Azgaar's _Fantasy Map Generator_ demo. Based on [D3](https://d3js.org/) Voronoi diagram rendered to a scalable svg. Click on the arrow to open the Options. Click on *Random map* to genarate a new map. Project goal is a procedurally generated island for my *Medieval Dynasty* simulator. Map should be interactive, scalable, fast and plausible. There should be enought space to place 500 manors within 7 regions. The imagined area is about 200.000 km2. This is a demo version, some new cool features are developed, but not yet deployed. Details are covered in my blog [Fantasy Maps for fun and glory](https://azgaar.wordpress.com). Comments and ideas are *highly* welcomed, kindly contact me [via email](mailto:maxganiev@yandex.ru). For bug reports and change requests please use the main project [issues page](https://github.com/Azgaar/Fantasy-Map-Generator/issues). _How to customize:_ 1. Click on top-left arrow to open the Options 2. Open "Customize" tab 3. Click on "Clear" to re-genetate the Voronoi graph 4. Click on "Add Island" (you may skip this step) 5. Click on the map to add a "Hill" for a couple of times (10-20 times is optimal) 6. Use "+" and "-" to leverage the sea level (landmass should be enought to place all burgs) 7. Click on "Complete" 8. If nothing happened, clear the map and create new one avoiding hills placing near map borders _How to edit labels:_ * Click on label to display the Label Editor * Selected label become draggable * Most changes are class-depending, use the first button to change or declare new class * Label text and rotation changes are getting apllied to individual labels only * To add a new label open "Customize" tab in Options and click on "Add Label" _Inspiration:_ * Martin O'Leary's [_Generating fantasy maps_](https://mewo2.com/notes/terrain/) * Amit Patel's [_Polygonal Map Generation for Games_](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/) * Scott Turner's [_Here Dragons Abound_](https://heredragonsabound.blogspot.com)