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@AnishGG
Created April 28, 2019 06:40
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Synfig test file for star layer animation
<?xml version="1.0" encoding="UTF-8"?>
<canvas version="1.0" width="480" height="270" xres="2834.645752" yres="2834.645752" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="1" fps="24.000" begin-time="0f" end-time="5s" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Animation 1</name>
<meta name="background_first_color" content="0.880000 0.880000 0.880000"/>
<meta name="background_rendering" content="1"/>
<meta name="background_second_color" content="0.650000 0.650000 0.650000"/>
<meta name="background_size" content="15.000000 15.000000"/>
<meta name="grid_color" content="0.623529 0.623529 0.623529"/>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.250000 0.250000"/>
<meta name="grid_snap" content="0"/>
<meta name="guide_color" content="0.435294 0.435294 1.000000"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="jack_offset" content="0.000000"/>
<meta name="onion_skin" content="0"/>
<meta name="onion_skin_future" content="0"/>
<meta name="onion_skin_past" content="1"/>
<keyframe time="0f" active="true"/>
<layer type="star" active="true" exclude_from_rendering="false" version="0.1" desc="Star007">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.076289</r>
<g>0.437347</g>
<b>0.015976</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<animated type="vector">
<waypoint time="0s" before="auto" after="auto">
<vector>
<x>-3.4053299427</x>
<y>1.2435933352</y>
</vector>
</waypoint>
<waypoint time="1s" before="auto" after="auto">
<vector>
<x>1.3473613262</x>
<y>2.2610077858</y>
</vector>
</waypoint>
<waypoint time="2s" before="auto" after="auto">
<vector>
<x>-3.1284201145</x>
<y>-1.4959346056</y>
</vector>
</waypoint>
</animated>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="radius1">
<real value="0.8892964674"/>
</param>
<param name="radius2">
<real value="0.4485623697"/>
</param>
<param name="angle">
<angle value="88.041687"/>
</param>
<param name="points">
<integer value="5"/>
</param>
<param name="regular_polygon">
<bool value="false"/>
</param>
</layer>
<layer type="star" active="true" exclude_from_rendering="false" version="0.1" desc="Star007">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>0.227466</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<animated type="vector">
<waypoint time="0s" before="constant" after="constant">
<vector>
<x>-3.4053299427</x>
<y>1.2435933352</y>
</vector>
</waypoint>
<waypoint time="1s" before="constant" after="constant">
<vector>
<x>1.3473613262</x>
<y>2.2610077858</y>
</vector>
</waypoint>
<waypoint time="2s" before="constant" after="constant">
<vector>
<x>-3.1284201145</x>
<y>-1.4959346056</y>
</vector>
</waypoint>
</animated>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="radius1">
<real value="0.6970397920"/>
</param>
<param name="radius2">
<real value="0.3497699105"/>
</param>
<param name="angle">
<angle value="88.041687"/>
</param>
<param name="points">
<integer value="5"/>
</param>
<param name="regular_polygon">
<bool value="false"/>
</param>
</layer>
<layer type="star" active="true" exclude_from_rendering="false" version="0.1" desc="Star007">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>0.962327</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<animated type="vector">
<waypoint time="0s" before="linear" after="linear">
<vector>
<x>-3.4053299427</x>
<y>1.2435933352</y>
</vector>
</waypoint>
<waypoint time="1s" before="linear" after="linear">
<vector>
<x>1.3473613262</x>
<y>2.2610077858</y>
</vector>
</waypoint>
<waypoint time="2s" before="linear" after="linear">
<vector>
<x>-3.1284201145</x>
<y>-1.4959346056</y>
</vector>
</waypoint>
</animated>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="radius1">
<real value="0.3004384303"/>
</param>
<param name="radius2">
<real value="0.1411354051"/>
</param>
<param name="angle">
<angle value="88.041687"/>
</param>
<param name="points">
<integer value="5"/>
</param>
<param name="regular_polygon">
<bool value="false"/>
</param>
</layer>
<layer type="star" active="true" exclude_from_rendering="false" version="0.1" desc="Star008">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.794042</r>
<g>0.016609</g>
<b>0.000779</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<animated type="vector">
<waypoint time="0s" before="auto" after="auto">
<vector>
<x>-3.5039682388</x>
<y>1.7191582918</y>
</vector>
</waypoint>
<waypoint time="2s" before="halt" after="halt">
<vector>
<x>-3.5039682388</x>
<y>1.7191584110</y>
</vector>
</waypoint>
<waypoint time="2.91666675s" before="halt" after="halt">
<vector>
<x>0.3615814447</x>
<y>0.7322260737</y>
</vector>
</waypoint>
<waypoint time="3.625s" before="halt" after="halt">
<vector>
<x>1.8296712637</x>
<y>0.7365086675</y>
</vector>
</waypoint>
<waypoint time="4.33333349s" before="halt" after="halt">
<vector>
<x>1.9642170668</x>
<y>-1.9713439941</y>
</vector>
</waypoint>
</animated>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="radius1">
<real value="0.4710774711"/>
</param>
<param name="radius2">
<real value="0.2272511768"/>
</param>
<param name="angle">
<angle value="87.055374"/>
</param>
<param name="points">
<integer value="5"/>
</param>
<param name="regular_polygon">
<bool value="false"/>
</param>
</layer>
</canvas>
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