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extension UITableView {
public func dequeue<T: UITableViewCell>(cellClass: T.Type) -> T? {
return dequeueReusableCell(withIdentifier: cellClass.reuseIdentifier) as? T
}
public func dequeue<T: UITableViewCell>(cellClass: T.Type, forIndexPath indexPath: IndexPath) -> T {
guard let cell = dequeueReusableCell(
withIdentifier: cellClass.reuseIdentifier, for: indexPath) as? T else {
fatalError(
extension UITableView {
public func register<T: UITableViewCell>(cellClass: T.Type) {
register(cellClass, forCellReuseIdentifier: cellClass.reuseIdentifier)
}
}
@BeauNouvelle
BeauNouvelle / UITableViewCell+ReuseIdentifier.swift
Last active April 11, 2019 07:54
UITableViewCell+ReuseIdentifier
extension UITableViewCell {
static var reuseIdentifier: String {
return NSStringFromClass(self)
}
}
let button = UIButton()
button.addAction(for: .touchUpInside) { (button) in
// Run code
}
let slider = UISlider()
slider.addAction(for: .valueChanged) { (slider) in
// Run code
}
extension UIControl {
/// Typealias for UIControl closure.
public typealias UIControlTargetClosure = (UIControl) -> ()
private class UIControlClosureWrapper: NSObject {
let closure: UIControlTargetClosure
init(_ closure: @escaping UIControlTargetClosure) {
self.closure = closure
}
let view = WorldView(worldSize: 100, cellSize: 5)
view.autoRun()
PlaygroundPage.current.liveView = view
public func autoRun() {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
self.world.updateCells()
self.setNeedsDisplay()
self.autoRun()
}
}
public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
world.updateCells()
setNeedsDisplay()
}
switch livingNeighbors.count {
case 2...3 where cell.state == .alive:
updatedCells.append(cell)
case 3 where cell.state == .dead:
let liveCell = Cell(x: cell.x, y: cell.y, state: .alive)
updatedCells.append(liveCell)
default:
let deadCell = Cell(x: cell.x, y: cell.y, state: .dead)
updatedCells.append(deadCell)
}
default:
let deadCell = Cell(x: cell.x, y: cell.y, state: .dead)
updatedCells.append(deadCell)