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@DDuarte
Created June 13, 2015 14:03
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By Shauren
class AccountObjectSetCheats
{
bool AutoBattle = false;
AccountobjectSetCheats Type;
int8 SlotLockCheat = 0;
};
class AccountObjectGetProfile
{
std::string Filename;
};
class AccountObjectSetProfile
{
Data Profile;
};
class CliCharacterObjectTest
{
int32 Ping = 0;
};
class CliChatJoinChannel
{
std::string Password;
std::string ChannelName;
bool CreateVoiceSession = false;
int32 ChatChannelId = 0;
bool Internal = false;
};
class CliChatLeaveChannel
{
int32 ZoneChannelID = 0;
std::string ChannelName;
};
class CliChatGMChat
{
std::string Source;
std::string Arguments;
std::string Dest;
ObjectGuid Target;
};
class CliChatReportIgnored
{
ObjectGuid IgnoredGUID;
uint8 Reason = 0;
};
class CliChatReportFiltered
{
ObjectGuid FilteredSenderGUID;
};
class CliStructAddonPrefix
{
std::string Name;
};
class CliChatRegisterAddonPrefixes
{
std::vector<CliStructAddonPrefix> Prefixes;
};
class CliChatMessageChannel
{
int32 Language = 0;
std::string Text;
std::string Target;
};
class CliChatAddonMessageChannel
{
std::string Text;
std::string Target;
std::string Prefix;
};
class CliChatMessageWhisper
{
std::string Target;
std::string Text;
int32 Language = 0;
};
class CliChatAddonMessageWhisper
{
std::string Prefix;
std::string Target;
std::string Text;
};
class CliChatMessageGuild
{
int32 Language = 0;
std::string Text;
};
class CliChatAddonMessageGuild
{
std::string Prefix;
std::string Text;
};
class CliChatMessageOfficer
{
int32 Language = 0;
std::string Text;
};
class CliChatAddonMessageOfficer
{
std::string Text;
std::string Prefix;
};
class CliChatMessageAfk
{
std::string Text;
};
class CliChatMessageDnd
{
std::string Text;
};
class CliChatChannelList
{
std::string ChannelName;
};
class CliChatChannelDisplayList
{
std::string ChannelName;
};
class CliChatChannelPassword
{
std::string Name;
std::string ChannelName;
};
class CliChatChannelSetOwner
{
std::string Name;
std::string ChannelName;
};
class CliChatChannelOwner
{
std::string ChannelName;
};
class CliChatChannelModerate
{
std::string ChannelName;
};
class CliChatChannelModerator
{
std::string ChannelName;
std::string Name;
};
class CliChatChannelUnmoderator
{
std::string ChannelName;
std::string Name;
};
class CliChatChannelMute
{
std::string ChannelName;
std::string Name;
};
class CliChatChannelUnmute
{
std::string ChannelName;
std::string Name;
};
class CliChatChannelInvite
{
std::string ChannelName;
std::string Name;
};
class CliChatChannelKick
{
std::string Name;
std::string ChannelName;
};
class CliChatChannelBan
{
std::string Name;
std::string ChannelName;
};
class CliChatChannelUnban
{
std::string Name;
std::string ChannelName;
};
class CliChatChannelAnnouncements
{
std::string ChannelName;
};
class CliChatChannelSilenceVoice
{
std::string ChannelName;
std::string Name;
};
class CliChatChannelUnsilenceVoice
{
std::string ChannelName;
std::string Name;
};
class CliChatChannelSilenceAll
{
std::string Name;
std::string ChannelName;
};
class CliChatChannelUnsilenceAll
{
std::string ChannelName;
std::string Name;
};
class CliChatChannelVoiceOn
{
std::string ChannelName;
};
class CliChatChannelVoiceOff
{
std::string ChannelName;
};
class CliChatChannelDeclineInvite
{
std::string ChannelName;
};
class CliChatMessageSay
{
std::string Text;
int32 Language = 0;
};
class CliChatMessageEmote
{
std::string Text;
};
class CliChatMessageYell
{
std::string Text;
int32 Language = 0;
};
class CliChatMessageParty
{
std::string Text;
int32 Language = 0;
};
class CliChatAddonMessageParty
{
std::string Prefix;
std::string Text;
};
class CliChatMessageRaid
{
std::string Text;
int32 Language = 0;
};
class CliChatAddonMessageRaid
{
std::string Text;
std::string Prefix;
};
class CliChatMessageInstanceChat
{
int32 Language = 0;
std::string Text;
};
class CliChatAddonMessageInstanceChat
{
std::string Prefix;
std::string Text;
};
class CliChatMessageRaidWarning
{
int32 Language = 0;
std::string Text;
};
class VirtualRealmNameInfo
{
bool IsLocal = false;
std::string RealmNameActual;
std::string RealmNameNormalized;
};
class VirtualRealmInfo
{
uint32 RealmAddress = 0;
VirtualRealmNameInfo RealmNameInfo;
};
class RaceClassAvailability
{
uint8 RaceOrClassID = 0;
uint8 RequiredExpansion = 0;
};
class AvailableCharacterTemplateClass
{
uint8 ClassID = 0;
uint8 FactionGroup = 0;
};
class AvailableCharacterTemplateSet
{
uint32 TemplateSetID = 0;
std::string Name;
std::string Description;
std::vector<AvailableCharacterTemplateClass> Classes;
};
class AuthSuccessInfo
{
uint32 VirtualRealmAddress = 0;
std::vector<VirtualRealmInfo> VirtualRealms;
uint32 TimeRemain = 0;
uint32 TimeOptions = 0;
uint32 TimeRested = 0;
uint8 ActiveExpansionLevel = 0;
uint8 AccountExpansionLevel = 0;
bool IsExpansionTrial = false;
uint32 TimeSecondsUntilPCKick = 0;
std::vector<RaceClassAvailability> AvailableRaces;
std::vector<RaceClassAvailability> AvailableClasses;
std::vector<AvailableCharacterTemplateSet> Templates;
bool ForceCharacterTemplate = false;
Optional<uint16> NumPlayersHorde;
Optional<uint16> NumPlayersAlliance;
bool IsVeteranTrial = false;
uint32 CurrencyID = 0;
};
class ClientSetVeteranTrial
{
bool IsVeteranTrial = false;
};
class AuthWaitInfo
{
uint32 WaitCount = 0;
bool HasFCM = false;
};
class ClientAuthResponse
{
Optional<AuthWaitInfo> WaitInfo;
uint8 Result = 0;
Optional<AuthSuccessInfo> SuccessInfo;
};
class ClientWaitQueueUpdate
{
AuthWaitInfo WaitInfo;
};
class AllAchievements
{
std::vector<EarnedAchievement> Earned;
std::vector<CriteriaProgress> Progress;
};
class ClientAllAchievementData
{
AllAchievements Data;
};
class ClientAllAccountCriteria
{
std::vector<CriteriaProgress> Progress;
};
class ClientRespondInspectAchievements
{
ObjectGuid Player;
AllAchievements Data;
};
class ClientSetupCurrencyRecord
{
int32 Type = 0;
int32 Quantity = 0;
Optional<int32> WeeklyQuantity;
Optional<int32> MaxWeeklyQuantity;
Optional<int32> TrackedQuantity;
uint8 Flags = 0;
};
class ClientSetupCurrency
{
std::vector<ClientSetupCurrencyRecord> Data;
};
class ClientSetCurrency
{
bool SuppressChatLog = false;
Optional<int32> TrackedQuantity;
int32 Quantity = 0;
uint32 Flags = 0;
int32 Type = 0;
Optional<int32> WeeklyQuantity;
};
class ClientMessageBox
{
Data Text;
};
class ClientWardenData
{
Data Packet;
};
class ClientPhaseShiftChange
{
ObjectGuid Client;
Data PreloadMapIDs;
PhaseShiftData PhaseShift;
Data UiWorldMapAreaIDSwaps;
Data VisibleMapIDs;
};
class ClientMountResult
{
uint32 Result = 0;
};
class ClientDismountResult
{
uint32 Result = 0;
};
class ClientBindPointUpdate
{
uint32 BindMapID = 0;
Vector3 BindPosition;
uint32 BindAreaID = 0;
};
class ClientPlayerBound
{
ObjectGuid BinderID;
uint32 AreaID = 0;
};
class ClientResurrectRequest
{
ObjectGuid ResurrectOffererGUID;
bool Sickness = false;
uint32 ResurrectOffererVirtualRealmAddress = 0;
std::string Name;
uint32 PetNumber = 0;
bool UseTimer = false;
int32 SpellID = 0;
};
class ClientInitialSetup
{
uint8 ServerExpansionTier = 0;
uint8 ServerExpansionLevel = 0;
time_t RaidOrigin = time_t(0);
std::vector<uint8> QuestsCompleted;
int32 ServerRegionID = 0;
};
class UnwrappedTradeItem
{
ItemInstance Item;
int32 EnchantID = 0;
int32 OnUseEnchantmentID = 0;
ObjectGuid Creator;
int32 Charges = 0;
bool Lock = false;
uint32 MaxDurability = 0;
uint32 Durability = 0;
int32 SocketEnchant[3] = { };
};
class TradeItem
{
uint8 Slot = 0;
int32 EntryID = 0;
int32 StackCount = 0;
ObjectGuid GiftCreator;
Optional<UnwrappedTradeItem> Unwrapped;
};
class ClientTradeUpdated
{
uint64 Gold = 0;
uint32 CurrentStateIndex = 0;
uint8 WhichPlayer = 0;
uint32 ClientStateIndex = 0;
std::vector<TradeItem> Items;
int32 CurrencyType = 0;
uint32 ID = 0;
int32 ProposedEnchantment = 0;
int32 CurrencyQuantity = 0;
};
class ClientTradeStatus
{
TradeStatus Status;
uint8 TradeSlot = 0;
ObjectGuid Partner;
int32 CurrencyType = 0;
int32 CurrencyQuantity = 0;
bool FailureForYou = false;
int32 BagResult = 0;
int32 ItemID = 0;
uint32 ID = 0;
bool PartnerIsSameBnetAccount = false;
};
class ClientCharacterListItem
{
uint32 DisplayID = 0;
uint32 DisplayEnchantID = 0;
uint8 InvType = 0;
};
class ClientCharacterListEntry
{
ObjectGuid Guid;
std::string Name;
uint8 ListPosition = 0;
uint8 RaceID = 0;
uint8 ClassID = 0;
uint8 SexID = 0;
uint8 SkinID = 0;
uint8 FaceID = 0;
uint8 HairStyle = 0;
uint8 HairColor = 0;
uint8 FacialHairStyle = 0;
uint8 ExperienceLevel = 0;
int32 ZoneID = 0;
int32 MapID = 0;
Vector3 PreloadPos;
ObjectGuid GuildGUID;
uint32 Flags = 0;
uint32 Flags2 = 0;
uint32 Flags3 = 0;
bool FirstLogin = false;
uint32 PetCreatureDisplayID = 0;
uint32 PetExperienceLevel = 0;
uint32 PetCreatureFamilyID = 0;
bool BoostInProgress = false;
int32 ProfessionIDs[2] = { };
ClientCharacterListItem InventoryItems[23] = { };
};
class ClientRestrictedFactionChangeRule
{
int32 Mask = 0;
uint8 RaceID = 0;
};
class ClientEnumCharactersResult
{
std::vector<ClientCharacterListEntry> Characters;
bool Success = false;
std::vector<ClientRestrictedFactionChangeRule> FactionChangeRestrictions;
bool IsDeletedCharacters = false;
};
class ClientGenerateRandomCharacterNameResult
{
std::string Name;
bool Success = false;
};
class ResearchHistory
{
int32 ProjectID = 0;
time_t FirstCompleted = time_t(0);
int32 CompletionCount = 0;
};
class ClientSetupResearchHistory
{
std::vector<ResearchHistory> History;
};
class ClientResearchComplete
{
ResearchHistory Research;
};
class ClientArchaeologySurveryCast
{
int32 ResearchBranchID = 0;
bool SuccessfulFind = false;
uint32 NumFindsCompleted = 0;
uint32 TotalFinds = 0;
};
class ClientPetSlotUpdated
{
int32 PetSlotA = 0;
int32 PetNumberB = 0;
int32 PetNumberA = 0;
int32 PetSlotB = 0;
};
class ClientPetMode
{
ObjectGuid PetGUID;
uint32 PetMode = 0;
};
class ClientUpdateServerPlayerPosition
{
Vector3 Position;
};
class ClientRoleChangedInform
{
ObjectGuid ChangedUnit;
ObjectGuid From;
uint32 NewRole = 0;
uint32 OldRole = 0;
uint8 PartyIndex = 0;
};
class ClientRolePollInform
{
ObjectGuid From;
uint8 PartyIndex = 0;
};
class ClientSummonRaidMemberValidateReason
{
ObjectGuid Member;
int32 ReasonCode = 0;
};
class ClientSummonRaidMemberValidateFailed
{
std::vector<ClientSummonRaidMemberValidateReason> Members;
};
class ClientBattlefieldStatus_Header
{
CliRideTicket Ticket;
uint64 QueueID = 0;
uint8 RangeMin = 0;
uint8 RangeMax = 0;
uint8 TeamSize = 0;
uint32 InstanceID = 0;
bool RegisteredMatch = false;
bool TournamentRules = false;
};
class ClientBattlefieldStatus_NeedConfirmation
{
uint32 Timeout = 0;
uint32 Mapid = 0;
ClientBattlefieldStatus_Header Hdr;
uint8 Role = 0;
};
class ClientBattlefieldStatus_Active
{
ClientBattlefieldStatus_Header Hdr;
uint32 ShutdownTimer = 0;
uint8 ArenaFaction = 0;
bool LeftEarly = false;
uint32 StartTimer = 0;
uint32 Mapid = 0;
};
class ClientBattlefieldStatus_Queued
{
uint32 AverageWaitTime = 0;
ClientBattlefieldStatus_Header Hdr;
bool AsGroup = false;
bool SuspendedQueue = false;
bool EligibleForMatchmaking = false;
uint32 WaitTime = 0;
};
class ClientBattlefieldStatus_None
{
CliRideTicket Ticket;
};
class ClientBattlefieldStatus_Failed
{
uint64 QueueID = 0;
ObjectGuid ClientID;
int32 Reason = 0;
CliRideTicket Ticket;
};
class ClientBattlefieldList
{
uint8 MaxLevel = 0;
bool PvpAnywhere = false;
ObjectGuid BattlemasterGuid;
bool IsRandomBG = false;
uint8 MinLevel = 0;
bool HasHolidayWinToday = false;
int32 BattlemasterListID = 0;
bool HasRandomWinToday = false;
std::vector<int32> Battlefields;
};
class BattlegroundPlayerPosition
{
ObjectGuid Guid;
Vector2 Pos;
int8 IconID = 0;
int8 ArenaSlot = 0;
};
class ClientBattlegroundPlayerPositions
{
std::vector<BattlegroundPlayerPosition> FlagCarriers;
};
class BattlegroundCapturePointInfo
{
ObjectGuid Guid;
Vector2 Pos;
int8 State = 0;
time_t CaptureTime = time_t(0);
uint32 CaptureTotalDuration = 0;
};
class ClientUpdateCapturePoint
{
BattlegroundCapturePointInfo CapturePointInfo;
};
class ClientCapturePointRemoved
{
ObjectGuid CapturePointGUID;
};
class ClientBattlegroundPlayerJoined
{
ObjectGuid Guid;
};
class ClientBattlegroundPlayerLeft
{
ObjectGuid Guid;
};
class ClientBFMgrEntryInvite
{
int32 AreaID = 0;
time_t ExpireTime = time_t(0);
uint64 QueueID = 0;
};
class ClientBFMgrEntering
{
bool Relocated = false;
bool ClearedAFK = false;
bool OnOffense = false;
uint64 QueueID = 0;
};
class ClientBFMgrQueueRequestResponse
{
int8 Result = 0;
int8 BattleState = 0;
ObjectGuid FailedPlayerGUID;
uint64 QueueID = 0;
bool LoggingIn = false;
int32 AreaID = 0;
};
class ClientBFMgrEjectPending
{
uint64 QueueID = 0;
bool Remote = false;
};
class ClientBFMgrEjected
{
uint64 QueueID = 0;
bool Relocated = false;
int8 Reason = 0;
int8 BattleState = 0;
};
class ClientBFMgrQueueInvite
{
uint64 QueueID = 0;
uint32 InstanceID = 0;
uint32 Timeout = 0;
int32 MapID = 0;
int32 MaxLevel = 0;
int32 MinLevel = 0;
int8 BattleState = 0;
int8 Index = 0;
};
class ClientBFMgrStateChanged
{
uint64 QueueID = 0;
int32 State = 0;
};
class ClientRequestCemeteryListResponse
{
bool IsGossipTriggered = false;
std::vector<uint32> CemeteryID;
};
class ClientCheckWargameEntry
{
uint64 QueueID = 0;
ObjectGuid OpposingPartyBnetAccountID;
ServerSpec OpposingPartyUserServer;
ObjectGuid OpposingPartyMember;
time_t TimeoutSeconds = time_t(0);
bool TournamentRules = false;
};
class ClientShowRatings
{
int32 PersonalRating[6] = { };
float GdfRating[6] = 0.0f;
float GdfVariance[6] = 0.0f;
};
class ClientDBReply
{
uint32 TableHash = 0;
uint32 Timestamp = 0;
int32 RecordID = 0;
Data Data;
};
class ClientHotfixNotify
{
uint32 TableHash = 0;
uint32 Timestamp = 0;
int32 RecordID = 0;
};
class HotfixNotify
{
uint32 TableHash = 0;
int32 RecordID = 0;
uint32 Timestamp = 0;
};
class ClientHotfixNotifyBlob
{
std::vector<HotfixNotify> Hotfixes;
};
class ClientBattlefieldStatus_WaitForGroups
{
uint32 Timeout = 0;
ClientBattlefieldStatus_Header Hdr;
uint32 Mapid = 0;
uint8 TotalPlayers[2] = { };
uint8 AwaitingPlayers[2] = { };
};
class ClientBracketInfo
{
int32 PersonalRating = 0;
int32 Ranking = 0;
int32 SeasonPlayed = 0;
int32 SeasonWon = 0;
int32 WeeklyPlayed = 0;
int32 WeeklyWon = 0;
int32 BestWeeklyRating = 0;
int32 BestSeasonRating = 0;
};
class ClientRatedBattlefieldInfo
{
ClientBracketInfo Bracket[6] = { };
};
class ClientAverageItemLevelInform
{
float AvgItemLevel = 0.0f;
};
class ClientPetAdded
{
std::string Name;
int32 CreatureID = 0;
int32 Level = 0;
uint32 PetNumber = 0;
int32 DisplayID = 0;
uint8 Flags = 0;
int32 PetSlot = 0;
};
class ClientPetStableInfo
{
uint32 PetSlot = 0;
uint32 PetNumber = 0;
uint32 CreatureID = 0;
uint32 DisplayID = 0;
uint32 ExperienceLevel = 0;
std::string PetName;
uint8 PetFlags = 0;
};
class ClientPetStableList
{
std::vector<ClientPetStableInfo> Pets;
ObjectGuid StableMaster;
};
class ClientPetStableResult
{
uint8 Result = 0;
};
class ClientNewWorld
{
int32 MapID = 0;
uint32 Reason = 0;
float Facing = 0.0f;
Vector3 Position;
};
class ClientLoginVerifyWorld
{
float Facing = 0.0f;
int32 MapID = 0;
uint32 Reason = 0;
Vector3 Position;
};
class ClientNotifyMoney
{
uint64 Money = 0;
};
class ClientItemPurchaseRefundItem
{
int32 ItemID = 0;
int32 ItemCount = 0;
};
class ClientItemPurchaseRefundCurrency
{
int32 CurrencyID = 0;
int32 CurrencyCount = 0;
};
class ClientItemPurchaseContents
{
uint32 Money = 0;
ClientItemPurchaseRefundItem Items[5] = { };
ClientItemPurchaseRefundCurrency Currencies[5] = { };
};
class ClientItemPurchaseRefundResult
{
uint8 Result = 0;
ObjectGuid ItemGUID;
Optional<ClientItemPurchaseContents> Contents;
};
class ClientSetItemPurchaseData
{
uint32 PurchaseTime = 0;
uint32 Flags = 0;
ClientItemPurchaseContents Contents;
ObjectGuid ItemGUID;
};
class ClientItemExpirePurchaseRefund
{
ObjectGuid ItemGUID;
};
class ClientInspectHonorStats
{
ObjectGuid PlayerGUID;
uint32 LifetimeHK = 0;
uint16 YesterdayHK = 0;
uint16 TodayHK = 0;
uint8 LifetimeMaxRank = 0;
};
class ClientPVPLogData_RatingData
{
int32 Prematch[2] = { };
int32 Postmatch[2] = { };
int32 PrematchMMR[2] = { };
};
class ClientPVPLogData_Honor
{
uint32 HonorKills = 0;
uint32 Deaths = 0;
uint32 ContributionPoints = 0;
};
class ClientPVPLogData_Player
{
ObjectGuid PlayerGUID;
uint32 Kills = 0;
uint8 Faction = 0;
bool IsInWorld = false;
Optional<ClientPVPLogData_Honor> Honor;
uint32 DamageDone = 0;
uint32 HealingDone = 0;
Optional<uint32> PreMatchRating;
Optional<int32> RatingChange;
Optional<uint32> PreMatchMMR;
Optional<int32> MmrChange;
std::vector<int32> Stats;
int32 PrimaryTalentTree = 0;
};
class ClientPVPLogData
{
Optional<uint8> Winner;
std::vector<ClientPVPLogData_Player> Players;
Optional<ClientPVPLogData_RatingData> Ratings;
int8 PlayerCount[2] = { };
};
class ClientWargameRequestSuccessfullySentToOpponent
{
ObjectGuid Opponent;
};
class ClientDisplayGameError
{
Optional<int32> Arg2;
Optional<int32> Arg;
uint32 Error = 0;
};
class ClientPVPOptionsEnabled
{
bool WargameArenas = false;
bool RatedArenas = false;
bool WargameBattlegrounds = false;
bool ArenaSkirmish = false;
bool PugBattlegrounds = false;
bool RatedBattlegrounds = false;
};
class ClientSetMaxWeeklyQuantity
{
int32 MaxWeeklyQuantity = 0;
int32 Type = 0;
};
class ClientPetitionAlreadySigned
{
ObjectGuid SignerGUID;
};
class ClientRaidMarkersChanged
{
uint32 ActiveMarkers = 0;
uint8 PartyIndex = 0;
std::vector<CliRaidMarkerData> MarkerData;
};
class ClientStreamingMovies
{
std::vector<uint16> MovieIDs;
};
class ClientTimeSyncRequest
{
uint32 SequenceIndex = 0;
};
class ClientTimeAdjustment
{
uint32 SequenceIndex = 0;
float TimeScale = 0.0f;
};
class ClientStartTimer
{
time_t TimeRemaining = time_t(0);
time_t TotalTime = time_t(0);
int32 Type = 0;
};
class ClientDisenchantCredit
{
ObjectGuid Disenchanter;
ItemInstance Item;
};
class ClientSuspendToken
{
ClientSuspendReason Reason;
uint32 Sequence = 0;
};
class ClientResumeToken
{
uint32 Sequence = 0;
ClientSuspendReason Reason;
};
class ClientCancelSpellVisual
{
ObjectGuid Source;
int32 SpellVisualID = 0;
};
class ClientPlaySpellVisual
{
ObjectGuid Source;
ObjectGuid Target;
uint16 MissReason = 0;
int32 SpellVisualID = 0;
bool SpeedAsTime = false;
uint16 ReflectStatus = 0;
float TravelSpeed = 0.0f;
Vector3 TargetPosition;
};
class ClientCancelOrphanSpellVisual
{
int32 SpellVisualID = 0;
};
class ClientPlayOrphanSpellVisual
{
ObjectGuid Target;
Vector3 SourceLocation;
int32 SpellVisualID = 0;
bool SpeedAsTime = false;
float TravelSpeed = 0.0f;
Vector3 SourceOrientation;
Vector3 TargetLocation;
};
class ClientCancelSpellVisualKit
{
ObjectGuid Source;
int32 SpellVisualKitID = 0;
};
class ClientPlaySpellVisualKit
{
ObjectGuid Unit;
int32 KitType = 0;
uint32 Duration = 0;
int32 KitRecID = 0;
};
class ClientGameObjectPlaySpellVisualKit
{
ObjectGuid Object;
int32 KitRecID = 0;
int32 KitType = 0;
uint32 Duration = 0;
};
class ClientAddItemPassive
{
int32 SpellID = 0;
};
class ClientRemoveItemPassive
{
int32 SpellID = 0;
};
class ClientSendItemPassives
{
std::vector<int32> SpellID;
};
class ClientWorldServerInfo
{
Optional<uint32> IneligibleForLootMask;
time_t WeeklyReset = time_t(0);
Optional<uint32> InstanceGroupSize;
uint8 IsTournamentRealm = 0;
Optional<uint32> RestrictedAccountMaxLevel;
Optional<uint32> RestrictedAccountMaxMoney;
uint32 DifficultyID = 0;
};
class ClientAccountMountUpdate
{
std::vector<int32> MountSpellIDs;
std::vector<bool> MountIsFavorite;
bool IsFullUpdate = false;
};
class ClientLastWeeklyReset
{
time_t Reset = time_t(0);
};
class ClientRuneRegenDebug
{
uint32 Time = 0;
uint32 int32erval = 0;
int32 RuneStart[6] = { };
int32 RuneEnd[6] = { };
float RegenRate[4] = 0.0f;
};
class ClientGMAccountOnlineResponse
{
ObjectGuid PlayerGuid;
uint32 AccountID = 0;
};
class ClientVendorInventory
{
uint8 Reason = 0;
std::vector<CliVendorItem> Items;
ObjectGuid Vendor;
};
class ClientRestrictedAccountWarning
{
uint32 Arg = 0;
uint8 Type = 0;
};
class ClientSetPlayHoverAnim
{
ObjectGuid UnitGUID;
bool PlayHoverAnim = false;
};
class ClientLoadCUFProfiles
{
std::vector<CliCUFProfile> Profiles;
};
class ClientSuppressNPCGreetings
{
bool SuppressNPCGreetings = false;
ObjectGuid UnitGUID;
};
class ClientDestroyObject
{
bool IsDead = false;
ObjectGuid Guid;
};
class ClientPartyInvite
{
bool AllowMultipleRoles = false;
uint32 InviterCfgRealmID = 0;
bool MightCRZYou = false;
bool CanAccept = false;
ObjectGuid InviterGuid;
bool MustBeBNetFriend = false;
uint32 LfgCompletedMask = 0;
uint32 ProposedRoles = 0;
std::vector<uint32> LfgSlots;
bool IsXRealm = false;
std::string InviterRealmName;
std::string InviterName;
ObjectGuid InviterBNetAccountID;
};
class ClientDumpRideTicket
{
std::string Description;
};
class ClientDumpRideTicketsResponse
{
std::vector<ClientDumpRideTicket> Ticket;
};
class CliSavedThrottleObjectState
{
uint32 MaxTries = 0;
uint32 PerMilliseconds = 0;
uint32 TryCount = 0;
uint32 LastResetTimeBeforeNow = 0;
};
class CliEuropaTicketConfig
{
CliSavedThrottleObjectState ThrottleState;
};
class ClientSessionAlertConfig
{
int32 Delay = 0;
int32 Period = 0;
int32 DisplayTime = 0;
};
class ClientFeatureSystemStatus
{
bool VoiceEnabled = false;
bool BrowserEnabled = false;
bool BpayStoreAvailable = false;
bool RecruitAFriendSendingEnabled = false;
bool BpayStoreEnabled = false;
Optional<ClientSessionAlertConfig> SessionAlert;
uint32 ScrollOfResurrectionMaxRequestsPerDay = 0;
bool ScrollOfResurrectionEnabled = false;
Optional<CliEuropaTicketConfig> EuropaTicketSystemStatus;
uint32 ScrollOfResurrectionRequestsRemaining = 0;
uint32 CfgRealmID = 0;
uint8 ComplaintStatus = 0;
int32 CfgRealmRecID = 0;
bool ItemRestorationButtonEnabled = false;
bool CharUndeleteEnabled = false;
bool BpayStoreDisabledByParentalControls = false;
};
class ClientFeatureSystemStatusGlueScreen
{
bool BpayStoreAvailable = false;
bool BpayStoreDisabledByParentalControls = false;
bool CharUndeleteEnabled = false;
bool BpayStoreEnabled = false;
};
class ClientPVPSeason
{
int32 PreviousSeason = 0;
int32 CurrentSeason = 0;
};
class ClientRequestPVPRewardsResponse
{
int32 RatedRewardPointsThisWeek = 0;
int32 ArenaRewardPointsThisWeek = 0;
int32 RatedMaxRewardPointsThisWeek = 0;
int32 ArenaRewardPoints = 0;
int32 RandomRewardPointsThisWeek = 0;
int32 ArenaMaxRewardPointsThisWeek = 0;
int32 RatedRewardPoints = 0;
int32 MaxRewardPointsThisWeek = 0;
int32 RewardPointsThisWeek = 0;
int32 RandomMaxRewardPointsThisWeek = 0;
};
class ClientGameObjectActivateAnimKit
{
bool Maintain = false;
ObjectGuid ObjectGUID;
int32 AnimKitID = 0;
};
class ClientGameObjectCustomAnim
{
ObjectGuid ObjectGUID;
uint32 CustomAnim = 0;
bool PlayAsDespawn = false;
};
class ClientGameObjectDespawn
{
ObjectGuid ObjectGUID;
};
class ClientGameObjectPlaySpellVisual
{
ObjectGuid ObjectGUID;
ObjectGuid ActivatorGUID;
int32 SpellVisualID = 0;
};
class ClientMapObjEvents
{
uint32 UniqueID = 0;
Data Events;
};
class ClientMissileCancel
{
ObjectGuid OwnerGUID;
bool Reverse = false;
int32 SpellID = 0;
};
class ClientVoidStorageFailed
{
uint8 Reason = 0;
};
class VoidItem
{
ObjectGuid Guid;
ObjectGuid Creator;
uint32 Slot = 0;
ItemInstance Item;
};
class ClientVoidStorageContents
{
std::vector<VoidItem> Items;
};
class ClientVoidStorageTransferChanges
{
std::vector<ObjectGuid> RemovedItems;
std::vector<VoidItem> AddedItems;
};
class ClientVoidTransferResult
