Created
October 18, 2013 20:20
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| label main { | |
| if ($numItems > 0 and has_item "GrandKey") { | |
| show Battler Happy | |
| show Beatrice Happy | |
| say Battler testscript.has_key | |
| } | |
| else { | |
| show Battler | |
| show Beatrice | |
| say Battler testscript.no_key | |
| } | |
| } | |
| label main2 { | |
| if (has_item "TheSword") { | |
| say "woo!" | |
| } | |
| else { | |
| say "naaahh!" | |
| } | |
| } | |
| label get_var { | |
| if ($var1 == 10) { | |
| say testscript.get_var1 | |
| } | |
| else { | |
| say testscript.get_var2 | |
| } | |
| } | |
| label set_var { | |
| set $var1 10 | |
| } | |
| label if_test { | |
| if ($numItems > 0) { | |
| if ($numItems > 0 and has_item "GrandKey") { | |
| say "yay!" | |
| } | |
| else { | |
| say "aww!" | |
| } | |
| } | |
| else if ($numItems < 1) { | |
| say "elif!" | |
| } | |
| else { | |
| say "aww." | |
| } | |
| say "COLLUSION!" | |
| } | |
| label choice_test { | |
| show Battler | |
| show Beatrice Happy | |
| say Beatrice testscript.choice_test_start | |
| choices { | |
| choice testscript.choice1 { | |
| say Battler testscript.choice1_dialogue | |
| goto "first_choice" | |
| } | |
| choice testscript.choice2 { | |
| say Beatrice testscript.choice2_dialogue | |
| goto "second_choice" | |
| } | |
| } | |
| } | |
| label first_choice { | |
| say "You selected the first choice" | |
| set switch1 true | |
| set $var1 10 | |
| } | |
| label second_choice { | |
| say "You selected the second choice" | |
| set switch1 false | |
| set $var2 10 | |
| } | |
| label more_tests { | |
| show Battler | |
| show Beatrice | |
| say "THIS IS NARRATION TEXT" | |
| show Beatrice Happy | |
| say Beatrice "CATCH ME IF YOU CAN!" | |
| show Battler Surprised | |
| hide Beatrice | |
| say Battler "H-Hey!" | |
| clear | |
| } |
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