PR: CFPAOrg/Minecraft-Mod-Language-Package#4833
🔛 Diff:
ars-elemental/1.20
英文 | 中文 |
---|---|
Ars Elemental | 元素魔艺 |
Summon Power | 召唤力量 |
Increases the damage of summoned creatures. | 增加被召唤生物的伤害。 |
Enchanter's Horn | 巫师号角 |
Focus of Fire | 火之核心 |
Focus of Water | 水之核心 |
Focus of Air | 气之核心 |
Focus of Earth | 土之核心 |
Lesser Focus of Fire | 雏形火之核心 |
Lesser Focus of Water | 雏形水之核心 |
Lesser Focus of Air | 雏形气之核心 |
Lesser Focus of Earth | 雏形土之核心 |
Focus of Necromancy | 腐坏之核心 |
Enchanter's Bangle | 巫师手环 |
Fire Bangle | 火之手环 |
Water Bangle | 水之手环 |
Air Bangle | 气之手环 |
Earth Bangle | 土之手环 |
Summoner's Bangle | 召唤之手环 |
Anima Bangle | 灵魂之手环 |
Caster Tome of Fire | 火之施法者卷册 |
Caster Tome of Water | 水之施法者卷册 |
Caster Tome of Air | 气之施法者卷册 |
Caster Tome of Earth | 土之施法者卷册 |
Caster Tome of Anima | 灵魂之施法者卷册 |
Caster Tome of Manipulation | 操纵之施法者卷册 |
Mimics the abilities of a school focus. | 模仿该学派核心的能力。 |
Siren Token | 塞壬碎片 |
Siren Charm | 塞壬护符 |
Flarecannon Charm | 烈焰加农护符 |
Trinkets Pouch | 饰品口袋 |
Spellcaster Bag | 施法者提包 |
Focus of Debug | 调试核心 |
Mark of Mastery | 精通之印 |
Anima Essence | 灵魂之精华 |
Flashpine | 闪电菠萝 |
Shocking | 电击 |
Spores | 孢子 |
Summoning | 召唤 |
Arc Prism Lens | 弧线棱镜透镜 |
Homing Prism Lens | 追踪棱镜透镜 |
Rainbow Prism Lens | 虹彩棱镜透镜 |
Acceleration Prism Lens | 加速棱镜透镜 |
Deceleration Prism Lens | 减速棱镜透镜 |
Piercing Prism Lens | 穿透棱镜透镜 |
Bubble Current Elevator | 气泡涌腾器 |
Magmatic Current Elevator | 岩浆涌腾器 |
Slipstream Current Elevator | 滑流涌腾器 |
Urn of Endless Waters | 无底水瓮 |
Siren Shrine | 塞壬神坛 |
Spell Mirror | 法术之镜 |
Advanced Spell Prism | 高等法术棱镜 |
Flashing Archwood Wood | 闪耀至高木 |
Flashing Archwood Log | 闪耀至高木原木 |
Stripped Flashing Archwood Wood | 去皮闪耀至高木 |
Stripped Flashing Archwood Log | 去皮闪耀至高木原木 |
Flashing Archwood Sapling | 闪耀至高木树苗 |
Flashing Archwood Leaves | 闪耀至高木树叶 |
Spore Blossom (ground) | 孢子花(地面) |
Fire Infused Turret | 火之灌注炮塔 |
Water Infused Turret | 水之灌注炮塔 |
Air Infused Turret | 气之灌注炮塔 |
Earth Infused Turret | 土之灌注炮塔 |
Manipulation Infused Turret | 操纵之灌注炮塔 |
Homing Projectile | 追踪弹射物 |
Interpolated Source Effect | 插值魔源效果 |
Summoned Skeletal Steed | 被召唤的骷髅马 |
Summoned Camel | 被召唤的骆驼 |
Summoned Direwolf | 被召唤的恶狼 |
Summoned Vhex | 被召唤的邪恶恼鬼 |
Summoned Revenant | 被召唤的复仇者 |
Summoned Dolphin | 被召唤的海豚 |
Summoned Strider | 被召唤的炽足兽 |
Gravity Well | 引力场 |
Siren | 塞壬 |
Siren Familiar | 塞壬使魔 |
Flarecannon | 烈焰加农 |
Flarecannon Familiar | 烈焰加农使魔 |
Rogue Fire Mage | 游掠火之法师 |
Rogue Water Mage | 游掠水之法师 |
Rogue Air Mage | 游掠气之法师 |
Rogue Earth Mage | 游掠土之法师 |
Flashing Weald Walker | 闪耀林地行者 |
Earth Spike | 土质尖刺 |
Ice Spike | 冰质尖刺 |
[Elemental] Open trinkets pouch | [元素魔艺] 打开饰品口袋 |
While in spell focus slot: | 佩戴法术核心时: |
While in bangle slot: | 佩戴手环时: |
Bundle | 收纳袋 |
Bangle | 手环 |
Enderference | 抑影 |
Makes the target unable to teleport or be teleported. | 阻止受影响实体主动或被动传送。 |
Watery Grave | 沉重之水 |
Makes the target sink and run out of air quicker. | 令受影响实体下沉,并加快其氧气消耗。 |
Mana Shield | 魔力护盾 |
Use mana to mitigate damage taken and add a chance to not suffer from negative effects. | 使用魔力阻挡所受的伤害,且有概率免疫负面效果。 |
Static Charged | 静电 |
Calls a lightning to hit the afflicted when the duration ends. | 效果结束时,召唤一道闪电击中受影响实体。 |
Magic Burn | 魔法烧灼 |
The magic flames burns even nether creatures making them vulnerable to fire. It slighly increase healing at the cost of losing the invulnerability window when that happens. | 这种魔法火焰甚至能烧灼下界生物,让它们也受到火焰伤害。会小幅增加治疗量,但恢复生命值时会消除受伤无敌时间。 |
Life Linked | 生命相连 |
Caster will split incoming damage with the target and the target will split incoming healing with the caster. Using Cut will dispel the effect on both sides. | 施法者所受的伤害会与受影响实体分享,受影响实体所治疗的生命值会与施法者分享。使用“剪切”会清除链接两端实体的效果。 |
Enthralled | 魂不着体 |
Enthralled mobs won't attack the caster but defend them. | 魅惑生物,阻止其攻击施法者,转而为施法者作战。 |
Hymn of Order | 秩序之歌 |
Unobtainable potion, for Admin use. Sets the punished player's mana to 1 and disables spellcasting, greatly reducing their chances to create chaos in the server. | 无法直接获得,管理员专用。将受惩罚玩家的魔力上限设为1,阻止其施法。能大幅降低他们在服务器里捣乱的概率。 |
Envenomed | 毒侵 |
The target is poisoned with a deadly venom and takes more damage from poison spores. | 受影响实体受到会致死的剧毒,增加来自“毒性孢子”的伤害。 |
Spell Reflection | 法术反弹 |
Shield have a chance to reflect projectile spells | 盾牌有概率反弹弹射物法术。 |
Soulbound | 灵魂绑定 |
Preserve items on death. | 死亡时保留物品。 |
Elemental Tweaks | 元素魔艺的新特性 |
As long as Ars Elemental is installed, these tweaks will be active:$(br)Enchanter's Shield can trigger reactive on block.$(br)Summoned Lightnings won't destroy items.$(br)Crush can process items if augmented with Sensitive.$(br)Cold Snap deals more damage to mobs that are freezing.$(br)Ignite melts ice blocks into water. | 安装元素魔艺后,如下特性会生效:$(br)巫师之盾格挡时可触发反应魔咒。$(br)召唤的闪电不会摧毁物品。$(br)以“敏感”增强的“粉碎”可以加工物品。$(br)“寒流”能对冰冻的生物造成更多伤害。$(br)“点燃”会将冰融化成水。 |
Flashing Archwood Trees | 闪耀至高木树 |
This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them. | 这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行风切。 |
A fruit with a shocking flavour used to brew Static Charge Potions, causing a lightning to fall on the entity when the duration ends or allowing Discharge to hit. The energy stored in the fruit may cause whoever eats it to glow, get night vision, be shocked or charged with static energy. | 一种水果,味道和闪电一样刺激。可以用来酿造静电药水,对应效果结束后会在受影响实体处落一道雷,也能让“放电”造成伤害。食用水果的人会受到其中能量的激发,随机获得发光、夜视、触电、静电效果。 |
The Enchanter's Horn can be used to cast spells on you and nearby entities. Hold the Horn to increase the range, at max charge it will also give a Spell Damage effect to the player. It MUST be inscribed with a spell that does NOT have another method, using a Scribing Table. | 巫师号角可对你和周围实体施放法术。长按号角可增加作用范围,达到最大范围时还会给予玩家法术伤害提升效果。可在抄写台上向其中抄入法术,该法术$(o)不可带有$()形态构件。 |
All those trinkets can easily clutter your inventory, but you never know when they will be useful. Using some magebloom fiber you can make a pouch to store and carry around curios, potion flasks, charms and other small items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. | 各式各样的饰品能轻松塞满物品栏,却不好说什么时候能派上用场。你用法师之花纤维编织了一个便携口袋,里面可以装下饰品、药水烧瓶、护符等小型物品。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。 |
The trinket pouch can only hold rather small things, but with a stronger fiber it seems possible to hold different kind of magical items. The Spellcaster bag can hold any caster tool and the mod's magic armor, arrow and shield. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. | 饰品口袋只能装比较小的物品,换成更结实的纤维后,就能拿来装各种魔法物品了。施法者提包可以装下各种施法工具,以及本模组的魔法盔甲、法术箭、法术盾牌。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。 |
This spell focus is attuned to the school of Fire. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Spell Damage II while the wearer is on fire or in lava. | 这枚法术核心与火元素学派校准,佩戴时会强化火元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处火焰或熔岩中时,会获得法术伤害提升 II效果。 |
This focus empowers Ignite to inflict Magic Burn. This effect allows flare to inflict damage and spread even on fire resistant mobs, it also increases incoming heals but the target will become vulnerable again after healing. Summon Steed will be changed to summon a rideable Strider. Ignite + Evaporate combo will sublimate Ice. | 此核心能让“点燃”给予魔法烧灼效果。该效果可配合“爆燃”造成伤害,能传播到天生抗火的生物身上;它能增加目标治疗的效力,但在治疗后会迅速变得脆弱。“召唤骏马”会生成可骑乘的炽足兽。“点燃”与“蒸发”配合可令冰升华。 |
This spell focus is attuned to the school of Water. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer is wet or Mana Regen II and Dolphin Grace while swimming. | 这枚法术核心与水元素学派校准,佩戴时会强化水元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者被水打湿时,会获得魔力再生 II;游泳时会获得魔力再生 II和海豚的恩惠。 |
This focus empowers Freeze, adding Freezing seconds to the target. If used after Conjure Water, the conjured water will become ice. Summon Steed will be changed to summon a rideable Dolphin, time your jumps out of the water to build up speed. All Drowning damage against water creatures will be converted to magic. | 此核心能让“冻结”累计冰冻进度。在“召唤水”后方使用时,召唤的水会变为冰。“召唤骏马”会生成可骑乘的海豚,在其跃出水面前蓄力能增加跃出速度。对水生生物造成的溺水伤害会变为魔法伤害。 |
This spell focus is attuned to the school of Air. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer stands over Y 200 or is under the shocked effect. | 这枚核心与气元素学派校准,佩戴时会强化气元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标超过200的位置,或拥有触电效果时,会获得魔力再生 I效果。 |
This focus empowers Launch, changing it to apply Levitate when augmented with ExtendTime. It also empower Cut, giving chances to drop an head or skull if it deals the killing blow. | 此核心会增强“发射”,以“延长时效”增强时可给予飘浮效果。此核心也会增强“剪切”,以它击杀生物时有概率掉落头。 |
This spell focus is attuned to the school of Earth. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus also grants Mana Regen I while the wearer stand under Y 0. | 这枚核心与土元素学派校准,佩戴时会强化土元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标低于0的位置时,会获得魔力再生 I效果。 |
This focus empowers Poison Spores and Grow, dealing damage to undead with a chance of spawning a spore blossom, and Gravity, when augmented with Sensitive, changing it to create a gravity field that pull entities towards its center (filter-compatible), also offers knockback resistance and boosts natural and instant healing by 1.5. | 此核心会增强“毒性孢子”和“生长”,对亡灵生物造成伤害时有概率生成一朵孢子花;以“敏感”增强“重力”时会制造一个引力场,将实体拖向其中心(接受过滤)。此核心也能增加击退抗性,并让自然生命恢复和瞬间恢复的效力变为1.5倍。 |
This school of magic branched out from Conjuration and Abjuration mages that tried to understand life, death and what's between. The essence tied to this school cycles between life and death, experiments suggest that it will make horses cycle between flesh, skeleton and zombie forms, but will it be the same horse as before? | 操纵学派和防御学派的法师们试图理解生命、死亡,以及两者之间的事物,如此便有了这一魔法学派。此学派的精华在生与死之间来回变化;实验表明,它能让马匹在普通、骷髅、僵尸之间变化。变过的马和原来的马还是一样的吗? |
By imbuing the Focus of Summoning with evil energies, you can corrupt its powers towards Necromancy. Glyphs of the Anima school will get two free ExtendTime, Heal gets two amplify and Charm has way more chance to affect undead mobs. Summon Steed will change in Summon Skeletal Steed, which is able to walk and breathe underwater. | 向召唤之核心中灌注邪恶能量,可将其力量腐化为死灵术。佩戴后,灵魂学派的魔符会获得两个“延长时效”,“治疗”会获得两个“强化”,“迷咒”影响亡灵生物的概率会大幅上升。“召唤骏马”的召唤物变为骷髅马,它能在水下行走和呼吸。 |
Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy. | 佩戴后,召唤出的狼、亡灵生物、恼鬼初看可能没有什么变化,但它们死后即会复活,且满是嗜血的念头。当你施放“追踪弹射物”法术时,这些亡灵召唤物会和你一齐施放;它们每次击杀敌人时还会治疗你。 |
This block generates an upstream current that will make surrounding entities in water float upwards as if inside a bubble column, even if they are not in source blocks. Sneaking will allow to descend. | 此方块会产生一道向上的涌流,周围水中实体会像在气泡柱中一样上浮,即便没有气泡源也是一样。潜行可以下降。 |
This block generates an upstream current that will make surrounding entities in lava float upwards and gain a short Fire Resistance effect. Sneaking will allow to descend | 此方块会产生一道向上的涌流,周围熔岩中的实体会向上浮起,并获得短时抗火效果。潜行可以下降。 |
This block generates an upstream current that will make surrounding entities levitate. Sneaking will give Slowfall and allow to descend. Consumes Source when at least an entity is affected. | 此方块会产生一道向上的涌流,周围实体会向上飘浮。潜行即会获得缓降效果并下降。影响到实体时消耗魔源。 |
This magic urn converts Source into water. Link a cauldron or an Apothecary to the urn using a dominion wand and it will be refilled for a cheap amount of source. | 这个魔法瓮能将魔源转换成水。使用支配之杖将其与炼药锅或花药台连接,消耗少量魔源即可注水。 |
The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando. | 烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。 |
Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals. | 塞壬出现于温暖的海域,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干碎片。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。 |
The Shrine will slowly generate fishing loot items over time, asking for source after each cycle. The number of items and chance of getting a treasure will increase if many different water animals and plants are near the Shrine. You should build an aquarium or pond around the Shrine, to let your sirens have fun. [Note: it will take some time to update the score]. | 塞壬神坛会随时间产出渔获,每次产出后需供给魔源。产品的数量,以及获得宝藏的概率,都会因神坛旁有多种水生动植物而增加。你可以在神坛旁建一座水族馆,或打理出一片池塘,让塞壬们尽情生活。[注意:更新分数需要一定时间]。 |
Upgrade of the Spell Prism that can be adjusted to aim to a specific block. Use the dominion wand to link the prism to a block. This prism also allows lenses, but can't be pushed by pistons. Some lens will require a bit of source whenever a spell is redirected. | 法术棱镜的升级版,可以调整为对准特定方块。可用支配之杖进行调整。此类发射棱镜可安装透镜,但不可被活塞推动。每次重定向时,一部分透镜可能需要消耗少量魔源。 |
A Prism Lens can be applied to this advanced prisms to customize how the prism redirects projectiles. Arc and Homing lenses change the projectile to be an arc or homing projectile. Rainbow lens randomize the color of the projectile, while Acceleration and Deceleration lenses allow to adjust the speed. | 高等法术棱镜接受棱镜透镜,以更改棱镜重定向的方式。弧线透镜和追踪透镜分别可让弹射物变为弧线或追踪弹射物。虹彩透镜会随机变动弹射物的颜色,加速和减速透镜可以更改弹射物的速度。 |
Mirror similar to a Spell Prism that can be placed on walls, floor and ceiling. If a spell projectile hits the mirror, it will be reflected by with a mirrored angle. | 与法术棱镜类似的挂镜,可以放在地上,或是挂在墙上和天花板上。击中此镜的法术弹射物会朝相对方向镜面反射出去。 |
Elemental Infused Turrets | 元素灌注炮塔 |
Enchanted Turrets can be imbued with the power of an elemental focus to gift them a fractions of its abilities. Spells shot by these turrets will trigger the combos of the corresponding focus and will be discounted by 65 %% if the spell contains a glyph of the matching elemental school. | 附魔法术炮塔可以灌注入元素核心的力量,以赋予其一部分核心的能力。此类炮塔发射的法术会具有对应核心的增强效果;法术中若有一个对应学派的魔符,则消耗会降低65%%。 |
This magic accessory has a chance to boost the damage of your spells. Its magic is unstable but perhaps attuning it to a school can stabilize its abilities. | 此魔法饰品有概率提高法术的伤害。它的魔力不太稳定,也许与某个学派校准就能让它稳定下来。 |
This bangle will boost the damage of your Air spells. Your arms sparks with the element, giving a passive boost to speed and attack knockback. | 此手环能提高气元素法术的伤害。你的手臂伴随着气岚的鼓动,常态提升速度和击退力度。 |
This bangle will boost the damage of your Fire spells. Your arms are engulfed in the element, setting on fire enemies hit and granting a passive boost to speed while in hot biomes. | 此手环能提高火元素法术的伤害。你的手臂被烈火包裹,能点燃击中的敌人;身处炎热的生物群系时,会常态提升速度。 |
This bangle will boost the damage of your Earth spells. Plants blossom on your arms, inflicting snare to enemies hit and granting the wearer immunity to cactus and berry bushes and knockback resistance. | 此手环能提高土元素法术的伤害。你的手臂爬满艳丽的花藤,能禁锢击中的敌人,还将让你免疫仙人掌和甜浆果丛,并给予击退抗性。 |
This bangle will boost the damage of your Water spells. Your arms chills the air around, freezing enemies on every hit. It will also grant the wearer a passive boost to speed in water and rain. | 此手环能提高水元素法术的伤害。你的手臂周围飘满寒气,每次攻击都能冰冻敌人;身处水中或雨中时,会常态提升速度。 |
This bangle will boost the damage of your Summoning spells. Your summons follows your arms movement, targeting whatever your hit with increased damage. | 此手环能提高召唤法术的伤害。你的召唤物遵从你手臂挥舞的号令,以更高的伤害攻击你所攻击的事物。 |
This bangle will boost the damage of your Anima spells. You can feel a cycle of life and death in your arms, randomly healing or withering the enemies hit and giving you a small health boost. | 此手环能提高灵魂法术的伤害。你能在手臂中感受到生与死的循环,随机治疗或凋零击中的敌人,并给予你小幅生命提升。 |
This book upgrade will protect your spellbook from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs. | 此法术书升级能令法术书免受各式伤害,从仙人掌到熔岩湖都是一样。不能保证免除虚空的损害。书册上的金色纹路会变成下界合金的黑色,可以在客户端配置中关掉这一变化。 |
Damaging effects cause the target to be shocked for a short duration before the effect resolves. Inflicts Static Charged at tier 3. | 法术中的伤害效果能电击目标,在法术结算前会额外造成短暂的触电。在3级纤维槽时造成静电。 |
Damaging effects cause the target to be poisoned or hungry for a short duration before the effect resolves. | 法术中的伤害效果会在法术结算前额外造成短暂的中毒或饥饿。 |
Reduce Summon Sickness by 10%% for each tier and slightly increase damage dealt by summoned creatures. | 每级降低10%%召唤失调,小幅增加召唤生物造成的伤害。 |
Fast Squirrels | 松鼠飞毛腿 |
Gives a long speed boost to Starbuncles in the area. Refresh buff every 30 seconds in a 15 cubes radius. Radius can be augmented to 30 with a gold block | 给予范围内星宝石兽长时间的速度提升。增益在15格半径范围内每30秒刷新一次。以金块增强时范围会扩展到30格半径。 |
Zapping | 电击 |
Calls lightning on entities that approach the ritual area of effect. Will target players if augmented with Air Essence. [11x7x11 cube centered on the brazier]. | 向仪式范围内的实体落雷。以气之精华增强时也会将玩家视作目标。[以火盆为中心的11x7x11长方体]。 |
Repulsion | 排斥 |
Repel all mobs in a 15 block radius. Can be augmented with a bone to repel only undead mobs. Won't work on player and bosses. | 推开15格半径范围内所有生物。以骨头增强时只会推离亡灵生物。对玩家和Boss无效。 |
Attraction | 吸引 |
Make the brazier act as a magnet for entities in a 8 blocks radius. Won't work on players and bosses. | 将8格半径范围内实体吸向火盆,好像磁铁一样。对玩家和Boss无效。 |
Detection | 检测 |
Makes all monsters in a 128 blocks radius glow for 10 minutes. | 令128格半径范围内所有怪物发光10分钟。 |
Can only be applied on the Enchanter's Shield. Gives a chance of reflecting spell projectile while blocking with the shield. 25% per level. | 只适用于巫师之盾。举盾格挡时有概率反弹法术弹射物。每等级追加25%概率。 |
Prevent the item enchanted from being lost on death. | 阻止死亡时丢失有此魔咒的物品。 |
Bound Script: Siren | 绑定手稿:塞壬 |
Siren | 塞壬 |
A Siren Familiar will increase the damage of Water spells by 2. It will also give Dolphin Grace II to the summoner while in water. Obtained by performing the Ritual of Binding near a Siren. | 塞壬使魔能令水元素法术的伤害增加2点。召唤者身处水中时会获得海豚的恩惠 II。在塞壬旁边执行绑定仪式获得。 |
Bound Script: Flarecannon | 绑定手稿:烈焰加农 |
Flarecannon | 烈焰加农 |
A Flarecannon Familiar increases the damage of Fire spells by 2 and reduce projectile-based spells cost by 20%%. You can feed it a Magma Cream to get a short Fire Resistance buff. Obtained by performing the Ritual of Binding near a Flarecannon. | 烈焰加农使魔能令火元素法术的伤害增加2点,将弹射物法术的消耗降低20%%。喂食岩浆膏可获得短时抗火效果。在烈焰加农旁边执行绑定仪式获得。 |
Discharge | 放电 |
Discharge an entity affected by static charge or shocked, damaging it and shocking surrounding enemies. If the damage was triggered by static charge, it will be empowered. If the main target had energy-based armors, some of the energy in it will be absorbed to boost damage. | 为拥有静电或触电效果的实体放电,对其造成伤害,并电击周围敌人。静电效果造成的伤害更多。若目标穿戴有能量驱动的盔甲,则会抽取其中一部分能量用于增加伤害。 |
Spark | 电火花 |
Damages the target with a spark of static energy and shocks it. Deals more damage to wet entities | 用静电火花对目标造成伤害。对潮湿实体造成的伤害更多。 |
Mana Bubble | 魔力泡泡 |
Creates a protective coating that consumes mana to reduce incoming damage. The shield might also prevent debuff to affect the entity and will dissipate if the mana exhausts while defending. The bubble will also shield from magic fire. | 制造一面全方位防御性护盾,消耗魔力以减少伤害。可抵挡负面效果。魔力耗尽时护盾即会消散。泡泡还能抵御魔法烧灼。 |
Watery Grave | 沉重之水 |
Dooms a creature to drown. Reduces the target air supply and causes drowning damage when depleted. Similar to gravity the target will sunken down if in water, can be augmented with ExtendTime. | 强令生物溺水。减少目标的氧气补给速度,增加耗尽氧气时产生的溺水伤害。身处水中的实体会下沉,与“重力”类似,可由“延长时效”增强。 |
Conjure Terrain | 召唤地层 |
Places Dirt or other terrain blocks. Can be augmented with AoE and Pierce to place more blocks, one Amplify to place cobblestone, two for cobbled deepslate, or one of the following combinations: Followed by ConjureWater, it will place Mud. If augmented with Amplify(s) and followed by Smelt, it will place Stone or Deepslate. If followed by Crush it will place Sand or, if amplified, Sandstone. | 放置泥土或其他地层方块。以“扩散”及“穿透”增强时可放置更多方块,“强化”增强一次改为放置圆石,增强两次改为放置深板岩圆石。跟随“召唤水”时改为放置泥巴。以“强化”增强相应次数后再跟随“熔炼”,则改为放置石头或深板岩。跟随“粉碎”时改为放置沙子,“强化”后再跟随“粉碎”改为放置砂岩。 |
Poison Spores | 毒性孢子 |
A fog of poison spores erupts from the target, damaging it and causing poison and hunger to spread to nearby entities. It can only damage mobs poisoned or afflicted by hunger. | 令目标身上爆发出有毒的孢子雾,对其造成伤害,并将中毒和饥饿传播给附近实体。只会对拥有中毒或饥饿效果的生物造成伤害。 |
Phantom Grasp | 幻翼之握 |
Heals a small amount of health to undead. When used on living beings, the spell will deal an equal amount of magic and exhaustion damage, depleting their saturation or hunger. | 小幅治疗亡灵生物。对其他活物使用时,则会造成等量的魔法和疲劳伤害,消耗其饱和度或饥饿值。 |
Spike | 尖刺 |
Creates a spike of dripstone that will damage entities that touch it. Can be augmented with AoE and Pierce to make it wider or taller, with ExtendTime to make it last longer or with Amplify to make it deal more damage. | 制造一束滴水石尖刺,对触碰到它的实体造成伤害。可由“扩散”和“穿透”增强,以增加其宽度或高度;以“延长时效”增强可延长其存在的时间;以“强化”增强可令其造成更多伤害。 |
Envenom | 毒侵 |
Poisons the target, dealing damage over time. If the target is already poisoned, the poison will become a more deadly venom. An envenomed target takes more damage from poison spores. | 令目标中毒,不断造成伤害。若目标已经中毒,则将毒性加深到可致死。“毒性孢子”能对受毒侵的实体造成更多伤害。 |
Homing Projectile | 追踪弹射物 |
This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive. | 此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。 |
Propagate Homing | 追踪调态 |
Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands. | 将法术的剩余部分换为“追踪弹射物”形态,从命中的位置发射。 |
Arc Projectile | 弧线弹射物 |
This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground. | 此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。 |
Propagate Arc | 弧线调态 |
Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands. | 将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。 |
Filter: Aquatic | 过滤水生 |
Stops the spell from resolving unless it targets an aquatic creature. | 若法术目标不是水生生物,则停止施放。 |
Filter: Not Aquatic | 过滤非水生 |
Stops the spell from resolving if it targets an aquatic creature. | 若法术目标是水生生物,则停止施放。 |
Filter: Aerial | 过滤飞行 |
Stops the spell from resolving unless it targets an aerial creature. | 若法术目标不是飞行生物,则停止施放。 |
Filter: Not Aerial | 过滤非飞行 |
Stops the spell from resolving if it targets an aerial creature. | 若法术目标是飞行生物,则停止施放。 |
Filter: Fireproof | 过滤防火 |
Stops the spell from resolving unless it targets a fire immune or fiery creature. | 若法术目标不免疫火焰且不为火焰生物,则停止施放。 |
Filter: Flammable | 过滤不防火 |
Stops the spell from resolving if it targets a fire immune or fiery creature. | 若法术目标免疫火焰或为火焰生物,则停止施放。 |
Filter: Insect | 过滤昆虫 |
Stops the spell from resolving unless it targets an arthropod creature. | 若法术目标不是节肢生物,则停止施放。 |
Filter: Not Insect | 过滤非昆虫 |
Stops the spell from resolving if it targets an arthropod creature. | 若法术目标是节肢生物,则停止施放。 |
Filter: Undead | 过滤亡灵 |
Stops the spell from resolving unless it targets an undead creature. | 若法术目标不是亡灵生物,则停止施放。 |
Filter: Not Undead | 过滤非亡灵 |
Stops the spell from resolving if it targets an undead creature. | 若法术目标是亡灵生物,则停止施放。 |
Filter: Summon | 过滤召唤生物 |
Stops the spell from resolving unless it targets a summoned creature. | 若法术目标不是被召唤的生物,则停止施放。 |
Filter: Not Summon | 过滤非召唤生物 |
Stops the spell from resolving if it targets a summoned creature. | 若法术目标是被召唤的生物,则停止施放。 |
Anima | 灵魂学派 |
Life Link | 生命链接 |
You create a link between your life force and the target's. Any damage dealt to you will be shared with the target and any healing of the target will be shared with you. Cut can sever the life link, ending the effect on both sides. | 在施法者和法术目标间制造一条生命链接。对施法者造成的伤害会与目标分享,目标受到的治疗会与施法者分享。“剪切”可以切断生命链接,终止链接两端实体的效果。 |
Charm | 迷咒 |
Try to dominate the mind of enemy, making them fight for you as a temporary ally, a tamable mob, to tame it, or a wild animal, to make it fall in love. Each Amplify and damage dealt raises the chance of successfully charming the target, as stronger mobs will have higher resistance to your control. | 夺取敌人的意识,强令它们暂时与你结盟,为你作战;对可驯服的生物使用时,驯服之;对野生动物使用时,令其开始繁衍。每用“强化”增强一次,或每造成一次伤害,均会增加成功迷住目标的概率。强大目标对“迷咒”的抗性也更强。 |
%1$s was burned by magic flames | %1$s被魔法火焰焚烧殆尽了 |
%1$s was burned by %2$s with the magic flames of %3$s | %1$s被%2$s用%3$s产生的魔法火焰焚烧殆尽了 |
%2$s's poison spores blossomed inside %1$s | %2$s的毒性孢子在%1$s体内发了芽 |
%1$s was poisoned by %2$s using %3$s | %1$s被%2$s用%3$s毒害而亡 |
%1$s experienced a short circuit | %1$s经历了一次短路般的电击 |
%1$s was electrocuted to death by %2$s using %3$s | %1$s被%2$s用%3$s电击至死 |
Pyromancer's Hat | 烈火法师帽子 |
Pyromancer's Robes | 烈火法师法袍 |
Pyromancer's Leggings | 烈火法师护腿 |
Pyromancer's Boots | 烈火法师靴子 |
Aquamancer's Hat | 碧水法师帽子 |
Aquamancer's Robes | 碧水法师法袍 |
Aquamancer's Leggings | 碧水法师护腿 |
Aquamancer's Boots | 碧水法师靴子 |
Geomancer's Hat | 厚土法师帽子 |
Geomancer's Robes | 厚土法师法袍 |
Geomancer's Leggings | 厚土法师护腿 |
Geomancer's Boots | 厚土法师靴子 |
Aethermancer's Hat | 气岚法师帽子 |
Aethermancer's Robes | 气岚法师法袍 |
Aethermancer's Leggings | 气岚法师护腿 |
Aethermancer's Boots | 气岚法师靴子 |
Hold %s for set info | 按住%s显示套装信息 |
Hold %s for lens info | 按住%s显示透镜信息 |
Convert the redirected projectile in an Arc Projectile. | 将重新导向的弹射物变为弧线弹射物。 |
Convert the redirected projectile in an Homing Projectile. The targeting filters of the original projectile won't be inherited. | 将重新导向的弹射物变为追踪弹射物。原有弹射物中的过滤构件不会保留。 |
Makes the redirected projectile cycle colors. | 令重新导向的弹射物不断循环切换颜色。 |
Increase the speed of the redirected projectile. | 增加重新导向的弹射物的速度。 |
Decrease the speed of the redirected projectile. | 降低重新导向的弹射物的速度。 |
Makes the redirected projectile pierce through more blocks/entities if source is supplied to the prism. | 向棱镜供应魔源时,能让重新导向的弹射物穿透更多方块和实体。 |
Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. | 注意:由于盔甲重做需要改动很多资源,1.19版本中不会有轻型和重型元素盔甲;相应地,可以用所有三种盔甲合成“中型”盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 |
Pyromancer's Set | 烈火法师套装 |
Absorb some fire-related damage and convert into mana, instantly clears fire. | 吸收一部分火元素伤害并转换成魔力,能立即熄灭身上的火焰。 |
Aquamancer's Set | 碧水法师套装 |
Absorb some water-related damage and convert into mana, refill air if about to drown. | 吸收一部分水元素伤害并转换成魔力,即将溺水时会补充氧气。 |
Geomancer's Set | 厚土法师套装 |
Absorb some earth-related damage and convert into mana, gives food deep underground if about to starve. | 吸收一部分土元素伤害并转换成魔力,在地下深处饥饿时会恢复饥饿值。 |
Aethermancer's Set | 气岚法师套装 |
Absorb some air-related damage and convert into mana, highly reduce fall damage. | 吸收一部分气元素伤害并转换成魔力,能大幅降低摔落伤害。 |
Attuned to the School of Fire, each piece of this armor will amplify fire glyphs, make them cheaper, and reduce damage related to fire, like lava, dragon breath and magma.$(br)When all the pieces are equipped, the damage reduced is converted into mana and fire is immediately put out. | 与火元素学派校准的盔甲。每件盔甲都能强化火元素魔符,降低其消耗,并减少所受熔岩、龙息、岩浆块等与火相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能立即熄灭身上的火焰。 |
Attuned to the School of Water, each piece of this armor will amplify water glyphs, make them cheaper and reduce damage related to water, like drowning, freezing and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana and refill air if about to drown. | 与水元素学派校准的盔甲。每件盔甲都能强化水元素魔符,降低其消耗,并减少所受溺水、冰冻、闪电等与水相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在即将溺水时补充氧气。 |
Attuned to the School of Air, each piece of this armor will amplify air glyphs, make them cheaper and reduce damage related to air, like falling, hitting walls while flying and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana, falling won't be a problem anymore!. | 与气元素学派校准的盔甲。每件盔甲都能强化气元素魔符,降低其消耗,并减少所受摔落、动能、闪电等与气相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,摔落也不再那么烦人了! |
Attuned to the School of Earth, each piece of this armor will amplify earth glyphs, make them cheaper and reduce damage related to earth, like starving, berry bushes, cactus and crushing.$(br)When all the pieces are equipped, the damage reduced is converted into mana and gives food deep underground if about to starve. | 与土元素学派校准的盔甲。每件盔甲都能强化土元素魔符,降低其消耗,并减少所受饥饿、甜浆果丛、仙人掌、“粉碎”等与土相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在身处地底深处且即将饥饿时补充饥饿值。 |
Thread of %s | %s之纤维 |
Tablet of %s | %s之板 |
Obtained by giving a sea pickle to a siren. | 通过给予塞壬海泡菜获得。 |
Can be applied on Advanced Spell Prisms. | 可装入高等法术棱镜。 |
Protection of the 4 elements | 四元素的庇护 |
Hold %s for more focus info | 按住%s显示更多核心信息 |
Focus attuned to a specific element, empowers some glyphs with new effects. | 与某一元素校准的核心,能让部分魔符产生新效果。 |
Amplifies and discount glyphs of the %s school. | 强化%s学派的魔符,并降低其消耗。 |
Dampens glyphs of the other elemental schools. | 抑制其他元素学派的魔符。 |
Grants Mana Regen I while the wearer is high in the sky. | 佩戴者身处高空时给予魔力再生 I。 |
Grants Spell Damage II while the wearer is on fire or in lava. | 佩戴者身处火焰或熔岩中时给予法术伤害提升 II。 |
Grants Mana Regen I while the wearer is wet, Mana Regen II and Dolphin Grace while swimming. | 佩戴者潮湿时给予魔力再生 I,在游泳时给予魔力再生 II与海豚的恩惠。 |
Grants Mana Regen I while the wearer is deep underground. | 佩戴者身处地下深处时给予魔力再生 I。 |
Entities summoned will raise from death once as a more powerful version. These revenant will mirror your homing spells and heal you when they kill an enemy. | 召唤的实体会复活,变成更强大的变种。这些复仇者会与你一齐发射追踪法术,击杀敌人时还会治疗你。 |
Can be opened with %s while in the hotbar or in a curio slot. | 位于快捷栏或饰品栏时可通过%s打开。 |
Splash Potion of Enderference | 喷溅型抑影药水 |
Splash Potion of Enderference | 喷溅型抑影药水 |
Splash Potion of Enderference | 喷溅型抑影药水 |
Potion of Enderference | 抑影药水 |
Potion of Enderference | 抑影药水 |
Potion of Enderference | 抑影药水 |
Lingering Potion of Enderference | 滞留型抑影药水 |
Lingering Potion of Enderference | 滞留型抑影药水 |
Lingering Potion of Enderference | 滞留型抑影药水 |
Arrow of Enderference | 抑影之箭 |
Arrow of Enderference | 抑影之箭 |
Arrow of Enderference | 抑影之箭 |
Splash Potion of Static Charge | 喷溅型静电药水 |
Splash Potion of Static Charge | 喷溅型静电药水 |
Splash Potion of Static Charge | 喷溅型静电药水 |
Potion of Static Charge | 静电药水 |
Potion of Static Charge | 静电药水 |
Potion of Static Charge | 静电药水 |
Lingering Potion of Static Charge | 滞留型静电药水 |
Lingering Potion of Static Charge | 滞留型静电药水 |
Lingering Potion of Static Charge | 滞留型静电药水 |
Arrow of Static Charge | 静电之箭 |
Arrow of Static Charge | 静电之箭 |
Arrow of Static Charge | 静电之箭 |
This block is not compatible with the urn. | 此方块与无底水瓮不兼容。 |
Not a Manatee | 并不是儒艮 |
Acquire a Siren Charm | 获得塞壬护符 |
They call me Firenando Mc Cannon | 他们叫我“烈焰炮哥” |
Acquire a Flarecannon Charm | 获得烈焰加农护符 |
The way of Air | 气之道途 |
