# Antnee's Classy Filter! v3.0a # https://www.pathofexile.com/forum/view-thread/1245785 # Instructions for use: # Right-click this page, click "select all" # Right click again, click "Copy" # Open a new .txt document and paste the contents of this page into it # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR # Click File/Save As # Select "All Files" from the dropdown menu at the bottom # Enter "antnee.filter" as the filename # Save in C:/Users/Documents/My Games/Path of Exile # Section Overview # 000a Currency # 000b Divination Cards # 000c Gems # 000d 5 and 6 links # 000e Rares # 000f Highlight based on number/color of sockets # 010f RGB / Quality / High Level Bases for Crafting # 000g Maps # 000h Jewels, Talismans, Uniques, Misc # 001h Animate Weapon # 000i Select white items (Add any base items to always be shown here) # 001j ----SCALING ITEMLEVEL FILTER # 001k ----Early / Midlevel Jewelry # 011l ----Utility / Quality flasks # 001l ----Obsolete Flasks # 001m ----Normal Flask Upgrades # 001n ----Magic Flask Upgrades # 001q ----Exceptions to ItemLevel filtering for Linked Sockets # 001r ----Obsolete gear # 011r ----Specific Equipment Toggles # SmartBlocks - Use search/replace all to toggle sections of the script on/off. Example: Replace all instances of "Show #Jewelry" with "Hide #Jewelry" to hide all white/blue jewelry. (see original post for more details) # Show #Gems - Active Skill Gems Zero Quality # Show #Gems - Support Gems Zero Quality # Show #Jewelry - Magic # Show #Jewelry - Normal # Show #Flasks - Quality # Show #Flasks - Utility # Show #Flasks - Life/Mana # Show #~Rares - High Level Bases # Show #~Rares - Mid Level Bases # Hide #~Rares - Low Level Bases in Maps # Show #Misc - Scrolls # Show #Misc - Low Currency # Show #Misc - ~New Atlas BaseTypes # Show #Misc - Chance Items # Show #Misc - Chisel Hammers # Show #Misc - ~RGB - Small Items in Maps # Show #Misc - ~RGB - Large Items in Maps # Show #Misc - ~RGB - Midgame # Show #Misc - ~RGB - Early Game # Show #Misc - ~Quality # Show #Misc - ~Perfect Quality # Show #Gear - Bows # Show #Gear - Bows - Quivers # Show #Gear - One Hand - Wands # Show #Gear - One Hand - Axes # Show #Gear - One Hand - Daggers # Show #Gear - One Hand - Swords # Show #Gear - One Hand - Swords (Thrusting) # Show #Gear - One Hand - Maces # Show #Gear - One Hand - Claws # Show #Gear - One Hand - Sceptres # Show #Gear - Two Hand - Swords # Show #Gear - Two Hand - Maces # Show #Gear - Two Hand - Axes # Show #Gear - Two Hand - Staves # Show #Gear - Armour - Two-Toned Boots # Show #Gear - Armour - STR Armour # Show #Gear - Armour - DEX Armour # Show #Gear - Armour - INT Armour # Show #Gear - Armour - STR/INT Armour # Show #Gear - Armour - STR/DEX Armour # Show #Gear - Armour - INT/DEX Armour # Show #Gear - Armour - STR Armour - Shields # Show #Gear - Armour - DEX Armour - Shields # Show #Gear - Armour - INT Armour - Shields # Show #Gear - Armour - STR/INT Armour - Shields # Show #Gear - Armour - STR/DEX Armour - Shields # Show #Gear - Armour - INT/DEX Armour - Shields # Show #Obsolete - ~Gear Exceptions for Linked Sockets # Hide #Obsolete - Gear # Hide #Obsolete - Flasks # SmartColors # SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity # SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity # SetBackgroundColor 0 0 0 254 #Flask Upgrade Background # SetTextColor 190 190 190 #Normal "Junk" # SetTextColor 120 120 230 #Magic "Junk" # SetBorderColor 70 20 50 255 #Chaos Recipe Border # SetBorderColor 40 80 30 255 #Regal Recipe Border # SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 # SetTextColor 120 120 230 #Magic Jewelry ILVL > 68 # SetTextColor 15 135 120 #Gems Zero Quality # SetTextColor 135 120 90 #Common Currency # SetTextColor 210 190 170 255 #Uncommon Currency # SetTextColor 240 200 150 255 #Rarest Currency # SetTextColor 255 255 255 #Normal Highlight # SetTextColor 125 175 255 #Magic Highlight # SetTextColor 255 255 119 255 #Rare Highlight # SetBorderColor 0 0 0 #RGB Border # SetBorderColor 0 0 0 #RGB Border (Large Item) # SetBorderColor 55 55 55 #RGB Border (Early Game Normal) # SetBorderColor 20 70 40 #RGB Border (Early Game Magic) # SetTextColor 20 220 20 #Labyrinth Items Text # SetTextColor 254 254 254 #Normal Atlas Basetypes # SetBorderColor 0 0 0 #Normal Atlas Basetypes Border # SetTextColor 125 175 254 #Magic Atlas Basetypes # SetBorderColor 0 0 0 #Magic Atlas Basetypes Border # Section: Currency - 000a Show BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Mirror Shard" SetTextColor 240 200 150 255 #Rarest Currency Text SetBorderColor 255 255 255 255 #Rarest Currency Border SetBackgroundColor 0 0 0 254 #Rarest Currency Background SetFontSize 42 PlayAlertSound 8 300 Show BaseType "Silver Coin" "Prophecy" Class Currency SetTextColor 190 170 150 254 #Prophecy Items Text SetBorderColor 60 40 20 254 #Prophecy Items Border SetBackgroundColor 0 0 0 254 #Prophecy Items Background SetFontSize 37 PlayAlertSound 1 80 Show BaseType "Essence" Class Currency SetTextColor 190 170 150 255 #Essence