A Pen by CarterTsai on CodePen.
Created
June 24, 2014 06:14
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A Pen by CarterTsai.
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<div class="background"></div> | |
<canvas></canvas> |
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window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame | |
canvas = document.querySelector('canvas'); | |
ctx = canvas.getContext('2d'); | |
// http://mathjs.org/ | |
var math = mathjs(); | |
// resources | |
var airplaneImg = 'https://dl.dropboxusercontent.com/u/15259002/airplane.png'; | |
imageObj = new Image(); | |
imageObj.src = airplaneImg; | |
imageObj.onload = function() { | |
}; | |
var canvasInfo = { | |
width: 0, | |
height: 0, | |
centerW: 0, | |
centerH: 0 | |
} | |
// | |
function getRandomArbitrary(min, max) { | |
return Math.random() * (max - min) + min; | |
} | |
// Airplane object | |
var Airplane = function() { | |
this.x = math.randomInt(0,canvasInfo.height); | |
this.y = canvasInfo.centerH; | |
this.w = 50; | |
this.v1 = 5; | |
this.v2 = 20; | |
this.acc = 0; // acceleration | |
this.time = 0; | |
this.range = math.randomInt(0,canvasInfo.centerH); | |
this.limit_x = canvasInfo.width; | |
this.limit_y = canvasInfo.height; | |
this.line = []; | |
this.line_length = 50; | |
} | |
Airplane.prototype._line = function(x,y) { | |
ctx.beginPath(); | |
ctx.rect(x, y, 3, 3); | |
ctx.fillStyle = 'red'; | |
ctx.fill(); | |
ctx.lineWidth = 0; | |
//ctx.strokeStyle = 'black'; | |
ctx.stroke(); | |
ctx.beginPath(); | |
ctx.rect(x+10, y+10, 3, 3); | |
ctx.fillStyle = 'red'; | |
ctx.fill(); | |
ctx.lineWidth = 0; | |
//ctx.strokeStyle = 'black'; | |
ctx.stroke(); | |
} | |
Airplane.prototype.drawLine = function(x,y) { | |
var that = this; | |
var _x = x-20; | |
var _y = y+20; | |
that._line(_x, _y); | |
if(that.line.length !== 0){ | |
for (var i = 0; i < that.line.length; i++) { | |
that._line(that.line[i].line_x, that.line[i].line_y); | |
} | |
} | |
// recorde | |
if(that.line.length > that.line_length) { | |
that.line.shift(); | |
} | |
that.line.push({"line_x":_x,"line_y":_y}); | |
} | |
Airplane.prototype.draw = function() { | |
var that = this; | |
ctx.drawImage(imageObj, that.x, that.y); | |
//that.drawLine(that.x, that.y); | |
that.move(); | |
} | |
Airplane.prototype.move = function() { | |
var that = this; | |
if(that.x <= that.limit_x) { | |
// | |
that.time++; | |
that.x = 0.5 * that.acc * Math.pow(that.time,2); | |
that.y = math.cos(math.unit(that.x, 'deg')) * that.range + canvasInfo.centerH; | |
} else { | |
that.x = 0; | |
that.time = 0; | |
} | |
} | |
// | |
var airplanes = []; | |
var airplaneNum = 5; | |
var airplaneInit = function() { | |
console.log("airplane init"); | |
for (var i = 0; i < airplaneNum; i++) { | |
airplanes[i] = new Airplane(); | |
airplanes[i].acc = getRandomArbitrary(0.01, 0.05); | |
} | |
} | |
// Draw | |
var draw = function(){ | |
for(var i = 0; i < airplanes.length; i++) { | |
airplanes[i].draw(); | |
} | |
} | |
var onresize = function(){ | |
canvas.width = canvas.clientWidth; | |
canvas.height = canvas.clientHeight; | |
// initial canvas info | |
canvasInfo.width = canvas.width; | |
canvasInfo.height = canvas.height; | |
canvasInfo.centerW = canvasInfo.width/2; | |
canvasInfo.centerH = canvasInfo.height/2; | |
console.log(canvasInfo); | |
} | |
var initial = function() { | |
onresize(); | |
airplaneInit(); | |
requestAnimationFrame(loop); | |
} | |
loop = function(){ | |
ctx.clearRect(0,0,canvas.width,canvas.height); | |
draw(); | |
requestAnimationFrame(loop) | |
} | |
// start and inital | |
initial(); |
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body{ | |
margin: 0; | |
} | |
canvas{ | |
position: absolute; | |
width: 100%; | |
height: 100%; | |
background: #111a22; | |
} |
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@import "compass/css3"; | |
$body-background : #0c2322; | |
$game-backgound: #233668; | |
/* | |
* Layout order | |
* 1 is small | |
*/ | |
$layout-order-background: 1; | |
$layout-order-canvas: 5; | |
body{ | |
margin: 0px; | |
background: $body-background; | |
} | |
.background, canvas { | |
width: 100%; | |
height: 80%; | |
top : 10%; | |
bottom: 10%; | |
} | |
.background { | |
position: absolute; | |
background: $game-backgound; | |
z-index: $layout-order-background; | |
} | |
canvas{ | |
position: absolute; | |
z-index: $layout-order-canvas; | |
} |
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