### Antnee's Classy Filter! v1.55c (for colorblindness) ### Instructions for use: ### Right-click this page, click "select all" ### Right click again, click "Copy" ### Open a new .txt document and paste the contents of this page into it ### USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR ### Click File/Save As ### Select "All Files" from the dropdown menu at the bottom ### Enter "antnee.filter" as the filename ### Save in C:/Users/Documents/My Games/Path of Exile ### Section Overview ### 000a Highlight Rarest currency ### 000b Slightly darken common currency ### 000c Highlight quality and rare gems ### 000g Slightly darken zero quality gems ### 000d Highlight 5 and 6 links ### 000e Chaos/Regal recipe items ### 000f Highlight based on number/color of sockets ### 010f RGB / Perfect Quality ### 000h Other misc items of interest, rares and uniques ### 000i Show select white items (for chancing or personal preference) ### 001j ----SCALING ITEMLEVEL FILTER (Begin) ### 001k ----Brighten early level jewelry, show non-rare midlevel jewelry ### 001l ----Hide Obsolete Flasks ### 001m ----Brighten Normal Flask Upgrades for first 3 levels they're available ### 001n ----Brighten Magic Flask Upgrades for first 3 levels they're available ### 001o ----Flasks / Quality flasks ### 001p ----Highlight early game 3Links ### 001q ----Exceptions to itemlevel filter for links / sockets ### 001r ----Hide obsolete gear ### 011r ----Specific Equipment Toggles ### 001s ----SCALING ITEMLEVEL FILTER (End) ### 000t Hide white/magic items ### SmartBlocks - Use search/replace all to toggle sections of the script on/off ### Example: Replace all instances of "Show #Jewelry" with "Show #Jewelry" ### to hide all white/blue jewelry. (see original post for more details) ### Show #Misc - Chance Items ### Show #Misc - Chisel Hammers ### Show #Gems - Active Skill Gems 0 Quality ### Show #Gems - Support Gems 0 Quality ### Show #Jewelry - Magic ILVL <= 68 ### Show #Jewelry - Normal ILVL <= 68 ### Hide #Jewelry - Magic ILVL > 68 ### Show #Jewelry - Normal ILVL > 68 ### Show #Flasks - Quality ### Show #Flasks - Utility ### Show #Flasks - Life/Mana ILVL > 68 ### Show #Gear - Bows ### Show #Gear - Bows (Quivers) ### Show #Gear - One Hand - Wands ### Show #Gear - One Hand - Axes ### Show #Gear - One Hand - Daggers ### Show #Gear - One Hand - Swords ### Show #Gear - One Hand - Swords (Thrusting) ### Show #Gear - One Hand - Maces ### Show #Gear - One Hand - Claws ### Show #Gear - One Hand - Sceptres ### Show #Gear - Two Hand - Swords ### Show #Gear - Two Hand - Maces ### Show #Gear - Two Hand - Axes ### Show #Gear - Two Hand - Staves ### Show #Gear - STR Armor ### Show #Gear - DEX Armor ### Show #Gear - INT Armor ### Show #Gear - STR/INT Armor ### Show #Gear - STR/DEX Armor ### Show #Gear - INT/DEX Armor ### Show #Gear - STR Armor (Shields) ### Show #Gear - DEX Armor (Shields) ### Show #Gear - INT Armor (Shields) ### Show #Gear - STR/INT Armor (Shields) ### Show #Gear - STR/DEX Armor (Shields) ### Show #Gear - INT/DEX Armor (Shields) ### Show #Obsolete - Exceptions for Links / Sockets ### Hide #Obsolete ### SmartColors ### SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity ### SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity ### SetTextColor 255 255 255 255 #Normal Flask Upgrade ### SetTextColor 255 255 255 255 #Magic Flask Upgrade ### SetTextColor 100 100 100 255 #Normal "Junk" ### SetTextColor 160 160 160 255 #Magic "Junk" ### SetBorderColor 255 255 255 255 #Chaos Recipe Border ### SetBackgroundColor 60 60 60 255 #Chaos Recipe Background ### SetBorderColor 255 255 255 255 #Regal Recipe Border ### SetBackgroundColor 60 60 60 255 #Regal Recipe Background ### SetTextColor 100 100 100 #Normal Jewelry ILVL > 68 ### SetTextColor 180 180 180 #Magic Jewelry ILVL > 68 ### SetTextColor 15 135 120 #Gems 0 Quality ### SetTextColor 135 120 90 #Common Currency ### SetTextColor 210 190 170 255 #Uncommon Currency ### SetTextColor 0 0 0 255 #Rarest Currency ### SetTextColor 255 255 255 #Normal Highlight ### SetTextColor 125 175 255 #Magic