Text SetBackgroundColor 0 0 0 254 #Essence Background SetBorderColor 60 40 20 255 #Essence Border SetFontSize 37 Show Class Labyrinth SetTextColor 20 220 20 #Labyrinth Items Text SetBorderColor 0 0 0 #Labyrinth Items Border SetBackgroundColor 0 0 0 #Labyrinth Items Background SetFontSize 36 Show Class Currency BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Coin" "Regret" "Remnant" "Cartographer's S" "Unshaping Orb" "Ancient Reliquary Key" SetTextColor 190 170 150 255 #Uncommon Currency Text SetBackgroundColor 0 0 0 254 #Uncommon Currency Background SetBorderColor 60 40 20 255 #Uncommon Currency Border SetFontSize 37 Show BaseType "Splinter" "Blessing" Class Currency SetTextColor 190 170 150 255 #Uncommon Currency Text SetBackgroundColor 0 0 0 254 #Uncommon Currency Background SetBorderColor 60 40 20 255 #Uncommon Currency Border SetFontSize 37 Show #Misc - Scrolls BaseType "Scroll of Wisdom" "Portal Scroll" SetTextColor 135 120 90 #Low Currency text SetBorderColor 0 0 0 20 #Low Currency Border Show #Misc - Low Currency BaseType "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap" "Transmutation Shard" "Alteration Shard" "Alchemy Shard" SetTextColor 135 120 90 #Low Currency text SetBorderColor 0 0 0 20 #Low Currency Border Show Class Currency SetTextColor 170 158 130 #Currency Text SetBackgroundColor 0 0 0 245 #Currency Background SetBorderColor 0 0 0 254 #Currency Border Show Class Piece Show Class Soul # Section: Divination Cards - 000b Show Class Card BaseType "The Wolf's Shadow" SetTextColor 0 186 254 #Div Card Text SetBackgroundColor 0 0 0 254 #Div Card Background SetBorderColor 0 60 100 255 #Div Card Border SetFontSize 37 PlayAlertSound 1 100 Show Class Card BaseType "The Avenger" "The Brittle Emperor" "Abandoned Wealth" "The Doctor" "The Fiend" "The King's Heart" "The Wind" "The Queen" "The Last One Standing" "The Artist" "The Trial" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Last Hope" "Hunter's Reward" "Bowyer's Dream" "The Fletcher" "The Thaumaturgist" "The Offering" "The Warlord" "The Ethereal" "The Dapper Prodigy" "The Immortal" "Emperor of Purity" "The Calling" "The Devastator" "The Formless Sea" "The Valkyrie" "The Wolf" "Mawr Blaidd" "The Porcupine" "The Saint's Treasure" SetTextColor 0 186 254 #Div Card Text SetBorderColor 255 255 255 255 #Rarest Currency Border SetBackgroundColor 0 0 0 254 #Rarest Currency Background SetFontSize 42 PlayAlertSound 8 300 Show Class Card BaseType "The Carrion Crow" "The Scholar" SetTextColor 0 186 254 #Div Card Text SetBackgroundColor 0 0 0 254 #Div Card Background SetBorderColor 0 60 100 255 #Div Card Border SetFontSize 37 Show Class Card SetTextColor 0 186 254 #Div Card Text SetBackgroundColor 0 0 0 254 #Div Card Background SetBorderColor 0 60 100 255 #Div Card Border SetFontSize 37 PlayAlertSound 1 100 # Section: Gems - 000c Show Class Gem Quality > 0 SetTextColor 27 162 155 #Quality Gem Text SetBackgroundColor 0 30 20 254 #Quality Gem Background SetBorderColor 0 50 160 #Quality Gem Border Show Class Gem BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Added Chaos Damage" "Vaal" SetTextColor 27 162 155 #Quality Gem Text SetBackgroundColor 0 30 20 254 #Quality Gem Background SetBorderColor 0 50 160 #Quality Gem Border Show #Gems - Active Skill Gems Zero Quality Class Active SetTextColor 15 135 120 #Gems Zero Quality Text SetBackgroundColor 0 0 0 #Gems Zero Quality Background Show #Gems - Support Gems Zero Quality Class Gem SetTextColor 15 135 120 #Gems Zero Quality Text SetBackgroundColor 0 0 0 #Gems Zero Quality Background # Section: 5 and 6 links - 000d Show Rarity = Normal LinkedSockets = 6 SetBackgroundColor 20 20 20 254 #6 Link Normal Background SetBorderColor 180 180 180 #6 Link Normal Border SetTextColor 255 255 255 #6 Link Normal Text SetFontSize 42 PlayAlertSound 7 300 Show Rarity = Magic LinkedSockets = 6 SetBackgroundColor 0 20 40 254 #6 Link Magic Background SetTextColor 125 175 255 #6 Link Magic Text SetBorderColor 0 150 200 #6 Link Magic Border SetFontSize 42 PlayAlertSound 7 300 Show Rarity = Rare LinkedSockets = 6 SetBackgroundColor 30 30 0 254 #6 Link Rare Background SetBorderColor 180 180 60 #6 Link Rare Border SetTextColor 255 255 119 255 #6 Link Rare Text SetFontSize 42 PlayAlertSound 7 300 Show Rarity = Unique SocketGroup WWWWWW BaseType "Simple Robe" SetTextColor 175 96 37 #Unique Text Show Rarity = Unique LinkedSockets = 6 SetBackgroundColor 30 10 0 254 #6 Link Unique Background SetBorderColor 255 120 80 #6 Link Unique Border SetTextColor 200 100 40 #6 Link Unique Text SetFontSize 42 PlayAlertSound 7 300 Show Rarity = Normal LinkedSockets = 5 SetBackgroundColor 20 20 20 254 #5 Link Normal Background SetBorderColor 0 0 0 254 #5 Link Normal Border SetTextColor 255 255 255 #5 Link Normal Text SetFontSize 36 PlayAlertSound 7 Show Rarity = Magic LinkedSockets = 5 SetBackgroundColor 0 20 40 254 #5 Link Magic Background SetBorderColor 0 0 0 254 #5 Link Magic Border SetTextColor 125 175 255 #5 Link Magic Text SetFontSize 36 PlayAlertSound 7 Show Rarity = Rare