{
int32 Result = 0;
};
class ClientVoidItemSwapResponse
{
ObjectGuid VoidItemB;
ObjectGuid VoidItemA;
uint32 VoidItemSlotB = 0;
uint32 VoidItemSlotA = 0;
};
class ClientXPGainAborted
{
ObjectGuid Victim;
int32 XpToAdd = 0;
int32 XpGainReason = 0;
int32 XpAbortReason = 0;
};
class ClientPrintNotification
{
std::string NotifyText;
};
class ClientFailedPlayerCondition
{
int32 ConditionID = 0;
};
class ClientCustomLoadScreen
{
int32 TeleportSpellID = 0;
};
class ShipTransferPending
{
uint32 ID = 0;
int32 OriginMapID = 0;
};
class ClientTransferPending
{
int32 MapID = 0;
Optional<ShipTransferPending> Ship;
Optional<int32> TransferSpellID;
};
class ClientGameEventDebugLog
{
ObjectGuid TriggeredBy;
int32 EventID = 0;
int32 EventType = 0;
std::string Reason;
std::string TriggeredByName;
std::string EventName;
};
class ClientServerPerfStat
{
std::string Text;
};
class ClientServerPerf
{
std::vector<ClientServerPerfStat> Stats;
};
class ClientAreaTriggerMovementUpdate
{
Vector3 Start;
Vector3 End;
};
class ClientAdjustSplineDuration
{
ObjectGuid Unit;
float Scale = 0.0f;
};
class ClientLearnTalentFailed
{
int32 Reason = 0;
};
class ClientUpdateTalentData
{
TalentInfoUpdate Info;
};
class ClientGMRequestPlayerInfo
{
bool Success = false;
std::string Name;
};
class ClientGMSummon
{
bool Success = false;
};
class ClientGhost
{
ObjectGuid Target;
};
class ClientLFGBlackListSlot
{
int32 Slot = 0;
int32 Reason = 0;
int32 SubReason1 = 0;
int32 SubReason2 = 0;
};
class ClientLFGBlackList
{
ObjectGuid Guid;
std::vector<ClientLFGBlackListSlot> Slots;
};
class ClientLFGJoinResult
{
uint8 Result = 0;
std::vector<ClientLFGBlackList> BlackList;
uint8 ResultDetail = 0;
CliRideTicket Ticket;
};
class ClientLFGListJoinResult
{
CliRideTicket Ticket;
uint8 ResultDetail = 0;
uint8 Result = 0;
};
class ClientLFGQueueStatus
{
CliRideTicket Ticket;
uint32 QueuedTime = 0;
uint32 AvgWaitTime = 0;
uint32 Slot = 0;
uint32 AvgWaitTimeMe = 0;
uint8 LastNeeded[3] = { };
uint32 AvgWaitTimeByRole[3] = { };
};
class ClientLFGRoleCheckUpdateMember
{
ObjectGuid Guid;
bool RoleCheckComplete = false;
uint32 RolesDesired = 0;
uint8 Level = 0;
};
class ClientLFGRoleCheckUpdate
{
bool IsBeginning = false;
std::vector<uint32> JoinSlots;
uint64 BgQueueID = 0;
uint8 PartyIndex = 0;
uint8 RoleCheckStatus = 0;
std::vector<ClientLFGRoleCheckUpdateMember> Members;
};
class ClientLFGUpdateStatus
{
uint32 RequestedRoles = 0;
bool NotifyUI = false;
std::vector<uint32> Slots;
bool LfgJoined = false;
uint8 Reason = 0;
std::vector<ObjectGuid> SuspendedPlayers;
uint8 SubType = 0;
bool Queued = false;
std::string Comment;
CliRideTicket Ticket;
bool Joined = false;
bool IsParty = false;
uint8 Needs[3] = { };
};
class ClientLFGListUpdateStatus
{
bool Listed = false;
LFGListJoinRequest Request;
uint8 Reason = 0;
CliRideTicket Ticket;
};
class ClientLFGListUpdateBlacklist
{
LFGListBlacklist Blacklist;
};
class ClientLFGProposalUpdatePlayer
{
uint32 Roles = 0;
bool Me = false;
bool SameParty = false;
bool MyParty = false;
bool Responded = false;
bool Accepted = false;
};
class ClientLFGProposalUpdate
{
bool ProposalSilent = false;
std::vector<ClientLFGProposalUpdatePlayer> Players;
uint32 CompletedMask = 0;
uint64 InstanceID = 0;
bool ValidCompletedMask = false;
uint32 Slot = 0;
CliRideTicket Ticket;
int8 State = 0;
uint32 ProposalID = 0;
};
class ClientLFGSearchResultParty
{
ObjectGuid Guid;
uint32 ChangeMask = 0;
std::string Comment;
uint64 InstanceID = 0;
uint32 InstanceCompletedMask = 0;
uint8 Needs[3] = { };
};
class ClientLFGSearchResultPlayer
{
ObjectGuid Guid;
uint32 ChangeMask = 0;
uint8 Level = 0;
uint8 ChrClass = 0;
uint8 Race = 0;
uint32 Armor = 0;
uint32 SpellDamage = 0;
uint32 PlusHealing = 0;
uint32 CritMelee = 0;
uint32 CritRanged = 0;
uint32 CritSpell = 0;
float Mp5 = 0.0f;
float Mp5InCombat = 0.0f;
uint32 AttackPower = 0;
uint32 Agility = 0;
uint32 MaxHealth = 0;
uint32 MaxMana = 0;
uint32 BossKills = 0;
float GearRating = 0.0f;
float AvgItemLevel = 0.0f;
uint32 DefenseRating = 0;
uint32 DodgeRating = 0;
uint32 BlockRating = 0;
uint32 ParryRating = 0;
uint32 HasteRating = 0;
float Expertise = 0.0f;
uint32 SpecID = 0;
uint32 VirtualRealmAddress = 0;
uint32 NativeRealmAddress = 0;
std::string Comment;
bool IsLeader = false;
ObjectGuid PartyGuid;
uint8 RolesDesired = 0;
uint32 Area = 0;
uint8 Status = 0;
uint64 InstanceID = 0;
uint32 InstanceCompletedMask = 0;
};
class ClientLFGSearchResults
{
bool Incremental = false;
std::vector<ObjectGuid> Removes;
CliRideTicket Ticket;
uint32 SlotID = 0;
uint32 CountTotalParties = 0;
uint32 CountTotalPlayers = 0;
uint32 SlotType = 0;
std::vector<ClientLFGSearchResultParty> Parties;
std::vector<ClientLFGSearchResultPlayer> Players;
};
class CliServerInfoLine
{
std::string Label;
std::string Data;
};
class ClientServerInfoResponse
{
std::vector<CliServerInfoLine> UserServerInfo;
std::vector<CliServerInfoLine> WorldServerInfo;
};
class LootItem
{
LootListItemType Type;
LootItemUiType UiType;
uint32 Quantity = 0;
uint8 LootItemType = 0;
uint8 LootListID = 0;
bool CanTradeToTapList = false;
ItemInstance Loot;
};
class LootCurrency
{
uint32 CurrencyID = 0;
uint32 Quantity = 0;
uint8 LootListID = 0;
LootItemUiType UiType;
};
class ClientLootContents
{
ObjectGuid LootObj;
ObjectGuid Owner;
std::vector<LootItem> Items;
};
class ClientNeutralPlayerFactionSelectResult
{
bool Success = false;
int32 NewRaceID = 0;
};
class CliBnetLicense
{
int32 LicenseID = 0;
time_t Expiration = time_t(0);
};
class ClientAccountInfoResponse
{
int32 BnetAccountID = 0;
std::vector<CliBnetLicense> GameAccountLicenses;
std::vector<CliBnetLicense> BnetAccountLicenses;
int32 GameAccountFlags = 0;
int32 LocalAccountFlags = 0;
std::string BnetAccountName;
int32 BnetAccountFlags = 0;
int32 GameAccountID = 0;
std::string GameAccountName;
};
class ClientSetDFFastLaunchResult
{
bool Set = false;
};
class ClientSetLFGTimeWalker
{
int32 LfgDungeonID = 0;
};
class ClientSupercededSpells
{
std::vector<int32> SpellID;
std::vector<int32> Superceded;
};
class ClientLearnedSpells
{
std::vector<int32> SpellID;
bool SuppressMessaging = false;
};
class ClientUnlearnedSpells
{
std::vector<int32> SpellID;
};
class ClientPetLearnedSpells
{
std::vector<int32> SpellID;
};
class ClientPetUnlearnedSpells
{
std::vector<int32> SpellID;
};
class ClientUpdateActionButtons
{
uint64 ActionButtons[132] = 0;
uint8 Reason = 0;
};
class ClientLFGSlotInvalid
{
int32 SubReason1 = 0;
int32 SubReason2 = 0;
uint32 Reason = 0;
};
class ClientSceneObjectEvent
{
CliSceneObjectEvent SceneEvent;
ObjectGuid SceneObjectGUID;
};
class ClientSceneObjectPetBattleInitialUpdate
{
PetBattleFullUpdate MsgData;
ObjectGuid SceneObjectGUID;
};
class ClientSceneObjectPetBattleFirstRound
{
PetBattleRoundResult MsgData;
ObjectGuid SceneObjectGUID;
};
class ClientSceneObjectPetBattleRoundResult
{
PetBattleRoundResult MsgData;
ObjectGuid SceneObjectGUID;
};
class ClientSceneObjectPetBattleReplacementsMade
{
PetBattleRoundResult MsgData;
ObjectGuid SceneObjectGUID;
};
class ClientSceneObjectPetBattleFinalRound
{
ObjectGuid SceneObjectGUID;
PetBattleFinalRound MsgData;
};
class ClientSceneObjectPetBattleFinished
{
ObjectGuid SceneObjectGUID;
};
class ClientSendAllItemDurability
{
std::vector<int32> MaxDurability;
};
class ClientBattlePetOwnerInfo
{
ObjectGuid Guid;
uint32 PlayerVirtualRealm = 0;
uint32 PlayerNativeRealm = 0;
};
class ClientBattlePet
{
ObjectGuid BattlePetGUID;
int32 SpeciesID = 0;
int32 CreatureID = 0;
int32 DisplayID = 0;
uint16 BreedID = 0;
uint16 Level = 0;
uint16 Xp = 0;
uint16 BattlePetDBFlags = 0;
int32 Power = 0;
int32 Health = 0;
int32 MaxHealth = 0;
int32 Speed = 0;
std::string CustomName;
Optional<ClientBattlePetOwnerInfo> OwnerInfo;
bool NoRename = false;
uint8 BreedQuality = 0;
};
class ClientBattlePetUpdates
{
bool AddedPet = false;
std::vector<ClientBattlePet> Pets;
};
class ClientBattlePetTrapLevel
{
int16 TrapLevel = 0;
};
class ClientPetBattleSlot
{
ObjectGuid BattlePetGUID;
int32 CollarID = 0;
uint8 SlotIndex = 0;
bool Locked = false;
};
class ClientPetBattleSlotUpdates
{
bool NewSlotUnlocked = false;
bool AutoSlotted = false;
std::vector<ClientPetBattleSlot> Slots;
};
class ClientBattlePetJournal
{
bool HasJournalLock = false;
std::vector<ClientBattlePet> Pets;
int16 TrapLevel = 0;
std::vector<ClientPetBattleSlot> Slots;
};
class ClientBattlePetDeleted
{
ObjectGuid BattlePetGUID;
};
class ClientBattlePetRevoked
{
ObjectGuid BattlePetGUID;
};
class ClientBattlePetRestored
{
ObjectGuid BattlePetGUID;
};
class CliPartyLFGInfo
{
uint8 MyLfgFlags = 0;
uint32 LfgSlot = 0;
uint32 MyLfgRandomSlot = 0;
bool LfgAborted = false;
uint8 MyLfgPartialClear = 0;
float MyLfgGearDiff = 0.0f;
uint8 MyLfgStrangerCount = 0;
uint8 MyLfgKickVoteCount = 0;
uint8 LfgBootCount = 0;
bool MyLfgFirstReward = false;
};
class CliPartyPlayerInfo
{
std::string Name;
ObjectGuid Guid;
uint8 Connected = 0;
uint8 Subgroup = 0;
uint8 Flags = 0;
uint8 RolesAssigned = 0;
};
class CliPartyLootSettings
{
ObjectGuid LootMaster;
uint8 LootMethod = 0;
uint8 LootThreshold = 0;
};
class CliPartyDifficultySettings
{
uint32 DungeonDifficultyID = 0;
uint32 RaidDifficultyID = 0;
};
class ClientPartyUpdate
{
uint8 PartyFlags = 0;
Optional<CliPartyLootSettings> LootSettings;
Optional<CliPartyLFGInfo> LfgInfo;
ObjectGuid LeaderGUID;
uint8 PartyType = 0;
ObjectGuid PartyGUID;
uint8 PartyIndex = 0;
std::vector<CliPartyPlayerInfo> PlayerList;
uint32 SequenceNum = 0;
Optional<CliPartyDifficultySettings> DifficultySettings;
int32 MyIndex = 0;
};
class ClientReadyCheckStarted
{
uint8 PartyIndex = 0;
ObjectGuid InitiatorGUID;
ObjectGuid PartyGUID;
time_t Duration = time_t(0);
};
class ClientReadyCheckResponse
{
bool IsReady = false;
ObjectGuid Player;
ObjectGuid PartyGUID;
};
class ClientReadyCheckCompleted
{
ObjectGuid PartyGUID;
uint8 PartyIndex = 0;
};
class ClientPetBattleRequestFailed
{
uint8 Reason = 0;
};
class ClientPetBattlePVPChallenge
{
ObjectGuid ChallengerGUID;
PetBattleLocations Location;
};
class ClientPetBattleFinalizeLocation
{
PetBattleLocations Location;
};
class ClientPetBattleInitialUpdate
{
PetBattleFullUpdate MsgData;
};
class ClientPetBattleFirstRound
{
PetBattleRoundResult MsgData;
};
class ClientPetBattleRoundResult
{
PetBattleRoundResult MsgData;
};
class ClientPetBattleReplacementsMade
{
PetBattleRoundResult MsgData;
};
class ClientPetBattleFinalRound
{
PetBattleFinalRound MsgData;
};
class ClientPetBattleMaxGameLengthWarning
{
PetBattleMaxGameLengthWarning MsgData;
};
class ClientStartElapsedTimer
{
ElaspedTimer Timer;
};
class ClientStopElapsedTimer
{
uint32 TimerID = 0;
bool KeepTimer = false;
};
class ClientStartElapsedTimers
{
std::vector<ElaspedTimer> Timers;
};
class ItemReward
{
int32 ItemID = 0;
int32 ItemDisplayID = 0;
uint32 Quantity = 0;
};
class CurrencyReward
{
uint32 CurrencyID = 0;
uint32 Quantity = 0;
};
class ChallengeModeReward
{
std::vector<ItemReward> ItemRewards;
std::vector<CurrencyReward> CurrencyRewards;
uint32 Money = 0;
};
class ClientChallengeModeComplete
{
uint32 MapID = 0;
uint32 Time = 0;
uint32 MedalEarned = 0;
ChallengeModeReward Reward;
};
class MapChallengeModeReward
{
int32 MapID = 0;
std::vector<ChallengeModeReward> RewardsPerMedal;
};
class ClientChallegeModeRewards
{
std::vector<MapChallengeModeReward> Rewards;
std::vector<ItemReward> TierRewards;
};
class ClientChallengeModeMap
{
int32 MapID = 0;
int32 BestCompletionMilliseconds = 0;
int32 LastCompletionMilliseconds = 0;
int32 BestMedal = 0;
Data BestMedalDate;
std::vector<int16> BestSpecID;
};
class ClientChallengeModeAllMapStats
{
std::vector<ClientChallengeModeMap> Maps;
};
class ClientChallengeModeMapStatsUpdate
{
ClientChallengeModeMap MapData;
};
class ClientChallengeModeMember
{
ObjectGuid Guid;
uint32 VirtualRealmAddress = 0;
uint32 NativeRealmAddress = 0;
int32 SpecializationID = 0;
};
class ClientChallengeModeAttempt
{
uint32 InstanceRealmAddress = 0;
uint32 AttemptID = 0;
int32 CompletionTime = 0;
Data CompletionDate;
int32 MedalEarned = 0;
std::vector<ClientChallengeModeMember> Members;
};
class ClientChallengeModeRequestLeadersResult
{
time_t LastRealmUpdate = time_t(0);
std::vector<ClientChallengeModeAttempt> GuildLeaders;
int32 MapID = 0;
time_t LastGuildUpdate = time_t(0);
std::vector<ClientChallengeModeAttempt> RealmLeaders;
};
class ClientChallengeModeNewPlayerRecord
{
int32 Medal = 0;
int32 CompletionMilliseconds = 0;
int32 MapID = 0;
};
class ClientRespecWipeConfirm
{
ObjectGuid RespecMaster;
uint32 Cost = 0;
int8 RespecType = 0;
};
class ClientGMCharacterRestoreResponseWarning
{
std::string Text;
};
class ClientGMCharacterRestoreResponse
{
uint32 SrcAccount = 0;
std::vector<ClientGMCharacterRestoreResponseWarning> Warningstd::strings;
std::string ResultDescription;
uint32 DstAccount = 0;
bool Success = false;
uint32 ResultCode = 0;
uint32 Token = 0;
ObjectGuid NewCharacterGUID;
ObjectGuid OldCharacterGUID;
};
class ClientLootResponse
{
uint32 Coins = 0;
uint8 LootMethod = 0;
uint8 Threshold = 0;
ObjectGuid LootObj;
std::vector<LootCurrency> Currencies;
bool PersonalLooting = false;
uint8 AcquireReason = 0;
bool Acquired = false;
bool AELooting = false;
ObjectGuid Owner;
uint8 FailureReason = 0;
std::vector<LootItem> Items;
};
class ClientLootRemoved
{
ObjectGuid LootObj;
ObjectGuid Owner;
uint8 LootListID = 0;
};
class ClientLootUpdated
{
LootItem Item;
ObjectGuid LootObj;
};
class ClientCoinRemoved
{
ObjectGuid LootObj;
};
class ClientAELootTargets
{
uint32 Count = 0;
};
class ClientLootRelease
{
ObjectGuid LootObj;
ObjectGuid Owner;
};
class ClientLootMoneyNotify
{
uint32 Money = 0;
bool SoleLooter = false;
};
class ClientStartLootRoll
{
uint32 RollTime = 0;
uint8 Method = 0;
LootItem Item;
int32 MapID = 0;
ObjectGuid LootObj;
uint8 ValidRolls = 0;
};
class ClientLootRoll
{
ObjectGuid Player;
int32 Roll = 0;
LootItem Item;
uint8 RollType = 0;
ObjectGuid LootObj;
bool Autopassed = false;
};
class ClientMasterLootCandidateList
{
std::vector<ObjectGuid> Players;
ObjectGuid LootObj;
};
class ClientLootItemList
{
std::vector<LootItem> Items;
ObjectGuid LootObj;
};
class ClientLootRollsComplete
{
ObjectGuid LootObj;
uint8 LootListID = 0;
};
class ClientLootAllPassed
{
ObjectGuid LootObj;
LootItem Item;
};
class ClientLootRollWon
{
ObjectGuid Winner;
ObjectGuid LootObj;
uint8 RollType = 0;
int32 Roll = 0;
LootItem Item;
};
class ClientSetItemChallengeModeData
{
ObjectGuid ItemGUID;
int32 Stats[6] = { };
};
class ClientClearItemChallengeModeData
{
ObjectGuid ItemGUID;
};
class ClientItemPushResult
{
uint32 BattlePetBreedQuality = 0;
ObjectGuid ItemGUID;
int32 SlotInBag = 0;
int32 QuantityInInventory = 0;
int32 Quantity = 0;
bool Pushed = false;
bool DisplayText = false;
int32 BattlePetLevel = 0;
uint8 Slot = 0;
bool Created = false;
int32 BattlePetBreedID = 0;
bool IsBonusRoll = false;
ObjectGuid PlayerGUID;
ItemInstance Item;
int32 BattlePetSpeciesID = 0;
};
class ClientDisplayToast
{
bool BonusRoll = false;
ToastType Type;
uint32 CurrencyID = 0;
uint8 DisplayToastMethod = 0;
bool Mailed = false;
ItemInstance Item;
int32 LootSpec = 0;
uint32 Quantity = 0;
};
class ClientAreaTriggerDebugSweep
{
ObjectGuid TriggerGUID;
uint32 TimeFromCreation1 = 0;
uint32 TimeFromCreation0 = 0;
};
class ClientAreaTriggerDebugPlayerInside
{
ObjectGuid TriggerGUID;
bool Inside = false;
};
class ClientResetAreaTrigger
{
ObjectGuid TriggerGUID;
CliAreaTrigger AreaTrigger;
};
class ClientAreaTriggerRePath
{
CliAreaTriggerSpline AreaTriggerSpline;
ObjectGuid TriggerGUID;
};
class ClientAreaTriggerReShape
{
CliAreaTriggerPolygon AreaTriggerPolygon;
ObjectGuid TriggerGUID;
};
class ClientSetPetSpecialization
{
uint16 SpecID = 0;
};
class ClientBlackMarketOpenResult
{
ObjectGuid NpcGUID;
bool Open = false;
};
class ClientBlackMarketItem
{
int32 MarketID = 0;
int32 SellerNPC = 0;
ItemInstance Item;
int32 Quantity = 0;
uint64 MinBid = 0;
uint64 MinIncrement = 0;
uint64 CurrentBid = 0;
int32 SecondsRemaining = 0;
bool HighBid = false;
int32 NumBids = 0;
};
class ClientBlackMarketRequestItemsResult
{
time_t LastUpdateID = time_t(0);
std::vector<ClientBlackMarketItem> Items;
};
class ClientBlackMarketBidOnItemResult
{
int32 MarketID = 0;
ItemInstance Item;
int32 Result = 0;
};
class ClientBlackMarketOutbid
{
ItemInstance Item;
int32 MarketID = 0;
int32 RandomPropertiesID = 0;
};
class ClientBlackMarketWon
{
int32 MarketID = 0;
int32 RandomPropertiesID = 0;
ItemInstance Item;
};
class ClientScenarioState
{
std::vector<BonusObjectiveData> BonusObjectives;
bool ScenarioComplete = false;
std::vector<CriteriaProgress> CriteriaProgress;
int32 CurrentStep = 0;
uint32 WaveCurrent = 0;
uint32 DifficultyID = 0;
uint32 TimerDuration = 0;
int32 ScenarioID = 0;
uint32 WaveMax = 0;
};
class ClientScenarioProgressUpdate
{
CriteriaProgress Progress;
};
class ClientGroupNewLeader
{
uint8 PartyIndex = 0;
std::string Name;
};
class RaidTargetSymbol
{
ObjectGuid Target;
uint8 Symbol = 0;
};
class ClientSendRaidTargetUpdateAll
{
std::vector<RaidTargetSymbol> Targets;
uint8 PartyIndex = 0;
};
class ClientSendRaidTargetUpdateSingle
{
ObjectGuid ChangedBy;
ObjectGuid Target;
uint8 PartyIndex = 0;
uint8 Symbol = 0;
};
class ClientRandomRoll
{
ObjectGuid Roller;
int32 Result = 0;
int32 Max = 0;
int32 Min = 0;
};
class CliInspectEnchantData
{
uint32 Id = 0;
uint8 Index = 0;
};
class CliInspectItemData
{
ObjectGuid CreatorGUID;
ItemInstance Item;
uint8 Index = 0;
bool Usable = false;
std::vector<CliInspectEnchantData> Enchants;
};
class CliInspectGuildData
{
ObjectGuid GuildGUID;
long GuildXP;
int32 GuildLevel = 0;
int32 NumGuildMembers = 0;
};
class ClientInspectResult
{
std::vector<CliInspectItemData> Items;
int32 ClassID = 0;
std::vector<uint16> Talents;
std::vector<uint16> Glyphs;
Optional<CliInspectGuildData> GuildData;
ObjectGuid InspecteeGUID;
int32 SpecializationID = 0;
};
class ScenarioPOIPointData
{
int32 X = 0;
int32 Y = 0;
};
class ScenarioBlobData
{
int32 BlobID = 0;
int32 MapID = 0;
int32 WorldMapAreaID = 0;
int32 Floor = 0;
int32 Priority = 0;
int32 Flags = 0;
int32 WorldEffectID = 0;
int32 PlayerConditionID = 0;
std::vector<ScenarioPOIPointData> Points;
};
class ScenarioPOIData
{
int32 CriteriaTreeID = 0;
std::vector<ScenarioBlobData> BlobData;
};
class ClientScenarioPOIs
{
std::vector<ScenarioPOIData> PoiInfo;
};
class ClientInstanceLock
{
uint32 MapID = 0;
uint32 DifficultyID = 0;
uint64 InstanceID = 0;
bool Locked = false;
bool Extended = false;
uint32 TimeRemaining = 0;
uint32 Completed_mask = 0;
};
class ClientInstanceInfo
{
std::vector<ClientInstanceLock> Locks;
};
class ClientConsoleWrite
{
uint32 Color = 0;
std::string Line;
};
class ClientAccountCriteriaUpdate
{
CriteriaProgress Progress;
};
class ClientPlayScene
{
CliPlaySceneData PlayData;
};
class ClientCancelScene
{
uint32 SceneInstanceID = 0;
};
class ClientBattlePetError
{
Battlepetresult BattlePetResult;
int32 CreatureID = 0;
};
class ClientPetBattleQueueStatus
{
int32 Status = 0;
std::vector<int32> SlotResult;
CliRideTicket Ticket;
Optional<long> AverageWaitTime;
Optional<long> ClientWaitTime;
};
class ClientMailCommandResult
{
int32 Command = 0;
int32 MailID = 0;
int32 QtyInInventory = 0;
int32 BagResult = 0;
int32 AttachID = 0;
int32 ErrorCode = 0;
};
class ClientNotifyReceivedMail
{
float Delay = 0.0f;
};
class ClientAddBattlenetFriendResponse
{
Optional<uint16> BattlenetError;
uint64 ClientToken = 0;
addbattlenetfrienderror Result;
};
class ClientItemUpgradeResult
{
bool Result = false;
};
class ClientMoveCharacterCheatSuccess
{
ObjectGuid CharacterGUID;
Vector3 Position;
int32 MapID = 0;
};
class ClientAchievementEarned
{
uint32 EarnerNativeRealm = 0;
bool Initial = false;
ObjectGuid Earner;
Data Time;
int32 AchievementID = 0;
uint32 EarnerVirtualRealm = 0;
ObjectGuid Sender;
};
class ClientAreaShareInfoResponse
{
uint32 AreaShareInfoID = 0;
uint32 CurrentRealm = 0;
uint32 AreaID = 0;
std::vector<uint32> OtherRealms;
};
class ClientOpenLFGDungeonFinder
{
int32 DungeonID = 0;
};
class ClientLFGTeleportDenied
{
LfgTeleportResult Reason;
};
class AreaShareMappingInfo
{
uint32 AreaShareID = 0;
std::vector<uint32> AreaIDs;
uint32 HostingRealm = 0;
std::vector<uint32> OtherRealms;
};
class ClientAreaShareMappingsResponse
{
std::vector<AreaShareMappingInfo> Mappings;
};
class ClientUpdateExpansionLevel
{
std::vector<RaceClassAvailability> AvailableClasses;
Optional<uint8> ActiveExpansionLevel;
std::vector<RaceClassAvailability> AvailableRaces;
};
class ClientControlUpdate
{
bool On = false;
ObjectGuid Guid;
};
class ClientOpponentSpecData
{
ObjectGuid Guid;
int32 SpecializationID = 0;
};
class ClientArenaPrepOpponentSpecializations
{
std::vector<ClientOpponentSpecData> OpponentData;
};
class ClientGMTicketInfo
{
int32 TicketID = 0;
std::string TicketDescription;
uint8 Category = 0;
time_t TicketOpenTime = time_t(0);
time_t OldestTicketTime = time_t(0);
time_t UpdateTime = time_t(0);
uint8 AssignedToGM = 0;
uint8 OpenedByGM = 0;
std::string WaitTimeOverrideMessage;
int32 WaitTimeOverrideMinutes = 0;
};
class ClientGMTicketGetTicketResponse
{
Optional<ClientGMTicketInfo> Info;
int32 Result = 0;
};
class RealmName
{
std::string Name;
};
class ClientGMNotifyAreaChange
{
std::vector<RealmName> OtherRealms;
std::string AreaShareInternalName;
RealmName CurrentRealm;
uint8 AreaShareID = 0;
uint32 AreaID = 0;
uint32 CurrentRealmAddress = 0;
};
class ClientForceObjectRelink
{
ObjectGuid ObjectGUID;
};
class ClientDisplayPromotion
{
int32 PromotionID = 0;
};
class ClientSetPromotionResponse
{
bool Success = false;
int32 PromotionID = 0;
};
class ServerFirstAchievement
{
ObjectGuid PlayerGuid;
int32 AchievementID = 0;
};
class ClientServerFirstAchievements
{
std::vector<ServerFirstAchievement> Achievements;
};
class ClientCorpseLocation
{
ObjectGuid Transport;
Vector3 Position;
int32 ActualMapID = 0;
bool Valid = false;
int32 MapID = 0;
};
class ClientBreakTarget
{
ObjectGuid UnitGUID;
};
class ClientAttackStart
{
ObjectGuid Attacker;
ObjectGuid Victim;
};
class ClientAttackStop
{
ObjectGuid Attacker;
ObjectGuid Victim;
bool NowDead = false;
};
class ClientCombatEventFailed
{
ObjectGuid Victim;
ObjectGuid Attacker;
};
class ClientDuelRequested
{
ObjectGuid ArbiterGUID;
ObjectGuid RequestedByGUID;
};
class ClientDuelCountdown
{
uint32 Countdown = 0;
};
class ClientDuelComplete
{
bool Started = false;
};
class ClientDuelWinner
{
std::string BeatenName;
std::string WinnerName;
bool Fled = false;
uint32 BeatenVirtualRealmAddress = 0;
uint32 WinnerVirtualRealmAddress = 0;
};
class ClientCanDuelResult
{
bool Result = false;
ObjectGuid TargetGUID;
};
class ClientImmigrantHostSearchLog
{
bool Success = false;
std::vector<ImmigrantHostSearchLog> Entries;
};
class ClientAccountProfile
{
std::string Filename;
Data Profile;
};
class ClientChallengeModeDumpLeadersResult
{
int32 MapID = 0;
bool Success = false;
std::vector<ClientChallengeModeAttempt> Leaders;
};
class ClientChallengeModeDeleteLeaderResult
{
int32 MapID = 0;
uint32 AttemptID = 0;
bool Success = false;
};
class ClientDebugDrawLine
{
float Thickness = 0.0f;
Vector3 A;
Vector3 B;
uint32 Colora = 0;
uint32 Colorb = 0;
uint32 Id = 0;
uint32 Settings = 0;
float Lifetime = 0.0f;
};
class ClientDebugDrawQuad
{
Vector2 Size;
float Lifetime = 0.0f;
uint32 Settings = 0;
std::string Texture;
uint32 Id = 0;
Vector2 TopLeft;
uint32 Flags = 0;