Acquire a lesser focus of Air | 获得雏形气之核心 |
Master of Air | 掌控气元素 |
Acquire a major focus of Air | 获得气之核心 |
The way of Fire | 火之道途 |
Acquire a lesser focus of Fire | 获得雏形火之核心 |
Master of Fire | 掌控火元素 |
Acquire a major focus of Fire | 获得火之核心 |
The way of Earth | 土之道途 |
Acquire a lesser focus of Earth | 获得雏形土之核心 |
Master of Earth | 掌控土元素 |
Acquire a major focus of Earth | 获得土之核心 |
The way of Water | 水之道途 |
Acquire a lesser focus of Water | 获得雏形水之核心 |
Master of Water | 掌控水元素 |
Acquire a major focus of Water | 获得水之核心 |
Never ask a mage what's in their bag | 千万别问法师的包里有什么 |
A corrupted summoning | 腐坏的召唤 |
Acquire a Necromancy focus | 获得腐坏之核心 |
Acquire a Trinkets Pouch | 获得饰品口袋 |
Your portable arsenal | 你的便携式武器库 |
Acquire a Spellcaster Bag | 获得施法者提包 |
A Blooming Death | 死于鲜花 |
Obtain a Spore Blossom by killing an undead with Grow or Poison Spores | 以“生长”或“毒性孢子”击杀亡灵生物,并获得一朵孢子花 |
Elemental Maestro | 元素大师 |
Combine the essences with the tribute and obtain the Mark of Mastery | 将精华与供物结合,获得精通之印 |
Your personal submarine | 你的个人潜水艇 |
Summon a dolphin using Summon Steed wearing a water focus | 佩戴水之核心时,使用“召唤骏马”召出一只海豚 |
It's Striding Time | 炽足兽时间到 |
Summon a strider using Summon Steed wearing a fire focus | 佩戴火之核心时,使用“召唤骏马”召出一只炽足兽 |
The Harbinger | 预兆 |
Summon a skeleton horse using Summon Steed wearing a necromancy focus | 佩戴腐坏之核心时,使用“召唤骏马”召出一匹骷髅马 |
Filled with tears of Nostalgia | 满是怀故之泪 |
Acquire an Urn of Endless Waters | 获得无底水瓮 |
It's Shulkèr, not Shulkeér | 它叫“潜影贝”,不叫“潜影怪” |
Use Launch + Extend Time while wearing an air focus to make a mob levitate | 佩戴气之核心时,使用“发射”和“延长时效”令一个生物飘浮 |
Feeling like a Prism | 就像是个法术棱镜 |
Reflect a spell projectile using a spell reflection shield | 使用带有法术反弹魔咒的盾牌反弹一个法术弹射物 |
ars-elemental/1.20-keys
Key | 英文 | 中文 |
---|---|---|
itemGroup.ars_elemental |
Ars Elemental | 元素魔艺 |
ars_elemental.perk.summon_power |
Summon Power | 召唤力量 |
ars_elemental.perk.summon_power.desc |
Increases the damage of summoned creatures. | 增加被召唤生物的伤害。 |
item.ars_elemental.spell_horn |
Enchanter's Horn | 巫师号角 |
item.ars_elemental.fire_focus |
Focus of Fire | 火之核心 |
item.ars_elemental.water_focus |
Focus of Water | 水之核心 |
item.ars_elemental.air_focus |
Focus of Air | 气之核心 |
item.ars_elemental.earth_focus |
Focus of Earth | 土之核心 |
item.ars_elemental.lesser_fire_focus |
Lesser Focus of Fire | 雏形火之核心 |
item.ars_elemental.lesser_water_focus |
Lesser Focus of Water | 雏形水之核心 |
item.ars_elemental.lesser_air_focus |
Lesser Focus of Air | 雏形气之核心 |
item.ars_elemental.lesser_earth_focus |
Lesser Focus of Earth | 雏形土之核心 |
item.ars_elemental.necrotic_focus |
Focus of Necromancy | 腐坏之核心 |
item.ars_elemental.base_bangle |
Enchanter's Bangle | 巫师手环 |
item.ars_elemental.fire_bangle |
Fire Bangle | 火之手环 |
item.ars_elemental.water_bangle |
Water Bangle | 水之手环 |
item.ars_elemental.air_bangle |
Air Bangle | 气之手环 |
item.ars_elemental.earth_bangle |
Earth Bangle | 土之手环 |
item.ars_elemental.summon_bangle |
Summoner's Bangle | 召唤之手环 |
item.ars_elemental.anima_bangle |
Anima Bangle | 灵魂之手环 |
item.ars_elemental.fire_caster_tome |
Caster Tome of Fire | 火之施法者卷册 |
item.ars_elemental.water_caster_tome |
Caster Tome of Water | 水之施法者卷册 |
item.ars_elemental.air_caster_tome |
Caster Tome of Air | 气之施法者卷册 |
item.ars_elemental.earth_caster_tome |
Caster Tome of Earth | 土之施法者卷册 |
item.ars_elemental.anima_caster_tome |
Caster Tome of Anima | 灵魂之施法者卷册 |
item.ars_elemental.manipulation_caster_tome |
Caster Tome of Manipulation | 操纵之施法者卷册 |
tooltip.ars_elemental.caster_tome |
Mimics the abilities of a school focus. | 模仿该学派核心的能力。 |
item.ars_elemental.siren_shards |
Siren Token | 塞壬碎片 |
item.ars_elemental.siren_charm |
Siren Charm | 塞壬护符 |
item.ars_elemental.firenando_charm |
Flarecannon Charm | 烈焰加农护符 |
item.ars_elemental.curio_bag |
Trinkets Pouch | 饰品口袋 |
item.ars_elemental.caster_bag |
Spellcaster Bag | 施法者提包 |
item.ars_elemental.debug |
Focus of Debug | 调试核心 |
item.ars_elemental.mark_of_mastery |
Mark of Mastery | 精通之印 |
item.ars_elemental.anima_essence |
Anima Essence | 灵魂之精华 |
item.ars_elemental.flashpine_pod |
Flashpine | 闪电菠萝 |
item.ars_elemental.thread_shock |
Shocking | 电击 |
item.ars_elemental.thread_spore |
Spores | 孢子 |
item.ars_elemental.thread_summon |
Summoning | 召唤 |
item.ars_elemental.arc_prism_lens |
Arc Prism Lens | 弧线棱镜透镜 |
item.ars_elemental.homing_prism_lens |
Homing Prism Lens | 追踪棱镜透镜 |
item.ars_elemental.rainbow_prism_lens |
Rainbow Prism Lens | 虹彩棱镜透镜 |
item.ars_elemental.acceleration_prism_lens |
Acceleration Prism Lens | 加速棱镜透镜 |
item.ars_elemental.deceleration_prism_lens |
Deceleration Prism Lens | 减速棱镜透镜 |
item.ars_elemental.piercing_prism_lens |
Piercing Prism Lens | 穿透棱镜透镜 |
block.ars_elemental.water_upstream |
Bubble Current Elevator | 气泡涌腾器 |
block.ars_elemental.magma_upstream |
Magmatic Current Elevator | 岩浆涌腾器 |
block.ars_elemental.air_upstream |
Slipstream Current Elevator | 滑流涌腾器 |
block.ars_elemental.everfull_urn |
Urn of Endless Waters | 无底水瓮 |
block.ars_elemental.mermaid_rock |
Siren Shrine | 塞壬神坛 |
block.ars_elemental.spell_mirror |
Spell Mirror | 法术之镜 |
block.ars_elemental.advanced_prism |
Advanced Spell Prism | 高等法术棱镜 |
block.ars_elemental.yellow_archwood |
Flashing Archwood Wood | 闪耀至高木 |
block.ars_elemental.yellow_archwood_log |
Flashing Archwood Log | 闪耀至高木原木 |
block.ars_elemental.stripped_yellow_archwood |
Stripped Flashing Archwood Wood | 去皮闪耀至高木 |
block.ars_elemental.stripped_yellow_archwood_log |
Stripped Flashing Archwood Log | 去皮闪耀至高木原木 |
block.ars_elemental.yellow_archwood_sapling |
Flashing Archwood Sapling | 闪耀至高木树苗 |
block.ars_elemental.yellow_archwood_leaves |
Flashing Archwood Leaves | 闪耀至高木树叶 |
block.ars_elemental.spore_blossom_up |
Spore Blossom (ground) | 孢子花(地面) |
block.ars_elemental.fire_turret |
Fire Infused Turret | 火之灌注炮塔 |
block.ars_elemental.water_turret |
Water Infused Turret | 水之灌注炮塔 |
block.ars_elemental.air_turret |
Air Infused Turret | 气之灌注炮塔 |
block.ars_elemental.earth_turret |
Earth Infused Turret | 土之灌注炮塔 |
block.ars_elemental.manipulation_turret |
Manipulation Infused Turret | 操纵之灌注炮塔 |
entity.ars_elemental.homing_projectile |
Homing Projectile | 追踪弹射物 |
entity.ars_elemental.lerp |
Interpolated Source Effect | 插值魔源效果 |
entity.ars_elemental.summon_skelehorse |
Summoned Skeletal Steed | 被召唤的骷髅马 |
entity.ars_elemental.summon_camel |
Summoned Camel | 被召唤的骆驼 |
entity.ars_elemental.summon_direwolf |
Summoned Direwolf | 被召唤的恶狼 |
entity.ars_elemental.summon_vhex |
Summoned Vhex | 被召唤的邪恶恼鬼 |
entity.ars_elemental.summon_wskeleton |
Summoned Revenant | 被召唤的复仇者 |
entity.ars_elemental.summon_dolphin |
Summoned Dolphin | 被召唤的海豚 |
entity.ars_elemental.summon_strider |
Summoned Strider | 被召唤的炽足兽 |
entity.ars_elemental.linger_magnet |
Gravity Well | 引力场 |
entity.ars_elemental.siren_entity |
Siren | 塞壬 |
entity.ars_elemental.siren_familiar |
Siren Familiar | 塞壬使魔 |
entity.ars_elemental.firenando_entity |
Flarecannon | 烈焰加农 |
entity.ars_elemental.firenando_familiar |
Flarecannon Familiar | 烈焰加农使魔 |
entity.ars_elemental.fire_mage |
Rogue Fire Mage | 游掠火之法师 |
entity.ars_elemental.water_mage |
Rogue Water Mage | 游掠水之法师 |
entity.ars_elemental.air_mage |
Rogue Air Mage | 游掠气之法师 |
entity.ars_elemental.earth_mage |
Rogue Earth Mage | 游掠土之法师 |
entity.ars_elemental.flashing_weald_walker |
Flashing Weald Walker | 闪耀林地行者 |
entity.ars_elemental.dripstone_spike |
Earth Spike | 土质尖刺 |
entity.ars_elemental.ice_spike |
Ice Spike | 冰质尖刺 |
key.ars_elemental.open_pouch |
[Elemental] Open trinkets pouch | [元素魔艺] 打开饰品口袋 |
curios.modifiers.an_focus |
While in spell focus slot: | 佩戴法术核心时: |
curios.modifiers.bangle |
While in bangle slot: | 佩戴手环时: |
curios.identifier.bundle |
Bundle | 收纳袋 |
curios.identifier.bangle |
Bangle | 手环 |
effect.ars_elemental.enderference |
Enderference | 抑影 |
effect.ars_elemental.enderference.description |
Makes the target unable to teleport or be teleported. | 阻止受影响实体主动或被动传送。 |
effect.ars_elemental.watery_grave |
Watery Grave | 沉重之水 |
effect.ars_elemental.watery_grave.description |
Makes the target sink and run out of air quicker. | 令受影响实体下沉,并加快其氧气消耗。 |
effect.ars_elemental.mana_shield |
Mana Shield | 魔力护盾 |
effect.ars_elemental.mana_shield.description |
Use mana to mitigate damage taken and add a chance to not suffer from negative effects. | 使用魔力阻挡所受的伤害,且有概率免疫负面效果。 |
effect.ars_elemental.static_charged |
Static Charged | 静电 |
effect.ars_elemental.static_charged.description |
Calls a lightning to hit the afflicted when the duration ends. | 效果结束时,召唤一道闪电击中受影响实体。 |
effect.ars_elemental.hellfire |
Magic Burn | 魔法烧灼 |
effect.ars_elemental.hellfire.description |
The magic flames burns even nether creatures making them vulnerable to fire. It slighly increase healing at the cost of losing the invulnerability window when that happens. | 这种魔法火焰甚至能烧灼下界生物,让它们也受到火焰伤害。会小幅增加治疗量,但恢复生命值时会消除受伤无敌时间。 |
effect.ars_elemental.life_link |
Life Linked | 生命相连 |
effect.ars_elemental.life_link.description |
Caster will split incoming damage with the target and the target will split incoming healing with the caster. Using Cut will dispel the effect on both sides. | 施法者所受的伤害会与受影响实体分享,受影响实体所治疗的生命值会与施法者分享。使用“剪切”会清除链接两端实体的效果。 |
effect.ars_elemental.enthralled |
Enthralled | 魂不着体 |
effect.ars_elemental.enthralled.description |
Enthralled mobs won't attack the caster but defend them. | 魅惑生物,阻止其攻击施法者,转而为施法者作战。 |
effect.ars_elemental.hymn_of_order |
Hymn of Order | 秩序之歌 |
effect.ars_elemental.hymn_of_order.description |
Unobtainable potion, for Admin use. Sets the punished player's mana to 1 and disables spellcasting, greatly reducing their chances to create chaos in the server. | 无法直接获得,管理员专用。将受惩罚玩家的魔力上限设为1,阻止其施法。能大幅降低他们在服务器里捣乱的概率。 |
effect.ars_elemental.venom |
Envenomed | 毒侵 |
effect.ars_elemental.venom.description |
The target is poisoned with a deadly venom and takes more damage from poison spores. | 受影响实体受到会致死的剧毒,增加来自“毒性孢子”的伤害。 |
enchantment.ars_elemental.mirror_shield |
Spell Reflection | 法术反弹 |
enchantment.ars_elemental.mirror_shield.desc |
Shield have a chance to reflect projectile spells | 盾牌有概率反弹弹射物法术。 |
enchantment.ars_elemental.soulbound |
Soulbound | 灵魂绑定 |
enchantment.ars_elemental.soulbound.description |
Preserve items on death. | 死亡时保留物品。 |
ars_nouveau.page.elemental_tweaks |
Elemental Tweaks | 元素魔艺的新特性 |
ars_elemental.page.elemental_tweaks |
As long as Ars Elemental is installed, these tweaks will be active:$(br)Enchanter's Shield can trigger reactive on block.$(br)Summoned Lightnings won't destroy items.$(br)Crush can process items if augmented with Sensitive.$(br)Cold Snap deals more damage to mobs that are freezing.$(br)Ignite melts ice blocks into water. | 安装元素魔艺后,如下特性会生效:$(br)巫师之盾格挡时可触发反应魔咒。$(br)召唤的闪电不会摧毁物品。$(br)以“敏感”增强的“粉碎”可以加工物品。$(br)“寒流”能对冰冻的生物造成更多伤害。$(br)“点燃”会将冰融化成水。 |
ars_nouveau.page.flashing_archwood |
Flashing Archwood Trees | 闪耀至高木树 |
ars_elemental.page1.flashing_archwood |
This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them. | 这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行风切。 |
ars_elemental.page2.flashing_archwood |
A fruit with a shocking flavour used to brew Static Charge Potions, causing a lightning to fall on the entity when the duration ends or allowing Discharge to hit. The energy stored in the fruit may cause whoever eats it to glow, get night vision, be shocked or charged with static energy. | 一种水果,味道和闪电一样刺激。可以用来酿造静电药水,对应效果结束后会在受影响实体处落一道雷,也能让“放电”造成伤害。食用水果的人会受到其中能量的激发,随机获得发光、夜视、触电、静电效果。 |
ars_elemental.page1.spell_horn |
The Enchanter's Horn can be used to cast spells on you and nearby entities. Hold the Horn to increase the range, at max charge it will also give a Spell Damage effect to the player. It MUST be inscribed with a spell that does NOT have another method, using a Scribing Table. | 巫师号角可对你和周围实体施放法术。长按号角可增加作用范围,达到最大范围时还会给予玩家法术伤害提升效果。可在抄写台上向其中抄入法术,该法术$(o)不可带有$()形态构件。 |
ars_elemental.page.curio_bag |
All those trinkets can easily clutter your inventory, but you never know when they will be useful. Using some magebloom fiber you can make a pouch to store and carry around curios, potion flasks, charms and other small items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. | 各式各样的饰品能轻松塞满物品栏,却不好说什么时候能派上用场。你用法师之花纤维编织了一个便携口袋,里面可以装下饰品、药水烧瓶、护符等小型物品。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。 |
ars_elemental.page.caster_bag |
The trinket pouch can only hold rather small things, but with a stronger fiber it seems possible to hold different kind of magical items. The Spellcaster bag can hold any caster tool and the mod's magic armor, arrow and shield. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. | 饰品口袋只能装比较小的物品,换成更结实的纤维后,就能拿来装各种魔法物品了。施法者提包可以装下各种施法工具,以及本模组的魔法盔甲、法术箭、法术盾牌。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。 |
ars_elemental.page1.fire_focus |
This spell focus is attuned to the school of Fire. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Spell Damage II while the wearer is on fire or in lava. | 这枚法术核心与火元素学派校准,佩戴时会强化火元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处火焰或熔岩中时,会获得法术伤害提升 II效果。 |
ars_elemental.page2.fire_focus |
This focus empowers Ignite to inflict Magic Burn. This effect allows flare to inflict damage and spread even on fire resistant mobs, it also increases incoming heals but the target will become vulnerable again after healing. Summon Steed will be changed to summon a rideable Strider. Ignite + Evaporate combo will sublimate Ice. | 此核心能让“点燃”给予魔法烧灼效果。该效果可配合“爆燃”造成伤害,能传播到天生抗火的生物身上;它能增加目标治疗的效力,但在治疗后会迅速变得脆弱。“召唤骏马”会生成可骑乘的炽足兽。“点燃”与“蒸发”配合可令冰升华。 |
ars_elemental.page1.water_focus |
This spell focus is attuned to the school of Water. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer is wet or Mana Regen II and Dolphin Grace while swimming. | 这枚法术核心与水元素学派校准,佩戴时会强化水元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者被水打湿时,会获得魔力再生 II;游泳时会获得魔力再生 II和海豚的恩惠。 |
ars_elemental.page2.water_focus |
This focus empowers Freeze, adding Freezing seconds to the target. If used after Conjure Water, the conjured water will become ice. Summon Steed will be changed to summon a rideable Dolphin, time your jumps out of the water to build up speed. All Drowning damage against water creatures will be converted to magic. | 此核心能让“冻结”累计冰冻进度。在“召唤水”后方使用时,召唤的水会变为冰。“召唤骏马”会生成可骑乘的海豚,在其跃出水面前蓄力能增加跃出速度。对水生生物造成的溺水伤害会变为魔法伤害。 |
ars_elemental.page1.air_focus |
This spell focus is attuned to the school of Air. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer stands over Y 200 or is under the shocked effect. | 这枚核心与气元素学派校准,佩戴时会强化气元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标超过200的位置,或拥有触电效果时,会获得魔力再生 I效果。 |
ars_elemental.page2.air_focus |
This focus empowers Launch, changing it to apply Levitate when augmented with ExtendTime. It also empower Cut, giving chances to drop an head or skull if it deals the killing blow. | 此核心会增强“发射”,以“延长时效”增强时可给予飘浮效果。此核心也会增强“剪切”,以它击杀生物时有概率掉落头。 |
ars_elemental.page1.earth_focus |
This spell focus is attuned to the school of Earth. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus also grants Mana Regen I while the wearer stand under Y 0. | 这枚核心与土元素学派校准,佩戴时会强化土元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标低于0的位置时,会获得魔力再生 I效果。 |
ars_elemental.page2.earth_focus |
This focus empowers Poison Spores and Grow, dealing damage to undead with a chance of spawning a spore blossom, and Gravity, when augmented with Sensitive, changing it to create a gravity field that pull entities towards its center (filter-compatible), also offers knockback resistance and boosts natural and instant healing by 1.5. | 此核心会增强“毒性孢子”和“生长”,对亡灵生物造成伤害时有概率生成一朵孢子花;以“敏感”增强“重力”时会制造一个引力场,将实体拖向其中心(接受过滤)。此核心也能增加击退抗性,并让自然生命恢复和瞬间恢复的效力变为1.5倍。 |
ars_elemental.page1.necrotic_focus |
This school of magic branched out from Conjuration and Abjuration mages that tried to understand life, death and what's between. The essence tied to this school cycles between life and death, experiments suggest that it will make horses cycle between flesh, skeleton and zombie forms, but will it be the same horse as before? | 操纵学派和防御学派的法师们试图理解生命、死亡,以及两者之间的事物,如此便有了这一魔法学派。此学派的精华在生与死之间来回变化;实验表明,它能让马匹在普通、骷髅、僵尸之间变化。变过的马和原来的马还是一样的吗? |
ars_elemental.page2.necrotic_focus |
By imbuing the Focus of Summoning with evil energies, you can corrupt its powers towards Necromancy. Glyphs of the Anima school will get two free ExtendTime, Heal gets two amplify and Charm has way more chance to affect undead mobs. Summon Steed will change in Summon Skeletal Steed, which is able to walk and breathe underwater. | 向召唤之核心中灌注邪恶能量,可将其力量腐化为死灵术。佩戴后,灵魂学派的魔符会获得两个“延长时效”,“治疗”会获得两个“强化”,“迷咒”影响亡灵生物的概率会大幅上升。“召唤骏马”的召唤物变为骷髅马,它能在水下行走和呼吸。 |
ars_elemental.page3.necrotic_focus |
Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy. | 佩戴后,召唤出的狼、亡灵生物、恼鬼初看可能没有什么变化,但它们死后即会复活,且满是嗜血的念头。当你施放“追踪弹射物”法术时,这些亡灵召唤物会和你一齐施放;它们每次击杀敌人时还会治疗你。 |
ars_elemental.page.water_upstream |
This block generates an upstream current that will make surrounding entities in water float upwards as if inside a bubble column, even if they are not in source blocks. Sneaking will allow to descend. | 此方块会产生一道向上的涌流,周围水中实体会像在气泡柱中一样上浮,即便没有气泡源也是一样。潜行可以下降。 |
ars_elemental.page.magma_upstream |
This block generates an upstream current that will make surrounding entities in lava float upwards and gain a short Fire Resistance effect. Sneaking will allow to descend | 此方块会产生一道向上的涌流,周围熔岩中的实体会向上浮起,并获得短时抗火效果。潜行可以下降。 |
ars_elemental.page.air_upstream |
This block generates an upstream current that will make surrounding entities levitate. Sneaking will give Slowfall and allow to descend. Consumes Source when at least an entity is affected. | 此方块会产生一道向上的涌流,周围实体会向上飘浮。潜行即会获得缓降效果并下降。影响到实体时消耗魔源。 |
ars_elemental.page.everfull_urn |
This magic urn converts Source into water. Link a cauldron or an Apothecary to the urn using a dominion wand and it will be refilled for a cheap amount of source. | 这个魔法瓮能将魔源转换成水。使用支配之杖将其与炼药锅或花药台连接,消耗少量魔源即可注水。 |
ars_elemental.page1.fire_golem |
The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando. | 烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。 |
ars_elemental.page1.mermaid |
Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals. | 塞壬出现于温暖的海域,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干碎片。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。 |
ars_elemental.page2.mermaid |
The Shrine will slowly generate fishing loot items over time, asking for source after each cycle. The number of items and chance of getting a treasure will increase if many different water animals and plants are near the Shrine. You should build an aquarium or pond around the Shrine, to let your sirens have fun. [Note: it will take some time to update the score]. | 塞壬神坛会随时间产出渔获,每次产出后需供给魔源。产品的数量,以及获得宝藏的概率,都会因神坛旁有多种水生动植物而增加。你可以在神坛旁建一座水族馆,或打理出一片池塘,让塞壬们尽情生活。[注意:更新分数需要一定时间]。 |
ars_elemental.page1.advanced_prism |
Upgrade of the Spell Prism that can be adjusted to aim to a specific block. Use the dominion wand to link the prism to a block. This prism also allows lenses, but can't be pushed by pistons. Some lens will require a bit of source whenever a spell is redirected. | 法术棱镜的升级版,可以调整为对准特定方块。可用支配之杖进行调整。此类发射棱镜可安装透镜,但不可被活塞推动。每次重定向时,一部分透镜可能需要消耗少量魔源。 |
ars_elemental.page2.advanced_prism |
A Prism Lens can be applied to this advanced prisms to customize how the prism redirects projectiles. Arc and Homing lenses change the projectile to be an arc or homing projectile. Rainbow lens randomize the color of the projectile, while Acceleration and Deceleration lenses allow to adjust the speed. | 高等法术棱镜接受棱镜透镜,以更改棱镜重定向的方式。弧线透镜和追踪透镜分别可让弹射物变为弧线或追踪弹射物。虹彩透镜会随机变动弹射物的颜色,加速和减速透镜可以更改弹射物的速度。 |
ars_elemental.page.spell_mirror |
Mirror similar to a Spell Prism that can be placed on walls, floor and ceiling. If a spell projectile hits the mirror, it will be reflected by with a mirrored angle. | 与法术棱镜类似的挂镜,可以放在地上,或是挂在墙上和天花板上。击中此镜的法术弹射物会朝相对方向镜面反射出去。 |
ars_nouveau.page.elemental_turrets |
Elemental Infused Turrets | 元素灌注炮塔 |
ars_elemental.page1.elemental_turrets |
Enchanted Turrets can be imbued with the power of an elemental focus to gift them a fractions of its abilities. Spells shot by these turrets will trigger the combos of the corresponding focus and will be discounted by 65 %% if the spell contains a glyph of the matching elemental school. | 附魔法术炮塔可以灌注入元素核心的力量,以赋予其一部分核心的能力。此类炮塔发射的法术会具有对应核心的增强效果;法术中若有一个对应学派的魔符,则消耗会降低65%%。 |
ars_elemental.page.base_bangle |
This magic accessory has a chance to boost the damage of your spells. Its magic is unstable but perhaps attuning it to a school can stabilize its abilities. | 此魔法饰品有概率提高法术的伤害。它的魔力不太稳定,也许与某个学派校准就能让它稳定下来。 |
ars_elemental.page1.air_bangle |
This bangle will boost the damage of your Air spells. Your arms sparks with the element, giving a passive boost to speed and attack knockback. | 此手环能提高气元素法术的伤害。你的手臂伴随着气岚的鼓动,常态提升速度和击退力度。 |
ars_elemental.page1.fire_bangle |
This bangle will boost the damage of your Fire spells. Your arms are engulfed in the element, setting on fire enemies hit and granting a passive boost to speed while in hot biomes. | 此手环能提高火元素法术的伤害。你的手臂被烈火包裹,能点燃击中的敌人;身处炎热的生物群系时,会常态提升速度。 |
ars_elemental.page1.earth_bangle |
This bangle will boost the damage of your Earth spells. Plants blossom on your arms, inflicting snare to enemies hit and granting the wearer immunity to cactus and berry bushes and knockback resistance. | 此手环能提高土元素法术的伤害。你的手臂爬满艳丽的花藤,能禁锢击中的敌人,还将让你免疫仙人掌和甜浆果丛,并给予击退抗性。 |
ars_elemental.page1.water_bangle |
This bangle will boost the damage of your Water spells. Your arms chills the air around, freezing enemies on every hit. It will also grant the wearer a passive boost to speed in water and rain. | 此手环能提高水元素法术的伤害。你的手臂周围飘满寒气,每次攻击都能冰冻敌人;身处水中或雨中时,会常态提升速度。 |
ars_elemental.page1.summon_bangle |
This bangle will boost the damage of your Summoning spells. Your summons follows your arms movement, targeting whatever your hit with increased damage. | 此手环能提高召唤法术的伤害。你的召唤物遵从你手臂挥舞的号令,以更高的伤害攻击你所攻击的事物。 |
ars_elemental.page1.anima_bangle |
This bangle will boost the damage of your Anima spells. You can feel a cycle of life and death in your arms, randomly healing or withering the enemies hit and giving you a small health boost. | 此手环能提高灵魂法术的伤害。你能在手臂中感受到生与死的循环,随机治疗或凋零击中的敌人,并给予你小幅生命提升。 |
ars_elemental.page.book_protection |
This book upgrade will protect your spellbook from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs. | 此法术书升级能令法术书免受各式伤害,从仙人掌到熔岩湖都是一样。不能保证免除虚空的损害。书册上的金色纹路会变成下界合金的黑色,可以在客户端配置中关掉这一变化。 |
ars_elemental.perk_desc.thread_shock |
Damaging effects cause the target to be shocked for a short duration before the effect resolves. Inflicts Static Charged at tier 3. | 法术中的伤害效果能电击目标,在法术结算前会额外造成短暂的触电。在3级纤维槽时造成静电。 |
ars_elemental.perk_desc.thread_spore |
Damaging effects cause the target to be poisoned or hungry for a short duration before the effect resolves. | 法术中的伤害效果会在法术结算前额外造成短暂的中毒或饥饿。 |
ars_elemental.perk_desc.thread_summon |
Reduce Summon Sickness by 10%% for each tier and slightly increase damage dealt by summoned creatures. | 每级降低10%%召唤失调,小幅增加召唤生物造成的伤害。 |
item.ars_elemental.ritual_squirrels |
Fast Squirrels | 松鼠飞毛腿 |
ars_elemental.ritual_desc.ritual_squirrels |
Gives a long speed boost to Starbuncles in the area. Refresh buff every 30 seconds in a 15 cubes radius. Radius can be augmented to 30 with a gold block | 给予范围内星宝石兽长时间的速度提升。增益在15格半径范围内每30秒刷新一次。以金块增强时范围会扩展到30格半径。 |
item.ars_elemental.ritual_tesla_coil |
Zapping | 电击 |
ars_elemental.ritual_desc.ritual_tesla_coil |
Calls lightning on entities that approach the ritual area of effect. Will target players if augmented with Air Essence. [11x7x11 cube centered on the brazier]. | 向仪式范围内的实体落雷。以气之精华增强时也会将玩家视作目标。[以火盆为中心的11x7x11长方体]。 |
item.ars_elemental.ritual_repulsion |
Repulsion | 排斥 |
ars_elemental.ritual_desc.ritual_repulsion |
Repel all mobs in a 15 block radius. Can be augmented with a bone to repel only undead mobs. Won't work on player and bosses. | 推开15格半径范围内所有生物。以骨头增强时只会推离亡灵生物。对玩家和Boss无效。 |
item.ars_elemental.ritual_attraction |
Attraction | 吸引 |
ars_elemental.ritual_desc.ritual_attraction |
Make the brazier act as a magnet for entities in a 8 blocks radius. Won't work on players and bosses. | 将8格半径范围内实体吸向火盆,好像磁铁一样。对玩家和Boss无效。 |
item.ars_elemental.ritual_detection |
Detection | 检测 |
ars_elemental.ritual_desc.ritual_detection |
Makes all monsters in a 128 blocks radius glow for 10 minutes. | 令128格半径范围内所有怪物发光10分钟。 |
ars_elemental.enchantment_desc.mirror_shield |
Can only be applied on the Enchanter's Shield. Gives a chance of reflecting spell projectile while blocking with the shield. 25% per level. | 只适用于巫师之盾。举盾格挡时有概率反弹法术弹射物。每等级追加25%概率。 |
ars_elemental.enchantment_desc.soulbound |
Prevent the item enchanted from being lost on death. | 阻止死亡时丢失有此魔咒的物品。 |
item.ars_elemental.siren_familiar |
Bound Script: Siren | 绑定手稿:塞壬 |
ars_elemental.familiar_name.siren_familiar |
Siren | 塞壬 |
ars_elemental.familiar_desc.siren_familiar |
A Siren Familiar will increase the damage of Water spells by 2. It will also give Dolphin Grace II to the summoner while in water. Obtained by performing the Ritual of Binding near a Siren. | 塞壬使魔能令水元素法术的伤害增加2点。召唤者身处水中时会获得海豚的恩惠 II。在塞壬旁边执行绑定仪式获得。 |
item.ars_elemental.firenando_familiar |
Bound Script: Flarecannon | 绑定手稿:烈焰加农 |
ars_elemental.familiar_name.firenando_familiar |
Flarecannon | 烈焰加农 |
ars_elemental.familiar_desc.firenando_familiar |
A Flarecannon Familiar increases the damage of Fire spells by 2 and reduce projectile-based spells cost by 20%%. You can feed it a Magma Cream to get a short Fire Resistance buff. Obtained by performing the Ritual of Binding near a Flarecannon. | 烈焰加农使魔能令火元素法术的伤害增加2点,将弹射物法术的消耗降低20%%。喂食岩浆膏可获得短时抗火效果。在烈焰加农旁边执行绑定仪式获得。 |
ars_elemental.glyph_name.glyph_discharge |
Discharge | 放电 |
ars_elemental.glyph_desc.glyph_discharge |
Discharge an entity affected by static charge or shocked, damaging it and shocking surrounding enemies. If the damage was triggered by static charge, it will be empowered. If the main target had energy-based armors, some of the energy in it will be absorbed to boost damage. | 为拥有静电或触电效果的实体放电,对其造成伤害,并电击周围敌人。静电效果造成的伤害更多。若目标穿戴有能量驱动的盔甲,则会抽取其中一部分能量用于增加伤害。 |
ars_elemental.glyph_name.glyph_spark |
Spark | 电火花 |
ars_elemental.glyph_desc.glyph_spark |
Damages the target with a spark of static energy and shocks it. Deals more damage to wet entities | 用静电火花对目标造成伤害。对潮湿实体造成的伤害更多。 |
ars_elemental.glyph_name.glyph_bubble_shield |
Mana Bubble | 魔力泡泡 |
ars_elemental.glyph_desc.glyph_bubble_shield |
Creates a protective coating that consumes mana to reduce incoming damage. The shield might also prevent debuff to affect the entity and will dissipate if the mana exhausts while defending. The bubble will also shield from magic fire. | 制造一面全方位防御性护盾,消耗魔力以减少伤害。可抵挡负面效果。魔力耗尽时护盾即会消散。泡泡还能抵御魔法烧灼。 |
ars_elemental.glyph_name.glyph_watery_grave |
Watery Grave | 沉重之水 |
ars_elemental.glyph_desc.glyph_watery_grave |
Dooms a creature to drown. Reduces the target air supply and causes drowning damage when depleted. Similar to gravity the target will sunken down if in water, can be augmented with ExtendTime. | 强令生物溺水。减少目标的氧气补给速度,增加耗尽氧气时产生的溺水伤害。身处水中的实体会下沉,与“重力”类似,可由“延长时效”增强。 |
ars_elemental.glyph_name.glyph_conjure_terrain |
Conjure Terrain | 召唤地层 |
ars_elemental.glyph_desc.glyph_conjure_terrain |
Places Dirt or other terrain blocks. Can be augmented with AoE and Pierce to place more blocks, one Amplify to place cobblestone, two for cobbled deepslate, or one of the following combinations: Followed by ConjureWater, it will place Mud. If augmented with Amplify(s) and followed by Smelt, it will place Stone or Deepslate. If followed by Crush it will place Sand or, if amplified, Sandstone. | 放置泥土或其他地层方块。以“扩散”及“穿透”增强时可放置更多方块,“强化”增强一次改为放置圆石,增强两次改为放置深板岩圆石。跟随“召唤水”时改为放置泥巴。以“强化”增强相应次数后再跟随“熔炼”,则改为放置石头或深板岩。跟随“粉碎”时改为放置沙子,“强化”后再跟随“粉碎”改为放置砂岩。 |
ars_elemental.glyph_name.glyph_poison_spores |
Poison Spores | 毒性孢子 |
ars_elemental.glyph_desc.glyph_poison_spores |
A fog of poison spores erupts from the target, damaging it and causing poison and hunger to spread to nearby entities. It can only damage mobs poisoned or afflicted by hunger. | 令目标身上爆发出有毒的孢子雾,对其造成伤害,并将中毒和饥饿传播给附近实体。只会对拥有中毒或饥饿效果的生物造成伤害。 |
ars_elemental.glyph_name.glyph_phantom_grasp |
Phantom Grasp | 幻翼之握 |
ars_elemental.glyph_desc.glyph_phantom_grasp |
Heals a small amount of health to undead. When used on living beings, the spell will deal an equal amount of magic and exhaustion damage, depleting their saturation or hunger. | 小幅治疗亡灵生物。对其他活物使用时,则会造成等量的魔法和疲劳伤害,消耗其饱和度或饥饿值。 |
ars_elemental.glyph_name.glyph_spike |
Spike | 尖刺 |
ars_elemental.glyph_desc.glyph_spike |
Creates a spike of dripstone that will damage entities that touch it. Can be augmented with AoE and Pierce to make it wider or taller, with ExtendTime to make it last longer or with Amplify to make it deal more damage. | 制造一束滴水石尖刺,对触碰到它的实体造成伤害。可由“扩散”和“穿透”增强,以增加其宽度或高度;以“延长时效”增强可延长其存在的时间;以“强化”增强可令其造成更多伤害。 |
ars_elemental.glyph_name.glyph_envenom |
Envenom | 毒侵 |
ars_elemental.glyph_desc.glyph_envenom |
Poisons the target, dealing damage over time. If the target is already poisoned, the poison will become a more deadly venom. An envenomed target takes more damage from poison spores. | 令目标中毒,不断造成伤害。若目标已经中毒,则将毒性加深到可致死。“毒性孢子”能对受毒侵的实体造成更多伤害。 |
ars_elemental.glyph_name.glyph_homing_projectile |
Homing Projectile | 追踪弹射物 |
ars_elemental.glyph_desc.glyph_homing_projectile |
