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@BaldarSilveraxe
Created August 22, 2014 15:50
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{
Call:"shillelagh",
Name:"Shillelagh",
Class:"Druid",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Transmutation",
Component:"V,S,M",
Material:"(mistletoe, a shamrock leaf, and a club or quarterstaff)",
Range:"Touch",
CastingTime:"1 bounsu action",
Duration:"1 minute",
Description:"The wood of a club or quarterstaff I am holding is imbued with nature's power. For the duration, I can use my spellcasting ability instead of strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if I cast it again or if I let go of the weapon.",
HigherLevel:"",
Effect:""
},
{
Call:"eldritch_blast",
Name:"Eldritch Blast",
Class:"Warlock",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"120 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"A beam of crackling energy streaks toward a creature within range. I make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.",
HigherLevel:"The spell creates more than one beam when I reach higher levels, two beams at 5th level, three beams at 11th level, and four beams at 17th level. I can direct the beams at the same target or at different ones. I make a seperate attack roll for each beam.",
Effect:""
},
{
Call:"witch_bolt",
Name:"Witch Bolt",
Class:"Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Evocation",
Component:"V,S,M",
Material:"(a twig from a tree that has been hit by lightning)",
Range:"30 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"A beam of crackling, blue energy lances out toward lightning between myself and the target. Make a ranged spell attack against that creature. on a hit, the target takes 1d12 lightning damage, and on each of my turns for the duration, I can use my action to deal 1d12 lightning damage to the target automatically. The spell ends if I use my action to do anything else. The spell also ends if the target is ever outside the spell's range, or if it has total cover from me.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the intial damage increases by 1d12 for each slot level above 1st.",
Effect:""
},
{
Call:"cure_wounds",
Name:"Cure Wounds",
Class:"Bard,Cleric,Druid,Paladin,Ranger",
SubClass:"Life Domain",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"Touch",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"A creature I touch regains a number of hit points equal to 1d8 + my spellcasting ability modifier. This spell has no effect on undead or constructs.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.",
Effect:""
},
{
Call:"tasha's_hideous_laughter",
Name:"Tasha's Hideous Laughter",
Class:"Bard,Warlock,Wizard",
SubClass:"Great Old One Patron",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Enchantment",
Component:"V,S,M",
Material:"(tiny tarts and a feather that is waved in the air)",
Range:"30 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"A creature of my choice that I can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.",
HigherLevel:"",
Effect:""
},
{
Call:"healing_word",
Name:"Healing Word",
Class:"Bard,Cleric,Druid",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Evocation",
Component:"V",
Material:"",
Range:"60 feet",
CastingTime:"1 bonus action",
Duration:"Instantaneous",
Description:"A creature of my choice that I can see within range regains hit points equal to 1d4 + my spellcasting ability modifier. This spell has no effect on undead or constructs.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.",
Effect:""
},
{
Call:"color_spray",
Name:"Color Spray",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Illusion",
Component:"V,S,M",
Material:"(a pinch of powder or sand that is colored red, yellow, and blue)",
Range:"Self (15-foot cone)",
CastingTime:"1 action",
Duration:"1 round",
Description:"A dazzling array of flashing, colored light springs from my hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating form me are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or lower than the remaining total for that creature to be affected.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.",
Effect:""
},
{
Call:"guiding_bolt",
Name:"Guiding Bolt",
Class:"Cleric",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"120 feet",
CastingTime:"1 action",
Duration:"1 round",
Description:"A flash of light streaks toward a creature of my choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of my next turn has advantage, thanks to the mystical dim light glittering on the target until then.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.",
Effect:""
},
{
Call:"produce_flame",
Name:"Produce Flame",
Class:"Druid",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Conjuration",
Component:"V,S",
Material:"",
Range:"Self",
CastingTime:"1 action",
Duration:"10 minutes",
Description:"A flickering flame appears in my hand. The flame remains there for the duration and harms niether myself nor my equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if I dismiss it as an action or if I cast it again. I can also attack with the flame, although doing so ends the spell. When I cast this spell, or as an action on a later turn, I can hurl the flame at a creature. within 30 feet of me. Make a ranged spell attack. on a hit, the target takes 1d8 fire damage.",
HigherLevel:"The spell’s damage increases by 1d8 when I reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
Effect:""
},
{
Call:"ray_of_frost",
Name:"Ray of Frost",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"60 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of my next turn.",
HigherLevel:"The spell’s damage increases by 1d8 when I reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
Effect:""
},
{
Call:"armor_of_agathys",
Name:"Armor of Agathys",
Class:"Warlock",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Abjuration",
Component:"V,S,M",
Material:"(a cup of water)",
Range:"Self",
CastingTime:"1 action",
Duration:"1 hour",
Description:"A protective magical force surrounds me, manifesting as a spectral frost that covers me and my gear. I gain 5 temporary hit points for the duration. If a creature hits me with a melee attack while I have these hit points, the creature takes 5 cold damage.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.",
Effect:""
},
{
Call:"ray_of_sickness",
Name:"Ray of Sickness",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Necromancy",
Component:"V,S",
Material:"",
Range:"60 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"A ray of sickening greenish energy lashes out towards a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw On a failed save, it is also poisoned until the end of my next turn.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.",
Effect:""
},
{
Call:"shield_of_faith",
Name:"Shield of Faith",
Class:"Cleric,Paladin",
SubClass:"War Domain",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Abjuration",
Component:"V,S,M",
Material:"(a asmall parchment with a bit of holy text written on it)",
Range:"60 feet",
CastingTime:"1 bonus action",
Duration:"Concentration, up to 10 minutes",
Description:"A shimmering field appears and surrounds a creature of my choice within range, granting it a +2 bonus to AC for the duration.",