Vector2 Uv_max;
uint32 Color = 0;
Vector2 Uv_min;
};
class ClientDebugDrawTriangle
{
uint32 Colorb = 0;
uint32 Colora = 0;
uint32 Settings = 0;
Vector3 A;
Vector3 C;
uint32 Colorc = 0;
Vector3 B;
uint32 Id = 0;
float Lifetime = 0.0f;
};
class ClientDebugDrawSphere
{
float Lifetime = 0.0f;
uint32 Settings = 0;
float Radius = 0.0f;
Vector3 Center;
uint32 Id = 0;
uint32 Color = 0;
};
class ClientDebugDrawBox
{
uint32 Id = 0;
uint32 Color = 0;
float Lifetime = 0.0f;
Vector3 Extents;
V4 Matrix30;
uint32 Settings = 0;
V4 Matrix10;
V4 Matrix20;
V4 Matrix00;
};
class ClientDebugDrawCone
{
Vector3 Base;
float Baseradius = 0.0f;
uint32 Id = 0;
Vector3 Direction;
float Height = 0.0f;
uint32 Color = 0;
float Lifetime = 0.0f;
uint32 Settings = 0;
};
class ClientDebugDrawCylinder
{
uint32 Id = 0;
float Height = 0.0f;
Vector3 Base;
float Lifetime = 0.0f;
uint32 Settings = 0;
Vector3 Direction;
float Radius = 0.0f;
uint32 Color = 0;
};
class ClientDebugDrawDisk
{
float Lifetime = 0.0f;
Vector3 Normal;
float Outterradius = 0.0f;
Vector3 Center;
uint32 Settings = 0;
uint32 Color = 0;
float Innerradius = 0.0f;
uint32 Id = 0;
};
class ClientDebugDrawSlice
{
Vector3 Direction;
Vector3 Center;
float EndAngle = 0.0f;
uint32 Color = 0;
float Outterradius = 0.0f;
float Innerradius = 0.0f;
float StartAngle = 0.0f;
float Lifetime = 0.0f;
uint32 Id = 0;
Vector3 Normal;
uint32 Settings = 0;
};
class ClientDebugDrawArrow
{
float Headscale = 0.0f;
uint32 Settings = 0;
float Lifetime = 0.0f;
Vector3 Location;
uint32 Color = 0;
Vector3 Direction;
uint32 Id = 0;
float Length = 0.0f;
};
class ClientDebugDrawMatrix
{
float Lifetime = 0.0f;
V4 Matrix00;
uint32 Colory = 0;
V4 Matrix30;
uint32 Id = 0;
uint32 Colorz = 0;
V4 Matrix20;
uint32 Settings = 0;
V4 Matrix10;
float Axisscale = 0.0f;
uint32 Colorx = 0;
};
class ClientDebugDrawText
{
uint8 Alignment = 0;
uint32 Id = 0;
uint32 Color = 0;
uint32 Settings = 0;
float Lifetime = 0.0f;
float Height = 0.0f;
Vector2 Location;
std::string Text;
};
class ClientDebugDrawText3D
{
uint32 Settings = 0;
std::string Text;
uint32 Id = 0;
uint32 Color = 0;
uint8 Alignment = 0;
Vector3 Location;
float Height = 0.0f;
float Lifetime = 0.0f;
};
class ClientDebugDrawCancel
{
uint32 Id = 0;
};
class ClientDebugDrawAddGraph
{
std::string Label;
Vector2 Bounds_min;
uint32 Height = 0;
uint32 Flags = 0;
uint32 DefaultSampleColor = 0;
uint32 SampleCapacity = 0;
uint32 Id = 0;
Vector2 Bounds_max;
uint32 Width = 0;
};
class ClientDebugDrawAddGraphAt
{
std::string Label;
uint32 DefaultSampleColor = 0;
Vector2 Bounds_min;
Vector2 Bounds_max;
uint32 Width = 0;
int32 X = 0;
uint32 Height = 0;
int32 Y = 0;
uint32 SampleCapacity = 0;
uint32 Flags = 0;
uint32 Id = 0;
};
class ClientDebugDrawHideGraph
{
bool Hide = false;
uint32 Id = 0;
};
class ClientDebugDrawResetGraph
{
uint32 Id = 0;
};
class ClientDebugDrawDestroyGraph
{
uint32 Id = 0;
};
class ClientDebugDrawSetGraphBounds
{
Vector2 Bounds_max;
uint32 Id = 0;
Vector2 Bounds_min;
};
class ClientDebugDrawSetGraphFrame
{
uint32 Height = 0;
uint32 Width = 0;
uint32 Id = 0;
};
class ClientDebugDrawSetGraphFrameAt
{
int32 Y = 0;
uint32 Id = 0;
int32 X = 0;
uint32 Height = 0;
uint32 Width = 0;
};
class ClientDebugDrawAddSample
{
uint32 Id = 0;
float X = 0.0f;
float Y = 0.0f;
uint32 SourceID = 0;
};
class ClientDebugDrawSetSourceColor
{
uint32 Color = 0;
uint32 Id = 0;
uint32 SourceID = 0;
};
class LossOfControlInfo
{
uint8 AuraSlot = 0;
uint8 EffectIndex = 0;
int32 Type = 0;
int32 Mechanic = 0;
};
class ClientLossOfControlAuraUpdate
{
std::vector<LossOfControlInfo> LossOfControlInfo;
};
class ClientAddLossOfControl
{
uint32 DurationRemaining = 0;
ObjectGuid Caster;
uint32 Duration = 0;
uint32 LockoutSchoolMask = 0;
int32 SpellID = 0;
int32 Type = 0;
int32 Mechanic = 0;
};
class ClientRemoveLossOfControl
{
int32 SpellID = 0;
ObjectGuid Caster;
int32 Type = 0;
};
class ClientDebugDrawAura
{
ObjectGuid Caster;
int32 SpellID = 0;
Vector3 Position;
};
class ClientQueryObjPosition
{
float Facing = 0.0f;
Vector3 Position;
uint32 MapID = 0;
bool ToClipboard = false;
};
class ClientQueryObjRotation
{
float AnchorFacing = 0.0f;
float Facing = 0.0f;
};
class PBQueueDumpMember
{
ObjectGuid MemberGUID;
float AverageTeamRating = 0.0f;
float CurrentTolerance = 0.0f;
time_t SecondsInQueue = time_t(0);
};
class ClientPetBattleDebugQueueDumpResponse
{
std::vector<PBQueueDumpMember> Members;
time_t AverageQueueTime = time_t(0);
};
class ClientAreaTriggerDenied
{
bool Entered = false;
int32 AreaTriggerID = 0;
};
class ClientSetServerWowTime
{
uint32 EncodedTime = 0;
int32 HolidayOffset = 0;
};
class ClientSetTimeZoneInformation
{
std::string ServerTimeTZ;
std::string GameTimeTZ;
};
class ClientBattlePetCageDateError
{
int32 SecondsUntilCanCage = 0;
};
class PlayerChoiceResponseRewardEntry
{
int32 Id = 0;
int32 DisplayID = 0;
int32 Quantity = 0;
};
class PlayerChoiceResponseReward
{
int32 TitleID = 0;
int32 PackageID = 0;
int32 SkillLineID = 0;
uint32 SkillPointCount = 0;
uint32 ArenaPointCount = 0;
uint32 HonorPointCount = 0;
uint64 Money = 0;
uint32 Xp = 0;
std::vector<PlayerChoiceResponseRewardEntry> Items;
std::vector<PlayerChoiceResponseRewardEntry> Currencies;
std::vector<PlayerChoiceResponseRewardEntry> Factions;
std::vector<PlayerChoiceResponseRewardEntry> ItemChoices;
};
class PlayerChoiceResponse
{
int32 ResponseID = 0;
std::string Answer;
std::string Description;
int32 ChoiceArtFileID = 0;
Optional<PlayerChoiceResponseReward> Reward;
};
class ClientDisplayPlayerChoice
{
int32 ChoiceID = 0;
std::string Question;
std::vector<PlayerChoiceResponse> Responses;
};
class ShowZoneRLE
{
int32 Run = 0;
uint8 CurID = 0;
};
class ClientShowZonesCheatResult
{
std::vector<ShowZoneRLE> Run;
};
class ClientTextEmote
{
ObjectGuid SourceGUID;
ObjectGuid TargetGUID;
int32 SoundIndex = 0;
int32 EmoteID = 0;
};
class ClientPetGodMode
{
bool Enabled = false;
};
class ClientTaxiNodeStatus
{
Taxistatus Status;
ObjectGuid Unit;
};
class ClientActivateTaxiReply
{
Taxireply Error;
};
class ClientShowBank
{
ObjectGuid Banker;
};
class ClientDBLookupResults
{
uint32 NumResults = 0;
std::vector<uint8> Results;
};
class ClientGameSpeedSet
{
float NewSpeed = 0.0f;
};
class ClientServerTime
{
uint32 LastTick = 0;
uint32 GameTime = 0;
};
class ClientLogoutResponse
{
int32 LogoutResult = 0;
bool Instant = false;
};
class ClientLogoutComplete
{
ObjectGuid SwitchToCharacter;
};
class ClientInstanceReset
{
uint32 MapID = 0;
};
class ClientInstanceResetFailed
{
ResetFailedReason ResetFailedReason;
uint32 MapID = 0;
};
class ClientUpdateLastInstance
{
uint32 MapID = 0;
};
class ClientKickReason
{
uint8 Reason = 0;
};
class ClientGMChangePVPRating
{
bool Success = false;
};
class ClientCalendarSendCalendarInviteInfo
{
uint64 EventID = 0;
uint64 InviteID = 0;
ObjectGuid InviterGUID;
uint8 Status = 0;
uint8 Moderator = 0;
uint8 InviteType = 0;
};
class ClientCalendarSendCalendarEventInfo
{
uint64 EventID = 0;
std::string EventName;
uint8 EventType = 0;
uint32 Date = 0;
uint32 Flags = 0;
int32 TextureID = 0;
ObjectGuid EventGuildID;
ObjectGuid OwnerGUID;
};
class ClientCalendarSendCalendarRaidLockoutInfo
{
uint64 InstanceID = 0;
int32 MapID = 0;
uint32 DifficultyID = 0;
int32 ExpireTime = 0;
};
class ClientCalendarSendCalendarRaidResetInfo
{
int32 MapID = 0;
uint32 Duration = 0;
int32 Offset = 0;
};
class ClientCalendarSendCalendarHolidayInfo
{
int32 HolidayID = 0;
int32 Region = 0;
int32 Looping = 0;
int32 Priority = 0;
int32 FilterType = 0;
std::string TextureFilename;
int32 Date[26] = { };
int32 Duration[10] = { };
int32 CalendarFlags[10] = { };
};
class ClientCalendarSendCalendar
{
std::vector<ClientCalendarSendCalendarEventInfo> Events;
std::vector<ClientCalendarSendCalendarRaidResetInfo> RaidResets;
std::vector<ClientCalendarSendCalendarRaidLockoutInfo> RaidLockouts;
std::vector<ClientCalendarSendCalendarHolidayInfo> Holidays;
time_t RaidOrigin = time_t(0);
std::vector<ClientCalendarSendCalendarInviteInfo> Invites;
uint32 ServerTime = 0;
time_t ServerNow = time_t(0);
};
class ClientCalendarEventInviteInfo
{
ObjectGuid Guid;
uint64 InviteID = 0;
uint8 Level = 0;
uint8 Status = 0;
uint8 Moderator = 0;
uint8 InviteType = 0;
uint32 ResponseTime = 0;
std::string Notes;
};
class ClientCalendarSendEvent
{
ObjectGuid OwnerGUID;
uint32 Date = 0;
uint32 LockDate = 0;
uint8 GetEventType = 0;
std::string Description;
std::string EventName;
int32 TextureID = 0;
uint32 Flags = 0;
uint8 EventType = 0;
std::vector<ClientCalendarEventInviteInfo> Invites;
ObjectGuid EventGuildID;
uint64 EventID = 0;
};
class CalendarEventInitialInviteInfo
{
ObjectGuid InviteGUID;
uint8 Level = 0;
};
class ClientCalendarEventInitialInvites
{
std::vector<CalendarEventInitialInviteInfo> Invites;
};
class ClientCalendarEventInvite
{
uint64 InviteID = 0;
uint32 ResponseTime = 0;
uint8 Level = 0;
ObjectGuid InviteGUID;
uint64 EventID = 0;
uint8 Type = 0;
bool ClearPending = false;
uint8 Status = 0;
};
class ClientCalendarEventInviteAlert
{
uint8 Status = 0;
ObjectGuid OwnerGUID;
uint8 ModeratorStatus = 0;
ObjectGuid EventGuildID;
ObjectGuid InvitedByGUID;
uint32 Flags = 0;
std::string EventName;
int32 TextureID = 0;
uint64 InviteID = 0;
uint8 EventType = 0;
uint64 EventID = 0;
uint32 Date = 0;
};
class ClientCalendarEventInviteStatus
{
uint32 Flags = 0;
uint64 EventID = 0;
uint8 Status = 0;
bool ClearPending = false;
uint32 ResponseTime = 0;
uint32 Date = 0;
ObjectGuid InviteGUID;
};
class ClientCalendarEventInviteStatusAlert
{
uint64 EventID = 0;
uint32 Flags = 0;
uint32 Date = 0;
uint8 Status = 0;
};
class ClientCalendarEventInviteModeratorStatus
{
uint8 Status = 0;
ObjectGuid InviteGUID;
uint64 EventID = 0;
bool ClearPending = false;
};
class ClientCalendarEventInviteRemoved
{
bool ClearPending = false;
uint32 Flags = 0;
ObjectGuid InviteGUID;
uint64 EventID = 0;
};
class ClientCalendarEventInviteRemovedAlert
{
uint64 EventID = 0;
uint32 Date = 0;
uint32 Flags = 0;
uint8 Status = 0;
};
class ClientCalendarEventRemovedAlert
{
uint64 EventID = 0;
bool ClearPending = false;
uint32 Date = 0;
};
class ClientCalendarEventUpdatedAlert
{
uint8 EventType = 0;
uint32 OriginalDate = 0;
bool ClearPending = false;
uint64 EventID = 0;
std::string Description;
uint32 Flags = 0;
int32 TextureID = 0;
std::string EventName;
uint32 LockDate = 0;
uint32 Date = 0;
};
class ClientCalendarEventInviteNotes
{
ObjectGuid InviteGUID;
bool ClearPending = false;
std::string Notes;
uint64 EventID = 0;
};
class ClientCalendarEventInviteNotesAlert
{
uint64 EventID = 0;
std::string Notes;
};
class ClientCalendarRaidLockoutAdded
{
uint64 InstanceID = 0;
uint32 DifficultyID = 0;
int32 TimeRemaining = 0;
uint32 ServerTime = 0;
int32 MapID = 0;
};
class ClientCalendarRaidLockoutRemoved
{
uint64 InstanceID = 0;
int32 MapID = 0;
uint32 DifficultyID = 0;
};
class ClientCalendarRaidLockoutUpdated
{
int32 MapID = 0;
int32 OldTimeRemaining = 0;
uint32 ServerTime = 0;
uint32 DifficultyID = 0;
int32 NewTimeRemaining = 0;
};
class ClientCalendarSendNumPending
{
uint32 NumPending = 0;
};
class ClientCalendarCommandResult
{
std::string Name;
uint8 Command = 0;
uint8 Result = 0;
};
class ClientSpecialMountAnim
{
ObjectGuid UnitGUID;
};
class ClientPetActionSound
{
ObjectGuid UnitGUID;
int32 Action = 0;
};
class ClientPetDismissSound
{
int32 ModelID = 0;
Vector3 ModelPosition;
};
class ClientGMTicketStatusUpdate
{
int32 StatusInt = 0;
};
class ClientGMTicketUpdate
{
uint8 Result = 0;
};
class ClientGMTicketResponse
{
uint32 ResponseID = 0;
std::string Description;
uint32 TicketID = 0;
std::string ResponseText;
};
class ClientGMTicketSystemStatus
{
int32 Status = 0;
};
class ClientGMTicketCaseStatus
{
time_t OldestTicketTime = time_t(0);
time_t UpdateTime = time_t(0);
std::vector<GMTicketCase> Cases;
};
class ClientSetDungeonDifficulty
{
uint32 DifficultyID = 0;
};
class ClientWhoIs
{
std::string AccountName;
};
class ClientWeather
{
bool Abrupt = false;
float int32ensity = 0.0f;
uint32 WeatherID = 0;
};
class ClientUpdateInstanceOwnership
{
int32 IOwnInstance = 0;
};
class ClientNotifyMissileTrajectoryCollision
{
ObjectGuid Caster;
Vector3 CollisionPos;
uint8 CastID = 0;
};
class ClientInvalidatePlayer
{
ObjectGuid Guid;
};
class ClientComplaintResult
{
uint32 ComplaintType = 0;
uint8 Result = 0;
};
class ClientGMShowComplaints
{
std::string Summary;
};
class ClientTargetThreat
{
ObjectGuid TargetGUID;
uint32 Threat = 0;
};
class ClientListTargets
{
ObjectGuid UnitGUID;
std::vector<ClientTargetThreat> Targets;
};
class ClientReportPvPPlayerAFKResult
{
ObjectGuid Offender;
uint8 NumPlayersIHaveReported = 0;
uint8 NumBlackMarksOnOffender = 0;
uint8 Result = 0;
};
class ClientDismount
{
ObjectGuid Guid;
};
class ClientClearTarget
{
ObjectGuid Guid;
};
class ClientEquipmentSetID
{
ObjectGuid GUID;
int32 SetID = 0;
};
class ClientCastFailed
{
int32 FailedArg2 = 0;
int32 Reason = 0;
int32 FailedArg1 = 0;
int32 SpellID = 0;
uint8 CastID = 0;
};
class ClientPetCastFailed
{
int32 Reason = 0;
int32 FailedArg2 = 0;
int32 FailedArg1 = 0;
int32 SpellID = 0;
uint8 CastID = 0;
};
class ClientPetTameFailure
{
uint8 Result = 0;
};
class ClientServerInfoQueryResponse
{
std::string Response;
};
class ClientAIReaction
{
ObjectGuid UnitGUID;
int32 Reaction = 0;
};
class ClientOfferPetitionError
{
ObjectGuid PlayerGUID;
};
class ClientConvertRune
{
uint8 Rune = 0;
uint8 Index = 0;
};
class ClientAddRunePower
{
uint32 AddedRunesMask = 0;
};
class ClientRealmSplit
{
int32 Decision = 0;
int32 State = 0;
std::string Date;
};
class ClientCooldownEvent
{
ObjectGuid CasterGUID;
int32 SpellID = 0;
};
class ClientClearCooldown
{
bool ClearOnHold = false;
ObjectGuid CasterGUID;
int32 SpellID = 0;
};
class ClientRealmQueryResponse
{
uint32 VirtualRealmAddress = 0;
uint8 LookupState = 0;
VirtualRealmNameInfo NameInfo;
};
class ClientOverrideLight
{
int32 TransitionMilliseconds = 0;
int32 AreaLightID = 0;
int32 OverrideLightID = 0;
};
class ClientBarberShopResult
{
int32 Result = 0;
};
class ClientPetitionShowList
{
ObjectGuid Unit;
uint32 Price = 0;
};
class PetitionSignature
{
ObjectGuid Signer;
int32 Choice = 0;
};
class ClientPetitionShowSignatures
{
std::vector<PetitionSignature> Signatures;
int32 PetitionID = 0;
ObjectGuid Item;
ObjectGuid Owner;
};
class ClientReferAFriendFailure
{
std::string Str;
int32 Reason = 0;
};
class ClientCrossedInebriationThreshold
{
ObjectGuid Guid;
int32 ItemID = 0;
int32 Threshold = 0;
};
class ClientForceActionShowResponse
{
uint32 DebugCombatVictimActions = 0;
uint32 DebugCombatActions = 0;
};
class ClientPetNameInvalid
{
PetRenameData RenameData;
uint8 Result = 0;
};
class ClientSellResponse
{
ObjectGuid VendorGUID;
ObjectGuid ItemGUID;
uint8 Reason = 0;
};
class ClientBuySucceeded
{
ObjectGuid VendorGUID;
uint32 Muid = 0;
uint32 QuantityBought = 0;
int32 NewQuantity = 0;
};
class ClientBuyFailed
{
ObjectGuid VendorGUID;
uint32 Muid = 0;
uint8 Reason = 0;
};
class ClientTotemCreated
{
ObjectGuid Totem;
int32 SpellID = 0;
int32 Duration = 0;
uint8 Slot = 0;
};
class ClientTotemMoved
{
ObjectGuid Totem;
uint8 Slot = 0;
uint8 NewSlot = 0;
};
class ClientTriggerMovie
{
uint32 MovieID = 0;
};
class ClientDynamicDropRollResult
{
uint8 DynamicDropResult = 0;
float Roll = 0.0f;
float Chance = 0.0f;
ObjectGuid LosingPlayerGUID;
uint32 BiggestLosingStreak = 0;
uint32 ItemID = 0;
};
class ClientShowTaxiNodesWindowInfo
{
ObjectGuid UnitGUID;
int32 CurrentNode = 0;
};
class ClientShowTaxiNodes
{
Optional<ClientShowTaxiNodesWindowInfo> WindowInfo;
std::vector<uint8> Nodes;
};
class ClientMinimapPing
{
ObjectGuid Sender;
Vector2 Position;
};
class ClientQueryCreatureResponse
{
bool Allow = false;
CliCreatureStats Stats;
uint32 CreatureID = 0;
};
class ClientQueryGameObjectResponse
{
uint32 GameObjectID = 0;
bool Allow = false;
Data Stats;
};
class ClientHealthUpdate
{
ObjectGuid Guid;
int32 Health = 0;
};
class ClientPowerUpdatePower
{
int32 Power = 0;
uint8 PowerType = 0;
};
class ClientPowerUpdate
{
std::vector<ClientPowerUpdatePower> Powers;
ObjectGuid Guid;
};
class ClientQueryNPCTextResponse
{
uint32 TextID = 0;
bool Allow = false;
Data NpcText;
};
class ClientQueryPlayerNameResponse
{
ObjectGuid Player;
uint8 Result = 0;
PlayerGuidLookupData Data;
};
class CliPageTextInfo
{
uint32 ID = 0;
uint32 NextPageID = 0;
std::string Text;
};
class ClientQueryPageTextResponse
{
bool Allow = false;
CliPageTextInfo Info;
uint32 PageTextID = 0;
};
class ClientQueryPetNameResponse
{
ObjectGuid PetID;
bool Allow = false;
std::string Name;
bool HasDeclined = false;
time_t Timestamp = time_t(0);
std::string DeclinedNames[5] = { };
};
class ClientQueryBattlePetNameResponse
{
ObjectGuid BattlePetID;
int32 CreatureID = 0;
bool Allow = false;
std::string Name;
bool HasDeclined = false;
std::string DeclinedNames[5] = { };
time_t Timestamp = time_t(0);
};
class ClientQueryPetitionResponse
{
uint32 PetitionID = 0;
bool Allow = false;
CliPetitionInfo Info;
};
class ClientDeathReleaseLoc
{
Vector3 Loc;
int32 MapID = 0;
};
class ClientSetPlayerDeclinedNamesResult
{
ObjectGuid Player;
int32 ResultCode = 0;
};
class ClientPlayedTime
{
int32 TotalTime = 0;
bool TriggerEvent = false;
int32 LevelTime = 0;
};
class ClientScriptMessage
{
std::string Text;
};
class ClientTitleEarned
{
int32 Index = 0;
};
class ClientTitleLost
{
int32 Index = 0;
};
class ThreatInfo
{
ObjectGuid UnitGUID;
int32 Threat = 0;
};
class ClientHighestThreatUpdate
{
ObjectGuid UnitGUID;
std::vector<ThreatInfo> ThreatList;
ObjectGuid HighestThreatGUID;
};
class ClientThreatUpdate
{
ObjectGuid UnitGUID;
std::vector<ThreatInfo> ThreatList;
};
class ClientThreatRemove
{
ObjectGuid AboutGUID;
ObjectGuid UnitGUID;
};
class ClientThreatClear
{
ObjectGuid UnitGUID;
};
class ClientProposeLevelGrant
{
ObjectGuid Sender;
};
class ClientArenaError
{
ArenaErrorType ErrorType;
uint8 TeamSize = 0;
};
class ClientLFGOfferContinue
{
uint32 Slot = 0;
};
class ClientCancelAutoRepeat
{
ObjectGuid Guid;
};
class ClientResetRangedCombatTimer
{
int32 Delay = 0;
};
class ClientTrainerListSpell
{
int32 SpellID = 0;
uint32 MoneyCost = 0;
uint32 ReqSkillLine = 0;
uint32 ReqSkillRank = 0;
int32 ReqAbility[3] = { };
uint8 Usable = 0;
uint8 ReqLevel = 0;
};
class ClientTrainerList
{
std::string Greeting;
int32 TrainerType = 0;
ObjectGuid TrainerGUID;
int32 TrainerID = 0;
std::vector<ClientTrainerListSpell> Spells;
};
class ClientTrainerBuyFailed
{
ObjectGuid TrainerGUID;
int32 TrainerFailedReason = 0;
int32 SpellID = 0;
};
class ClientPVPCredit
{
ObjectGuid Target;
int32 Honor = 0;
int32 Rank = 0;
};
class ClientCriteriaUpdate
{
Data CurrentTime;
int32 Flags = 0;
uint64 Quantity = 0;
ObjectGuid PlayerGUID;
int32 CriteriaID = 0;
time_t ElapsedTime = time_t(0);
time_t CreationTime = time_t(0);
};
class ClientCharCustomize
{
uint8 Result = 0;
uint8 HairStyleID = 0;
uint8 SexID = 0;
uint8 FaceID = 0;
std::string CharName;
uint8 HairColorID = 0;
uint8 SkinID = 0;
uint8 FacialHairStyleID = 0;
ObjectGuid CharGUID;
};
class ClientQueryTimeResponse
{
time_t CurrentTime = time_t(0);
int32 TimeOutRequest = 0;
};
class ClientLogXPGain
{
int32 Amount = 0;
float GroupBonus = 0.0f;
uint8 Reason = 0;
bool ReferAFriend = false;
int32 Original = 0;
ObjectGuid Victim;
};
class ClientCriteriaDeleted
{
int32 CriteriaID = 0;
};
class ClientAchievementDeleted
{
int32 Immunities = 0;
int32 AchievementID = 0;
};
class ClientLevelUpInfo
{
int32 Cp = 0;
int32 StatDelta[5] = { };
int32 HealthDelta = 0;
int32 PowerDelta[6] = { };
int32 Level = 0;
};
class DebugAIState
{
std::string DebugState;
};
class ClientDebugAIState
{
std::vector<DebugAIState> DebugStates;
ObjectGuid Guid;
};
class ClientAuctionHelloResponse
{
ObjectGuid Auctioneer;
bool OpenForBusiness = false;
};
class ClientAuctionReplicateResponse
{
uint32 ChangeNumberCursor = 0;
uint32 ChangeNumberGlobal = 0;
uint32 DesiredDelay = 0;
uint32 ChangeNumberTombstone = 0;
uint32 Result = 0;
std::vector<CliAuctionItem> Items;
};
class ClientAuctionCommandResult
{
ObjectGuid Guid;
uint64 MinIncrement = 0;
uint64 Money = 0;
int32 ErrorCode = 0;
int32 AuctionItemID = 0;
int32 BagResult = 0;
int32 Command = 0;
};
class ClientAuctionBidderNotification
{
int32 AuctionItemID = 0;
ObjectGuid Bidder;
ItemInstance Item;
};
class ClientAuctionWonNotification
{
ClientAuctionBidderNotification Info;
};
class ClientAuctionOutbidNotification
{
ClientAuctionBidderNotification Info;
uint64 BidAmount = 0;
uint64 MinIncrement = 0;
};
class ClientAuctionOwnerNotification
{
int32 AuctionItemID = 0;
uint64 BidAmount = 0;
ItemInstance Item;
};
class ClientAuctionClosedNotification
{
ClientAuctionOwnerNotification Info;
float ProceedsMailDelay = 0.0f;
bool Sold = false;
};
class ClientAuctionOwnerBidNotification
{
ClientAuctionOwnerNotification Info;
ObjectGuid Bidder;
uint64 MinIncrement = 0;
};
class ClientAuctionListItemsResult
{
uint32 DesiredDelay = 0;
std::vector<CliAuctionItem> Items;
bool OnlyUsable = false;
uint32 TotalCount = 0;
};
class ClientAuctionListOwnerItemsResult
{
uint32 DesiredDelay = 0;
std::vector<CliAuctionItem> Items;
uint32 TotalCount = 0;
};
class ClientAuctionListBidderItemsResult
{
uint32 DesiredDelay = 0;
std::vector<CliAuctionItem> Items;
uint32 TotalCount = 0;
};
class ClientAuctionListPendingSalesResult
{
std::vector<CliMailListEntry> Mails;
int32 TotalNumRecords = 0;
};
class ClientServerBuckDataStart
{
uint32 RequestID = 0;
uint8 Mpid = 0;
uint8 NumVServers = 0;
};
class ClientSetVehicleRecID
{
ObjectGuid VehicleGUID;
int32 VehicleRecID = 0;
};
class ClientPendingRaidLock
{
uint32 CompletedMask = 0;
bool WarningOnly = false;
int32 TimeUntilLock = 0;
bool Extending = false;
};
class ClientSpellFailure
{
ObjectGuid CasterUnit;
int32 SpellID = 0;
uint8 Reason = 0;
uint8 CastID = 0;
};
class ClientDestructibleBuildingDamage
{
ObjectGuid Target;
ObjectGuid Caster;
ObjectGuid Owner;
int32 Damage = 0;
int32 SpellID = 0;
};
class ClientAttackSwingError
{
Attackswingerr Reason;
};
class ClientAttackSwingLandedLog
{
SpellCastLogData LogData;
Data AttackRoundInfo;
};
class ClientChangePlayerDifficultyResult
{
SetPlayerDifficultyResults Result;
int32 DifficultyRecID = 0;
int32 MapID = 0;
int32 InstanceDifficultyID = 0;
DifficultyCooldownReason CooldownReason;
time_t Cooldown = time_t(0);
ObjectGuid Guid;
};
class ClientInstanceGroupSizeChanged
{
uint32 GroupSize = 0;
};
class ClientServerBuckData
{
uint8 ClusterID = 0;
int32 CaptureTime = 0;
uint32 RequestID = 0;
std::vector<ServerBuckDataList> Data;
};
class ClientGodMode
{
bool Enabled = false;
};
class ClientBinderConfirm
{
ObjectGuid Unit;
};
class ClientPlayTimeWarning
{
uint32 Flags = 0;
int32 Remaining = 0;
};
class ClientGMDestroyCorpse
{
bool Success = false;
};
class ClientSetFactionAtWar
{
uint8 FactionIndex = 0;
uint8 Flags = 0;
};
class ResyncRune
{
uint8 RuneType = 0;
uint8 Cooldown = 0;
};
class ClientResyncRunes
{
std::vector<ResyncRune> Runes;
};
class ClientCreateChar
{
uint8 Code = 0;
};
class ClientDeleteChar
{
uint8 Code = 0;
};
class ClientTransferAborted
{
TransferAbort TransfertAbort;
uint8 Arg = 0;
uint32 MapID = 0;
};
class ClientPetGUIDs
{
std::vector<ObjectGuid> PetGUIDs;
};
class ClientCacheVersion
{
uint32 CacheVersion = 0;
};
class ClientCharacterLoginFailed
{
uint8 Code = 0;
};
class ClientCommentatorStateChanged
{
bool Enable = false;
ObjectGuid Guid;
};
class CommentatorPlayer
