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@Bleuje
Created November 15, 2017 20:32
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OpenSimplexNoise noise;
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.png");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 60;
float shutterAngle = .8;
boolean recording = true;
float R = 1.2;
float L = 160;
float scl = 0.013;
float radius = 200;
class Star{
float r = sqrt(random(1))*radius;
float the = random(TWO_PI);
float y = height/2 + r*sin(the);
float x = width/2 + r*cos(the);
void show(){
float intensity = pow(map(dist(x,y,width/2,height/2),0,radius,1,0),0.75);
float xx = x + intensity*L*(float)noise.eval(scl*x,scl*y,R*cos(TWO_PI*t),R*sin(TWO_PI*t));
float yy = y + intensity*L*(float)noise.eval(100+scl*x,scl*y,R*cos(TWO_PI*t),R*sin(TWO_PI*t));
stroke(255);
strokeWeight(1);
point(xx,yy);
}
}
void drawCurve(){
int m = 200;
stroke(255);
noFill();
beginShape();
for(int i=0;i<m;i++){
float theta = i*TWO_PI/m;
float y = height/2+radius*cos(theta);
float x = width/2+radius*sin(theta);
float intensity = pow(map(dist(x,y,width/2,height/2),0,radius,1,0),0.75);
float xx = x + intensity*L*(float)noise.eval(scl*x,scl*y,R*cos(TWO_PI*t),R*sin(TWO_PI*t));
float yy = y + intensity*L*(float)noise.eval(100+scl*x,scl*y,R*cos(TWO_PI*t),R*sin(TWO_PI*t));
vertex(xx,yy);
}
endShape(CLOSE);
}
int n = 40000;
Star[] array = new Star[n];
void setup(){
size(500,500);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
for(int i=0;i<n;i++){
array[i] = new Star();
}
}
void draw_(){
background(0);
for(int i=0;i<n;i++){
array[i].show();
}
stroke(255);
strokeWeight(1);
drawCurve();
}
@modiprabal
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Amazing work, thanks!

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