View sierpinsky.pde
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// using code by dave aka @beesandbombs :) | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
View radiusofcurvature.pde
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//using code by dave (@beesandbombs) | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
View test3.pde
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int NB_FRAMES = 40; | |
int w = 500; | |
int h = 500; | |
// INCREASE THIS FOR FASTER RENDERING | |
int scl = 1; | |
int cols,rows; |
View echophonstyle.pde
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
View echophonstyle2.pde
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
View lizardfield.pde
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class Center{ | |
float x = random(width); | |
float y = random(height); | |
float rot = random(-10,10); | |
void show(){ | |
stroke(255,0,0); | |
strokeWeight(3); | |
point(x,y); |
View fieldparticles.pde
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class Center{ | |
float x = random(width); | |
float y = random(height); | |
float rot = random(-10,10); | |
float repulse = random(-4,2); | |
void show(){ | |
stroke(255,0,0); | |
strokeWeight(3); |
View circlepack.pde
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
View fieldparticles3.pde
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class Center{ | |
/* | |
float rad = height/3*sqrt(random(1)); | |
float theta = random(TWO_PI); | |
float x = width/2 + rad*cos(theta); | |
float y = height/2 + rad*sin(theta);*/ | |
float x = random(width); | |
float y = random(height); | |
float rot = random(-10,0); |
View stripes.pde
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float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
class Center{ | |
float rad = height/3*sqrt(random(1)); |
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