{
ObjectGuid Guid;
ServerSpec UserServer;
};
class CommentatorTeam
{
ObjectGuid Guid;
std::vector<CommentatorPlayer> Players;
};
class CommentatorInstance
{
uint32 MapID = 0;
ServerSpec WorldServer;
uint64 InstanceID = 0;
uint32 Status = 0;
CommentatorTeam Teams[2] = { };
};
class CommentatorMap
{
uint32 TeamSize = 0;
uint32 MinLevelRange = 0;
uint32 MaxLevelRange = 0;
int32 DifficultyID = 0;
std::vector<CommentatorInstance> Instances;
};
class ClientCommentatorMapInfo
{
ObjectGuid PlayerInstanceID;
std::vector<CommentatorMap> Maps;
};
class CommentatorPlayerInfo
{
ObjectGuid PlayerGUID;
uint32 DamageDone = 0;
uint32 DamageTaken = 0;
uint32 HealingDone = 0;
uint32 HealingTaken = 0;
uint16 Kills = 0;
uint16 Deaths = 0;
int8 Faction = 0;
};
class ClientCommentatorPlayerInfo
{
uint32 MapID = 0;
std::vector<CommentatorPlayerInfo> PlayerInfo;
uint64 InstanceID = 0;
ServerSpec WorldServer;
};
class ClientUpdateAccountData
{
ObjectGuid Player;
time_t Time = time_t(0);
uint32 Size = 0;
uint8 DataType = 0;
Data CompressedData;
};
class ClientAccountDataTimes
{
time_t ServerTime = time_t(0);
uint32 TimeBits = 0;
long AccountTimes[8] = { };
};
class ClientGameTimeUpdate
{
int32 GameTimeHolidayOffset = 0;
int32 ServerTimeHolidayOffset = 0;
uint32 GameTime = 0;
uint32 ServerTime = 0;
};
class ClientGameTimeSet
{
uint32 ServerTime = 0;
int32 GameTimeHolidayOffset = 0;
int32 ServerTimeHolidayOffset = 0;
uint32 GameTime = 0;
};
class ClientLoginSetTimeSpeed
{
float NewSpeed = 0.0f;
int32 ServerTimeHolidayOffset = 0;
uint32 GameTime = 0;
uint32 ServerTime = 0;
int32 GameTimeHolidayOffset = 0;
};
class ClientLoadEquipmentSet
{
std::vector<EquipmentSetData> SetData;
};
class ClientStartMirrorTimer
{
int32 Scale = 0;
int32 MaxValue = 0;
int32 Timer = 0;
int32 SpellID = 0;
int32 Value = 0;
bool Paused = false;
};
class ClientPauseMirrorTimer
{
bool Paused = false;
int32 Timer = 0;
};
class ClientStopMirrorTimer
{
int32 Timer = 0;
};
class ClientCorpseTransportQuery
{
Vector3 Position;
float Facing = 0.0f;
};
class ClientEnchantmentLog
{
ObjectGuid Caster;
ObjectGuid Owner;
ObjectGuid ItemGUID;
int32 ItemID = 0;
int32 EnchantSlot = 0;
int32 Enchantment = 0;
};
class ClientGMTicketResolveResponse
{
bool ShowSurvey = false;
};
class ClientUITime
{
time_t Time = time_t(0);
};
class ClientSpiritHealerConfirm
{
ObjectGuid Unit;
};
class ClientTalentsInvoluntarilyReset
{
bool IsPetTalents = false;
};
class ClientPageText
{
ObjectGuid GameObjectGUID;
};
class ClientStandStateUpdate
{
uint8 State = 0;
};
class ForcedReaction
{
int32 Faction = 0;
int32 Reaction = 0;
};
class ClientSetForcedReactions
{
std::vector<ForcedReaction> Reactions;
};
class ClientSpellFailedOther
{
ObjectGuid CasterUnit;
int32 SpellID = 0;
uint8 Reason = 0;
uint8 CastID = 0;
};
class ClientGameObjectResetState
{
ObjectGuid ObjectGUID;
};
class ClientGMPhaseDump
{
PhaseShiftData PhaseShift;
ObjectGuid Target;
};
class ClientGMSpawnTrackerDump
{
ObjectGuid Target;
SpawnTrackerData SpawnTrackerData;
};
class ClientSummonRequest
{
ObjectGuid SummonerGUID;
uint32 SummonerVirtualRealmAddress = 0;
int32 AreaID = 0;
};
class ClientInspectPVP
{
std::vector<PVPBracketData> Bracket;
ObjectGuid ClientGUID;
};
class ClientReferAFriendExpired
{
ObjectGuid UnlinkedFriend;
};
class ClientInventoryChangeFailure
{
int8 BagResult = 0;
uint8 ContainerBSlot = 0;
ObjectGuid SrcContainer;
ObjectGuid DstContainer;
int32 SrcSlot = 0;
int32 LimitCategory = 0;
int32 Level = 0;
ObjectGuid Item[2] = { };
};
class ClientOpenContainer
{
ObjectGuid Container;
};
class ClientInitializeFactions
{
int32 FactionStandings[256] = { };
bool FactionHasBonus[256] = { };
uint8 FactionFlags[256] = { };
};
class ClientFactionBonusInfo
{
bool FactionHasBonus[256] = { };
};
class ClientCameraShake
{
int32 SoundID = 0;
int32 CameraShakeID = 0;
};
class ClientSocketGems
{
ObjectGuid Item;
int32 Sockets[3] = { };
int32 SocketMatch = 0;
};
class ClientGmSilence
{
bool Silenced = false;
bool Success = false;
};
class ClientSetFactionVisible
{
int32 FactionIndex = 0;
};
class ClientSetFactionNotVisible
{
int32 FactionIndex = 0;
};
class FactionStandingData
{
int32 Index = 0;
int32 Standing = 0;
};
class ClientSetFactionStanding
{
std::vector<FactionStandingData> Faction;
float BonusFromAchievementSystem = 0.0f;
float ReferAFriendBonus = 0.0f;
bool ShowVisual = false;
};
class ClientGmRevealTo
{
bool Success = false;
};
class ClientSetAIAnimKit
{
ObjectGuid Unit;
uint16 AnimKitID = 0;
};
class ClientPlayOneShotAnimKit
{
ObjectGuid Unit;
uint16 AnimKitID = 0;
};
class ClientSetMovementAnimKit
{
ObjectGuid Unit;
uint16 AnimKitID = 0;
};
class ClientSetMeleeAnimKit
{
ObjectGuid Unit;
uint16 AnimKitID = 0;
};
class ClientSetAnimTier
{
ObjectGuid Unit;
int32 Tier = 0;
};
class ClientSetProficiency
{
uint32 ProficiencyMask = 0;
uint8 ProficiencyClass = 0;
};
class ClientCheatPlayerLookup
{
uint8 ExperienceLevel = 0;
uint8 FaceID = 0;
uint32 Flags = 0;
uint32 Flags3 = 0;
uint8 RaceID = 0;
uint32 ZoneID = 0;
uint32 PetExperienceLevel = 0;
uint8 FirstLogin = 0;
uint8 SexID = 0;
uint8 HairStyleID = 0;
uint32 MapID = 0;
uint8 ClassID = 0;
ObjectGuid Guid;
Vector3 Position;
uint32 PetCreatureFamilyID = 0;
std::string Name;
uint8 HairColorID = 0;
uint8 SkinID = 0;
uint32 PetDisplayInfoID = 0;
ObjectGuid GuildGUID;
uint32 Flags2 = 0;
uint8 FacialHairStyleID = 0;
};
class ClientGmPlayerInfo
{
std::string CharName;
uint32 MapID = 0;
uint32 AreaID = 0;
Vector3 Position;
float Facing = 0.0f;
std::string AccountName;
uint32 Seconds = 0;
uint32 Hours = 0;
uint32 Minutes = 0;
uint32 Level = 0;
uint32 Race = 0;
std::string GuildName;
uint32 Cls = 0;
std::string FullName;
ObjectGuid CharGUID;
};
class ClientCooldownCheat
{
ObjectGuid Guid;
};
class ClientGmCharacterSaveSuccess
{
Data ProfileData;
};
class AddonInfo
{
uint8 Status = 0;
bool InfoProvided = false;
bool KeyProvided = false;
bool UrlProvided = false;
uint8 KeyVersion = 0;
uint32 Revision = 0;
std::string Url;
int8 KeyData[256] = { };
};
class BannedAddonInfo
{
int32 Id = 0;
time_t LastModified = time_t(0);
int32 Flags = 0;
uint32 NameMD5[4] = { };
uint32 VersionMD5[4] = { };
};
class ClientAddonInfo
{
std::vector<BannedAddonInfo> BannedAddons;
std::vector<AddonInfo> Addons;
};
class ClientGMNamedPointsData
{
ObjectGuid Transport;
Vector3 Position;
float Facing = 0.0f;
std::string int32ernalName;
std::string Name;
};
class ClientGmNamedPoints
{
std::vector<ClientGMNamedPointsData> NamedPoints;
};
class ClientGMGearRatingResponse
{
float GearRating = 0.0f;
};
class ClientAreaSpiritHealerTime
{
ObjectGuid HealerGuid;
int32 TimeLeft = 0;
};
class ClientLootList
{
Optional<ObjectGuid> RoundRobinWinner;
Optional<ObjectGuid> Master;
ObjectGuid Owner;
};
class ClientDestroyArenaUnit
{
ObjectGuid Guid;
};
class ClientPlayerSkinned
{
bool FreeRepop = false;
};
class ClientProfileDataResponse
{
uint8 PerfData[488] = { };
};
class ClientDurabilityDamageDeath
{
int32 Percent = 0;
};
class ClientWorldStateInfo
{
int32 VariableID = 0;
int32 Value = 0;
};
class ClientInitWorldStates
{
std::vector<ClientWorldStateInfo> Worldstates;
int32 AreaID = 0;
int32 SubareaID = 0;
int32 MapID = 0;
};
class ClientUpdateWorldState
{
int32 Value = 0;
bool Hidden = false;
int32 VariableID = 0;
};
class ClientPetActionFeedback
{
int32 SpellID = 0;
uint8 Response = 0;
};
class ClientCorpseReclaimDelay
{
uint32 Remaining = 0;
};
class ClientPetitionSignResults
{
ObjectGuid Player;
PetitionError Error;
ObjectGuid Item;
};
class ClientPetitionDeclined
{
ObjectGuid Decliner;
};
class ClientTurnInPetitionResult
{
PetitionError Result;
};
class ClientUseEquipmentSetResult
{
uint8 Reason = 0;
};
class ClientDumpObjectsData
{
std::vector<DumpObjectInfo> ObjectInfo;
};
class ClientForceAnim
{
std::string Arguments;
ObjectGuid Target;
};
class ClientItemTimeUpdate
{
ObjectGuid ItemGuid;
uint32 DurationLeft = 0;
};
class ClientItemEnchantTimeUpdate
{
ObjectGuid OwnerGuid;
ObjectGuid ItemGuid;
uint32 DurationLeft = 0;
int32 Slot = 0;
};
class ClientMailListResult
{
int32 TotalNumRecords = 0;
std::vector<CliMailListEntry> Mails;
};
class ClientMailQueryNextTimeResult
{
std::vector<CliMailNextTimeEntry> Next;
float NextMailTime = 0.0f;
};
class ClientPartyMemberState
{
uint32 ChangeMask = 0;
ObjectGuid MemberGuid;
bool ForEnemy = false;
bool FullUpdate = false;
Data Changes;
};
class ClientPlayerSaveGuildEmblem
{
int32 Error = 0;
};
class ClientPlayerTabardVendorActivate
{
ObjectGuid Vendor;
};
class ClientPartyKillLog
{
ObjectGuid Victim;
ObjectGuid Player;
};
class ClientProcResist
{
ObjectGuid Target;
Optional<float> Needed;
int32 SpellID = 0;
Optional<float> Rolled;
ObjectGuid Caster;
};
class ClientBattlegroundPoints
{
uint16 Points = 0;
uint8 Team = 0;
};
class ClientBattlegroundInit
{
uint16 MaxPoints = 0;
};
class ClientMapObjectivesInit
{
std::vector<BattlegroundCapturePointInfo> CapturePointInfo;
};
class ClientExplorationExperience
{
int32 Experience = 0;
int32 AreaID = 0;
};
class ClientLfgBootPlayer
{
LfgBootInfo Info;
};
class ClientLfgPartyInfo
{
std::vector<LFGBlackList> Player;
};
class ClientLfgPlayerInfo
{
LFGBlackList BlackList;
std::vector<LfgPlayerDungeonInfo> Dungeon;
};
class ClientLFGPlayerReward
{
int32 RewardMoney = 0;
uint32 QueuedSlot = 0;
std::vector<LFGPlayerRewards> Rewards;
int32 AddedXP = 0;
uint32 ActualSlot = 0;
};
class ClientDanceStudioCreateResult
{
bool Enable = false;
int32 Secrets[4] = { };
};
class ClientGetAccountCharacterListResult
{
uint32 Token = 0;
std::vector<CliAccountCharacterData> Characters;
};
class ClientLiveRegionGetAccountCharacterListResult
{
bool Success = false;
std::vector<CliAccountCharacterData> Characters;
uint32 Token = 0;
};
class ClientCharacterRenameResult
{
std::string Name;
uint8 Result = 0;
Optional<ObjectGuid> Guid;
};
class ClientModifyCooldown
{
ObjectGuid UnitGUID;
int32 DeltaTime = 0;
int32 SpellID = 0;
};
class ClientPreRessurect
{
ObjectGuid PlayerGUID;
};
class ClientNotifyDestLocSpellCast
{
NotifyDestLocSpellCastData Data;
};
class ClientPlaySound
{
ObjectGuid SourceObjectGUID;
int32 SoundKitID = 0;
};
class ClientPlayMusic
{
int32 SoundKitID = 0;
};
class ClientPlayObjectSound
{
ObjectGuid TargetObjectGUID;
ObjectGuid SourceObjectGUID;
int32 SoundKitID = 0;
};
class ClientLiveRegionCharacterCopyResult
{
bool Success = false;
uint32 Token = 0;
};
class ClientVignetteUpdate
{
VignetteClientDataSet Updated;
bool ForceUpdate = false;
VignetteInstanceIDList Removed;
VignetteClientDataSet Added;
};
class ClientLiveRegionAccountRestoreResult
{
uint32 Token = 0;
bool Success = false;
};
class ClientShowTradeSkillResponse
{
SkillLineData SkillLineData;
ObjectGuid PlayerGUID;
};
class ClientBattlePayGetProductListResponse
{
std::vector<BattlePayProduct> Products;
uint32 Result = 0;
std::vector<BattlePayProductGroup> Groups;
std::vector<BattlePayShopEntry> ShopEntries;
uint32 CurrencyID = 0;
};
class ClientBattlePayGetPurchaseListResponse
{
std::vector<BattlePayPurchase> Purchases;
uint32 Result = 0;
};
class ClientBattlePayGetDistributionListResponse
{
uint32 Result = 0;
std::vector<BattlePayDistributionObject> DistributionObjects;
};
class ClientBattlePayDistributionUpdate
{
BattlePayDistributionObject DistributionObject;
};
class ClientBattlePayDeliveryStarted
{
uint64 DistributionID = 0;
};
class ClientBattlePayDeliveryEnded
{
uint64 DistributionID = 0;
std::vector<ItemInstance> Items;
};
class ClientPetitionRenameGuildResponse
{
ObjectGuid PetitionGuid;
std::string NewGuildName;
};
class ClientRoleChosen
{
bool Accepted = false;
uint32 RoleMask = 0;
ObjectGuid Player;
};
class ClientInstanceSaveCreated
{
bool Gm = false;
};
class ClientEncounterStart
{
int32 DifficultyID = 0;
int32 GroupSize = 0;
int32 EncounterID = 0;
};
class ClientEncounterEnd
{
int32 GroupSize = 0;
bool Success = false;
int32 DifficultyID = 0;
int32 EncounterID = 0;
};
class ClientBattlePayStartPurchaseResponse
{
uint64 PurchaseID = 0;
uint32 PurchaseResult = 0;
uint32 ClientToken = 0;
};
class ClientBattlePayStartDistributionAssignToTargetResponse
{
uint64 DistributionID = 0;
uint32 ClientToken = 0;
uint32 Result = 0;
};
class ClientBattlePayStartDistributionMakeProductChoiceResponse
{
uint32 ClientToken = 0;
ProductChoiceResult Result;
uint64 DistributionID = 0;
};
class ClientBattlePayPurchaseUpdate
{
std::vector<BattlePayPurchase> Purchases;
};
class ClientBattlePayConfirmPurchase
{
uint64 CurrentPriceFixedPoint = 0;
uint64 PurchaseID = 0;
uint32 ServerToken = 0;
};
class ClientBattlePayAckFailed
{
uint64 PurchaseID = 0;
uint32 Status = 0;
uint32 Result = 0;
uint32 ServerToken = 0;
};
class ClientConquestFormulaConstants
{
float PvpCPExpCoefficient = 0.0f;
uint32 PvpMaxCPPerWeek = 0;
uint32 PvpMinCPPerWeek = 0;
float PvpCPBaseCoefficient = 0.0f;
float PvpCPNumerator = 0.0f;
};
class ClientScriptCast
{
int32 SpellID = 0;
};
class ClientRAFEmailEnabledResponse
{
RafEmailEnabledResponse Result;
};
class ClientRecruitAFriendResponse
{
RecruitAFriendResult Result;
};
class ContactInfo
{
ObjectGuid Guid;
uint32 VirtualRealmAddr = 0;
uint32 NativeRealmAddr = 0;
uint32 TypeFlags = 0;
std::string Notes;
uint8 Status = 0;
uint32 AreaID = 0;
uint32 Level = 0;
uint32 ClassID = 0;
};
class ClientContactList
{
std::vector<ContactInfo> Contacts;
uint32 Flags = 0;
};
class ClientFriendStatus
{
uint32 VirtualRealmAddress = 0;
std::string Notes;
uint32 ClassID = 0;
uint8 Status = 0;
ObjectGuid Guid;
uint32 Level = 0;
uint32 AreaID = 0;
uint8 FriendResult = 0;
};
class ClientCharacterObjectTestResponse
{
int32 Pong = 0;
};
class ClientBattlenetChallengeStart
{
uint32 Token = 0;
std::string ChallengeURL;
};
class ClientBattlenetChallengeAbort
{
uint32 Token = 0;
bool Timeout = false;
};
class ClientAttackerStateUpdate
{
Optional<SpellCastLogData> LogData;
Data AttackRoundInfo;
};
class ClientTaskProgress
{
uint32 TaskID = 0;
uint32 FailureTime = 0;
uint32 Flags = 0;
std::vector<uint16> Counts;
};
class ClientUpdateTaskProgress
{
std::vector<ClientTaskProgress> Progress;
};
class ClientSetAllTaskProgress
{
std::vector<ClientTaskProgress> Progress;
};
class ClientSetTaskComplete
{
uint32 TaskID = 0;
};
class ClientGroupDecline
{
std::string Name;
};
class ClientPartyCommandResult
{
std::string Name;
uint32 ResultData = 0;
ObjectGuid ResultGUID;
uint8 Result = 0;
uint8 Command = 0;
};
class ClientGossipPOI
{
int32 Icon = 0;
Vector2 Pos;
uint16 Flags = 0;
int32 Importance = 0;
std::string Name;
};
class GdfSimPlayerResult
{
ObjectGuid Guid;
bool Team = false;
int32 PreRating = 0;
int32 PostRating = 0;
int32 RatingChange = 0;
float PreGdf = 0.0f;
float PostGdf = 0.0f;
float GdfChange = 0.0f;
int32 PreGdfAsELO = 0;
int32 PostGdfAsELO = 0;
int32 GdfChangeAsELO = 0;
float PreVariance = 0.0f;
float PostVariance = 0.0f;
float VarianceChange = 0.0f;
};
class PlayerCliGdfSimCheatResult
{
std::vector<GdfSimPlayerResult> Players;
int32 PreMMR[2] = { };
int32 PostMMR[2] = { };
};
class ClientGetGarrisonInfoResult
{
std::vector<int32> ArchivedMissions;
int32 GarrSiteID = 0;
int32 FactionIndex = 0;
std::vector<GarrisonMission> Missions;
std::vector<GarrisonBuildingInfo> Buildings;
std::vector<GarrisonFollower> Followers;
std::vector<GarrisonPlotInfo> Plots;
int32 GarrSiteLevelID = 0;
};
class ClientGarrisonPlotPlaced
{
GarrisonPlotInfo PlotInfo;
};
class ClientGarrisonPlotRemoved
{
int32 GarrPlotInstanceID = 0;
};
class ClientGarrisonPlaceBuildingResult
{
int32 Result = 0;
GarrisonBuildingInfo BuildingInfo;
};
class ClientGarrisonBuildingRemoved
{
int32 GarrPlotInstanceID = 0;
int32 GarrBuildingID = 0;
};
class ClientGarrisonLearnSpecializationResult
{
int32 Result = 0;
int32 GarrSpecID = 0;
};
class ClientGarrisonBuildingSetActiveSpecializationResult
{
int32 CurrentGarrSpecID = 0;
int32 Result = 0;
int32 GarrPlotInstanceID = 0;
};
class ClientGarrisonLearnBlueprintResult
{
int32 BuildingID = 0;
int32 Result = 0;
};
class ClientGarrisonRequestBlueprintAndSpecializationDataResult
{
std::vector<int32> SpecializationsKnown;
std::vector<int32> BlueprintsKnown;
};
class ClientGarrisonRemoteInfo
{
CliGarrisonRemoteInfo Info;
};
class ClientGarrisonBuildingActivated
{
int32 GarrPlotInstanceID = 0;
};
class ClientGarrisonUpgradeResult
{
int32 GarrSiteLevelID = 0;
int32 Result = 0;
};
class ClientGarrisonAddFollowerResult
{
GarrisonFollower Follower;
int32 Result = 0;
};
class ClientGarrisonRemoveFollowerResult
{
uint64 FollowerDBID = 0;
int32 Result = 0;
};
class ClientGarrisonListFollowersCheatResult
{
std::vector<GarrisonFollower> Followers;
};
class ClientGarrisonAddMissionResult
{
GarrisonMission Mission;
int32 Result = 0;
};
class ClientGarrisonStartMissionResult
{
int32 Result = 0;
GarrisonMission Mission;
std::vector<uint64> FollowerDBIDs;
};
class ClientGarrisonCompleteMissionResult
{
int32 Result = 0;
GarrisonMission Mission;
int32 MissionRecID = 0;
};
class ClientGarrisonMissionBonusRollResult
{
int32 Result = 0;
bool RollSucceeded = false;
int32 MissionRecID = 0;
GarrisonMission Mission;
int32 BonusIndex = 0;
};
class ClientGarrisonFollowerChangedXP
{
GarrisonFollower Follower;
};
class ClientGarrisonFollowerChangedItemLevel
{
GarrisonFollower Follower;
};
class ClientGarrisonAssignFollowerToBuildingResult
{
uint64 FollowerDBID = 0;
int32 Result = 0;
int32 PlotInstanceID = 0;
};
class ClientGarrisonRemoveFollowerFromBuildingResult
{
uint64 FollowerDBID = 0;
int32 Result = 0;
};
class ClientGarrisonDeleteResult
{
int32 Result = 0;
int32 GarrSiteID = 0;
};
class ClientGarrisonOpenArchitect
{
ObjectGuid NpcGUID;
};
class ClientGarrisonOpenMissionNPC
{
ObjectGuid NpcGUID;
};
class ClientOpenShipmentNPCFromGossip
{
ObjectGuid NpcGUID;
int32 CharShipmentContainerID = 0;
};
class ClientGetShipmentInfoResponse
{
std::vector<CliCharacterShipment> Shipments;
int32 PlotInstanceID = 0;
int32 ShipmentID = 0;
bool Success = false;
int32 MaxShipments = 0;
};
class ClientOpenShipmentNPCResult
{
int32 CharShipmentContainerID = 0;
bool Success = false;
};
class ClientCreateShipmentResponse
{
uint64 ShipmentID = 0;
int32 Result = 0;
int32 ShipmentRecID = 0;
};
class ClientCompleteShipmentResponse
{
uint64 ShipmentID = 0;
int32 Result = 0;
};
class ClientGetShipmentsOfTypeResponse
{
int32 ContainerID = 0;
std::vector<CliCharacterShipment> Shipments;
};
class ClientReadItemResultOK
{
ObjectGuid Item;
};
class ClientReadItemResultFailed
{
ObjectGuid Item;
ReadItemFailure Subcode;
int32 Delay = 0;
};
class ClientScenarioOutOfBounds
{
int32 TimeRemaining = 0;
};
class ClientShowMailbox
{
ObjectGuid PostmasterGUID;
};
class ClientCharFactionChangeResult
{
uint8 Result = 0;
ObjectGuid Guid;
Optional<CharFactionChangeDisplayInfo> Display;
};
class ClientRaidDifficultySet
{
int32 DifficultyID = 0;
};
class ClientXPGainEnabled
{
bool Enabled = false;
};
class ClientRaidGroupOnly
{
uint32 Reason = 0;
int32 Delay = 0;
};
class ClientInstanceEncounterEngageUnit
{
ObjectGuid Unit;
uint8 TargetFramePriority = 0;
};
class ClientInstanceEncounterDisengageUnit
{
ObjectGuid Unit;
};
class ClientInstanceEncounterChangePriority
{
ObjectGuid Unit;
uint8 TargetFramePriority = 0;
};
class ClientInstanceEncounterTimerStart
{
int32 TimeRemaining = 0;
};
class ClientInstanceEncounterObjectiveStart
{
int32 ObjectiveID = 0;
};
class ClientInstanceEncounterObjectiveComplete
{
int32 ObjectiveID = 0;
};
class ClientInstanceEncounterStart
{
uint32 NextCombatResChargeTime = 0;
uint32 CombatResChargeRecovery = 0;
int32 MaxInCombatResCount = 0;
int32 InCombatResCount = 0;
};
class ClientInstanceEncounterObjectiveUpdate
{
int32 ProgressAmount = 0;
int32 ObjectiveID = 0;
};
class ClientInstanceEncounterGainCombatResurrectionCharge
{
uint32 CombatResChargeRecovery = 0;
int32 InCombatResCount = 0;
};
class ClientTutorialFlags
{
uint8 TutorialData[32] = { };
};
class ClientCharacterUpgradeStarted
{
ObjectGuid CharacterGUID;
};
class ClientCharacterUpgradeComplete
{
std::vector<int32> Items;
ObjectGuid CharacterGUID;
};
class ClientCharacterUpgradeAborted
{
ObjectGuid CharacterGUID;
};
class ClientDisplayQuestPopup
{
int32 QuestID = 0;
};
class ClientUpdateCharacterFlags
{
ObjectGuid Character;
Optional<uint32> Flags3;
Optional<uint32> Flags;
Optional<uint32> Flags2;
};
class ClientTest128BitGuidsResponse
{
int32128 Guid;
};
class ClientReplaceTrophyResponse
{
bool Success = false;
};
class ClientGetTrophyListResponse
{
std::vector<int32> TrophyID;
bool Success = false;
};
class CliItemTextCache
{
std::string Text;
};
class ClientQueryItemTextResponse
{
ObjectGuid Id;
bool Valid = false;
CliItemTextCache Item;
};
class ClientItemCooldown
{
ObjectGuid ItemGuid;
uint32 SpellID = 0;
};
class ClientDamageCalcLogEntry
{
std::string Op;
uint32 Var = 0;
float Value = 0.0f;
float Damage = 0.0f;
};
class ClientDamageCalcLog
{
uint32 SourceType = 0;
ObjectGuid Attacker;
std::vector<ClientDamageCalcLogEntry> Entries;
uint32 SpellID = 0;
ObjectGuid Defender;
};
class ClientEmote
{
ObjectGuid Guid;
uint32 EmoteID = 0;
};
class ClientTriggerCinematic
{
uint32 CinematicID = 0;
};
class ClientUpdateObject
{
uint32 NumObjUpdates = 0;
uint16 MapID = 0;
Data Data;
};
class ClientUndeleteCharacterResponse
{
ObjectGuid CharacterGuid;
int32 ClientToken = 0;
UndeleteCharacterResult Result;
};
class ClientUndeleteCooldownStatusResponse
{
bool OnCooldown = false;
};
class ClientTreasureDebug
{
uint32 Depth = 0;
std::string Text;
};
class ClientItemBonusDebug
{
std::string Text;
};
class ClientChat
{
ChatMsg Chat;
};
class ClientWho
{
WhoResponse Response;
};
class ClientMOTDStruct
{
std::string Line;
};
class ClientMOTD
{
std::vector<ClientMOTDStruct> Text;
};
class ClientChatPlayerAmbiguous
{
std::string Name;
};
class ClientSpamRecord
{
std::string SpamMessage;
};
class ClientExpectedSpamRecords
{
std::vector<ClientSpamRecord> SpamRecord;
};
class ClientAvailableVoiceChannel
{
uint8 SessionType = 0;
ObjectGuid LocalGUID;
ObjectGuid SessionGUID;
std::string ChannelName;
};
class ClientVoiceChatStatus
{
bool Enabled = false;
};
class ClientVoiceParentalControls
{
bool EnableMicrophone = false;
bool EnableVoiceChat = false;
};
class ClientVoiceSessionRosterUpdateMember
{
ObjectGuid MemberGUID;
uint8 NetworkId = 0;
uint8 Priority = 0;
uint8 Flags = 0;
};
class ClientVoiceSessionRosterUpdate
{
uint16 ComsatPort = 0;
ObjectGuid LocalMemberGUID;
uint16 SessionNetworkID = 0;
uint8 SessionType = 0;
uint8 LocalFlags = 0;
std::string ChannelName;
uint32 ComsatAddress = 0;
ObjectGuid ClientGUID;
uint8 LocalNetworkID = 0;
std::vector<ClientVoiceSessionRosterUpdateMember> Members;
uint8 Digest[16] = { };
};
class ClientVoiceSessionLeave
{
ObjectGuid ClientGUID;
ObjectGuid SessionGUID;
};
class ClientChatNotInParty
{
uint32 SlashCmd = 0;
};
class ClientChatRestricted
{
uint8 Reason = 0;
};
class ClientRaidInstanceMessage
{
uint8 Type = 0;
uint32 DifficultyID = 0;
uint32 MapID = 0;
bool Locked = false;
int32 TimeLeft = 0;
bool Extended = false;
};
class ClientZoneUnderAttack
{
int32 AreaID = 0;
};
class ClientDefenseMessage
{
int32 ZoneID = 0;
std::string MessageText;
};
class ClientChatPlayerNotfound
{
std::string Name;
};
class ClientChatAutoResponded
{
bool IsDND = false;
uint32 RealmAddress = 0;
std::string AfkMessage;
};
class ClientUserlistAdd
{
uint8 ChannelFlags = 0;
uint8 UserFlags = 0;
std::string ChannelName;
ObjectGuid AddedUserGUID;
int32 ChannelID = 0;
};