This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive. | 此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。 |
ars_elemental.glyph_name.glyph_propagator_homing |
Propagate Homing | 追踪调态 |
ars_elemental.glyph_desc.glyph_propagator_homing |
Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands. | 将法术的剩余部分换为“追踪弹射物”形态,从命中的位置发射。 |
ars_elemental.glyph_name.glyph_arc_projectile |
Arc Projectile | 弧线弹射物 |
ars_elemental.glyph_desc.glyph_arc_projectile |
This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground. | 此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。 |
ars_elemental.glyph_name.glyph_propagator_arc |
Propagate Arc | 弧线调态 |
ars_elemental.glyph_desc.glyph_propagator_arc |
Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands. | 将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。 |
ars_elemental.glyph_name.glyph_aquatic_filter |
Filter: Aquatic | 过滤水生 |
ars_elemental.glyph_desc.glyph_aquatic_filter |
Stops the spell from resolving unless it targets an aquatic creature. | 若法术目标不是水生生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_aquatic_filter |
Filter: Not Aquatic | 过滤非水生 |
ars_elemental.glyph_desc.glyph_not_aquatic_filter |
Stops the spell from resolving if it targets an aquatic creature. | 若法术目标是水生生物,则停止施放。 |
ars_elemental.glyph_name.glyph_aerial_filter |
Filter: Aerial | 过滤飞行 |
ars_elemental.glyph_desc.glyph_aerial_filter |
Stops the spell from resolving unless it targets an aerial creature. | 若法术目标不是飞行生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_aerial_filter |
Filter: Not Aerial | 过滤非飞行 |
ars_elemental.glyph_desc.glyph_not_aerial_filter |
Stops the spell from resolving if it targets an aerial creature. | 若法术目标是飞行生物,则停止施放。 |
ars_elemental.glyph_name.glyph_fiery_filter |
Filter: Fireproof | 过滤防火 |
ars_elemental.glyph_desc.glyph_fiery_filter |
Stops the spell from resolving unless it targets a fire immune or fiery creature. | 若法术目标不免疫火焰且不为火焰生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_fiery_filter |
Filter: Flammable | 过滤不防火 |
ars_elemental.glyph_desc.glyph_not_fiery_filter |
Stops the spell from resolving if it targets a fire immune or fiery creature. | 若法术目标免疫火焰或为火焰生物,则停止施放。 |
ars_elemental.glyph_name.glyph_insect_filter |
Filter: Insect | 过滤昆虫 |
ars_elemental.glyph_desc.glyph_insect_filter |
Stops the spell from resolving unless it targets an arthropod creature. | 若法术目标不是节肢生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_insect_filter |
Filter: Not Insect | 过滤非昆虫 |
ars_elemental.glyph_desc.glyph_not_insect_filter |
Stops the spell from resolving if it targets an arthropod creature. | 若法术目标是节肢生物,则停止施放。 |
ars_elemental.glyph_name.glyph_undead_filter |
Filter: Undead | 过滤亡灵 |
ars_elemental.glyph_desc.glyph_undead_filter |
Stops the spell from resolving unless it targets an undead creature. | 若法术目标不是亡灵生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_undead_filter |
Filter: Not Undead | 过滤非亡灵 |
ars_elemental.glyph_desc.glyph_not_undead_filter |
Stops the spell from resolving if it targets an undead creature. | 若法术目标是亡灵生物,则停止施放。 |
ars_elemental.glyph_name.glyph_summon_filter |
Filter: Summon | 过滤召唤生物 |
ars_elemental.glyph_desc.glyph_summon_filter |
Stops the spell from resolving unless it targets a summoned creature. | 若法术目标不是被召唤的生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_summon_filter |
Filter: Not Summon | 过滤非召唤生物 |
ars_elemental.glyph_desc.glyph_not_summon_filter |
Stops the spell from resolving if it targets a summoned creature. | 若法术目标是被召唤的生物,则停止施放。 |
ars_nouveau.school.necromancy |
Anima | 灵魂学派 |
ars_elemental.glyph_name.glyph_life_link |
Life Link | 生命链接 |
ars_elemental.glyph_desc.glyph_life_link |
You create a link between your life force and the target's. Any damage dealt to you will be shared with the target and any healing of the target will be shared with you. Cut can sever the life link, ending the effect on both sides. | 在施法者和法术目标间制造一条生命链接。对施法者造成的伤害会与目标分享,目标受到的治疗会与施法者分享。“剪切”可以切断生命链接,终止链接两端实体的效果。 |
ars_elemental.glyph_name.glyph_charm |
Charm | 迷咒 |
ars_elemental.glyph_desc.glyph_charm |
Try to dominate the mind of enemy, making them fight for you as a temporary ally, a tamable mob, to tame it, or a wild animal, to make it fall in love. Each Amplify and damage dealt raises the chance of successfully charming the target, as stronger mobs will have higher resistance to your control. | 夺取敌人的意识,强令它们暂时与你结盟,为你作战;对可驯服的生物使用时,驯服之;对野生动物使用时,令其开始繁衍。每用“强化”增强一次,或每造成一次伤害,均会增加成功迷住目标的概率。强大目标对“迷咒”的抗性也更强。 |
death.attack.hellflare |
%1$s was burned by magic flames | %1$s被魔法火焰焚烧殆尽了 |
death.attack.hellflare.item |
%1$s was burned by %2$s with the magic flames of %3$s | %1$s被%2$s用%3$s产生的魔法火焰焚烧殆尽了 |
death.attack.poison |
%2$s's poison spores blossomed inside %1$s | %2$s的毒性孢子在%1$s体内发了芽 |
death.attack.poison.item |
%1$s was poisoned by %2$s using %3$s | %1$s被%2$s用%3$s毒害而亡 |
death.attack.spark |
%1$s experienced a short circuit | %1$s经历了一次短路般的电击 |
death.attack.spark.item |
%1$s was electrocuted to death by %2$s using %3$s | %1$s被%2$s用%3$s电击至死 |
item.ars_elemental.fire_hat |
Pyromancer's Hat | 烈火法师帽子 |
item.ars_elemental.fire_robes |
Pyromancer's Robes | 烈火法师法袍 |
item.ars_elemental.fire_leggings |
Pyromancer's Leggings | 烈火法师护腿 |
item.ars_elemental.fire_boots |
Pyromancer's Boots | 烈火法师靴子 |
item.ars_elemental.aqua_hat |
Aquamancer's Hat | 碧水法师帽子 |
item.ars_elemental.aqua_robes |
Aquamancer's Robes | 碧水法师法袍 |
item.ars_elemental.aqua_leggings |
Aquamancer's Leggings | 碧水法师护腿 |
item.ars_elemental.aqua_boots |
Aquamancer's Boots | 碧水法师靴子 |
item.ars_elemental.earth_hat |
Geomancer's Hat | 厚土法师帽子 |
item.ars_elemental.earth_robes |
Geomancer's Robes | 厚土法师法袍 |
item.ars_elemental.earth_leggings |
Geomancer's Leggings | 厚土法师护腿 |
item.ars_elemental.earth_boots |
Geomancer's Boots | 厚土法师靴子 |
item.ars_elemental.air_hat |
Aethermancer's Hat | 气岚法师帽子 |
item.ars_elemental.air_robes |
Aethermancer's Robes | 气岚法师法袍 |
item.ars_elemental.air_leggings |
Aethermancer's Leggings | 气岚法师护腿 |
item.ars_elemental.air_boots |
Aethermancer's Boots | 气岚法师靴子 |
ars_elemental.armor_set.shift_info |
Hold %s for set info | 按住%s显示套装信息 |
ars_elemental.lens.shift_info |
Hold %s for lens info | 按住%s显示透镜信息 |
ars_elemental.lens.arc |
Convert the redirected projectile in an Arc Projectile. | 将重新导向的弹射物变为弧线弹射物。 |
ars_elemental.lens.homing |
Convert the redirected projectile in an Homing Projectile. The targeting filters of the original projectile won't be inherited. | 将重新导向的弹射物变为追踪弹射物。原有弹射物中的过滤构件不会保留。 |
ars_elemental.lens.rgb |
Makes the redirected projectile cycle colors. | 令重新导向的弹射物不断循环切换颜色。 |
ars_elemental.lens.acceleration |
Increase the speed of the redirected projectile. | 增加重新导向的弹射物的速度。 |
ars_elemental.lens.deceleration |
Decrease the speed of the redirected projectile. | 降低重新导向的弹射物的速度。 |
ars_elemental.lens.pierce |
Makes the redirected projectile pierce through more blocks/entities if source is supplied to the prism. | 向棱镜供应魔源时,能让重新导向的弹射物穿透更多方块和实体。 |
ars_elemental.page.armor_set.wip |
Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. | 注意:由于盔甲重做需要改动很多资源,1.19版本中不会有轻型和重型元素盔甲;相应地,可以用所有三种盔甲合成“中型”盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 |
ars_elemental.armor_set.fire |
Pyromancer's Set | 烈火法师套装 |
ars_elemental.armor_set.fire.desc |
Absorb some fire-related damage and convert into mana, instantly clears fire. | 吸收一部分火元素伤害并转换成魔力,能立即熄灭身上的火焰。 |
ars_elemental.armor_set.aqua |
Aquamancer's Set | 碧水法师套装 |
ars_elemental.armor_set.aqua.desc |
Absorb some water-related damage and convert into mana, refill air if about to drown. | 吸收一部分水元素伤害并转换成魔力,即将溺水时会补充氧气。 |
ars_elemental.armor_set.earth |
Geomancer's Set | 厚土法师套装 |
ars_elemental.armor_set.earth.desc |
Absorb some earth-related damage and convert into mana, gives food deep underground if about to starve. | 吸收一部分土元素伤害并转换成魔力,在地下深处饥饿时会恢复饥饿值。 |
ars_elemental.armor_set.air |
Aethermancer's Set | 气岚法师套装 |
ars_elemental.armor_set.air.desc |
Absorb some air-related damage and convert into mana, highly reduce fall damage. | 吸收一部分气元素伤害并转换成魔力,能大幅降低摔落伤害。 |
ars_elemental.page.armor_set.fire |
Attuned to the School of Fire, each piece of this armor will amplify fire glyphs, make them cheaper, and reduce damage related to fire, like lava, dragon breath and magma.$(br)When all the pieces are equipped, the damage reduced is converted into mana and fire is immediately put out. | 与火元素学派校准的盔甲。每件盔甲都能强化火元素魔符,降低其消耗,并减少所受熔岩、龙息、岩浆块等与火相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能立即熄灭身上的火焰。 |
ars_elemental.page.armor_set.aqua |
Attuned to the School of Water, each piece of this armor will amplify water glyphs, make them cheaper and reduce damage related to water, like drowning, freezing and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana and refill air if about to drown. | 与水元素学派校准的盔甲。每件盔甲都能强化水元素魔符,降低其消耗,并减少所受溺水、冰冻、闪电等与水相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在即将溺水时补充氧气。 |
ars_elemental.page.armor_set.air |
Attuned to the School of Air, each piece of this armor will amplify air glyphs, make them cheaper and reduce damage related to air, like falling, hitting walls while flying and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana, falling won't be a problem anymore!. | 与气元素学派校准的盔甲。每件盔甲都能强化气元素魔符,降低其消耗,并减少所受摔落、动能、闪电等与气相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,摔落也不再那么烦人了! |
ars_elemental.page.armor_set.earth |
Attuned to the School of Earth, each piece of this armor will amplify earth glyphs, make them cheaper and reduce damage related to earth, like starving, berry bushes, cactus and crushing.$(br)When all the pieces are equipped, the damage reduced is converted into mana and gives food deep underground if about to starve. | 与土元素学派校准的盔甲。每件盔甲都能强化土元素魔符,降低其消耗,并减少所受饥饿、甜浆果丛、仙人掌、“粉碎”等与土相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在身处地底深处且即将饥饿时补充饥饿值。 |
ars_elemental.thread_of |
Thread of %s | %s之纤维 |
ars_elemental.tablet_of |
Tablet of %s | %s之板 |
tooltip.siren_shards |
Obtained by giving a sea pickle to a siren. | 通过给予塞壬海泡菜获得。 |
tooltip.ars_elemental.lens |
Can be applied on Advanced Spell Prisms. | 可装入高等法术棱镜。 |
tooltip.ars_nouveau.blessed |
Protection of the 4 elements | 四元素的庇护 |
ars_elemental.focus.shift_info |
Hold %s for more focus info | 按住%s显示更多核心信息 |
tooltip.ars_elemental.focus_element |
Focus attuned to a specific element, empowers some glyphs with new effects. | 与某一元素校准的核心,能让部分魔符产生新效果。 |
tooltip.ars_elemental.focus_boost |
Amplifies and discount glyphs of the %s school. | 强化%s学派的魔符,并降低其消耗。 |
tooltip.ars_elemental.focus_malus |
Dampens glyphs of the other elemental schools. | 抑制其他元素学派的魔符。 |
tooltip.ars_elemental.focus_element_mana.air |
Grants Mana Regen I while the wearer is high in the sky. | 佩戴者身处高空时给予魔力再生 I。 |
tooltip.ars_elemental.focus_element_mana.fire |
Grants Spell Damage II while the wearer is on fire or in lava. | 佩戴者身处火焰或熔岩中时给予法术伤害提升 II。 |
tooltip.ars_elemental.focus_element_mana.water |
Grants Mana Regen I while the wearer is wet, Mana Regen II and Dolphin Grace while swimming. | 佩戴者潮湿时给予魔力再生 I,在游泳时给予魔力再生 II与海豚的恩惠。 |
tooltip.ars_elemental.focus_element_mana.earth |
Grants Mana Regen I while the wearer is deep underground. | 佩戴者身处地下深处时给予魔力再生 I。 |
tooltip.ars_elemental.focus_anima |
Entities summoned will raise from death once as a more powerful version. These revenant will mirror your homing spells and heal you when they kill an enemy. | 召唤的实体会复活,变成更强大的变种。这些复仇者会与你一齐发射追踪法术,击杀敌人时还会治疗你。 |
tooltip.ars_elemental.bags |
Can be opened with %s while in the hotbar or in a curio slot. | 位于快捷栏或饰品栏时可通过%s打开。 |
item.minecraft.splash_potion.effect.enderference_potion_strong |
Splash Potion of Enderference | 喷溅型抑影药水 |
item.minecraft.splash_potion.effect.enderference_potion |
Splash Potion of Enderference | 喷溅型抑影药水 |
item.minecraft.splash_potion.effect.enderference_potion_long |
Splash Potion of Enderference | 喷溅型抑影药水 |
item.minecraft.potion.effect.enderference_potion_strong |
Potion of Enderference | 抑影药水 |
item.minecraft.potion.effect.enderference_potion |
Potion of Enderference | 抑影药水 |
item.minecraft.potion.effect.enderference_potion_long |
Potion of Enderference | 抑影药水 |
item.minecraft.lingering_potion.effect.enderference_potion_strong |
Lingering Potion of Enderference | 滞留型抑影药水 |
item.minecraft.lingering_potion.effect.enderference_potion |
Lingering Potion of Enderference | 滞留型抑影药水 |
item.minecraft.lingering_potion.effect.enderference_potion_long |
Lingering Potion of Enderference | 滞留型抑影药水 |
item.minecraft.tipped_arrow.effect.enderference_potion_strong |
Arrow of Enderference | 抑影之箭 |
item.minecraft.tipped_arrow.effect.enderference_potion |
Arrow of Enderference | 抑影之箭 |
item.minecraft.tipped_arrow.effect.enderference_potion_long |
Arrow of Enderference | 抑影之箭 |
item.minecraft.splash_potion.effect.shock_potion_potion_strong |
Splash Potion of Static Charge | 喷溅型静电药水 |
item.minecraft.splash_potion.effect.shock_potion |
Splash Potion of Static Charge | 喷溅型静电药水 |
item.minecraft.splash_potion.effect.shock_potion_long |
Splash Potion of Static Charge | 喷溅型静电药水 |
item.minecraft.potion.effect.shock_potion_strong |
Potion of Static Charge | 静电药水 |
item.minecraft.potion.effect.shock_potion |
Potion of Static Charge | 静电药水 |
item.minecraft.potion.effect.shock_potion_long |
Potion of Static Charge | 静电药水 |
item.minecraft.lingering_potion.effect.shock_potion_strong |
Lingering Potion of Static Charge | 滞留型静电药水 |
item.minecraft.lingering_potion.effect.shock_potion |
Lingering Potion of Static Charge | 滞留型静电药水 |
item.minecraft.lingering_potion.effect.shock_potion_long |
Lingering Potion of Static Charge | 滞留型静电药水 |
item.minecraft.tipped_arrow.effect.shock_potion_strong |
Arrow of Static Charge | 静电之箭 |
item.minecraft.tipped_arrow.effect.shock_potion |
Arrow of Static Charge | 静电之箭 |
item.minecraft.tipped_arrow.effect.shock_potion_long |
Arrow of Static Charge | 静电之箭 |
ars_nouveau.connections.fail.urn |
This block is not compatible with the urn. | 此方块与无底水瓮不兼容。 |
ars_elemental.adv.title.siren_charm |
Not a Manatee | 并不是儒艮 |
ars_elemental.adv.desc.siren_charm |
Acquire a Siren Charm | 获得塞壬护符 |
ars_elemental.adv.title.firenando_charm |
They call me Firenando Mc Cannon | 他们叫我“烈焰炮哥” |
ars_elemental.adv.desc.firenando_charm |
Acquire a Flarecannon Charm | 获得烈焰加农护符 |
ars_elemental.adv.title.lesser_air_focus |
The way of Air | 气之道途 |
ars_elemental.adv.desc.lesser_air_focus |
Acquire a lesser focus of Air | 获得雏形气之核心 |
ars_elemental.adv.title.air_focus |
Master of Air | 掌控气元素 |
ars_elemental.adv.desc.air_focus |
Acquire a major focus of Air | 获得气之核心 |
ars_elemental.adv.title.lesser_fire_focus |
The way of Fire | 火之道途 |
ars_elemental.adv.desc.lesser_fire_focus |
Acquire a lesser focus of Fire | 获得雏形火之核心 |
ars_elemental.adv.title.fire_focus |
Master of Fire | 掌控火元素 |
ars_elemental.adv.desc.fire_focus |
Acquire a major focus of Fire | 获得火之核心 |
ars_elemental.adv.title.lesser_earth_focus |
The way of Earth | 土之道途 |
ars_elemental.adv.desc.lesser_earth_focus |
Acquire a lesser focus of Earth | 获得雏形土之核心 |
ars_elemental.adv.title.earth_focus |
Master of Earth | 掌控土元素 |
ars_elemental.adv.desc.earth_focus |
Acquire a major focus of Earth | 获得土之核心 |
ars_elemental.adv.title.lesser_water_focus |
The way of Water | 水之道途 |
ars_elemental.adv.desc.lesser_water_focus |
Acquire a lesser focus of Water | 获得雏形水之核心 |
ars_elemental.adv.title.water_focus |
Master of Water | 掌控水元素 |
ars_elemental.adv.desc.water_focus |
Acquire a major focus of Water | 获得水之核心 |
ars_elemental.adv.title.curio_bag |
Never ask a mage what's in their bag | 千万别问法师的包里有什么 |
ars_elemental.adv.title.necrotic_focus |
A corrupted summoning | 腐坏的召唤 |
ars_elemental.adv.desc.necrotic_focus |
Acquire a Necromancy focus | 获得腐坏之核心 |
ars_elemental.adv.desc.curio_bag |
Acquire a Trinkets Pouch | 获得饰品口袋 |
ars_elemental.adv.title.caster_bag |
Your portable arsenal | 你的便携式武器库 |
ars_elemental.adv.desc.caster_bag |
Acquire a Spellcaster Bag | 获得施法者提包 |
ars_elemental.adv.title.spore_blossom |
A Blooming Death | 死于鲜花 |
ars_elemental.adv.desc.spore_blossom |
Obtain a Spore Blossom by killing an undead with Grow or Poison Spores | 以“生长”或“毒性孢子”击杀亡灵生物,并获得一朵孢子花 |
ars_elemental.adv.title.mark_of_mastery |
Elemental Maestro | 元素大师 |
ars_elemental.adv.desc.mark_of_mastery |
Combine the essences with the tribute and obtain the Mark of Mastery | 将精华与供物结合,获得精通之印 |
ars_elemental.adv.title.summon_dolphin |
Your personal submarine | 你的个人潜水艇 |
ars_elemental.adv.desc.summon_dolphin |
Summon a dolphin using Summon Steed wearing a water focus | 佩戴水之核心时,使用“召唤骏马”召出一只海豚 |
ars_elemental.adv.title.summon_strider |
It's Striding Time | 炽足兽时间到 |
ars_elemental.adv.desc.summon_strider |
Summon a strider using Summon Steed wearing a fire focus | 佩戴火之核心时,使用“召唤骏马”召出一只炽足兽 |
ars_elemental.adv.title.summon_skeleton_horse |
The Harbinger | 预兆 |
ars_elemental.adv.desc.summon_skeleton_horse |
Summon a skeleton horse using Summon Steed wearing a necromancy focus | 佩戴腐坏之核心时,使用“召唤骏马”召出一匹骷髅马 |
ars_elemental.adv.title.everfull_urn |
Filled with tears of Nostalgia | 满是怀故之泪 |
ars_elemental.adv.desc.everfull_urn |
Acquire an Urn of Endless Waters | 获得无底水瓮 |
ars_elemental.adv.title.levitation |
It's Shulkèr, not Shulkeér | 它叫“潜影贝”,不叫“潜影怪” |
ars_elemental.adv.desc.levitation |
Use Launch + Extend Time while wearing an air focus to make a mob levitate | 佩戴气之核心时,使用“发射”和“延长时效”令一个生物飘浮 |
ars_elemental.adv.title.mirror_shield |
Feeling like a Prism | 就像是个法术棱镜 |
ars_elemental.adv.desc.mirror_shield |
Reflect a spell projectile using a spell reflection shield | 使用带有法术反弹魔咒的盾牌反弹一个法术弹射物 |
ars-elemental/1.20-术语检查
Key | 英文 | 中文 | 检查结果 |
---|---|---|---|
ars_elemental.perk.summon_power |
Summon Power | 召唤力量 | ✔ 术语 power => 力量 |
item.ars_elemental.spell_horn |
Enchanter's Horn | 巫师号角 | ⚠ 术语异常 enchanter => 附魔师 |
item.ars_elemental.fire_focus |
Focus of Fire | 火之核心 | ✔ 术语 fire => 火 |
item.ars_elemental.water_focus |
Focus of Water | 水之核心 | ✔ 术语 water => 水 |
item.ars_elemental.air_focus |
Focus of Air | 气之核心 | ⚠ 术语异常 air => 空气 |
item.ars_elemental.lesser_fire_focus |
Lesser Focus of Fire | 雏形火之核心 | ✔ 术语 fire => 火 |
item.ars_elemental.lesser_water_focus |
Lesser Focus of Water | 雏形水之核心 | ✔ 术语 water => 水 |
item.ars_elemental.lesser_air_focus |
Lesser Focus of Air | 雏形气之核心 | ⚠ 术语异常 air => 空气 |
item.ars_elemental.base_bangle |
Enchanter's Bangle | 巫师手环 | ⚠ 术语异常 enchanter => 附魔师 |
item.ars_elemental.fire_bangle |
Fire Bangle | 火之手环 | ✔ 术语 fire => 火 |
item.ars_elemental.water_bangle |
Water Bangle | 水之手环 | ✔ 术语 water => 水 |
item.ars_elemental.air_bangle |
Air Bangle | 气之手环 | ⚠ 术语异常 air => 空气 |
item.ars_elemental.fire_caster_tome |
Caster Tome of Fire | 火之施法者卷册 | ✔ 术语 fire => 火 |
item.ars_elemental.water_caster_tome |
Caster Tome of Water | 水之施法者卷册 | ✔ 术语 water => 水 |
item.ars_elemental.air_caster_tome |
Caster Tome of Air | 气之施法者卷册 | ⚠ 术语异常 air => 空气 |
item.ars_elemental.piercing_prism_lens |
Piercing Prism Lens | 穿透棱镜透镜 | ✔ 术语 piercing => 穿透 |
block.ars_elemental.water_upstream |
Bubble Current Elevator | 气泡涌腾器 | ⚠ 术语异常 current => 当前分辨率 |
block.ars_elemental.magma_upstream |
Magmatic Current Elevator | 岩浆涌腾器 | ⚠ 术语异常 current => 当前分辨率 |
block.ars_elemental.air_upstream |
Slipstream Current Elevator | 滑流涌腾器 | ⚠ 术语异常 current => 当前分辨率 |
block.ars_elemental.yellow_archwood |
Flashing Archwood Wood | 闪耀至高木 | ⚠ 术语异常 wood => 木头 |
block.ars_elemental.yellow_archwood_log |
Flashing Archwood Log | 闪耀至高木原木 | ✔ 术语 log => 原木 |
block.ars_elemental.stripped_yellow_archwood |
Stripped Flashing Archwood Wood | 去皮闪耀至高木 | ⚠ 术语异常 wood => 木头 ✔ 术语 stripped => 去皮 |
block.ars_elemental.stripped_yellow_archwood_log |
Stripped Flashing Archwood Log | 去皮闪耀至高木原木 | ✔ 术语 log => 原木 ✔ 术语 stripped => 去皮 |
block.ars_elemental.yellow_archwood_sapling |
Flashing Archwood Sapling | 闪耀至高木树苗 | ✔ 术语 sapling => 树苗 |
block.ars_elemental.yellow_archwood_leaves |
Flashing Archwood Leaves | 闪耀至高木树叶 | ✔ 术语 leaves => 树叶 |
block.ars_elemental.spore_blossom_up |
Spore Blossom (ground) | 孢子花(地面) | ✔ 术语 spore blossom => 孢子花 |
block.ars_elemental.fire_turret |
Fire Infused Turret | 火之灌注炮塔 | ✔ 术语 fire => 火 |
block.ars_elemental.water_turret |
Water Infused Turret | 水之灌注炮塔 | ✔ 术语 water => 水 |
block.ars_elemental.air_turret |
Air Infused Turret | 气之灌注炮塔 | ⚠ 术语异常 air => 空气 |
entity.ars_elemental.homing_projectile |
Homing Projectile | 追踪弹射物 | ✔ 术语 projectile => 弹射物 |
entity.ars_elemental.lerp |
Interpolated Source Effect | 插值魔源效果 | ✔ 术语 effect => 效果 |
entity.ars_elemental.summon_dolphin |
Summoned Dolphin | 被召唤的海豚 | ✔ 术语 dolphin => 海豚 |
entity.ars_elemental.summon_strider |
Summoned Strider | 被召唤的炽足兽 | ✔ 术语 strider => 炽足兽 |
entity.ars_elemental.fire_mage |
Rogue Fire Mage | 游掠火之法师 | ✔ 术语 fire => 火 |
entity.ars_elemental.water_mage |
Rogue Water Mage | 游掠水之法师 | ✔ 术语 water => 水 |
entity.ars_elemental.air_mage |
Rogue Air Mage | 游掠气之法师 | ⚠ 术语异常 air => 空气 |
entity.ars_elemental.flashing_weald_walker |
Flashing Weald Walker | 闪耀林地行者 | ✔ 术语 walker => 行者 |
entity.ars_elemental.ice_spike |
Ice Spike | 冰质尖刺 | ✔ 术语 ice => 冰 ⚠ 术语异常 ice spike => 冰刺 |
key.ars_elemental.open_pouch |
[Elemental] Open trinkets pouch | [元素魔艺] 打开饰品口袋 | ✔ 术语 open => 打开, 开启 |
curios.identifier.bundle |
Bundle | 收纳袋 | ✔ 术语 bundle => 收纳袋 |
effect.ars_elemental.enderference.description |
Makes the target unable to teleport or be teleported. | 阻止受影响实体主动或被动传送。 | ⚠ 术语异常 target => 标靶 |
effect.ars_elemental.watery_grave.description |
Makes the target sink and run out of air quicker. | 令受影响实体下沉,并加快其氧气消耗。 | ⚠ 术语异常 air => 空气 ⚠ 术语异常 target => 标靶 |
effect.ars_elemental.mana_shield |
Mana Shield | 魔力护盾 | ⚠ 术语异常 shield => 盾牌 |
effect.ars_elemental.mana_shield.description |
Use mana to mitigate damage taken and add a chance to not suffer from negative effects. | 使用魔力阻挡所受的伤害,且有概率免疫负面效果。 | ⚠ 术语异常 damage taken => 受到伤害 |
effect.ars_elemental.static_charged.description |
Calls a lightning to hit the afflicted when the duration ends. | 效果结束时,召唤一道闪电击中受影响实体。 | ⚠ 术语异常 hit => 击中玩家 |
effect.ars_elemental.hellfire.description |
The magic flames burns even nether creatures making them vulnerable to fire. It slighly increase healing at the cost of losing the invulnerability window when that happens. | 这种魔法火焰甚至能烧灼下界生物,让它们也受到火焰伤害。会小幅增加治疗量,但恢复生命值时会消除受伤无敌时间。 | ⚠ 术语异常 burns => 燃烧 ✔ 术语 nether => 下界 |
effect.ars_elemental.life_link.description |
Caster will split incoming damage with the target and the target will split incoming healing with the caster. Using Cut will dispel the effect on both sides. | 施法者所受的伤害会与受影响实体分享,受影响实体所治疗的生命值会与施法者分享。使用“剪切”会清除链接两端实体的效果。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 target => 标靶 ⚠ 术语异常 cut => 切制 ✔ 术语 effect => 效果 |
effect.ars_elemental.enthralled.description |
Enthralled mobs won't attack the caster but defend them. | 魅惑生物,阻止其攻击施法者,转而为施法者作战。 | ✔ 术语 attack => 攻击 ✔ 术语 mobs => 生物 |
effect.ars_elemental.hymn_of_order.description |
Unobtainable potion, for Admin use. Sets the punished player's mana to 1 and disables spellcasting, greatly reducing their chances to create chaos in the server. | 无法直接获得,管理员专用。将受惩罚玩家的魔力上限设为1,阻止其施法。能大幅降低他们在服务器里捣乱的概率。 | ✔ 术语 player => 玩家 |
effect.ars_elemental.venom.description |
The target is poisoned with a deadly venom and takes more damage from poison spores. | 受影响实体受到会致死的剧毒,增加来自“毒性孢子”的伤害。 | ⚠ 术语异常 target => 标靶 ⚠ 术语异常 poison => 中毒 |
enchantment.ars_elemental.mirror_shield.desc |
Shield have a chance to reflect projectile spells | 盾牌有概率反弹弹射物法术。 | ✔ 术语 shield => 盾牌 ✔ 术语 projectile => 弹射物 |
enchantment.ars_elemental.soulbound.description |
Preserve items on death. | 死亡时保留物品。 | ✔ 术语 items => 物品 ⚠ 术语异常 on => 开 |
ars_elemental.page.elemental_tweaks |
As long as Ars Elemental is installed, these tweaks will be active:$(br)Enchanter's Shield can trigger reactive on block.$(br)Summoned Lightnings won't destroy items.$(br)Crush can process items if augmented with Sensitive.$(br)Cold Snap deals more damage to mobs that are freezing.$(br)Ignite melts ice blocks into water. | 安装元素魔艺后,如下特性会生效:$(br)巫师之盾格挡时可触发反应魔咒。$(br)召唤的闪电不会摧毁物品。$(br)以“敏感”增强的“粉碎”可以加工物品。$(br)“寒流”能对冰冻的生物造成更多伤害。$(br)“点燃”会将冰融化成水。 | ✔ 术语 destroy => 摧毁 ⚠ 术语异常 blocks => 方块 ✔ 术语 items => 物品 ✔ 术语 mobs => 生物 ⚠ 术语异常 on => 开 ✔ 术语 blocks => 格挡 ⚠ 术语异常 snap => 咬合 ✔ 术语 ice => 冰 ⚠ 术语异常 shield => 盾牌 |
ars_elemental.page1.flashing_archwood |
This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them. | 这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行风切。 | ⚠ 术语异常 launches => 发射 ⚠ 术语异常 used => 使用 ⚠ 术语异常 air => 空气 ✔ 术语 light => 光 ✔ 术语 walker => 行者 |
ars_elemental.page2.flashing_archwood |
A fruit with a shocking flavour used to brew Static Charge Potions, causing a lightning to fall on the entity when the duration ends or allowing Discharge to hit. The energy stored in the fruit may cause whoever eats it to glow, get night vision, be shocked or charged with static energy. | 一种水果,味道和闪电一样刺激。可以用来酿造静电药水,对应效果结束后会在受影响实体处落一道雷,也能让“放电”造成伤害。食用水果的人会受到其中能量的激发,随机获得发光、夜视、触电、静电效果。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 eats => 进食 ⚠ 术语异常 used => 使用 ✔ 术语 night vision => 夜视 ✔ 术语 entity => 实体 ✔ 术语 brew => 酿造 |
ars_elemental.page1.spell_horn |
The Enchanter's Horn can be used to cast spells on you and nearby entities. Hold the Horn to increase the range, at max charge it will also give a Spell Damage effect to the player. It MUST be inscribed with a spell that does NOT have another method, using a Scribing Table. | 巫师号角可对你和周围实体施放法术。长按号角可增加作用范围,达到最大范围时还会给予玩家法术伤害提升效果。可在抄写台上向其中抄入法术,该法术$(o)不可带有$()形态构件。 | ⚠ 术语异常 enchanter => 附魔师 ⚠ 术语异常 hold => 按住 ⚠ 术语异常 on => 开 ⚠ 术语异常 used => 使用 ✔ 术语 effect => 效果 |
ars_elemental.page.curio_bag |
All those trinkets can easily clutter your inventory, but you never know when they will be useful. Using some magebloom fiber you can make a pouch to store and carry around curios, potion flasks, charms and other small items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. | 各式各样的饰品能轻松塞满物品栏,却不好说什么时候能派上用场。你用法师之花纤维编织了一个便携口袋,里面可以装下饰品、药水烧瓶、护符等小型物品。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。 | ⚠ 术语异常 all => 全部 ✔ 术语 hotbar => 快捷栏 ✔ 术语 potion => 药水 ✔ 术语 open => 打开, 开启 |
ars_elemental.page.caster_bag |
The trinket pouch can only hold rather small things, but with a stronger fiber it seems possible to hold different kind of magical items. The Spellcaster bag can hold any caster tool and the mod's magic armor, arrow and shield. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. | 饰品口袋只能装比较小的物品,换成更结实的纤维后,就能拿来装各种魔法物品了。施法者提包可以装下各种施法工具,以及本模组的魔法盔甲、法术箭、法术盾牌。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。 | ✔ 术语 hotbar => 快捷栏 ⚠ 术语异常 hold => 按住 ✔ 术语 arrow => 箭 ✔ 术语 open => 打开, 开启 |
ars_elemental.page1.fire_focus |
This spell focus is attuned to the school of Fire. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Spell Damage II while the wearer is on fire or in lava. | 这枚法术核心与火元素学派校准,佩戴时会强化火元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处火焰或熔岩中时,会获得法术伤害提升 II效果。 | ✔ 术语 ii => ii ⚠ 术语异常 on => 开 ✔ 术语 fire => 火 ⚠ 术语异常 amplified => 放大化 |
ars_elemental.page2.fire_focus |
This focus empowers Ignite to inflict Magic Burn. This effect allows flare to inflict damage and spread even on fire resistant mobs, it also increases incoming heals but the target will become vulnerable again after healing. Summon Steed will be changed to summon a rideable Strider. Ignite + Evaporate combo will sublimate Ice. | 此核心能让“点燃”给予魔法烧灼效果。该效果可配合“爆燃”造成伤害,能传播到天生抗火的生物身上;它能增加目标治疗的效力,但在治疗后会迅速变得脆弱。“召唤骏马”会生成可骑乘的炽足兽。“点燃”与“蒸发”配合可令冰升华。 | ⚠ 术语异常 on => 开 ✔ 术语 fire => 火 ⚠ 术语异常 target => 标靶 ✔ 术语 effect => 效果 |
ars_elemental.page1.water_focus |
This spell focus is attuned to the school of Water. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer is wet or Mana Regen II and Dolphin Grace while swimming. | 这枚法术核心与水元素学派校准,佩戴时会强化水元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者被水打湿时,会获得魔力再生 II;游泳时会获得魔力再生 II和海豚的恩惠。 | ✔ 术语 i => i ✔ 术语 ii => ii ✔ 术语 dolphin => 海豚 ⚠ 术语异常 amplified => 放大化 |
ars_elemental.page2.water_focus |
This focus empowers Freeze, adding Freezing seconds to the target. If used after Conjure Water, the conjured water will become ice. Summon Steed will be changed to summon a rideable Dolphin, time your jumps out of the water to build up speed. All Drowning damage against water creatures will be converted to magic. | 此核心能让“冻结”累计冰冻进度。在“召唤水”后方使用时,召唤的水会变为冰。“召唤骏马”会生成可骑乘的海豚,在其跃出水面前蓄力能增加跃出速度。对水生生物造成的溺水伤害会变为魔法伤害。 | ⚠ 术语异常 jumps => 跳跃次数 ⚠ 术语异常 all => 全部 ⚠ 术语异常 up => 向上 ✔ 术语 drowning => 溺水 ⚠ 术语异常 jumps => 跃起 ⚠ 术语异常 jumps => 跳跃 ✔ 术语 used => 使用 ✔ 术语 water => 水 ⚠ 术语异常 build => 开发版 |
ars_elemental.page1.air_focus |
This spell focus is attuned to the school of Air. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer stands over Y 200 or is under the shocked effect. | 这枚核心与气元素学派校准,佩戴时会强化气元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标超过200的位置,或拥有触电效果时,会获得魔力再生 I效果。 | ✔ 术语 i => i ⚠ 术语异常 amplified => 放大化 |
ars_elemental.page2.air_focus |
This focus empowers Launch, changing it to apply Levitate when augmented with ExtendTime. It also empower Cut, giving chances to drop an head or skull if it deals the killing blow. | 此核心会增强“发射”,以“延长时效”增强时可给予飘浮效果。此核心也会增强“剪切”,以它击杀生物时有概率掉落头。 | ⚠ 术语异常 head => 生物头颅 ⚠ 术语异常 drop => 丢弃 |
ars_elemental.page1.earth_focus |
This spell focus is attuned to the school of Earth. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus also grants Mana Regen I while the wearer stand under Y 0. | 这枚核心与土元素学派校准,佩戴时会强化土元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标低于0的位置时,会获得魔力再生 I效果。 | ✔ 术语 i => i ⚠ 术语异常 amplified => 放大化 |
