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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Hello World!</title> | |
</head> | |
<body> | |
<h1>Hello World!</h1> | |
<!-- All of the Node.js APIs are available in this renderer process. --> | |
We are using Node.js <script>document.write(process.versions.node)</script>, |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Hello World!</title> | |
</head> | |
<body> | |
<h1>Hello World!</h1> | |
</body> | |
</html> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Hello World!</title> | |
</head> | |
<body> | |
<h1>Hello World!</h1> | |
</body> | |
</html> |
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<!-- Empty --> |
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<!-- Empty --> |
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const {app, BrowserWindow, webContents: WebContents} = require('electron') | |
const assert = require('assert') | |
let mainWindow | |
function createWindow () { | |
mainWindow = new BrowserWindow({ | |
width: 800, | |
height: 600, | |
webPreferences: { |
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/** | |
* Shows a notification prompting users to restart when an update has been downloaded | |
* and we're ready to apply it. | |
*/ | |
export const promptToUpdateEpic: Epic<Action<ReleaseChannel | UpdateStatus>, State> = ( | |
action$, | |
store, | |
) => { | |
// Update status is redux state populated by autoUpdater events | |
const updateStatusChanged = action$.pipe( |
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function Scene() { | |
return ( | |
<Canvas> | |
<OutlineItemsProvider> | |
<SomeMesh /> | |
<SomeMesh /> | |
<SomeMesh /> | |
<Effects /> | |
</OutlineItemsProvider> | |
</Canvas> |
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<!-- Empty --> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Hello World!</title> | |
<link rel="stylesheet" type="text/css" href="./styles.css"> | |
</head> | |
<body> | |
<h1>Hello World!</h1> | |
<!-- All of the Node.js APIs are available in this renderer process. --> |