class ClientUserlistRemove
{
uint8 ChannelFlags = 0;
std::string ChannelName;
int32 ChannelID = 0;
ObjectGuid RemovedUserGUID;
};
class ClientUserlistUpdate
{
uint8 ChannelFlags = 0;
uint8 UserFlags = 0;
std::string ChannelName;
ObjectGuid UpdatedUserGUID;
int32 ChannelID = 0;
};
class ClientServerFirstAchievement
{
ObjectGuid PlayerGUID;
std::string Name;
int32 AchievementID = 0;
bool GuildAchievement = false;
};
class ClientChannelNotify
{
std::string Sender;
ObjectGuid SenderGuid;
uint8 Type = 0;
uint8 OldFlags = 0;
uint8 NewFlags = 0;
std::string Channel;
uint32 SenderVirtualRealm = 0;
ObjectGuid TargetGuid;
uint32 TargetVirtualRealm = 0;
int32 ChatChannelID = 0;
};
class ClientChannelNotifyJoined
{
std::string ChannelWelcomeMsg;
int32 ChatChannelID = 0;
int32 InstanceID = 0;
uint8 ChannelFlags = 0;
std::string Channel;
};
class ClientChannelNotifyLeft
{
std::string Channel;
int32 ChatChannelID = 0;
bool Suspended = false;
};
class ChannelPlayer
{
ObjectGuid Guid;
uint32 VirtualRealmAddress = 0;
uint8 Flags = 0;
};
class ClientChannelList
{
std::vector<ChannelPlayer> Members;
std::string Channel;
uint8 ChannelFlags = 0;
bool Display = false;
};
class ClientChatServerMessage
{
std::string std::stringParam;
int32 MessageID = 0;
};
class ClientConnectionAuthChallenge
{
uint32 Challenge = 0;
uint32 DosChallenge[8] = { };
uint8 DosZeroBits = 0;
};
class ClientConnectionSuspendComms
{
uint32 Serial = 0;
};
class ClientConnectionConnectTo
{
uint64 Key = 0;
uint32 Serial = 0;
uint8 Where[256] = { };
uint8 Con = 0;
};
class ClientConnectionPong
{
uint32 Serial = 0;
};
class ClientAllGuildAchievements
{
std::vector<EarnedAchievement> Earned;
};
class ClientGuildSendGuildXP
{
long GuildXPToLevel;
long MemberTotalXP;
long MemberWeeklyXP;
long GuildTotalXP;
};
class ClientGuildSendMaxDailyXP
{
long Xp;
};
class ClientGuildSendRankChange
{
ObjectGuid Other;
bool Promote = false;
ObjectGuid Officer;
uint32 RankID = 0;
};
class ClientGuildCommandResult
{
std::string Name;
int32 Result = 0;
int32 Command = 0;
};
class ClientGuildRosterProfessionData
{
int32 DbID = 0;
int32 Rank = 0;
int32 Step = 0;
};
class ClientGuildRosterMemberData
{
ObjectGuid Guid;
long WeeklyXP;
long TotalXP;
int32 RankID = 0;
int32 AreaID = 0;
int32 PersonalAchievementPoints = 0;
int32 GuildReputation = 0;
int32 GuildRepToCap = 0;
float LastSave = 0.0f;
std::string Name;
uint32 VirtualRealmAddress = 0;
std::string Note;
std::string OfficerNote;
uint8 Status = 0;
uint8 Level = 0;
uint8 ClassID = 0;
uint8 Gender = 0;
bool Authenticated = false;
bool SorEligible = false;
ClientGuildRosterProfessionData Profession[2] = { };
};
class ClientGuildRoster
{
std::vector<ClientGuildRosterMemberData> MemberData;
int32 GuildFlags = 0;
std::string WelcomeText;
std::string InfoText;
Data CreateDate;
int32 NumAccounts = 0;
int32 MaxWeeklyRep = 0;
};
class ClientGuildRosterUpdate
{
std::vector<ClientGuildRosterMemberData> MemberData;
};
class ClientGuildMemberRecipes
{
ObjectGuid Member;
int32 SkillRank = 0;
int32 SkillLineID = 0;
int32 SkillStep = 0;
uint8 SkillLineBitArray[300] = { };
};
class GuildKnownRecipes
{
int32 SkillLineID = 0;
uint8 SkillLineBitArray[300] = { };
};
class ClientGuildKnownRecipes
{
std::vector<GuildKnownRecipes> Recipes;
};
class ClientGuildMembersWithRecipe
{
int32 SpellID = 0;
std::vector<ObjectGuid> Members;
int32 SkillLineID = 0;
};
class GuildRewardItem
{
uint32 ItemID = 0;
std::vector<uint32> AchievementsRequired;
uint32 RaceMask = 0;
int32 MinGuildLevel = 0;
int32 MinGuildRep = 0;
uint64 Cost = 0;
};
class ClientGuildRewardList
{
std::vector<GuildRewardItem> RewardItems;
time_t Version = time_t(0);
};
class GuildNewsEvent
{
int32 Id = 0;
Data CompletedDate;
int32 Type = 0;
int32 Flags = 0;
ObjectGuid MemberGuid;
std::vector<ObjectGuid> MemberList;
int32 Data[2] = { };
};
class ClientGuildNews
{
std::vector<GuildNewsEvent> News;
};
class ClientGuildNewsDeleted
{
int32 Id = 0;
};
class GuildCriteriaProgress
{
int32 CriteriaID = 0;
time_t DateCreated = time_t(0);
time_t DateStarted = time_t(0);
time_t DateUpdated = time_t(0);
uint64 Quantity = 0;
ObjectGuid PlayerGUID;
int32 Flags = 0;
};
class ClientGuildCriteriaUpdate
{
std::vector<GuildCriteriaProgress> Progress;
};
class ClientGuildAchievementEarned
{
int32 AchievementID = 0;
ObjectGuid GuildGUID;
Data TimeEarned;
};
class ClientGuildAchievementDeleted
{
ObjectGuid GuildGUID;
int32 AchievementID = 0;
Data TimeDeleted;
};
class ClientGuildCriteriaDeleted
{
ObjectGuid GuildGUID;
int32 CriteriaID = 0;
};
class ClientGuildAchievementMember
{
ObjectGuid MemberGUID;
};
class ClientGuildAchievementMembers
{
ObjectGuid GuildGUID;
std::vector<ClientGuildAchievementMember> Member;
int32 AchievementID = 0;
};
class CliGuildRankData
{
uint32 RankID = 0;
uint32 RankOrder = 0;
std::string RankName;
uint32 Flags = 0;
uint32 WithdrawGoldLimit = 0;
uint32 TabFlags[8] = { };
uint32 TabWithdrawItemLimit[8] = { };
};
class ClientGuildRanks
{
std::vector<CliGuildRankData> Ranks;
};
class ClientGuildXPEarned
{
long Xp;
};
class ClientGuildMemberUpdateNote
{
std::string Note;
ObjectGuid Member;
bool IsPublic = false;
};
class ClientGuildInvite
{
uint32 EmblemColor = 0;
int32 Level = 0;
uint32 EmblemStyle = 0;
ObjectGuid GuildGUID;
std::string GuildName;
uint32 OldGuildVirtualRealmAddress = 0;
std::string OldGuildName;
uint32 Background = 0;
ObjectGuid OldGuildGUID;
uint32 BorderStyle = 0;
uint32 GuildVirtualRealmAddress = 0;
std::string InviterName;
uint32 BorderColor = 0;
uint32 InviterVirtualRealmAddress = 0;
};
class ClientGuildPartyState
{
float GuildXPEarnedMult = 0.0f;
int32 NumMembers = 0;
bool InGuildParty = false;
int32 NumRequired = 0;
};
class ClientGuildReputationWeeklyCap
{
int32 RepToCap = 0;
};
class ClientGuildReputationReactionChanged
{
ObjectGuid MemberGUID;
};
class GuildPostData
{
bool Active = false;
int32 PlayStyle = 0;
int32 Availability = 0;
int32 ClassRoles = 0;
int32 LevelRange = 0;
time_t SecondsRemaining = time_t(0);
std::string Comment;
};
class ClientLFGuildPost
{
Optional<GuildPostData> Post;
};
class LFGuildBrowseData
{
std::string GuildName;
ObjectGuid GuildGUID;
uint32 GuildVirtualRealm = 0;
int32 GuildLevel = 0;
int32 GuildMembers = 0;
int32 GuildAchievementPoints = 0;
int32 PlayStyle = 0;
int32 Availability = 0;
int32 ClassRoles = 0;
int32 LevelRange = 0;
int32 EmblemStyle = 0;
int32 EmblemColor = 0;
int32 BorderStyle = 0;
int32 BorderColor = 0;
int32 Background = 0;
std::string Comment;
int8 Cached = 0;
int8 MembershipRequested = 0;
};
class ClientLFGuildBrowse
{
std::vector<LFGuildBrowseData> Post;
};
class LFGuildRecruitData
{
ObjectGuid RecruitGUID;
std::string Name;
uint32 RecruitVirtualRealm = 0;
std::string Comment;
int32 CharacterClass = 0;
int32 CharacterGender = 0;
int32 CharacterLevel = 0;
int32 ClassRoles = 0;
int32 PlayStyle = 0;
int32 Availability = 0;
uint32 SecondsSinceCreated = 0;
uint32 SecondsUntilExpiration = 0;
};
class ClientLFGuildRecruits
{
std::vector<LFGuildRecruitData> Recruits;
time_t UpdateTime = time_t(0);
};
class ClientLFGuildCommandResult
{
int32 CommandID = 0;
int8 Success = 0;
};
class LFGuildApplicationData
{
ObjectGuid GuildGUID;
uint32 GuildVirtualRealm = 0;
std::string GuildName;
int32 ClassRoles = 0;
int32 PlayStyle = 0;
int32 Availability = 0;
uint32 SecondsSinceCreated = 0;
uint32 SecondsUntilExpiration = 0;
std::string Comment;
};
class ClientLFGuildApplications
{
std::vector<LFGuildApplicationData> Application;
int32 NumRemaining = 0;
};
class ClientGuildChallengeUpdate
{
int32 MaxCount[6] = { };
int32 Xp[6] = { };
int32 Gold[6] = { };
int32 CurrentCount[6] = { };
int32 MaxLevelGold[6] = { };
};
class ClientGuildChallengeCompleted
{
int32 MaxCount = 0;
int32 ChallengeType = 0;
int32 GoldAwarded = 0;
int32 XpAwarded = 0;
int32 CurrentCount = 0;
};
class ClientGMGuildSaveResponse
{
bool Success = false;
Data ProfileData;
};
class ClientGuildReset
{
ObjectGuid GuildGUID;
};
class ClientGuildMoveStarting
{
ObjectGuid GuildGUID;
};
class ClientGuildMoved
{
std::string TargetRealmName;
ObjectGuid GuildGUID;
};
class ClientGuildNameChanged
{
ObjectGuid GuildGUID;
std::string GuildName;
};
class ClientGuildFlaggedForRename
{
bool FlagSet = false;
};
class ClientGuildChangeNameResult
{
bool Success = false;
};
class GuildBankTabInfo
{
int32 TabIndex = 0;
std::string Name;
std::string Icon;
};
class GuildBankSocketEnchant
{
int32 SocketIndex = 0;
int32 SocketEnchantID = 0;
};
class GuildBankItemInfo
{
int32 Slot = 0;
ItemInstance Item;
int32 Count = 0;
int32 EnchantmentID = 0;
int32 Charges = 0;
std::vector<GuildBankSocketEnchant> SocketEnchant;
int32 OnUseEnchantmentID = 0;
bool Locked = false;
int32 Flags = 0;
};
class ClientGuildBankQueryResults
{
std::vector<GuildBankItemInfo> ItemInfo;
int32 WithdrawalsRemaining = 0;
int32 Tab = 0;
std::vector<GuildBankTabInfo> TabInfo;
bool FullUpdate = false;
uint64 Money = 0;
};
class GuildBankLogEntry
{
ObjectGuid PlayerGUID;
uint32 TimeOffset = 0;
int8 EntryType = 0;
Optional<uint64> Money;
Optional<int32> ItemID;
Optional<int32> Count;
Optional<int8> OtherTab;
};
class ClientGuildBankLogQueryResults
{
Optional<uint64> WeeklyBonusMoney;
std::vector<GuildBankLogEntry> Entry;
int32 Tab = 0;
};
class ClientGuildBankRemainingWithdrawMoney
{
uint64 RemainingWithdrawMoney = 0;
};
class GuildRankTabPermissions
{
int32 Flags = 0;
int32 WithdrawItemLimit = 0;
};
class ClientGuildPermissionsQueryResults
{
int32 NumTabs = 0;
int32 WithdrawGoldLimit = 0;
int32 Flags = 0;
std::vector<GuildRankTabPermissions> Tab;
uint32 RankID = 0;
};
class ClientGuildEventEntry
{
ObjectGuid PlayerGUID;
ObjectGuid OtherGUID;
uint32 TransactionDate = 0;
uint8 TransactionType = 0;
uint8 RankID = 0;
};
class ClientGuildEventLogQueryResults
{
std::vector<ClientGuildEventEntry> Entry;
};
class ClientGuildBankTextQueryResult
{
int32 Tab = 0;
std::string Text;
};
class CliGuildInfoRank
{
int32 RankID = 0;
int32 RankOrder = 0;
std::string RankName;
};
class CliGuildInfo
{
ObjectGuid GuildGUID;
uint32 VirtualRealmAddress = 0;
std::string GuildName;
std::vector<CliGuildInfoRank> Ranks;
int32 EmblemStyle = 0;
int32 EmblemColor = 0;
int32 BorderStyle = 0;
int32 BorderColor = 0;
int32 BackgroundColor = 0;
};
class ClientQueryGuildInfoResponse
{
ObjectGuid GuildGuid;
bool Allow = false;
CliGuildInfo Info;
};
class ClientGuildInviteDeclined
{
std::string Name;
bool AutoDecline = false;
uint32 VirtualRealmAddress = 0;
};
class ClientGuildEventPlayerJoined
{
ObjectGuid Guid;
std::string Name;
uint32 VirtualRealmAddress = 0;
};
class ClientGuildEventPlayerLeft
{
std::string LeaverName;
uint32 LeaverVirtualRealmAddress = 0;
bool Removed = false;
ObjectGuid LeaverGUID;
uint32 RemoverVirtualRealmAddress = 0;
std::string RemoverName;
ObjectGuid RemoverGUID;
};
class ClientGuildEventNewLeader
{
uint32 NewLeaderVirtualRealmAddress = 0;
uint32 OldLeaderVirtualRealmAddress = 0;
std::string NewLeaderName;
ObjectGuid NewLeaderGUID;
bool SelfPromoted = false;
ObjectGuid OldLeaderGUID;
std::string OldLeaderName;
};
class ClientGuildEventMotd
{
std::string MotdText;
};
class ClientGuildEventPresenceChange
{
bool LoggedOn = false;
uint32 VirtualRealmAddress = 0;
std::string Name;
ObjectGuid Guid;
bool Mobile = false;
};
class ClientGuildEventRankChanged
{
int32 RankID = 0;
};
class ClientGuildEventTabModified
{
std::string Icon;
int32 Tab = 0;
std::string Name;
};
class ClientGuildEventTabTextChanged
{
int32 Tab = 0;
};
class ClientGuildEventBankMoneyChanged
{
uint64 Money = 0;
};
class CollisionHeightInfo
{
float Height = 0.0f;
float Scale = 0.0f;
UpdateCollisionHeightReason Reason;
};
class KnockBackInfo
{
float HorzSpeed = 0.0f;
Vector2 Direction;
float InitVertSpeed = 0.0f;
};
class MoveStateChange
{
uint16 MessageID = 0;
uint32 SequenceIndex = 0;
Optional<float> Speed;
Optional<KnockBackInfo> KnockBack;
Optional<int32> VehicleRecID;
Optional<CollisionHeightInfo> CollisionHeight;
Optional<CliMovementForce> MovementForce;
};
class ClientOnMonsterMove
{
MovementMonsterSpline SplineData;
ObjectGuid MoverGUID;
Vector3 Position;
};
class ClientMoveSetActiveMover
{
ObjectGuid MoverGUID;
};
class ClientMoveUpdateRunSpeed
{
CliMovementStatus Status;
float Speed = 0.0f;
};
class ClientMoveUpdateRunBackSpeed
{
float Speed = 0.0f;
CliMovementStatus Status;
};
class ClientMoveUpdateWalkSpeed
{
CliMovementStatus Status;
float Speed = 0.0f;
};
class ClientMoveUpdateSwimSpeed
{
CliMovementStatus Status;
float Speed = 0.0f;
};
class ClientMoveUpdateSwimBackSpeed
{
CliMovementStatus Status;
float Speed = 0.0f;
};
class ClientMoveUpdateFlightSpeed
{
CliMovementStatus Status;
float Speed = 0.0f;
};
class ClientMoveUpdateFlightBackSpeed
{
float Speed = 0.0f;
CliMovementStatus Status;
};
class ClientMoveUpdateTurnRate
{
float Speed = 0.0f;
CliMovementStatus Status;
};
class ClientMoveUpdatePitchRate
{
float Speed = 0.0f;
CliMovementStatus Status;
};
class ClientMoveUpdateCollisionHeight
{
float Scale = 0.0f;
CliMovementStatus Status;
float Height = 0.0f;
};
class ClientMoveUpdate
{
CliMovementStatus Status;
};
class ClientMoveUpdateTeleport
{
CliMovementStatus Status;
std::vector<CliMovementForce> MovementForces;
Optional<float> SwimBackSpeed;
Optional<float> FlightSpeed;
Optional<float> SwimSpeed;
Optional<float> WalkSpeed;
Optional<float> TurnRate;
Optional<float> RunSpeed;
Optional<float> FlightBackSpeed;
Optional<float> RunBackSpeed;
Optional<float> PitchRate;
};
class ClientMoveUpdateKnockBack
{
CliMovementStatus Status;
};
class ClientMoveUpdateApplyMovementForce
{
CliMovementStatus Status;
CliMovementForce Force;
};
class ClientMoveUpdateRemoveMovementForce
{
uint32 MovementForceID = 0;
CliMovementStatus Status;
};
class ClientMoveSplineSetRunSpeed
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
};
class ClientMoveSplineSetRunBackSpeed
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
};
class ClientMoveSplineSetSwimSpeed
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
};
class ClientMoveSplineSetSwimBackSpeed
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
};
class ClientMoveSplineSetFlightSpeed
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
};
class ClientMoveSplineSetFlightBackSpeed
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
};
class ClientMoveSplineSetWalkBackSpeed
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
};
class ClientMoveSplineSetTurnRate
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
};
class ClientMoveSplineSetPitchRate
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
};
class ClientMoveSetRunSpeed
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
uint32 SequenceIndex = 0;
};
class ClientMoveSetRunBackSpeed
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
float Speed = 0.0f;
};
class ClientMoveSetSwimSpeed
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
float Speed = 0.0f;
};
class ClientMoveSetSwimBackSpeed
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
float Speed = 0.0f;
};
class ClientMoveSetFlightSpeed
{
ObjectGuid MoverGUID;
float Speed = 0.0f;
uint32 SequenceIndex = 0;
};
class ClientMoveSetFlightBackSpeed
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
float Speed = 0.0f;
};
class ClientMoveSetWalkSpeed
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
float Speed = 0.0f;
};
class ClientMoveSetTurnRate
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
float Speed = 0.0f;
};
class ClientMoveSetPitchRate
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
float Speed = 0.0f;
};
class ClientMoveRoot
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveUnroot
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveSetWaterWalk
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveSetLandWalk
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveSetFeatherFall
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveSetNormalFall
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveSetHovering
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveUnsetHovering
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveKnockBack
{
ObjectGuid MoverGUID;
Vector2 Direction;
float HorzSpeed = 0.0f;
uint32 SequenceIndex = 0;
float VertSpeed = 0.0f;
};
class VehicleTeleport
{
uint8 VehicleSeatIndex = 0;
bool VehicleExitVoluntary = false;
bool VehicleExitTeleport = false;
};
class ClientMoveTeleport
{
Vector3 Position;
Optional<VehicleTeleport> Vehicle;
uint32 SequenceIndex = 0;
ObjectGuid MoverGUID;
Optional<ObjectGuid> TransportGUID;
float Facing = 0.0f;
};
class ClientMoveSetCanFly
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveUnsetCanFly
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveSetCanTurnWhileFalling
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveUnsetCanTurnWhileFalling
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveSetIgnoreMovementForces
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveUnsetIgnoreMovementForces
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveEnableTransitionBetweenSwimAndFly
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveDisableTransitionBetweenSwimAndFly
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveDisableGravity
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveEnableGravity
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveDisableCollision
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveEnableCollision
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveSetCollisionHeight
{
float Scale = 0.0f;
ObjectGuid MoverGUID;
uint32 MountDisplayID = 0;
UpdateCollisionHeightReason Reason;
uint32 SequenceIndex = 0;
float Height = 0.0f;
};
class ClientMoveSetVehicleRecID
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
int32 VehicleRecID = 0;
};
class ClientMoveApplyMovementForce
{
CliMovementForce Force;
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
};
class ClientMoveRemoveMovementForce
{
ObjectGuid MoverGUID;
uint32 SequenceIndex = 0;
uint32 MovementForceID = 0;
};
class ClientMoveSetCompoundState
{
ObjectGuid MoverGUID;
std::vector<MoveStateChange> StateChanges;
};
class ClientMoveSkipTime
{
ObjectGuid MoverGUID;
uint32 TimeSkipped = 0;
};
class ClientMoveSplineRoot
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineUnroot
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineDisableGravity
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineEnableGravity
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineDisableCollision
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineEnableCollision
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineSetFeatherFall
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineSetNormalFall
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineSetHover
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineUnsetHover
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineSetWaterWalk
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineSetLandWalk
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineStartSwim
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineStopSwim
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineSetRunMode
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineSetWalkMode
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineSetFlying
{
ObjectGuid MoverGUID;
};
class ClientMoveSplineUnsetFlying
{
ObjectGuid MoverGUID;
};
class ClientFlightSplineSync
{
ObjectGuid Guid;
float SplineDist = 0.0f;
};
class ClientDailyQuestsReset
{
int32 Count = 0;
};
class ClientSetQuestCompletedBit
{
int32 Bit = 0;
int32 QuestID = 0;
};
class ClientClearQuestCompletedBit
{
int32 QuestID = 0;
int32 Bit = 0;
};
class ClientClearQuestCompletedBits
{
std::vector<int32> Qbits;
};
class QuestCompletionNPC
{
int32 QuestID = 0;
std::vector<int32> Npc;
};
class ClientQuestCompletionNPCResponse
{
std::vector<QuestCompletionNPC> QuestCompletionNPCs;
};
class ClientQuestGiverQuestComplete
{
bool UseQuestReward = false;
int32 SkillLineIDReward = 0;
int32 MoneyReward = 0;
int32 NumSkillUpsReward = 0;
int32 XpReward = 0;
int32 QuestId = 0;
int32 TalentReward = 0;
bool LaunchGossip = false;
};
class ClientIsQuestCompleteResponse
{
int32 QuestID = 0;
bool Complete = false;
};
class ClientQuestGiverInvalidQuest
{
int32 Reason = 0;
std::string ReasonText;
};
class ClientQuestGiverQuestFailed
{
int32 QuestID = 0;
int32 Reason = 0;
};
class ClientQuestUpdateComplete
{
int32 QuestID = 0;
};
class ClientQuestUpdateFailed
{
int32 QuestID = 0;
};
class ClientQuestUpdateFailedTimer
{
int32 QuestID = 0;
};
class ClientQuestUpdateAddCredit
{
ObjectGuid VictimGUID;
int32 ObjectID = 0;
int32 QuestID = 0;
uint16 Count = 0;
uint16 Required = 0;
uint8 ObjectiveType = 0;
};
class ClientQuestUpdateAddCreditSimple
{
int32 QuestID = 0;
int32 ObjectID = 0;
uint8 ObjectiveType = 0;
};
class ClientQuestUpdateAddPvPCredit
{
int32 QuestID = 0;
uint16 Count = 0;
};
class ClientQuestConfirmAccept
{
std::string QuestTitle;
ObjectGuid InitiatedBy;
int32 QuestID = 0;
};
class ClientQuestPushResult
{
ObjectGuid SenderGUID;
uint8 Result = 0;
};
class QuestGiverStatus
{
ObjectGuid Guid;
uint32 Status = 0;
};
class ClientQuestGiverStatusMultiple
{
std::vector<QuestGiverStatus> QuestGiver;
};
class CliQuestInfoObjectiveSimple
{
int32 Id = 0;
int32 ObjectID = 0;
int32 Amount = 0;
uint8 Type = 0;
};
class CliQuestInfoObjective
{
int32 Id = 0;
uint8 Type = 0;
int8 StorageIndex = 0;
int32 ObjectID = 0;
int32 Amount = 0;
int32 Flags = 0;
std::string Description;
std::vector<int32> VisualEffects;
};
class ClientQuestGiverQuestDetails
{
std::string PortraitTurnInName;
bool DisplayPopup = false;
std::string PortraitGiverName;
std::vector<CliQuestInfoObjectiveSimple> Objectives;
std::string PortraitGiverText;
bool StartCheat = false;
QuestRewards QuestRewards;
ObjectGuid QuestGiverGUID;
int32 QuestID = 0;
std::string QuestTitle;
bool AutoLaunched = false;
std::vector<QuestDescEmote> DescEmotes;
int32 QuestPackageID = 0;
int32 PortraitGiver = 0;
std::string DescriptionText;
ObjectGuid InformUnit;
int32 SuggestedPartyMembers = 0;
int32 PortraitTurnIn = 0;
std::vector<int32> LearnSpells;
std::string PortraitTurninText;
std::string LogDescription;
int32 QuestFlags[2] = { };
};
class ClientQuestGiverRequestItems
{
std::string QuestTitle;
QuestGiverRequestItems QuestData;
std::string CompletionText;
};
class ClientQuestGiverOfferRewardMessage
{
int32 PortraitTurnIn = 0;
int32 PortraitGiver = 0;
std::string PortraitGiverText;
std::string QuestTitle;
std::string PortraitTurninText;
std::string PortraitGiverName;
std::string RewardText;
std::string PortraitTurnInName;
QuestGiverOfferReward QuestData;
int32 QuestPackageID = 0;
};
class CliQuestInfoChoiceItem
{
int32 ItemID = 0;
int32 Quantity = 0;
int32 DisplayID = 0;
};
class CliQuestInfo
{
int32 QuestId = 0;
int32 QuestType = 0;
int32 QuestLevel = 0;
int32 QuestPackageID = 0;
int32 QuestMinLevel = 0;
int32 QuestSortID = 0;
int32 QuestInfoID = 0;
int32 SuggestedGroupNum = 0;
int32 RewardNextQuest = 0;
int32 RewardXPDifficulty = 0;
int32 RewardMoney = 0;
int32 RewardMoneyDifficulty = 0;
int32 RewardBonusMoney = 0;
int32 RewardDisplaySpell = 0;
int32 RewardSpell = 0;
int32 RewardHonor = 0;
float RewardKillHonor = 0.0f;
int32 StartItem = 0;
int32 Flags = 0;
int32 FlagsEx = 0;
int32 POIContinent = 0;
float POIx = 0.0f;
float POIy = 0.0f;
int32 POIPriority = 0;