ars_elemental.page2.earth_focus |
This focus empowers Poison Spores and Grow, dealing damage to undead with a chance of spawning a spore blossom, and Gravity, when augmented with Sensitive, changing it to create a gravity field that pull entities towards its center (filter-compatible), also offers knockback resistance and boosts natural and instant healing by 1.5. | 此核心会增强“毒性孢子”和“生长”,对亡灵生物造成伤害时有概率生成一朵孢子花;以“敏感”增强“重力”时会制造一个引力场,将实体拖向其中心(接受过滤)。此核心也能增加击退抗性,并让自然生命恢复和瞬间恢复的效力变为1.5倍。 | ✔ 术语 spore blossom => 孢子花 ✔ 术语 knockback => 击退 ⚠ 术语异常 resistance => 抗性提升 ⚠ 术语异常 poison => 中毒 ✔ 术语 instant => 瞬间 ✔ 术语 resistance => 抗, 防 |
ars_elemental.page1.necrotic_focus |
This school of magic branched out from Conjuration and Abjuration mages that tried to understand life, death and what's between. The essence tied to this school cycles between life and death, experiments suggest that it will make horses cycle between flesh, skeleton and zombie forms, but will it be the same horse as before? | 操纵学派和防御学派的法师们试图理解生命、死亡,以及两者之间的事物,如此便有了这一魔法学派。此学派的精华在生与死之间来回变化;实验表明,它能让马匹在普通、骷髅、僵尸之间变化。变过的马和原来的马还是一样的吗? | ✔ 术语 horse => 马 ✔ 术语 skeleton => 骷髅 ✔ 术语 zombie => 僵尸 |
ars_elemental.page3.necrotic_focus |
Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy. | 佩戴后,召唤出的狼、亡灵生物、恼鬼初看可能没有什么变化,但它们死后即会复活,且满是嗜血的念头。当你施放“追踪弹射物”法术时,这些亡灵召唤物会和你一齐施放;它们每次击杀敌人时还会治疗你。 | ⚠ 术语异常 filled => 填充 ⚠ 术语异常 vexes => 恼人 |
ars_elemental.page.water_upstream |
This block generates an upstream current that will make surrounding entities in water float upwards as if inside a bubble column, even if they are not in source blocks. Sneaking will allow to descend. | 此方块会产生一道向上的涌流,周围水中实体会像在气泡柱中一样上浮,即便没有气泡源也是一样。潜行可以下降。 | ⚠ 术语异常 current => 当前分辨率 ✔ 术语 bubble column => 气泡柱 ✔ 术语 water => 水 ✔ 术语 sneaking => 潜行 |
ars_elemental.page.magma_upstream |
This block generates an upstream current that will make surrounding entities in lava float upwards and gain a short Fire Resistance effect. Sneaking will allow to descend | 此方块会产生一道向上的涌流,周围熔岩中的实体会向上浮起,并获得短时抗火效果。潜行可以下降。 | ⚠ 术语异常 current => 当前分辨率 ✔ 术语 fire => 火 ✔ 术语 lava => 熔岩 ⚠ 术语异常 resistance => 抗性提升 ⚠ 术语异常 fire resistance => 防火 ✔ 术语 sneaking => 潜行 ✔ 术语 resistance => 抗, 防 |
ars_elemental.page.air_upstream |
This block generates an upstream current that will make surrounding entities levitate. Sneaking will give Slowfall and allow to descend. Consumes Source when at least an entity is affected. | 此方块会产生一道向上的涌流,周围实体会向上飘浮。潜行即会获得缓降效果并下降。影响到实体时消耗魔源。 | ⚠ 术语异常 current => 当前分辨率 ✔ 术语 entity => 实体 ✔ 术语 sneaking => 潜行 |
ars_elemental.page.everfull_urn |
This magic urn converts Source into water. Link a cauldron or an Apothecary to the urn using a dominion wand and it will be refilled for a cheap amount of source. | 这个魔法瓮能将魔源转换成水。使用支配之杖将其与炼药锅或花药台连接,消耗少量魔源即可注水。 | ✔ 术语 cauldron => 炼药锅 |
ars_elemental.page1.fire_golem |
The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando. | 烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。 | ⚠ 术语异常 blocks => 方块 ⚠ 术语异常 blocks => 格挡 ⚠ 术语异常 used => 使用 ✔ 术语 magma block => 岩浆块 ⚠ 术语异常 sand => 沙子 ✔ 术语 soul sand => 灵魂沙 ✔ 术语 blaze powder => 烈焰粉 ✔ 术语 magma cream => 岩浆膏 ⚠ 术语异常 blaze => 烈焰人 ✔ 术语 magma => 岩浆 ✔ 术语 blaze => 烈焰 |
ars_elemental.page1.mermaid |
Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals. | 塞壬出现于温暖的海域,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干碎片。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。 | ⚠ 术语异常 jump => 跳跃 ✔ 术语 colors => 颜色 ⚠ 术语异常 on => 开 ✔ 术语 used => 使用 ✔ 术语 prismarine => 海晶石 ✔ 术语 sea pickle => 海泡菜 ✔ 术语 water => 水 ✔ 术语 kelp => 海带 |
ars_elemental.page2.mermaid |
The Shrine will slowly generate fishing loot items over time, asking for source after each cycle. The number of items and chance of getting a treasure will increase if many different water animals and plants are near the Shrine. You should build an aquarium or pond around the Shrine, to let your sirens have fun. [Note: it will take some time to update the score]. | 塞壬神坛会随时间产出渔获,每次产出后需供给魔源。产品的数量,以及获得宝藏的概率,都会因神坛旁有多种水生动植物而增加。你可以在神坛旁建一座水族馆,或打理出一片池塘,让塞壬们尽情生活。[注意:更新分数需要一定时间]。 | ⚠ 术语异常 items => 物品 ✔ 术语 water => 水 ⚠ 术语异常 build => 开发版 ⚠ 术语异常 loot => 战利品 |
ars_elemental.page2.advanced_prism |
A Prism Lens can be applied to this advanced prisms to customize how the prism redirects projectiles. Arc and Homing lenses change the projectile to be an arc or homing projectile. Rainbow lens randomize the color of the projectile, while Acceleration and Deceleration lenses allow to adjust the speed. | 高等法术棱镜接受棱镜透镜,以更改棱镜重定向的方式。弧线透镜和追踪透镜分别可让弹射物变为弧线或追踪弹射物。虹彩透镜会随机变动弹射物的颜色,加速和减速透镜可以更改弹射物的速度。 | ✔ 术语 randomize => 随机 ✔ 术语 projectile => 弹射物 |
ars_elemental.page.spell_mirror |
Mirror similar to a Spell Prism that can be placed on walls, floor and ceiling. If a spell projectile hits the mirror, it will be reflected by with a mirrored angle. | 与法术棱镜类似的挂镜,可以放在地上,或是挂在墙上和天花板上。击中此镜的法术弹射物会朝相对方向镜面反射出去。 | ⚠ 术语异常 on => 开 ✔ 术语 hits => 击中 ⚠ 术语异常 placed => 被放置 ✔ 术语 projectile => 弹射物 |
ars_elemental.page1.elemental_turrets |
Enchanted Turrets can be imbued with the power of an elemental focus to gift them a fractions of its abilities. Spells shot by these turrets will trigger the combos of the corresponding focus and will be discounted by 65 %% if the spell contains a glyph of the matching elemental school. | 附魔法术炮塔可以灌注入元素核心的力量,以赋予其一部分核心的能力。此类炮塔发射的法术会具有对应核心的增强效果;法术中若有一个对应学派的魔符,则消耗会降低65%%。 | ✔ 术语 power => 力量 ✔ 术语 enchanted => 附魔 |
ars_elemental.page.base_bangle |
This magic accessory has a chance to boost the damage of your spells. Its magic is unstable but perhaps attuning it to a school can stabilize its abilities. | 此魔法饰品有概率提高法术的伤害。它的魔力不太稳定,也许与某个学派校准就能让它稳定下来。 | ⚠ 术语异常 boost => 提升 |
ars_elemental.page1.air_bangle |
This bangle will boost the damage of your Air spells. Your arms sparks with the element, giving a passive boost to speed and attack knockback. | 此手环能提高气元素法术的伤害。你的手臂伴随着气岚的鼓动,常态提升速度和击退力度。 | ⚠ 术语异常 attack => 攻击 ⚠ 术语异常 air => 空气 ✔ 术语 speed => 速度 ✔ 术语 boost => 提升 |
ars_elemental.page1.fire_bangle |
This bangle will boost the damage of your Fire spells. Your arms are engulfed in the element, setting on fire enemies hit and granting a passive boost to speed while in hot biomes. | 此手环能提高火元素法术的伤害。你的手臂被烈火包裹,能点燃击中的敌人;身处炎热的生物群系时,会常态提升速度。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 hit => 击中玩家 ✔ 术语 fire => 火 ✔ 术语 speed => 速度 ✔ 术语 boost => 提升 |
ars_elemental.page1.earth_bangle |
This bangle will boost the damage of your Earth spells. Plants blossom on your arms, inflicting snare to enemies hit and granting the wearer immunity to cactus and berry bushes and knockback resistance. | 此手环能提高土元素法术的伤害。你的手臂爬满艳丽的花藤,能禁锢击中的敌人,还将让你免疫仙人掌和甜浆果丛,并给予击退抗性。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 hit => 击中玩家 ✔ 术语 cactus => 仙人掌 ✔ 术语 knockback => 击退 ⚠ 术语异常 boost => 提升 |
ars_elemental.page1.water_bangle |
This bangle will boost the damage of your Water spells. Your arms chills the air around, freezing enemies on every hit. It will also grant the wearer a passive boost to speed in water and rain. | 此手环能提高水元素法术的伤害。你的手臂周围飘满寒气,每次攻击都能冰冻敌人;身处水中或雨中时,会常态提升速度。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 air => 空气 ✔ 术语 water => 水 ✔ 术语 speed => 速度 ✔ 术语 boost => 提升 |
ars_elemental.page1.summon_bangle |
This bangle will boost the damage of your Summoning spells. Your summons follows your arms movement, targeting whatever your hit with increased damage. | 此手环能提高召唤法术的伤害。你的召唤物遵从你手臂挥舞的号令,以更高的伤害攻击你所攻击的事物。 | ⚠ 术语异常 hit => 击中玩家 ⚠ 术语异常 boost => 提升 |
ars_elemental.page1.anima_bangle |
This bangle will boost the damage of your Anima spells. You can feel a cycle of life and death in your arms, randomly healing or withering the enemies hit and giving you a small health boost. | 此手环能提高灵魂法术的伤害。你能在手臂中感受到生与死的循环,随机治疗或凋零击中的敌人,并给予你小幅生命提升。 | ⚠ 术语异常 hit => 击中玩家 ✔ 术语 health boost => 生命提升 ✔ 术语 health => 生命 ✔ 术语 boost => 提升 |
ars_elemental.page.book_protection |
This book upgrade will protect your spellbook from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs. | 此法术书升级能令法术书免受各式伤害,从仙人掌到熔岩湖都是一样。不能保证免除虚空的损害。书册上的金色纹路会变成下界合金的黑色,可以在客户端配置中关掉这一变化。 | ✔ 术语 the void => 虚空 ⚠ 术语异常 all => 全部 ✔ 术语 off => 关 ⚠ 术语异常 toggle => 切换 ⚠ 术语异常 on => 开 ✔ 术语 cactus => 仙人掌 ✔ 术语 book => 书 ✔ 术语 gold => 金 |
ars_elemental.perk_desc.thread_shock |
Damaging effects cause the target to be shocked for a short duration before the effect resolves. Inflicts Static Charged at tier 3. | 法术中的伤害效果能电击目标,在法术结算前会额外造成短暂的触电。在3级纤维槽时造成静电。 | ⚠ 术语异常 target => 标靶 ⚠ 术语异常 tier => 品质 ✔ 术语 effect => 效果 |
ars_elemental.perk_desc.thread_spore |
Damaging effects cause the target to be poisoned or hungry for a short duration before the effect resolves. | 法术中的伤害效果会在法术结算前额外造成短暂的中毒或饥饿。 | ⚠ 术语异常 target => 标靶 ✔ 术语 effect => 效果 |
ars_elemental.perk_desc.thread_summon |
Reduce Summon Sickness by 10%% for each tier and slightly increase damage dealt by summoned creatures. | 每级降低10%%召唤失调,小幅增加召唤生物造成的伤害。 | ⚠ 术语异常 damage dealt => 造成伤害 ⚠ 术语异常 tier => 品质 |
item.ars_elemental.ritual_squirrels |
Fast Squirrels | 松鼠飞毛腿 | ⚠ 术语异常 fast => 流畅 |
ars_elemental.ritual_desc.ritual_squirrels |
Gives a long speed boost to Starbuncles in the area. Refresh buff every 30 seconds in a 15 cubes radius. Radius can be augmented to 30 with a gold block | 给予范围内星宝石兽长时间的速度提升。增益在15格半径范围内每30秒刷新一次。以金块增强时范围会扩展到30格半径。 | ✔ 术语 speed => 速度 ✔ 术语 gold => 金 ✔ 术语 boost => 提升 |
ars_elemental.ritual_desc.ritual_tesla_coil |
Calls lightning on entities that approach the ritual area of effect. Will target players if augmented with Air Essence. [11x7x11 cube centered on the brazier]. | 向仪式范围内的实体落雷。以气之精华增强时也会将玩家视作目标。[以火盆为中心的11x7x11长方体]。 | ✔ 术语 players => 玩家 ⚠ 术语异常 on => 开 ⚠ 术语异常 air => 空气 ⚠ 术语异常 target => 标靶 |
ars_elemental.ritual_desc.ritual_repulsion |
Repel all mobs in a 15 block radius. Can be augmented with a bone to repel only undead mobs. Won't work on player and bosses. | 推开15格半径范围内所有生物。以骨头增强时只会推离亡灵生物。对玩家和Boss无效。 | ✔ 术语 mobs => 生物 ⚠ 术语异常 all => 全部 ✔ 术语 on => 开 ⚠ 术语异常 work => 工作 ✔ 术语 bone => 骨头 ✔ 术语 player => 玩家 |
ars_elemental.ritual_desc.ritual_attraction |
Make the brazier act as a magnet for entities in a 8 blocks radius. Won't work on players and bosses. | 将8格半径范围内实体吸向火盆,好像磁铁一样。对玩家和Boss无效。 | ⚠ 术语异常 blocks => 方块 ✔ 术语 players => 玩家 ⚠ 术语异常 on => 开 ⚠ 术语异常 blocks => 格挡 ⚠ 术语异常 work => 工作 |
ars_elemental.ritual_desc.ritual_detection |
Makes all monsters in a 128 blocks radius glow for 10 minutes. | 令128格半径范围内所有怪物发光10分钟。 | ⚠ 术语异常 blocks => 方块 ⚠ 术语异常 all => 全部 ⚠ 术语异常 blocks => 格挡 ✔ 术语 glow => 发光, 荧光 |
ars_elemental.enchantment_desc.mirror_shield |
Can only be applied on the Enchanter's Shield. Gives a chance of reflecting spell projectile while blocking with the shield. 25% per level. | 只适用于巫师之盾。举盾格挡时有概率反弹法术弹射物。每等级追加25%概率。 | ⚠ 术语异常 enchanter => 附魔师 ⚠ 术语异常 on => 开 ✔ 术语 projectile => 弹射物 ⚠ 术语异常 blocking => 防御 |
ars_elemental.enchantment_desc.soulbound |
Prevent the item enchanted from being lost on death. | 阻止死亡时丢失有此魔咒的物品。 | ⚠ 术语异常 on => 开 ✔ 术语 item => 物品 ⚠ 术语异常 enchanted => 附魔 |
ars_elemental.familiar_desc.siren_familiar |
A Siren Familiar will increase the damage of Water spells by 2. It will also give Dolphin Grace II to the summoner while in water. Obtained by performing the Ritual of Binding near a Siren. | 塞壬使魔能令水元素法术的伤害增加2点。召唤者身处水中时会获得海豚的恩惠 II。在塞壬旁边执行绑定仪式获得。 | ✔ 术语 ii => ii ✔ 术语 water => 水 ✔ 术语 dolphin => 海豚 |
ars_elemental.familiar_desc.firenando_familiar |
A Flarecannon Familiar increases the damage of Fire spells by 2 and reduce projectile-based spells cost by 20%%. You can feed it a Magma Cream to get a short Fire Resistance buff. Obtained by performing the Ritual of Binding near a Flarecannon. | 烈焰加农使魔能令火元素法术的伤害增加2点,将弹射物法术的消耗降低20%%。喂食岩浆膏可获得短时抗火效果。在烈焰加农旁边执行绑定仪式获得。 | ✔ 术语 fire => 火 ✔ 术语 magma cream => 岩浆膏 ⚠ 术语异常 resistance => 抗性提升 ⚠ 术语异常 fire resistance => 防火 ✔ 术语 magma => 岩浆 ✔ 术语 cream => 膏 ✔ 术语 resistance => 抗, 防 |
ars_elemental.glyph_desc.glyph_discharge |
Discharge an entity affected by static charge or shocked, damaging it and shocking surrounding enemies. If the damage was triggered by static charge, it will be empowered. If the main target had energy-based armors, some of the energy in it will be absorbed to boost damage. | 为拥有静电或触电效果的实体放电,对其造成伤害,并电击周围敌人。静电效果造成的伤害更多。若目标穿戴有能量驱动的盔甲,则会抽取其中一部分能量用于增加伤害。 | ⚠ 术语异常 target => 标靶 ✔ 术语 entity => 实体 ⚠ 术语异常 boost => 提升 |
ars_elemental.glyph_desc.glyph_spark |
Damages the target with a spark of static energy and shocks it. Deals more damage to wet entities | 用静电火花对目标造成伤害。对潮湿实体造成的伤害更多。 | ⚠ 术语异常 target => 标靶 |
ars_elemental.glyph_desc.glyph_bubble_shield |
Creates a protective coating that consumes mana to reduce incoming damage. The shield might also prevent debuff to affect the entity and will dissipate if the mana exhausts while defending. The bubble will also shield from magic fire. | 制造一面全方位防御性护盾,消耗魔力以减少伤害。可抵挡负面效果。魔力耗尽时护盾即会消散。泡泡还能抵御魔法烧灼。 | ⚠ 术语异常 shield => 盾牌 ⚠ 术语异常 entity => 实体 |
ars_elemental.glyph_desc.glyph_watery_grave |
Dooms a creature to drown. Reduces the target air supply and causes drowning damage when depleted. Similar to gravity the target will sunken down if in water, can be augmented with ExtendTime. | 强令生物溺水。减少目标的氧气补给速度,增加耗尽氧气时产生的溺水伤害。身处水中的实体会下沉,与“重力”类似,可由“延长时效”增强。 | ⚠ 术语异常 down => 向下 ✔ 术语 drowning => 溺水 ⚠ 术语异常 air => 空气 ⚠ 术语异常 target => 标靶 |
ars_elemental.glyph_desc.glyph_conjure_terrain |
Places Dirt or other terrain blocks. Can be augmented with AoE and Pierce to place more blocks, one Amplify to place cobblestone, two for cobbled deepslate, or one of the following combinations: Followed by ConjureWater, it will place Mud. If augmented with Amplify(s) and followed by Smelt, it will place Stone or Deepslate. If followed by Crush it will place Sand or, if amplified, Sandstone. | 放置泥土或其他地层方块。以“扩散”及“穿透”增强时可放置更多方块,“强化”增强一次改为放置圆石,增强两次改为放置深板岩圆石。跟随“召唤水”时改为放置泥巴。以“强化”增强相应次数后再跟随“熔炼”,则改为放置石头或深板岩。跟随“粉碎”时改为放置沙子,“强化”后再跟随“粉碎”改为放置砂岩。 | ✔ 术语 cobbled deepslate => 深板岩圆石 ✔ 术语 dirt => 泥土 ✔ 术语 sand => 沙子 ✔ 术语 stone => 石头 |
ars_elemental.glyph_name.glyph_poison_spores |
Poison Spores | 毒性孢子 | ⚠ 术语异常 poison => 中毒 |
ars_elemental.glyph_desc.glyph_poison_spores |
A fog of poison spores erupts from the target, damaging it and causing poison and hunger to spread to nearby entities. It can only damage mobs poisoned or afflicted by hunger. | 令目标身上爆发出有毒的孢子雾,对其造成伤害,并将中毒和饥饿传播给附近实体。只会对拥有中毒或饥饿效果的生物造成伤害。 | ✔ 术语 mobs => 生物 ✔ 术语 hunger => 饥饿 ✔ 术语 poison => 中毒 |
ars_elemental.glyph_name.glyph_phantom_grasp |
Phantom Grasp | 幻翼之握 | ✔ 术语 phantom => 幻翼 |
ars_elemental.glyph_desc.glyph_phantom_grasp |
Heals a small amount of health to undead. When used on living beings, the spell will deal an equal amount of magic and exhaustion damage, depleting their saturation or hunger. | 小幅治疗亡灵生物。对其他活物使用时,则会造成等量的魔法和疲劳伤害,消耗其饱和度或饥饿值。 | ⚠ 术语异常 on => 开 ✔ 术语 used => 使用 ✔ 术语 saturation => 饱和 ⚠ 术语异常 health => 生命 ✔ 术语 saturation => 饱和度 |
ars_elemental.glyph_desc.glyph_envenom |
Poisons the target, dealing damage over time. If the target is already poisoned, the poison will become a more deadly venom. An envenomed target takes more damage from poison spores. | 令目标中毒,不断造成伤害。若目标已经中毒,则将毒性加深到可致死。“毒性孢子”能对受毒侵的实体造成更多伤害。 | ⚠ 术语异常 target => 标靶 ✔ 术语 poison => 中毒 |
ars_elemental.glyph_name.glyph_homing_projectile |
Homing Projectile | 追踪弹射物 | ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_desc.glyph_homing_projectile |
This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive. | 此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。 | ✔ 术语 players => 玩家 ⚠ 术语异常 no => 否 ✔ 术语 projectile => 弹射物 ✔ 术语 entity => 实体 ⚠ 术语异常 classic => classic |
ars_elemental.glyph_desc.glyph_propagator_homing |
Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands. | 将法术的剩余部分换为“追踪弹射物”形态,从命中的位置发射。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_name.glyph_arc_projectile |
Arc Projectile | 弧线弹射物 | ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_desc.glyph_arc_projectile |
This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground. | 此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。 | ⚠ 术语异常 hit => 击中玩家 ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_desc.glyph_propagator_arc |
Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands. | 将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_desc.glyph_fiery_filter |
Stops the spell from resolving unless it targets a fire immune or fiery creature. | 若法术目标不免疫火焰且不为火焰生物,则停止施放。 | ✔ 术语 fire => 火 |
ars_elemental.glyph_desc.glyph_not_fiery_filter |
Stops the spell from resolving if it targets a fire immune or fiery creature. | 若法术目标免疫火焰或为火焰生物,则停止施放。 | ✔ 术语 fire => 火 |
ars_elemental.glyph_desc.glyph_life_link |
You create a link between your life force and the target's. Any damage dealt to you will be shared with the target and any healing of the target will be shared with you. Cut can sever the life link, ending the effect on both sides. | 在施法者和法术目标间制造一条生命链接。对施法者造成的伤害会与目标分享,目标受到的治疗会与施法者分享。“剪切”可以切断生命链接,终止链接两端实体的效果。 | ⚠ 术语异常 damage dealt => 造成伤害 ⚠ 术语异常 on => 开 ⚠ 术语异常 target => 标靶 ⚠ 术语异常 cut => 切制 ✔ 术语 effect => 效果 |
ars_elemental.glyph_desc.glyph_charm |
Try to dominate the mind of enemy, making them fight for you as a temporary ally, a tamable mob, to tame it, or a wild animal, to make it fall in love. Each Amplify and damage dealt raises the chance of successfully charming the target, as stronger mobs will have higher resistance to your control. | 夺取敌人的意识,强令它们暂时与你结盟,为你作战;对可驯服的生物使用时,驯服之;对野生动物使用时,令其开始繁衍。每用“强化”增强一次,或每造成一次伤害,均会增加成功迷住目标的概率。强大目标对“迷咒”的抗性也更强。 | ⚠ 术语异常 damage dealt => 造成伤害 ✔ 术语 mobs => 生物 ⚠ 术语异常 resistance => 抗性提升 ✔ 术语 resistance => 抗, 防 |
death.attack.poison |
%2$s's poison spores blossomed inside %1$s | %2$s的毒性孢子在%1$s体内发了芽 | ⚠ 术语异常 poison => 中毒 |
item.ars_elemental.fire_hat |
Pyromancer's Hat | 烈火法师帽子 | ✔ 术语 hat => 帽子 |
item.ars_elemental.fire_leggings |
Pyromancer's Leggings | 烈火法师护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.fire_boots |
Pyromancer's Boots | 烈火法师靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.aqua_hat |
Aquamancer's Hat | 碧水法师帽子 | ✔ 术语 hat => 帽子 |
item.ars_elemental.aqua_leggings |
Aquamancer's Leggings | 碧水法师护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.aqua_boots |
Aquamancer's Boots | 碧水法师靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.earth_hat |
Geomancer's Hat | 厚土法师帽子 | ✔ 术语 hat => 帽子 |
item.ars_elemental.earth_leggings |
Geomancer's Leggings | 厚土法师护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.earth_boots |
Geomancer's Boots | 厚土法师靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.air_hat |
Aethermancer's Hat | 气岚法师帽子 | ✔ 术语 hat => 帽子 |
item.ars_elemental.air_leggings |
Aethermancer's Leggings | 气岚法师护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.air_boots |
Aethermancer's Boots | 气岚法师靴子 | ✔ 术语 boots => 靴子 |
ars_elemental.armor_set.shift_info |
Hold %s for set info | 按住%s显示套装信息 | ✔ 术语 hold => 按住 |
ars_elemental.lens.shift_info |
Hold %s for lens info | 按住%s显示透镜信息 | ✔ 术语 hold => 按住 |
ars_elemental.lens.arc |
Convert the redirected projectile in an Arc Projectile. | 将重新导向的弹射物变为弧线弹射物。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.lens.homing |
Convert the redirected projectile in an Homing Projectile. The targeting filters of the original projectile won't be inherited. | 将重新导向的弹射物变为追踪弹射物。原有弹射物中的过滤构件不会保留。 | ⚠ 术语异常 original => 原稿 ✔ 术语 projectile => 弹射物 |
ars_elemental.lens.rgb |
Makes the redirected projectile cycle colors. | 令重新导向的弹射物不断循环切换颜色。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.lens.acceleration |
Increase the speed of the redirected projectile. | 增加重新导向的弹射物的速度。 | ✔ 术语 speed => 速度 |
ars_elemental.lens.deceleration |
Decrease the speed of the redirected projectile. | 降低重新导向的弹射物的速度。 | ✔ 术语 speed => 速度 |
ars_elemental.lens.pierce |
Makes the redirected projectile pierce through more blocks/entities if source is supplied to the prism. | 向棱镜供应魔源时,能让重新导向的弹射物穿透更多方块和实体。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.page.armor_set.wip |
Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. | 注意:由于盔甲重做需要改动很多资源,1.19版本中不会有轻型和重型元素盔甲;相应地,可以用所有三种盔甲合成“中型”盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 | ⚠ 术语异常 all => 全部 ⚠ 术语异常 light => 光 ⚠ 术语异常 tier => 品质 |
ars_elemental.armor_set.aqua.desc |
Absorb some water-related damage and convert into mana, refill air if about to drown. | 吸收一部分水元素伤害并转换成魔力,即将溺水时会补充氧气。 | ⚠ 术语异常 air => 空气 |
ars_elemental.page.armor_set.fire |
Attuned to the School of Fire, each piece of this armor will amplify fire glyphs, make them cheaper, and reduce damage related to fire, like lava, dragon breath and magma.$(br)When all the pieces are equipped, the damage reduced is converted into mana and fire is immediately put out. | 与火元素学派校准的盔甲。每件盔甲都能强化火元素魔符,降低其消耗,并减少所受熔岩、龙息、岩浆块等与火相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能立即熄灭身上的火焰。 | ⚠ 术语异常 all => 全部 ✔ 术语 fire => 火 |
ars_elemental.page.armor_set.aqua |
Attuned to the School of Water, each piece of this armor will amplify water glyphs, make them cheaper and reduce damage related to water, like drowning, freezing and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana and refill air if about to drown. | 与水元素学派校准的盔甲。每件盔甲都能强化水元素魔符,降低其消耗,并减少所受溺水、冰冻、闪电等与水相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在即将溺水时补充氧气。 | ⚠ 术语异常 all => 全部 ⚠ 术语异常 air => 空气 ✔ 术语 water => 水 |
ars_elemental.page.armor_set.air |
Attuned to the School of Air, each piece of this armor will amplify air glyphs, make them cheaper and reduce damage related to air, like falling, hitting walls while flying and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana, falling won't be a problem anymore!. | 与气元素学派校准的盔甲。每件盔甲都能强化气元素魔符,降低其消耗,并减少所受摔落、动能、闪电等与气相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,摔落也不再那么烦人了! | ⚠ 术语异常 all => 全部 ⚠ 术语异常 air => 空气 |
ars_elemental.page.armor_set.earth |
Attuned to the School of Earth, each piece of this armor will amplify earth glyphs, make them cheaper and reduce damage related to earth, like starving, berry bushes, cactus and crushing.$(br)When all the pieces are equipped, the damage reduced is converted into mana and gives food deep underground if about to starve. | 与土元素学派校准的盔甲。每件盔甲都能强化土元素魔符,降低其消耗,并减少所受饥饿、甜浆果丛、仙人掌、“粉碎”等与土相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在身处地底深处且即将饥饿时补充饥饿值。 | ⚠ 术语异常 all => 全部 ✔ 术语 cactus => 仙人掌 |
tooltip.siren_shards |
Obtained by giving a sea pickle to a siren. | 通过给予塞壬海泡菜获得。 | ✔ 术语 sea pickle => 海泡菜 |
tooltip.ars_elemental.lens |
Can be applied on Advanced Spell Prisms. | 可装入高等法术棱镜。 | ⚠ 术语异常 on => 开 |
tooltip.ars_nouveau.blessed |
Protection of the 4 elements | 四元素的庇护 | ⚠ 术语异常 protection => 保护 |
ars_elemental.focus.shift_info |
Hold %s for more focus info | 按住%s显示更多核心信息 | ✔ 术语 hold => 按住 |
tooltip.ars_elemental.focus_element_mana.air |
Grants Mana Regen I while the wearer is high in the sky. | 佩戴者身处高空时给予魔力再生 I。 | ✔ 术语 i => i |
tooltip.ars_elemental.focus_element_mana.fire |
Grants Spell Damage II while the wearer is on fire or in lava. | 佩戴者身处火焰或熔岩中时给予法术伤害提升 II。 | ✔ 术语 ii => ii ⚠ 术语异常 on => 开 ✔ 术语 fire => 火 |
tooltip.ars_elemental.focus_element_mana.water |
Grants Mana Regen I while the wearer is wet, Mana Regen II and Dolphin Grace while swimming. | 佩戴者潮湿时给予魔力再生 I,在游泳时给予魔力再生 II与海豚的恩惠。 | ✔ 术语 i => i ✔ 术语 ii => ii ✔ 术语 dolphin => 海豚 |
tooltip.ars_elemental.focus_element_mana.earth |
Grants Mana Regen I while the wearer is deep underground. | 佩戴者身处地下深处时给予魔力再生 I。 | ✔ 术语 i => i |
tooltip.ars_elemental.bags |
Can be opened with %s while in the hotbar or in a curio slot. | 位于快捷栏或饰品栏时可通过%s打开。 | ✔ 术语 hotbar => 快捷栏 |
item.minecraft.splash_potion.effect.enderference_potion_strong |
Splash Potion of Enderference | 喷溅型抑影药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.splash_potion.effect.enderference_potion |
Splash Potion of Enderference | 喷溅型抑影药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.splash_potion.effect.enderference_potion_long |
Splash Potion of Enderference | 喷溅型抑影药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.potion.effect.enderference_potion_strong |
Potion of Enderference | 抑影药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.potion.effect.enderference_potion |
Potion of Enderference | 抑影药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.potion.effect.enderference_potion_long |
Potion of Enderference | 抑影药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.enderference_potion_strong |
Lingering Potion of Enderference | 滞留型抑影药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.enderference_potion |
Lingering Potion of Enderference | 滞留型抑影药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.enderference_potion_long |
Lingering Potion of Enderference | 滞留型抑影药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.tipped_arrow.effect.enderference_potion_strong |
Arrow of Enderference | 抑影之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.tipped_arrow.effect.enderference_potion |
Arrow of Enderference | 抑影之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.tipped_arrow.effect.enderference_potion_long |
Arrow of Enderference | 抑影之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.splash_potion.effect.shock_potion_potion_strong |
Splash Potion of Static Charge | 喷溅型静电药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.splash_potion.effect.shock_potion |
Splash Potion of Static Charge | 喷溅型静电药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.splash_potion.effect.shock_potion_long |
Splash Potion of Static Charge | 喷溅型静电药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.potion.effect.shock_potion_strong |
Potion of Static Charge | 静电药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.potion.effect.shock_potion |
Potion of Static Charge | 静电药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.potion.effect.shock_potion_long |
Potion of Static Charge | 静电药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.shock_potion_strong |
Lingering Potion of Static Charge | 滞留型静电药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.shock_potion |
Lingering Potion of Static Charge | 滞留型静电药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.shock_potion_long |
Lingering Potion of Static Charge | 滞留型静电药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.tipped_arrow.effect.shock_potion_strong |
Arrow of Static Charge | 静电之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.tipped_arrow.effect.shock_potion |
Arrow of Static Charge | 静电之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.tipped_arrow.effect.shock_potion_long |
Arrow of Static Charge | 静电之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
ars_elemental.adv.title.lesser_air_focus |
The way of Air | 气之道途 | ⚠ 术语异常 air => 空气 |
ars_elemental.adv.desc.lesser_air_focus |
Acquire a lesser focus of Air | 获得雏形气之核心 | ⚠ 术语异常 air => 空气 |
ars_elemental.adv.title.air_focus |
Master of Air | 掌控气元素 | ⚠ 术语异常 master => 大师 ⚠ 术语异常 air => 空气 |
ars_elemental.adv.desc.air_focus |
Acquire a major focus of Air | 获得气之核心 | ⚠ 术语异常 air => 空气 |
ars_elemental.adv.title.lesser_fire_focus |
The way of Fire | 火之道途 | ✔ 术语 fire => 火 |
ars_elemental.adv.desc.lesser_fire_focus |
Acquire a lesser focus of Fire | 获得雏形火之核心 | ✔ 术语 fire => 火 |
ars_elemental.adv.title.fire_focus |
Master of Fire | 掌控火元素 | ⚠ 术语异常 master => 大师 ✔ 术语 fire => 火 |
ars_elemental.adv.desc.fire_focus |
Acquire a major focus of Fire | 获得火之核心 | ✔ 术语 fire => 火 |
ars_elemental.adv.title.earth_focus |
Master of Earth | 掌控土元素 | ⚠ 术语异常 master => 大师 |
ars_elemental.adv.title.lesser_water_focus |
The way of Water | 水之道途 | ✔ 术语 water => 水 |
ars_elemental.adv.desc.lesser_water_focus |
Acquire a lesser focus of Water | 获得雏形水之核心 | ✔ 术语 water => 水 |
ars_elemental.adv.title.water_focus |
Master of Water | 掌控水元素 | ⚠ 术语异常 master => 大师 ✔ 术语 water => 水 |
ars_elemental.adv.desc.water_focus |
Acquire a major focus of Water | 获得水之核心 | ✔ 术语 water => 水 |
ars_elemental.adv.desc.spore_blossom |
Obtain a Spore Blossom by killing an undead with Grow or Poison Spores | 以“生长”或“毒性孢子”击杀亡灵生物,并获得一朵孢子花 | ✔ 术语 spore blossom => 孢子花 ⚠ 术语异常 poison => 中毒 |
ars_elemental.adv.desc.summon_dolphin |
Summon a dolphin using Summon Steed wearing a water focus | 佩戴水之核心时,使用“召唤骏马”召出一只海豚 | ✔ 术语 water => 水 ✔ 术语 dolphin => 海豚 |
ars_elemental.adv.desc.summon_strider |
Summon a strider using Summon Steed wearing a fire focus | 佩戴火之核心时,使用“召唤骏马”召出一只炽足兽 | ✔ 术语 fire => 火 ✔ 术语 strider => 炽足兽 |
ars_elemental.adv.desc.summon_skeleton_horse |
Summon a skeleton horse using Summon Steed wearing a necromancy focus | 佩戴腐坏之核心时,使用“召唤骏马”召出一匹骷髅马 | ✔ 术语 horse => 马 ✔ 术语 skeleton => 骷髅 ✔ 术语 skeleton horse => 骷髅马 |
ars_elemental.adv.title.everfull_urn |
Filled with tears of Nostalgia | 满是怀故之泪 | ⚠ 术语异常 filled => 填充 |
ars_elemental.adv.desc.levitation |
Use Launch + Extend Time while wearing an air focus to make a mob levitate | 佩戴气之核心时,使用“发射”和“延长时效”令一个生物飘浮 | ⚠ 术语异常 air => 空气 |
ars_elemental.adv.desc.mirror_shield |
Reflect a spell projectile using a spell reflection shield | 使用带有法术反弹魔咒的盾牌反弹一个法术弹射物 | ✔ 术语 shield => 盾牌 ✔ 术语 projectile => 弹射物 |
ars-elemental/1.21
英文 | 中文 |
---|---|
Ars Elemental | 元素魔艺 |
Enchanter's Horn | 巫师号角 |
Focus of Fire | 火之核心 |
Focus of Water | 水之核心 |
Focus of Air | 气之核心 |
Focus of Earth | 土之核心 |
Lesser Focus of Fire | 雏形火之核心 |
Lesser Focus of Water | 雏形水之核心 |
