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December 18, 2015 01:09
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| label main: | |
| if has_item grand_key: | |
| jump "has_key" | |
| jump "no_key" | |
| label has_key: | |
| show Battler Happy | |
| show Beatrice Happy | |
| name "Battler" | |
| say "This is dialogue that indicates that you have the key! Sweet!" | |
| label no_key: | |
| show Battler | |
| show Beatrice | |
| name "Battler" | |
| say "This is dialogue that indicates that you do not have the key." |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| label main: | |
| name "Battler" | |
| if has_item grand_key: | |
| show Battler Happy | |
| show Beatrice Happy | |
| say "This is dialogue that indicates that you have the key! Sweet!" | |
| else: | |
| show Battler | |
| show Beatrice | |
| say "This is dialogue that indicates that you do not have the key." |
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