HigherLevel:"",
Effect:""
},
{
Call:"mage_hand",
Name:"Mage Hand",
Class:"Bard,Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"0",
School:"Conjuration",
Component:"V,S",
Material:"",
Range:"30 feet",
CastingTime:"1 action",
Duration:"1 minute",
Description:"A spectral, floating hand appears at a point I choose within range. The hand lasts for the duration or until I dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from me or if I cast this spell again. I can use my action to control the hand. I can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. I can move the hand up to 30 feet each time I use it. The hand can’t attack, activate magic items, or carry more than 10 pounds.",
HigherLevel:"",
Effect:""
},
{
Call:"thunderwave",
Name:"Thunderwave",
Class:"Bard,Cleric,Druid,Sorcerer,Wizard",
SubClass:"Tempest Domain",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"Self (15-foot cube)",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"A wave of thunderous force sweeps out from me. Each creature in a 15-foot cube originating from me must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from me. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from me by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.",
Effect:""
},
{
Call:"heroism",
Name:"Heroism",
Class:"Bard,Paladin",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Enchantment",
Component:"V,S",
Material:"",
Range:"Touch",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"A willing creature I touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to my spell casting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from the spell.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I can target one additional creature for each slot level above 1st.",
Effect:""
},
{
Call:"purify_food_and_drink",
Name:"Purify Food and Drink",
Class:"Cleric,Druid,Paladin",
SubClass:"",
Ritual:"Y",
Concentration:"N",
Level:"1",
School:"Transmutation",
Component:"V,S",
Material:"",
Range:"10 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"All nonmagical food and drink within a 5-foot radius sphere centered on a point of my choice within range is purified and rendered free of poison and disease.",
HigherLevel:"",
Effect:""
},
{
Call:"shield",
Name:"Shield",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Abjuration",
Component:"V,S",
Material:"",
Range:"Self",
CastingTime:"1 reaction, triggered by being hit by an attack or magic missile spell",
Duration:"1 round",
Description:"An invisible barrier of magical force appears and protects me. Until the start of my next turn, I have a +5 bonus to AC, including against the triggering attack, and I take no damage from magic missile.",
HigherLevel:"",
Effect:""
},
{
Call:"burning_hands",
Name:"Burning Hands",
Class:"Cleric,Sorcerer,Warlock,Wizard",
SubClass:"Light Domain,Fiend Patron",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"Self (15-foot cone)",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"As I hold my hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from my outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.",
Effect:""
},
{
Call:"false_life",
Name:"False Life",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Necromancy",
Component:"V,S,M",
Material:"(a small amount of alcohol or distilled spirits)",
Range:"Self",
CastingTime:"1 action",
Duration:"1 hour",
Description:"Bolstering myself with a necromantic facsimile of life I gain 1d4 + 4 temporary hit points for the duration.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I gain 5 additional temporary hit points for each slot level above 1st.",
Effect:""
},
{
Call:"feather_fall",
Name:"Feather Fall",
Class:"Bard,Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Transmutation",
Component:"V,M",
Material:"(a small feather or piece of down)",
Range:"60 feet",
CastingTime:"1 reaction, which I taek when myself or a creature within 60 feet of me falls.",
Duration:"1 minute",
Description:"Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.",
HigherLevel:"",
Effect:""
},
{
Call:"faerie_fire",
Name:"Faerie Fire",
Class:"Bard,Cleric,Druid,Warlock",
SubClass:"Life Domain,Oath of Devotion,",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Evocation",
Component:"V",
Material:"",
Range:"60 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (my choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.",
HigherLevel:"",
Effect:""
},
{
Call:"sacred_flame",
Name:"Sacred Flame",
Class:"Cleric",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"60 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"Flame-like radiance descends on a creature that I can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.",
HigherLevel:"The spell’s damage increases by 1d8 when I reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
Effect:""
},
{
Call:"detect_poison_and_disease",
Name:"Detect Poison and Disease",
Class:"Cleric,Druid,Paladin,Ranger",
SubClass:"",
Ritual:"Y",
Concentration:"Y",
Level:"1",
School:"Divination",
Component:"V,S,M",
Material:"(a yew leaf)",
Range:"Self",
CastingTime:"1 action",
Duration:"Concenration, up to 10 minutes",
Description:"For the duration, I can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of me. I also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.",
HigherLevel:"",
Effect:""
},
{
Call:"friends",
Name:"Friends",
Class:"Bard,Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"0",
School:"Enchantment",
Component:"S,M",
Material:"(a small amount of makeup applied to the face as this spell is cast)",
Range:"Self",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"For the duration, I have advantage on all Charisma checks directed at one creature of my choice that isn't hostile towards me. When the spell ends, the creature realizes that I used magic to influence its mood and becomes hostile towards me. A creature prone to violence might attack me. Another creature might seek retribution in other ways (at the Dm's discretion).",
HigherLevel:"",
Effect:""
},
{
Call:"detect_evil_and_good",
Name:"Detect Evil and Good",
Class:"Cleric,Paladin",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Divination",
Component:"V,S",
Material:"",
Range:"Self",
CastingTime:"1 action",
Duration:"Concenration, up to 10 minutes",
Description:"For the duration, I know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of me, as well as where the creature is located. Similarly, I know if there is a place or object within 30 feet of me that has been magically consecrated or desecrated. The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.",
HigherLevel:"",
Effect:""
},
{
Call:"detect_magic",
Name:"Detect Magic",
Class:"Bard,Cleric,Druid,Paladin,Ranger,Sorcerer,Wizard",
SubClass:"",
Ritual:"Y",
Concentration:"Y",
Level:"1",
School:"Divination",
Component:"V,S",
Material:"",
Range:"Self",
CastingTime:"1 action",
Duration:"Concenration, up to 10 minutes",
Description:"For the duration, I sense the presence of magic within 30 feet of me. If I sense magic in this way, I can use my action to see a faint aura around any visible creature or object in the area that bears magic, and I learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.",
HigherLevel:"",
Effect:""
},
{
Call:"comprehend_languages",
Name:"Comprehend Languages",
Class:"Bard,Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"Y",
Concentration:"N",
Level:"1",
School:"Divination",
Component:"V,S,M",
Material:"(a pinch of soot and salt)",
Range:"Self",
CastingTime:"1 action",
Duration:"1 hour",
Description:"For the duration, I understand the literal meaning of any spoken language that I hear. I also understand any written language that I see, but I must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.",
HigherLevel:"",
Effect:""
},
{
Call:"entangle",
Name:"Entangle",
Class:"Druid",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Conjuration",
Component:"V,S",
Material:"",
Range:"90 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when I cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against my spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.",
HigherLevel:"",
Effect:""
},
{
Call:"charm_person",
Name:"Charm Person",
Class:"Bard,Cleric,Druid,Sorcerer,Warlock,Wizard",
SubClass:"Trickery Domain",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Enchantment",
Component:"V,S",
Material:"",
Range:"30 feet",
CastingTime:"1 action",
Duration:"1 hour",
Description:"I attempt to charm a humanoid I can see within range. It must make a Wisdom saving throw, and does so with advantage if myself or my companions are fighting it. If it fails the saving throw, it is charmed by me until the spell ends or until myself or my companions do anything harmful to it. The charmed creature regards me as a friendly acquaintance. When the spell ends, the creature knows it was charmed by me.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when I target them.",
Effect:""
},
{
Call:"bless",
Name:"Bless",
Class:"Cleric,Cleric,Paladin",
SubClass:"Life Domain",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Enchantment",
Component:"V,S,M",
Material:"(a sprinkling of holy water)",
Range:"30 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"I bless up to three creatures of my choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.",
HigherLevel:"",
Effect:"I bless @{target|t1|token_name}, @{target|t2|token_name}, and @{target|t3|token_name}. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a **1d4** and add the number rolled to their roll."
},
{
Call:"hunter's_mark",
Name:"Hunter's Mark",
Class:"Paladin,Ranger",
SubClass:"Oath of Vengeance",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Divination",
Component:"V",
Material:"",
Range:"90 feet",
CastingTime:"1 bonus acton",
Duration:"Concentration, up to 1 hour",
Description:"I choose a creature I can see within range and mystically mark it as my quarry. Until the spell ends I deal an extra 1d6 damage to the target whenever I hit it with a weapon attack, and I have advantage on any Wisdom (Perception) or Wisdom (Survival) check I make to find it. If the target drops to 0 hit points before this spell ends, I can use a bonus action on a subsequent turn of mine to mark a new creature.",
HigherLevel:"When I cast this spell using a spell slot of 3rd or 4th level, I can maintain my concentration on the spell for up to 8 hours. When I use a spell slot of 5th level or higher, I can maintain my concentration on the spell for up to 24 hours.",
Effect:""
},
{
Call:"identify",
Name:"Identify",
Class:"Bard,Cleric,Wizard",
SubClass:"Knowledge Domain",
Ritual:"Y",
Concentration:"N",
Level:"1",
School:"Divination",
Component:"V,S,M",
Material:"(a pearl worth at least 100 gp and an owl feather)",
Range:"Touch",
CastingTime:"1 minute",
Duration:"Instantaneous",
Description:"I choose one object that I must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, I learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. I learn whether any spells are affecting the item and what they are. If the item was created by a spell, I learn which spell created it. If I instead touch a creature throughout the casting, I learn what spells, if any, are currently affecting it.",
HigherLevel:"",
Effect:""
},
{
Call:"fog_cloud",
Name:"Fog Cloud",
Class:"Cleric,Druid,Ranger,Sorcerer,Wizard",
SubClass:"Tempest Domain",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Conjuration",
Component:"V,S",
Material:"",
Range:"120 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 hour",
Description:"I create a 20-foot radius sphere of fog centered on a point within range. The spere spreads around corners, and its area is heavily obscured. it lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.",
Effect:""
},
{
Call:"chill_touch",
Name:"Chill Touch",
Class:"Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Necromancy",
Component:"V,S",
Material:"",
Range:"120 feet",
CastingTime:"1 action",
Duration:"1 round",
Description:"I create a ghostly, skeletal hand in the space of a creature within range. I make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the hand clings to the target. If I hit an undead target, it also has disadvantage on attack rolls against me until the end of my next turn. ",
HigherLevel:"The spell’s damage increases by 1d8 when I reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
Effect:""
},
{
Call:"thorn_whip",
Name:"Thorn Whip",
Class:"Druid",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Transmutation",
Component:"V,S,M",
Material:"(the stem of a plant with thorns)",
Range:"30 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I create a long, vine-like whip covered in thorns that lashes out at my command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, I pull the creature up to 10 feet closer to me.",
HigherLevel:"The spell’s damage increases by 1d6 when I reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).",
Effect:""
},
{
Call:"minor_illusion",
Name:"Minor Illusion",
Class:"Bard,Monk,Sorcerer,Warlock,Wizard",
SubClass:"Way of Shadow",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Illusion",
Component:"S,M",
Material:"(a bit of fleece)",
Range:"30 feet",
CastingTime:"1 action",
Duration:"1 minute",
Description:"I create a sound or an image of an object within range that lasts for the duration. The illusion also ends if I dismiss it as an action or cast this spell again. If I create a sound, its volume can range from a whisper to a scream. It can be my voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound I choose. The sound continues unabated throughout the duration, or I can make discrete sounds at different times before the spell ends. If I create an image of an object — such as a chair, muddy footprints, or a small chest — it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against my spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.",
HigherLevel:"",
Effect:""
},
{
Call:"silent_image",
Name:"Silent Image",
Class:"Bard,Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Illusion",
Component:"V,S,M",
Material:"(a bit of fleece)",
Range:"60 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"I create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects. I can use my action to cause the image to move to any spot within range. As the image changes location, I can alter its appearance so that its movements appear natural for the image. For example, if I create an image of a creature and move it, I can alter the image so that it appears to be walking. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against my spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.",
