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@Calinou
Last active July 8, 2023 23:24
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Compile Godot for GNU/Linux 64-bit easily
#!/bin/sh -x
# This script compiles Godot for GNU/Linux in 64-bit.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
# Build 64-bit Godot for GNU/Linux desktop, in debug and release mode
scons p=x11 -j$(nproc) verbose=no tools=yes target=release_debug openssl=builtin
scons p=x11 -j$(nproc) verbose=no tools=no target=release_debug openssl=builtin
scons p=x11 -j$(nproc) verbose=no tools=no target=release openssl=builtin
# Build 64-bit Godot for GNU/Linux server, in debug and release mode
scons p=server -j$(nproc) verbose=no tools=no target=release_debug openssl=builtin
scons p=server -j$(nproc) verbose=no tools=no target=release openssl=builtin
# Strip binaries of their debug symbols
cd bin/
strip *.64
# Compress editor and server binaries using .tar.xz
tar cfJ godot.x11.opt.tools.64.tar.xz godot.x11.opt.tools.64
tar cfJ godot_server.server.opt.64.tar.xz godot_server.server.opt.64
tar cfJ godot_server.server.opt.debug.64.tar.xz godot_server.server.opt.debug.64
# Copy binaries to Godot's export templates folder, and rename editor binaries
cp godot.x11.opt.tools.64.tar.xz $HOME/.godot/editor/godot-linux.x86_64.tar.xz
cp godot.x11.opt.debug.64 $HOME/.godot/templates/linux_x11_64_debug
cp godot.x11.opt.64 $HOME/.godot/templates/linux_x11_64_release
# Do the same for server binaries
cp godot_server.server.opt.64.tar.xz $HOME/.godot/editor/godot-linux-server.x86_64.tar.xz
cp godot_server.server.opt.debug.64.tar.xz $HOME/.godot/editor/godot-linux-server-debug.x86_64.tar.xz
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