LinkedSockets = 5 SetBackgroundColor 0 0 0 254 #5 Link Rare Background SetBorderColor 0 0 0 254 #5 Link Rare Border SetTextColor 255 255 119 255 #5 Link Rare Text SetFontSize 36 PlayAlertSound 7 Show Rarity = Unique LinkedSockets = 5 SetBackgroundColor 0 0 0 254 #5 Link Unique Background SetBorderColor 0 0 0 254 #5 Link Unique Border SetTextColor 200 100 40 #5 Link Unique Text SetFontSize 36 # Section: 6 socket items, and items with white sockets - 000f Show Rarity Normal SocketGroup W SetBorderColor 40 40 40 #White Socket Normal Border SetTextColor 255 255 255 #White Socket Normal Text Show Rarity Magic SocketGroup W SetBorderColor 30 40 60 #White Socket Magic Border SetTextColor 125 175 255 #White Socket Magic Text Show Rarity Rare SocketGroup W SetTextColor 255 255 119 #White Socket Rare Text SetBorderColor 60 40 30 #White Socket Rare Border Show Rarity Normal Sockets = 6 SetTextColor 255 255 255 #6 Socket Normal Text SetBackgroundColor 0 0 0 254 #6 Socket Normal Background SetBorderColor 0 0 0 254 #6 Socket Normal Border SetFontSize 36 PlayAlertSound 5 Show Rarity Magic Sockets = 6 SetTextColor 125 175 255 #6 Socket Magic Text SetBackgroundColor 0 20 40 254 #6 Socket Magic Background SetBorderColor 0 0 0 254 #6 Socket Magic Border SetFontSize 36 PlayAlertSound 5 Show Rarity Rare Sockets = 6 SetTextColor 255 255 119 255 #6 Socket Rare Text SetBackgroundColor 0 0 0 254 #6 Socket Rare Background SetBorderColor 0 0 0 254 #6 Socket Rare Border SetFontSize 36 PlayAlertSound 5 # Section: Rares - 000e Show #~Rares - High Level Bases Rarity Rare ItemLevel > 81 DropLevel > 65 Class "Helm" "Boot" "Glove" "Body" Shield SetTextColor 255 255 119 255 #High Level Rare Text SetBackgroundColor 0 0 0 254 #High Level Rare Background SetBorderColor 40 80 30 255 #High Level Rare Border Show #~Rares - High Level Bases Rarity Rare ItemLevel > 81 DropLevel > 66 Class Bow One Two Claw Sceptre Stave Wand SetTextColor 255 255 119 255 #High Level Rare Text SetBackgroundColor 0 0 0 254 #High Level Rare Background SetBorderColor 40 80 30 255 #High Level Rare Border Show #~Rares - High Level Bases Rarity Rare ItemLevel > 81 BaseType "Kris" "Astral Plate" "Imbued Wand" "Ambusher" "Maelstr" "Vaal Axe" "Fossilised Spirit Shield" "Thicket Bow" "Siege Axe" SetTextColor 255 255 119 255 #High Level Rare Text SetBackgroundColor 0 0 0 254 #High Level Rare Background SetBorderColor 40 80 30 255 #High Level Rare Border Show #~Rares - High Level Bases Rarity Rare ItemLevel > 74 DropLevel > 65 Class "Helm" "Boot" "Glove" "Body" Shield SetTextColor 255 255 119 255 #High Level Rare Text SetBackgroundColor 0 0 0 254 #High Level Rare Background SetBorderColor 40 80 30 255 #High Level Rare Border Show #~Rares - High Level Bases Rarity Rare ItemLevel > 74 DropLevel > 66 Class Bow One Two Claw Sceptre Stave SetTextColor 255 255 119 255 #High Level Rare Text SetBackgroundColor 0 0 0 254 #High Level Rare Background SetBorderColor 40 80 30 255 #High Level Rare Border Show #~Rares - High Level Bases Rarity Rare ItemLevel > 74 BaseType "Kris" "Astral Plate" "Imbued Wand" "Ambusher" "Maelstr" "Vaal Axe" "Fossilised Spirit Shield" "Thicket Bow" "Siege Axe" SetTextColor 255 255 119 255 #High Level Rare Text SetBackgroundColor 0 0 0 254 #High Level Rare Background SetBorderColor 40 80 30 255 #High Level Rare Border Show ItemLevel >= 75 Quality >= 15 Rarity = Rare Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body" SetTextColor 255 255 119 #Regal Recipe Text SetBackgroundColor 0 0 0 254 #Regal Recipe Background SetBorderColor 40 80 30 #Regal Recipe Border Show ItemLevel >= 75 Rarity = Rare Class "Ring" "Belt" "Amulet" SetTextColor 255 255 119 #Regal Recipe Text SetBackgroundColor 0 0 0 254 #Regal Recipe Background SetBorderColor 40 80 30 #Regal Recipe Border Show #~Rares - Mid Level Bases Rarity Rare ItemLevel > 59 ItemLevel < 75 DropLevel > 65 Class "Helm" "Boot" "Glove" "Body" Shield SetTextColor 255 255 119 255 #Mid Level Rare Text SetBackgroundColor 0 0 0 254 #Mid Level Rare Background SetBorderColor 70 20 50 #Mid Level Rare Border Show #~Rares - Mid Level Bases Rarity Rare ItemLevel > 59 ItemLevel < 75 DropLevel > 59 Class Bow One Two Claw Sceptre Stave SetTextColor 255 255 119 255 #Mid Level Rare Text SetBackgroundColor 0 0 0 254 #Mid Level Rare Background SetBorderColor 70 20 50 #Mid Level Rare Border Show #~Rares - Mid Level Bases Rarity Rare ItemLevel > 59 ItemLevel < 75 BaseType "Kris" "Astral Plate" "Imbued Wand" "Ambusher" "Maelstr" "Vaal Axe" "Fossilised Spirit Shield" "Thicket Bow" "Siege Axe" SetTextColor 255 255 119 255 #Mid Level Rare Text SetBackgroundColor 0 0 0 254 #Mid Level Rare Background SetBorderColor 70 20 50 #Mid Level Rare Border Show ItemLevel >= 60 Quality >= 15 Rarity = Rare Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body" SetTextColor 255 255 119 #Chaos Recipe Text SetBackgroundColor 0 0 0 254 #Chaos Recipe Background SetBorderColor 70 20 50 #Chaos Recipe Border Show ItemLevel >= 60 Rarity = Rare Class "Ring" "Belt" "Amulet" SetTextColor 255 255 119 #Chaos