HigherLevel:"",
Effect:""
},
{
Call:"magic_missile",
Name:"Magic Missile",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"120 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I create three glowing darts of magical force. Each dart hits a creature of my choice that I can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and I can direct them to hit one creature or several.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.",
Effect:""
},
{
Call:"dancing_lights",
Name:"Dancing Lights",
Class:"Bard,Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"0",
School:"Evocation",
Component:"V,S,M",
Material:"(a bit of phosphorus or wychwood, or a glowworm)",
Range:"120 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"I create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. I can also combine the four lights into one glowing vaguely humanoid form of medium size. Whichever form I choose, each light sheds dim light in a 10-foot radius. As a bonus action on my turn, I can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it extends the spell's range.",
HigherLevel:"",
Effect:""
},
{
Call:"create_or_destroy_water",
Name:"Create or Destroy Water",
Class:"Cleric,Druid",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Conjuration",
Component:"V,S,M",
Material:"(a drop of water if creating water or a few grains of sand if destroying it)",
Range:"30 feet",
CastingTime:"1 action",
Duration:"1 hour",
Description:"I either create or destroy water. Create Water: I create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, exstinguishing exposed flames in the area. Destroy Water: I destroy up to 10 gallons of water in an open container within range. Alternatively, I destroy fog in a 30-foot cube within range.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.",
Effect:""
},
{
Call:"true_strike",
Name:"True Strike",
Class:"Bard,Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"0",
School:"Divination",
Component:"S",
Material:"",
Range:"30 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"I extend my hand and point a finger at a target in range. My magic grants me a brief insight into the target's defenses. On my next turn, I gain advantage on my first attack roll against the target, provided that this spell hasn't ended.",
HigherLevel:"",
Effect:""
},
{
Call:"blade_ward",
Name:"Blade Ward",
Class:"Bard,Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Abjuration",
Component:"V,S",
Material:"",
Range:"Self",
CastingTime:"1 action",
Duration:"1 round",
Description:"I extend my hand and trace a sigil of warding in the air. Until the end of my next turn, I have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.",
HigherLevel:"",
Effect:""
},
{
Call:"poison_spray",
Name:"Poison Spray",
Class:"Druid,Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Conjuration",
Component:"V,S",
Material:"",
Range:"10 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I extend my hand toward a creature I can see within range and project a puff of noxious gas from my palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.",
HigherLevel:"This spell's damage increases by 1d12 when I reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).",
Effect:""
},
{
Call:"speak_with_animals",
Name:"Speak with Animals",
Class:"Barbarian,Bard,Cleric,Druid,Paladin,Ranger",
SubClass:"Totem Warrior Path,Nature Domain,Oath of the Ancients",
Ritual:"Y",
Concentration:"N",
Level:"1",
School:"Divination",
Component:"V,S",
Material:"",
Range:"Self",
CastingTime:"1 action",
Duration:"10 minutes",
Description:"I gain the ability to comprehend and verbally communitcate with beasts for the duration. The knowledge and awareness of many beasts is limited by thier intelligence, but at a minimum, beasts can give me information about nearby locations and monsters including whatever they can perceive, or have perceived within the past day. I might be able to persuade a beast to perform a small favor for me, at the DM's discretion.",
HigherLevel:"",
Effect:""
},
{
Call:"find_familiar",
Name:"Find Familiar",
Class:"Warlock,Wizard",
SubClass:"Pact of the Chain,",
Ritual:"Y",
Concentration:"N",
Level:"1",
School:"Conjuration",
Component:"V,S,M",
Material:"(10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)",
Range:"10 feet",
CastingTime:"1 hour",
Duration:"Instantaneous",
Description:"I gain the service of a familiar, a spirit that takes an animal form I choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though its is a celestial, fey, or fiend (my choice) instead of a beast. My familiar acts independantly of me, but it always obeys my commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after I cast this spell again. While my familiar is within 100 feet of me, I can communicate with it telepathically. Additionally, as an action, I can see through my familiar's eyes and hear what it hears until the start of my next turn, gaining the benefits of any special senses that the familiar has. During this time, I am deaf and blind with regard to my own senses. As an action, I can temporarily dismiss my familiar, It disappears into a pocket dimension where it awaits my summons. Alternatively, I can dismiss it forever. As an action while it is temporarily dismissed, I can cause it to reappear in any unoccupied space within 30 feet of me. I can't have more than one familiar at a time. If I cast this spell while I already have a familiar, I instead cause it to adopt a new form. Choose one of the forms from the above list, my familiar transforms into the chosen creature. Finally, when I cast a spell with the range of touch, my familiar can deliver the spell as if it had cast the spell. My familiar must be within 100 feet of me, and it must use its reaction to deliver the spell when I cast it. If the spell requires an attack roll, I use my attack modifier for the roll.",
HigherLevel:"",
Effect:""
},
{
Call:"chromatic_orb",
Name:"Chromatic Orb",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Evocation",
Component:"V,S,M",
Material:"(a diamond worth atleast 50 gp)",
Range:"90 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I hurl a 4-inch-diameter sphere of energy at a creature that I can see within range. I choose acid, cold, fire, lightning, poison, or thunder for the type of orb I create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type I chose.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.",
Effect:""
},
{
Call:"acid_splash",
Name:"Acid Splash",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Conjuration",
Component:"V,S",
Material:"",
Range:"60 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.",
HigherLevel:"This spell's damage increases by 1d6 when I reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).",
Effect:"I hurl a bubble of acid at @{target|t1|token_name}, and @{target|t2|token_name} who is within 5 feet.^^They must succeed on a **Dexterity saving throw** or take [[1d6+{floor((@{characterlevel})/5),1}kl1*1d6+{floor((@{characterlevel})/11),1}kl1*1d6+{floor((@{characterlevel})/17),1}kl1*1d6]] acid damage."
