Skip to content

Instantly share code, notes, and snippets.

View AyoubGharbi's full-sized avatar
🐼
Focusing

Ayoub Gharbi AyoubGharbi

🐼
Focusing
View GitHub Profile
@AyoubGharbi
AyoubGharbi / Island.cs
Last active April 13, 2019 22:46
A simple procedural generated mesh using async tasks for a little jucy animation.
//Unless otherwise noted, the files in this repository are
//Copyright(c) 2019 Ayoub Gharbi.
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
public class Island : MonoBehaviour
{