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Created May 29, 2013 10:15
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Types used by the Windows/MonoGameFramework.dll library after piranha.exe remove-code-members-types (when it worked properly).
[MonoGame.Framework]Enumerator
[MonoGame.Framework]GateType
[MonoGame.Framework]Microsoft.Xna.Framework.Audio.AudioChannels
[MonoGame.Framework]Microsoft.Xna.Framework.Audio.AudioEmitter
[MonoGame.Framework]Microsoft.Xna.Framework.Audio.AudioListener
[MonoGame.Framework]Microsoft.Xna.Framework.Audio.AudioStopOptions
[MonoGame.Framework]Microsoft.Xna.Framework.Audio.InstancePlayLimitException
[MonoGame.Framework]Microsoft.Xna.Framework.Audio.NoAudioHardwareException
[MonoGame.Framework]Microsoft.Xna.Framework.Audio.SoundEffect
[MonoGame.Framework]Microsoft.Xna.Framework.Audio.SoundEffectInstance
[MonoGame.Framework]Microsoft.Xna.Framework.Audio.SoundState
[MonoGame.Framework]Microsoft.Xna.Framework.BatteryChargeStatus
[MonoGame.Framework]Microsoft.Xna.Framework.BoundingBox
[MonoGame.Framework]Microsoft.Xna.Framework.BoundingFrustum
[MonoGame.Framework]Microsoft.Xna.Framework.BoundingSphere
[MonoGame.Framework]Microsoft.Xna.Framework.ButtonDefinition
[MonoGame.Framework]Microsoft.Xna.Framework.Color
[MonoGame.Framework]Microsoft.Xna.Framework.ContainmentType
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ArrayReader`1
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ContentExtensions
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ContentLoadException
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ContentManager
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ContentReader
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ContentSerializerAttribute
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ContentSerializerIgnoreAttribute
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ContentTypeReader
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ContentTypeReader`1
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ContentTypeReaderManager
[MonoGame.Framework]Microsoft.Xna.Framework.Content.DictionaryReader`2
[MonoGame.Framework]Microsoft.Xna.Framework.Content.EnumReader`1
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ListReader`1
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ModelReader
[MonoGame.Framework]Microsoft.Xna.Framework.Content.ResourceContentManager
[MonoGame.Framework]Microsoft.Xna.Framework.Content.TextureReader
[MonoGame.Framework]Microsoft.Xna.Framework.Content.VertexDeclarationReader
[MonoGame.Framework]Microsoft.Xna.Framework.Curve
[MonoGame.Framework]Microsoft.Xna.Framework.CurveContinuity
[MonoGame.Framework]Microsoft.Xna.Framework.CurveKey
[MonoGame.Framework]Microsoft.Xna.Framework.CurveKeyCollection
[MonoGame.Framework]Microsoft.Xna.Framework.CurveLoopType
[MonoGame.Framework]Microsoft.Xna.Framework.CurveTangent
[MonoGame.Framework]Microsoft.Xna.Framework.DisplayOrientation
[MonoGame.Framework]Microsoft.Xna.Framework.DrawableGameComponent
[MonoGame.Framework]Microsoft.Xna.Framework.FrameworkDispatcher
[MonoGame.Framework]Microsoft.Xna.Framework.Game
[MonoGame.Framework]Microsoft.Xna.Framework.GameComponent
[MonoGame.Framework]Microsoft.Xna.Framework.GameComponentCollection
[MonoGame.Framework]Microsoft.Xna.Framework.GameComponentCollectionEventArgs
[MonoGame.Framework]Microsoft.Xna.Framework.GamerServices.Achievement
[MonoGame.Framework]Microsoft.Xna.Framework.GamerServices.AchievementCollection
[MonoGame.Framework]Microsoft.Xna.Framework.GamerServices.GamerZone
[MonoGame.Framework]Microsoft.Xna.Framework.GamerServices.Guide
[MonoGame.Framework]Microsoft.Xna.Framework.GamerServices.GuideAlreadyVisibleException
[MonoGame.Framework]Microsoft.Xna.Framework.GamerServices.MessageBoxIcon
[MonoGame.Framework]Microsoft.Xna.Framework.GameRunBehavior
[MonoGame.Framework]Microsoft.Xna.Framework.GameServiceContainer
[MonoGame.Framework]Microsoft.Xna.Framework.GameTime
[MonoGame.Framework]Microsoft.Xna.Framework.GameWindow
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.AlphaTestEffect
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.BasicEffect
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.Blend
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.BlendFunction
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.BlendState
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.BufferUsage
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ClearOptions
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ColorWriteChannels
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.CompareFunction
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.CompilerOptions
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.CubeMapFace
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.CullMode
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.DepthFormat
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.DepthStencilState
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.DeviceType
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.DirectionalLight
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.DisplayMode
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.DisplayModeCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.DualTextureEffect
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.Effect
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectAnnotation
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectAnnotationCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectMaterial
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectParameter
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectParameterClass
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectParameterCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectParameterType
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectPass
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectPassCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectTechnique
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EffectTechniqueCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.FillMode
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.GraphicsAdapter
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.GraphicsDevice
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.GraphicsDeviceStatus
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.GraphicsExtensions
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.GraphicsProfile
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.GraphicsResource
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.IEffectFog
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.IEffectLights
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.IEffectMatrices
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.IndexBuffer
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.IndexElementSize
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.IVertexType
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.Model
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ModelBone
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ModelBoneCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ModelEffectCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ModelMesh
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ModelMeshCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ModelMeshPart
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ModelMeshPartCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.MonoGameGLException
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.MultiSampleType
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.OcclusionQuery
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.Bgr565
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.Bgra4444
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.Byte4
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.HalfSingle
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.HalfVector2
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.HalfVector4
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.IPackedVector
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.IPackedVector`1
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedShort2
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.NormalizedShort4
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.Short2
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PackedVector.Short4
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PresentationParameters
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PresentInterval
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.PrimitiveType
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.RasterizerState
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.RenderTarget2D
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.RenderTarget3D
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.RenderTargetBinding
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.RenderTargetCube
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.RenderTargetUsage
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ResourceCreatedEventArgs
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ResourceDestroyedEventArgs
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.ResourceType
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SamplerState
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SamplerStateCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SaveStateMode
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SetDataOptions
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SkinnedEffect
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SpriteBatch
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SpriteBlendMode
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SpriteEffect
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SpriteEffects
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SpriteFont
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SpriteSortMode
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.StencilOperation
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SurfaceFormat
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SurfaceFormat_Legacy
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.SwapChainRenderTarget
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.Texture
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.Texture2D
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.Texture3D
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.TextureAddressMode
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.TextureCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.TextureCube
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.TextureFilter
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.TextureUsage
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexBuffer
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexDeclaration
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexElement
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexElementColor
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexElementDeclaration
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexElementFormat
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexElementUsage
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexPositionColor
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexPositionColorTexture
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.VertexPositionTexture