},
{
Call:"fire_bolt",
Name:"Fire Bolt",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"120 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I hurl a mote of fire at a creature or object within range. I make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.",
HigherLevel:"This spell’s damage increases by 1d10 when I reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).",
Effect:""
},
{
Call:"arms_of_hadar",
Name:"Arms of Hadar",
Class:"Warlock",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Conjuration",
Component:"V,S",
Material:"",
Range:"Self (10-foot radius)",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from me and batter all creatures within 10 feet of me. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.",
HigherLevel:"When I cast this spell using a spell slot of second level or higher, the damage increases by 1d6 for each slot level above 1st.",
Effect:"Tendrils of dark energy erupt from me and batter all creatures within 10 feet of me. Each creature in that area must make a **Strength saving throw.** --Failed save|[[(?{Spell Slot Level|1}+1)d6]] necrotic damage, and can't take reactions until its next turn. --Successful save|Half damage, and suffers no other effect."
},
{
Call:"inflict_wounds",
Name:"Inflict Wounds",
Class:"Cleric",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Necromancy",
Component:"V,S",
Material:"",
Range:"Touch",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I make a melee spell attack against a creature I can reach. On a hit, the target takes 3d10 necrotic damage.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.",
Effect:""
},
{
Call:"disguise_self",
Name:"Disguise Self",
Class:"Bard,Cleric,Sorcerer,Wizard",
SubClass:"Trickery Domain",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Illusion",
Component:"V,S",
Material:"",
Range:"Self",
CastingTime:"1 action",
Duration:"1 hour",
Description:"I make myself - including my clothing, armor, weapons, and other belongings on my person - look different until the spell ends or until I use my action to dismiss it. I can seem 1 foot shorter or taller and can appear thin, fat, or in between. I can't change my body type, so I must adopt a form that has the same basic arrangement of limbs. otherwise, the extent of the illusion is up to me. The changes wrought by this spell fail to hold up to physical inspection. For example, if I use this spell to add a hat to my outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel my head and hair. If I use this spell to appear thinner than I am, the hand of someone who reaches out to touch me would bump into me while it was seemingly still in midair. To discern that I am disguised, a creature can use its action to inspect my appearance and must succeed on an Intelligence (Investigation) check against my spell save DC.",
HigherLevel:"",
Effect:""
},
{
Call:"thaumaturgy",
Name:"Thaumaturgy",
Class:"Cleric",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Transmutation",
Component:"V",
Material:"",
Range:"30 feet",
CastingTime:"1 action",
Duration:"Up to 1 minute",
Description:"I manifest a minor wonder, a sign of supernatural power, within range. I create one of the following magical effects within range. • My voice booms up to three times as loud as normal for 1 minute. • I cause flames to flicker, brighten, dim, or change color for 1 minute. • I cause harmless tremors in the ground for 1 minute. • I create an instantaneous sound that originates from a point of my choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. • I instantaneously cause an unlocked door or window to fly open or slam shut. • I alter the appearance of my eyes for 1 minute. If I cast this spell multiple times, I can have up to three of its 1-minute effects active at a time, and I can dismiss such an effect as an action.",
HigherLevel:"",
Effect:""
},
{
Call:"hex",
Name:"Hex",
Class:"Warlock",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Enchantment",
Component:"V,S,M",
Material:"(the petrified eye of a newt)",
Range:"90 feet",
CastingTime:"1 bonus action",
Duration:"Concentration, up to 1 hour",
Description:"I place a curse on a creature that I can see within range. Until the spell ends, I deal an extra 1d6 necrotic damage to the target whenever I hit it with an attack. Also, choose one ability when I cast the spell. the target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, I can use a bonus action on a subsequent turn of mine to curse a new creature. A remove curse cast on the target ends this spell early.",
HigherLevel:"When I cast this spell using a spell slot of 3rd or 4th level, I can maintain my concentration on the spell for up to 8 hours. When I use a spell slot of 5th level or higher, I can maintain my concentration on the spell for up to 24 hours.",
Effect:""
},
{
Call:"message",
Name:"Message",
Class:"Bard,Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Transmutation",
Component:"V,S,M",
Material:"(a short piece of copper wire)",
Range:"120 feet",
CastingTime:"1 action",
Duration:"1 round",
Description:"I point my finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only I can hear. I can cast this spell through solid objects if I am familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.",
HigherLevel:"",
Effect:""
},
{
Call:"hellish_rebuke",
Name:"Hellish Rebuke",
Class:"Warlock",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"60 feet",
CastingTime:"1 reaction, which I take in response to being damaged b a creature within 60 feet of me that I can see.",
Duration:"Instantaneous",
Description:"I point my finger, and the creature that damaged me is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.",
Effect:""
},
{
Call:"alarm",
Name:"Alarm",
Class:"Ranger,Wizard",
SubClass:"",
Ritual:"Y",
Concentration:"N",
Level:"1",
School:"Abjuration",
Component:"V,S,M",
Material:"(a tiny bell and a piece of fine silver wire)",
Range:"30 feet",
CastingTime:"1 minute",
Duration:"8 hours",
Description:"I set an alarm against unwanted intrusion, Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts me whenever a tiny or larger creature touches or enters the warded area. When I cast the spell, I can designate creatures that wont set off the alarm. I also choose whether the alarm is mental or audible. A mental alarm alerts me with a ping in my mind if I am within 1 mile of the warded area. This ping awakens me if I am sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.",