Lesser Focus of Air | 雏形气之核心 |
Lesser Focus of Earth | 雏形土之核心 |
Focus of Necromancy | 腐坏之核心 |
Enchanter's Bangle | 巫师手环 |
Fire Bangle | 火之手环 |
Water Bangle | 水之手环 |
Air Bangle | 气之手环 |
Earth Bangle | 土之手环 |
Summoner's Bangle | 召唤之手环 |
Anima Bangle | 灵魂之手环 |
Caster Tome of Fire | 火之施法者卷册 |
Caster Tome of Water | 水之施法者卷册 |
Caster Tome of Air | 气之施法者卷册 |
Caster Tome of Earth | 土之施法者卷册 |
Caster Tome of Anima | 灵魂之施法者卷册 |
Caster Tome of Manipulation | 操纵之施法者卷册 |
Mimics the abilities of a school focus. | 模仿该学派核心的能力。 |
Siren Token | 塞壬碎片 |
Siren Charm | 塞壬护符 |
Flarecannon Charm | 烈焰加农护符 |
Trinkets Pouch | 饰品口袋 |
Spellcaster Bag | 施法者提包 |
Focus of Debug | 调试核心 |
Mark of Mastery | 精通之印 |
Anima Essence | 灵魂之精华 |
Flashpine | 闪电菠萝 |
Shocking | 电击 |
Spores | 孢子 |
Summoning | 召唤 |
Arc Prism Lens | 弧线棱镜透镜 |
Homing Prism Lens | 追踪棱镜透镜 |
Rainbow Prism Lens | 虹彩棱镜透镜 |
Acceleration Prism Lens | 加速棱镜透镜 |
Deceleration Prism Lens | 减速棱镜透镜 |
Piercing Prism Lens | 穿透棱镜透镜 |
Bubble Current Elevator | 气泡涌腾器 |
Magmatic Current Elevator | 岩浆涌腾器 |
Slipstream Current Elevator | 滑流涌腾器 |
Urn of Endless Waters | 无底水瓮 |
Siren Shrine | 塞壬神坛 |
Spell Mirror | 法术之镜 |
Advanced Spell Prism | 高等法术棱镜 |
Flashing Archwood Wood | 闪耀至高木 |
Flashing Archwood Log | 闪耀至高木原木 |
Stripped Flashing Archwood Wood | 去皮闪耀至高木 |
Stripped Flashing Archwood Log | 去皮闪耀至高木原木 |
Flashing Archwood Sapling | 闪耀至高木树苗 |
Flashing Archwood Leaves | 闪耀至高木树叶 |
Spore Blossom (ground) | 孢子花(地面) |
Fire Infused Turret | 火之灌注炮塔 |
Water Infused Turret | 水之灌注炮塔 |
Air Infused Turret | 气之灌注炮塔 |
Earth Infused Turret | 土之灌注炮塔 |
Manipulation Infused Turret | 操纵之灌注炮塔 |
Homing Projectile | 追踪弹射物 |
Interpolated Source Effect | 插值魔源效果 |
Summoned Skeletal Steed | 被召唤的骷髅马 |
Summoned Camel | 被召唤的骆驼 |
Summoned Direwolf | 被召唤的恶狼 |
Summoned Vhex | 被召唤的邪恶恼鬼 |
Summoned Revenant | 被召唤的复仇者 |
Summoned Dolphin | 被召唤的海豚 |
Summoned Strider | 被召唤的炽足兽 |
Gravity Well | 引力场 |
Siren | 塞壬 |
Siren Familiar | 塞壬使魔 |
Flarecannon | 烈焰加农 |
Flarecannon Familiar | 烈焰加农使魔 |
Rogue Fire Mage | 游掠火之法师 |
Rogue Water Mage | 游掠水之法师 |
Rogue Air Mage | 游掠气之法师 |
Rogue Earth Mage | 游掠土之法师 |
Flashing Weald Walker | 闪耀林地行者 |
Earth Spike | 土质尖刺 |
Ice Spike | 冰质尖刺 |
[Elemental] Open trinkets pouch | [元素魔艺] 打开饰品口袋 |
While in spell focus slot: | 佩戴法术核心时: |
While in bangle slot: | 佩戴手环时: |
Bundle | 收纳袋 |
Bangle | 手环 |
Summoning Power | 召唤力量 |
Enderference | 抑影 |
Makes the target unable to teleport or be teleported. | 阻止受影响实体主动或被动传送。 |
Watery Grave | 沉重之水 |
Makes the target sink and run out of air quicker. | 令受影响实体下沉,并加快其氧气消耗。 |
Mana Shield | 魔力护盾 |
Use mana to mitigate damage taken and add a chance to not suffer from negative effects. | 使用魔力阻挡所受的伤害,且有概率免疫负面效果。 |
Static Charged | 静电 |
Calls a lightning to hit the afflicted when the duration ends. | 效果结束时,召唤一道闪电击中受影响实体。 |
Magic Burn | 魔法烧灼 |
The magic flames burns even nether creatures making them vulnerable to fire. It slighly decrease damage taken from earth, but let magic damage pierce through some of the armor. | 这种魔法火焰甚至能烧灼下界生物,让它们也受到火焰伤害。会小幅降低土元素造成的伤害,但同时会让魔法伤害穿透部分盔甲。 |
Life Linked | 生命相连 |
Caster will split incoming damage with the target and the target will split incoming healing with the caster. Using Cut will dispel the effect on both sides. | 施法者所受的伤害会与受影响实体分享,受影响实体所治疗的生命值会与施法者分享。使用“剪切”会清除链接两端实体的效果。 |
Enthralled | 魂不着体 |
Enthralled mobs won't attack the caster but defend them. | 魅惑生物,阻止其攻击施法者,转而为施法者作战。 |
Hymn of Order | 秩序之歌 |
Unobtainable potion, for Admin use. Sets the punished player's mana to 1 and disables spellcasting, greatly reducing their chances to create chaos in the server. | 无法直接获得,管理员专用。将受惩罚玩家的魔力上限设为1,阻止其施法。能大幅降低他们在服务器里捣乱的概率。 |
Envenomed | 毒侵 |
The target is poisoned with a deadly venom and takes more damage from poison spores. | 受影响实体受到会致死的剧毒,增加来自“毒性孢子”的伤害。 |
Frozen | 冻结 |
The target is frozen and can't heal, next fire damage taken is increased but dispels the effect. | 受影响实体被冻结,无法治疗自身;会增加下一次火焰伤害,但同时会清除效果。 |
Spell Reflection | 法术反弹 |
Shield have a chance to reflect projectile spells | 盾牌有概率反弹弹射物法术。 |
Soulbound | 灵魂绑定 |
Preserve items on death. | 死亡时保留物品。 |
Elemental Tweaks | 元素魔艺的新特性 |
As long as Ars Elemental is installed, these tweaks will be active:$(br)Enchanter's Shield can trigger reactive on block.$(br)Summoned Lightnings won't destroy items.$(br)Crush can process items if augmented with Sensitive.$(br)Cold Snap deals more damage to mobs that are freezing.$(br)Ignite melts ice blocks into water. | 安装元素魔艺后,如下特性会生效:$(br)巫师之盾格挡时可触发反应魔咒。$(br)召唤的闪电不会摧毁物品。$(br)以“敏感”增强的“粉碎”可以加工物品。$(br)“寒流”能对冰冻的生物造成更多伤害。$(br)“点燃”会将冰融化成水。 |
Flashing Archwood Trees | 闪耀至高木树 |
This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them. | 这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行风切。 |
A fruit with a shocking flavour used to brew Static Charge Potions, causing a lightning to fall on the entity when the duration ends or allowing Discharge to hit. The energy stored in the fruit may cause whoever eats it to glow, get night vision, be shocked or charged with static energy. | 一种水果,味道和闪电一样刺激。可以用来酿造静电药水,对应效果结束后会在受影响实体处落一道雷,也能让“放电”造成伤害。食用水果的人会受到其中能量的激发,随机获得发光、夜视、触电、静电效果。 |
The Enchanter's Horn can be used to cast spells on you and nearby entities. Hold the Horn to increase the range, at max charge it will also give a Spell Damage effect to the player. It MUST be inscribed with a spell that does NOT have another method, using a Scribing Table. | 巫师号角可对你和周围实体施放法术。长按号角可增加作用范围,达到最大范围时还会给予玩家法术伤害提升效果。可在抄写台上向其中抄入法术,该法术$(o)不可带有$()形态构件。 |
All those magical trinkets can easily clutter your inventory, but fear not! Using some magebloom fiber you can make a magic pouch to store items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. You can further upgrade it into the Spellcaster bag, which is larger and can be dyed. | 各式各样的魔法饰品能轻松塞满物品栏,但无需担忧!你可以用法师之花纤维编织一个便携魔法口袋用来装物品。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。还可进一步升级为施法者提包,加大空间,还可染色。 |
This spell focus is attuned to the school of Fire. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Spell Damage II while the wearer is on fire or in lava. | 这枚法术核心与火元素学派校准,佩戴时会强化火元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处火焰或熔岩中时,会获得法术伤害提升 II效果。 |
This focus empowers Ignite to inflict Magic Burn. This effect allows flare to inflict damage and spread even on fire resistant mobs and let magic pierce through part of the enemy armor, but will also make earth damage less effective. Summon Steed will be changed to summon a rideable Strider. Ignite + Evaporate combo will sublimate Ice. | 此核心能让“点燃”给予魔法烧灼效果。该效果可配合“爆燃”造成伤害,能传播到天生抗火的生物身上,也可令一部分魔法伤害穿透受影响者的盔甲,但同时会降低土元素伤害的效力。“召唤骏马”会生成可骑乘的炽足兽。“点燃”与“蒸发”配合可令冰升华。 |
This spell focus is attuned to the school of Water. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer is wet or Mana Regen II and Dolphin Grace while swimming. | 这枚法术核心与水元素学派校准,佩戴时会强化水元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者被水打湿时,会获得魔力再生 II;游泳时会获得魔力再生 II和海豚的恩惠。 |
This focus empowers Freeze, adding Freezing buildups to the target and eventually Frozen status for a short time, stopping the target from healing. If used after Conjure Water, the conjured water will become ice. Summon Steed will be changed to summon a rideable Dolphin, time your jumps out of the water to build up speed. All Drowning damage against water creatures will be converted to magic. | 此核心能让“冻结”累计冰冻进度,最终给予目标冻结效果,阻止其治疗自身。在“召唤水”后方使用时,召唤的水会变为冰。“召唤骏马”会生成可骑乘的海豚,在其跃出水面前蓄力能增加跃出速度。对水生生物造成的溺水伤害会变为魔法伤害。 |
This spell focus is attuned to the school of Air. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer stands over Y 200 or is under the shocked effect. | 这枚核心与气元素学派校准,佩戴时会强化气元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标超过200的位置,或拥有触电效果时,会获得魔力再生 I效果。 |
This focus empowers Launch, changing it to apply Levitate when augmented with ExtendTime. It also empower Cut, giving chances to drop an head or skull if it deals the killing blow. | 此核心会增强“发射”,以“延长时效”增强时可给予飘浮效果。此核心也会增强“剪切”,以它击杀生物时有概率掉落头。 |
This spell focus is attuned to the school of Earth. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus also grants Mana Regen I while the wearer stand under Y 0. | 这枚核心与土元素学派校准,佩戴时会强化土元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标低于0的位置时,会获得魔力再生 I效果。 |
This focus empowers Poison Spores and Grow, dealing damage to undead with a chance of spawning a spore blossom, and Gravity, when augmented with Sensitive, changing it to create a gravity field that pull entities towards its center (filter-compatible), also offers knockback resistance and boosts natural and instant healing by 1.5. | 此核心会增强“毒性孢子”和“生长”,对亡灵生物造成伤害时有概率生成一朵孢子花;以“敏感”增强“重力”时会制造一个引力场,将实体拖向其中心(接受过滤)。此核心也能增加击退抗性,并让自然生命恢复和瞬间恢复的效力变为1.5倍。 |
This school of magic branched out from Conjuration and Abjuration mages that tried to understand life, death and what's between. The essence tied to this school cycles between life and death, experiments suggest that it will make horses cycle between flesh, skeleton and zombie forms, but will it be the same horse as before? | 操纵学派和防御学派的法师们试图理解生命、死亡,以及两者之间的事物,如此便有了这一魔法学派。此学派的精华在生与死之间来回变化;实验表明,它能让马匹在普通、骷髅、僵尸之间变化。变过的马和原来的马还是一样的吗? |
By imbuing the Focus of Summoning with evil energies, you can corrupt its powers towards Necromancy. Glyphs of the Anima school will get two free ExtendTime, Heal gets two amplify and Charm has way more chance to affect undead mobs. Summon Steed will change in Summon Skeletal Steed, which is able to walk and breathe underwater. | 向召唤之核心中灌注邪恶能量,可将其力量腐化为死灵术。佩戴后,灵魂学派的魔符会获得两个“延长时效”,“治疗”会获得两个“强化”,“迷咒”影响亡灵生物的概率会大幅上升。“召唤骏马”的召唤物变为骷髅马,它能在水下行走和呼吸。 |
Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy. | 佩戴后,召唤出的狼、亡灵生物、恼鬼初看可能没有什么变化,但它们死后即会复活,且满是嗜血的念头。当你施放“追踪弹射物”法术时,这些亡灵召唤物会和你一齐施放;它们每次击杀敌人时还会治疗你。 |
This block generates an upstream current that will make surrounding entities in water float upwards as if inside a bubble column, even if they are not in source blocks. Sneaking will allow to descend. | 此方块会产生一道向上的涌流,周围水中实体会像在气泡柱中一样上浮,即便没有气泡源也是一样。潜行可以下降。 |
This block generates an upstream current that will make surrounding entities in lava float upwards and gain a short Fire Resistance effect. Sneaking will allow to descend | 此方块会产生一道向上的涌流,周围熔岩中的实体会向上浮起,并获得短时抗火效果。潜行可以下降。 |
This block generates an upstream current that will make surrounding entities levitate. Sneaking will give Slowfall and allow to descend. Consumes Source when at least an entity is affected. | 此方块会产生一道向上的涌流,周围实体会向上飘浮。潜行即会获得缓降效果并下降。影响到实体时消耗魔源。 |
This magic urn converts Source into water. Link a cauldron or an Apothecary to the urn using a dominion wand and it will be refilled for a cheap amount of source. | 这个魔法瓮能将魔源转换成水。使用支配之杖将其与炼药锅或花药台连接,消耗少量魔源即可注水。 |
The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando. | 烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。 |
Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals. | 塞壬出现于温暖的海域,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干碎片。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。 |
The Shrine will slowly generate fishing loot items over time, asking for source after each cycle. The number of items and chance of getting a treasure will increase if many different water animals and plants are near the Shrine. You should build an aquarium or pond around the Shrine, to let your sirens have fun. [Note: it will take some time to update the score]. | 塞壬神坛会随时间产出渔获,每次产出后需供给魔源。产品的数量,以及获得宝藏的概率,都会因神坛旁有多种水生动植物而增加。你可以在神坛旁建一座水族馆,或打理出一片池塘,让塞壬们尽情生活。[注意:更新分数需要一定时间]。 |
Upgrade of the Spell Prism that can be adjusted to aim to a specific block. Use the dominion wand to link the prism to a block. This prism also allows lenses, but can't be pushed by pistons. Some lens will require a bit of source whenever a spell is redirected. | 法术棱镜的升级版,可以调整为对准特定方块。可用支配之杖进行调整。此类发射棱镜可安装透镜,但不可被活塞推动。每次重定向时,一部分透镜可能需要消耗少量魔源。 |
A Prism Lens can be applied to this advanced prisms to customize how the prism redirects projectiles. Arc and Homing lenses change the projectile to be an arc or homing projectile. Rainbow lens randomize the color of the projectile, while Acceleration and Deceleration lenses allow to adjust the speed. | 高等法术棱镜接受棱镜透镜,以更改棱镜重定向的方式。弧线透镜和追踪透镜分别可让弹射物变为弧线或追踪弹射物。虹彩透镜会随机变动弹射物的颜色,加速和减速透镜可以更改弹射物的速度。 |
Mirror similar to a Spell Prism that can be placed on walls, floor and ceiling. If a spell projectile hits the mirror, it will be reflected by with a mirrored angle. | 与法术棱镜类似的挂镜,可以放在地上,或是挂在墙上和天花板上。击中此镜的法术弹射物会朝相对方向镜面反射出去。 |
Elemental Infused Turrets | 元素灌注炮塔 |
Enchanted Turrets can be imbued with the power of an elemental focus to gift them a fractions of its abilities. Spells shot by these turrets will trigger the combos of the corresponding focus and will be discounted by 65 %% if the spell contains a glyph of the matching elemental school. | 附魔法术炮塔可以灌注入元素核心的力量,以赋予其一部分核心的能力。此类炮塔发射的法术会具有对应核心的增强效果;法术中若有一个对应学派的魔符,则消耗会降低65%%。 |
This magic accessory has a chance to boost the damage of your spells. Its magic is unstable but perhaps attuning it to a school can stabilize its abilities. | 此魔法饰品有概率提高法术的伤害。它的魔力不太稳定,也许与某个学派校准就能让它稳定下来。 |
This bangle will boost the damage of your Air spells. Your arms sparks with the element, giving a passive boost to speed and attack knockback. | 此手环能提高气元素法术的伤害。你的手臂伴随着气岚的鼓动,常态提升速度和击退力度。 |
This bangle will boost the damage of your Fire spells. Your arms are engulfed in the element, setting on fire enemies hit and granting a passive boost to speed while in hot biomes. | 此手环能提高火元素法术的伤害。你的手臂被烈火包裹,能点燃击中的敌人;身处炎热的生物群系时,会常态提升速度。 |
This bangle will boost the damage of your Earth spells. Plants blossom on your arms, inflicting snare to enemies hit and granting the wearer immunity to cactus and berry bushes and knockback resistance. | 此手环能提高土元素法术的伤害。你的手臂爬满艳丽的花藤,能禁锢击中的敌人,还将让你免疫仙人掌和甜浆果丛,并给予击退抗性。 |
This bangle will boost the damage of your Water spells. Your arms chills the air around, freezing enemies on every hit. It will also grant the wearer a passive boost to speed in water and rain. | 此手环能提高水元素法术的伤害。你的手臂周围飘满寒气,每次攻击都能冰冻敌人;身处水中或雨中时,会常态提升速度。 |
This bangle will boost the damage of your Summoning spells. Your summons follows your arms movement, targeting whatever your hit with increased damage. | 此手环能提高召唤法术的伤害。你的召唤物遵从你手臂挥舞的号令,以更高的伤害攻击你所攻击的事物。 |
This bangle will boost the damage of your Anima spells. You can feel a cycle of life and death in your arms, randomly healing or withering the enemies hit and giving you a small health boost. | 此手环能提高灵魂法术的伤害。你能在手臂中感受到生与死的循环,随机治疗或凋零击中的敌人,并给予你小幅生命提升。 |
This book upgrade will protect your spellbook from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs. | 此法术书升级能令法术书免受各式伤害,从仙人掌到熔岩湖都是一样。不能保证免除虚空的损害。书册上的金色纹路会变成下界合金的黑色,可以在客户端配置中关掉这一变化。 |
Damaging effects cause the target to be shocked for a short duration before the effect resolves. Inflicts Static Charged at tier 3. | 法术中的伤害效果能电击目标,在法术结算前会额外造成短暂的触电。在3级纤维槽时造成静电。 |
Damaging effects cause the target to be poisoned or hungry for a short duration before the effect resolves. | 法术中的伤害效果会在法术结算前额外造成短暂的中毒或饥饿。 |
Reduce Summon Sickness by 10%% for each tier. Starting from tier 2, it also slightly increase damage dealt by summoned creatures. | 每级降低10%%召唤失调;在2级纤维槽级以上时,还会小幅增加召唤生物造成的伤害。 |
Fast Squirrels | 松鼠飞毛腿 |
Gives a long speed boost to Starbuncles in the area. Refresh buff every 30 seconds in a 15 cubes radius. Radius can be augmented to 30 with a gold block | 给予范围内星宝石兽长时间的速度提升。增益在15格半径范围内每30秒刷新一次。以金块增强时范围会扩展到30格半径。 |
Zapping | 电击 |
Calls lightning on entities that approach the ritual area of effect. Will target players if augmented with Air Essence. [11x7x11 cube centered on the brazier]. | 向仪式范围内的实体落雷。以气之精华增强时也会将玩家视作目标。[以火盆为中心的11x7x11长方体]。 |
Repulsion | 排斥 |
Repel all mobs in a 15 block radius. Can be augmented with a bone to repel only undead mobs. Won't work on player and bosses. | 推开15格半径范围内所有生物。以骨头增强时只会推离亡灵生物。对玩家和Boss无效。 |
Attraction | 吸引 |
Make the brazier act as a magnet for entities in a 8 blocks radius. Won't work on players and bosses. | 将8格半径范围内实体吸向火盆,好像磁铁一样。对玩家和Boss无效。 |
Detection | 检测 |
Makes all monsters in a 128 blocks radius glow for 10 minutes. | 令128格半径范围内所有怪物发光10分钟。 |
Can only be applied on the Enchanter's Shield. Gives a chance of reflecting spell projectile while blocking with the shield. 25% per level. | 只适用于巫师之盾。举盾格挡时有概率反弹法术弹射物。每等级追加25%概率。 |
Prevent the item enchanted from being lost on death. | 阻止死亡时丢失有此魔咒的物品。 |
Bound Script: Siren | 绑定手稿:塞壬 |
Siren | 塞壬 |
A Siren Familiar will increase the damage of Water spells by 2. It will also give Dolphin Grace II to the summoner while in water. Obtained by performing the Ritual of Binding near a Siren. | 塞壬使魔能令水元素法术的伤害增加2点。召唤者身处水中时会获得海豚的恩惠 II。在塞壬旁边执行绑定仪式获得。 |
Bound Script: Flarecannon | 绑定手稿:烈焰加农 |
Flarecannon | 烈焰加农 |
A Flarecannon Familiar increases the damage of Fire spells by 2 and reduce projectile-based spells cost by 20%%. You can feed it a Magma Cream to get a short Fire Resistance buff. Obtained by performing the Ritual of Binding near a Flarecannon. | 烈焰加农使魔能令火元素法术的伤害增加2点,将弹射物法术的消耗降低20%%。喂食岩浆膏可获得短时抗火效果。在烈焰加农旁边执行绑定仪式获得。 |
Discharge | 放电 |
Discharge an entity affected by static charge or shocked, damaging it and shocking surrounding enemies. If the damage was triggered by static charge, it will be empowered. If the main target had energy-based armors, some of the energy in it will be absorbed to boost damage. | 为拥有静电或触电效果的实体放电,对其造成伤害,并电击周围敌人。静电效果造成的伤害更多。若目标穿戴有能量驱动的盔甲,则会抽取其中一部分能量用于增加伤害。 |
Spark | 电火花 |
Damages the target with a spark of static energy and shocks it. Deals more damage to wet entities | 用静电火花对目标造成伤害。对潮湿实体造成的伤害更多。 |
Mana Bubble | 魔力泡泡 |
Creates a protective coating that consumes mana to reduce incoming damage. The shield might also prevent debuff to affect the entity and will dissipate if the mana exhausts while defending. The bubble will also shield from magic fire. | 制造一面全方位防御性护盾,消耗魔力以减少伤害。可抵挡负面效果。魔力耗尽时护盾即会消散。泡泡还能抵御魔法烧灼。 |
Watery Grave | 沉重之水 |
Dooms a creature to drown. Reduces the target air supply and causes drowning damage when depleted. Similar to gravity the target will sunken down if in water, can be augmented with ExtendTime. | 强令生物溺水。减少目标的氧气补给速度,增加耗尽氧气时产生的溺水伤害。身处水中的实体会下沉,与“重力”类似,可由“延长时效”增强。 |
Conjure Terrain | 召唤地层 |
Places Dirt or other terrain blocks. Can be augmented with AoE and Pierce to place more blocks, one Amplify to place cobblestone, two for cobbled deepslate, or one of the following combinations: Followed by ConjureWater, it will place Mud. If augmented with Amplify(s) and followed by Smelt, it will place Stone or Deepslate. If followed by Crush it will place Sand or, if amplified, Sandstone. | 放置泥土或其他地层方块。以“扩散”及“穿透”增强时可放置更多方块,“强化”增强一次改为放置圆石,增强两次改为放置深板岩圆石。跟随“召唤水”时改为放置泥巴。以“强化”增强相应次数后再跟随“熔炼”,则改为放置石头或深板岩。跟随“粉碎”时改为放置沙子,“强化”后再跟随“粉碎”改为放置砂岩。 |
Poison Spores | 毒性孢子 |
A fog of poison spores erupts from the target, damaging it and causing poison and hunger to spread to nearby entities. It can only damage mobs poisoned or afflicted by hunger. | 令目标身上爆发出有毒的孢子雾,对其造成伤害,并将中毒和饥饿传播给附近实体。只会对拥有中毒或饥饿效果的生物造成伤害。 |
Phantom Grasp | 幻翼之握 |
Heals a small amount of health to undead. When used on living beings, the spell will deal an equal amount of magic and exhaustion damage, depleting their saturation or hunger. | 小幅治疗亡灵生物。对其他活物使用时,则会造成等量的魔法和疲劳伤害,消耗其饱和度或饥饿值。 |
Spike | 尖刺 |
Creates a spike of dripstone that will damage entities that touch it. Can be augmented with AoE and Pierce to make it wider or taller, with ExtendTime to make it last longer or with Amplify to make it deal more damage. | 制造一束滴水石尖刺,对触碰到它的实体造成伤害。可由“扩散”和“穿透”增强,以增加其宽度或高度;以“延长时效”增强可延长其存在的时间;以“强化”增强可令其造成更多伤害。 |
Envenom | 毒侵 |
Poisons the target, dealing damage over time. If the target is already poisoned, the poison will become a more deadly venom. An envenomed target takes more damage from poison spores. | 令目标中毒,不断造成伤害。若目标已经中毒,则将毒性加深到可致死。“毒性孢子”能对受毒侵的实体造成更多伤害。 |
Homing Projectile | 追踪弹射物 |
This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive. | 此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。 |
Propagate Homing | 追踪调态 |
Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands. | 将法术的剩余部分换为“追踪弹射物”形态,从命中的位置发射。 |
Arc Projectile | 弧线弹射物 |
This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground. | 此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。 |
Propagate Arc | 弧线调态 |
Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands. | 将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。 |
Filter: Aquatic | 过滤水生 |
Stops the spell from resolving unless it targets an aquatic creature. | 若法术目标不是水生生物,则停止施放。 |
Filter: Not Aquatic | 过滤非水生 |
Stops the spell from resolving if it targets an aquatic creature. | 若法术目标是水生生物,则停止施放。 |
Filter: Aerial | 过滤飞行 |
Stops the spell from resolving unless it targets an aerial creature. | 若法术目标不是飞行生物,则停止施放。 |
Filter: Not Aerial | 过滤非飞行 |
Stops the spell from resolving if it targets an aerial creature. | 若法术目标是飞行生物,则停止施放。 |
Filter: Fireproof | 过滤防火 |
Stops the spell from resolving unless it targets a fire immune or fiery creature. | 若法术目标不免疫火焰且不为火焰生物,则停止施放。 |
Filter: Flammable | 过滤不防火 |
Stops the spell from resolving if it targets a fire immune or fiery creature. | 若法术目标免疫火焰或为火焰生物,则停止施放。 |
Filter: Insect | 过滤昆虫 |
Stops the spell from resolving unless it targets an arthropod creature. | 若法术目标不是节肢生物,则停止施放。 |
Filter: Not Insect | 过滤非昆虫 |
Stops the spell from resolving if it targets an arthropod creature. | 若法术目标是节肢生物,则停止施放。 |
Filter: Undead | 过滤亡灵 |
Stops the spell from resolving unless it targets an undead creature. | 若法术目标不是亡灵生物,则停止施放。 |
Filter: Not Undead | 过滤非亡灵 |
Stops the spell from resolving if it targets an undead creature. | 若法术目标是亡灵生物,则停止施放。 |
Filter: Summon | 过滤召唤生物 |
Stops the spell from resolving unless it targets a summoned creature. | 若法术目标不是被召唤的生物,则停止施放。 |
Filter: Not Summon | 过滤非召唤生物 |
Stops the spell from resolving if it targets a summoned creature. | 若法术目标是被召唤的生物,则停止施放。 |
Nullify Defense | 清除防御 |
Nullifies the target's innate immunity after taking damage, making it vulnerable to damage again. | 清除目标在受伤后自带的无敌时间,即让其在受伤后迅速变得脆弱。 |
Anima | 灵魂学派 |
Life Link | 生命链接 |
You create a link between your life force and the target's. Any damage dealt to you will be shared with the target and any healing of the target will be shared with you. Cut can sever the life link, ending the effect on both sides. | 在施法者和法术目标间制造一条生命链接。对施法者造成的伤害会与目标分享,目标受到的治疗会与施法者分享。“剪切”可以切断生命链接,终止链接两端实体的效果。 |
Charm | 迷咒 |
Try to dominate the mind of enemy, making them fight for you as a temporary ally, a tamable mob, to tame it, or a wild animal, to make it fall in love. Each Amplify and damage dealt raises the chance of successfully charming the target, as stronger mobs will have higher resistance to your control. | 夺取敌人的意识,强令它们暂时与你结盟,为你作战;对可驯服的生物使用时,驯服之;对野生动物使用时,令其开始繁衍。每用“强化”增强一次,或每造成一次伤害,均会增加成功迷住目标的概率。强大目标对“迷咒”的抗性也更强。 |
%1$s was burned by magic flames | %1$s被魔法火焰焚烧殆尽了 |
%1$s was burned by %2$s with the magic flames of %3$s | %1$s被%2$s用%3$s产生的魔法火焰焚烧殆尽了 |
%2$s's poison spores blossomed inside %1$s | %2$s的毒性孢子在%1$s体内发了芽 |
%1$s was poisoned by %2$s using %3$s | %1$s被%2$s用%3$s毒害而亡 |
%1$s experienced a short circuit | %1$s经历了一次短路般的电击 |
%1$s was shocked to death by %2$s using %3$s | %1$s被%2$s用%3$s电击至死 |
Pyromancer's Hat | 烈火法师帽子 |
Pyromancer's Robes | 烈火法师法袍 |
Pyromancer's Leggings | 烈火法师护腿 |
Pyromancer's Boots | 烈火法师靴子 |
Aquamancer's Hat | 碧水法师帽子 |
Aquamancer's Robes | 碧水法师法袍 |
Aquamancer's Leggings | 碧水法师护腿 |
Aquamancer's Boots | 碧水法师靴子 |
Geomancer's Hat | 厚土法师帽子 |
Geomancer's Robes | 厚土法师法袍 |
Geomancer's Leggings | 厚土法师护腿 |
Geomancer's Boots | 厚土法师靴子 |
Aethermancer's Hat | 气岚法师帽子 |
Aethermancer's Robes | 气岚法师法袍 |
Aethermancer's Leggings | 气岚法师护腿 |
Aethermancer's Boots | 气岚法师靴子 |
Hold %s for set info | 按住%s显示套装信息 |
Hold %s for lens info | 按住%s显示透镜信息 |
Convert the redirected projectile in an Arc Projectile. | 将重新导向的弹射物变为弧线弹射物。 |
Convert the redirected projectile in an Homing Projectile. The targeting filters of the original projectile won't be inherited. | 将重新导向的弹射物变为追踪弹射物。原有弹射物中的过滤构件不会保留。 |
Makes the redirected projectile cycle colors. | 令重新导向的弹射物不断循环切换颜色。 |
Increase the speed of the redirected projectile. | 增加重新导向的弹射物的速度。 |
Decrease the speed of the redirected projectile. | 降低重新导向的弹射物的速度。 |
Makes the redirected projectile pierce through more blocks/entities if source is supplied to the prism. | 向棱镜供应魔源时,能让重新导向的弹射物穿透更多方块和实体。 |
Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. | 注意:由于盔甲重做需要改动很多资源,1.19版本中不会有轻型和重型元素盔甲;相应地,可以用所有三种盔甲合成“中型”盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 |
Pyromancer's Set | 烈火法师套装 |
Absorb some fire-related damage and convert into mana, instantly clears fire. | 吸收一部分火元素伤害并转换成魔力,能立即熄灭身上的火焰。 |
Aquamancer's Set | 碧水法师套装 |
Absorb some water-related damage and convert into mana, refill air if about to drown. | 吸收一部分水元素伤害并转换成魔力,即将溺水时会补充氧气。 |
Geomancer's Set | 厚土法师套装 |
Absorb some earth-related damage and convert into mana, gives food deep underground if about to starve. | 吸收一部分土元素伤害并转换成魔力,在地下深处饥饿时会恢复饥饿值。 |
Aethermancer's Set | 气岚法师套装 |
Absorb some air-related damage and convert into mana, highly reduce fall damage. | 吸收一部分气元素伤害并转换成魔力,能大幅降低摔落伤害。 |
Attuned to the School of Fire, each piece of this armor will amplify fire glyphs, make them cheaper, and reduce damage related to fire, like lava, dragon breath and magma.$(br)When all the pieces are equipped, the damage reduced is converted into mana and fire is immediately put out. | 与火元素学派校准的盔甲。每件盔甲都能强化火元素魔符,降低其消耗,并减少所受熔岩、龙息、岩浆块等与火相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能立即熄灭身上的火焰。 |
Attuned to the School of Water, each piece of this armor will amplify water glyphs, make them cheaper and reduce damage related to water, like drowning, freezing and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana and refill air if about to drown. | 与水元素学派校准的盔甲。每件盔甲都能强化水元素魔符,降低其消耗,并减少所受溺水、冰冻、闪电等与水相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在即将溺水时补充氧气。 |
Attuned to the School of Air, each piece of this armor will amplify air glyphs, make them cheaper and reduce damage related to air, like falling, hitting walls while flying and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana, falling won't be a problem anymore!. | 与气元素学派校准的盔甲。每件盔甲都能强化气元素魔符,降低其消耗,并减少所受摔落、动能、闪电等与气相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,摔落也不再那么烦人了! |
Attuned to the School of Earth, each piece of this armor will amplify earth glyphs, make them cheaper and reduce damage related to earth, like starving, berry bushes, cactus and crushing.$(br)When all the pieces are equipped, the damage reduced is converted into mana and gives food deep underground if about to starve. | 与土元素学派校准的盔甲。每件盔甲都能强化土元素魔符,降低其消耗,并减少所受饥饿、甜浆果丛、仙人掌、“粉碎”等与土相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在身处地底深处且即将饥饿时补充饥饿值。 |
Thread of %s | %s之纤维 |
Tablet of %s | %s之板 |
Obtained by giving a sea pickle to a siren. | 通过给予塞壬海泡菜获得。 |
Can be applied on Advanced Spell Prisms. | 可装入高等法术棱镜。 |
Protection of the 4 elements | 四元素的庇护 |
Hold %s for more focus info | 按住%s显示更多核心信息 |
Focus attuned to a specific element, empowers some glyphs with new effects. | 与某一元素校准的核心,能让部分魔符产生新效果。 |
Amplifies and discount glyphs of the %s school. | 强化%s学派的魔符,并降低其消耗。 |
Dampens glyphs of the other elemental schools. | 抑制其他元素学派的魔符。 |
Grants Mana Regen I while the wearer is high in the sky. | 佩戴者身处高空时给予魔力再生 I。 |
Grants Spell Damage II while the wearer is on fire or in lava. | 佩戴者身处火焰或熔岩中时给予法术伤害提升 II。 |
Grants Mana Regen I while the wearer is wet, Mana Regen II and Dolphin Grace while swimming. | 佩戴者潮湿时给予魔力再生 I,在游泳时给予魔力再生 II与海豚的恩惠。 |
Grants Mana Regen I while the wearer is deep underground. | 佩戴者身处地下深处时给予魔力再生 I。 |
Entities summoned will raise from death once as a more powerful version. These revenant will mirror your homing spells and heal you when they kill an enemy. | 召唤的实体会复活,变成更强大的变种。这些复仇者会与你一齐发射追踪法术,击杀敌人时还会治疗你。 |
Can be opened with %s while in the hotbar or in a curio slot. | 位于快捷栏或饰品栏时可通过%s打开。 |
Splash Potion of Enderference | 喷溅型抑影药水 |
Splash Potion of Enderference | 喷溅型抑影药水 |
Splash Potion of Enderference | 喷溅型抑影药水 |
Potion of Enderference | 抑影药水 |
Potion of Enderference | 抑影药水 |
Potion of Enderference | 抑影药水 |
Lingering Potion of Enderference | 滞留型抑影药水 |
Lingering Potion of Enderference | 滞留型抑影药水 |
Lingering Potion of Enderference | 滞留型抑影药水 |
Arrow of Enderference | 抑影之箭 |
Arrow of Enderference | 抑影之箭 |
Arrow of Enderference | 抑影之箭 |
Splash Potion of Static Charge | 喷溅型静电药水 |
Splash Potion of Static Charge | 喷溅型静电药水 |
Splash Potion of Static Charge | 喷溅型静电药水 |
Potion of Static Charge | 静电药水 |
Potion of Static Charge | 静电药水 |
Potion of Static Charge | 静电药水 |
Lingering Potion of Static Charge | 滞留型静电药水 |
Lingering Potion of Static Charge | 滞留型静电药水 |
Lingering Potion of Static Charge | 滞留型静电药水 |
Arrow of Static Charge | 静电之箭 |
Arrow of Static Charge | 静电之箭 |
Arrow of Static Charge | 静电之箭 |
This block is not compatible with the urn. | 此方块与无底水瓮不兼容。 |
Not a Manatee | 并不是儒艮 |
Acquire a Siren Charm | 获得塞壬护符 |
They call me Firenando Mc Cannon | 他们叫我“烈焰炮哥” |
Acquire a Flarecannon Charm | 获得烈焰加农护符 |
The way of Air | 气之道途 |
Acquire a lesser focus of Air | 获得雏形气之核心 |
Master of Air | 掌控气元素 |
Acquire a major focus of Air | 获得气之核心 |
The way of Fire | 火之道途 |
Acquire a lesser focus of Fire | 获得雏形火之核心 |
Master of Fire | 掌控火元素 |
Acquire a major focus of Fire | 获得火之核心 |
The way of Earth | 土之道途 |
Acquire a lesser focus of Earth | 获得雏形土之核心 |
