Skip to content

Instantly share code, notes, and snippets.

@CryZe
CryZe / Rough LiveSplit 1.5 Changelog.md
Last active August 29, 2015 14:14
Rough LiveSplit 1.5 Changelog

Rough LiveSplit 1.5 Changelog

  • Moving Splits up and down is now possible in the Run Editor
  • Added the Subsplits Component that allows hiding smaller splits
  • Added customizable Columns to the Splits Component
  • Added a Splits.io Browser that allows searching and downloading splits from Splits.io
  • The Graph now has an option to visualize best segments
  • Added a lot more Time Formats like 00:35.14 to various components
  • Possible Time Save now has an option to show the Total Remaining Possible Time Save
  • Splits can now be exported to Excel Sheets via the Share Menu which allows for easy analyzing and visualization of the splits
@CryZe
CryZe / LiveSplit Auto Splitters.md
Last active August 29, 2015 14:16
LiveSplit Auto Splitters / Game Time Support
  • Amnesia: Justine
  • Amnesia: The Dark Descent
  • Aperture Tag
  • Aperture Tag: The Paint Gun Testing Initiative
  • Borderlands 2
  • Dark Messiah of Might and Magic
  • Darksiders
  • Dear Esther
  • Deus Ex: Human Revolution
  • Dishonored
@CryZe
CryZe / And.py
Last active August 29, 2015 14:16
NAO Classes
class MyClass(GeneratedClass):
def __init__(self):
GeneratedClass.__init__(self)
def onLoad(self):
self.gotInput1 = False
self.gotInput2 = False
def onUnload(self):
pass
@CryZe
CryZe / AHiTAutoSplitter.cs
Created March 30, 2015 01:03
A Hat in Time Auto Splitter
public enum GameState : int
{
Inactive = 0,
Running = 1,
Credits = 2
}
[StructLayout(LayoutKind.Sequential)]
public struct GameData
{
@CryZe
CryZe / LychrelNumbers.cs
Last active August 29, 2015 14:22
Lychrel Numbers
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static System.Linq.Enumerable;
using static System.Numerics.BigInteger;
using static System.Console;
namespace LychrelNumbers
{
@CryZe
CryZe / Euler11.cs
Created June 10, 2015 19:15
Euler 11
using System;
using System.Collections.Generic;
using System.Linq;
using static System.Math;
using static System.Console;
namespace Euler11
{
class Program
{
@CryZe
CryZe / RaymanLegends.asl
Created June 14, 2015 01:39
Rayman Legends ASL
state("RaymanLegends")
{
bool isLoading : "Rayman Legends.exe", 0x00AE483C, 0xf14;
bool isOnTicketsScreen : "Rayman Legends.exe", 0x00AE16B4, 0x20;
}
isLoading
{
return current.isLoading && !current.isOnTicketsScreen;
}
@CryZe
CryZe / Barney.cs
Created July 9, 2015 11:32
Barney
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SpeedrunComSharp;
namespace UnverifiedBarneyRuns
{
public static class Program
{
@CryZe
CryZe / 1. veronika_matrix.cs
Last active November 24, 2015 14:17
Rust is cool
using System;
using System.IO;
namespace VeronikaMatrix
{
public static class Program
{
public static void Main(string[] args)
{
var countDroplets = 4;
@CryZe
CryZe / xkcd-936.rs
Created February 14, 2016 19:09
xkcd-936
mod words;
extern crate rand;
use rand::{thread_rng, Rng};
use std::collections::HashSet;
use words::WORDS;
fn main() {
let mut rng = thread_rng();
let mut random_words = HashSet::new();