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August 8, 2022 05:57
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buildscript { | |
repositories { | |
// These repositories are only for Gradle plugins, put any other repositories in the repository block further below | |
maven { url = 'https://maven.minecraftforge.net' } | |
mavenCentral() | |
} | |
dependencies { | |
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true | |
} | |
} | |
apply plugin: 'net.minecraftforge.gradle' | |
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup. | |
apply plugin: 'eclipse' | |
apply plugin: 'maven-publish' | |
version = '1.0' | |
group = 'com.deepocean.weapons_engineer' // http://maven.apache.org/guides/mini/guide-naming-conventions.html | |
archivesBaseName = 'weapons_engineer' | |
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. | |
java.toolchain.languageVersion = JavaLanguageVersion.of(17) | |
println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch')) | |
minecraft { | |
mappings channel: 'official', version: '1.18.1' | |
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') | |
runs { | |
client { | |
workingDirectory project.file('run') | |
property 'forge.logging.markers', 'REGISTRIES' | |
property 'forge.logging.console.level', 'debug' | |
property 'forge.enabledGameTestNamespaces', 'examplemod' | |
mods { | |
weapons_engineer { | |
source sourceSets.main | |
} | |
} | |
} | |
server { | |
workingDirectory project.file('run') | |
property 'forge.logging.markers', 'REGISTRIES' | |
property 'forge.logging.console.level', 'debug' | |
property 'forge.enabledGameTestNamespaces', 'examplemod' | |
mods { | |
weapons_engineer { | |
source sourceSets.main | |
} | |
} | |
} | |
gameTestServer { | |
workingDirectory project.file('run') | |
property 'forge.logging.markers', 'REGISTRIES' | |
property 'forge.logging.console.level', 'debug' | |
property 'forge.enabledGameTestNamespaces', 'examplemod' | |
mods { | |
weapons_engineer { | |
source sourceSets.main | |
} | |
} | |
} | |
data { | |
workingDirectory project.file('run') | |
property 'forge.logging.markers', 'REGISTRIES' | |
property 'forge.logging.console.level', 'debug' | |
args '--mod', 'examplemod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') | |
mods { | |
weapons_engineer { | |
source sourceSets.main | |
} | |
} | |
} | |
} | |
} | |
// Include resources generated by data generators. | |
sourceSets.main.resources { srcDir 'src/generated/resources' } | |
repositories { | |
// Put repositories for dependencies here | |
// ForgeGradle automatically adds the Forge maven and Maven Central for you | |
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so: | |
// flatDir { | |
// dir 'libs' | |
// } | |
} | |
dependencies { | |
minecraft 'net.minecraftforge:forge:1.18.1-39.1.0' | |
jar { | |
manifest { | |
attributes([ | |
"Specification-Title" : "WeaponsEngineer", | |
"Specification-Vendor" : "DeepOcean", | |
"Specification-Version" : "1", | |
"Implementation-Title" : project.name, | |
"Implementation-Version" : project.jar.archiveVersion, | |
"Implementation-Vendor" : "DeepOcean", | |
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") | |
]) | |
} | |
} | |
// Example configuration to allow publishing using the maven-publish plugin | |
// This is the preferred method to reobfuscate your jar file | |
jar.finalizedBy('reobfJar') | |
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing | |
// publish.dependsOn('reobfJar') | |
publishing { | |
publications { | |
mavenJava(MavenPublication) { | |
artifact jar | |
} | |
} | |
repositories { | |
maven { | |
url "file://${project.projectDir}/mcmodsrepo" | |
} | |
} | |
} |
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