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@DDR0
Created November 12, 2020 22:27
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frogatto release tasks
☐ Content Creation
☐ Shadow mechanics
☐ Make a few enemy variants that respond to light/shadow.
☐ Redo a variant of the mosquitos as moths?
☐ Make a bat which wakes up in the light.
☐ Make some puzzle mechanics around ligthing.
☐ Light-reactive switch
☐ Light-once switch
☑ Dark, unnavigatable shadow
☐ Particle Effects Upgrade
☐ Liquids
☑ Acid
☐ Water surface fizz finalization
☑ Water surface line
☐ Water surface warp shader a la HFA
☐ Current particles
☐ Waterfall
☐ Boss improvements
☐ Moth boss
- Current rating: C+ / B
☐ Mushroom boss
- Current rating: D- / B
☐ Airplane boss reprise
- Current rating: NA / B
- Note: Start playthrough testing.
☐ Item system
☐ we need to finish off the remaining bits of our item system; probably the last few bits are that we could stand to have are:
☐ a good visual explanation of our "element" system
- I'm thinking of actually representing the "elemental" aspects you've unlocked (i.e. fire, acid, arcane, etc) in the menu, explicitly.
☑ Remove blue rectange from automap
☐ Make sure prospera's shop is reliably populated.
☐ Make sure we've got a decent treatment in the user menu for all the trophies you've picked up.
☐ Ability polish
- Taking our abilities and actually working them into enemy designs so that particular hero abilities work really well in certain situations.
☐ Story segments
☐ A reprise of the airplane boss (where Ralph is piloting the plane) right before milgram would be excellent.
☐ There are a few emotional/narrative beats we need to work on.
- Enumerate these.
☑ Graphics enhancements
☑ We can essentially do to them what we did to the dungeon walls - a little perspective and a little texturing will probably make them look dramatically better without needing to gut everything and replace it.
- Cannonbreed ought to be able to help us with that house graphics stuff.
☑ Finish off the forest house interiors; we've basically "prototyped" the graphics set by using it for Prospera's house - but we need to roll this out across all the other forest houses.
☐ Testing & QA (after content created)
☐ Playthroughs
☐ Bugfixing
☐ Release
☐ Get Windows releases compiling and uploading to Steam.
☐ Get Linux releases compiling and uploading to Steam.
☐ Get Mac releases compiling and uploading to Steam.
☐ Get NixOS release? Open Skies#0181 said he could help.
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