Recipe Text SetBackgroundColor 0 0 0 254 #Chaos Recipe Background SetBorderColor 70 20 50 #Chaos Recipe Border Hide #~Rares - Low Level Bases in Maps Rarity Rare Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body" "Wand" "Shield" "One" "Stave" "Claw" "Dagger" "Sceptre" DropLevel < 50 ItemLevel > 74 Quality < 15 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity Show Rarity = Rare Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body" "Quiver" "Wand" "Shield" "One" "Stave" "Claw" "Dagger" "Sceptre" "Ring" "Amulet" "Belt" SetTextColor 230 230 107 230 #Rare Text SetBorderColor 0 0 0 #Rare Border # Section: RGB / Quality / High Level Bases for Crafting - 010f Show #Misc - ~New Atlas BaseTypes Rarity = Normal Class Helm Boot Glove DropLevel > 71 SetTextColor 254 254 254 #Normal Atlas Basetypes SetBorderColor 0 0 0 #Normal Atlas Basetypes Border Show #Misc - ~New Atlas BaseTypes Rarity Magic Class Helm Boot Glove DropLevel > 71 SetTextColor 125 175 254 #Magic Atlas Basetypes SetBorderColor 0 0 0 254 #Magic Atlas Basetypes Border Show #Misc - ~New Atlas BaseTypes Rarity = Normal Class Ring Amulet Belt DropLevel > 73 SetTextColor 254 254 254 #Normal Atlas Basetypes SetBorderColor 0 0 0 #Normal Atlas Basetypes Border Show #Misc - ~New Atlas BaseTypes Rarity Magic Class Ring Amulet Belt DropLevel > 73 SetTextColor 125 175 254 #Magic Atlas Basetypes SetBorderColor 0 0 0 254 #Magic Atlas Basetypes Border Show #Misc - ~Crafting Items - Melee Rarity = Normal Class One Two Dagger Claw Mace Stave Sceptre ItemLevel > 82 DropLevel > 66 SetBorderColor 40 80 30 #Crafting Base Border Show #Misc - ~Crafting Items - Melee Rarity = Normal BaseType "Kris" "Ambusher" "Maelstr" "Vaal Axe" "Siege Axe" ItemLevel > 82 SetBorderColor 40 80 30 #Crafting Base Border Show #Misc - ~Crafting Items - Bows Rarity = Normal Class Bow ItemLevel > 82 DropLevel > 66 SetBorderColor 40 80 30 #Crafting Base Border Show #Misc - ~Crafting Items - Bows Rarity = Normal BaseType "Thicket Bow" ItemLevel > 82 SetBorderColor 40 80 30 #Crafting Base Border Show #Misc - ~Crafting Items - Wands Rarity = Normal Class Wand ItemLevel > 82 DropLevel > 65 SetBorderColor 40 80 30 #Crafting Base Border Show #Misc - ~Crafting Items - Wands Rarity = Normal BaseType "Imbued" ItemLevel > 82 SetBorderColor 40 80 30 #Crafting Base Border Show #Misc - ~Crafting Items - Armor Rarity = Normal Class Body Helm Boot Glove Shield ItemLevel > 83 DropLevel > 65 SetBorderColor 40 80 30 #Crafting Base Border Show #Misc - ~Crafting Items - Armor Rarity = Normal BaseType "Astral Plate" "Fossilised Spirit Shield" ItemLevel > 83 SetBorderColor 40 80 30 #Crafting Base Border Show #Misc - ~RGB - Small Items in Maps Rarity Normal Height <= 4 Width = 1 SocketGroup RGB ItemLevel >= 70 SetTextColor 255 255 255 #RGB Normal Text SetBorderColor 0 0 0 #RGB Normal Border SetBackgroundColor 0 0 0 254 #RGB Normal Background Show #Misc - ~RGB - Small Items in Maps Rarity Magic Height <= 4 Width = 1 SocketGroup RGB ItemLevel >= 70 SetTextColor 125 175 255 #RGB Magic Text SetBackgroundColor 0 15 25 254 #RGB Magic Background SetBorderColor 0 0 0 #RGB Magic Border Show #Misc - ~RGB - Small Items in Maps Rarity Normal Height 2 Width 2 SocketGroup RGB ItemLevel >= 70 SetTextColor 255 255 255 #RGB Normal Text SetBorderColor 0 0 0 #RGB Normal Border SetBackgroundColor 0 0 0 254 #RGB Normal Background Show #Misc - ~RGB - Small Items in Maps Rarity Magic Height 2 Width 2 SocketGroup RGB ItemLevel >= 70 SetTextColor 125 175 255 #RGB Magic Text SetBackgroundColor 0 15 25 254 #RGB Magic Background SetBorderColor 0 0 0 #RGB Magic Border Show #Misc - ~RGB - Large Items in Maps Rarity Normal SocketGroup RGB ItemLevel >= 70 SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #RGB Border Normal (Large Item) Show #Misc - ~RGB - Large Items in Maps Rarity Magic SocketGroup RGB ItemLevel >= 70 SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #RGB Border Magic (Large Item) Show #Misc - ~RGB - Early Game Rarity Normal SocketGroup RGB ItemLevel <= 10 SetTextColor 255 255 255 #Normal Highlight SetBackgroundColor 0 0 0 254 #RGB Early Game Normal Background SetBorderColor 55 55 55 #RGB Early Game Normal Border Show #Misc - ~RGB - Early Game Rarity Magic SocketGroup RGB ItemLevel <= 10 SetTextColor 125 175 255 #Magic Highlight SetBackgroundColor 0 15 25 254 #RGB Early Game Magic Background SetBorderColor 20 70 40 #RGB Early Game Magic Border Show #Misc - ~RGB - Midgame Rarity Normal SocketGroup RGB ItemLevel < 70 SetTextColor 255 255 255 #RGB Normal Text SetBackgroundColor 0 0 0 254 #RGB Normal Background SetBorderColor 0 0 0 #RGB Normal Border Show #Misc - ~RGB - Midgame Rarity Magic SocketGroup RGB ItemLevel < 70 SetTextColor 125 175 255 #RGB Magic Text SetBackgroundColor 0 15 25 254 #RGB Magic Background SetBorderColor 0 0 0 #RGB Magic Border Show #Misc - ~Perfect Quality Rarity Normal Class Body Boot Glove Helm One Two Bow Wand Dagger Sceptre Stave Claw Shield Quality = 20 ItemLevel < 68 SetTextColor 255 255 255 #Normal Highlight Show #Misc - ~Perfect Quality Rarity Normal Class Body Boot Glove Helm One Two Bow Wand Dagger Sceptre Stave Claw Shield Quality = 20 ItemLevel >= 68 Height < 4 Width = 1 SetTextColor 255 255 255 #Normal Highlight Show #Misc - ~Perfect Quality Rarity Normal Class Body Boot Glove Helm One Two Bow Wand Dagger Sceptre Stave Claw Shield Quality = 20 ItemLevel >= 68 Height = 2 Width = 2 SetTextColor 255 255 255 #Normal Highlight Show #Misc - ~Quality Rarity Normal Quality > 0 ItemLevel < 68 Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Claw Shield SetBorderColor 0 0 0 #Normal "Junk" Border Show #Misc - ~Quality Rarity Magic Quality > 0 ItemLevel < 68 Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Claw Shield SetBorderColor 0 0 0 #Magic "Junk" Border # Section: Maps - 000g Show Class Map DropLevel > 81 SetBackgroundColor 0 0 0 254 #High Level Map Background SetFontSize 45 PlayAlertSound 8 200 Show Class Map DropLevel > 78 SetBackgroundColor 0 0 0 254 #High Level Map Background SetFontSize 39 Show Class Map DropLevel > 72 SetBackgroundColor 0 0 0 254 #Mid Level Map Background SetFontSize 37 Show Class Map Rarity Magic SetTextColor 125 175 255 Show Class Map "Map Fragment" # Section: Jewels, Talismans, Uniques, Misc - 000h Show Rarity Normal BaseType "Talisman" SetTextColor 255 255 255 SetBackgroundColor 0 0 0 254 SetBorderColor 50 50 50 Show Rarity Magic BaseType "Talisman" SetTextColor 125 175 255 SetBackgroundColor 0 0 0 254 SetBorderColor 10 60 60 Show Rarity Rare BaseType "Talisman" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 254 SetBorderColor 40 80 30 255 Show Rarity Magic Class Jewel SetTextColor 125 175 255 #Jewel Magic Text SetBorderColor 0 0 0 254 #Jewel Magic Border Show Rarity Rare Class Jewel SetTextColor 255 255 119 255 #Jewel Rare Text SetBorderColor 0 0 0 254 #Jewel Rare Border Show Class Quest "Hideout" "Micro" Show Rarity = Unique SetTextColor 175 96 37 #Unique Text SetBorderColor 0 0 0 #Unique Border SetBackgroundColor 0 0 0 #Unique Background Show Class "Misc Map Items" Show Class "Leaguestone" # Potential Warbands Items Show Identified True Rarity = Magic Class Claws Daggers Wands One Two Bows Staves Sceptres DropLevel > 58 SetBorderColor 160 0 160 Show Identified True Rarity = Magic Class Helm DropLevel > 58 SetBorderColor 200 0 0 Show Identified True Rarity = Magic Class Boot DropLevel > 58 SetBorderColor 0 200 0 Show Identified True Rarity = Magic Class Glove DropLevel > 58 SetBorderColor 0 0 200 # Section: Optional: Animate Weapon - 001h #Disabled Block Start # Animate Weapon #Show # Rarity Normal # Class Sword Axe Dagger Claw Mace Stave Sceptre # SetTextColor 190 190 190 #Animate Weapon Text # SetBorderColor 0 0 0 #Animate Weapon Border # SetBackgroundColor 0 0 0 #Animate Weapon Background #Disabled Block End #Disabled Block Start #Show # Rarity Magic # Identified True # Class Sword Axe Dagger Claw Mace Stave Sceptre # SetTextColor 190 190 190 #Animate Weapon Text # SetBorderColor 0 0 0 #Animate Weapon Border # SetBackgroundColor 192 128 128 #Animate Weapon Background #Disabled Block End # Section: Chance items, chisel hammers - 000i # To show various items (for chancing, vendor recipes, or whatever), add them to the following blocks. One space between each item and use quotation marks as shown. Show #Misc - Chance Items Rarity = Normal BaseType "Sacrificial Garb" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Misc - Chisel Hammers Rarity = Normal BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Misc - Chisel Hammers Rarity Magic Quality >= 12 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border # Section: Scaling Itemlevel Filter - 001j # Section: Early/Mid-level jewelry - 001k Show #Jewelry - Normal Rarity Normal Class Ring Amulet Belt ItemLevel <= 7 SetTextColor 255 255 255 #Normal Highlight Show #Jewelry - Magic Rarity Magic Class Ring Amulet Belt ItemLevel <= 7 SetTextColor 125 175 255 #Magic Highlight Show #Jewelry - Magic Rarity = Magic Class Ring Amulet Belt ItemLevel <= 68 Show #Jewelry - Normal Rarity = Normal Class Ring Amulet Belt ItemLevel <= 68 Show #Jewelry - Normal Rarity = Normal Class Ring Amulet Belt ItemLevel > 68 SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text Show #Jewelry - Magic Rarity = Magic Class Ring Amulet Belt ItemLevel > 68 SetTextColor 120 120 230 #Magic Jewelry ILVL > 68 Text Show #Gear - Bows - Quivers Rarity Normal Class Quiver SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Bows - Quivers Rarity Magic Class Quiver SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border # Section: Quality / Utility Flasks - 011l Show #Flasks - Quality Rarity Normal Class Flask Quality > 0 SetTextColor 225 225 225 #Quality Flask Normal Text Show #Flasks - Quality Rarity Magic Class Flask Quality > 0 SetTextColor 150 150 255 #Quality Flask Magic Text Show #Flasks - Utility Rarity Normal Class "Utility Flasks" ItemLevel >= 70 SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Utility Flask Border Show #Flasks - Utility Rarity Magic Class "Utility Flasks" ItemLevel >= 