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@BMU-Verlag
Created July 30, 2019 13:31
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private void SetCurrentPlayerInformation()
{
GameInformation.Content = $"{GetCurrentSymbol()} ist am Zug";
}
private void ContinueGame()
{
SwitchPlayer();
SetCurrentPlayerInformation();
}
private void StartButton_Click(object sender, EventArgs e)
{
SetCurrentPlayerInformation();
}
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