Highlight ### SetTextColor 255 255 255 255 #Rare Highlight ### SetBackgroundColor 60 60 60 255 #RGB Background ### 000a ### Highlight Rarest currency Show BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Alchemy Shard" SetTextColor 0 0 0 255 #Rarest Currency SetBorderColor 255 255 255 255 #Item Border SetBackgroundColor 0 0 0 255 SetFontSize 42 PlayAlertSound 8 100 Show BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb" "Chaos Orb" SetTextColor 190 170 150 255 #Uncommon Currency SetBackgroundColor 0 0 0 250 SetBorderColor 60 40 20 255 SetFontSize 37 ### 000b ### Slightly darken common currency Show BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap" SetTextColor 135 120 90 #Low Currency SetBorderColor 0 0 0 20 Show Class Currency SetBackgroundColor 0 0 0 245 SetBorderColor 0 0 0 255 ### 000c ### Highlight quality and rare gems Show Class Gem Quality > 0 SetBackgroundColor 0 30 20 255 SetBorderColor 0 50 160 Show Class Gem BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" SetBackgroundColor 0 30 20 255 SetBorderColor 0 50 160 ### 000g ### Slightly darken zero quality gems Show #Gems - Active Skill Gems 0 Quality Class Active SetTextColor 15 135 120 #Gems 0 Quality Show Class Gem SetTextColor 15 135 120 #Gems 0 Quality ### 000d ### Highlight 5 and 6 links Show LinkedSockets = 6 SetBackgroundColor 255 255 255 255 SetBorderColor 0 0 0 255 SetTextColor 0 0 0 255 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 5 SetBackgroundColor 70 70 70 255 SetBorderColor 255 255 255 255 #Item Border SetTextColor 255 255 255 255 SetFontSize 38 PlayAlertSound 6 ### 000f ### Highlight 6 socket items, and items with white sockets Show SocketGroup W SetBorderColor 40 40 40 SetTextColor 255 255 255 #Normal Highlight Show Sockets = 6 SetTextColor 255 255 255 #Normal Highlight SetBackgroundColor 40 40 40 255 SetBorderColor 0 0 0 255 SetFontSize 39 PlayAlertSound 5 ### 000e ### Emphasis on quality high level rares for chaos and regal recipe Show Rarity Rare Quality >= 15 ItemLevel >= 75 Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body" SetTextColor 255 255 255 255 #Rare Highlight SetBackgroundColor 60 60 60 255 #Regal Recipe Background SetBorderColor 255 255 255 255 #Regal Recipe Border SetFontSize 36 Show Class Ring Belt Amulet ItemLevel >= 75 Rarity Rare SetTextColor 255 255 255 255 #Rare Highlight SetBackgroundColor 60 60 60 255 #Regal Recipe Background SetBorderColor 255 255 255 255 #Regal Recipe Border SetFontSize 36 Show Rarity Rare Quality >= 15 ItemLevel >= 60 Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body" SetTextColor 255 255 255 255 #Rare Highlight SetBackgroundColor 60 60 60 255 #Chaos Recipe Background SetBorderColor 255 255 255 255 #Chaos Recipe Border SetFontSize 36 Show Class Ring Belt Amulet ItemLevel >= 60 Rarity Rare SetTextColor 255 255 255 255 #Rare Highlight SetBackgroundColor 60 60 60 255 #Chaos Recipe Background SetBorderColor 255 255 255 255 #Chaos Recipe Border SetFontSize 36 ### 010f ### RGB / Perfect Quality Subsection Show #RGB >= ILVL 70 Height <= 4 Width = 1 Rarity Normal SocketGroup RGB ItemLevel >= 70 SetTextColor 255 255 255 SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show #RGB >= ILVL 70 Height <= 4 Width = 1 Rarity Magic SocketGroup RGB ItemLevel >= 70 SetTextColor 125 175 255 #Magic Highlight SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show #RGB >= ILVL 70 Height 2 Width 2 Rarity Normal SocketGroup RGB ItemLevel >= 70 SetTextColor 255 255 255 #Normal Highlight SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show #RGB >= ILVL 70 Height 2 Width 2 Rarity Magic SocketGroup RGB ItemLevel >= 70 SetTextColor 125 175 255 #Magic Highlight SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show #RGB >= ILVL 70 Large Items SocketGroup RGB ItemLevel >= 70 Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show #RGB >= ILVL 70 Large Items SocketGroup RGB ItemLevel >= 70 Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show SocketGroup RGB ItemLevel <= 10 Rarity Normal SetTextColor 255 255 255 #Normal Highlight SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show SocketGroup RGB ItemLevel <= 10 Rarity Magic SetTextColor 125 175 255 #Magic Highlight SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show Rarity Normal SocketGroup RGB ItemLevel < 70 SetTextColor 255 255 255 #Normal Highlight SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show Rarity Magic SocketGroup RGB ItemLevel < 70 SetTextColor 125 175 255 #Magic Highlight SetBackgroundColor 60 60 60 255 #RGB Background SetBorderColor 255 255 255 255 #Item Border SetFontSize 38 Show Quality = 20 Rarity Normal ItemLevel < 68 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 255 255 255 255 #Item Border Show Quality = 20 Rarity Magic ItemLevel < 68 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 255 255 255 255 #Item Border Show Quality = 20 Rarity Magic ItemLevel >= 68 Height < 4 Width = 1 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 255 255 255 255 #Item Border Show Quality = 20 Rarity Normal ItemLevel >= 68 Height < 4 Width = 1 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 255 255 255 255 #Item Border Show Quality = 20 Rarity Magic ItemLevel >= 68 Height = 2 Width = 2 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 255 255 255 255 #Item Border Show Quality = 20 Rarity Normal ItemLevel >= 68 Height = 2 Width = 2 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 255 255 255 255 #Item Border ### 000h ### Show other misc items of interest, highlight items that can be vendored ### for an orb, rares and uniques. Show Class Jewel Rarity Magic SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 255 Show Class Jewel Rarity Rare SetTextColor 255 255 255 255 #Rare Highlight SetBorderColor 0 0 0 255 Show Rarity = Rare SetTextColor 255 255 255 230 SetBorderColor 255 255 255 255 #Item Border Show Rarity = Unique SetTextColor 0 0 0 255 SetBackgroundColor 255 255 255 255 SetBorderColor 0 0 0 255 SetFontSize 42 Show #Flasks - Quality Class Flask Rarity Normal DropLevel >= 60 Quality >= 10 SetTextColor 100 100 100 255 #Normal "Junk" Show #Flasks - Quality Class Flask Rarity Magic DropLevel >= 60 Quality >= 10 SetTextColor 160 160 160 255 #Magic "Junk" Show Class Map Rarity Magic SetBorderColor 145 160 240 SetTextColor 140 150 240 Show Class "Map Fragment" Quest "Hideout" "Micro" "Map" Show #Flasks - Utility Class "Utility Flasks" Rarity Normal ItemLevel >= 70 SetTextColor 100 100 100 255 #Normal "Junk" Show #Flasks - Utility Class "Utility Flasks" Rarity Magic ItemLevel >= 70 SetTextColor 160 160 160 255 #Magic "Junk" ### 000i ### To show various items (for chancing, vendor recipes, or whatever), add ### them to the following blocks. ### One space between each item and use quotation marks as shown. Show #Misc - Chisel Hammers Rarity = Normal BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Misc - Chisel Hammers Rarity Magic Quality >= 12 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Misc - Chance Items Rarity = Normal BaseType "Sacrificial Garb" SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border ### 001j ### SCALING FILTER BEGIN ### For leveling new characters. You can delete everything ### between the lines below if you have enough twink gear to not care ### about seeing white/blue items while leveling a new character. ### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ### 001k ### Brighten early level jewelry, show non-rare midlevel jewelry Show #Jewelry - Normal ILVL <= 68 Class Ring Amulet Belt Rarity Normal ItemLevel <= 7 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 255 255 255 255 #Item Border Show #Jewelry - Magic ILVL <= 68 Class Ring Amulet Belt Rarity Magic ItemLevel <= 7 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 255 255 255 255 #Item Border Show #Jewelry - Magic ILVL <= 68 Class Ring Amulet Belt Rarity = Magic ItemLevel <= 68 SetTextColor 180 180 180 #Magic Jewelry ILVL <= 68 SetBorderColor 255 255 255 255 #Item Border Show #Jewelry - Normal ILVL <= 68 Class Ring Amulet Belt Rarity = Normal ItemLevel <= 68 SetTextColor 100 100 100 #Normal Jewelry ILVL <= 68 SetBorderColor 255 