HigherLevel:"",
Effect:""
},
{
Call:"command",
Name:"Command",
Class:"Cleric,Paladin,Warlock",
SubClass:"Knowledge Domain,Fiend Patron",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Enchantment",
Component:"V",
Material:"",
Range:"60 feet",
CastingTime:"1 action",
Duration:"1 round",
Description:"I speak a one-word command to a creature I can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand my language, or if my command is directly harmful to it. Some typical commands and their effects follow. I might issue a command other than one described here. If I do so, the DM determines how the target behaves. If the target can’t follow my command, the spell ends. Approach: The target moves toward me by the shortest and most direct route, ending its turn if it moves within 5 feet of me. Drop: The target drops whatever it is holding and then ends its turn. Flee: The target spends its turn moving away from me by the fastest available means. Grovel: The target falls prone and then ends its turn. Halt: The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when I target them.",
Effect:""
},
{
Call:"jump",
Name:"Jump",
Class:"Druid,Ranger,Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Transmutation",
Component:"V,S,M",
Material:"(a grasshopper's hindleg)",
Range:"Touch",
CastingTime:"1 action",
Duration:"1 minute",
Description:"I touch a creature. The creature's jump distance is tripled until the spell ends.",
HigherLevel:"",
Effect:""
},
{
Call:"longstrider",
Name:"Longstrider",
Class:"Bard,Druid,Ranger,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Transmutation",
Component:"V,S,M",
Material:"(a pinch of dirt)",
Range:"Touch",
CastingTime:"1 action",
Duration:"1 hour",
Description:"I touch a creature. The target's speed increases by 10 feet until the spell ends.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I can target one additional creature for each slot level above 1st.",
Effect:""
},
{
Call:"spare_the_dying",
Name:"Spare the Dying",
Class:"Cleric",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Necromancy",
Component:"V,S",
Material:"",
Range:"Touch",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.",
HigherLevel:"",
Effect:""
},
{
Call:"mage_armor",
Name:"Mage Armor",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Abjuration",
Component:"V,S,M",
Material:"(a piece of cured leather)",
Range:"Touch",
CastingTime:"1 action",
Duration:"8 hours",
Description:"I touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if I dismiss the spell as an action.",
HigherLevel:"",
Effect:""
},
{
Call:"light",
Name:"Light",
Class:"Bard,Cleric,Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Evocation",
Component:"V,M",
Material:"(a firefly or phosphorus moss)",
Range:"Touch",
CastingTime:"1 action",
Duration:"1 hour",
Description:"I touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as I like. Completely covering the object with something opaque blocks the light. The spell ends if I cast it again or dismiss it as an action. If I target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.",
HigherLevel:"",
Effect:""
},
{
Call:"guidance",
Name:"Guidance",
Class:"Cleric,Druid",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Divination",
Component:"V,S",
Material:"",
Range:"Touch",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"I touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.",
HigherLevel:"",
Effect:""
},
{
Call:"resistance",
Name:"Resistance",
Class:"Cleric,Druid",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"0",
School:"Abjuration",
Component:"V,S,M",
Material:"(a miniature cloak)",
Range:"Touch",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"I touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. They can roll the die before or after making the saving throw. The spell then ends.",
HigherLevel:"",
Effect:""
},
{
Call:"vicious_mockery",
Name:"Vicious Mockery",
Class:"Bard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Enchantment",
Component:"V",
Material:"",
Range:"60 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I unleash a string of insults laced with subtle enchantments at a creature I can see within range. If the target can hear me (though it need not understand me), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.",
HigherLevel:"This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).",
Effect:""
},
{
Call:"sanctuary",
Name:"Sanctuary",
Class:"Cleric,Paladin",
SubClass:"Oath of Devotion",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Abjuration",
Component:"V,S,M",
Material:"(a small silver mirror)",
Range:"30 feet",
CastingTime:"1 bonus action",
Duration:"1 minute",
Description:"I ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.",
HigherLevel:"",
Effect:""
},
{
Call:"dissonant_whispers",
Name:"Dissonant Whispers",
Class:"Bard,Warlock",
SubClass:"Great Old One Patron",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Evocation",
Component:"V",
Material:"",
Range:"60 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"I whisper a discordant melody that only one creature of my choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediatly use its reaction, if available, to move as far as its speed allows away from me. The creature doesn't move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn't have to move away. A deafened creature automatically succeeds on the save.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.",
Effect:""
},
{
Call:"illusory_script",
Name:"Illusory Script",
Class:"Bard,Warlock,Wizard",
SubClass:"",
Ritual:"Y",
Concentration:"N",
Level:"1",
School:"Illusion",
Component:"S,M",
Material:"(a lead based ink worth at least 10 gp, which the spell consumes)",
Range:"Touch",
CastingTime:"1 minute",
Duration:"10 days",