Master of Earth | 掌控土元素 |
Acquire a major focus of Earth | 获得土之核心 |
The way of Water | 水之道途 |
Acquire a lesser focus of Water | 获得雏形水之核心 |
Master of Water | 掌控水元素 |
Acquire a major focus of Water | 获得水之核心 |
Never ask a mage what's in their bag | 千万别问法师的包里有什么 |
A corrupted summoning | 腐坏的召唤 |
Acquire a Necromancy focus | 获得腐坏之核心 |
Acquire a Trinkets Pouch | 获得饰品口袋 |
Your portable arsenal | 你的便携式武器库 |
Acquire a Spellcaster Bag | 获得施法者提包 |
A Blooming Death | 死于鲜花 |
Obtain a Spore Blossom by killing an undead with Grow or Poison Spores | 以“生长”或“毒性孢子”击杀亡灵生物,并获得一朵孢子花 |
Elemental Maestro | 元素大师 |
Combine the essences with the tribute and obtain the Mark of Mastery | 将精华与供物结合,获得精通之印 |
Your personal submarine | 你的个人潜水艇 |
Summon a dolphin using Summon Steed wearing a water focus | 佩戴水之核心时,使用“召唤骏马”召出一只海豚 |
It's Striding Time | 炽足兽时间到 |
Summon a strider using Summon Steed wearing a fire focus | 佩戴火之核心时,使用“召唤骏马”召出一只炽足兽 |
The Harbinger | 预兆 |
Summon a skeleton horse using Summon Steed wearing a necromancy focus | 佩戴腐坏之核心时,使用“召唤骏马”召出一匹骷髅马 |
Filled with tears of Nostalgia | 满是怀故之泪 |
Acquire an Urn of Endless Waters | 获得无底水瓮 |
It's Shulkèr, not Shulkeér | 它叫“潜影贝”,不叫“潜影怪” |
Use Launch + Extend Time while wearing an air focus to make a mob levitate | 佩戴气之核心时,使用“发射”和“延长时效”令一个生物飘浮 |
Feeling like a Prism | 就像是个法术棱镜 |
Reflect a spell projectile using a spell reflection shield | 使用带有法术反弹魔咒的盾牌反弹一个法术弹射物 |
ars-elemental/1.21-keys
Key | 英文 | 中文 |
---|---|---|
itemGroup.ars_elemental |
Ars Elemental | 元素魔艺 |
item.ars_elemental.spell_horn |
Enchanter's Horn | 巫师号角 |
item.ars_elemental.fire_focus |
Focus of Fire | 火之核心 |
item.ars_elemental.water_focus |
Focus of Water | 水之核心 |
item.ars_elemental.air_focus |
Focus of Air | 气之核心 |
item.ars_elemental.earth_focus |
Focus of Earth | 土之核心 |
item.ars_elemental.lesser_fire_focus |
Lesser Focus of Fire | 雏形火之核心 |
item.ars_elemental.lesser_water_focus |
Lesser Focus of Water | 雏形水之核心 |
item.ars_elemental.lesser_air_focus |
Lesser Focus of Air | 雏形气之核心 |
item.ars_elemental.lesser_earth_focus |
Lesser Focus of Earth | 雏形土之核心 |
item.ars_elemental.necrotic_focus |
Focus of Necromancy | 腐坏之核心 |
item.ars_elemental.base_bangle |
Enchanter's Bangle | 巫师手环 |
item.ars_elemental.fire_bangle |
Fire Bangle | 火之手环 |
item.ars_elemental.water_bangle |
Water Bangle | 水之手环 |
item.ars_elemental.air_bangle |
Air Bangle | 气之手环 |
item.ars_elemental.earth_bangle |
Earth Bangle | 土之手环 |
item.ars_elemental.summon_bangle |
Summoner's Bangle | 召唤之手环 |
item.ars_elemental.anima_bangle |
Anima Bangle | 灵魂之手环 |
item.ars_elemental.fire_caster_tome |
Caster Tome of Fire | 火之施法者卷册 |
item.ars_elemental.water_caster_tome |
Caster Tome of Water | 水之施法者卷册 |
item.ars_elemental.air_caster_tome |
Caster Tome of Air | 气之施法者卷册 |
item.ars_elemental.earth_caster_tome |
Caster Tome of Earth | 土之施法者卷册 |
item.ars_elemental.anima_caster_tome |
Caster Tome of Anima | 灵魂之施法者卷册 |
item.ars_elemental.manipulation_caster_tome |
Caster Tome of Manipulation | 操纵之施法者卷册 |
tooltip.ars_elemental.caster_tome |
Mimics the abilities of a school focus. | 模仿该学派核心的能力。 |
item.ars_elemental.siren_shards |
Siren Token | 塞壬碎片 |
item.ars_elemental.siren_charm |
Siren Charm | 塞壬护符 |
item.ars_elemental.firenando_charm |
Flarecannon Charm | 烈焰加农护符 |
item.ars_elemental.curio_bag |
Trinkets Pouch | 饰品口袋 |
item.ars_elemental.caster_bag |
Spellcaster Bag | 施法者提包 |
item.ars_elemental.debug |
Focus of Debug | 调试核心 |
item.ars_elemental.mark_of_mastery |
Mark of Mastery | 精通之印 |
item.ars_elemental.anima_essence |
Anima Essence | 灵魂之精华 |
item.ars_elemental.flashpine_pod |
Flashpine | 闪电菠萝 |
item.ars_elemental.thread_shock |
Shocking | 电击 |
item.ars_elemental.thread_spore |
Spores | 孢子 |
item.ars_elemental.thread_summon |
Summoning | 召唤 |
item.ars_elemental.arc_prism_lens |
Arc Prism Lens | 弧线棱镜透镜 |
item.ars_elemental.homing_prism_lens |
Homing Prism Lens | 追踪棱镜透镜 |
item.ars_elemental.rainbow_prism_lens |
Rainbow Prism Lens | 虹彩棱镜透镜 |
item.ars_elemental.acceleration_prism_lens |
Acceleration Prism Lens | 加速棱镜透镜 |
item.ars_elemental.deceleration_prism_lens |
Deceleration Prism Lens | 减速棱镜透镜 |
item.ars_elemental.piercing_prism_lens |
Piercing Prism Lens | 穿透棱镜透镜 |
block.ars_elemental.water_upstream |
Bubble Current Elevator | 气泡涌腾器 |
block.ars_elemental.magma_upstream |
Magmatic Current Elevator | 岩浆涌腾器 |
block.ars_elemental.air_upstream |
Slipstream Current Elevator | 滑流涌腾器 |
block.ars_elemental.everfull_urn |
Urn of Endless Waters | 无底水瓮 |
block.ars_elemental.mermaid_rock |
Siren Shrine | 塞壬神坛 |
block.ars_elemental.spell_mirror |
Spell Mirror | 法术之镜 |
block.ars_elemental.advanced_prism |
Advanced Spell Prism | 高等法术棱镜 |
block.ars_elemental.yellow_archwood |
Flashing Archwood Wood | 闪耀至高木 |
block.ars_elemental.yellow_archwood_log |
Flashing Archwood Log | 闪耀至高木原木 |
block.ars_elemental.stripped_yellow_archwood |
Stripped Flashing Archwood Wood | 去皮闪耀至高木 |
block.ars_elemental.stripped_yellow_archwood_log |
Stripped Flashing Archwood Log | 去皮闪耀至高木原木 |
block.ars_elemental.yellow_archwood_sapling |
Flashing Archwood Sapling | 闪耀至高木树苗 |
block.ars_elemental.yellow_archwood_leaves |
Flashing Archwood Leaves | 闪耀至高木树叶 |
block.ars_elemental.spore_blossom_up |
Spore Blossom (ground) | 孢子花(地面) |
block.ars_elemental.fire_turret |
Fire Infused Turret | 火之灌注炮塔 |
block.ars_elemental.water_turret |
Water Infused Turret | 水之灌注炮塔 |
block.ars_elemental.air_turret |
Air Infused Turret | 气之灌注炮塔 |
block.ars_elemental.earth_turret |
Earth Infused Turret | 土之灌注炮塔 |
block.ars_elemental.manipulation_turret |
Manipulation Infused Turret | 操纵之灌注炮塔 |
entity.ars_elemental.homing_projectile |
Homing Projectile | 追踪弹射物 |
entity.ars_elemental.lerp |
Interpolated Source Effect | 插值魔源效果 |
entity.ars_elemental.summon_skelehorse |
Summoned Skeletal Steed | 被召唤的骷髅马 |
entity.ars_elemental.summon_camel |
Summoned Camel | 被召唤的骆驼 |
entity.ars_elemental.summon_direwolf |
Summoned Direwolf | 被召唤的恶狼 |
entity.ars_elemental.summon_vhex |
Summoned Vhex | 被召唤的邪恶恼鬼 |
entity.ars_elemental.summon_wskeleton |
Summoned Revenant | 被召唤的复仇者 |
entity.ars_elemental.summon_dolphin |
Summoned Dolphin | 被召唤的海豚 |
entity.ars_elemental.summon_strider |
Summoned Strider | 被召唤的炽足兽 |
entity.ars_elemental.linger_magnet |
Gravity Well | 引力场 |
entity.ars_elemental.siren_entity |
Siren | 塞壬 |
entity.ars_elemental.siren_familiar |
Siren Familiar | 塞壬使魔 |
entity.ars_elemental.firenando_entity |
Flarecannon | 烈焰加农 |
entity.ars_elemental.firenando_familiar |
Flarecannon Familiar | 烈焰加农使魔 |
entity.ars_elemental.fire_mage |
Rogue Fire Mage | 游掠火之法师 |
entity.ars_elemental.water_mage |
Rogue Water Mage | 游掠水之法师 |
entity.ars_elemental.air_mage |
Rogue Air Mage | 游掠气之法师 |
entity.ars_elemental.earth_mage |
Rogue Earth Mage | 游掠土之法师 |
entity.ars_elemental.flashing_weald_walker |
Flashing Weald Walker | 闪耀林地行者 |
entity.ars_elemental.dripstone_spike |
Earth Spike | 土质尖刺 |
entity.ars_elemental.ice_spike |
Ice Spike | 冰质尖刺 |
key.ars_elemental.open_pouch |
[Elemental] Open trinkets pouch | [元素魔艺] 打开饰品口袋 |
curios.modifiers.an_focus |
While in spell focus slot: | 佩戴法术核心时: |
curios.modifiers.bangle |
While in bangle slot: | 佩戴手环时: |
curios.identifier.bundle |
Bundle | 收纳袋 |
curios.identifier.bangle |
Bangle | 手环 |
ars_elemental.perk.summon_power |
Summoning Power | 召唤力量 |
effect.ars_elemental.enderference |
Enderference | 抑影 |
effect.ars_elemental.enderference.description |
Makes the target unable to teleport or be teleported. | 阻止受影响实体主动或被动传送。 |
effect.ars_elemental.watery_grave |
Watery Grave | 沉重之水 |
effect.ars_elemental.watery_grave.description |
Makes the target sink and run out of air quicker. | 令受影响实体下沉,并加快其氧气消耗。 |
effect.ars_elemental.mana_shield |
Mana Shield | 魔力护盾 |
effect.ars_elemental.mana_shield.description |
Use mana to mitigate damage taken and add a chance to not suffer from negative effects. | 使用魔力阻挡所受的伤害,且有概率免疫负面效果。 |
effect.ars_elemental.static_charged |
Static Charged | 静电 |
effect.ars_elemental.static_charged.description |
Calls a lightning to hit the afflicted when the duration ends. | 效果结束时,召唤一道闪电击中受影响实体。 |
effect.ars_elemental.hellfire |
Magic Burn | 魔法烧灼 |
effect.ars_elemental.hellfire.description |
The magic flames burns even nether creatures making them vulnerable to fire. It slighly decrease damage taken from earth, but let magic damage pierce through some of the armor. | 这种魔法火焰甚至能烧灼下界生物,让它们也受到火焰伤害。会小幅降低土元素造成的伤害,但同时会让魔法伤害穿透部分盔甲。 |
effect.ars_elemental.life_link |
Life Linked | 生命相连 |
effect.ars_elemental.life_link.description |
Caster will split incoming damage with the target and the target will split incoming healing with the caster. Using Cut will dispel the effect on both sides. | 施法者所受的伤害会与受影响实体分享,受影响实体所治疗的生命值会与施法者分享。使用“剪切”会清除链接两端实体的效果。 |
effect.ars_elemental.enthralled |
Enthralled | 魂不着体 |
effect.ars_elemental.enthralled.description |
Enthralled mobs won't attack the caster but defend them. | 魅惑生物,阻止其攻击施法者,转而为施法者作战。 |
effect.ars_elemental.hymn_of_order |
Hymn of Order | 秩序之歌 |
effect.ars_elemental.hymn_of_order.description |
Unobtainable potion, for Admin use. Sets the punished player's mana to 1 and disables spellcasting, greatly reducing their chances to create chaos in the server. | 无法直接获得,管理员专用。将受惩罚玩家的魔力上限设为1,阻止其施法。能大幅降低他们在服务器里捣乱的概率。 |
effect.ars_elemental.venom |
Envenomed | 毒侵 |
effect.ars_elemental.venom.description |
The target is poisoned with a deadly venom and takes more damage from poison spores. | 受影响实体受到会致死的剧毒,增加来自“毒性孢子”的伤害。 |
effect.ars_elemental.frozen |
Frozen | 冻结 |
effect.ars_elemental.frozen.description |
The target is frozen and can't heal, next fire damage taken is increased but dispels the effect. | 受影响实体被冻结,无法治疗自身;会增加下一次火焰伤害,但同时会清除效果。 |
enchantment.ars_elemental.mirror_shield |
Spell Reflection | 法术反弹 |
enchantment.ars_elemental.mirror_shield.desc |
Shield have a chance to reflect projectile spells | 盾牌有概率反弹弹射物法术。 |
enchantment.ars_elemental.soulbound |
Soulbound | 灵魂绑定 |
enchantment.ars_elemental.soulbound.description |
Preserve items on death. | 死亡时保留物品。 |
ars_nouveau.page.elemental_tweaks |
Elemental Tweaks | 元素魔艺的新特性 |
ars_elemental.page.elemental_tweaks |
As long as Ars Elemental is installed, these tweaks will be active:$(br)Enchanter's Shield can trigger reactive on block.$(br)Summoned Lightnings won't destroy items.$(br)Crush can process items if augmented with Sensitive.$(br)Cold Snap deals more damage to mobs that are freezing.$(br)Ignite melts ice blocks into water. | 安装元素魔艺后,如下特性会生效:$(br)巫师之盾格挡时可触发反应魔咒。$(br)召唤的闪电不会摧毁物品。$(br)以“敏感”增强的“粉碎”可以加工物品。$(br)“寒流”能对冰冻的生物造成更多伤害。$(br)“点燃”会将冰融化成水。 |
ars_nouveau.page.flashing_archwood |
Flashing Archwood Trees | 闪耀至高木树 |
ars_elemental.page1.flashing_archwood |
This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them. | 这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行风切。 |
ars_elemental.page2.flashing_archwood |
A fruit with a shocking flavour used to brew Static Charge Potions, causing a lightning to fall on the entity when the duration ends or allowing Discharge to hit. The energy stored in the fruit may cause whoever eats it to glow, get night vision, be shocked or charged with static energy. | 一种水果,味道和闪电一样刺激。可以用来酿造静电药水,对应效果结束后会在受影响实体处落一道雷,也能让“放电”造成伤害。食用水果的人会受到其中能量的激发,随机获得发光、夜视、触电、静电效果。 |
ars_elemental.page1.spell_horn |
The Enchanter's Horn can be used to cast spells on you and nearby entities. Hold the Horn to increase the range, at max charge it will also give a Spell Damage effect to the player. It MUST be inscribed with a spell that does NOT have another method, using a Scribing Table. | 巫师号角可对你和周围实体施放法术。长按号角可增加作用范围,达到最大范围时还会给予玩家法术伤害提升效果。可在抄写台上向其中抄入法术,该法术$(o)不可带有$()形态构件。 |
ars_elemental.page.curio_bag |
All those magical trinkets can easily clutter your inventory, but fear not! Using some magebloom fiber you can make a magic pouch to store items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. You can further upgrade it into the Spellcaster bag, which is larger and can be dyed. | 各式各样的魔法饰品能轻松塞满物品栏,但无需担忧!你可以用法师之花纤维编织一个便携魔法口袋用来装物品。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。还可进一步升级为施法者提包,加大空间,还可染色。 |
ars_elemental.page1.fire_focus |
This spell focus is attuned to the school of Fire. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Spell Damage II while the wearer is on fire or in lava. | 这枚法术核心与火元素学派校准,佩戴时会强化火元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处火焰或熔岩中时,会获得法术伤害提升 II效果。 |
ars_elemental.page2.fire_focus |
This focus empowers Ignite to inflict Magic Burn. This effect allows flare to inflict damage and spread even on fire resistant mobs and let magic pierce through part of the enemy armor, but will also make earth damage less effective. Summon Steed will be changed to summon a rideable Strider. Ignite + Evaporate combo will sublimate Ice. | 此核心能让“点燃”给予魔法烧灼效果。该效果可配合“爆燃”造成伤害,能传播到天生抗火的生物身上,也可令一部分魔法伤害穿透受影响者的盔甲,但同时会降低土元素伤害的效力。“召唤骏马”会生成可骑乘的炽足兽。“点燃”与“蒸发”配合可令冰升华。 |
ars_elemental.page1.water_focus |
This spell focus is attuned to the school of Water. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer is wet or Mana Regen II and Dolphin Grace while swimming. | 这枚法术核心与水元素学派校准,佩戴时会强化水元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者被水打湿时,会获得魔力再生 II;游泳时会获得魔力再生 II和海豚的恩惠。 |
ars_elemental.page2.water_focus |
This focus empowers Freeze, adding Freezing buildups to the target and eventually Frozen status for a short time, stopping the target from healing. If used after Conjure Water, the conjured water will become ice. Summon Steed will be changed to summon a rideable Dolphin, time your jumps out of the water to build up speed. All Drowning damage against water creatures will be converted to magic. | 此核心能让“冻结”累计冰冻进度,最终给予目标冻结效果,阻止其治疗自身。在“召唤水”后方使用时,召唤的水会变为冰。“召唤骏马”会生成可骑乘的海豚,在其跃出水面前蓄力能增加跃出速度。对水生生物造成的溺水伤害会变为魔法伤害。 |
ars_elemental.page1.air_focus |
This spell focus is attuned to the school of Air. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer stands over Y 200 or is under the shocked effect. | 这枚核心与气元素学派校准,佩戴时会强化气元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标超过200的位置,或拥有触电效果时,会获得魔力再生 I效果。 |
ars_elemental.page2.air_focus |
This focus empowers Launch, changing it to apply Levitate when augmented with ExtendTime. It also empower Cut, giving chances to drop an head or skull if it deals the killing blow. | 此核心会增强“发射”,以“延长时效”增强时可给予飘浮效果。此核心也会增强“剪切”,以它击杀生物时有概率掉落头。 |
ars_elemental.page1.earth_focus |
This spell focus is attuned to the school of Earth. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus also grants Mana Regen I while the wearer stand under Y 0. | 这枚核心与土元素学派校准,佩戴时会强化土元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标低于0的位置时,会获得魔力再生 I效果。 |
ars_elemental.page2.earth_focus |
This focus empowers Poison Spores and Grow, dealing damage to undead with a chance of spawning a spore blossom, and Gravity, when augmented with Sensitive, changing it to create a gravity field that pull entities towards its center (filter-compatible), also offers knockback resistance and boosts natural and instant healing by 1.5. | 此核心会增强“毒性孢子”和“生长”,对亡灵生物造成伤害时有概率生成一朵孢子花;以“敏感”增强“重力”时会制造一个引力场,将实体拖向其中心(接受过滤)。此核心也能增加击退抗性,并让自然生命恢复和瞬间恢复的效力变为1.5倍。 |
ars_elemental.page1.necrotic_focus |
This school of magic branched out from Conjuration and Abjuration mages that tried to understand life, death and what's between. The essence tied to this school cycles between life and death, experiments suggest that it will make horses cycle between flesh, skeleton and zombie forms, but will it be the same horse as before? | 操纵学派和防御学派的法师们试图理解生命、死亡,以及两者之间的事物,如此便有了这一魔法学派。此学派的精华在生与死之间来回变化;实验表明,它能让马匹在普通、骷髅、僵尸之间变化。变过的马和原来的马还是一样的吗? |
ars_elemental.page2.necrotic_focus |
By imbuing the Focus of Summoning with evil energies, you can corrupt its powers towards Necromancy. Glyphs of the Anima school will get two free ExtendTime, Heal gets two amplify and Charm has way more chance to affect undead mobs. Summon Steed will change in Summon Skeletal Steed, which is able to walk and breathe underwater. | 向召唤之核心中灌注邪恶能量,可将其力量腐化为死灵术。佩戴后,灵魂学派的魔符会获得两个“延长时效”,“治疗”会获得两个“强化”,“迷咒”影响亡灵生物的概率会大幅上升。“召唤骏马”的召唤物变为骷髅马,它能在水下行走和呼吸。 |
ars_elemental.page3.necrotic_focus |
Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy. | 佩戴后,召唤出的狼、亡灵生物、恼鬼初看可能没有什么变化,但它们死后即会复活,且满是嗜血的念头。当你施放“追踪弹射物”法术时,这些亡灵召唤物会和你一齐施放;它们每次击杀敌人时还会治疗你。 |
ars_elemental.page.water_upstream |
This block generates an upstream current that will make surrounding entities in water float upwards as if inside a bubble column, even if they are not in source blocks. Sneaking will allow to descend. | 此方块会产生一道向上的涌流,周围水中实体会像在气泡柱中一样上浮,即便没有气泡源也是一样。潜行可以下降。 |
ars_elemental.page.magma_upstream |
This block generates an upstream current that will make surrounding entities in lava float upwards and gain a short Fire Resistance effect. Sneaking will allow to descend | 此方块会产生一道向上的涌流,周围熔岩中的实体会向上浮起,并获得短时抗火效果。潜行可以下降。 |
ars_elemental.page.air_upstream |
This block generates an upstream current that will make surrounding entities levitate. Sneaking will give Slowfall and allow to descend. Consumes Source when at least an entity is affected. | 此方块会产生一道向上的涌流,周围实体会向上飘浮。潜行即会获得缓降效果并下降。影响到实体时消耗魔源。 |
ars_elemental.page.everfull_urn |
This magic urn converts Source into water. Link a cauldron or an Apothecary to the urn using a dominion wand and it will be refilled for a cheap amount of source. | 这个魔法瓮能将魔源转换成水。使用支配之杖将其与炼药锅或花药台连接,消耗少量魔源即可注水。 |
ars_elemental.page1.fire_golem |
The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando. | 烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。 |
ars_elemental.page1.mermaid |
Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals. | 塞壬出现于温暖的海域,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干碎片。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。 |
ars_elemental.page2.mermaid |
The Shrine will slowly generate fishing loot items over time, asking for source after each cycle. The number of items and chance of getting a treasure will increase if many different water animals and plants are near the Shrine. You should build an aquarium or pond around the Shrine, to let your sirens have fun. [Note: it will take some time to update the score]. | 塞壬神坛会随时间产出渔获,每次产出后需供给魔源。产品的数量,以及获得宝藏的概率,都会因神坛旁有多种水生动植物而增加。你可以在神坛旁建一座水族馆,或打理出一片池塘,让塞壬们尽情生活。[注意:更新分数需要一定时间]。 |
ars_elemental.page1.advanced_prism |
Upgrade of the Spell Prism that can be adjusted to aim to a specific block. Use the dominion wand to link the prism to a block. This prism also allows lenses, but can't be pushed by pistons. Some lens will require a bit of source whenever a spell is redirected. | 法术棱镜的升级版,可以调整为对准特定方块。可用支配之杖进行调整。此类发射棱镜可安装透镜,但不可被活塞推动。每次重定向时,一部分透镜可能需要消耗少量魔源。 |
ars_elemental.page2.advanced_prism |
A Prism Lens can be applied to this advanced prisms to customize how the prism redirects projectiles. Arc and Homing lenses change the projectile to be an arc or homing projectile. Rainbow lens randomize the color of the projectile, while Acceleration and Deceleration lenses allow to adjust the speed. | 高等法术棱镜接受棱镜透镜,以更改棱镜重定向的方式。弧线透镜和追踪透镜分别可让弹射物变为弧线或追踪弹射物。虹彩透镜会随机变动弹射物的颜色,加速和减速透镜可以更改弹射物的速度。 |
ars_elemental.page.spell_mirror |
Mirror similar to a Spell Prism that can be placed on walls, floor and ceiling. If a spell projectile hits the mirror, it will be reflected by with a mirrored angle. | 与法术棱镜类似的挂镜,可以放在地上,或是挂在墙上和天花板上。击中此镜的法术弹射物会朝相对方向镜面反射出去。 |
ars_nouveau.page.elemental_turrets |
Elemental Infused Turrets | 元素灌注炮塔 |
ars_elemental.page1.elemental_turrets |
Enchanted Turrets can be imbued with the power of an elemental focus to gift them a fractions of its abilities. Spells shot by these turrets will trigger the combos of the corresponding focus and will be discounted by 65 %% if the spell contains a glyph of the matching elemental school. | 附魔法术炮塔可以灌注入元素核心的力量,以赋予其一部分核心的能力。此类炮塔发射的法术会具有对应核心的增强效果;法术中若有一个对应学派的魔符,则消耗会降低65%%。 |
ars_elemental.page.base_bangle |
This magic accessory has a chance to boost the damage of your spells. Its magic is unstable but perhaps attuning it to a school can stabilize its abilities. | 此魔法饰品有概率提高法术的伤害。它的魔力不太稳定,也许与某个学派校准就能让它稳定下来。 |
ars_elemental.page1.air_bangle |
This bangle will boost the damage of your Air spells. Your arms sparks with the element, giving a passive boost to speed and attack knockback. | 此手环能提高气元素法术的伤害。你的手臂伴随着气岚的鼓动,常态提升速度和击退力度。 |
ars_elemental.page1.fire_bangle |
This bangle will boost the damage of your Fire spells. Your arms are engulfed in the element, setting on fire enemies hit and granting a passive boost to speed while in hot biomes. | 此手环能提高火元素法术的伤害。你的手臂被烈火包裹,能点燃击中的敌人;身处炎热的生物群系时,会常态提升速度。 |
ars_elemental.page1.earth_bangle |
This bangle will boost the damage of your Earth spells. Plants blossom on your arms, inflicting snare to enemies hit and granting the wearer immunity to cactus and berry bushes and knockback resistance. | 此手环能提高土元素法术的伤害。你的手臂爬满艳丽的花藤,能禁锢击中的敌人,还将让你免疫仙人掌和甜浆果丛,并给予击退抗性。 |
ars_elemental.page1.water_bangle |
This bangle will boost the damage of your Water spells. Your arms chills the air around, freezing enemies on every hit. It will also grant the wearer a passive boost to speed in water and rain. | 此手环能提高水元素法术的伤害。你的手臂周围飘满寒气,每次攻击都能冰冻敌人;身处水中或雨中时,会常态提升速度。 |
ars_elemental.page1.summon_bangle |
This bangle will boost the damage of your Summoning spells. Your summons follows your arms movement, targeting whatever your hit with increased damage. | 此手环能提高召唤法术的伤害。你的召唤物遵从你手臂挥舞的号令,以更高的伤害攻击你所攻击的事物。 |
ars_elemental.page1.anima_bangle |
This bangle will boost the damage of your Anima spells. You can feel a cycle of life and death in your arms, randomly healing or withering the enemies hit and giving you a small health boost. | 此手环能提高灵魂法术的伤害。你能在手臂中感受到生与死的循环,随机治疗或凋零击中的敌人,并给予你小幅生命提升。 |
ars_elemental.page.book_protection |
This book upgrade will protect your spellbook from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs. | 此法术书升级能令法术书免受各式伤害,从仙人掌到熔岩湖都是一样。不能保证免除虚空的损害。书册上的金色纹路会变成下界合金的黑色,可以在客户端配置中关掉这一变化。 |
ars_elemental.perk_desc.thread_shock |
Damaging effects cause the target to be shocked for a short duration before the effect resolves. Inflicts Static Charged at tier 3. | 法术中的伤害效果能电击目标,在法术结算前会额外造成短暂的触电。在3级纤维槽时造成静电。 |
ars_elemental.perk_desc.thread_spore |
Damaging effects cause the target to be poisoned or hungry for a short duration before the effect resolves. | 法术中的伤害效果会在法术结算前额外造成短暂的中毒或饥饿。 |
ars_elemental.perk_desc.thread_summon |
Reduce Summon Sickness by 10%% for each tier. Starting from tier 2, it also slightly increase damage dealt by summoned creatures. | 每级降低10%%召唤失调;在2级纤维槽级以上时,还会小幅增加召唤生物造成的伤害。 |
item.ars_elemental.ritual_squirrels |
Fast Squirrels | 松鼠飞毛腿 |
ars_elemental.ritual_desc.ritual_squirrels |
Gives a long speed boost to Starbuncles in the area. Refresh buff every 30 seconds in a 15 cubes radius. Radius can be augmented to 30 with a gold block | 给予范围内星宝石兽长时间的速度提升。增益在15格半径范围内每30秒刷新一次。以金块增强时范围会扩展到30格半径。 |
item.ars_elemental.ritual_tesla_coil |
Zapping | 电击 |
ars_elemental.ritual_desc.ritual_tesla_coil |
Calls lightning on entities that approach the ritual area of effect. Will target players if augmented with Air Essence. [11x7x11 cube centered on the brazier]. | 向仪式范围内的实体落雷。以气之精华增强时也会将玩家视作目标。[以火盆为中心的11x7x11长方体]。 |
item.ars_elemental.ritual_repulsion |
Repulsion | 排斥 |
ars_elemental.ritual_desc.ritual_repulsion |
Repel all mobs in a 15 block radius. Can be augmented with a bone to repel only undead mobs. Won't work on player and bosses. | 推开15格半径范围内所有生物。以骨头增强时只会推离亡灵生物。对玩家和Boss无效。 |
item.ars_elemental.ritual_attraction |
Attraction | 吸引 |
ars_elemental.ritual_desc.ritual_attraction |
Make the brazier act as a magnet for entities in a 8 blocks radius. Won't work on players and bosses. | 将8格半径范围内实体吸向火盆,好像磁铁一样。对玩家和Boss无效。 |
item.ars_elemental.ritual_detection |
Detection | 检测 |
ars_elemental.ritual_desc.ritual_detection |
Makes all monsters in a 128 blocks radius glow for 10 minutes. | 令128格半径范围内所有怪物发光10分钟。 |
ars_elemental.enchantment_desc.mirror_shield |
Can only be applied on the Enchanter's Shield. Gives a chance of reflecting spell projectile while blocking with the shield. 25% per level. | 只适用于巫师之盾。举盾格挡时有概率反弹法术弹射物。每等级追加25%概率。 |
ars_elemental.enchantment_desc.soulbound |
Prevent the item enchanted from being lost on death. | 阻止死亡时丢失有此魔咒的物品。 |
item.ars_elemental.siren_familiar |
Bound Script: Siren | 绑定手稿:塞壬 |
ars_elemental.familiar_name.siren_familiar |
Siren | 塞壬 |
ars_elemental.familiar_desc.siren_familiar |
A Siren Familiar will increase the damage of Water spells by 2. It will also give Dolphin Grace II to the summoner while in water. Obtained by performing the Ritual of Binding near a Siren. | 塞壬使魔能令水元素法术的伤害增加2点。召唤者身处水中时会获得海豚的恩惠 II。在塞壬旁边执行绑定仪式获得。 |
item.ars_elemental.firenando_familiar |
Bound Script: Flarecannon | 绑定手稿:烈焰加农 |
ars_elemental.familiar_name.firenando_familiar |
Flarecannon | 烈焰加农 |
ars_elemental.familiar_desc.firenando_familiar |
A Flarecannon Familiar increases the damage of Fire spells by 2 and reduce projectile-based spells cost by 20%%. You can feed it a Magma Cream to get a short Fire Resistance buff. Obtained by performing the Ritual of Binding near a Flarecannon. | 烈焰加农使魔能令火元素法术的伤害增加2点,将弹射物法术的消耗降低20%%。喂食岩浆膏可获得短时抗火效果。在烈焰加农旁边执行绑定仪式获得。 |
ars_elemental.glyph_name.glyph_discharge |
Discharge | 放电 |
ars_elemental.glyph_desc.glyph_discharge |
Discharge an entity affected by static charge or shocked, damaging it and shocking surrounding enemies. If the damage was triggered by static charge, it will be empowered. If the main target had energy-based armors, some of the energy in it will be absorbed to boost damage. | 为拥有静电或触电效果的实体放电,对其造成伤害,并电击周围敌人。静电效果造成的伤害更多。若目标穿戴有能量驱动的盔甲,则会抽取其中一部分能量用于增加伤害。 |
ars_elemental.glyph_name.glyph_spark |
Spark | 电火花 |
ars_elemental.glyph_desc.glyph_spark |
Damages the target with a spark of static energy and shocks it. Deals more damage to wet entities | 用静电火花对目标造成伤害。对潮湿实体造成的伤害更多。 |
ars_elemental.glyph_name.glyph_bubble_shield |
Mana Bubble | 魔力泡泡 |
ars_elemental.glyph_desc.glyph_bubble_shield |
Creates a protective coating that consumes mana to reduce incoming damage. The shield might also prevent debuff to affect the entity and will dissipate if the mana exhausts while defending. The bubble will also shield from magic fire. | 制造一面全方位防御性护盾,消耗魔力以减少伤害。可抵挡负面效果。魔力耗尽时护盾即会消散。泡泡还能抵御魔法烧灼。 |
ars_elemental.glyph_name.glyph_watery_grave |
Watery Grave | 沉重之水 |
ars_elemental.glyph_desc.glyph_watery_grave |
Dooms a creature to drown. Reduces the target air supply and causes drowning damage when depleted. Similar to gravity the target will sunken down if in water, can be augmented with ExtendTime. | 强令生物溺水。减少目标的氧气补给速度,增加耗尽氧气时产生的溺水伤害。身处水中的实体会下沉,与“重力”类似,可由“延长时效”增强。 |
ars_elemental.glyph_name.glyph_conjure_terrain |
Conjure Terrain | 召唤地层 |
ars_elemental.glyph_desc.glyph_conjure_terrain |
Places Dirt or other terrain blocks. Can be augmented with AoE and Pierce to place more blocks, one Amplify to place cobblestone, two for cobbled deepslate, or one of the following combinations: Followed by ConjureWater, it will place Mud. If augmented with Amplify(s) and followed by Smelt, it will place Stone or Deepslate. If followed by Crush it will place Sand or, if amplified, Sandstone. | 放置泥土或其他地层方块。以“扩散”及“穿透”增强时可放置更多方块,“强化”增强一次改为放置圆石,增强两次改为放置深板岩圆石。跟随“召唤水”时改为放置泥巴。以“强化”增强相应次数后再跟随“熔炼”,则改为放置石头或深板岩。跟随“粉碎”时改为放置沙子,“强化”后再跟随“粉碎”改为放置砂岩。 |
ars_elemental.glyph_name.glyph_poison_spores |
Poison Spores | 毒性孢子 |
ars_elemental.glyph_desc.glyph_poison_spores |
A fog of poison spores erupts from the target, damaging it and causing poison and hunger to spread to nearby entities. It can only damage mobs poisoned or afflicted by hunger. | 令目标身上爆发出有毒的孢子雾,对其造成伤害,并将中毒和饥饿传播给附近实体。只会对拥有中毒或饥饿效果的生物造成伤害。 |
ars_elemental.glyph_name.glyph_phantom_grasp |
Phantom Grasp | 幻翼之握 |
ars_elemental.glyph_desc.glyph_phantom_grasp |
Heals a small amount of health to undead. When used on living beings, the spell will deal an equal amount of magic and exhaustion damage, depleting their saturation or hunger. | 小幅治疗亡灵生物。对其他活物使用时,则会造成等量的魔法和疲劳伤害,消耗其饱和度或饥饿值。 |
ars_elemental.glyph_name.glyph_spike |
Spike | 尖刺 |
ars_elemental.glyph_desc.glyph_spike |
Creates a spike of dripstone that will damage entities that touch it. Can be augmented with AoE and Pierce to make it wider or taller, with ExtendTime to make it last longer or with Amplify to make it deal more damage. | 制造一束滴水石尖刺,对触碰到它的实体造成伤害。可由“扩散”和“穿透”增强,以增加其宽度或高度;以“延长时效”增强可延长其存在的时间;以“强化”增强可令其造成更多伤害。 |
ars_elemental.glyph_name.glyph_envenom |
Envenom | 毒侵 |
ars_elemental.glyph_desc.glyph_envenom |
Poisons the target, dealing damage over time. If the target is already poisoned, the poison will become a more deadly venom. An envenomed target takes more damage from poison spores. | 令目标中毒,不断造成伤害。若目标已经中毒,则将毒性加深到可致死。“毒性孢子”能对受毒侵的实体造成更多伤害。 |
ars_elemental.glyph_name.glyph_homing_projectile |
Homing Projectile | 追踪弹射物 |
ars_elemental.glyph_desc.glyph_homing_projectile |
This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive. | 此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。 |
ars_elemental.glyph_name.glyph_propagator_homing |
Propagate Homing | 追踪调态 |
ars_elemental.glyph_desc.glyph_propagator_homing |
Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands. | 将法术的剩余部分换为“追踪弹射物”形态,从命中的位置发射。 |
ars_elemental.glyph_name.glyph_arc_projectile |
Arc Projectile | 弧线弹射物 |
ars_elemental.glyph_desc.glyph_arc_projectile |