255 255 255 #Item Border Show #Jewelry - Normal ILVL > 68 Class Ring Amulet Belt Rarity = Normal ItemLevel > 68 SetTextColor 100 100 100 #Normal Jewelry ILVL > 68 SetBorderColor 255 255 255 255 #Item Border Hide #Jewelry - Magic ILVL > 68 Class Ring Amulet Belt Rarity = Magic ItemLevel > 68 SetTextColor 180 180 180 #Magic Jewelry ILVL > 68 SetBorderColor 255 255 255 255 #Item Border ### 001l ### Hide Obsolete Flasks Hide #Obsolete Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 12 DropLevel <= 6 SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity SetFontSize 34 Hide #Obsolete Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 18 DropLevel <= 12 SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity SetFontSize 34 Hide #Obsolete Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 24 DropLevel <= 18 SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity SetFontSize 34 Hide #Obsolete Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 30 DropLevel <= 24 SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity SetFontSize 34 Hide #Obsolete Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 45 DropLevel <= 40 SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity SetFontSize 34 Hide #Obsolete Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 50 DropLevel < 45 SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity SetFontSize 34 Hide #Obsolete Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 65 DropLevel < 60 SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity SetFontSize 34 ### 001m ### Brighten Normal Flask Upgrades for the first 3 levels they become available Show #Flasks - Utility Class "Utility" Rarity Normal ItemLevel <= 15 SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks - Utility Class "Utility" Show #Flasks Class Flask Rarity Normal ItemLevel <= 6 ItemLevel >= 3 BaseType "Medium" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 9 ItemLevel >= 5 BaseType "Large" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 15 ItemLevel >= 12 BaseType "Greater" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 21 ItemLevel >= 18 BaseType "Grand" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 27 ItemLevel >= 24 BaseType "Giant" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 33 ItemLevel >= 30 BaseType "Colossal" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 39 ItemLevel >= 36 BaseType "Sacred" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 45 ItemLevel >= 42 BaseType "Hallowed" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 51 ItemLevel >= 48 BaseType "Sanctified" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 62 ItemLevel >= 60 BaseType "Divine" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks Class Flask Rarity Normal ItemLevel <= 67 ItemLevel >= 65 BaseType "Eternal" SetTextColor 240 240 240 #Normal Flask Upgrade Show #Flasks - Life/Mana ILVL > 68 Class "Life Flask" "Mana Flask" "Hybrid Flask" Rarity Magic ItemLevel > 68 DropLevel > 59 SetTextColor 160 160 160 255 #Magic "Junk" Show #Flasks - Life/Mana ILVL > 68 Class "Life Flask" "Mana Flask" "Hybrid Flask" Rarity Normal ItemLevel > 68 DropLevel > 59 SetTextColor 100 100 100 255 #Normal "Junk" ### 001n ### Highlight magic flask upgrades Show #Flasks - Utility Class "Utility" Rarity Magic ItemLevel <= 15 SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 6 ItemLevel >= 3 BaseType "Medium" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 9 ItemLevel >= 5 BaseType "Large" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 15 ItemLevel >= 12 BaseType "Greater" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 21 ItemLevel >= 18 BaseType "Grand" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 27 ItemLevel >= 24 BaseType "Giant" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 33 ItemLevel >= 30 BaseType "Colossal" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 39 ItemLevel >= 36 BaseType "Sacred" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 45 ItemLevel >= 42 BaseType "Hallowed" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 