Created
May 29, 2012 12:13
-
-
Save Bocom/2828104 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| if (movement.X > 0) | |
| currX = bounds.Right; | |
| else if (movement.X < 0) | |
| currX = bounds.Left; | |
| if (movement.Y > 0) | |
| currY = bounds.Bottom; | |
| else if (movement.Y < 0) | |
| currY = bounds.Top; | |
| // X Axis | |
| if (movement.X != 0) | |
| { | |
| startTop = new Vector2(currX, bounds.Top); | |
| endTop = new Vector2(currX + velocity.X, bounds.Top); | |
| Ray topRay = new Ray(map, startTop, endTop); | |
| startBottom = new Vector2(currX, bounds.Bottom); | |
| endBottom = new Vector2(currX + velocity.X, bounds.Bottom); | |
| Ray bottomRay = new Ray(map, startBottom, endBottom); | |
| int lengthTop = (int)velocity.X, | |
| lengthBottom = (int)velocity.X, | |
| lengthX = 0; | |
| bool cTop = topRay.CastRayX(ref lengthTop); | |
| bool cBottom = bottomRay.CastRayX(ref lengthBottom); | |
| lengthX = Math.Min(lengthTop, lengthBottom); | |
| if (cTop || cBottom) | |
| { | |
| if (movement.X > 0) | |
| position.X += lengthX; | |
| else if (movement.Y < 0) | |
| position.X -= lengthX; | |
| } | |
| else | |
| position.X += velocity.X; | |
| bounds = CollisionBounds; | |
| } | |
| // Y Axis | |
| if (movement.Y != 0) | |
| { | |
| startLeft = new Vector2(bounds.Left, currY); | |
| endLeft = new Vector2(bounds.Left, currY + velocity.Y); | |
| Ray leftRay = new Ray(map, startLeft, endLeft); | |
| startRight = new Vector2(bounds.Right, currY); | |
| endRight = new Vector2(bounds.Right, currY + velocity.Y); | |
| Ray rightRay = new Ray(map, startRight, endRight); | |
| int lengthLeft = (int)velocity.Y, | |
| lengthRight = (int)velocity.Y, | |
| lengthY = 0; | |
| bool cLeft = leftRay.CastRayY(ref lengthLeft); | |
| bool cRight = rightRay.CastRayY(ref lengthRight); | |
| lengthY = Math.Min(lengthLeft, lengthRight); | |
| if (cLeft || cRight) | |
| { | |
| if (movement.Y > 0) | |
| position.Y += lengthY; | |
| else if (movement.Y < 0) | |
| position.Y -= lengthY; | |
| } | |
| else | |
| position.Y += velocity.Y; | |
| bounds = CollisionBounds; | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment