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Trial and errors with using Git LFS for the first time. Mostly errors.

AnomalousUnderdog

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Trial and errors with using Git LFS for the first time. Mostly errors.
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{
"title":"Fitaly",
"onScreen":
{
"main":
[
"1234567890",
"[UNDO]zvchwk[DEL]",
"[REDO]fitaly[DEL]",
"[SPACE][SPACE][SPACE]ne[SPACE][SPACE][SPACE]",
@AnomalousUnderdog
AnomalousUnderdog / UnityForumDarkAU.user.css
Last active July 29, 2018 15:42
Dark skin userstyle for the Unity Forums, compatible as of July 2018
/* ==UserStyle==
@name Unity Forum Dark
@namespace AnomalousUnderdog
@description Dark skin for the Unity Forums, compatible as of July 2018
@version 1.0.0
@author Anomalous Underdog <anomalous_underdog@yahoo.com>
@license CC0 (https://creativecommons.org/publicdomain/zero/1.0/)
==/UserStyle== */
@-moz-document domain("forum.unity.com") {
@AnomalousUnderdog
AnomalousUnderdog / UnityDocsDarkAU.user.css
Last active July 29, 2018 15:16
Dark skin userstyle for the Unity3d Documentation (both online and offline docs), compatible as of July 2018
/* ==UserStyle==
@name Unity Docs Dark Skin
@namespace AnomalousUnderdog
@description Based on Unity3d True Dark 2018 (https://userstyles.org/styles/149601/unity3d-true-dark-2018), but updated to work with the latest documentation website as of July 29, 2018.
@version 1.0.0
@author Anomalous Underdog <anomalous_underdog@yahoo.com>
@license CC0 (https://creativecommons.org/publicdomain/zero/1.0/)
==/UserStyle== */
@-moz-document domain("docs.unity3d.com"), regexp("file:///.*Unity.*/Documentation/.*") {
@AnomalousUnderdog
AnomalousUnderdog / FixCyclicKeyframes.py
Last active October 17, 2017 16:11
Edit keyframes of selected armature bones to each match their first keyframes.
bl_info = {
"name": "Fix Seams of Cyclic Keyframes",
"description": "Edit keyframes of selected armature bones to each match their first keyframes.",
"author": "Ferdinand Joseph Fernandez",
"version": (1, 3),
"location": "Dopesheet > Key > Fix Seams of Cyclic Keyframes",
"support": "TESTING",
"category": "Animation",
}
@AnomalousUnderdog
AnomalousUnderdog / ShowActionNameIn3dView.py
Created August 13, 2017 03:43
Adds a label in the 3D View of the name of the Action currently being edited in the Dopesheet.
bl_info = {
"name": "Show Action Name in 3D View",
"description": "Adds a label in the 3D View of the name of the Action currently being edited in the Dopesheet.",
"author": "Ferdinand Joseph Fernandez",
"version": (1, 0),
"location": "",
"support": "TESTING",
"category": "Animation",
}
@AnomalousUnderdog
AnomalousUnderdog / ToggleGhostFrames.py
Last active August 13, 2017 02:46
Re-assignable hotkey for toggling visibility of Ghost Frames for current Armature.
bl_info = {
"name": "Toggle Ghost Frames Visibility",
"description": "Re-assignable hotkey for toggling visibility of Ghost Frames for current Armature.",
"author": "Ferdinand Joseph Fernandez",
"version": (1, 0),
"location": "Press F while in 3d View (whether in Pose Mode or in Object Mode), or while in Dopesheet",
"support": "TESTING",
"category": "Animation",
}
@AnomalousUnderdog
AnomalousUnderdog / SelectedKeyframesLength.py
Last active January 18, 2022 04:42
Blender Add-on for showing number of frames of selected keyframes in Dopesheet
bl_info = {
"name": "Show Length of Selected Keyframes",
"description": "Show number of frames of selected keyframes.",
"author": "Ferdinand Joseph Fernandez",
"version": (1, 1),
"location": "Dopesheet > Key > Get Selected Keyframes Length (default hotkey: Q while in Dopesheet)",
"support": "TESTING",
"category": "Animation",
}
@AnomalousUnderdog
AnomalousUnderdog / RestPoseToggle.py
Last active August 13, 2017 02:46
Re-assignable hotkey for toggling between Rest and Pose Mode for selected Armature.
bl_info = {
"name": "Toggle Armature Rest/Pose",
"description": "Re-assignable hotkey for toggling between Rest and Pose Mode for selected Armature.",
"author": "Ferdinand Joseph Fernandez",
"version": (1, 0),
"location": "Press Shift-Q while in 3d View, and in Pose Mode of an Armature",
"support": "TESTING",
"category": "Animation",
}
@AnomalousUnderdog
AnomalousUnderdog / DldUtil_DumpFilenames.cs
Created May 5, 2014 06:08
A Unity editor script to get all filenames (and file sizes) in the project and save them in a .txt file as a list.
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
namespace DldUtil
{
public class DumpFilenames
{
@AnomalousUnderdog
AnomalousUnderdog / DldUtil_BuiltInSkinBrowser.cs
Last active August 9, 2017 17:15
A utility script for Unity 3d: A window that takes the built-in GUI skin, and shows all the custom GUI styles inside.
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Text.RegularExpressions;
using System.IO;
public class DldUtil_BuiltInSkinBrowser : EditorWindow
{
[MenuItem("Window/Built-in Skin Browser")]
static void OpenWindow()