This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground. | 此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。 |
ars_elemental.glyph_name.glyph_propagator_arc |
Propagate Arc | 弧线调态 |
ars_elemental.glyph_desc.glyph_propagator_arc |
Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands. | 将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。 |
ars_elemental.glyph_name.glyph_aquatic_filter |
Filter: Aquatic | 过滤水生 |
ars_elemental.glyph_desc.glyph_aquatic_filter |
Stops the spell from resolving unless it targets an aquatic creature. | 若法术目标不是水生生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_aquatic_filter |
Filter: Not Aquatic | 过滤非水生 |
ars_elemental.glyph_desc.glyph_not_aquatic_filter |
Stops the spell from resolving if it targets an aquatic creature. | 若法术目标是水生生物,则停止施放。 |
ars_elemental.glyph_name.glyph_aerial_filter |
Filter: Aerial | 过滤飞行 |
ars_elemental.glyph_desc.glyph_aerial_filter |
Stops the spell from resolving unless it targets an aerial creature. | 若法术目标不是飞行生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_aerial_filter |
Filter: Not Aerial | 过滤非飞行 |
ars_elemental.glyph_desc.glyph_not_aerial_filter |
Stops the spell from resolving if it targets an aerial creature. | 若法术目标是飞行生物,则停止施放。 |
ars_elemental.glyph_name.glyph_fiery_filter |
Filter: Fireproof | 过滤防火 |
ars_elemental.glyph_desc.glyph_fiery_filter |
Stops the spell from resolving unless it targets a fire immune or fiery creature. | 若法术目标不免疫火焰且不为火焰生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_fiery_filter |
Filter: Flammable | 过滤不防火 |
ars_elemental.glyph_desc.glyph_not_fiery_filter |
Stops the spell from resolving if it targets a fire immune or fiery creature. | 若法术目标免疫火焰或为火焰生物,则停止施放。 |
ars_elemental.glyph_name.glyph_insect_filter |
Filter: Insect | 过滤昆虫 |
ars_elemental.glyph_desc.glyph_insect_filter |
Stops the spell from resolving unless it targets an arthropod creature. | 若法术目标不是节肢生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_insect_filter |
Filter: Not Insect | 过滤非昆虫 |
ars_elemental.glyph_desc.glyph_not_insect_filter |
Stops the spell from resolving if it targets an arthropod creature. | 若法术目标是节肢生物,则停止施放。 |
ars_elemental.glyph_name.glyph_undead_filter |
Filter: Undead | 过滤亡灵 |
ars_elemental.glyph_desc.glyph_undead_filter |
Stops the spell from resolving unless it targets an undead creature. | 若法术目标不是亡灵生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_undead_filter |
Filter: Not Undead | 过滤非亡灵 |
ars_elemental.glyph_desc.glyph_not_undead_filter |
Stops the spell from resolving if it targets an undead creature. | 若法术目标是亡灵生物,则停止施放。 |
ars_elemental.glyph_name.glyph_summon_filter |
Filter: Summon | 过滤召唤生物 |
ars_elemental.glyph_desc.glyph_summon_filter |
Stops the spell from resolving unless it targets a summoned creature. | 若法术目标不是被召唤的生物,则停止施放。 |
ars_elemental.glyph_name.glyph_not_summon_filter |
Filter: Not Summon | 过滤非召唤生物 |
ars_elemental.glyph_desc.glyph_not_summon_filter |
Stops the spell from resolving if it targets a summoned creature. | 若法术目标是被召唤的生物,则停止施放。 |
ars_elemental.glyph_name.glyph_nullify_defense |
Nullify Defense | 清除防御 |
ars_elemental.glyph_desc.glyph_nullify_defense |
Nullifies the target's innate immunity after taking damage, making it vulnerable to damage again. | 清除目标在受伤后自带的无敌时间,即让其在受伤后迅速变得脆弱。 |
ars_nouveau.school.necromancy |
Anima | 灵魂学派 |
ars_elemental.glyph_name.glyph_life_link |
Life Link | 生命链接 |
ars_elemental.glyph_desc.glyph_life_link |
You create a link between your life force and the target's. Any damage dealt to you will be shared with the target and any healing of the target will be shared with you. Cut can sever the life link, ending the effect on both sides. | 在施法者和法术目标间制造一条生命链接。对施法者造成的伤害会与目标分享,目标受到的治疗会与施法者分享。“剪切”可以切断生命链接,终止链接两端实体的效果。 |
ars_elemental.glyph_name.glyph_charm |
Charm | 迷咒 |
ars_elemental.glyph_desc.glyph_charm |
Try to dominate the mind of enemy, making them fight for you as a temporary ally, a tamable mob, to tame it, or a wild animal, to make it fall in love. Each Amplify and damage dealt raises the chance of successfully charming the target, as stronger mobs will have higher resistance to your control. | 夺取敌人的意识,强令它们暂时与你结盟,为你作战;对可驯服的生物使用时,驯服之;对野生动物使用时,令其开始繁衍。每用“强化”增强一次,或每造成一次伤害,均会增加成功迷住目标的概率。强大目标对“迷咒”的抗性也更强。 |
death.attack.hellflare |
%1$s was burned by magic flames | %1$s被魔法火焰焚烧殆尽了 |
death.attack.hellflare.item |
%1$s was burned by %2$s with the magic flames of %3$s | %1$s被%2$s用%3$s产生的魔法火焰焚烧殆尽了 |
death.attack.poison |
%2$s's poison spores blossomed inside %1$s | %2$s的毒性孢子在%1$s体内发了芽 |
death.attack.poison.item |
%1$s was poisoned by %2$s using %3$s | %1$s被%2$s用%3$s毒害而亡 |
death.attack.spark |
%1$s experienced a short circuit | %1$s经历了一次短路般的电击 |
death.attack.spark.item |
%1$s was shocked to death by %2$s using %3$s | %1$s被%2$s用%3$s电击至死 |
item.ars_elemental.fire_hat |
Pyromancer's Hat | 烈火法师帽子 |
item.ars_elemental.fire_robes |
Pyromancer's Robes | 烈火法师法袍 |
item.ars_elemental.fire_leggings |
Pyromancer's Leggings | 烈火法师护腿 |
item.ars_elemental.fire_boots |
Pyromancer's Boots | 烈火法师靴子 |
item.ars_elemental.aqua_hat |
Aquamancer's Hat | 碧水法师帽子 |
item.ars_elemental.aqua_robes |
Aquamancer's Robes | 碧水法师法袍 |
item.ars_elemental.aqua_leggings |
Aquamancer's Leggings | 碧水法师护腿 |
item.ars_elemental.aqua_boots |
Aquamancer's Boots | 碧水法师靴子 |
item.ars_elemental.earth_hat |
Geomancer's Hat | 厚土法师帽子 |
item.ars_elemental.earth_robes |
Geomancer's Robes | 厚土法师法袍 |
item.ars_elemental.earth_leggings |
Geomancer's Leggings | 厚土法师护腿 |
item.ars_elemental.earth_boots |
Geomancer's Boots | 厚土法师靴子 |
item.ars_elemental.air_hat |
Aethermancer's Hat | 气岚法师帽子 |
item.ars_elemental.air_robes |
Aethermancer's Robes | 气岚法师法袍 |
item.ars_elemental.air_leggings |
Aethermancer's Leggings | 气岚法师护腿 |
item.ars_elemental.air_boots |
Aethermancer's Boots | 气岚法师靴子 |
ars_elemental.armor_set.shift_info |
Hold %s for set info | 按住%s显示套装信息 |
ars_elemental.lens.shift_info |
Hold %s for lens info | 按住%s显示透镜信息 |
ars_elemental.lens.arc |
Convert the redirected projectile in an Arc Projectile. | 将重新导向的弹射物变为弧线弹射物。 |
ars_elemental.lens.homing |
Convert the redirected projectile in an Homing Projectile. The targeting filters of the original projectile won't be inherited. | 将重新导向的弹射物变为追踪弹射物。原有弹射物中的过滤构件不会保留。 |
ars_elemental.lens.rgb |
Makes the redirected projectile cycle colors. | 令重新导向的弹射物不断循环切换颜色。 |
ars_elemental.lens.acceleration |
Increase the speed of the redirected projectile. | 增加重新导向的弹射物的速度。 |
ars_elemental.lens.deceleration |
Decrease the speed of the redirected projectile. | 降低重新导向的弹射物的速度。 |
ars_elemental.lens.pierce |
Makes the redirected projectile pierce through more blocks/entities if source is supplied to the prism. | 向棱镜供应魔源时,能让重新导向的弹射物穿透更多方块和实体。 |
ars_elemental.page.armor_set.wip |
Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. | 注意:由于盔甲重做需要改动很多资源,1.19版本中不会有轻型和重型元素盔甲;相应地,可以用所有三种盔甲合成“中型”盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 |
ars_elemental.armor_set.fire |
Pyromancer's Set | 烈火法师套装 |
ars_elemental.armor_set.fire.desc |
Absorb some fire-related damage and convert into mana, instantly clears fire. | 吸收一部分火元素伤害并转换成魔力,能立即熄灭身上的火焰。 |
ars_elemental.armor_set.aqua |
Aquamancer's Set | 碧水法师套装 |
ars_elemental.armor_set.aqua.desc |
Absorb some water-related damage and convert into mana, refill air if about to drown. | 吸收一部分水元素伤害并转换成魔力,即将溺水时会补充氧气。 |
ars_elemental.armor_set.earth |
Geomancer's Set | 厚土法师套装 |
ars_elemental.armor_set.earth.desc |
Absorb some earth-related damage and convert into mana, gives food deep underground if about to starve. | 吸收一部分土元素伤害并转换成魔力,在地下深处饥饿时会恢复饥饿值。 |
ars_elemental.armor_set.air |
Aethermancer's Set | 气岚法师套装 |
ars_elemental.armor_set.air.desc |
Absorb some air-related damage and convert into mana, highly reduce fall damage. | 吸收一部分气元素伤害并转换成魔力,能大幅降低摔落伤害。 |
ars_elemental.page.armor_set.fire |
Attuned to the School of Fire, each piece of this armor will amplify fire glyphs, make them cheaper, and reduce damage related to fire, like lava, dragon breath and magma.$(br)When all the pieces are equipped, the damage reduced is converted into mana and fire is immediately put out. | 与火元素学派校准的盔甲。每件盔甲都能强化火元素魔符,降低其消耗,并减少所受熔岩、龙息、岩浆块等与火相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能立即熄灭身上的火焰。 |
ars_elemental.page.armor_set.aqua |
Attuned to the School of Water, each piece of this armor will amplify water glyphs, make them cheaper and reduce damage related to water, like drowning, freezing and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana and refill air if about to drown. | 与水元素学派校准的盔甲。每件盔甲都能强化水元素魔符,降低其消耗,并减少所受溺水、冰冻、闪电等与水相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在即将溺水时补充氧气。 |
ars_elemental.page.armor_set.air |
Attuned to the School of Air, each piece of this armor will amplify air glyphs, make them cheaper and reduce damage related to air, like falling, hitting walls while flying and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana, falling won't be a problem anymore!. | 与气元素学派校准的盔甲。每件盔甲都能强化气元素魔符,降低其消耗,并减少所受摔落、动能、闪电等与气相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,摔落也不再那么烦人了! |
ars_elemental.page.armor_set.earth |
Attuned to the School of Earth, each piece of this armor will amplify earth glyphs, make them cheaper and reduce damage related to earth, like starving, berry bushes, cactus and crushing.$(br)When all the pieces are equipped, the damage reduced is converted into mana and gives food deep underground if about to starve. | 与土元素学派校准的盔甲。每件盔甲都能强化土元素魔符,降低其消耗,并减少所受饥饿、甜浆果丛、仙人掌、“粉碎”等与土相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在身处地底深处且即将饥饿时补充饥饿值。 |
ars_elemental.thread_of |
Thread of %s | %s之纤维 |
ars_elemental.tablet_of |
Tablet of %s | %s之板 |
tooltip.siren_shards |
Obtained by giving a sea pickle to a siren. | 通过给予塞壬海泡菜获得。 |
tooltip.ars_elemental.lens |
Can be applied on Advanced Spell Prisms. | 可装入高等法术棱镜。 |
tooltip.ars_nouveau.blessed |
Protection of the 4 elements | 四元素的庇护 |
ars_elemental.focus.shift_info |
Hold %s for more focus info | 按住%s显示更多核心信息 |
tooltip.ars_elemental.focus_element |
Focus attuned to a specific element, empowers some glyphs with new effects. | 与某一元素校准的核心,能让部分魔符产生新效果。 |
tooltip.ars_elemental.focus_boost |
Amplifies and discount glyphs of the %s school. | 强化%s学派的魔符,并降低其消耗。 |
tooltip.ars_elemental.focus_malus |
Dampens glyphs of the other elemental schools. | 抑制其他元素学派的魔符。 |
tooltip.ars_elemental.focus_element_mana.air |
Grants Mana Regen I while the wearer is high in the sky. | 佩戴者身处高空时给予魔力再生 I。 |
tooltip.ars_elemental.focus_element_mana.fire |
Grants Spell Damage II while the wearer is on fire or in lava. | 佩戴者身处火焰或熔岩中时给予法术伤害提升 II。 |
tooltip.ars_elemental.focus_element_mana.water |
Grants Mana Regen I while the wearer is wet, Mana Regen II and Dolphin Grace while swimming. | 佩戴者潮湿时给予魔力再生 I,在游泳时给予魔力再生 II与海豚的恩惠。 |
tooltip.ars_elemental.focus_element_mana.earth |
Grants Mana Regen I while the wearer is deep underground. | 佩戴者身处地下深处时给予魔力再生 I。 |
tooltip.ars_elemental.focus_anima |
Entities summoned will raise from death once as a more powerful version. These revenant will mirror your homing spells and heal you when they kill an enemy. | 召唤的实体会复活,变成更强大的变种。这些复仇者会与你一齐发射追踪法术,击杀敌人时还会治疗你。 |
tooltip.ars_elemental.bags |
Can be opened with %s while in the hotbar or in a curio slot. | 位于快捷栏或饰品栏时可通过%s打开。 |
item.minecraft.splash_potion.effect.enderference_potion_strong |
Splash Potion of Enderference | 喷溅型抑影药水 |
item.minecraft.splash_potion.effect.enderference_potion |
Splash Potion of Enderference | 喷溅型抑影药水 |
item.minecraft.splash_potion.effect.enderference_potion_long |
Splash Potion of Enderference | 喷溅型抑影药水 |
item.minecraft.potion.effect.enderference_potion_strong |
Potion of Enderference | 抑影药水 |
item.minecraft.potion.effect.enderference_potion |
Potion of Enderference | 抑影药水 |
item.minecraft.potion.effect.enderference_potion_long |
Potion of Enderference | 抑影药水 |
item.minecraft.lingering_potion.effect.enderference_potion_strong |
Lingering Potion of Enderference | 滞留型抑影药水 |
item.minecraft.lingering_potion.effect.enderference_potion |
Lingering Potion of Enderference | 滞留型抑影药水 |
item.minecraft.lingering_potion.effect.enderference_potion_long |
Lingering Potion of Enderference | 滞留型抑影药水 |
item.minecraft.tipped_arrow.effect.enderference_potion_strong |
Arrow of Enderference | 抑影之箭 |
item.minecraft.tipped_arrow.effect.enderference_potion |
Arrow of Enderference | 抑影之箭 |
item.minecraft.tipped_arrow.effect.enderference_potion_long |
Arrow of Enderference | 抑影之箭 |
item.minecraft.splash_potion.effect.shock_potion_potion_strong |
Splash Potion of Static Charge | 喷溅型静电药水 |
item.minecraft.splash_potion.effect.shock_potion |
Splash Potion of Static Charge | 喷溅型静电药水 |
item.minecraft.splash_potion.effect.shock_potion_long |
Splash Potion of Static Charge | 喷溅型静电药水 |
item.minecraft.potion.effect.shock_potion_strong |
Potion of Static Charge | 静电药水 |
item.minecraft.potion.effect.shock_potion |
Potion of Static Charge | 静电药水 |
item.minecraft.potion.effect.shock_potion_long |
Potion of Static Charge | 静电药水 |
item.minecraft.lingering_potion.effect.shock_potion_strong |
Lingering Potion of Static Charge | 滞留型静电药水 |
item.minecraft.lingering_potion.effect.shock_potion |
Lingering Potion of Static Charge | 滞留型静电药水 |
item.minecraft.lingering_potion.effect.shock_potion_long |
Lingering Potion of Static Charge | 滞留型静电药水 |
item.minecraft.tipped_arrow.effect.shock_potion_strong |
Arrow of Static Charge | 静电之箭 |
item.minecraft.tipped_arrow.effect.shock_potion |
Arrow of Static Charge | 静电之箭 |
item.minecraft.tipped_arrow.effect.shock_potion_long |
Arrow of Static Charge | 静电之箭 |
ars_nouveau.connections.fail.urn |
This block is not compatible with the urn. | 此方块与无底水瓮不兼容。 |
ars_elemental.adv.title.siren_charm |
Not a Manatee | 并不是儒艮 |
ars_elemental.adv.desc.siren_charm |
Acquire a Siren Charm | 获得塞壬护符 |
ars_elemental.adv.title.firenando_charm |
They call me Firenando Mc Cannon | 他们叫我“烈焰炮哥” |
ars_elemental.adv.desc.firenando_charm |
Acquire a Flarecannon Charm | 获得烈焰加农护符 |
ars_elemental.adv.title.lesser_air_focus |
The way of Air | 气之道途 |
ars_elemental.adv.desc.lesser_air_focus |
Acquire a lesser focus of Air | 获得雏形气之核心 |
ars_elemental.adv.title.air_focus |
Master of Air | 掌控气元素 |
ars_elemental.adv.desc.air_focus |
Acquire a major focus of Air | 获得气之核心 |
ars_elemental.adv.title.lesser_fire_focus |
The way of Fire | 火之道途 |
ars_elemental.adv.desc.lesser_fire_focus |
Acquire a lesser focus of Fire | 获得雏形火之核心 |
ars_elemental.adv.title.fire_focus |
Master of Fire | 掌控火元素 |
ars_elemental.adv.desc.fire_focus |
Acquire a major focus of Fire | 获得火之核心 |
ars_elemental.adv.title.lesser_earth_focus |
The way of Earth | 土之道途 |
ars_elemental.adv.desc.lesser_earth_focus |
Acquire a lesser focus of Earth | 获得雏形土之核心 |
ars_elemental.adv.title.earth_focus |
Master of Earth | 掌控土元素 |
ars_elemental.adv.desc.earth_focus |
Acquire a major focus of Earth | 获得土之核心 |
ars_elemental.adv.title.lesser_water_focus |
The way of Water | 水之道途 |
ars_elemental.adv.desc.lesser_water_focus |
Acquire a lesser focus of Water | 获得雏形水之核心 |
ars_elemental.adv.title.water_focus |
Master of Water | 掌控水元素 |
ars_elemental.adv.desc.water_focus |
Acquire a major focus of Water | 获得水之核心 |
ars_elemental.adv.title.curio_bag |
Never ask a mage what's in their bag | 千万别问法师的包里有什么 |
ars_elemental.adv.title.necrotic_focus |
A corrupted summoning | 腐坏的召唤 |
ars_elemental.adv.desc.necrotic_focus |
Acquire a Necromancy focus | 获得腐坏之核心 |
ars_elemental.adv.desc.curio_bag |
Acquire a Trinkets Pouch | 获得饰品口袋 |
ars_elemental.adv.title.caster_bag |
Your portable arsenal | 你的便携式武器库 |
ars_elemental.adv.desc.caster_bag |
Acquire a Spellcaster Bag | 获得施法者提包 |
ars_elemental.adv.title.spore_blossom |
A Blooming Death | 死于鲜花 |
ars_elemental.adv.desc.spore_blossom |
Obtain a Spore Blossom by killing an undead with Grow or Poison Spores | 以“生长”或“毒性孢子”击杀亡灵生物,并获得一朵孢子花 |
ars_elemental.adv.title.mark_of_mastery |
Elemental Maestro | 元素大师 |
ars_elemental.adv.desc.mark_of_mastery |
Combine the essences with the tribute and obtain the Mark of Mastery | 将精华与供物结合,获得精通之印 |
ars_elemental.adv.title.summon_dolphin |
Your personal submarine | 你的个人潜水艇 |
ars_elemental.adv.desc.summon_dolphin |
Summon a dolphin using Summon Steed wearing a water focus | 佩戴水之核心时,使用“召唤骏马”召出一只海豚 |
ars_elemental.adv.title.summon_strider |
It's Striding Time | 炽足兽时间到 |
ars_elemental.adv.desc.summon_strider |
Summon a strider using Summon Steed wearing a fire focus | 佩戴火之核心时,使用“召唤骏马”召出一只炽足兽 |
ars_elemental.adv.title.summon_skeleton_horse |
The Harbinger | 预兆 |
ars_elemental.adv.desc.summon_skeleton_horse |
Summon a skeleton horse using Summon Steed wearing a necromancy focus | 佩戴腐坏之核心时,使用“召唤骏马”召出一匹骷髅马 |
ars_elemental.adv.title.everfull_urn |
Filled with tears of Nostalgia | 满是怀故之泪 |
ars_elemental.adv.desc.everfull_urn |
Acquire an Urn of Endless Waters | 获得无底水瓮 |
ars_elemental.adv.title.levitation |
It's Shulkèr, not Shulkeér | 它叫“潜影贝”,不叫“潜影怪” |
ars_elemental.adv.desc.levitation |
Use Launch + Extend Time while wearing an air focus to make a mob levitate | 佩戴气之核心时,使用“发射”和“延长时效”令一个生物飘浮 |
ars_elemental.adv.title.mirror_shield |
Feeling like a Prism | 就像是个法术棱镜 |
ars_elemental.adv.desc.mirror_shield |
Reflect a spell projectile using a spell reflection shield | 使用带有法术反弹魔咒的盾牌反弹一个法术弹射物 |
ars-elemental/1.21-术语检查
Key | 英文 | 中文 | 检查结果 |
---|---|---|---|
item.ars_elemental.spell_horn |
Enchanter's Horn | 巫师号角 | ⚠ 术语异常 enchanter => 附魔师 |
item.ars_elemental.fire_focus |
Focus of Fire | 火之核心 | ✔ 术语 fire => 火 |
item.ars_elemental.water_focus |
Focus of Water | 水之核心 | ✔ 术语 water => 水 |
item.ars_elemental.air_focus |
Focus of Air | 气之核心 | ⚠ 术语异常 air => 空气 |
item.ars_elemental.lesser_fire_focus |
Lesser Focus of Fire | 雏形火之核心 | ✔ 术语 fire => 火 |
item.ars_elemental.lesser_water_focus |
Lesser Focus of Water | 雏形水之核心 | ✔ 术语 water => 水 |
item.ars_elemental.lesser_air_focus |
Lesser Focus of Air | 雏形气之核心 | ⚠ 术语异常 air => 空气 |
item.ars_elemental.base_bangle |
Enchanter's Bangle | 巫师手环 | ⚠ 术语异常 enchanter => 附魔师 |
item.ars_elemental.fire_bangle |
Fire Bangle | 火之手环 | ✔ 术语 fire => 火 |
item.ars_elemental.water_bangle |
Water Bangle | 水之手环 | ✔ 术语 water => 水 |
item.ars_elemental.air_bangle |
Air Bangle | 气之手环 | ⚠ 术语异常 air => 空气 |
item.ars_elemental.fire_caster_tome |
Caster Tome of Fire | 火之施法者卷册 | ✔ 术语 fire => 火 |
item.ars_elemental.water_caster_tome |
Caster Tome of Water | 水之施法者卷册 | ✔ 术语 water => 水 |
item.ars_elemental.air_caster_tome |
Caster Tome of Air | 气之施法者卷册 | ⚠ 术语异常 air => 空气 |
item.ars_elemental.piercing_prism_lens |
Piercing Prism Lens | 穿透棱镜透镜 | ✔ 术语 piercing => 穿透 |
block.ars_elemental.water_upstream |
Bubble Current Elevator | 气泡涌腾器 | ⚠ 术语异常 current => 当前分辨率 |
block.ars_elemental.magma_upstream |
Magmatic Current Elevator | 岩浆涌腾器 | ⚠ 术语异常 current => 当前分辨率 |
block.ars_elemental.air_upstream |
Slipstream Current Elevator | 滑流涌腾器 | ⚠ 术语异常 current => 当前分辨率 |
block.ars_elemental.yellow_archwood |
Flashing Archwood Wood | 闪耀至高木 | ⚠ 术语异常 wood => 木头 |
block.ars_elemental.yellow_archwood_log |
Flashing Archwood Log | 闪耀至高木原木 | ✔ 术语 log => 原木 |
block.ars_elemental.stripped_yellow_archwood |
Stripped Flashing Archwood Wood | 去皮闪耀至高木 | ⚠ 术语异常 wood => 木头 ✔ 术语 stripped => 去皮 |
block.ars_elemental.stripped_yellow_archwood_log |
Stripped Flashing Archwood Log | 去皮闪耀至高木原木 | ✔ 术语 log => 原木 ✔ 术语 stripped => 去皮 |
block.ars_elemental.yellow_archwood_sapling |
Flashing Archwood Sapling | 闪耀至高木树苗 | ✔ 术语 sapling => 树苗 |
block.ars_elemental.yellow_archwood_leaves |
Flashing Archwood Leaves | 闪耀至高木树叶 | ✔ 术语 leaves => 树叶 |
block.ars_elemental.spore_blossom_up |
Spore Blossom (ground) | 孢子花(地面) | ✔ 术语 spore blossom => 孢子花 |
block.ars_elemental.fire_turret |
Fire Infused Turret | 火之灌注炮塔 | ✔ 术语 fire => 火 |
block.ars_elemental.water_turret |
Water Infused Turret | 水之灌注炮塔 | ✔ 术语 water => 水 |
block.ars_elemental.air_turret |
Air Infused Turret | 气之灌注炮塔 | ⚠ 术语异常 air => 空气 |
entity.ars_elemental.homing_projectile |
Homing Projectile | 追踪弹射物 | ✔ 术语 projectile => 弹射物 |
entity.ars_elemental.lerp |
Interpolated Source Effect | 插值魔源效果 | ✔ 术语 effect => 效果 |
entity.ars_elemental.summon_dolphin |
Summoned Dolphin | 被召唤的海豚 | ✔ 术语 dolphin => 海豚 |
entity.ars_elemental.summon_strider |
Summoned Strider | 被召唤的炽足兽 | ✔ 术语 strider => 炽足兽 |
entity.ars_elemental.fire_mage |
Rogue Fire Mage | 游掠火之法师 | ✔ 术语 fire => 火 |
entity.ars_elemental.water_mage |
Rogue Water Mage | 游掠水之法师 | ✔ 术语 water => 水 |
entity.ars_elemental.air_mage |
Rogue Air Mage | 游掠气之法师 | ⚠ 术语异常 air => 空气 |
entity.ars_elemental.flashing_weald_walker |
Flashing Weald Walker | 闪耀林地行者 | ✔ 术语 walker => 行者 |
entity.ars_elemental.ice_spike |
Ice Spike | 冰质尖刺 | ✔ 术语 ice => 冰 ⚠ 术语异常 ice spike => 冰刺 |
key.ars_elemental.open_pouch |
[Elemental] Open trinkets pouch | [元素魔艺] 打开饰品口袋 | ✔ 术语 open => 打开, 开启 |
curios.identifier.bundle |
Bundle | 收纳袋 | ✔ 术语 bundle => 收纳袋 |
ars_elemental.perk.summon_power |
Summoning Power | 召唤力量 | ✔ 术语 power => 力量 |
effect.ars_elemental.enderference.description |
Makes the target unable to teleport or be teleported. | 阻止受影响实体主动或被动传送。 | ⚠ 术语异常 target => 标靶 |
effect.ars_elemental.watery_grave.description |
Makes the target sink and run out of air quicker. | 令受影响实体下沉,并加快其氧气消耗。 | ⚠ 术语异常 air => 空气 ⚠ 术语异常 target => 标靶 |
effect.ars_elemental.mana_shield |
Mana Shield | 魔力护盾 | ⚠ 术语异常 shield => 盾牌 |
effect.ars_elemental.mana_shield.description |
Use mana to mitigate damage taken and add a chance to not suffer from negative effects. | 使用魔力阻挡所受的伤害,且有概率免疫负面效果。 | ⚠ 术语异常 damage taken => 受到伤害 |
effect.ars_elemental.static_charged.description |
Calls a lightning to hit the afflicted when the duration ends. | 效果结束时,召唤一道闪电击中受影响实体。 | ⚠ 术语异常 hit => 击中玩家 |
effect.ars_elemental.hellfire.description |
The magic flames burns even nether creatures making them vulnerable to fire. It slighly decrease damage taken from earth, but let magic damage pierce through some of the armor. | 这种魔法火焰甚至能烧灼下界生物,让它们也受到火焰伤害。会小幅降低土元素造成的伤害,但同时会让魔法伤害穿透部分盔甲。 | ⚠ 术语异常 damage taken => 受到伤害 ⚠ 术语异常 burns => 燃烧 ✔ 术语 nether => 下界 |
effect.ars_elemental.life_link.description |
Caster will split incoming damage with the target and the target will split incoming healing with the caster. Using Cut will dispel the effect on both sides. | 施法者所受的伤害会与受影响实体分享,受影响实体所治疗的生命值会与施法者分享。使用“剪切”会清除链接两端实体的效果。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 target => 标靶 ⚠ 术语异常 cut => 切制 ✔ 术语 effect => 效果 |
effect.ars_elemental.enthralled.description |
Enthralled mobs won't attack the caster but defend them. | 魅惑生物,阻止其攻击施法者,转而为施法者作战。 | ✔ 术语 attack => 攻击 ✔ 术语 mobs => 生物 |
effect.ars_elemental.hymn_of_order.description |
Unobtainable potion, for Admin use. Sets the punished player's mana to 1 and disables spellcasting, greatly reducing their chances to create chaos in the server. | 无法直接获得,管理员专用。将受惩罚玩家的魔力上限设为1,阻止其施法。能大幅降低他们在服务器里捣乱的概率。 | ✔ 术语 player => 玩家 |
effect.ars_elemental.venom.description |
The target is poisoned with a deadly venom and takes more damage from poison spores. | 受影响实体受到会致死的剧毒,增加来自“毒性孢子”的伤害。 | ⚠ 术语异常 target => 标靶 ⚠ 术语异常 poison => 中毒 |
effect.ars_elemental.frozen |
Frozen | 冻结 | ✔ 术语 frozen => 冻 |
effect.ars_elemental.frozen.description |
The target is frozen and can't heal, next fire damage taken is increased but dispels the effect. | 受影响实体被冻结,无法治疗自身;会增加下一次火焰伤害,但同时会清除效果。 | ⚠ 术语异常 damage taken => 受到伤害 ✔ 术语 fire => 火 ⚠ 术语异常 target => 标靶 ✔ 术语 frozen => 冻 |
enchantment.ars_elemental.mirror_shield.desc |
Shield have a chance to reflect projectile spells | 盾牌有概率反弹弹射物法术。 | ✔ 术语 shield => 盾牌 ✔ 术语 projectile => 弹射物 |
enchantment.ars_elemental.soulbound.description |
Preserve items on death. | 死亡时保留物品。 | ✔ 术语 items => 物品 ⚠ 术语异常 on => 开 |
ars_elemental.page.elemental_tweaks |
As long as Ars Elemental is installed, these tweaks will be active:$(br)Enchanter's Shield can trigger reactive on block.$(br)Summoned Lightnings won't destroy items.$(br)Crush can process items if augmented with Sensitive.$(br)Cold Snap deals more damage to mobs that are freezing.$(br)Ignite melts ice blocks into water. | 安装元素魔艺后,如下特性会生效:$(br)巫师之盾格挡时可触发反应魔咒。$(br)召唤的闪电不会摧毁物品。$(br)以“敏感”增强的“粉碎”可以加工物品。$(br)“寒流”能对冰冻的生物造成更多伤害。$(br)“点燃”会将冰融化成水。 | ✔ 术语 destroy => 摧毁 ⚠ 术语异常 blocks => 方块 ✔ 术语 items => 物品 ✔ 术语 mobs => 生物 ⚠ 术语异常 on => 开 ✔ 术语 blocks => 格挡 ⚠ 术语异常 snap => 咬合 ✔ 术语 ice => 冰 ⚠ 术语异常 shield => 盾牌 |
ars_elemental.page1.flashing_archwood |
This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them. | 这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行风切。 | ⚠ 术语异常 launches => 发射 ⚠ 术语异常 used => 使用 ⚠ 术语异常 air => 空气 ✔ 术语 light => 光 ✔ 术语 walker => 行者 |
ars_elemental.page2.flashing_archwood |
A fruit with a shocking flavour used to brew Static Charge Potions, causing a lightning to fall on the entity when the duration ends or allowing Discharge to hit. The energy stored in the fruit may cause whoever eats it to glow, get night vision, be shocked or charged with static energy. | 一种水果,味道和闪电一样刺激。可以用来酿造静电药水,对应效果结束后会在受影响实体处落一道雷,也能让“放电”造成伤害。食用水果的人会受到其中能量的激发,随机获得发光、夜视、触电、静电效果。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 eats => 进食 ⚠ 术语异常 used => 使用 ✔ 术语 night vision => 夜视 ✔ 术语 entity => 实体 ✔ 术语 brew => 酿造 |
ars_elemental.page1.spell_horn |
The Enchanter's Horn can be used to cast spells on you and nearby entities. Hold the Horn to increase the range, at max charge it will also give a Spell Damage effect to the player. It MUST be inscribed with a spell that does NOT have another method, using a Scribing Table. | 巫师号角可对你和周围实体施放法术。长按号角可增加作用范围,达到最大范围时还会给予玩家法术伤害提升效果。可在抄写台上向其中抄入法术,该法术$(o)不可带有$()形态构件。 | ⚠ 术语异常 enchanter => 附魔师 ⚠ 术语异常 hold => 按住 ⚠ 术语异常 on => 开 ⚠ 术语异常 used => 使用 ✔ 术语 effect => 效果 |
ars_elemental.page.curio_bag |
All those magical trinkets can easily clutter your inventory, but fear not! Using some magebloom fiber you can make a magic pouch to store items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. You can further upgrade it into the Spellcaster bag, which is larger and can be dyed. | 各式各样的魔法饰品能轻松塞满物品栏,但无需担忧!你可以用法师之花纤维编织一个便携魔法口袋用来装物品。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键打开。还可进一步升级为施法者提包,加大空间,还可染色。 | ⚠ 术语异常 all => 全部 ✔ 术语 hotbar => 快捷栏 ✔ 术语 open => 打开, 开启 |
ars_elemental.page1.fire_focus |
This spell focus is attuned to the school of Fire. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Spell Damage II while the wearer is on fire or in lava. | 这枚法术核心与火元素学派校准,佩戴时会强化火元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处火焰或熔岩中时,会获得法术伤害提升 II效果。 | ✔ 术语 ii => ii ⚠ 术语异常 on => 开 ✔ 术语 fire => 火 ⚠ 术语异常 amplified => 放大化 |
ars_elemental.page2.fire_focus |
This focus empowers Ignite to inflict Magic Burn. This effect allows flare to inflict damage and spread even on fire resistant mobs and let magic pierce through part of the enemy armor, but will also make earth damage less effective. Summon Steed will be changed to summon a rideable Strider. Ignite + Evaporate combo will sublimate Ice. | 此核心能让“点燃”给予魔法烧灼效果。该效果可配合“爆燃”造成伤害,能传播到天生抗火的生物身上,也可令一部分魔法伤害穿透受影响者的盔甲,但同时会降低土元素伤害的效力。“召唤骏马”会生成可骑乘的炽足兽。“点燃”与“蒸发”配合可令冰升华。 | ✔ 术语 mobs => 生物 ⚠ 术语异常 on => 开 ✔ 术语 fire => 火 ✔ 术语 effect => 效果 |
ars_elemental.page1.water_focus |
This spell focus is attuned to the school of Water. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer is wet or Mana Regen II and Dolphin Grace while swimming. | 这枚法术核心与水元素学派校准,佩戴时会强化水元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者被水打湿时,会获得魔力再生 II;游泳时会获得魔力再生 II和海豚的恩惠。 | ✔ 术语 i => i ✔ 术语 ii => ii ✔ 术语 dolphin => 海豚 ⚠ 术语异常 amplified => 放大化 |
ars_elemental.page2.water_focus |
This focus empowers Freeze, adding Freezing buildups to the target and eventually Frozen status for a short time, stopping the target from healing. If used after Conjure Water, the conjured water will become ice. Summon Steed will be changed to summon a rideable Dolphin, time your jumps out of the water to build up speed. All Drowning damage against water creatures will be converted to magic. | 此核心能让“冻结”累计冰冻进度,最终给予目标冻结效果,阻止其治疗自身。在“召唤水”后方使用时,召唤的水会变为冰。“召唤骏马”会生成可骑乘的海豚,在其跃出水面前蓄力能增加跃出速度。对水生生物造成的溺水伤害会变为魔法伤害。 | ⚠ 术语异常 jumps => 跳跃次数 ⚠ 术语异常 all => 全部 ⚠ 术语异常 up => 向上 ✔ 术语 drowning => 溺水 ⚠ 术语异常 jumps => 跃起 ⚠ 术语异常 jumps => 跳跃 ✔ 术语 used => 使用 ⚠ 术语异常 target => 标靶 ✔ 术语 water => 水 ⚠ 术语异常 build => 开发版 ✔ 术语 frozen => 冻 |
ars_elemental.page1.air_focus |
This spell focus is attuned to the school of Air. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer stands over Y 200 or is under the shocked effect. | 这枚核心与气元素学派校准,佩戴时会强化气元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标超过200的位置,或拥有触电效果时,会获得魔力再生 I效果。 | ✔ 术语 i => i ⚠ 术语异常 amplified => 放大化 |
ars_elemental.page2.air_focus |
This focus empowers Launch, changing it to apply Levitate when augmented with ExtendTime. It also empower Cut, giving chances to drop an head or skull if it deals the killing blow. | 此核心会增强“发射”,以“延长时效”增强时可给予飘浮效果。此核心也会增强“剪切”,以它击杀生物时有概率掉落头。 | ⚠ 术语异常 head => 生物头颅 ⚠ 术语异常 drop => 丢弃 |
ars_elemental.page1.earth_focus |
This spell focus is attuned to the school of Earth. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus also grants Mana Regen I while the wearer stand under Y 0. | 这枚核心与土元素学派校准,佩戴时会强化土元素学派的魔符,并降低其消耗。雏形元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标低于0的位置时,会获得魔力再生 I效果。 | ✔ 术语 i => i ⚠ 术语异常 amplified => 放大化 |
ars_elemental.page2.earth_focus |