std::string LogTitle;
std::string LogDescription;
std::string QuestDescription;
std::string AreaDescription;
int32 RewardTitle = 0;
int32 RewardTalents = 0;
int32 RewardArenaPoints = 0;
int32 RewardSkillLineID = 0;
int32 RewardNumSkillUps = 0;
int32 PortraitGiver = 0;
int32 PortraitTurnIn = 0;
std::string PortraitGiverText;
std::string PortraitGiverName;
std::string PortraitTurnintext;
std::string PortraitTurnInName;
std::string QuestCompletionLog;
int32 RewardFactionFlags = 0;
int32 AcceptedSoundKitID = 0;
int32 CompleteSoundKitID = 0;
int32 AreaGroupID = 0;
int32 TimeAllowed = 0;
std::vector<CliQuestInfoObjective> Objectives;
int32 RewardItems[4] = { };
int32 RewardAmount[4] = { };
int32 ItemDrop[4] = { };
int32 ItemDropQuantity[4] = { };
CliQuestInfoChoiceItem UnfilteredChoiceItems[6] = { };
int32 RewardFactionID[5] = { };
int32 RewardFactionValue[5] = { };
int32 RewardFactionOverride[5] = { };
int32 RewardCurrencyID[4] = { };
int32 RewardCurrencyQty[4] = { };
};
class ClientQueryQuestInfoResponse
{
bool Allow = false;
CliQuestInfo Info;
uint32 QuestID = 0;
};
class ClientGossipText
{
int32 QuestID = 0;
int32 QuestType = 0;
int32 QuestLevel = 0;
bool Repeatable = false;
std::string QuestTitle;
int32 QuestFlags[2] = { };
};
class ClientGossipMessage
{
std::vector<ClientGossipOptions> GossipOptions;
int32 FriendshipFactionID = 0;
ObjectGuid GossipGUID;
std::vector<ClientGossipText> GossipQuestText;
int32 TextID = 0;
int32 GossipID = 0;
};
class ClientQuestGiverQuestListMessage
{
int32 GreetEmoteDelay = 0;
int32 GreetEmoteType = 0;
ObjectGuid QuestGiverGUID;
std::vector<ClientGossipText> QuestDataText;
std::string Greeting;
};
class ClientQuestGiverStatus
{
ObjectGuid QuestGiverGUID;
uint32 StatusFlags = 0;
};
class ClientQuestForceRemoved
{
int32 QuestID = 0;
};
class ClientQuestPOIQueryResponse
{
std::vector<QuestPOIData> QuestPOIData;
int32 NumPOIs = 0;
};
class ClientSpellChanceProcLog
{
ObjectGuid Guid;
ObjectGuid TargetGUID;
int32 ProcType = 0;
float Roll = 0.0f;
float Needed = 0.0f;
int32 SpellID = 0;
int32 ProcSubType = 0;
};
class ClientSpellProcScriptLog
{
ObjectGuid Caster;
int32 SpellID = 0;
int8 Result = 0;
};
class ClientCheatIgnoreDimishingReturns
{
bool Enabled = false;
};
class ClientMirrorImageCreatureData
{
ObjectGuid UnitGUID;
int32 DisplayID = 0;
};
class ClientMirrorImageComponentedData
{
uint8 FaceVariation = 0;
std::vector<int32> ItemDisplayID;
uint8 SkinColor = 0;
uint8 Gender = 0;
uint8 HairColor = 0;
uint8 ClassID = 0;
ObjectGuid UnitGUID;
uint8 RaceID = 0;
ObjectGuid GuildGUID;
uint8 HairVariation = 0;
uint8 BeardVariation = 0;
int32 DisplayID = 0;
};
class ClientSpellCooldownStruct
{
uint32 SrecID = 0;
uint32 ForcedCooldown = 0;
};
class ClientSpellCooldown
{
std::vector<ClientSpellCooldownStruct> SpellCooldowns;
ObjectGuid Caster;
uint8 Flags = 0;
};
class CategoryCooldown
{
int32 Category = 0;
int32 ModCooldown = 0;
};
class ClientCategoryCooldown
{
std::vector<CategoryCooldown> CategoryCooldowns;
};
class WeeklySpellUse
{
int32 Category = 0;
uint8 Uses = 0;
};
class ClientWeeklySpellUsage
{
std::vector<WeeklySpellUse> Usage;
};
class ClientUpdateWeeklySpellUsage
{
WeeklySpellUse Usage;
};
class ClientSpellDispellData
{
int32 SpellID = 0;
bool Harmful = false;
Optional<int32> Rolled;
Optional<int32> Needed;
};
class ClientSpellDispellLog
{
std::vector<ClientSpellDispellData> DispellData;
bool IsBreak = false;
ObjectGuid TargetGUID;
bool IsSteal = false;
int32 DispelledBySpellID = 0;
ObjectGuid CasterGUID;
};
class ClientSpellPeriodicAuraLog
{
ObjectGuid TargetGUID;
std::vector<PeriodicAuraLogEffect> Entries;
Optional<SpellCastLogData> LogData;
ObjectGuid CasterGUID;
int32 SpellID = 0;
};
class ClientSpellEnergizeLog
{
int32 SpellID = 0;
ObjectGuid TargetGUID;
ObjectGuid CasterGUID;
Optional<SpellCastLogData> LogData;
int32 Amount = 0;
int32 Type = 0;
};
class ClientSpellHealLog
{
Optional<float> CritRollMade;
int32 SpellID = 0;
Optional<SpellCastLogData> LogData;
int32 OverHeal = 0;
Optional<float> CritRollNeeded;
bool Crit = false;
bool Multistrike = false;
int32 Absorbed = 0;
ObjectGuid CasterGUID;
int32 Health = 0;
ObjectGuid TargetGUID;
};
class ClientSpellInterruptLog
{
ObjectGuid Victim;
ObjectGuid Caster;
int32 SpellID = 0;
int32 InterruptedSpellID = 0;
};
class ClientEnvironmentalDamageLog
{
Optional<SpellCastLogData> LogData;
int32 Absorbed = 0;
ObjectGuid Victim;
uint8 Type = 0;
int32 Resisted = 0;
int32 Amount = 0;
};
class ClientAuraDataInfo
{
int32 SpellID = 0;
uint8 Flags = 0;
uint32 ActiveFlags = 0;
uint16 CastLevel = 0;
uint8 Applications = 0;
Optional<ObjectGuid> CastUnit;
Optional<int32> Duration;
Optional<int32> Remaining;
std::vector<float> Points;
std::vector<float> EstimatedPoints;
};
class ClientAuraInfo
{
uint8 Slot = 0;
Optional<ClientAuraDataInfo> AuraData;
};
class ClientAuraUpdate
{
bool UpdateAll = false;
ObjectGuid UnitGUID;
std::vector<ClientAuraInfo> Auras;
};
class ClientAuraPointsDepleted
{
ObjectGuid Unit;
uint8 Slot = 0;
uint8 EffectIndex = 0;
};
class ClientPetSpellsMessage
{
ClientPetSpells Spells;
};
class ClientClearCooldowns
{
std::vector<int32> SpellID;
ObjectGuid Guid;
};
class ClientIncreaseCastTimeForSpell
{
ObjectGuid Caster;
uint32 CastTime = 0;
int32 SpellID = 0;
};
class ClientClearAllSpellCharges
{
ObjectGuid Unit;
};
class ClientClearSpellCharges
{
ObjectGuid Unit;
int32 Category = 0;
};
class ClientSetSpellCharges
{
bool IsPet = false;
float Count = 0.0f;
int32 Category = 0;
};
class ClientSendKnownSpells
{
bool InitialLogin = false;
std::vector<uint32> KnownSpells;
};
class SpellHistoryEntry
{
uint32 SpellID = 0;
uint32 ItemID = 0;
uint32 Category = 0;
int32 RecoveryTime = 0;
int32 CategoryRecoveryTime = 0;
bool OnHold = false;
};
class ClientSendSpellHistory
{
std::vector<SpellHistoryEntry> Entries;
};
class ClientRefreshSpellHistory
{
std::vector<SpellHistoryEntry> Entries;
};
class SpellChargeEntry
{
uint32 Category = 0;
uint32 NextRecoveryTime = 0;
uint8 ConsumedCharges = 0;
};
class ClientSendSpellCharges
{
std::vector<SpellChargeEntry> Entries;
};
class ClientSendUnlearnSpells
{
std::vector<uint32> Spells;
};
class ClientSpellOrDamageImmune
{
ObjectGuid VictimGUID;
bool IsPeriodic = false;
uint32 SpellID = 0;
ObjectGuid CasterGUID;
};
class ClientDispelFailed
{
std::vector<int32> FailedSpells;
uint32 SpellID = 0;
ObjectGuid VictimGUID;
ObjectGuid CasterGUID;
};
class ClientSpellDamageShield
{
int32 SpellID = 0;
ObjectGuid Defender;
Optional<SpellCastLogData> LogData;
int32 OverKill = 0;
int32 TotalDamage = 0;
ObjectGuid Attacker;
int32 LogAbsorbed = 0;
int32 SchoolMask = 0;
};
class ClientSpellNonMeleeDamageLogDebugInfo
{
float CritRoll = 0.0f;
float CritNeeded = 0.0f;
float HitRoll = 0.0f;
float HitNeeded = 0.0f;
float MissChance = 0.0f;
float DodgeChance = 0.0f;
float ParryChance = 0.0f;
float BlockChance = 0.0f;
float GlanceChance = 0.0f;
float CrushChance = 0.0f;
};
class ClientSpellNonMeleeDamageLog
{
int32 Absorbed = 0;
int32 ShieldBlock = 0;
ObjectGuid Me;
int32 SpellID = 0;
int32 Resisted = 0;
bool Periodic = false;
uint8 SchoolMask = 0;
ObjectGuid CasterGUID;
Optional<SpellCastLogData> LogData;
int32 Damage = 0;
Optional<ClientSpellNonMeleeDamageLogDebugInfo> DebugInfo;
int32 Flags = 0;
int32 OverKill = 0;
};
class ClientSpellInstakillLog
{
ObjectGuid Target;
ObjectGuid Caster;
int32 SpellID = 0;
};
class ClientSpellUpdateChainTargets
{
ObjectGuid Guid;
std::vector<ObjectGuid> Targets;
int32 SpellID = 0;
};
class SpellChannelStartInterruptImmunities
{
int32 SchoolImmunities = 0;
int32 Immunities = 0;
};
class SpellTargetedHealPrediction
{
ObjectGuid TargetGUID;
SpellHealPrediction Predict;
};
class ClientSpellChannelStart
{
int32 SpellID = 0;
Optional<SpellChannelStartInterruptImmunities> InterruptImmunities;
ObjectGuid CasterGUID;
Optional<SpellTargetedHealPrediction> HealPrediction;
uint32 ChannelDuration = 0;
};
class ClientSpellChannelUpdate
{
ObjectGuid CasterGUID;
int32 TimeRemaining = 0;
};
class ClientSpellModifierData
{
float ModifierValue = 0.0f;
uint8 ClassIndex = 0;
};
class ClientSpellModifier
{
uint8 ModIndex = 0;
std::vector<ClientSpellModifierData> ModifierData;
};
class ClientSetFlatSpellModifier
{
std::vector<ClientSpellModifier> Modifiers;
};
class ClientSetPctSpellModifier
{
std::vector<ClientSpellModifier> Modifiers;
};
class ClientSpellGo
{
Optional<SpellCastLogData> LogData;
SpellCastData Cast;
};
class ClientSpellStart
{
SpellCastData Cast;
};
class ClientAuraCastLog
{
ObjectGuid Victim;
ObjectGuid Attacker;
float ApplyRoll = 0.0f;
int32 SpellID = 0;
float ApplyRollNeeded = 0.0f;
};
class ClientResistLog
{
ObjectGuid Attacker;
ObjectGuid Victim;
float ResistRoll = 0.0f;
int32 CastLevel = 0;
int32 SpellID = 0;
float ResistRollNeeded = 0.0f;
uint8 ResistLogFlags = 0;
};
class ClientResumeCastBar
{
int32 SpellID = 0;
ObjectGuid Guid;
ObjectGuid Target;
uint32 TimeRemaining = 0;
bool HasInterruptImmunities = false;
int32 SchoolImmunities = 0;
int32 Immunities = 0;
uint32 TotalTime = 0;
};
class ClientSpellDelayed
{
ObjectGuid Caster;
int32 ActualDelay = 0;
};
class ClientSpellLogEffectGenericVictimParams
{
ObjectGuid Victim;
};
class ClientSpellLogEffectFeedPetParams
{
int32 ItemID = 0;
};
class ClientSpellLogEffectTradeSkillItemParams
{
int32 ItemID = 0;
};
class ClientSpellLogEffectExtraAttacksParams
{
ObjectGuid Victim;
uint32 NumAttacks = 0;
};
class ClientSpellLogEffectPowerDrainParams
{
ObjectGuid Victim;
uint32 Points = 0;
uint32 PowerType = 0;
float Amplitude = 0.0f;
};
class ClientSpellLogEffectDurabilityDamageParams
{
ObjectGuid Victim;
int32 ItemID = 0;
int32 Amount = 0;
};
class ClientSpellLogEffect
{
int32 Effect = 0;
std::vector<ClientSpellLogEffectPowerDrainParams> PowerDrainTargets;
std::vector<ClientSpellLogEffectExtraAttacksParams> ExtraAttacksTargets;
std::vector<ClientSpellLogEffectDurabilityDamageParams> DurabilityDamageTargets;
std::vector<ClientSpellLogEffectGenericVictimParams> GenericVictimTargets;
std::vector<ClientSpellLogEffectTradeSkillItemParams> TradeSkillTargets;
std::vector<ClientSpellLogEffectFeedPetParams> FeedPetTargets;
};
class ClientSpellExecuteLog
{
int32 SpellID = 0;
ObjectGuid Caster;
std::vector<ClientSpellLogEffect> Effects;
Optional<SpellCastLogData> LogData;
};
class ClientSpellLogMissDebug
{
float HitRoll = 0.0f;
float HitRollNeeded = 0.0f;
};
class ClientSpellLogMissEntry
{
ObjectGuid Victim;
uint8 MissReason = 0;
Optional<ClientSpellLogMissDebug> Debug;
};
class ClientSpellMissLog
{
std::vector<ClientSpellLogMissEntry> Entries;
int32 SpellID = 0;
ObjectGuid Caster;
};
class ClientSpellProcsPerMinuteLog
{
SpellProcsPerMinuteLogData LogData;
ObjectGuid Guid;
ObjectGuid TargetGUID;
};
class ClientSpellMultistrikeEffect
{
ObjectGuid Target;
ObjectGuid Caster;
int32 SpellID = 0;
int16 ProcCount = 0;
int16 ProcNum = 0;
};
class GlobalGuildSetLevelCheat
{
ObjectGuid GuildGUID;
int32 Level = 0;
};
class GlobalGuildNewsCreateCheat
{
ObjectGuid Guild;
uint32 DateOffset = 0;
uint32 Data = 0;
uint32 NewsType = 0;
};
class GlobalGuildAddXPCheat
{
ObjectGuid Guild;
int32 Xp = 0;
};
class GlobalGuildRequestGuildXP
{
ObjectGuid GuildGUID;
};
class GlobalGuildSetMaxDailyXP
{
int32 MaxGuildDailyXP = 0;
};
class GlobalGuildPromoteMember
{
ObjectGuid Promotee;
};
class GlobalGuildDemoteMember
{
ObjectGuid Demotee;
};
class GlobalGuildAssignMemberRank
{
ObjectGuid Member;
int32 RankOrder = 0;
};
class GlobalGuildOfficerRemoveMember
{
ObjectGuid Removee;
};
class GlobalGuildAddRank
{
std::string Name;
int32 RankOrder = 0;
};
class GlobalGuildDeleteRank
{
int32 RankOrder = 0;
};
class GlobalGuildShiftRank
{
bool ShiftUp = false;
int32 RankOrder = 0;
};
class GlobalGuildSetRankPermissions
{
uint32 OldFlags = 0;
int32 RankID = 0;
int32 RankOrder = 0;
std::string RankName;
uint32 Flags = 0;
uint32 WithdrawGoldLimit = 0;
uint32 TabFlags[8] = { };
uint32 TabWithdrawItemLimit[8] = { };
};
class GlobalGuildQueryMemberRecipes
{
ObjectGuid GuildMember;
ObjectGuid GuildGUID;
int32 SkillLineID = 0;
};
class GlobalGuildQueryRecipes
{
ObjectGuid GuildGUID;
};
class GlobalGuildQueryMembersForRecipe
{
ObjectGuid GuildGUID;
int32 UniqueBit = 0;
int32 SkillLineID = 0;
int32 SpellID = 0;
};
class GlobalGuildQueryNews
{
ObjectGuid GuildGUID;
};
class GlobalGuildGetRanks
{
ObjectGuid GuildGUID;
};
class GlobalGuildNewsUpdateSticky
{
int32 NewsID = 0;
ObjectGuid GuildGUID;
bool Sticky = false;
};
class GlobalGuildSetAchievementTracking
{
std::vector<int32> AchievementIDs;
};
class GlobalGuildSetFocusedAchievement
{
int32 AchievementID = 0;
};
class GlobalGuildGetAchievementMembers
{
ObjectGuid GuildGUID;
ObjectGuid PlayerGUID;
int32 AchievementID = 0;
};
class GuildMemberSetNoteData
{
ObjectGuid NoteeGUID;
std::string Note;
bool IsPublic = false;
};
class GlobalGuildSetMemberNote
{
GuildMemberSetNoteData Data;
};
class GlobalGuildGetRoster
{
ObjectGuid PlayerGUID;
ObjectGuid GuildGUID;
};
class GlobalGuildUpdateMotdText
{
std::string MotdText;
};
class GlobalGuildUpdateInfoText
{
std::string InfoText;
};
class GlobalLFGuildGetRecruits
{
time_t LastUpdate = time_t(0);
};
class GlobalLFGuildDeclineRecruit
{
ObjectGuid RecruitGUID;
};
class GlobalLFGuildRemoveRecruit
{
ObjectGuid GuildGUID;
};
class GlobalGMSetLFGuildPostComment
{
ObjectGuid GuildGUID;
std::string Comment;
};
class GlobalGMSetLFGuildRecruitComment
{
ObjectGuid PlayerGUID;
std::string Comment;
ObjectGuid GuildGUID;
};
class GlobalGuildChangeNameRequest
{
std::string NewName;
};
class GlobalGuildFlagForRenameCheat
{
bool SetFlag = false;
};
class GlobalGuildSetReplaceGMSeconds
{
int32 Seconds = 0;
};
class GlobalGuildBankLogQuery
{
int32 Tab = 0;
};
class GlobalGuildBankSetTabText
{
int32 Tab = 0;
std::string TabText;
};
class GlobalGuildBankTextQuery
{
int32 Tab = 0;
};
class GlobalGuildBankLockByGM
{
std::string GuildName;
};
class GlobalGuildBankUnlockByGM
{
std::string GuildName;
};
class GlobalGuildMemberSendSoRRequest
{
ObjectGuid Member;
std::string Text;
};
class GlobalGuildAddBattlenetFriend
{
uint32 RoleID = 0;
uint64 ClientToken = 0;
bool VerifyOnly = false;
ObjectGuid TargetGUID;
std::string InvitationMsg;
};
class GlobalChallengeModeRequestLeaders
{
time_t LastGuildUpdate = time_t(0);
int32 MapID = 0;
time_t LastRealmUpdate = time_t(0);
};
class GlobalChallengeModeRequestLeadersCheat
{
int32 MapID = 0;
};
class GlobalBlackMarketEndAuctionsCheat
{
int32 MarketID = 0;
};
class GlobalBlackMarketDeleteAuctionCheat
{
int32 MarketID = 0;
};
class GlobalChallengeModeDumpLeaders
{
int32 MapID = 0;
};
class GlobalChallengeModeDeleteLeader
{
int32 MapID = 0;
uint32 AttemptID = 0;
};
class PlayerCliInitiateTrade
{
ObjectGuid Guid;
};
class PlayerCliAcceptTrade
{
uint32 StateIndex = 0;
};
class PlayerCliSetTradeItem
{
uint8 TradeSlot = 0;
uint8 ItemSlotInPack = 0;
uint8 PackSlot = 0;
};
class PlayerClearTradeItem
{
uint8 TradeSlot = 0;
};
class PlayerCliSetTradeGold
{
uint64 Coinage = 0;
};
class PlayerCliSetTradeCurrency
{
uint32 Type = 0;
uint32 Quantity = 0;
};
class PlayerCreateGuildPetitionCheat
{
std::string GuildName;
};
class PlayerCliStartProjectCheat
{
uint32 ProjectID = 0;
};
class PlayerCliEnableResearchSiteCheat
{
uint32 FieldID = 0;
uint32 SiteID = 0;
};
class PlayerCliSpawnAllResearchLocsCheat
{
uint32 FieldID = 0;
};
class PlayerCliRandomizeSurveyHintCheat
{
uint8 Randomize = 0;
};
class PlayerCliSetPetSlot
{
ObjectGuid StableMaster;
uint32 PetNumber = 0;
uint8 DestSlot = 0;
};
class PlayerCliSetCurrencyFlags
{
uint32 Flags = 0;
uint32 CurrencyID = 0;
};
class PlayerCliEndBattlegroundCheat
{
int32 Winner = 0;
};
class PlayerCliMapControllerSetPointsCheat
{
int32 Points = 0;
uint8 Team = 0;
};
class PlayerCliMapControllerAddPointsCheat
{
int32 Points = 0;
uint8 Team = 0;
};
class PlayerCliMapControllerSetGameTimeCheat
{
int32 Seconds = 0;
};
class PlayerCliBFMgrQueueRequest
{
uint64 QueueID = 0;
};
class PlayerCliQueryQuestCompletionNPCs
{
std::vector<int32> QuestID;
};
class PlayerCliSetPreferredCemetery
{
int32 CemeteryID = 0;
};
class PlayerCliDeleteCriteriaCheat
{
int32 CriteriaID = 0;
};
class PlayerCliRequestHonorStats
{
ObjectGuid TargetGUID;
};
class PlayerCliBattlefieldList
{
int32 ListID = 0;
};
class PlayerCliObjectUpdateFailed
{
ObjectGuid ObjectGUID;
};
class PlayerCliObjectUpdateRescued
{
ObjectGuid ObjectGUID;
};
class PlayerCurrencyCheat
{
std::string CheatArg;
};
class PlayerViolenceLevel
{
int8 ViolenceLevel = 0;
};
class PlayerGuildAwardChallengeCheat
{
int32 ChallengeType = 0;
};
class PlayerCliRuneRegenDebug
{
bool Enable = false;
};
class PlayerCliNoDamageVariance
{
bool Enable = false;
ObjectGuid Target;
};
class PlayerCliStandStateChange
{
uint32 StandState = 0;
};
class PlayerCliUpdateMissileTrajectory
{
ObjectGuid Guid;
uint16 MoveMsgID = 0;
float Speed = 0.0f;
Optional<CliMovementStatus> Status;
float Pitch = 0.0f;
Vector3 ImpactPos;
int32 SpellID = 0;
Vector3 FirePos;
};
class PlayerCliMissileTrajectoryCollision
{
ObjectGuid CasterGUID;
Vector3 CollisionPos;
int32 SpellID = 0;
uint8 CastID = 0;
};
class PlayerCliSaveCUFProfiles
{
std::vector<CliCUFProfile> Profiles;
};
class TransmogrifyItem
{
Optional<ObjectGuid> SrcItemGUID;
Optional<ObjectGuid> SrcVoidItemGUID;
int32 ItemID = 0;
uint32 Slot = 0;
};
class PlayerCliTransmogrifyItems
{
ObjectGuid Npc;
std::vector<TransmogrifyItem> Items;
};
class PlayerCliSetSORLoadout
{
int32 CharacterLoadoutID = 0;
};
class PlayerCliShowPeriodicAuras
{
bool Enable = false;
};
class PlayerCliDumpConditionQuests
{
int32 ConditionID = 0;
};
class PlayerCliPhaseShowAreas
{
int32 PhaseID = 0;
};
class PlayerCliQueryObjPosition
{
bool ToClipboard = false;
ObjectGuid Guid;
};
class PlayerCliQueryObjRotation
{
ObjectGuid Guid;
};
class PlayerCliUnlockVoidStorage
{
ObjectGuid Npc;
};
class PlayerCliQueryVoidStorage
{
ObjectGuid Npc;
};
class PlayerCliVoidStorageTransfer
{
std::vector<ObjectGuid> Withdrawals;
std::vector<ObjectGuid> Deposits;
ObjectGuid Npc;
};
class PlayerCliSwapVoidItem
{
ObjectGuid Npc;
ObjectGuid VoidItem;
uint32 DstSlot = 0;
};
class PlayerCliUnlearnSpecialization
{
uint8 SpecializationIndex = 0;
};
class PlayerCliClearRaidMarker
{
uint8 Index = 0;
};
class PlayerCliRequestGuildRewardsList
{
time_t CurrentVersion = time_t(0);
};
class PlayerCliRequestGuildPartyState
{
ObjectGuid GuildGUID;
};
class PlayerCliQueryCountdownTimer
{
uint32 TimerType = 0;
};
class PlayerCliSetSpecialization
{
uint32 SpecGroupIndex = 0;
};
class PlayerCliLearnTalents
{
std::vector<uint16> Talents;
};
class PlayerCliLearnPetSpecializationGroup
{
ObjectGuid PetGUID;
uint32 SpecGroupIndex = 0;
};
class PlayerCliCancelModSpeedNoControlAuras
{
ObjectGuid TargetGUID;
};
class PlayerCliCancelAura
{
ObjectGuid CasterGUID;
int32 SpellID = 0;
};
class PlayerCliCancelAuraCheat
{
int32 SpellID = 0;
};
class PlayerCliEnableDebugPerf
{
bool Enable = false;
};
class PlayerAddGuildXPCheat
{
int32 Xp = 0;
};
class PlayerCliDebugDrawServer
{
bool Enable = false;
};
class PlayerCliDebugAreaTriggers
{
bool Enable = false;
};
class PlayerCliSetPowerCheat
{
int32 Power = 0;
uint8 PowerType = 0;
};
class PlayerCliCreateSceneObjectCheat
{
int32 EntryID = 0;
CliSceneLocalScriptData ScriptData;
};
class PlayerCliDestroySceneObjectCheat
{
ObjectGuid SceneObjGUID;
};
class PlayerCliSendSceneObjectEventCheat
{
ObjectGuid SceneObjGUID;
CliSceneObjectEvent SceneEvent;
};
class PlayerCliSendIsQuestCompleteCheat
{
int32 QuestID = 0;
};
class PlayerCliCalculateVehicleSeatOffsetCheat
{
ObjectGuid PassengerGUID;
Vector3 PassengerRawPos;
};
class PlayerCliNeutralPlayerSelectFaction
{
int32 Faction = 0;
};
class PlayerCliGrantTitleCheat
{
int32 TitleID = 0;
std::string TitleName;
};
class PlayerCliRemoveTitleCheat
{
std::string TitleName;
int32 TitleID = 0;
};
class PlayerCliAreaTrigger
{
bool Entered = false;
bool FromClient = false;
int32 AreaTriggerID = 0;
};
class PlayerCliPetBattleRequestWild
{
PetBattleLocations Location;
ObjectGuid TargetGUID;
};
class PlayerCliPetBattleWildLocationFail
{
ObjectGuid TargetGUID;
Vector3 PlayerPos;
};
class PlayerCliPetBattleRequestPVP
{
PetBattleLocations Location;
ObjectGuid OpponentCharacterID;
};
class PlayerCliPetBattleRequestUpdate
{
bool Canceled = false;
ObjectGuid TargetGUID;
};
class PlayerCliLeavePetBattleQueue
{
CliRideTicket Ticket;
};
class PlayerCliBattlePetUpdateNotify
{
ObjectGuid BattlePetGUID;
};
class PlayerCliItemUpgradeCheat
{
int32 ItemID = 0;
int32 ItemUpgradeID = 0;
};
class PlayerCliItemBindCheat
{
bool Bind = false;
int32 ItemID = 0;
};
class PlayerCliGodMode
{
bool Enable = false;
};
class PlayerCliPetGodMode
{
bool Enable = false;
};
class PlayerCliIgnoreRequirementsCheat
{
bool Enable = false;
};
class PlayerCliIgnoreDiminishingReturnsCheat
{
bool Enable = false;
};
class PlayerCliLevelCheat
{
uint8 Level = 0;
};
class PlayerCliEffectiveLevelCheat
{
uint8 Level = 0;
};
class PlayerCliPetLevelCheat
{
uint8 Level = 0;
};
class PlayerCliCageBattlePet
{
ObjectGuid BattlePetGUID;
};
class PlayerCliSetStatCheat
{
uint32 Value = 0;
uint8 Stat = 0;
};
class PlayerCliUseSkillCheat
{
uint32 SkillID = 0;
uint32 Count = 0;
};
class PlayerCliSetSkillCheat
{
uint32 Level = 0;
uint32 SkillID = 0;
};
class PlayerCliSetFactionCheat
{
uint32 FactionID = 0;
int32 Level = 0;
};
class PlayerCliSetFactionUsingEnglishCheat
{
std::string Arguments;
};
class PlayerCliForceAction
{
uint8 Category = 0;
bool OnSelf = false;
bool Set = false;
};
class PlayerCliStartQuest
{
bool AbandonExisting = false;
int32 QuestID = 0;
bool AutoAccept = false;
};
class PlayerCliSetExplore
{
uint32 AreaID = 0;
};
class PlayerCliResetDailyQuest
{
int32 QuestID = 0;
};
class PlayerCliResetWeeklyQuest
{
int32 QuestID = 0;
};
class PlayerCliResetMonthlyQuest
{
int32 QuestID = 0;
};
class PlayerCliResetYearlyQuest
{
int32 QuestID = 0;
};
class PlayerCliFinishChallengeModeCheat
{
uint32 Time = 0;
};
class PlayerCliIncreaseCastTimeForSpell
{
int32 SpellID = 0;
};
class PlayerCliRespecTalentCheat
{
int32 Id = 0;
uint8 RespecType = 0;
};
class PlayerCliConfirmRespecWipe
{
ObjectGuid RespecMaster;
uint8 RespecType = 0;
};
class PlayerCliLootUnit
{
ObjectGuid Unit;
};
class PlayerCliLootItem
{
std::vector<LootRequest> Loot;
};
class PlayerCliMasterLootItem
{
std::vector<LootRequest> Loot;
ObjectGuid Target;
};
class PlayerCliDoMasterLootRoll
{
ObjectGuid Object;
uint8 LootListID = 0;
};
class PlayerCliCancelMasterLootRoll
{
ObjectGuid Object;
uint8 LootListID = 0;
};
class PlayerCliLootRelease
{
ObjectGuid Object;
};
class PlayerCliLootRoll
{
ObjectGuid LootObj;
uint8 LootListID = 0;
uint8 RollType = 0;
};
class PlayerCliChallengeModeCheat
{
int32 ItemLevel = 0;
};
class PlayerCliPushItemsFromTreasure
{
uint32 TreasureID = 0;
ItemContext LootItemContext;
};
class PlayerCliDisableAELooting
{
bool Disable = false;
};
class PlayerCliScenarioSetStep
{
int32 StepID = 0;
};
class PlayerCliScenarioStart
{
int32 ScenarioID = 0;
};
class PlayerCliScenePlaybackComplete
{
uint32 SceneInstanceID = 0;
};
class PlayerCliScenePlaybackCanceled
{
uint32 SceneInstanceID = 0;
};
class PlayerCliSceneTriggerEvent
{
uint32 SceneInstanceID = 0;
std::string Event;
};
class PlayerCliSetDifficultyID
{
uint32 DifficultyID = 0;
};
class PlayerCliKeyboundOverride
{
uint16 OverrideID = 0;
};
class PlayerCliPetBattleQueueProposeMatchResult
{
bool Accepted = false;
};
class PlayerCliMailDelete
{
