This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function isGenerator(obj) { | |
return 'function' == typeof obj.next && 'function' == typeof obj.throw; | |
} | |
function isGeneratorFunction(obj) { | |
var constructor = obj.constructor; | |
if (!constructor) return false; | |
if ('GeneratorFunction' === constructor.name || 'GeneratorFunction' === constructor.displayName) return true; | |
return isGenerator(constructor.prototype); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS 3D Physics</title> | |
<style> | |
body { margin: 0; } | |
</style> | |
</head> | |
<body> | |
<script src="js/three.js"></script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function setupPhysicsWorld(){ | |
let collisionConfiguration = new Ammo.btDefaultCollisionConfiguration(), | |
dispatcher = new Ammo.btCollisionDispatcher(collisionConfiguration), | |
overlappingPairCache = new Ammo.btDbvtBroadphase(), | |
solver = new Ammo.btSequentialImpulseConstraintSolver(); | |
physicsWorld = new Ammo.btDiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration); | |
physicsWorld.setGravity(new Ammo.btVector3(0, -10, 0)); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS 3D Physics</title> | |
<style> | |
body { margin: 0; } | |
</style> | |
</head> | |
<body> | |
<script src="js/three.js"></script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function setupGraphics(){ | |
//create clock for timing | |
clock = new THREE.Clock(); | |
//create the scene | |
scene = new THREE.Scene(); | |
scene.background = new THREE.Color( 0xbfd1e5 ); | |
//create camera |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS 3D Physics</title> | |
<style> | |
body { margin: 0; } | |
</style> | |
</head> | |
<body> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function createBlock(){ | |
let pos = {x: 0, y: 0, z: 0}; | |
let scale = {x: 50, y: 2, z: 50}; | |
let quat = {x: 0, y: 0, z: 0, w: 1}; | |
let mass = 0; | |
//threeJS Section | |
let blockPlane = new THREE.Mesh(new THREE.BoxBufferGeometry(), new THREE.MeshPhongMaterial({color: 0xa0afa4})); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS 3D Physics</title> | |
<style> | |
body { margin: 0; } | |
</style> | |
</head> | |
<body> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function createMaskBall(){ | |
let pos = {x: 1, y: 30, z: 0}; | |
let radius = 2; | |
let quat = {x: 0, y: 0, z: 0, w: 1}; | |
let mass = 1; | |
//threeJS Section | |
let ball = new THREE.Mesh(new THREE.SphereBufferGeometry(radius), new THREE.MeshPhongMaterial({color: 0x00ff08})); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS 3D Physics</title> | |
<style> | |
body { margin: 0; } | |
</style> | |
</head> | |
<body> | |
<script src="js/three.js"></script> |
OlderNewer