This file is located at each save game directory and contains the data shown in the info pane of the load and save screens.
Type | Description |
---|---|
uint32 | First name length |
char[] | First name |
uint32 | Last name length |
char[] | Last name |
uint32 | Subrace name length |
char[] | Subrace name |
uint32 | Alignment text length |
char[] | Alignment text |
uint32 | 4 (Good), 1 (Neutral), 5 (Evil). Used for selecting the alignment icon. |
uint32 | 2 (Lawful), 1 (Neutral), 3 (Chaotic). Used for selecting the alignment icon. |
uint32 | Row id in background.2da |
uint32 | Number of classes |
Class [] | Classes |
uint32 | Deity name length |
char[] | Deity name |
int32 | Strength |
int32 | Dexterity |
int32 | Constitution |
int32 | Intelligence |
int32 | Wisdom |
int32 | Charisma |
int32 | Strength Modifier |
int32 | Dexterity Modifier |
int32 | Constitution Modifier |
int32 | Intelligence Modifier |
int32 | Wisdom Modifier |
int32 | Charisma Modifier |
Type | Description |
---|---|
uint32 | Class name length |
char[] | Class name |
uint8 | Level |