51 ItemLevel >= 48 BaseType "Sanctified" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 63 ItemLevel >= 60 BaseType "Divine" SetTextColor 255 255 255 255 #Magic Flask Upgrade Show #Flasks Class Flask Rarity Magic ItemLevel <= 68 ItemLevel >= 65 BaseType "Eternal" SetTextColor 255 255 255 255 #Magic Flask Upgrade ### 001o ### Use normal text brightness for flasks, brightened for quality over 10 Show #Flasks - Quality Class "Life Flask" "Mana Flask" "Hybrid Flask" Rarity Normal DropLevel < 66 Quality >= 10 SetTextColor 225 225 225 Show #Flasks - Quality Class "Life Flask" "Mana Flask" "Hybrid Flask" Rarity Magic DropLevel < 66 Quality >= 10 SetTextColor 150 150 255 Show #Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" DropLevel < 66 ### 001p ### Highlight Early game 3Links Show #Gear ItemLevel < 7 LinkedSockets >= 3 Rarity Normal SetTextColor 255 255 255 #Normal Highlight SetBorderColor 255 255 255 255 #Item Border Show #Gear ItemLevel < 7 LinkedSockets >= 3 Rarity Magic SetTextColor 125 175 255 #Magic Highlight SetBorderColor 255 255 255 255 #Item Border ### 001q ### Exceptions to ItemLevel filtering for Links / Sockets Show #Obsolete - Exceptions for Links / Sockets Rarity Normal Sockets = 5 SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border ItemLevel < 65 DropLevel > 30 Show #Obsolete - Exceptions for Links / Sockets Rarity Magic Sockets = 5 SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border ItemLevel < 65 DropLevel > 30 Show #Obsolete - Exceptions for Links / Sockets ItemLevel < 65 ItemLevel >= 50 DropLevel > 40 LinkedSockets = 4 SetBorderColor 255 255 255 255 #Item Border Show #Obsolete - Exceptions for Links / Sockets ItemLevel < 50 ItemLevel >= 40 DropLevel > 27 LinkedSockets = 4 SetBorderColor 255 255 255 255 #Item Border Show #Obsolete - Exceptions for Links / Sockets ItemLevel < 40 ItemLevel >= 30 DropLevel > 15 LinkedSockets = 4 SetBorderColor 255 255 255 255 #Item Border Show #Obsolete - Exceptions for Links / Sockets ItemLevel < 30 ItemLevel >= 20 LinkedSockets = 4 SetBorderColor 255 255 255 255 #Item Border Show #Obsolete - Exceptions for Links / Sockets ItemLevel < 20 LinkedSockets >= 3 SetBorderColor 255 255 255 255 #Item Border Show #Gear - Bows (Quivers) Class Quiver ItemLevel <= 67 Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Bows (Quivers) Class Quiver Rarity Magic ItemLevel <= 67 SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Bows (Quivers) ILVL > 67 Class Quiver ItemLevel > 67 Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Bows (Quivers) ILVL > 67 Class Quiver Rarity Magic ItemLevel > 67 SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border ### 001r ### If too many items are appearing for your taste, ### bring the DropLevel closer to the ItemLevel. ### Do not Exceed! Do not alter ItemLevels! Hide #Obsolete ItemLevel >= 10 DropLevel <= 5 Sockets < 3 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 15 DropLevel <= 10 Sockets < 3 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 20 DropLevel <= 13 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 25 DropLevel <= 20 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 30 DropLevel <= 25 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 35 DropLevel <= 30 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 40 DropLevel <= 35 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 45 DropLevel <= 40 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 50 DropLevel <= 46 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 55 DropLevel <= 52 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 60 DropLevel < 57 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 65 DropLevel < 60 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete ItemLevel >= 70 DropLevel < 60 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete Rarity = Magic ItemLevel >= 72 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete Rarity = Normal Class Shield "One Hand" Dagger Claw Wand Sceptre Helmet Glove Boots ItemLevel >= 74 Sockets < 3 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity Hide #Obsolete Rarity = Normal Class Shield "One Hand" Dagger Claw Wand Sceptre ItemLevel >= 78 LinkedSockets < 3 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity Hide #Obsolete Rarity = Normal Class Helmet Glove Boots Body ItemLevel >= 78 LinkedSockets < 4 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity # 011r ### Specific Equipment Toggles Show #Gear - Bows Class Bow Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Bows Class Bow Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Two Hand - Staves Class Stave Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Two Hand - Staves Class Stave Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Wands Class Wand Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Wands Class Wand Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Two Hand - Axes Class "Two Hand Axe" Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Two Hand - Axes Class "Two Hand Axe" Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Axes Class Axe Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Axes Class Axe Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Daggers Class Dagger Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Daggers Class Dagger Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Two Hand - Swords Class "Two Hand Sword" Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Two Hand - Swords Class "Two Hand Sword" Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Swords (Thrusting) Class Thrusting Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Swords (Thrusting) Class Thrusting Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Swords Class Sword Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Swords Class Sword Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Two Hand - Maces Class "Two Hand Mace" Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - Two Hand - Maces Class "Two Hand Mace" Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Maces Class Mace Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Maces Class Mace Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Claws Class Claw Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Claws Class Claw Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Sceptres Class Sceptre Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - One Hand - Sceptres Class Sceptre Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR Armor Rarity Normal Class "Helm" "Boot" "Body" "Glove" BaseType "Plate" "Iron Gauntlets" "Plated Gauntlets" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" "Greaves" "Iron Hat" "Cone Helmet" "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Burgonet" SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - DEX Armor Rarity Normal Class "Helm" "Boot" "Body" "Glove" BaseType "Leather " " Leather" "Tricorne" "Hood" "Pelt" "Shabby Jerkin" "Thief's Garb" "Tunic" "Cutthroat's Garb" "Destiny Leather" "Assassin's Garb" "hide" "skin" "Nubuck" "Shagreen" "Stealth" "Slink" SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - INT Armor Rarity Normal Class "Helm" "Boot" "Body" "Glove" BaseType "Circlet" "Cage" "Robe" "Silken" "Regalia" "Vestment" "Necromancer Silks" "Wool" "Velvet" "Silk" "Embroidered Gloves" "Satin" "Samite" "Conjurer" "Arcanist" "Sorcerer" "Scholar Boots" SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR/INT Armor Rarity Normal Class "Helm" "Boot" "Body" "Glove" BaseType "Rusted Coif" "Soldier Helmet" "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Crown" "mail" "Hauberk" "Chain" "Mesh" "Riveted" "Zealot" "Soldier" "Legion" "Crusader" SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR/DEX Armor Rarity Normal Class "Helm" "Boot" "Body" "Glove" BaseType "Battered Helm" "Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Bascinet" "Scale" "Brigandine" "Doublet" "Lamellar" "scale" SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - INT/DEX Armor Rarity Normal Class "Helm" "Boot" "Body" "Glove" BaseType "Mask" "Padded Vest" "Oiled" "Jacket" "Raiment" "Waxed Garb" "Bone Armour" "Coat" "Lacquered