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@Bocom
Last active December 18, 2015 01:09
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label main:
if has_item grand_key:
jump "has_key"
jump "no_key"
label has_key:
show Battler Happy
show Beatrice Happy
name "Battler"
say "This is dialogue that indicates that you have the key! Sweet!"
label no_key:
show Battler
show Beatrice
name "Battler"
say "This is dialogue that indicates that you do not have the key."
label main:
name "Battler"
if has_item grand_key:
show Battler Happy
show Beatrice Happy
say "This is dialogue that indicates that you have the key! Sweet!"
else:
show Battler
show Beatrice
say "This is dialogue that indicates that you do not have the key."
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