70 SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Utility Flask Border Show #Flasks - Utility Rarity Normal Class "Utility" ItemLevel <= 15 SetBackgroundColor 0 0 0 254 #Flask Upgrade Background SetBorderColor 0 0 0 #Utility Flask Border Show #Flasks - Utility Class "Utility" SetBorderColor 0 0 0 #Utility Flask Border Show #Flasks - Quality Rarity Normal Class "Life Flask" "Mana Flask" "Hybrid Flask" DropLevel < 66 Quality > 0 SetTextColor 225 225 225 #Quality Normal Flask Show #Flasks - Quality Rarity Magic Class "Life Flask" "Mana Flask" "Hybrid Flask" DropLevel < 66 Quality > 0 SetTextColor 150 150 255 #Quality Magic Flask # Section: Hide Obsolete Flasks - 001l Hide #Obsolete - Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 12 DropLevel <= 6 SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity SetFontSize 34 Hide #Obsolete - Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 18 DropLevel <= 12 SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity SetFontSize 34 Hide #Obsolete - Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 24 DropLevel <= 18 SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity SetFontSize 34 Hide #Obsolete - Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 30 DropLevel <= 24 SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity SetFontSize 34 Hide #Obsolete - Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 45 DropLevel <= 40 SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity SetFontSize 34 Hide #Obsolete - Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 50 DropLevel < 45 SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity SetFontSize 34 Hide #Obsolete - Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 65 DropLevel < 60 SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity SetFontSize 34 Hide #Obsolete - Flasks Class Flask ItemLevel > 79 SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity SetFontSize 34 # Section: Normal Flask Upgrades - 001m Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 6 ItemLevel >= 3 BaseType "Medium" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 9 ItemLevel >= 5 BaseType "Large" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 15 ItemLevel >= 12 BaseType "Greater" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 21 ItemLevel >= 18 BaseType "Grand" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 27 ItemLevel >= 24 BaseType "Giant" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 33 ItemLevel >= 30 BaseType "Colossal" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 39 ItemLevel >= 36 BaseType "Sacred" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 45 ItemLevel >= 42 BaseType "Hallowed" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 51 ItemLevel >= 48 BaseType "Sanctified" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 62 ItemLevel >= 60 BaseType "Divine" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Normal Class Flask ItemLevel <= 67 ItemLevel >= 65 BaseType "Eternal" SetTextColor 240 240 240 #Flask Upgrade Normal Text Show #Flasks - Life/Mana Rarity Magic Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 68 ItemLevel < 80 SetTextColor 120 120 230 #Magic "Junk" Show #Flasks - Life/Mana Rarity Normal Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 68 ItemLevel < 80 SetTextColor 190 190 190 #Normal "Junk" # Section: Magic flask upgrades - 001n Show #Flasks - Utility Rarity Magic Class "Utility" ItemLevel <= 15 SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 6 ItemLevel >= 3 BaseType "Medium" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 9 ItemLevel >= 5 BaseType "Large" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 15 ItemLevel >= 12 BaseType "Greater" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 21 ItemLevel >= 18 BaseType "Grand" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 27 ItemLevel >= 24 BaseType "Giant" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 33 ItemLevel >= 30 BaseType "Colossal" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 39 ItemLevel >= 36 BaseType "Sacred" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 45 ItemLevel >= 42 BaseType "Hallowed" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 51 ItemLevel >= 48 BaseType "Sanctified" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 63 ItemLevel >= 60 BaseType "Divine" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Rarity Magic Class Flask ItemLevel <= 68 ItemLevel >= 65 BaseType "Eternal" SetTextColor 125 175 255 #Flask Upgrade Magic Text Show #Flasks - Life/Mana Class "Life Flask" "Mana Flask" "Hybrid Flask" DropLevel < 66 # Section: Exceptions to ItemLevel filtering for Linked Sockets - 001q Show #Obsolete - ~Exceptions for Linked Sockets Class Helm Boot Body Glove ItemLevel < 50 ItemLevel >= 40 DropLevel > 27 LinkedSockets = 4 Show #Obsolete - ~Exceptions for Linked Sockets Class Helm Boot Body Glove ItemLevel < 40 ItemLevel >= 30 DropLevel > 15 LinkedSockets = 4 Show #Obsolete - ~Exceptions for Linked Sockets Class Helm Boot