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using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Input; | |
using System; | |
using System.Collections.Generic; | |
using System.Runtime.InteropServices; | |
namespace ImGuiNET.SampleProgram.XNA | |
{ | |
/// <summary> |
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public class Game1 : Game | |
{ | |
private readonly GraphicsDeviceManager graphics; | |
private SpriteBatch spriteBatch; | |
private const int _ScreenWidth = 800; | |
private const int _ScreenHeight = 600; | |
private RenderTarget2D _WrapTarget; | |
private Texture2D _Circle, _Square; |
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[Serializable] | |
[TypeConverter(typeof(ExpandableObjectConverter))] | |
public class NodeString : ISerializable | |
{ | |
[DisplayName("Input")] | |
public string SetValue { get; set; } | |
public override string ToString() | |
{ | |
return "String"; |
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using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Audio; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Input; | |
using MonoGame.Forms.Controls; | |
using System; | |
using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
namespace LibMGTest |