- Moving Splits up and down is now possible in the Run Editor
- Added the Subsplits Component that allows hiding smaller splits
- Added customizable Columns to the Splits Component
- Added a Splits.io Browser that allows searching and downloading splits from Splits.io
- The Graph now has an option to visualize best segments
- Added a lot more Time Formats like 00:35.14 to various components
- Possible Time Save now has an option to show the Total Remaining Possible Time Save
- Splits can now be exported to Excel Sheets via the Share Menu which allows for easy analyzing and visualization of the splits
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int determineLayer(int layerOverride) | |
{ | |
int layer = layerOverride; | |
if (layerOverride < 0) | |
{ | |
layer = 0; | |
int hour = calculateHour(); | |
if (isEndlessNight() || (hour < 6 || hour >= 18)) | |
layer = 1; |
- Amnesia: Justine
- Amnesia: The Dark Descent
- Aperture Tag
- Aperture Tag: The Paint Gun Testing Initiative
- Borderlands 2
- Dark Messiah of Might and Magic
- Darksiders
- Dear Esther
- Deus Ex: Human Revolution
- Dishonored
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class MyClass(GeneratedClass): | |
def __init__(self): | |
GeneratedClass.__init__(self) | |
def onLoad(self): | |
self.gotInput1 = False | |
self.gotInput2 = False | |
def onUnload(self): | |
pass |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public enum GameState : int | |
{ | |
Inactive = 0, | |
Running = 1, | |
Credits = 2 | |
} | |
[StructLayout(LayoutKind.Sequential)] | |
public struct GameData | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Numerics; | |
using static System.Linq.Enumerable; | |
using static System.Numerics.BigInteger; | |
using static System.Console; | |
namespace LychrelNumbers | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using static System.Math; | |
using static System.Console; | |
namespace Euler11 | |
{ | |
class Program | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
state("RaymanLegends") | |
{ | |
bool isLoading : "Rayman Legends.exe", 0x00AE483C, 0xf14; | |
bool isOnTicketsScreen : "Rayman Legends.exe", 0x00AE16B4, 0x20; | |
} | |
isLoading | |
{ | |
return current.isLoading && !current.isOnTicketsScreen; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using SpeedrunComSharp; | |
namespace UnverifiedBarneyRuns | |
{ | |
public static class Program | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.IO; | |
namespace VeronikaMatrix | |
{ | |
public static class Program | |
{ | |
public static void Main(string[] args) | |
{ | |
var countDroplets = 4; |
OlderNewer