Description:"I write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To myself and any creatures I designate when I cast the spell, the writing appears normal, written in my hand, and conveys whatever meaning I intended when I wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligable. Alternatively, I can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one I know. Should the spell be dispelled, the original script and the illusion both dissapear. A creature with truesight can read the hidden message.",
HigherLevel:"",
Effect:""
},
{
Call:"shocking_grasp",
Name:"Shocking Grasp",
Class:"Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"Touch",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"Lightning springs from my hand to deliver a shock to a creature I try to touch. Make a melee spell attack against the target. I have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.",
HigherLevel:"The spell’s damage increases by 1d8 when I reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
Effect:""
},
{
Call:"divine_favor",
Name:"Divine Favor",
Class:"Cleric,Paladin",
SubClass:"War Domain",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Evocation",
Component:"V,S",
Material:"",
Range:"Self",
CastingTime:"1 bonus action",
Duration:"Concentration, up to 1 minute",
Description:"My prayer empowers me with divine radiance. Until the spell ends, my weapon attacks deal an extra 1d4 radiant damage on a hit.",
HigherLevel:"",
Effect:""
},
{
Call:"grease",
Name:"Grease",
Class:"Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Conjuration",
Component:"V,S,M",
Material:"(a bit of pork rind or butter)",
Range:"60 feet",
CastingTime:"1 action",
Duration:"1 minute",
Description:"Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.",
HigherLevel:"",
Effect:""
},
{
Call:"thunderous_smite",
Name:"Thunderous Smite",
Class:"Paladin",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Evocation",
Component:"V",
Material:"",
Range:"Self",
CastingTime:"1 bonus action",
Duration:"Concentration, up to 1 minute",
Description:"The first time I hit with a melee weapon attack during this spell's duration, my weapon rings with thunder that is audible within 300 feet of me, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from me and knocked prone.",
HigherLevel:"",
Effect:""
},
{
Call:"searing_smite",
Name:"Searing Smite",
Class:"Paladin",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Evocation",
Component:"V",
Material:"",
Range:"Self",
CastingTime:"1 bonus action",
Duration:"Concentration, up to 1 minute",
Description:"The next time I hit a creature with a melee weapon attack during the spell's duration, my weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. on a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.",
HigherLevel:"When I cast this spell using a spell slot of 2nd or higher level, the intial extra damage dealt by the attack is increased by 1d6 for each slot level above 1st.",
Effect:""
},
{
Call:"hail_of_thorns",
Name:"Hail of Thorns",
Class:"Ranger",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Conjuration",
Component:"V",
Material:"",
Range:"Self",
CastingTime:"1 bonus action",
Duration:"Concentration, up to 1 minute",
Description:"The next time I hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from my ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.",
HigherLevel:"If I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.(to a maximum of 6d10).",
Effect:""
},
{
Call:"ensnaring_strike",
Name:"Ensnaring Strike",
Class:"Paladin,Ranger",
SubClass:"Oath of the Ancients",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Conjuration",
Component:"V",
Material:"",
Range:"Self",
CastingTime:"1 bonus action",
Duration:"Concentration, up to 1 minute",
Description:"The next time I hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away. While restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature can use its action to make a Strength cheack against my spell save DC. on a success, the target is freed.",
HigherLevel:"If I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.",
Effect:""
},
{
Call:"wrathful_smite",
Name:"Wrathful Smite",
Class:"Paladin",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Evocation",
Component:"V",
Material:"",
Range:"Self",
CastingTime:"1 bonus action",
Duration:"Concentration, up to 1 minute",
Description:"The next time I hit with a melee weapon attack during this spell's duration, my attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of me until the spell ends. As an action, the creature can make a Wisdom check against my spell save DC to steel its resolve and end this spell.",
HigherLevel:"",
Effect:""
},
{
Call:"expeditious_retreat",
Name:"Expeditious Retreat",
Class:"Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Transmutation",
Component:"V,S",
Material:"",
Range:"Self",
CastingTime:"1 bonus action",
Duration:"Concentration, up to 1 minute",
Description:"This spell allows me to move at an incredible pace. When I cast this spell, and then as a bonus action on each of my turns until the spell ends, I can take the Dash action.",
HigherLevel:"",
Effect:""
},
{
Call:"tenser's_floating_disk",
Name:"Tenser's Floating Disk",
Class:"Wizard",
SubClass:"",
Ritual:"Y",
Concentration:"N",
Level:"1",
School:"Conjuration",
Component:"V,S,M",
Material:"(a drop of mercury)",
Range:"30 feet",
CastingTime:"1 action",
Duration:"1 hour",
Description:"This spell creates a circular, horizontal plane of force 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of my choice that I can see within range. The disk remains for the duration, and can hold up to 500 pounds, If more weight is placed on it, the spell ends, and everything on the disk falls to the ground. The disk is immobile while I am within 20 feet of it. If I move more than 20 feet away from it, the disk follows me so that it remains within 20 feet of me. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit. Nor could it leave such a pit if it was created on the bottom. If I move more than 100 feet from the disk (typically because it can't move around an obtacle to follow me), the spell ends.",
HigherLevel:"",
Effect:""
},
{
Call:"unseen_servant",
Name:"Unseen Servant",
Class:"Bard,Warlock,Wizard",
SubClass:"",
Ritual:"Y",
Concentration:"N",
Level:"1",
School:"Conjuration",
Component:"V,S,M",
Material:"(a piece of string and a bit of wood)",
Range:"60 feet",
CastingTime:"1 action",
