import java.awt.Color; import java.awt.Graphics; public class Paddle { public int paddleNumber; public int x, y, width = 50, height = 250; public int score; public Paddle(Pong pong, int paddleNumber) { this.paddleNumber = paddleNumber; if (paddleNumber == 1) { this.x = 0; } if (paddleNumber == 2) { this.x = pong.width - width; } this.y = pong.height / 2 - this.height / 2; } public void render(Graphics g) { g.setColor(Color.WHITE); g.fillRect(x, y, width, height); } public void move(boolean up) { int speed = 15; if (up) { if (y - speed > 0) { y -= speed; } else { y = 0; } } else { if (y + height + speed < Pong.pong.height) { y += speed; } else { y = Pong.pong.height - height; } } } }