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// Because Game Maker's view functions take too long to write :'( | |
/// @desc Returns y position of camera, and sets first if given | |
/// @param [y] (optional) new y | |
function cam_y(yy) { | |
if(yy != undefined){ | |
cam_pos(cam_x(), yy); | |
} | |
return camera_get_view_y(view_camera[0]); | |
} | |
/// @desc Returns x position of camera, and sets first if given | |
/// @param [x] (optional) new x | |
function cam_x(xx) { | |
if(xx != undefined){ | |
cam_pos(xx, cam_y()); | |
} | |
return camera_get_view_x(view_camera[0]); | |
} | |
/// @desc Returns camera position as [x,y], sets position if given | |
/// @param [x] (optional) new x | |
/// @param [y] (optional) new y | |
function cam_pos(xx, yy) { | |
if(xx != undefined and yy != undefined){ | |
camera_set_view_pos(view_camera[0], xx, yy); | |
} | |
return [cam_x(), cam_y()]; | |
} | |
/// @desc Returns width of camera, and sets first if given | |
/// @param [width] (Optional) new width | |
function cam_w(ww) { | |
if(ww != undefined){ | |
cam_size(ww, cam_h()); | |
} | |
if(view_enabled){ | |
return camera_get_view_width(view_camera[0]); | |
}else{ | |
return room_width; | |
} | |
} | |
/// @desc Returns width of camera, and sets first if given | |
/// @param [height] (Optional) new height | |
function cam_h(hh) { | |
if(hh != undefined){ | |
cam_size(cam_w(), hh); | |
} | |
if(view_enabled){ | |
return camera_get_view_height(view_camera[0]); | |
}else{ | |
return room_height; | |
} | |
} | |
/// @desc Returns camera size as [w,h], sets position if given | |
/// @param [width] (optional) new width | |
/// @param [height] (optional) new height | |
function cam_size(ww, hh) { | |
if(ww != undefined and hh != undefined){ | |
camera_set_view_size(view_camera[0], ww, hh); | |
} | |
return [cam_w(), cam_h()]; | |
} | |
/// @desc Returns left side of camera, (identical to cam_x() except that it's readonly) | |
function cam_l() { | |
return cam_x(); | |
} | |
/// @desc Returns right side of camera (ready only) | |
function cam_r() { | |
return cam_x() + cam_w(); | |
} | |
/// @desc Returns top side of camera, (identical to cam_y() except that it's readonly) | |
function cam_t() { | |
return cam_y(); | |
} | |
/// @desc Returns bottom side of camera (read only) | |
function cam_b() { | |
return cam_y()+cam_h(); | |
} |
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