int32 DeleteReason = 0;
int32 MailID = 0;
};
class PlayerCliSetAchievementsHidden
{
bool Hidden = false;
};
class PlayerCliUpgradeItem
{
ObjectGuid ItemMaster;
ObjectGuid ItemGUID;
int32 ContainerSlot = 0;
int32 UpgradeID = 0;
int32 Slot = 0;
};
class PlayerCliSetIgnoreRealmBundlePorts
{
bool Value = false;
};
class PlayerCliCompleteAccountAchievement
{
int32 AchievementID = 0;
};
class PlayerCliCompleteGuildAchievement
{
int32 AchievementID = 0;
};
class PlayerCliUnlearnMount
{
int32 MountID = 0;
};
class PlayerCliRemoveItemCollectionItem
{
int32 ItemCollectionType = 0;
int32 ItemID = 0;
};
class PlayerCliSetMinItemLevel
{
int32 MinLevel = 0;
};
class PlayerCliSetMaxItemLevel
{
int32 MaxLevel = 0;
};
class PlayerCliRestockVendorCheat
{
ObjectGuid Target;
bool StockAll = false;
};
class PlayerCliRequestVehicleSwitchSeat
{
ObjectGuid Vehicle;
uint8 SeatIndex = 0;
};
class PlayerCliRideVehicleInteract
{
ObjectGuid Vehicle;
};
class PlayerCliEjectPassenger
{
ObjectGuid Passenger;
};
class PlayerCliCreateShadowPlayers
{
uint16 NumCopies = 0;
int8 Type = 0;
};
class PlayerCliGetPowerRegenCheat
{
ObjectGuid Target;
int32 PowerType = 0;
};
class PlayerCliGetHealthRegenCheat
{
ObjectGuid Target;
};
class PlayerCliUseCritterItem
{
ObjectGuid ItemGUID;
};
class PlayerCliInvisDumpCheat
{
ObjectGuid Target;
};
class PlayerCliInvisDetectDumpCheat
{
ObjectGuid Target;
};
class PlayerCliSetAccountCriteria
{
uint64 Quantity = 0;
int32 CriteriaID = 0;
};
class PlayerCliSetGuildCriteria
{
uint64 Quantity = 0;
int32 CriteriaID = 0;
};
class PlayerCliMatchesCondition
{
int32 ConditionID = 0;
};
class PlayerCliDeleteAccountAchievement
{
int32 AchievementID = 0;
};
class PlayerCliSetHealthSafe
{
ObjectGuid Target;
int32 ProcType = 0;
int32 Health = 0;
int32 ProcSubType = 0;
};
class PlayerCliSetRulesetOverride
{
int32 RulesetOverride = 0;
};
class PlayerCliDebugAreaTriggerEvents
{
int32 Level = 0;
};
class PlayerCliDebugAreaTriggerUnitEvents
{
ObjectGuid Unit;
};
class PlayerCliDebugAreaTriggerServerShapes
{
bool Enable = false;
};
class PlayerCliShowZonesCheat
{
bool Show = false;
};
class PlayerCliCDBLookup
{
std::string Searchstd::string;
bool ReturnLocalizedstd::strings = false;
int32 Locale = 0;
bool OnlySearchLocalizedFields = false;
};
class PlayerCliGameSpeedSet
{
float Speed = 0.0f;
};
class PlayerCliLearnSpellCheat
{
int32 SpellID = 0;
};
class PlayerCliMakeMonsterAttackGUID
{
ObjectGuid Victim;
ObjectGuid Attacker;
};
class PlayerCliAttackSwing
{
ObjectGuid Victim;
};
class PlayerCliDestroyMonster
{
ObjectGuid Monster;
};
class PlayerCliDebugActionsStart
{
ObjectGuid Target;
int32 SpawnGroupID = 0;
int32 CreatureID = 0;
};
class PlayerCliForceSayCheat
{
ObjectGuid Target;
int32 TextID = 0;
};
class PlayerCliCreateMonster
{
int32 EntryID = 0;
Vector3 Offset;
};
class PlayerCliTargetCast
{
int32 SpellID = 0;
ObjectGuid CastTarget;
ObjectGuid TargetGUID;
bool CreatureAICast = false;
};
class PlayerCliTargetScriptCast
{
ObjectGuid TargetGUID;
int32 SpellID = 0;
};
class PlayerCliListTargets
{
ObjectGuid UnitGUID;
};
class PlayerCancelChannelling
{
int32 ChannelSpell = 0;
};
class PlayerCliXpCheat
{
int32 DesiredXP = 0;
};
class PlayerCliUnitAnimTierCheat
{
ObjectGuid TargetGUID;
int32 NewTier = 0;
};
class PlayerCliGMTeachSpell
{
ObjectGuid TargetGUID;
int32 SpellID = 0;
};
class PlayerCliGMUnteachSpell
{
ObjectGuid TargetGUID;
int32 SpellID = 0;
};
class PlayerCliQueryCreature
{
uint32 CreatureID = 0;
};
class PlayerCliQueryGameObject
{
ObjectGuid Guid;
uint32 GameObjectID = 0;
};
class PlayerCliQueryNPCText
{
ObjectGuid Guid;
uint32 TextID = 0;
};
class PlayerCliQueryQuestInfo
{
ObjectGuid QuestGiver;
uint32 QuestID = 0;
};
class PlayerCliQueryPageText
{
ObjectGuid ItemGUID;
uint32 PageTextID = 0;
};
class PlayerCliQueryPetName
{
ObjectGuid UnitGUID;
};
class PlayerCliQueryBattlePetName
{
ObjectGuid BattlePetID;
ObjectGuid UnitGUID;
};
class PlayerCliQueryPetition
{
ObjectGuid ItemGUID;
uint32 PetitionID = 0;
};
class PlayerCliChangeCellZone
{
uint8 ZoneID = 0;
};
class PlayerCliDebugPassiveAura
{
int32 SpellID = 0;
ObjectGuid Target;
bool Add = false;
};
class PlayerCliPerformActionSetCheat
{
ObjectGuid Target;
int32 ActionSetID = 0;
};
class PlayerCliRequestPlayedTime
{
bool TriggerScriptEvent = false;
};
class PlayerCliRunScript
{
std::string Text;
ObjectGuid Target;
};
class PlayerCliCreateItemCheat
{
bool BattlePayLocked = false;
bool AutoEquip = false;
std::string Context;
int32 Count = 0;
uint32 EntryID = 0;
};
class PlayerCliSetTitle
{
int32 Title = 0;
};
class PlayerCliCooldownCheat
{
ObjectGuid Guid;
uint8 CheatCode = 0;
};
class PlayerCliDebugAIState
{
ObjectGuid Unit;
};
class PlayerCliAdvanceSpawnTime
{
uint32 Seconds = 0;
};
class PlayerCliQueryVehicleStatus
{
ObjectGuid Target;
};
class PlayerCliGameTimeSet
{
uint32 NewTime = 0;
};
class PlayerCliGmVision
{
bool Enable = false;
};
class PlayerCliGMPhaseDump
{
ObjectGuid Target;
};
class PlayerCliGMSpawnTrackerDump
{
ObjectGuid Target;
};
class PlayerCliDestroyItem
{
uint32 Count = 0;
uint8 SlotNum = 0;
uint8 ContainerId = 0;
};
class PlayerCliSummonMob
{
ObjectGuid TargetGUID;
};
class PlayerCliUberInvis
{
int8 Action = 0;
};
class PlayerCliCreateGameObject
{
int32 EntryID = 0;
};
class PlayerCliGetMirrorImageData
{
ObjectGuid UnitGUID;
int32 DisplayID = 0;
};
class MissileTrajectoryRequest
{
float Pitch = 0.0f;
float Speed = 0.0f;
};
class SpellWeight
{
SpellweightTokenTypes Type;
int32 ID = 0;
uint32 Quantity = 0;
};
class SpellCastRequest
{
uint8 CastID = 0;
int32 SpellID = 0;
int32 Misc = 0;
uint8 SendCastFlags = 0;
SpellTargetData Target;
MissileTrajectoryRequest MissileTrajectory;
Optional<CliMovementStatus> MoveUpdate;
std::vector<SpellWeight> Weight;
};
class PlayerCliUseItem
{
uint8 PackSlot = 0;
SpellCastRequest Cast;
uint8 Slot = 0;
ObjectGuid CastItem;
};
class PlayerCliUseToy
{
SpellCastRequest Cast;
int32 ItemID = 0;
};
class PlayerCliPetCastSpell
{
ObjectGuid PetGUID;
SpellCastRequest Cast;
};
class PlayerCliCastSpell
{
SpellCastRequest Cast;
};
class PlayerCliCancelCast
{
int32 SpellID = 0;
uint8 CastID = 0;
};
class PlayerCliForceAnim
{
ObjectGuid Target;
std::string Arguments;
};
class PlayerCliChoiceResponse
{
int32 ChoiceID = 0;
int32 ResponseID = 0;
};
class PlayerCliSetLFGBonusFactionID
{
int32 FactionID = 0;
};
class PlayerCliCheatTestFactory
{
uint32 Msgid = 0;
};
class PlayerCliCheatSetUnitLootSeed
{
ObjectGuid Unit;
uint32 LootSeed = 0;
};
class PlayerCliCheatItemLevelDelta
{
int32 ItemLevelDelta = 0;
};
class PlayerCliDirtyMoney
{
uint64 Amount = 0;
};
class PlayerSaveGuildEmblem
{
ObjectGuid Vendor;
int32 Bg = 0;
int32 EStyle = 0;
int32 EColor = 0;
int32 BColor = 0;
int32 BStyle = 0;
};
class PlayerTabardVendorActivate
{
ObjectGuid Vendor;
};
class PlayerProgressiveEventCheat
{
ProgressiveEventCheat Type;
int32 ItemID = 0;
int32 Count = 0;
int32 EventID = 0;
};
class PlayerCliSetPVP
{
bool EnablePVP = false;
};
class PlayerCliDumpEncounter
{
Optional<int32> DungeonEncounterID;
};
class PlayerCliSetEncounterVar
{
int32 DungeonEncounterID = 0;
std::string VarName;
bool Attempt = false;
float VarValue = 0.0f;
};
class PlayerCliBattlemasterHello
{
ObjectGuid Unit;
};
class PlayerCliDebugGroupSize
{
uint32 OverrideGroupSize = 0;
};
class PlayerCliDebugTimeWalkerLevels
{
uint32 PlayerLevel = 0;
uint32 ItemLevel = 0;
};
class PlayerCliSetEncounterProfiler
{
bool Enable = false;
int32 EncounterID = 0;
std::string MailTo;
};
class PlayerCliSetAdvancedCombatLogging
{
bool Enable = false;
};
class PlayerCliSpawnedMOCheat
{
float Angle = 0.0f;
bool Enabled = false;
std::string FileName;
Vector3 Pos;
uint32 SpawnedMOIndex = 0;
};
class PlayerCliResetPersonalPhasesCheat
{
bool AllPhases = false;
std::vector<uint16> PhaseIDs;
};
class PlayerCliSeamlessTransferCheat
{
int32 TransferID = 0;
};
class PlayerCliGarrisonCreateCheat
{
int32 GarrSiteID = 0;
};
class PlayerCliGarrisonDeleteCheat
{
int32 GarrSiteID = 0;
};
class PlayerCliGarrisonSetLevelCheat
{
int32 Level = 0;
};
class PlayerCliUpgradeGarrison
{
ObjectGuid NpcGUID;
};
class PlayerCliGarrisonPlaceBuildingCheat
{
bool Activate = false;
int32 BuildingID = 0;
int32 PlotInstanceID = 0;
};
class PlayerCliGarrisonRemoveBuildingCheat
{
int32 PlotInstanceID = 0;
};
class PlayerCliGarrisonUpgradeBuildingCheat
{
int32 PlotInstanceID = 0;
bool Immediate = false;
};
class PlayerCliGarrisonLearnBuildingSpecializationCheat
{
int32 SpecializationID = 0;
};
class PlayerCliGarrisonSetActiveBuildingSpecialization
{
ObjectGuid NpcGUID;
int32 PlotInstanceID = 0;
int32 SpecializationID = 0;
};
class PlayerCliGarrisonSetActiveBuildingSpecializationCheat
{
int32 PlotInstanceID = 0;
int32 SpecializationID = 0;
};
class PlayerCliGarrisonLearnBlueprintCheat
{
int32 BuildingID = 0;
};
class PlayerCliGarrisonPurchaseBuilding
{
ObjectGuid NpcGUID;
int32 BuildingID = 0;
int32 PlotInstanceID = 0;
};
class PlayerCliGarrisonSetBuildingActive
{
int32 PlotInstanceID = 0;
};
class PlayerCliGarrisonForceBuildingActive
{
int32 PlotInstanceID = 0;
};
class PlayerCliGarrisonAddFollowerXPCheat
{
uint64 FollowerDBID = 0;
int32 XpAmount = 0;
};
class PlayerCliGarrisonSetFollowerItemLevelCheat
{
uint64 FollowerDBID = 0;
int32 ItemLevelArmor = 0;
int32 ItemLevelWeapon = 0;
};
class PlayerCliGarrisonAssignFollowerToBuilding
{
ObjectGuid NpcGUID;
uint64 FollowerDBID = 0;
int32 PlotInstanceID = 0;
};
class PlayerCliGarrisonRemoveFollowerFromBuilding
{
ObjectGuid NpcGUID;
uint64 FollowerDBID = 0;
};
class PlayerCliOpenShipmentNPC
{
ObjectGuid NpcGUID;
};
class PlayerCliGetShipmentInfo
{
ObjectGuid NpcGUID;
};
class PlayerCliGetShipmentsOfType
{
int32 ContainerID = 0;
};
class PlayerCliCreateShipment
{
ObjectGuid NpcGUID;
};
class PlayerCliGetShipmentsOfTypeCheat
{
int32 ContainerID = 0;
};
class PlayerCliCreateShipmentCheat
{
int32 ShipmentRecID = 0;
};
class PlayerCliCompleteShipmentCheat
{
uint64 ShipmentID = 0;
};
class PlayerCliCompleteShipment
{
uint64 ShipmentID = 0;
ObjectGuid NpcGUID;
};
class PlayerCliCompleteAllReadyShipments
{
ObjectGuid ShipmentGameObjectGUID;
};
class GdfSimPlayer
{
ObjectGuid Guid;
float GdfRating = 0.0f;
float GdfVariance = 0.0f;
int32 PersonalRating = 0;
bool Team = false;
};
class PlayerCliGdfSimCheat
{
float GdfUnitBlend = 0.0f;
float GdfToEloMultiplier = 0.0f;
float Beta2 = 0.0f;
int32 NoShowPenalty0 = 0;
int32 NoShowPenalty1 = 0;
float MinVariance = 0.0f;
bool Winner = false;
std::vector<GdfSimPlayer> Players;
float Mean = 0.0f;
bool BoostType = false;
};
class PlayerCliShowAdvertsCheat
{
uint32 DetailLevel = 0;
float Radius = 0.0f;
bool On = false;
};
class PlayerCliShowBrain
{
int32 Level = 0;
bool All = false;
ObjectGuid Target;
};
class PlayerCliTest128BitGuids
{
int32128 Guid;
};
class PlayerCliGetTrophyList
{
int32 TrophyTypeID = 0;
};
class PlayerCliReplaceTrophy
{
ObjectGuid TrophyGUID;
int32 NewTrophyID = 0;
};
class PlayerCliGarrisonAddUniqueFollowerCheat
{
int32 GarrFollowerID = 0;
};
class PlayerCliGarrisonRemoveFollowerCheat
{
uint64 FollowerDBID = 0;
};
class PlayerCliGarrisonAddMissionCheat
{
int32 MissionRecID = 0;
};
class PlayerCliGarrisonStartMission
{
ObjectGuid NpcGUID;
std::vector<uint64> FollowerDBIDs;
int32 MissionRecID = 0;
};
class PlayerCliGarrisonCompleteMission
{
ObjectGuid NpcGUID;
int32 MissionRecID = 0;
};
class PlayerCliGarrisonCompleteMissionCheat
{
int32 MissionRecID = 0;
};
class PlayerCliGarrisonMissionBonusRoll
{
ObjectGuid NpcGUID;
int32 MissionRecID = 0;
int32 BonusIndex = 0;
};
class PlayerCliItemTextQuery
{
ObjectGuid Id;
};
class PlayerCliOpenItem
{
uint8 Slot = 0;
uint8 PackSlot = 0;
};
class PlayerCliReadItem
{
uint8 Slot = 0;
uint8 PackSlot = 0;
};
class PlayerCliChangeBagSlotFlag
{
bool On = false;
uint32 FlagToChange = 0;
uint32 BagIndex = 0;
};
class PlayerCliSetBackpackAutosortDisabled
{
bool Disable = false;
};
class PlayerCliSetBankAutosortDisabled
{
bool Disable = false;
};
class PlayerCliSetBankBagSlotAutosortDisabled
{
bool Disable = false;
uint32 BagIndex = 0;
};
class PlayerCliStartConversation
{
int32 ConversationID = 0;
};
class PlayerCliStopConversation
{
ObjectGuid Conversation;
};
class PlayerCliDebugTreasure
{
bool Enable = false;
};
class PlayerCliItemBonusDebug
{
bool Enable = false;
};
class PlayerCliSetWorldState
{
int32 VariableID = 0;
int32 Value = 0;
};
class PlayerCliSendEvent
{
uint32 EventID = 0;
};
class PlayerCliSendLocalEvent
{
ObjectGuid TargetGUID;
int32 EventID = 0;
};
class PlayerCliSendGeneralTrigger
{
ObjectGuid TargetGUID;
int32 EventID = 0;
};
class PlayerCliSendCombatTrigger
{
ObjectGuid TargetGUID;
int32 EventID = 0;
};
class PlayerCliSendTextEmote
{
ObjectGuid Target;
int32 EmoteID = 0;
int32 SoundIndex = 0;
};
class PlayerCliSetSheathed
{
int32 CurrentSheathState = 0;
bool Animate = false;
};
class PlayerCliTestDropRate
{
uint32 TreasureID = 0;
Optional<uint32> ItemQuality;
Optional<int32> ClassID;
Optional<uint32> ItemID;
Optional<int32> SubClassID;
int32 LootLevel = 0;
};
class PlayerCliPetSetAction
{
ObjectGuid PetGUID;
uint32 Action = 0;
uint32 Index = 0;
};
class PlayerCliPetAction
{
ObjectGuid PetGUID;
ObjectGuid TargetGUID;
Vector3 ActionPosition;
uint32 Action = 0;
};
class PlayerCliPetStopAttack
{
ObjectGuid PetGUID;
};
class PlayerCliPetAbandon
{
ObjectGuid Pet;
};
class PlayerCliPetCancelAura
{
ObjectGuid PetGUID;
int32 SpellID = 0;
};
class PlayerCliPetSpellAutocast
{
ObjectGuid PetGUID;
bool AutocastEnabled = false;
int32 SpellID = 0;
};
class PlayerCliRequestStabledPets
{
ObjectGuid StableMaster;
};
class PlayerCliTalkToGossip
{
ObjectGuid GossipUnit;
};
class PlayerCliGossipSelectOption
{
ObjectGuid GossipUnit;
int32 GossipIndex = 0;
int32 GossipID = 0;
std::string PromotionCode;
};
class PlayerCliSpellClick
{
ObjectGuid SpellClickUnitGUID;
bool TryAutoDismount = false;
};
class PlayerCliQuestGiverHello
{
ObjectGuid QuestGiverGUID;
};
class PlayerCliQuestGiverQueryQuest
{
int32 QuestID = 0;
ObjectGuid QuestGiverGUID;
bool RespondToGiver = false;
};
class PlayerCliQuestGiverAutoLaunch
{
ObjectGuid QuestGiverGUID;
int32 QuestID = 0;
};
class PlayerCliQuestGiverAcceptQuest
{
int32 QuestID = 0;
ObjectGuid QuestGiverGUID;
bool StartCheat = false;
};
class PlayerCliQuestGiverCompleteQuest
{
bool FromScript = false;
int32 QuestID = 0;
ObjectGuid QuestGiverGUID;
};
class PlayerCliQuestGiverCancel
{
ObjectGuid QuestGiverGUID;
int32 QuestID = 0;
};
class PlayerCliQuestGiverChooseReward
{
ObjectGuid QuestGiverGUID;
int32 QuestID = 0;
int32 ItemChoiceID = 0;
};
class PlayerCliQuestGiverRequestReward
{
ObjectGuid QuestGiverGUID;
int32 QuestID = 0;
};
class PlayerCliQuestGiverStatusQuery
{
ObjectGuid QuestGiverGUID;
};
class PlayerCliQuestConfirmAccept
{
int32 QuestID = 0;
};
class PlayerCliPushQuestToParty
{
int32 QuestID = 0;
};
class PlayerCliQuestPushResult
{
ObjectGuid TargetGUID;
int32 QuestID = 0;
uint8 Result = 0;
};
class PlayerCliListInventory
{
ObjectGuid VendorGUID;
};
class PlayerCliSellItem
{
ObjectGuid ItemGUID;
ObjectGuid VendorGUID;
int32 Amount = 0;
};
class PlayerCliBuyItem
{
ObjectGuid VendorGUID;
ItemInstance Item;
uint32 Muid = 0;
uint32 Slot = 0;
uint8 ItemType = 0;
int32 Quantity = 0;
ObjectGuid ContainerGUID;
};
class PlayerCliBuyBackItem
{
ObjectGuid VendorGUID;
uint32 Slot = 0;
};
class PlayerCliTaxiNodeStatusQuery
{
ObjectGuid UnitGUID;
};
class PlayerCliEnableTaxiNode
{
ObjectGuid Unit;
};
class PlayerCliTaxiQueryAvailableNodes
{
ObjectGuid Unit;
};
class PlayerCliActivateTaxi
{
ObjectGuid Vendor;
uint32 StartNode = 0;
uint32 DestNode = 0;
};
class PlayerCliActivateTaxiExpress
{
ObjectGuid Unit;
std::vector<uint32> PathNodes;
};
class PlayerCliTrainerList
{
ObjectGuid TrainerGUID;
};
class PlayerCliTrainerBuySell
{
ObjectGuid TrainerGUID;
int32 TrainerID = 0;
int32 SpellID = 0;
};
class PlayerCliSpiritHealerActivate
{
ObjectGuid Healer;
};
class PlayerCliAreaSpiritHealerQuery
{
ObjectGuid HealerGuid;
};
class PlayerCliAreaSpiritHealerQueue
{
ObjectGuid HealerGuid;
};
class PlayerCliBinderActivate
{
ObjectGuid Binder;
};
class PlayerCliBankerActivate
{
ObjectGuid Banker;
};
class PlayerCliBuyBankSlot
{
ObjectGuid Banker;
};
class PlayerCliGuildBankActivate
{
ObjectGuid Banker;
bool FullUpdate = false;
};
class PlayerCliGuildBankSwapItems
{
uint8 BankSlot = 0;
int32 StackCount = 0;
ObjectGuid Banker;
bool AutoStore = false;
uint8 ContainerItemSlot = 0;
uint32 ItemID = 0;
uint8 ToSlot = 0;
uint8 BankTab1 = 0;
uint8 BankTab = 0;
int32 BankItemCount = 0;
uint8 ContainerSlot = 0;
uint32 ItemID1 = 0;
bool BankOnly = false;
uint8 BankSlot1 = 0;
};
class PlayerCliGuildBankQueryTab
{
ObjectGuid Banker;
bool FullUpdate = false;
uint8 Tab = 0;
};
class PlayerCliGuildBankBuyTab
{
ObjectGuid Banker;
uint8 BankTab = 0;
};
class PlayerCliGuildBankUpdateTab
{
std::string Icon;
std::string Name;
uint8 BankTab = 0;
ObjectGuid Banker;
};
class PlayerCliGuildBankDepositMoney
{
uint64 Money = 0;
ObjectGuid Banker;
};
class PlayerCliGuildBankWithdrawMoney
{
ObjectGuid Banker;
uint64 Money = 0;
};
class PlayerCliPetitionShowList
{
ObjectGuid PetitionUnit;
};
class PlayerCliPetitionBuy
{
ObjectGuid Unit;
std::string Title;
};
class PlayerCliPetitionShowSignatures
{
ObjectGuid Item;
};
class PlayerCliAuctionHelloRequest
{
ObjectGuid Auctioneer;
};
class ClientAuctionItemForSale
{
ObjectGuid Guid;
uint32 UseCount = 0;
};
class PlayerCliAuctionSellItem
{
uint64 BuyoutPrice = 0;
std::vector<ClientAuctionItemForSale> Items;
ObjectGuid Auctioneer;
uint64 MinBid = 0;
uint32 RunTime = 0;
};
class PlayerCliAuctionRemoveItem
{
ObjectGuid Auctioneer;
int32 AuctionItemID = 0;
};
class PlayerCliAuctionListItems
{
ObjectGuid Auctioneer;
uint8 SortCount = 0;
uint8 MaxLevel = 0;
uint32 Offset = 0;
int32 ItemClass = 0;
uint8 MinLevel = 0;
int32 InvType = 0;
int32 Quality = 0;
int32 ItemSubclass = 0;
bool ExactMatch = false;
std::string Name;
bool OnlyUsable = false;
Data Sorts;
};
class PlayerCliAuctionReplicateItems
{
ObjectGuid Auctioneer;
uint32 ChangeNumberCursor = 0;
uint32 Count = 0;
uint32 ChangeNumberGlobal = 0;
uint32 ChangeNumberTombstone = 0;
};
class PlayerCliAuctionListOwnerItems
{
ObjectGuid Auctioneer;
uint32 Offset = 0;
};
class PlayerCliAuctionListBidderItems
{
uint32 Offset = 0;
std::vector<uint32> AuctionItemIDs;
ObjectGuid Auctioneer;
};
class PlayerCliAuctionPlaceBid
{
ObjectGuid Auctioneer;
uint64 BidAmount = 0;
int32 AuctionItemID = 0;
};
class PlayerCliReclaimCorpse
{
ObjectGuid CorpseGUID;
};
class PlayerCliTriggerMovieCheat
{
uint32 MovieID = 0;
};
class PlayerCliSetFactionAtWar
{
uint8 FactionIndex = 0;
};
class PlayerCliSetFactionNotAtWar
{
uint8 FactionIndex = 0;
};
class PlayerCliSetFactionInactive
{
bool State = false;
int32 Index = 0;
};
class PlayerCliSetWatchedFaction
{
int32 Index = 0;
};
class PlayerCliDuelResponse
{
ObjectGuid ArbiterGUID;
bool Accepted = false;
};
class PlayerCliUnlearnSpell
{
int32 SpellID = 0;
};
class PlayerCliUnlearnSkill
{
int32 SkillLine = 0;
};
class PlayerCliAICheat
{
bool On = false;
};
class PlayerCliFarSight
{
bool Enable = false;
};
class PlayerCliEnableDamageLog
{
bool On = false;
};
class PlayerCliSetDurabilityCheat
{
ObjectGuid Item;
uint32 Durability = 0;
};
class PlayerCliSocketGems
{
ObjectGuid GemItem[3] = { };
ObjectGuid ItemGuid;
};
class PlayerCliRepairItem
{
ObjectGuid NpcGUID;
bool UseGuildBank = false;
ObjectGuid ItemGUID;
};
class PlayerCliShowingHelm
{
bool ShowHelm = false;
};
class PlayerCliShowingCloak
{
bool ShowCloak = false;
};
class PlayerCliWeatherSpeedCheat
{
float NewSpeed = 0.0f;
};
class PlayerCliGameObjUse
{
ObjectGuid GameObjectGUID;
};
class PlayerCliGameObjReportUse
{
ObjectGuid GameObjectGUID;
};
class PlayerCliCancelTempEnchantment
{
int32 Slot = 0;
};
class PlayerCliSetTaxiBenchmarkMode
{
bool Enable = false;
};
class PlayerCliReportPvPPlayerAFK
{
ObjectGuid Offender;
};
class PlayerCliAlterAppearance
{
int32 NewFacialHair = 0;
int32 NewSkinColor = 0;
int32 NewHairColor = 0;
int32 NewHairStyle = 0;
};
class PlayerCliOptOutOfLoot
{
bool OptOutOfLoot = false;
};
class PlayerCliGrantLevel
{
ObjectGuid Target;
};
class PlayerCliSetGrantableLevels
{
uint32 Levels = 0;
};
class PlayerCliAcceptLevelGrant
{
ObjectGuid Granter;
};
class PlayerCliTotemDestroyed
{
ObjectGuid TotemGUID;
uint8 Slot = 0;
};
class PlayerCliDismissCritter
{
ObjectGuid CritterGUID;
};
class PlayerCliSetRuneCount
{
uint8 Frost = 0;
uint8 Unholy = 0;
uint8 Blood = 0;
};
class PlayerCliSetRuneCooldown
{
float Blood = 0.0f;
float Unholy = 0.0f;
float Chromatic = 0.0f;
float Frost = 0.0f;
};
class PlayerCliNoSpellVariance
{
ObjectGuid Target;
bool Enable = false;
};
class PlayerCliQueryServerBuckData
{
bool AllClusters = false;
uint8 ClusterID = 0;
uint32 RequestID = 0;
uint8 Mpid = 0;
};
class PlayerCliDumpObjects
{
uint32 Filter = 0;
};
class PlayerCliSetGlyphSlot
{
uint16 GlyphSlot = 0;
uint8 Slot = 0;
};
class PlayerCliSetGlyphCheat
{
uint16 Glyph = 0;
uint8 Slot = 0;
};
class PlayerCliQueryInspectAchievements
{
ObjectGuid Guid;
};
class PlayerCliCompleteAchievementCheat
{
int32 AchievementID = 0;
bool Complete = false;
};
class PlayerCliSetCriteriaCheat
{
uint64 Quantity = 0;
uint32 CriteriaID = 0;
};
class PlayerCliDestroyItems
{
bool SkipEquipped = false;
};
class PlayerCliServerInfoQuery
{
std::string Category;
};
class PlayerCliSetBreath
{
uint8 BreathValue = 0;
};
class PlayerCliSaveEquipmentSet
{
EquipmentSetData Set;
};
class PlayerCliDeleteEquipmentSet
{
uint64 ID = 0;
};
class PlayerCliInstanceLockResponse
{
bool AcceptLock = false;
};
class PlayerCliDebugServerGeo
{
uint32 ShowPathingGeoDist = 0;
bool ShowSurfaceLinks = false;
bool Enabled = false;
bool ShowDoors = false;
};
class PlayerCliGMSetPhase
{
std::vector<uint16> PhaseID;
};
class PlayerCliGMPhaseAdd
{
std::vector<uint16> PhaseID;
};
class PlayerCliGMPhaseRemove
{
std::vector<uint16> PhaseID;
};
class PlayerCliLowLevelRaid
{
bool Enable = false;
};
class PlayerCliSetCharacterModel
{
int32 DisplayID = 0;
};
class PlayerCliSetCharacterCustomization
{
int32 VariationValue = 0;
int32 VariationIndex = 0;
};
class PlayerCliSetCurrencyCheat
{
int32 Quantity = 0;
int32 Type = 0;
};
class PlayerCliSetFactionVisibleCheat
{
bool Visible = false;
int32 FactionID = 0;
};
class PlayerCliDeclineGuildInvites
{
bool Allow = false;
};
class PlayerCliBattlemasterJoin
{
bool JoinAsGroup = false;
uint8 Roles = 0;
uint64 QueueID = 0;
int32 BlacklistMap[2] = { };
};
class PlayerCliBattlemasterJoinArena
{
uint8 TeamSizeIndex = 0;
};
class PlayerCliBattlemasterJoinArenaSkirmish
{
uint8 Roles = 0;
uint8 Bracket = 0;
bool JoinAsGroup = false;
};
class PlayerCliBattlefieldPort
{
CliRideTicket Ticket;
bool AcceptedInvite = false;
};
class PlayerCliRepopRequest
{
bool CheckInstance = false;
};
class PlayerCliSetSelection
{
ObjectGuid Selection;
};
class PlayerCliInspect
{
ObjectGuid Target;
};
class PlayerCliBlackMarketOpen
{
ObjectGuid NpcGUID;
};
class PlayerCliBlackMarketRequestItems
{
ObjectGuid NpcGUID;
time_t LastUpdateID = time_t(0);
};
class PlayerCliBlackMarketBidOnItem
{
ObjectGuid NpcGUID;
ItemInstance Item;
int32 MarketID = 0;
uint64 BidAmount = 0;
};
class PlayerCliQuestLogRemoveQuest
{
uint8 Entry = 0;
};
class PlayerCliGetItemPurchaseData
{
ObjectGuid ItemGUID;
};
class PlayerCliItemPurchaseRefund
{
ObjectGuid ItemGUID;
};
class PlayerCliSetActionBarToggles
{
uint8 Mask = 0;
};