[MonoGame.Framework]Microsoft.Xna.Framework.Graphics.Viewport
[MonoGame.Framework]Microsoft.Xna.Framework.GraphicsDeviceInformation
[MonoGame.Framework]Microsoft.Xna.Framework.GraphicsDeviceManager
[MonoGame.Framework]Microsoft.Xna.Framework.IDrawable
[MonoGame.Framework]Microsoft.Xna.Framework.IGameComponent
[MonoGame.Framework]Microsoft.Xna.Framework.IGraphicsDeviceManager
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Buttons
[MonoGame.Framework]Microsoft.Xna.Framework.Input.ButtonState
[MonoGame.Framework]Microsoft.Xna.Framework.Input.GamePad
[MonoGame.Framework]Microsoft.Xna.Framework.Input.GamePadButtons
[MonoGame.Framework]Microsoft.Xna.Framework.Input.GamePadCapabilities
[MonoGame.Framework]Microsoft.Xna.Framework.Input.GamePadDeadZone
[MonoGame.Framework]Microsoft.Xna.Framework.Input.GamePadDPad
[MonoGame.Framework]Microsoft.Xna.Framework.Input.GamePadState
[MonoGame.Framework]Microsoft.Xna.Framework.Input.GamePadThumbSticks
[MonoGame.Framework]Microsoft.Xna.Framework.Input.GamePadTriggers
[MonoGame.Framework]Microsoft.Xna.Framework.Input.GamePadType
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Keyboard
[MonoGame.Framework]Microsoft.Xna.Framework.Input.KeyboardState
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Keys
[MonoGame.Framework]Microsoft.Xna.Framework.Input.KeyState
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Mouse
[MonoGame.Framework]Microsoft.Xna.Framework.Input.MouseState
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Touch.GestureSample
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Touch.GestureType
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Touch.TouchCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Touch.TouchLocation
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Touch.TouchLocationState
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Touch.TouchPanel
[MonoGame.Framework]Microsoft.Xna.Framework.Input.Touch.TouchPanelCapabilities
[MonoGame.Framework]Microsoft.Xna.Framework.IUpdateable
[MonoGame.Framework]Microsoft.Xna.Framework.LaunchParameters
[MonoGame.Framework]Microsoft.Xna.Framework.MathHelper
[MonoGame.Framework]Microsoft.Xna.Framework.Matrix
[MonoGame.Framework]Microsoft.Xna.Framework.Media.MediaLibrary
[MonoGame.Framework]Microsoft.Xna.Framework.Media.MediaPlayer
[MonoGame.Framework]Microsoft.Xna.Framework.Media.MediaQueue
[MonoGame.Framework]Microsoft.Xna.Framework.Media.MediaSource
[MonoGame.Framework]Microsoft.Xna.Framework.Media.MediaSourceType
[MonoGame.Framework]Microsoft.Xna.Framework.Media.MediaState
[MonoGame.Framework]Microsoft.Xna.Framework.Media.Playlist
[MonoGame.Framework]Microsoft.Xna.Framework.Media.PlaylistCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Media.Song
[MonoGame.Framework]Microsoft.Xna.Framework.Media.SongCollection
[MonoGame.Framework]Microsoft.Xna.Framework.Media.Video
[MonoGame.Framework]Microsoft.Xna.Framework.Media.VideoSoundtrackType
[MonoGame.Framework]Microsoft.Xna.Framework.Plane
[MonoGame.Framework]Microsoft.Xna.Framework.PlaneIntersectionType
[MonoGame.Framework]Microsoft.Xna.Framework.PlayerIndex
[MonoGame.Framework]Microsoft.Xna.Framework.Point
[MonoGame.Framework]Microsoft.Xna.Framework.PowerLineStatus
[MonoGame.Framework]Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs
[MonoGame.Framework]Microsoft.Xna.Framework.Quaternion
[MonoGame.Framework]Microsoft.Xna.Framework.Ray
[MonoGame.Framework]Microsoft.Xna.Framework.Rectangle
[MonoGame.Framework]Microsoft.Xna.Framework.Storage.OpenContainerAsynchronous
[MonoGame.Framework]Microsoft.Xna.Framework.Storage.ShowSelectorAsynchronousShow
[MonoGame.Framework]Microsoft.Xna.Framework.Storage.ShowSelectorAsynchronousShowNoPlayer
[MonoGame.Framework]Microsoft.Xna.Framework.Storage.StorageContainer
[MonoGame.Framework]Microsoft.Xna.Framework.Storage.StorageDevice
[MonoGame.Framework]Microsoft.Xna.Framework.TextInputEventArgs
[MonoGame.Framework]Microsoft.Xna.Framework.ThumbStickDefinition
[MonoGame.Framework]Microsoft.Xna.Framework.TitleContainer
[MonoGame.Framework]Microsoft.Xna.Framework.Vector2
[MonoGame.Framework]Microsoft.Xna.Framework.Vector3
[MonoGame.Framework]Microsoft.Xna.Framework.Vector4
[MonoGame.Framework]MonoGame.Framework.WinFormsGameWindow
[MonoGame.Framework]SurfaceType
[MonoGame.Framework]T
[MonoGame.Framework]TPacked
[mscorlib]System.Attribute
[mscorlib]System.Boolean
[mscorlib]System.Byte
[mscorlib]System.Char
[mscorlib]System.Collections.Generic.Dictionary`2
[mscorlib]System.Collections.Generic.IEnumerable`1
[mscorlib]System.Collections.Generic.IEnumerator`1
[mscorlib]System.Collections.Generic.IList`1
[mscorlib]System.Collections.Generic.List`1
[mscorlib]System.Collections.ObjectModel.Collection`1
[mscorlib]System.Collections.ObjectModel.ReadOnlyCollection`1
[mscorlib]System.DateTime
[mscorlib]System.Enum
[mscorlib]System.EventArgs
[mscorlib]System.Exception
[mscorlib]System.Guid
[mscorlib]System.IAsyncResult
[mscorlib]System.Int32
[mscorlib]System.Int64
[mscorlib]System.IntPtr
[mscorlib]System.IO.BinaryReader
[mscorlib]System.IO.Stream
[mscorlib]System.IServiceProvider
[mscorlib]System.MulticastDelegate
[mscorlib]System.Nullable`1
[mscorlib]System.Object
[mscorlib]System.Reflection.ConstructorInfo
[mscorlib]System.Reflection.FieldInfo
[mscorlib]System.Reflection.PropertyInfo
[mscorlib]System.Runtime.InteropServices.ExternalException
[mscorlib]System.Single
[mscorlib]System.String
[mscorlib]System.TimeSpan
[mscorlib]System.Type
[mscorlib]System.UInt16
[mscorlib]System.UInt32
[mscorlib]System.UInt64
[mscorlib]System.ValueType
[mscorlib]System.Version
[mscorlib]System.Void
[SharpDX.Direct3D11]SharpDX.Direct3D11.DepthStencilView
[SharpDX.Direct3D11]SharpDX.Direct3D11.RenderTargetView
[SharpDX]SharpDX.Multimedia.Speakers
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