This focus empowers Poison Spores and Grow, dealing damage to undead with a chance of spawning a spore blossom, and Gravity, when augmented with Sensitive, changing it to create a gravity field that pull entities towards its center (filter-compatible), also offers knockback resistance and boosts natural and instant healing by 1.5. | 此核心会增强“毒性孢子”和“生长”,对亡灵生物造成伤害时有概率生成一朵孢子花;以“敏感”增强“重力”时会制造一个引力场,将实体拖向其中心(接受过滤)。此核心也能增加击退抗性,并让自然生命恢复和瞬间恢复的效力变为1.5倍。 | ✔ 术语 spore blossom => 孢子花 ✔ 术语 knockback => 击退 ⚠ 术语异常 resistance => 抗性提升 ⚠ 术语异常 poison => 中毒 ✔ 术语 instant => 瞬间 ✔ 术语 resistance => 抗, 防 |
ars_elemental.page1.necrotic_focus |
This school of magic branched out from Conjuration and Abjuration mages that tried to understand life, death and what's between. The essence tied to this school cycles between life and death, experiments suggest that it will make horses cycle between flesh, skeleton and zombie forms, but will it be the same horse as before? | 操纵学派和防御学派的法师们试图理解生命、死亡,以及两者之间的事物,如此便有了这一魔法学派。此学派的精华在生与死之间来回变化;实验表明,它能让马匹在普通、骷髅、僵尸之间变化。变过的马和原来的马还是一样的吗? | ✔ 术语 horse => 马 ✔ 术语 skeleton => 骷髅 ✔ 术语 zombie => 僵尸 |
ars_elemental.page3.necrotic_focus |
Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy. | 佩戴后,召唤出的狼、亡灵生物、恼鬼初看可能没有什么变化,但它们死后即会复活,且满是嗜血的念头。当你施放“追踪弹射物”法术时,这些亡灵召唤物会和你一齐施放;它们每次击杀敌人时还会治疗你。 | ⚠ 术语异常 filled => 填充 ⚠ 术语异常 vexes => 恼人 |
ars_elemental.page.water_upstream |
This block generates an upstream current that will make surrounding entities in water float upwards as if inside a bubble column, even if they are not in source blocks. Sneaking will allow to descend. | 此方块会产生一道向上的涌流,周围水中实体会像在气泡柱中一样上浮,即便没有气泡源也是一样。潜行可以下降。 | ⚠ 术语异常 current => 当前分辨率 ✔ 术语 bubble column => 气泡柱 ✔ 术语 water => 水 ✔ 术语 sneaking => 潜行 |
ars_elemental.page.magma_upstream |
This block generates an upstream current that will make surrounding entities in lava float upwards and gain a short Fire Resistance effect. Sneaking will allow to descend | 此方块会产生一道向上的涌流,周围熔岩中的实体会向上浮起,并获得短时抗火效果。潜行可以下降。 | ⚠ 术语异常 current => 当前分辨率 ✔ 术语 fire => 火 ✔ 术语 lava => 熔岩 ⚠ 术语异常 resistance => 抗性提升 ⚠ 术语异常 fire resistance => 防火 ✔ 术语 sneaking => 潜行 ✔ 术语 resistance => 抗, 防 |
ars_elemental.page.air_upstream |
This block generates an upstream current that will make surrounding entities levitate. Sneaking will give Slowfall and allow to descend. Consumes Source when at least an entity is affected. | 此方块会产生一道向上的涌流,周围实体会向上飘浮。潜行即会获得缓降效果并下降。影响到实体时消耗魔源。 | ⚠ 术语异常 current => 当前分辨率 ✔ 术语 entity => 实体 ✔ 术语 sneaking => 潜行 |
ars_elemental.page.everfull_urn |
This magic urn converts Source into water. Link a cauldron or an Apothecary to the urn using a dominion wand and it will be refilled for a cheap amount of source. | 这个魔法瓮能将魔源转换成水。使用支配之杖将其与炼药锅或花药台连接,消耗少量魔源即可注水。 | ✔ 术语 cauldron => 炼药锅 |
ars_elemental.page1.fire_golem |
The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando. | 烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。 | ⚠ 术语异常 blocks => 方块 ⚠ 术语异常 blocks => 格挡 ⚠ 术语异常 used => 使用 ✔ 术语 magma block => 岩浆块 ⚠ 术语异常 sand => 沙子 ✔ 术语 soul sand => 灵魂沙 ✔ 术语 blaze powder => 烈焰粉 ✔ 术语 magma cream => 岩浆膏 ⚠ 术语异常 blaze => 烈焰人 ✔ 术语 magma => 岩浆 ✔ 术语 blaze => 烈焰 |
ars_elemental.page1.mermaid |
Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals. | 塞壬出现于温暖的海域,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干碎片。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。 | ⚠ 术语异常 jump => 跳跃 ✔ 术语 colors => 颜色 ⚠ 术语异常 on => 开 ✔ 术语 used => 使用 ✔ 术语 prismarine => 海晶石 ✔ 术语 sea pickle => 海泡菜 ✔ 术语 water => 水 ✔ 术语 kelp => 海带 |
ars_elemental.page2.mermaid |
The Shrine will slowly generate fishing loot items over time, asking for source after each cycle. The number of items and chance of getting a treasure will increase if many different water animals and plants are near the Shrine. You should build an aquarium or pond around the Shrine, to let your sirens have fun. [Note: it will take some time to update the score]. | 塞壬神坛会随时间产出渔获,每次产出后需供给魔源。产品的数量,以及获得宝藏的概率,都会因神坛旁有多种水生动植物而增加。你可以在神坛旁建一座水族馆,或打理出一片池塘,让塞壬们尽情生活。[注意:更新分数需要一定时间]。 | ⚠ 术语异常 items => 物品 ✔ 术语 water => 水 ⚠ 术语异常 build => 开发版 ⚠ 术语异常 loot => 战利品 |
ars_elemental.page2.advanced_prism |
A Prism Lens can be applied to this advanced prisms to customize how the prism redirects projectiles. Arc and Homing lenses change the projectile to be an arc or homing projectile. Rainbow lens randomize the color of the projectile, while Acceleration and Deceleration lenses allow to adjust the speed. | 高等法术棱镜接受棱镜透镜,以更改棱镜重定向的方式。弧线透镜和追踪透镜分别可让弹射物变为弧线或追踪弹射物。虹彩透镜会随机变动弹射物的颜色,加速和减速透镜可以更改弹射物的速度。 | ✔ 术语 randomize => 随机 ✔ 术语 projectile => 弹射物 |
ars_elemental.page.spell_mirror |
Mirror similar to a Spell Prism that can be placed on walls, floor and ceiling. If a spell projectile hits the mirror, it will be reflected by with a mirrored angle. | 与法术棱镜类似的挂镜,可以放在地上,或是挂在墙上和天花板上。击中此镜的法术弹射物会朝相对方向镜面反射出去。 | ⚠ 术语异常 on => 开 ✔ 术语 hits => 击中 ⚠ 术语异常 placed => 被放置 ✔ 术语 projectile => 弹射物 |
ars_elemental.page1.elemental_turrets |
Enchanted Turrets can be imbued with the power of an elemental focus to gift them a fractions of its abilities. Spells shot by these turrets will trigger the combos of the corresponding focus and will be discounted by 65 %% if the spell contains a glyph of the matching elemental school. | 附魔法术炮塔可以灌注入元素核心的力量,以赋予其一部分核心的能力。此类炮塔发射的法术会具有对应核心的增强效果;法术中若有一个对应学派的魔符,则消耗会降低65%%。 | ✔ 术语 power => 力量 ✔ 术语 enchanted => 附魔 |
ars_elemental.page.base_bangle |
This magic accessory has a chance to boost the damage of your spells. Its magic is unstable but perhaps attuning it to a school can stabilize its abilities. | 此魔法饰品有概率提高法术的伤害。它的魔力不太稳定,也许与某个学派校准就能让它稳定下来。 | ⚠ 术语异常 boost => 提升 |
ars_elemental.page1.air_bangle |
This bangle will boost the damage of your Air spells. Your arms sparks with the element, giving a passive boost to speed and attack knockback. | 此手环能提高气元素法术的伤害。你的手臂伴随着气岚的鼓动,常态提升速度和击退力度。 | ⚠ 术语异常 attack => 攻击 ⚠ 术语异常 air => 空气 ✔ 术语 speed => 速度 ✔ 术语 boost => 提升 |
ars_elemental.page1.fire_bangle |
This bangle will boost the damage of your Fire spells. Your arms are engulfed in the element, setting on fire enemies hit and granting a passive boost to speed while in hot biomes. | 此手环能提高火元素法术的伤害。你的手臂被烈火包裹,能点燃击中的敌人;身处炎热的生物群系时,会常态提升速度。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 hit => 击中玩家 ✔ 术语 fire => 火 ✔ 术语 speed => 速度 ✔ 术语 boost => 提升 |
ars_elemental.page1.earth_bangle |
This bangle will boost the damage of your Earth spells. Plants blossom on your arms, inflicting snare to enemies hit and granting the wearer immunity to cactus and berry bushes and knockback resistance. | 此手环能提高土元素法术的伤害。你的手臂爬满艳丽的花藤,能禁锢击中的敌人,还将让你免疫仙人掌和甜浆果丛,并给予击退抗性。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 hit => 击中玩家 ✔ 术语 cactus => 仙人掌 ✔ 术语 knockback => 击退 ⚠ 术语异常 boost => 提升 |
ars_elemental.page1.water_bangle |
This bangle will boost the damage of your Water spells. Your arms chills the air around, freezing enemies on every hit. It will also grant the wearer a passive boost to speed in water and rain. | 此手环能提高水元素法术的伤害。你的手臂周围飘满寒气,每次攻击都能冰冻敌人;身处水中或雨中时,会常态提升速度。 | ⚠ 术语异常 on => 开 ⚠ 术语异常 air => 空气 ✔ 术语 water => 水 ✔ 术语 speed => 速度 ✔ 术语 boost => 提升 |
ars_elemental.page1.summon_bangle |
This bangle will boost the damage of your Summoning spells. Your summons follows your arms movement, targeting whatever your hit with increased damage. | 此手环能提高召唤法术的伤害。你的召唤物遵从你手臂挥舞的号令,以更高的伤害攻击你所攻击的事物。 | ⚠ 术语异常 hit => 击中玩家 ⚠ 术语异常 boost => 提升 |
ars_elemental.page1.anima_bangle |
This bangle will boost the damage of your Anima spells. You can feel a cycle of life and death in your arms, randomly healing or withering the enemies hit and giving you a small health boost. | 此手环能提高灵魂法术的伤害。你能在手臂中感受到生与死的循环,随机治疗或凋零击中的敌人,并给予你小幅生命提升。 | ⚠ 术语异常 hit => 击中玩家 ✔ 术语 health boost => 生命提升 ✔ 术语 health => 生命 ✔ 术语 boost => 提升 |
ars_elemental.page.book_protection |
This book upgrade will protect your spellbook from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs. | 此法术书升级能令法术书免受各式伤害,从仙人掌到熔岩湖都是一样。不能保证免除虚空的损害。书册上的金色纹路会变成下界合金的黑色,可以在客户端配置中关掉这一变化。 | ✔ 术语 the void => 虚空 ⚠ 术语异常 all => 全部 ✔ 术语 off => 关 ⚠ 术语异常 toggle => 切换 ⚠ 术语异常 on => 开 ✔ 术语 cactus => 仙人掌 ✔ 术语 book => 书 ✔ 术语 gold => 金 |
ars_elemental.perk_desc.thread_shock |
Damaging effects cause the target to be shocked for a short duration before the effect resolves. Inflicts Static Charged at tier 3. | 法术中的伤害效果能电击目标,在法术结算前会额外造成短暂的触电。在3级纤维槽时造成静电。 | ⚠ 术语异常 target => 标靶 ⚠ 术语异常 tier => 品质 ✔ 术语 effect => 效果 |
ars_elemental.perk_desc.thread_spore |
Damaging effects cause the target to be poisoned or hungry for a short duration before the effect resolves. | 法术中的伤害效果会在法术结算前额外造成短暂的中毒或饥饿。 | ⚠ 术语异常 target => 标靶 ✔ 术语 effect => 效果 |
ars_elemental.perk_desc.thread_summon |
Reduce Summon Sickness by 10%% for each tier. Starting from tier 2, it also slightly increase damage dealt by summoned creatures. | 每级降低10%%召唤失调;在2级纤维槽级以上时,还会小幅增加召唤生物造成的伤害。 | ⚠ 术语异常 damage dealt => 造成伤害 ⚠ 术语异常 tier => 品质 |
item.ars_elemental.ritual_squirrels |
Fast Squirrels | 松鼠飞毛腿 | ⚠ 术语异常 fast => 流畅 |
ars_elemental.ritual_desc.ritual_squirrels |
Gives a long speed boost to Starbuncles in the area. Refresh buff every 30 seconds in a 15 cubes radius. Radius can be augmented to 30 with a gold block | 给予范围内星宝石兽长时间的速度提升。增益在15格半径范围内每30秒刷新一次。以金块增强时范围会扩展到30格半径。 | ✔ 术语 speed => 速度 ✔ 术语 gold => 金 ✔ 术语 boost => 提升 |
ars_elemental.ritual_desc.ritual_tesla_coil |
Calls lightning on entities that approach the ritual area of effect. Will target players if augmented with Air Essence. [11x7x11 cube centered on the brazier]. | 向仪式范围内的实体落雷。以气之精华增强时也会将玩家视作目标。[以火盆为中心的11x7x11长方体]。 | ✔ 术语 players => 玩家 ⚠ 术语异常 on => 开 ⚠ 术语异常 air => 空气 ⚠ 术语异常 target => 标靶 |
ars_elemental.ritual_desc.ritual_repulsion |
Repel all mobs in a 15 block radius. Can be augmented with a bone to repel only undead mobs. Won't work on player and bosses. | 推开15格半径范围内所有生物。以骨头增强时只会推离亡灵生物。对玩家和Boss无效。 | ✔ 术语 mobs => 生物 ⚠ 术语异常 all => 全部 ✔ 术语 on => 开 ⚠ 术语异常 work => 工作 ✔ 术语 bone => 骨头 ✔ 术语 player => 玩家 |
ars_elemental.ritual_desc.ritual_attraction |
Make the brazier act as a magnet for entities in a 8 blocks radius. Won't work on players and bosses. | 将8格半径范围内实体吸向火盆,好像磁铁一样。对玩家和Boss无效。 | ⚠ 术语异常 blocks => 方块 ✔ 术语 players => 玩家 ⚠ 术语异常 on => 开 ⚠ 术语异常 blocks => 格挡 ⚠ 术语异常 work => 工作 |
ars_elemental.ritual_desc.ritual_detection |
Makes all monsters in a 128 blocks radius glow for 10 minutes. | 令128格半径范围内所有怪物发光10分钟。 | ⚠ 术语异常 blocks => 方块 ⚠ 术语异常 all => 全部 ⚠ 术语异常 blocks => 格挡 ✔ 术语 glow => 发光, 荧光 |
ars_elemental.enchantment_desc.mirror_shield |
Can only be applied on the Enchanter's Shield. Gives a chance of reflecting spell projectile while blocking with the shield. 25% per level. | 只适用于巫师之盾。举盾格挡时有概率反弹法术弹射物。每等级追加25%概率。 | ⚠ 术语异常 enchanter => 附魔师 ⚠ 术语异常 on => 开 ✔ 术语 projectile => 弹射物 ⚠ 术语异常 blocking => 防御 |
ars_elemental.enchantment_desc.soulbound |
Prevent the item enchanted from being lost on death. | 阻止死亡时丢失有此魔咒的物品。 | ⚠ 术语异常 on => 开 ✔ 术语 item => 物品 ⚠ 术语异常 enchanted => 附魔 |
ars_elemental.familiar_desc.siren_familiar |
A Siren Familiar will increase the damage of Water spells by 2. It will also give Dolphin Grace II to the summoner while in water. Obtained by performing the Ritual of Binding near a Siren. | 塞壬使魔能令水元素法术的伤害增加2点。召唤者身处水中时会获得海豚的恩惠 II。在塞壬旁边执行绑定仪式获得。 | ✔ 术语 ii => ii ✔ 术语 water => 水 ✔ 术语 dolphin => 海豚 |
ars_elemental.familiar_desc.firenando_familiar |
A Flarecannon Familiar increases the damage of Fire spells by 2 and reduce projectile-based spells cost by 20%%. You can feed it a Magma Cream to get a short Fire Resistance buff. Obtained by performing the Ritual of Binding near a Flarecannon. | 烈焰加农使魔能令火元素法术的伤害增加2点,将弹射物法术的消耗降低20%%。喂食岩浆膏可获得短时抗火效果。在烈焰加农旁边执行绑定仪式获得。 | ✔ 术语 fire => 火 ✔ 术语 magma cream => 岩浆膏 ⚠ 术语异常 resistance => 抗性提升 ⚠ 术语异常 fire resistance => 防火 ✔ 术语 magma => 岩浆 ✔ 术语 cream => 膏 ✔ 术语 resistance => 抗, 防 |
ars_elemental.glyph_desc.glyph_discharge |
Discharge an entity affected by static charge or shocked, damaging it and shocking surrounding enemies. If the damage was triggered by static charge, it will be empowered. If the main target had energy-based armors, some of the energy in it will be absorbed to boost damage. | 为拥有静电或触电效果的实体放电,对其造成伤害,并电击周围敌人。静电效果造成的伤害更多。若目标穿戴有能量驱动的盔甲,则会抽取其中一部分能量用于增加伤害。 | ⚠ 术语异常 target => 标靶 ✔ 术语 entity => 实体 ⚠ 术语异常 boost => 提升 |
ars_elemental.glyph_desc.glyph_spark |
Damages the target with a spark of static energy and shocks it. Deals more damage to wet entities | 用静电火花对目标造成伤害。对潮湿实体造成的伤害更多。 | ⚠ 术语异常 target => 标靶 |
ars_elemental.glyph_desc.glyph_bubble_shield |
Creates a protective coating that consumes mana to reduce incoming damage. The shield might also prevent debuff to affect the entity and will dissipate if the mana exhausts while defending. The bubble will also shield from magic fire. | 制造一面全方位防御性护盾,消耗魔力以减少伤害。可抵挡负面效果。魔力耗尽时护盾即会消散。泡泡还能抵御魔法烧灼。 | ⚠ 术语异常 shield => 盾牌 ⚠ 术语异常 entity => 实体 |
ars_elemental.glyph_desc.glyph_watery_grave |
Dooms a creature to drown. Reduces the target air supply and causes drowning damage when depleted. Similar to gravity the target will sunken down if in water, can be augmented with ExtendTime. | 强令生物溺水。减少目标的氧气补给速度,增加耗尽氧气时产生的溺水伤害。身处水中的实体会下沉,与“重力”类似,可由“延长时效”增强。 | ⚠ 术语异常 down => 向下 ✔ 术语 drowning => 溺水 ⚠ 术语异常 air => 空气 ⚠ 术语异常 target => 标靶 |
ars_elemental.glyph_desc.glyph_conjure_terrain |
Places Dirt or other terrain blocks. Can be augmented with AoE and Pierce to place more blocks, one Amplify to place cobblestone, two for cobbled deepslate, or one of the following combinations: Followed by ConjureWater, it will place Mud. If augmented with Amplify(s) and followed by Smelt, it will place Stone or Deepslate. If followed by Crush it will place Sand or, if amplified, Sandstone. | 放置泥土或其他地层方块。以“扩散”及“穿透”增强时可放置更多方块,“强化”增强一次改为放置圆石,增强两次改为放置深板岩圆石。跟随“召唤水”时改为放置泥巴。以“强化”增强相应次数后再跟随“熔炼”,则改为放置石头或深板岩。跟随“粉碎”时改为放置沙子,“强化”后再跟随“粉碎”改为放置砂岩。 | ✔ 术语 cobbled deepslate => 深板岩圆石 ✔ 术语 dirt => 泥土 ✔ 术语 sand => 沙子 ✔ 术语 stone => 石头 |
ars_elemental.glyph_name.glyph_poison_spores |
Poison Spores | 毒性孢子 | ⚠ 术语异常 poison => 中毒 |
ars_elemental.glyph_desc.glyph_poison_spores |
A fog of poison spores erupts from the target, damaging it and causing poison and hunger to spread to nearby entities. It can only damage mobs poisoned or afflicted by hunger. | 令目标身上爆发出有毒的孢子雾,对其造成伤害,并将中毒和饥饿传播给附近实体。只会对拥有中毒或饥饿效果的生物造成伤害。 | ✔ 术语 mobs => 生物 ✔ 术语 hunger => 饥饿 ✔ 术语 poison => 中毒 |
ars_elemental.glyph_name.glyph_phantom_grasp |
Phantom Grasp | 幻翼之握 | ✔ 术语 phantom => 幻翼 |
ars_elemental.glyph_desc.glyph_phantom_grasp |
Heals a small amount of health to undead. When used on living beings, the spell will deal an equal amount of magic and exhaustion damage, depleting their saturation or hunger. | 小幅治疗亡灵生物。对其他活物使用时,则会造成等量的魔法和疲劳伤害,消耗其饱和度或饥饿值。 | ⚠ 术语异常 on => 开 ✔ 术语 used => 使用 ✔ 术语 saturation => 饱和 ⚠ 术语异常 health => 生命 ✔ 术语 saturation => 饱和度 |
ars_elemental.glyph_desc.glyph_envenom |
Poisons the target, dealing damage over time. If the target is already poisoned, the poison will become a more deadly venom. An envenomed target takes more damage from poison spores. | 令目标中毒,不断造成伤害。若目标已经中毒,则将毒性加深到可致死。“毒性孢子”能对受毒侵的实体造成更多伤害。 | ⚠ 术语异常 target => 标靶 ✔ 术语 poison => 中毒 |
ars_elemental.glyph_name.glyph_homing_projectile |
Homing Projectile | 追踪弹射物 | ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_desc.glyph_homing_projectile |
This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive. | 此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。 | ✔ 术语 players => 玩家 ⚠ 术语异常 no => 否 ✔ 术语 projectile => 弹射物 ✔ 术语 entity => 实体 ⚠ 术语异常 classic => classic |
ars_elemental.glyph_desc.glyph_propagator_homing |
Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands. | 将法术的剩余部分换为“追踪弹射物”形态,从命中的位置发射。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_name.glyph_arc_projectile |
Arc Projectile | 弧线弹射物 | ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_desc.glyph_arc_projectile |
This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground. | 此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。 | ⚠ 术语异常 hit => 击中玩家 ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_desc.glyph_propagator_arc |
Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands. | 将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.glyph_desc.glyph_fiery_filter |
Stops the spell from resolving unless it targets a fire immune or fiery creature. | 若法术目标不免疫火焰且不为火焰生物,则停止施放。 | ✔ 术语 fire => 火 |
ars_elemental.glyph_desc.glyph_not_fiery_filter |
Stops the spell from resolving if it targets a fire immune or fiery creature. | 若法术目标免疫火焰或为火焰生物,则停止施放。 | ✔ 术语 fire => 火 |
ars_elemental.glyph_desc.glyph_nullify_defense |
Nullifies the target's innate immunity after taking damage, making it vulnerable to damage again. | 清除目标在受伤后自带的无敌时间,即让其在受伤后迅速变得脆弱。 | ⚠ 术语异常 target => 标靶 |
ars_elemental.glyph_desc.glyph_life_link |
You create a link between your life force and the target's. Any damage dealt to you will be shared with the target and any healing of the target will be shared with you. Cut can sever the life link, ending the effect on both sides. | 在施法者和法术目标间制造一条生命链接。对施法者造成的伤害会与目标分享,目标受到的治疗会与施法者分享。“剪切”可以切断生命链接,终止链接两端实体的效果。 | ⚠ 术语异常 damage dealt => 造成伤害 ⚠ 术语异常 on => 开 ⚠ 术语异常 target => 标靶 ⚠ 术语异常 cut => 切制 ✔ 术语 effect => 效果 |
ars_elemental.glyph_desc.glyph_charm |
Try to dominate the mind of enemy, making them fight for you as a temporary ally, a tamable mob, to tame it, or a wild animal, to make it fall in love. Each Amplify and damage dealt raises the chance of successfully charming the target, as stronger mobs will have higher resistance to your control. | 夺取敌人的意识,强令它们暂时与你结盟,为你作战;对可驯服的生物使用时,驯服之;对野生动物使用时,令其开始繁衍。每用“强化”增强一次,或每造成一次伤害,均会增加成功迷住目标的概率。强大目标对“迷咒”的抗性也更强。 | ⚠ 术语异常 damage dealt => 造成伤害 ✔ 术语 mobs => 生物 ⚠ 术语异常 resistance => 抗性提升 ✔ 术语 resistance => 抗, 防 |
death.attack.poison |
%2$s's poison spores blossomed inside %1$s | %2$s的毒性孢子在%1$s体内发了芽 | ⚠ 术语异常 poison => 中毒 |
item.ars_elemental.fire_hat |
Pyromancer's Hat | 烈火法师帽子 | ✔ 术语 hat => 帽子 |
item.ars_elemental.fire_leggings |
Pyromancer's Leggings | 烈火法师护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.fire_boots |
Pyromancer's Boots | 烈火法师靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.aqua_hat |
Aquamancer's Hat | 碧水法师帽子 | ✔ 术语 hat => 帽子 |
item.ars_elemental.aqua_leggings |
Aquamancer's Leggings | 碧水法师护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.aqua_boots |
Aquamancer's Boots | 碧水法师靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.earth_hat |
Geomancer's Hat | 厚土法师帽子 | ✔ 术语 hat => 帽子 |
item.ars_elemental.earth_leggings |
Geomancer's Leggings | 厚土法师护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.earth_boots |
Geomancer's Boots | 厚土法师靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.air_hat |
Aethermancer's Hat | 气岚法师帽子 | ✔ 术语 hat => 帽子 |
item.ars_elemental.air_leggings |
Aethermancer's Leggings | 气岚法师护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.air_boots |
Aethermancer's Boots | 气岚法师靴子 | ✔ 术语 boots => 靴子 |
ars_elemental.armor_set.shift_info |
Hold %s for set info | 按住%s显示套装信息 | ✔ 术语 hold => 按住 |
ars_elemental.lens.shift_info |
Hold %s for lens info | 按住%s显示透镜信息 | ✔ 术语 hold => 按住 |
ars_elemental.lens.arc |
Convert the redirected projectile in an Arc Projectile. | 将重新导向的弹射物变为弧线弹射物。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.lens.homing |
Convert the redirected projectile in an Homing Projectile. The targeting filters of the original projectile won't be inherited. | 将重新导向的弹射物变为追踪弹射物。原有弹射物中的过滤构件不会保留。 | ⚠ 术语异常 original => 原稿 ✔ 术语 projectile => 弹射物 |
ars_elemental.lens.rgb |
Makes the redirected projectile cycle colors. | 令重新导向的弹射物不断循环切换颜色。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.lens.acceleration |
Increase the speed of the redirected projectile. | 增加重新导向的弹射物的速度。 | ✔ 术语 speed => 速度 |
ars_elemental.lens.deceleration |
Decrease the speed of the redirected projectile. | 降低重新导向的弹射物的速度。 | ✔ 术语 speed => 速度 |
ars_elemental.lens.pierce |
Makes the redirected projectile pierce through more blocks/entities if source is supplied to the prism. | 向棱镜供应魔源时,能让重新导向的弹射物穿透更多方块和实体。 | ✔ 术语 projectile => 弹射物 |
ars_elemental.page.armor_set.wip |
Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. | 注意:由于盔甲重做需要改动很多资源,1.19版本中不会有轻型和重型元素盔甲;相应地,可以用所有三种盔甲合成“中型”盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 | ⚠ 术语异常 all => 全部 ⚠ 术语异常 light => 光 ⚠ 术语异常 tier => 品质 |
ars_elemental.armor_set.aqua.desc |
Absorb some water-related damage and convert into mana, refill air if about to drown. | 吸收一部分水元素伤害并转换成魔力,即将溺水时会补充氧气。 | ⚠ 术语异常 air => 空气 |
ars_elemental.page.armor_set.fire |
Attuned to the School of Fire, each piece of this armor will amplify fire glyphs, make them cheaper, and reduce damage related to fire, like lava, dragon breath and magma.$(br)When all the pieces are equipped, the damage reduced is converted into mana and fire is immediately put out. | 与火元素学派校准的盔甲。每件盔甲都能强化火元素魔符,降低其消耗,并减少所受熔岩、龙息、岩浆块等与火相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能立即熄灭身上的火焰。 | ⚠ 术语异常 all => 全部 ✔ 术语 fire => 火 |
ars_elemental.page.armor_set.aqua |
Attuned to the School of Water, each piece of this armor will amplify water glyphs, make them cheaper and reduce damage related to water, like drowning, freezing and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana and refill air if about to drown. | 与水元素学派校准的盔甲。每件盔甲都能强化水元素魔符,降低其消耗,并减少所受溺水、冰冻、闪电等与水相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在即将溺水时补充氧气。 | ⚠ 术语异常 all => 全部 ⚠ 术语异常 air => 空气 ✔ 术语 water => 水 |
ars_elemental.page.armor_set.air |
Attuned to the School of Air, each piece of this armor will amplify air glyphs, make them cheaper and reduce damage related to air, like falling, hitting walls while flying and lightning.$(br)When all the pieces are equipped, the damage reduced is converted into mana, falling won't be a problem anymore!. | 与气元素学派校准的盔甲。每件盔甲都能强化气元素魔符,降低其消耗,并减少所受摔落、动能、闪电等与气相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,摔落也不再那么烦人了! | ⚠ 术语异常 all => 全部 ⚠ 术语异常 air => 空气 |
ars_elemental.page.armor_set.earth |
Attuned to the School of Earth, each piece of this armor will amplify earth glyphs, make them cheaper and reduce damage related to earth, like starving, berry bushes, cactus and crushing.$(br)When all the pieces are equipped, the damage reduced is converted into mana and gives food deep underground if about to starve. | 与土元素学派校准的盔甲。每件盔甲都能强化土元素魔符,降低其消耗,并减少所受饥饿、甜浆果丛、仙人掌、“粉碎”等与土相关的伤害。$(br)穿戴全套盔甲时,减少的伤害会转换成魔力,并能在身处地底深处且即将饥饿时补充饥饿值。 | ⚠ 术语异常 all => 全部 ✔ 术语 cactus => 仙人掌 |
tooltip.siren_shards |
Obtained by giving a sea pickle to a siren. | 通过给予塞壬海泡菜获得。 | ✔ 术语 sea pickle => 海泡菜 |
tooltip.ars_elemental.lens |
Can be applied on Advanced Spell Prisms. | 可装入高等法术棱镜。 | ⚠ 术语异常 on => 开 |
tooltip.ars_nouveau.blessed |
Protection of the 4 elements | 四元素的庇护 | ⚠ 术语异常 protection => 保护 |
ars_elemental.focus.shift_info |
Hold %s for more focus info | 按住%s显示更多核心信息 | ✔ 术语 hold => 按住 |
tooltip.ars_elemental.focus_element_mana.air |
Grants Mana Regen I while the wearer is high in the sky. | 佩戴者身处高空时给予魔力再生 I。 | ✔ 术语 i => i |
tooltip.ars_elemental.focus_element_mana.fire |
Grants Spell Damage II while the wearer is on fire or in lava. | 佩戴者身处火焰或熔岩中时给予法术伤害提升 II。 | ✔ 术语 ii => ii ⚠ 术语异常 on => 开 ✔ 术语 fire => 火 |
tooltip.ars_elemental.focus_element_mana.water |
Grants Mana Regen I while the wearer is wet, Mana Regen II and Dolphin Grace while swimming. | 佩戴者潮湿时给予魔力再生 I,在游泳时给予魔力再生 II与海豚的恩惠。 | ✔ 术语 i => i ✔ 术语 ii => ii ✔ 术语 dolphin => 海豚 |
tooltip.ars_elemental.focus_element_mana.earth |
Grants Mana Regen I while the wearer is deep underground. | 佩戴者身处地下深处时给予魔力再生 I。 | ✔ 术语 i => i |
tooltip.ars_elemental.bags |
Can be opened with %s while in the hotbar or in a curio slot. | 位于快捷栏或饰品栏时可通过%s打开。 | ✔ 术语 hotbar => 快捷栏 |
item.minecraft.splash_potion.effect.enderference_potion_strong |
Splash Potion of Enderference | 喷溅型抑影药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.splash_potion.effect.enderference_potion |
Splash Potion of Enderference | 喷溅型抑影药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.splash_potion.effect.enderference_potion_long |
Splash Potion of Enderference | 喷溅型抑影药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.potion.effect.enderference_potion_strong |
Potion of Enderference | 抑影药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.potion.effect.enderference_potion |
Potion of Enderference | 抑影药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.potion.effect.enderference_potion_long |
Potion of Enderference | 抑影药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.enderference_potion_strong |
Lingering Potion of Enderference | 滞留型抑影药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.enderference_potion |
Lingering Potion of Enderference | 滞留型抑影药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.enderference_potion_long |
Lingering Potion of Enderference | 滞留型抑影药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.tipped_arrow.effect.enderference_potion_strong |
Arrow of Enderference | 抑影之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.tipped_arrow.effect.enderference_potion |
Arrow of Enderference | 抑影之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.tipped_arrow.effect.enderference_potion_long |
Arrow of Enderference | 抑影之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.splash_potion.effect.shock_potion_potion_strong |
Splash Potion of Static Charge | 喷溅型静电药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.splash_potion.effect.shock_potion |
Splash Potion of Static Charge | 喷溅型静电药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.splash_potion.effect.shock_potion_long |
Splash Potion of Static Charge | 喷溅型静电药水 | ✔ 术语 potion => 药水 ⚠ 术语异常 splash potion => 喷溅药水 ⚠ 术语异常 splash => 闪烁标语 ✔ 术语 potion of => 药水 ✔ 术语 splash => 喷溅型 |
item.minecraft.potion.effect.shock_potion_strong |
Potion of Static Charge | 静电药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.potion.effect.shock_potion |
Potion of Static Charge | 静电药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.potion.effect.shock_potion_long |
Potion of Static Charge | 静电药水 | ✔ 术语 potion => 药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.shock_potion_strong |
Lingering Potion of Static Charge | 滞留型静电药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.shock_potion |
Lingering Potion of Static Charge | 滞留型静电药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.lingering_potion.effect.shock_potion_long |
Lingering Potion of Static Charge | 滞留型静电药水 | ⚠ 术语异常 lingering potion => 滞留药水 ✔ 术语 potion => 药水 ⚠ 术语异常 lingering potion of => 滞留型药水 ✔ 术语 potion of => 药水 |
item.minecraft.tipped_arrow.effect.shock_potion_strong |
Arrow of Static Charge | 静电之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.tipped_arrow.effect.shock_potion |
Arrow of Static Charge | 静电之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
item.minecraft.tipped_arrow.effect.shock_potion_long |
Arrow of Static Charge | 静电之箭 | ✔ 术语 arrow => 箭 ✔ 术语 arrow of => 之箭 |
ars_elemental.adv.title.lesser_air_focus |
The way of Air | 气之道途 | ⚠ 术语异常 air => 空气 |
ars_elemental.adv.desc.lesser_air_focus |
Acquire a lesser focus of Air | 获得雏形气之核心 | ⚠ 术语异常 air => 空气 |
ars_elemental.adv.title.air_focus |
Master of Air | 掌控气元素 | ⚠ 术语异常 master => 大师 ⚠ 术语异常 air => 空气 |
ars_elemental.adv.desc.air_focus |
Acquire a major focus of Air | 获得气之核心 | ⚠ 术语异常 air => 空气 |
ars_elemental.adv.title.lesser_fire_focus |
The way of Fire | 火之道途 | ✔ 术语 fire => 火 |
ars_elemental.adv.desc.lesser_fire_focus |
Acquire a lesser focus of Fire | 获得雏形火之核心 | ✔ 术语 fire => 火 |
ars_elemental.adv.title.fire_focus |
Master of Fire | 掌控火元素 | ⚠ 术语异常 master => 大师 ✔ 术语 fire => 火 |
ars_elemental.adv.desc.fire_focus |
Acquire a major focus of Fire | 获得火之核心 | ✔ 术语 fire => 火 |
ars_elemental.adv.title.earth_focus |
Master of Earth | 掌控土元素 | ⚠ 术语异常 master => 大师 |
ars_elemental.adv.title.lesser_water_focus |
The way of Water | 水之道途 | ✔ 术语 water => 水 |
ars_elemental.adv.desc.lesser_water_focus |
Acquire a lesser focus of Water | 获得雏形水之核心 | ✔ 术语 water => 水 |
ars_elemental.adv.title.water_focus |
Master of Water | 掌控水元素 | ⚠ 术语异常 master => 大师 ✔ 术语 water => 水 |
ars_elemental.adv.desc.water_focus |
Acquire a major focus of Water | 获得水之核心 | ✔ 术语 water => 水 |
ars_elemental.adv.desc.spore_blossom |
Obtain a Spore Blossom by killing an undead with Grow or Poison Spores | 以“生长”或“毒性孢子”击杀亡灵生物,并获得一朵孢子花 | ✔ 术语 spore blossom => 孢子花 ⚠ 术语异常 poison => 中毒 |
ars_elemental.adv.desc.summon_dolphin |
Summon a dolphin using Summon Steed wearing a water focus | 佩戴水之核心时,使用“召唤骏马”召出一只海豚 | ✔ 术语 water => 水 ✔ 术语 dolphin => 海豚 |
ars_elemental.adv.desc.summon_strider |
Summon a strider using Summon Steed wearing a fire focus | 佩戴火之核心时,使用“召唤骏马”召出一只炽足兽 | ✔ 术语 fire => 火 ✔ 术语 strider => 炽足兽 |
ars_elemental.adv.desc.summon_skeleton_horse |
Summon a skeleton horse using Summon Steed wearing a necromancy focus | 佩戴腐坏之核心时,使用“召唤骏马”召出一匹骷髅马 | ✔ 术语 horse => 马 ✔ 术语 skeleton => 骷髅 ✔ 术语 skeleton horse => 骷髅马 |
ars_elemental.adv.title.everfull_urn |
Filled with tears of Nostalgia | 满是怀故之泪 | ⚠ 术语异常 filled => 填充 |
ars_elemental.adv.desc.levitation |
Use Launch + Extend Time while wearing an air focus to make a mob levitate | 佩戴气之核心时,使用“发射”和“延长时效”令一个生物飘浮 | ⚠ 术语异常 air => 空气 |
ars_elemental.adv.desc.mirror_shield |
Reflect a spell projectile using a spell reflection shield | 使用带有法术反弹魔咒的盾牌反弹一个法术弹射物 | ✔ 术语 shield => 盾牌 ✔ 术语 projectile => 弹射物 |