Body Glove ItemLevel < 30 LinkedSockets = 4 # Section: Master itemlevel filter control - 001r # If too many items are appearing for your taste, bring the DropLevel closer to the ItemLevel. Do not Exceed! Do not alter ItemLevels! Hide #Obsolete - Gear ItemLevel >= 10 DropLevel <= 5 Sockets < 3 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 15 DropLevel <= 10 Sockets < 3 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 20 DropLevel <= 13 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 25 DropLevel <= 20 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 30 DropLevel <= 25 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 35 DropLevel <= 30 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 40 DropLevel <= 35 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 45 DropLevel <= 40 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 50 DropLevel <= 46 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 55 DropLevel <= 52 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 60 DropLevel < 57 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 65 DropLevel < 59 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear ItemLevel >= 70 DropLevel < 60 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear Rarity = Magic ItemLevel >= 72 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity SetFontSize 34 Hide #Obsolete - Gear Rarity = Normal Class Shield "One Hand" Dagger Claw Wand Sceptre Helmet Glove Boots ItemLevel >= 74 Sockets < 3 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity Hide #Obsolete - Gear Rarity = Normal Class Shield "One Hand" Dagger Claw Wand Sceptre ItemLevel >= 78 LinkedSockets < 3 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity Hide #Obsolete - Gear Rarity = Normal Class Helmet Glove Boots Body ItemLevel >= 78 LinkedSockets < 4 SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity # Section: Specific Equipment Toggles - 011r Show #Gear - Bows Rarity Normal Class Bow ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Bows Rarity Magic Class Bow ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Bows Rarity Normal Class Bow SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Bows Rarity Magic Class Bow SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Two Hand - Staves Rarity Normal Class Stave ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Two Hand - Staves Rarity Magic Class Stave ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Two Hand - Staves Rarity Normal Class Stave SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Two Hand - Staves Rarity Magic Class Stave SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Wands Rarity Normal Class Wand ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Wands Rarity Magic Class Wand ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Wands Rarity Normal Class Wand SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Wands Rarity Magic Class Wand SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Two Hand - Axes Rarity Normal Class "Two Hand Axe" ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Two Hand - Axes Rarity Magic Class "Two Hand Axe" ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Two Hand - Axes Rarity Normal Class "Two Hand Axe" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Two Hand - Axes Rarity Magic Class "Two Hand Axe" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Axes Rarity Normal Class Axe ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Axes Rarity Magic Class Axe ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Axes Rarity Normal Class Axe SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Axes Rarity Magic Class Axe SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Daggers Rarity Normal Class Dagger ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Daggers Rarity Magic Class Dagger ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Daggers Rarity Normal Class Dagger SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Daggers Rarity Magic Class Dagger SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Two Hand - Swords Rarity Normal Class "Two Hand Sword" ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Two Hand - Swords Rarity Magic Class "Two Hand Sword" ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Two Hand - Swords Rarity Normal Class "Two Hand Sword" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Two Hand - Swords Rarity Magic Class "Two Hand Sword" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Swords (Thrusting) Rarity Normal Class Thrusting ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Swords (Thrusting) Rarity Magic Class Thrusting ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Swords (Thrusting) Rarity Normal Class Thrusting SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Swords (Thrusting) Rarity Magic Class Thrusting SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Swords Rarity Normal Class Sword ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Swords Rarity Magic Class Sword ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Swords Rarity Normal Class Sword SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Swords Rarity Magic Class Sword SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Two Hand - Maces Rarity Normal Class "Two Hand Mace" ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Two Hand - Maces Rarity Magic Class "Two Hand Mace" ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Two Hand - Maces Rarity Normal Class "Two Hand Mace" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Two Hand - Maces Rarity Magic Class "Two Hand Mace" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Maces Rarity Normal Class Mace ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Maces Rarity Magic Class Mace ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Maces Rarity Normal Class Mace SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Maces Rarity Magic Class Mace SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Claws Rarity Normal Class Claw ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Claws Rarity Magic Class Claw ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Claws Rarity Normal Class Claw SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Claws Rarity Magic Class Claw SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Sceptres Rarity Normal Class Sceptre ItemLevel < 7 LinkedSockets >= 3 SetTextColor 255 255 255 #Normal Highlight SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Sceptres Rarity Magic Class Sceptre ItemLevel < 7 LinkedSockets >= 3 SetTextColor 125 175 255 #Magic Highlight SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - One Hand - Sceptres Rarity Normal Class Sceptre SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - One Hand - Sceptres Rarity Magic Class Sceptre SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - Two-Toned Boots Rarity Normal BaseType "Two-Toned" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - Two-Toned Boots Rarity Magic BaseType "Two-Toned" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - STR Armour Rarity Normal BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet" "Spiked Gloves" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - STR Armour Rarity Magic BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet" "Spiked Gloves" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - DEX Armour Rarity Normal BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb" "Gripped Gloves" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - DEX Armour Rarity Magic BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb" "Gripped Gloves" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - INT Armour Rarity Normal BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered" "Bone Helmet" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - INT Armour Rarity Magic BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered" "Bone Helmet" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - STR/INT Armour Rarity Normal BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - STR/INT Armour Rarity Magic BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - STR/DEX Armour Rarity Normal BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - STR/DEX Armour Rarity Magic BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - INT/DEX Armour Rarity Normal BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - INT/DEX Armour Rarity Magic BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - STR Armour - Shields Rarity Normal Class Shield BaseType "Tower" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - STR Armour - Shields Rarity Magic Class Shield BaseType "Tower" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - DEX Armour - Shields Rarity Normal Class Shield BaseType "Buckler" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - DEX Armour - Shields Rarity Magic Class Shield BaseType "Buckler" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - INT Armour - Shields Rarity Normal Class Shield BaseType "Spirit" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - INT Armour - Shields Rarity Magic Class Shield BaseType "Spirit" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - STR/INT Armour - Shields Rarity Normal Class Shield BaseType "Kite" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - STR/INT Armour - Shields Rarity Magic Class Shield BaseType "Kite" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - STR/DEX Armour - Shields Rarity Normal Class Shield BaseType "Round" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - STR/DEX Armour - Shields Rarity Magic Class Shield BaseType "Round" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border Show #Gear - Armour - INT/DEX Armour - Shields Rarity Normal Class Shield BaseType "Spike" SetTextColor 190 190 190 #Normal "Junk" SetBorderColor 0 0 0 #Normal "Junk" Border Show #Gear - Armour - INT/DEX Armour - Shields Rarity Magic Class Shield BaseType "Spike" SetTextColor 120 120 230 #Magic "Junk" SetBorderColor 0 0 0 #Magic "Junk" Border