Duration:"1 hour",
Description:"This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existance in an unoccupied space on the ground within range. it has AC 10, 1 hit point, and a Strength of 2, and it can't attack.If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move p to 15 feet and interact with an object. The servant can peform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving foodand pouring wine. Once you give the command, the servant perorms the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.",
HigherLevel:"",
Effect:""
},
{
Call:"prestidigitation",
Name:"Prestidigitation",
Class:"Bard,Sorcerer,Warlock,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Transmutation",
Component:"V,S",
Material:"",
Range:"10 feet",
CastingTime:"1 action",
Duration:"Up to 1 hour",
Description:"This spell is a minor magical trick that novice spellcasters use for practice. I create one of the following magical effects within range: • I create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. • I instantaneously light or snuff out a candle, a torch, or a small campfire. • I instantaneously clean or soil an object no larger than 1 cubic foot. • I chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. • I make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. • I create a nonmagical trinket or an illusory image that can fit in my hand and that lasts until the end of my next turn. If I cast this spell multiple times, I can have up to three of its non-instantaneous effects active at a time, and I can dismiss such an effect as an action.",
HigherLevel:"",
Effect:""
},
{
Call:"animal_friendship",
Name:"Animal Friendship",
Class:"Bard,Cleric,Druid,Ranger",
SubClass:"Nature Domain,Nature Domain",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Enchantment",
Component:"V,S,M",
Material:"(a morsel of food)",
Range:"30 feet",
CastingTime:"1 action",
Duration:"24 hours",
Description:"This spell lets me convince a beast that I mean it no harm. Choose a beast that I can see within range It must see and hear me. If the beasts Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by me for the spell's duration. If myself or one of my companions harms the target, the spell ends.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I can affect one additional beast for each slot level above 1st.",
Effect:""
},
{
Call:"mending",
Name:"Mending",
Class:"Bard,Cleric,Druid,Sorcerer,Wizard",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Transmutation",
Component:"V,S,M",
Material:"(two lodestones)",
Range:"Touch",
CastingTime:"1 minute",
Duration:"Instantaneous",
Description:"This spell repairs a single break or tear in an object I touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, I mend it, leavng no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.",
HigherLevel:"",
Effect:""
},
{
Call:"sleep",
Name:"Sleep",
Class:"Bard,Sorcerer,Warlock,Wizard",
SubClass:"Archfey Patron",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Enchantment",
Component:"V,S,M",
Material:"(a pinch of fine sand, rose petals, or a cricket)",
Range:"90 feet",
CastingTime:"1 action",
Duration:"1 minute",
Description:"This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point I choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.",
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.",
Effect:""
},
{
Call:"protection_from_evil_and_good",
Name:"Protection from Evil and Good",
Class:"Cleric,Paladin,Warlock,Wizard",
SubClass:"Oath of Devotion",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Abjuration",
Component:"V,S,M",
Material:"(holy water or powdered silver and iron, which the spell consumes)",
Range:"Touch",
CastingTime:"1 action",
Duration:"Concentration, up to 10 minutes",
Description:"Until the spell ends, one willing creature I touch is protected against certain types of creatures: aberrations, celestials, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. the target also can't be charmed, frightened, or possessed by them. if the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw againts the relevant effect.",
HigherLevel:"",
Effect:""
},
{
Call:"goodberry",
Name:"Goodberry",
Class:"Druid,Ranger",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"1",
School:"Transmutation",
Component:"V,S,M",
Material:"(a sprig of mistletoe)",
Range:"Touch",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"Up to ten berries appear in my hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain the creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.",
HigherLevel:"",
Effect:""
},
{
Call:"bane",
Name:"Bane",
Class:"Bard,Cleric,Paladin",
SubClass:"Oath of Vengeance",
Ritual:"N",
Concentration:"Y",
Level:"1",
School:"Enchantment",
Component:"V,S,M",
Material:"(a drop of blood)",
Range:"30 feet",
CastingTime:"1 action",
Duration:"Concentration, up to 1 minute",
Description:"Up to three creatures of my choice that I can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.",
HigherLevel:"When I cast the spell using a spell slot of 2nd level or higher, I can target one additional creature for each slot level above 1st.",
Effect:"@{target|t1|token_name}, @{target|t2|token_name}, and @{target|t3|token_name}, must make **Charisma saving throws**. --Failed Save|Whenever a target makes an attack roll or a saving throw before the spell ends, the target must roll a **1d4** and subtract the number rolled from its roll."
},
{
Call:"druidcraft",
Name:"Druidcraft",
Class:"Druid",
SubClass:"",
Ritual:"N",
Concentration:"N",
Level:"0",
School:"Transmutation",
Component:"V,S",
Material:"",
Range:"30 feet",
CastingTime:"1 action",
Duration:"Instantaneous",
Description:"Whispering to the spirits of nature, I create one of the following effects within range: • I create a tiny, harmless sensory effect that predicts what the weather will be at my location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. • I instantly make a flower blossom, a seed pod open, or a leaf bud bloom. • I create an insantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. • I instantly light or snuff out a candle, a torch, or a small campfire.",
HigherLevel:"",
Effect:""
},
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