Garb" "Crypt Armour" "Sadist Garb" "Carnal" "Mitts" "Wrapped Boots" "Strapped Boots" "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Assassin's Boots" "Murder Boots" SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR Armor (Shields) Class Shield BaseType "Tower" Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - DEX Armor (Shields) Class Shield BaseType "Buckler" Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - INT Armor (Shields) Class Shield BaseType "Spirit" Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR/INT Armor (Shields) Class Shield BaseType "Kite" Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR/DEX Armor (Shields) Class Shield BaseType "Round" Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - INT/DEX Armor (Shields) Class Shield BaseType "Spiked" Rarity Normal SetTextColor 100 100 100 255 #Normal "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR Armor Rarity Magic BaseType "Plate" "Iron Gauntlets" "Plated Gauntlets" "Bronze Gauntlets" "Steel Gauntlets" "Antique Gauntlets" "Ancient Gauntlets" "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets" "Greaves" "Iron Hat" "Cone Helmet" "Barbute Helmet" "Close Helmet" "Gladiator Helmet" "Reaver Helmet" "Siege Helmet" "Samite Helmet" "Burgonet" SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - DEX Armor Rarity Magic BaseType "Leather Cap" "Tricorne" "Hood" "Pelt" "Shabby Jerkin" "Strapped Leather" "Buckskin Tunic" "Wild Leather" "Full Leather" "Sun Leather" "Thief's Garb" "Tunic" "Frontier Leather" "Glorious Leather" "Coronal Leather" "Cutthroat's Garb" "Destiny Leather" "Exquisite Leather" "Zodiac Leather" "Assassin's Garb" "hide" "skin" "Nubuck" "Shagreen" "Stealth" "Slink" SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - INT Armor Rarity Magic BaseType "Circlet" "Cage" "Robe" "Silken" "Regalia" "Vestment" "Necromancer Silks" "Wool" "Velvet" "Silk" "Embroidered Gloves" "Satin" "Samite" "Conjurer" "Arcanist" "Sorcerer" "Scholar Boots" SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR/INT Armor Rarity Magic BaseType "Rusted Coif" "Soldier Helmet" "Great Helmet" "Crusader Helmet" "Aventail Helmet" "Zealot Helmet" "Crown" "mail" "Hauberk" "Chain" "Mesh" "Riveted" "Zealot" "Soldier" "Legion" "Crusader" SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR/DEX Armor Rarity Magic BaseType "Battered Helm" "Sallet" "Secutor Helm" "Fencer Helm" "Lacquered Helmet" "Bascinet" "Scale" "Brigandine" "Doublet" "Lamellar" "scale" SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - INT/DEX Armor Rarity Magic BaseType "Mask" "Padded Vest" "Oiled" "Jacket" "Raiment" "Waxed Garb" "Bone Armour" "Coat" "Lacquered Garb" "Crypt Armour" "Sadist Garb" "Carnal" "Mitts" "Wrapped Boots" "Strapped Boots" "Clasped Boots" "Shackled Boots" "Trapper Boots" "Ambush Boots" "Assassin's Boots" "Murder Boots" SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR Armor (Shields) Class Shield BaseType "Tower" Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - DEX Armor (Shields) Class Shield BaseType "Buckler" Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - INT Armor (Shields) Class Shield BaseType "Spirit" Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR/INT Armor (Shields) Class Shield BaseType "Kite" Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - STR/DEX Armor (Shields) Class Shield BaseType "Round" Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border Show #Gear - INT/DEX Armor (Shields) Class Shield BaseType "Spiked" Rarity Magic SetTextColor 160 160 160 255 #Magic "Junk" SetBorderColor 255 255 255 255 #Item Border ### 001s ### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ### END OF SCALING FILTER ### Stop here. If you deleted everything above, items that are hidden ### will still have a dim text when the keypickup button is pressed. ### If you do not wish to dim text on hidden items, just replace everything ### below this line with "Hide" ### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ### 000t Hide Rarity <= Magic SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34