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| player setPos [15, 15, 0]; | |
| meme_history = []; | |
| meme_indicators = []; | |
| meme_ropes = []; | |
| comment "x axis"; | |
| for "_i" from 0 to 9 do { | |
| private _b = "Sign_Sphere100cm_F" createVehicle [0, 0, 0]; | |
| _b setPosATL [10, 10 + _i * 2, 0]; |
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| //PROOF OF CONCEPT | |
| //Just put this in the initPlayerLocal.sqf, for MP you probably need to do some changes. | |
| //Needs to be in scheduled environment - feel free to convert it to unscheduled. | |
| _safeZones = []; | |
| _dangerZones = []; | |
| fncLightning = { | |
| _pos = _this; | |
| private ["_bolt", "_light", "_class", "_lightning", "_time"]; |
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| mission_fnc_mapOverlayCache = [] call CBA_fnc_createNamespace; | |
| mission_fnc_mapOverlay = { | |
| params ["_map"]; | |
| _map drawIcon [ | |
| getMissionPath "map.paa", | |
| [1, 1, 1, 1], | |
| [worldSize / 2, worldSize / 2, 0], | |
| 640 / ctrlMapScale _map, | |
| 640 / ctrlMapScale _map, |
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| private _vehicle = "B_MBT_01_cannon_F" createVehicle [0, 0, 0]; | |
| _vehicle setPosASL ((getPosASL player) vectorAdd [0, 10, 3]); | |
| [{ | |
| params ["_args"]; | |
| _args params ["_vehicle", "_lastRun"]; | |
| private _delta = cba_missionTime - _lastRun; | |
| private _force = [0, 0, getMass _vehicle * _delta * 9.8]; | |
| _vehicle addForce [_force, getCenterOfMass _vehicle]; |
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| blue_footprints = []; | |
| [{ | |
| private _footprints = player nearObjects ["#mark", 2]; | |
| { | |
| private _p3d = (getModelInfo _x) select 1; | |
| private _dir = direction _x; | |
| private _pos = getPosASL _x; | |
| _pos set [2, 0]; |
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| addUserActionEventHandler ["headlights", "Activate", { | |
| private _vehicle = vehicle ACE_player; | |
| if !(_vehicle isKindOf "gm_t55_base" && { ACE_player == gunner _vehicle }) exitWith {}; | |
| private _light = _vehicle getVariable ["bb_irlight", objNull]; | |
| if (!isNull _light) then { | |
| _vehicle animate ["mainturret_searchlight_cover_unhide", 1, true]; | |
| deleteVehicle _light; | |
| } else { | |
| _vehicle animate ["mainturret_searchlight_cover_unhide", 0, true]; |
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| #!/usr/bin/env python3 | |
| import re | |
| import os | |
| import fnmatch | |
| def parse(filePath): | |
| fileHandleInput = open(filePath, "r") | |
| firstLine = fileHandleInput.readline().strip() | |
| if firstLine == "/*": |
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| # Username and e-mail for commits | |
| git config --global user.name "<username>" | |
| git config --global user.email <username>@users.noreply.github.com | |
| # Preferred text editor for small stuff like commit messages, default is vim | |
| # I'd recommend nano since it's easier to use but also runs in the terminal | |
| git config --global core.editor <command> | |
| # Always push current branch, create on remote if not existing yet | |
| git config --global push.default current |
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| numberMapping = []; | |
| // 0 - 9 -> 0 - 9 | |
| for "_i" from 0 to 9 do { | |
| numberMapping pushBack str _i; | |
| }; | |
| // 10 - 24 -> 33 - 47 | |
| for "_i" from 33 to 47 do { | |
| numberMapping pushBack (toString [_i]); | |
| }; | |
| // 24 - 92 -> 58 - 126 |
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| gm_fc_BU | |
| gm_fc_BU_bgs | |
| gm_fc_BU_civ | |
| gm_fc_CS | |
| gm_fc_CS_bgs | |
| gm_fc_CS_civ | |
| gm_fc_GC | |
| gm_fc_GC_bgs | |
| gm_fc_GC_civ | |
| gm_fc_HU |
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