class PlayerCliSignPetition
{
ObjectGuid PetitionGUID;
uint8 Choice = 0;
};
class PlayerCliDeclinePetition
{
ObjectGuid PetitionGUID;
};
class PlayerCliTurnInPetition
{
ObjectGuid Item;
};
class PlayerCliMailGetList
{
ObjectGuid Mailbox;
};
class PlayerCliMailTakeMoney
{
ObjectGuid Mailbox;
uint64 Money = 0;
int32 MailID = 0;
};
class PlayerCliMailTakeItem
{
ObjectGuid Mailbox;
int32 AttachID = 0;
int32 MailID = 0;
};
class PlayerCliMailMarkAsRead
{
bool BiReceipt = false;
int32 MailID = 0;
ObjectGuid Mailbox;
};
class PlayerCliMailCreateTextItem
{
ObjectGuid Mailbox;
int32 MailID = 0;
};
class SetPvpRankCheat
{
int32 Rank = 0;
};
class AddPvpMedalCheat
{
int32 Medal = 0;
};
class DelPvpMedalCheat
{
int32 Medal = 0;
};
class PlayerCliSetLootSpecialization
{
uint32 SpecID = 0;
};
class PlayerCliGMSetXPGainEnabled
{
bool Enable = false;
};
class PlayerCliEmote
{
uint32 EmoteID = 0;
};
class PlayerCliTriggerCinematicCheat
{
uint32 CinematicID = 0;
};
class InvItem
{
uint8 ContainerSlot = 0;
uint8 Slot = 0;
};
class InvUpdate
{
std::vector<InvItem> Items;
};
class PlayerCliWrapItem
{
InvUpdate Inv;
};
class EquipmentSetItem
{
ObjectGuid Item;
uint8 ContainerSlot = 0;
uint8 Slot = 0;
};
class PlayerCliUseEquipmentSet
{
InvUpdate Inv;
EquipmentSetItem Items[19] = { };
};
class PlayerCliAutostoreBankItem
{
InvUpdate Inv;
uint8 Slot = 0;
uint8 PackSlot = 0;
};
class PlayerCliAutobankItem
{
uint8 PackSlot = 0;
InvUpdate Inv;
uint8 Slot = 0;
};
class PlayerCliAutoEquipItem
{
uint8 Slot = 0;
InvUpdate Inv;
uint8 PackSlot = 0;
};
class PlayerCliAutoStoreBagItem
{
uint8 ContainerSlotB = 0;
InvUpdate Inv;
uint8 ContainerSlotA = 0;
uint8 SlotA = 0;
};
class PlayerCliSwapItem
{
InvUpdate Inv;
uint8 SlotA = 0;
uint8 ContainerSlotB = 0;
uint8 SlotB = 0;
uint8 ContainerSlotA = 0;
};
class PlayerCliSwapInvItem
{
InvUpdate Inv;
uint8 Slot2 = 0;
uint8 Slot1 = 0;
};
class PlayerCliSplitItem
{
uint8 ToSlot = 0;
uint8 ToPackSlot = 0;
uint8 FromPackSlot = 0;
int32 Quantity = 0;
InvUpdate Inv;
uint8 FromSlot = 0;
};
class PlayerCliAutoEquipItemSlot
{
ObjectGuid Item;
uint8 ItemDstSlot = 0;
InvUpdate Inv;
};
class PlayerMoveStartForward
{
CliMovementStatus Status;
};
class PlayerMoveStartBackward
{
CliMovementStatus Status;
};
class PlayerMoveStop
{
CliMovementStatus Status;
};
class PlayerMoveStartStrafeLeft
{
CliMovementStatus Status;
};
class PlayerMoveStartStrafeRight
{
CliMovementStatus Status;
};
class PlayerMoveStopStrafe
{
CliMovementStatus Status;
};
class PlayerMoveJump
{
CliMovementStatus Status;
};
class PlayerMoveStartTurnLeft
{
CliMovementStatus Status;
};
class PlayerMoveStartTurnRight
{
CliMovementStatus Status;
};
class PlayerMoveStopTurn
{
CliMovementStatus Status;
};
class PlayerMoveStartPitchUp
{
CliMovementStatus Status;
};
class PlayerMoveStartPitchDown
{
CliMovementStatus Status;
};
class PlayerMoveStopPitch
{
CliMovementStatus Status;
};
class PlayerMoveSetRunMode
{
CliMovementStatus Status;
};
class PlayerMoveSetWalkMode
{
CliMovementStatus Status;
};
class PlayerMoveTeleportCheat
{
float Facing = 0.0f;
Vector3 Position;
};
class PlayerMoveCharmTeleportCheat
{
float Facing = 0.0f;
Vector3 Position;
};
class PlayerMoveSetRelativePosition
{
Vector3 Position;
float Facing = 0.0f;
};
class PlayerMoveTeleportAck
{
ObjectGuid MoverGUID;
uint32 AckIndex = 0;
uint32 MoveTime = 0;
};
class PlayerMoveFallLand
{
CliMovementStatus Status;
};
class PlayerMoveStartSwim
{
CliMovementStatus Status;
};
class PlayerMoveStopSwim
{
CliMovementStatus Status;
};
class PlayerMoveSetRunSpeedCheat
{
float Speed = 0.0f;
};
class PlayerMoveSetRunBackSpeedCheat
{
float Speed = 0.0f;
};
class PlayerMoveSetWalkSpeedCheat
{
float Speed = 0.0f;
};
class PlayerMoveSetSwimSpeedCheat
{
float Speed = 0.0f;
};
class PlayerMoveSetSwimBackSpeedCheat
{
float Speed = 0.0f;
};
class PlayerMoveSetAllSpeedCheat
{
float Speed = 0.0f;
};
class PlayerMoveSetTurnRateCheat
{
float Speed = 0.0f;
};
class PlayerMoveToggleCollisionCheat
{
CliMovementStatus Status;
};
class PlayerMoveSetFacing
{
CliMovementStatus Status;
};
class PlayerMoveSetPitch
{
CliMovementStatus Status;
};
class PlayerMoveForceRunSpeedChangeAck
{
CliMovementSpeedAck Data;
};
class PlayerMoveForceRunBackSpeedChangeAck
{
CliMovementSpeedAck Data;
};
class PlayerMoveForceSwimSpeedChangeAck
{
CliMovementSpeedAck Data;
};
class PlayerMoveForceRootAck
{
CliMovementAck Data;
};
class PlayerMoveForceUnrootAck
{
CliMovementAck Data;
};
class PlayerMoveHeartbeat
{
CliMovementStatus Status;
};
class PlayerMoveEmbeddedHeartbeat
{
CliMovementStatus Status;
};
class PlayerMoveKnockBackAck
{
CliMovementAck Data;
};
class PlayerMoveHoverAck
{
CliMovementAck Data;
};
class PlayerMoveSetVehicleRecIdAck
{
int32 VehicleRecID = 0;
CliMovementAck Data;
};
class PlayerMoveApplyMovementForceAck
{
int32 TransportID = 0;
Vector2 Direction;
uint32 MovementForceID = 0;
CliMovementAck Data;
};
class PlayerMoveRemoveMovementForceAck
{
CliMovementAck Data;
uint32 MovementForceID = 0;
};
class PlayerMoveRemoveMovementForces
{
CliMovementStatus Status;
};
class PlayerMoveSplineDone
{
uint32 SplineID = 0;
CliMovementStatus Status;
};
class PlayerMoveFallReset
{
CliMovementStatus Status;
};
class PlayerMoveTimeSkipped
{
ObjectGuid MoverGUID;
uint32 TimeSkipped = 0;
};
class PlayerMoveFeatherFallAck
{
CliMovementAck Data;
};
class PlayerMoveWaterWalkAck
{
CliMovementAck Data;
};
class PlayerMoveStartSwimCheat
{
CliMovementStatus Status;
};
class PlayerMoveStopSwimCheat
{
CliMovementStatus Status;
};
class PlayerMoveForceWalkSpeedChangeAck
{
CliMovementSpeedAck Data;
};
class PlayerMoveForceSwimBackSpeedChangeAck
{
CliMovementSpeedAck Data;
};
class PlayerMoveForceTurnRateChangeAck
{
CliMovementSpeedAck Data;
};
class PlayerMoveEnableSwimToFlyTransAck
{
CliMovementAck Data;
};
class PlayerMoveSetCanTurnWhileFallingAck
{
CliMovementAck Data;
};
class PlayerMoveSetIgnoreMovementForcesAck
{
CliMovementAck Data;
};
class PlayerMoveSetCanFlyAck
{
CliMovementAck Data;
};
class PlayerMoveSetFly
{
CliMovementStatus Status;
};
class PlayerMoveStartAscend
{
CliMovementStatus Status;
};
class PlayerMoveStopAscend
{
CliMovementStatus Status;
};
class PlayerMoveSetFlightSpeedCheat
{
float Speed = 0.0f;
};
class PlayerMoveSetFlightBackSpeedCheat
{
float Speed = 0.0f;
};
class PlayerMoveForceFlightSpeedChangeAck
{
CliMovementSpeedAck Data;
};
class PlayerMoveForceFlightBackSpeedChangeAck
{
CliMovementSpeedAck Data;
};
class PlayerMoveChangeTransport
{
CliMovementStatus Status;
};
class PlayerMoveStartDescend
{
CliMovementStatus Status;
};
class PlayerMoveSetPitchRateCheat
{
float Speed = 0.0f;
};
class PlayerMoveForcePitchRateChangeAck
{
CliMovementSpeedAck Data;
};
class PlayerMoveDismissVehicle
{
CliMovementStatus Status;
};
class PlayerMoveChangeVehicleSeats
{
ObjectGuid DstVehicle;
CliMovementStatus Status;
uint8 DstSeatIndex = 0;
};
class PlayerMoveGravityDisableAck
{
CliMovementAck Data;
};
class PlayerMoveGravityEnableAck
{
CliMovementAck Data;
};
class PlayerMoveCollisionDisableAck
{
CliMovementAck Data;
};
class PlayerMoveCollisionEnableAck
{
CliMovementAck Data;
};
class PlayerMoveSetCollisionHeightAck
{
CliMovementAck Data;
UpdateCollisionHeightReason Reason;
uint32 MountDisplayID = 0;
float Height = 0.0f;
};
class PlayerSetActiveMover
{
ObjectGuid ActiveMover;
};
class PlayerTimeSyncResponse
{
uint32 ClientTime = 0;
uint32 SequenceIndex = 0;
};
class PlayerTimeSyncResponseFailed
{
uint32 SequenceIndex = 0;
};
class PlayerTimeSyncResponseDropped
{
uint32 SequenceIndexFirst = 0;
uint32 SequenceIndexLast = 0;
};
class PlayerTimeAdjustmentResponse
{
uint32 SequenceIndex = 0;
uint32 ClientTime = 0;
};
class PlayerDiscardedTimeSyncAcks
{
uint32 MaxSequenceIndex = 0;
};
class CliRideTicket
{
ObjectGuid RequesterGuid;
uint32 Id = 0;
uint32 Type = 0;
time_t Time = time_t(0);
};
class CliMovementAck
{
CliMovementStatus Status;
uint32 AckIndex = 0;
};
class CliMovementSpeedAck
{
CliMovementAck Ack;
float Speed = 0.0f;
};
class CliCUFProfile
{
std::string Name;
uint16 FrameHeight = 0;
uint16 FrameWidth = 0;
uint8 SortBy = 0;
uint8 HealthText = 0;
bool KeepGroupsTogether = false;
bool DisplayPets = false;
bool DisplayMainTankAndAssist = false;
bool DisplayHealPrediction = false;
bool DisplayAggroHighlight = false;
bool DisplayOnlyDispellableDebuffs = false;
bool DisplayPowerBar = false;
bool DisplayBorder = false;
bool UseClassColors = false;
bool HorizontalGroups = false;
bool DisplayNonBossDebuffs = false;
bool DynamicPosition = false;
uint8 TopPoint = 0;
uint8 BottomPoint = 0;
uint8 LeftPoint = 0;
uint16 TopOffset = 0;
uint16 BottomOffset = 0;
uint16 LeftOffset = 0;
bool Locked = false;
bool Shown = false;
bool AutoActivate2Players = false;
bool AutoActivate3Players = false;
bool AutoActivate5Players = false;
bool AutoActivate10Players = false;
bool AutoActivate15Players = false;
bool AutoActivate25Players = false;
bool AutoActivate40Players = false;
bool AutoActivateSpec1 = false;
bool AutoActivateSpec2 = false;
bool AutoActivatePvP = false;
bool AutoActivatePvE = false;
};
class CliRaidMarkerData
{
ObjectGuid TransportGUID;
int32 MapID = 0;
Vector3 Position;
};
class CliSceneObjectEvent
{
std::string EventScript;
};
class LootRequest
{
ObjectGuid Object;
uint8 LootListID = 0;
};
class CliSupportTicketHeader
{
int32 MapID = 0;
Vector3 Position;
float Facing = 0.0f;
};
class CliSupportTicketChatLine
{
time_t Timestamp = time_t(0);
std::string Text;
};
class CliSupportTicketChatLog
{
std::vector<CliSupportTicketChatLine> Lines;
Optional<uint32> ReportLineIndex;
};
class EarnedAchievement
{
int32 Id = 0;
Data Date;
ObjectGuid Owner;
uint32 VirtualRealmAddress = 0;
uint32 NativeRealmAddress = 0;
};
class CliPlaySceneData
{
ObjectGuid TransportGUID;
int32 SceneID = 0;
uint32 PlaybackFlags = 0;
uint32 SceneInstanceID = 0;
int32 SceneScriptPackageID = 0;
Vector3 Pos;
float Facing = 0.0f;
};
class CriteriaProgress
{
int32 Id = 0;
uint64 Quantity = 0;
ObjectGuid Player;
int32 Flags = 0;
Data Date;
time_t TimeFromStart = time_t(0);
time_t TimeFromCreate = time_t(0);
};
class ElaspedTimer
{
uint32 TimerID = 0;
time_t CurrentDuration = time_t(0);
};
class ImmigrantHostSearchLog
{
ObjectGuid PartyMember;
bool IsLeader = false;
uint32 Realm = 0;
uint32 ImmigrantPop = 0;
ImmigrationState State;
};
class CliClientSettings
{
float FarClip = 0.0f;
};
class ChatMsg
{
uint8 SlashCmd = 0;
int8 Language = 0;
ObjectGuid SenderGUID;
ObjectGuid SenderGuildGUID;
ObjectGuid TargetGUID;
ObjectGuid PartyGUID;
uint32 SenderVirtualAddress = 0;
uint32 TargetVirtualAddress = 0;
std::string SenderName;
std::string TargetName;
std::string Prefix;
std::string Channel;
std::string ChatText;
int32 AchievementID = 0;
uint16 ChatFlags = 0;
float DisplayTime = 0.0f;
bool HideChatLog = false;
bool FakeSenderName = false;
};
class UserClientComplaintOffender
{
ObjectGuid PlayerGuid;
uint32 RealmAddress = 0;
uint32 TimeSinceOffence = 0;
};
class UserClientComplaintChat
{
uint32 Command = 0;
uint32 ChannelID = 0;
std::string MessageLog;
};
class ClientCalendarAddEventInviteInfo
{
ObjectGuid Guid;
uint8 Status = 0;
uint8 Moderator = 0;
};
class ClientCalendarAddEventInfo
{
std::string Title;
std::string Description;
uint8 EventType = 0;
int32 TextureID = 0;
uint32 Time = 0;
uint32 Flags = 0;
std::vector<ClientCalendarAddEventInviteInfo> Invites;
};
class PetRenameData
{
int32 PetNumber = 0;
std::string NewName;
bool HasDeclinedNames = false;
std::string DeclinedNames[5] = { };
};
class TalentGroupInfo
{
int32 SpecID = 0;
std::vector<uint16> TalentIDs;
uint16 GlyphIDs[6] = { };
};
class TalentInfoUpdate
{
uint8 ActiveGroup = 0;
std::vector<TalentGroupInfo> TalentGroups;
};
class ClientGossipOptions
{
int32 ClientOption = 0;
uint8 OptionNPC = 0;
int8 OptionFlags = 0;
int32 OptionCost = 0;
std::string Text;
std::string Confirm;
};
class EquipmentSetData
{
ObjectGuid Guid;
uint32 SetID = 0;
std::string SetName;
std::string SetIcon;
ObjectGuid Pieces[19] = { };
};
class QuestChoiceItem
{
int32 ItemID = 0;
int32 Quantity = 0;
};
class QuestRewards
{
int32 ChoiceItemCount = 0;
int32 ItemCount = 0;
int32 Money = 0;
int32 Xp = 0;
int32 Title = 0;
int32 Talents = 0;
int32 FactionFlags = 0;
int32 SpellCompletionDisplayID = 0;
int32 SpellCompletionID = 0;
int32 SkillLineID = 0;
int32 NumSkillUps = 0;
QuestChoiceItem ChoiceItems[6] = { };
int32 ItemID[4] = { };
int32 ItemQty[4] = { };
int32 FactionID[5] = { };
int32 FactionValue[5] = { };
int32 FactionOverride[5] = { };
int32 CurrencyID[4] = { };
int32 CurrencyQty[4] = { };
};
class QuestDescEmote
{
int32 Type = 0;
uint32 Delay = 0;
};
class CliCreatureStats
{
Dynamicstd::string Title;
Dynamicstd::string TitleAlt;
Dynamicstd::string CursorName;
int32 CreatureType = 0;
int32 CreatureFamily = 0;
int32 Classification = 0;
float HpMulti = 0.0f;
float EnergyMulti = 0.0f;
bool Leader = false;
std::vector<int32> QuestItems;
int32 CreatureMovementInfoID = 0;
int32 RequiredExpansion = 0;
int32 Flags[2] = { };
int32 ProxyCreatureID[2] = { };
int32 CreatureDisplayID[4] = { };
Dynamicstd::string Name[4] = { };
Dynamicstd::string NameAlt[4] = { };
};
class QuestObjectiveCollect
{
int32 ObjectID = 0;
int32 Amount = 0;
};
class QuestCurrency
{
int32 CurrencyID = 0;
int32 Amount = 0;
};
class QuestGiverRequestItems
{
ObjectGuid QuestGiverGUID;
int32 QuestGiverCreatureID = 0;
int32 QuestID = 0;
int32 CompEmoteDelay = 0;
int32 CompEmoteType = 0;
bool AutoLaunched = false;
int32 SuggestPartyMembers = 0;
int32 MoneyToGet = 0;
std::vector<QuestObjectiveCollect> QuestObjectiveCollect;
std::vector<QuestCurrency> QuestCurrency;
int32 StatusFlags = 0;
int32 QuestFlags[2] = { };
};
class QuestGiverOfferReward
{
ObjectGuid QuestGiverGUID;
int32 QuestGiverCreatureID = 0;
int32 QuestID = 0;
bool AutoLaunched = false;
int32 SuggestedPartyMembers = 0;
QuestRewards QuestRewards;
std::vector<QuestDescEmote> Emotes;
int32 QuestFlags[2] = { };
};
class DeclinedBattlePetNames
{
std::string Name[5] = { };
};
class QuestPOIBlobPoint
{
int32 X = 0;
int32 Y = 0;
};
class QuestPOIBlobData
{
int32 BlobIndex = 0;
int32 ObjectiveIndex = 0;
int32 QuestObjectiveID = 0;
int32 QuestObjectID = 0;
int32 MapID = 0;
int32 WorldMapAreaID = 0;
int32 Floor = 0;
int32 Priority = 0;
int32 Flags = 0;
int32 WorldEffectID = 0;
int32 PlayerConditionID = 0;
int32 NumPoints = 0;
std::vector<QuestPOIBlobPoint> Points;
};
class QuestPOIData
{
int32 QuestID = 0;
int32 NumBlobs = 0;
std::vector<QuestPOIBlobData> Blobs;
};
class LfgBootInfo
{
bool VoteInProgress = false;
bool VotePassed = false;
bool MyVoteCompleted = false;
bool MyVote = false;
ObjectGuid Target;
uint32 TotalVotes = 0;
uint32 BootVotes = 0;
int32 TimeLeft = 0;
uint32 VotesNeeded = 0;
std::string Reason;
};
class LFGBlackListSlot
{
uint32 Slot = 0;
uint32 Reason = 0;
int32 SubReason1 = 0;
int32 SubReason2 = 0;
};
class LFGBlackList
{
Optional<ObjectGuid> PlayerGuid;
std::vector<LFGBlackListSlot> Slot;
};
class LfgPlayerQuestRewardItem
{
int32 ItemID = 0;
int32 Quantity = 0;
};
class LfgPlayerQuestRewardCurrency
{
int32 CurrencyID = 0;
int32 Quantity = 0;
};
class LfgPlayerQuestReward
{
uint32 Mask = 0;
int32 RewardMoney = 0;
int32 RewardXP = 0;
std::vector<LfgPlayerQuestRewardItem> Item;
std::vector<LfgPlayerQuestRewardCurrency> Currency;
std::vector<LfgPlayerQuestRewardCurrency> BonusCurrency;
};
class LfgPlayerDungeonInfo
{
uint32 Slot = 0;
bool FirstReward = false;
int32 CompletionQuantity = 0;
int32 CompletionLimit = 0;
int32 CompletionCurrencyID = 0;
int32 SpecificQuantity = 0;
int32 SpecificLimit = 0;
int32 OverallQuantity = 0;
int32 OverallLimit = 0;
int32 PurseWeeklyQuantity = 0;
int32 PurseWeeklyLimit = 0;
int32 PurseQuantity = 0;
int32 PurseLimit = 0;
int32 Quantity = 0;
uint32 CompletedMask = 0;
bool int16ageEligible = false;
std::vector<LfgPlayerQuestReward> int16ageReward;
LfgPlayerQuestReward Rewards;
};
class LFGPlayerRewards
{
int32 RewardItem = 0;
uint32 RewardItemQuantity = 0;
int32 BonusCurrency = 0;
bool IsCurrency = false;
};
class LFGListJoinRequest
{
uint32 ActivityID = 0;
uint32 RequiredItemLevel = 0;
std::string Name;
std::string Comment;
std::string VoiceChat;
};
class LFGListBlacklistEntry
{
uint32 ActivityID = 0;
uint32 Reason = 0;
};
class LFGListBlacklist
{
std::vector<LFGListBlacklistEntry> Entries;
};
class GMTicketCase
{
int32 CaseID = 0;
time_t CaseOpened = time_t(0);
int32 CaseStatus = 0;
std::string Url;
uint32 CfgRealmID = 0;
ObjectGuid CharacterID;
std::string WaitTimeOverrideMessage;
int32 WaitTimeOverrideMinutes = 0;
};
class CliAccountCharacterData
{
uint32 WowAccountID = 0;
uint32 VirtualRealmAddress = 0;
ObjectGuid Guid;
std::string Name;
std::string RealmName;
uint8 RaceID = 0;
uint8 ClassID = 0;
uint8 SexID = 0;
uint8 ExperienceLevel = 0;
};
class NotifyDestLocSpellCastData
{
ObjectGuid Caster;
ObjectGuid DestTransport;
int32 SpellID = 0;
Vector3 SourceLoc;
Vector3 DestLoc;
float MissileTrajectoryPitch = 0.0f;
float MissileTrajectorySpeed = 0.0f;
uint32 TravelTime = 0;
uint8 DestLocSpellCastIndex = 0;
uint8 CastID = 0;
};
class SkillLineData
{
int32 SpellID = 0;
std::vector<int32> SkillLineIDs;
std::vector<int32> SkillRanks;
std::vector<int32> SkillMaxRanks;
std::vector<int32> KnownAbilitySpellIDs;
};
class PVPBracketData
{
int32 Rating = 0;
int32 Rank = 0;
int32 WeeklyPlayed = 0;
int32 WeeklyWon = 0;
int32 SeasonPlayed = 0;
int32 SeasonWon = 0;
int32 WeeklyBestRating = 0;
uint8 Bracket = 0;
};
class GarrisonPlotInfo
{
int32 GarrPlotInstanceID = 0;
Vector3 PlotPos;
int32 PlotType = 0;
};
class GarrisonBuildingInfo
{
int32 GarrPlotInstanceID = 0;
int32 GarrBuildingID = 0;
time_t TimeBuilt = time_t(0);
bool Active = false;
Vector3 BuildingPos;
float BuildingFacing = 0.0f;
int32 CurrentGarSpecID = 0;
};
class GarrisonRemoteBuildingInfo
{
int32 GarrPlotInstanceID = 0;
int32 GarrBuildingID = 0;
};
class CliGarrisonRemoteSiteInfo
{
int32 GarrSiteLevelID = 0;
std::vector<GarrisonRemoteBuildingInfo> Buildings;
};
class CliGarrisonRemoteInfo
{
std::vector<CliGarrisonRemoteSiteInfo> Sites;
};
class CliCharacterShipment
{
int32 ShipmentRecID = 0;
uint64 ShipmentID = 0;
time_t CreationTime = time_t(0);
time_t ShipmentDuration = time_t(0);
};
class CharFactionChangeDisplayInfo
{
std::string Name;
uint8 SexID = 0;
uint8 SkinID = 0;
uint8 HairColorID = 0;
uint8 HairStyleID = 0;
uint8 FacialHairStyleID = 0;
uint8 FaceID = 0;
uint8 RaceID = 0;
};
class ItemContext
{
uint8 Context = 0;
};
class ItemBonuses
{
std::vector<int32> BonusListIDs;
};
class ItemBonusInstanceData
{
ItemContext Context;
ItemBonuses Bonuses;
};
class ItemInstance
{
int32 ItemID = 0;
int32 RandomPropertiesSeed = 0;
int32 RandomPropertiesID = 0;
Optional<ItemBonusInstanceData> ItemBonus;
Optional<CompactArray<int32> Modifications;
};
class PlayerGuidLookupHint
{
Optional<uint32> VirtualRealmAddress;
Optional<uint32> NativeRealmAddress;
};
class CliMailAttachedItemEnchant
{
int32 Enchant = 0;
uint32 Duration = 0;
int32 Charges = 0;
};
class CliMailAttachedItem
{
uint8 Position = 0;
int32 AttachID = 0;
ItemInstance Item;
int32 Count = 0;
int32 Charges = 0;
uint32 MaxDurability = 0;
int32 Durability = 0;
bool Unlocked = false;
CliMailAttachedItemEnchant Enchants[8] = { };
};
class CliMailListEntry
{
int32 MailID = 0;
uint8 SenderType = 0;
Optional<ObjectGuid> SenderCharacter;
PlayerGuidLookupHint SenderHint = 0;
Optional<int32> AltSenderID;
uint64 Cod = 0;
int32 PackageID = 0;
int32 StationeryID = 0;
uint64 SentMoney = 0;
int32 Flags = 0;
float DaysLeft = 0.0f;
int32 MailTemplateID = 0;
std::string Subject;
std::string Body;
std::vector<CliMailAttachedItem> Attachments;
};
class CliMailNextTimeEntry
{
ObjectGuid SenderGUID;
PlayerGuidLookupHint SenderHint = 0;
float TimeLeft = 0.0f;
int32 AltSenderID = 0;
uint8 AltSenderType = 0;
int32 StationeryID = 0;
};
class CliAuctionItemEnchant
{
int32 ID = 0;
uint32 Expiration = 0;
int32 Charges = 0;
uint8 Slot = 0;
};
class CliAuctionItem
{
ItemInstance Item;
int32 Count = 0;
int32 Charges = 0;
std::vector<CliAuctionItemEnchant> Enchantments;
int32 Flags = 0;
int32 AuctionItemID = 0;
ObjectGuid Owner;
uint64 MinBid = 0;
uint64 MinIncrement = 0;
uint64 BuyoutPrice = 0;
int32 DurationLeft = 0;
uint8 DeleteReason = 0;
bool CensorServerSideInfo = false;
bool CensorBidInfo = false;
ObjectGuid ItemGUID;
uint32 OwnerAccountID = 0;
uint32 EndTime = 0;
ObjectGuid Bidder;
uint64 BidAmount = 0;
};
class CliVendorItem
{
uint32 Muid = 0;
int32 Type = 0;
ItemInstance Item;
int32 Quantity = 0;
int32 Price = 0;
int32 Durability = 0;
int32 StackCount = 0;
int32 ExtendedCostID = 0;
int32 PlayerConditionFailed = 0;
bool DoNotFilterOnVendor = false;
};
class BonusObjectiveData
{
int32 BonusObjectiveID = 0;
bool ObjectiveComplete = false;
};
class UserClientConnectToFailed
{
uint32 Serial = 0;
int8 Con = 0;
};
class UserClientCreateGuildCheat
{
std::string GuildName;
};
class UserClientSetRole
{
ObjectGuid ChangedUnit;
uint32 Role = 0;
uint8 PartyIndex = 0;
};
class UserClientInitiateRolePoll
{
uint8 PartyIndex = 0;
};
class UserClientStartBattlegroundCheat
{
int32 MapID = 0;
bool Rated = false;
};
class UserClientBFMgrEntryInviteResponse
{
uint64 QueueID = 0;
bool AcceptedInvite = false;
};
class UserClientBFMgrQueueInviteResponse
{
uint64 QueueID = 0;
bool AcceptedInvite = false;
};
class UserClientBFMgrQueueExitRequest
{
uint64 QueueID = 0;
};
class UserClientChangeGdfPVPRating
{
float Variance = 0.0f;
float Rating = 0.0f;
int32 Bracket = 0;
};
class UserClientStartWarGame
{
ObjectGuid OpposingPartyMember;
uint64 QueueID = 0;
bool TournamentRules = false;
uint32 OpposingPartyMemberVirtualRealmAddress = 0;
uint32 OpposingPartyMemberCfgRealmID = 0;
};
class UserClientStartSpectatorWarGame
{
uint32 OpposingPartyMemberCfgRealmID1 = 0;
ObjectGuid OpposingPartyMember1;
uint32 OpposingPartyMemberVirtualRealmAddress1 = 0;
uint64 QueueID = 0;
uint32 OpposingPartyMemberCfgRealmID2 = 0;
uint32 OpposingPartyMemberVirtualRealmAddress2 = 0;
ObjectGuid OpposingPartyMember2;
bool TournamentRules = false;
};
class UserClientAcceptWargameInvite
{
ObjectGuid OpposingPartyMember;
uint64 QueueID = 0;
bool Accept = false;
};
class UserClientWorldTeleport
{
ObjectGuid Transport;
float Facing = 0.0f;
uint32 MapID = 0;
Vector3 Position;
};
class UserClientForceTakeLeader
{
uint8 PartyIndex = 0;
};
class UserClientDBQuery
{
ObjectGuid Guid;
uint32 TableHash = 0;
int32 RecordID = 0;
};
class DBQuery
{
ObjectGuid Guid;
int32 RecordID = 0;
};
class UserClientDBQueryBulk
{
uint32 TableHash = 0;
std::vector<DBQuery> Queries;
};
class UserClientGenerateRandomCharacterName
{
uint8 Sex = 0;
uint8 Race = 0;
};
class UserClientReorderEntry
{
ObjectGuid PlayerGUID;
uint8 NewPosition = 0;
};
class UserClientReorderCharacters
{
std::vector<UserClientReorderEntry> Entries;
};
class UserClientPlayerLogin
{
CliClientSettings ClientSettings;
ObjectGuid PlayerGUID;
};
class UserClientCheatPlayerLogin
{
ObjectGuid PlayerGUID;
CliClientSettings ClientSettings;
};
class UserClientWardenData
{
Data Packet;
};
class UserClientUndeleteGuildCheat
{
std::string BackupGuildName;
};
class UserClientCommentatorStartWargame
{
uint64 QueueID = 0;
std::string Names[2] = { };
};
class UserClientCommentatorEnable
{
int32 Enable = 0;
};
class UserClientCommentatorGetMapInfo
{
std::string PlayerName;
};
class UserClientCommentatorGetPlayerInfo
{
ServerSpec WorldServer;
uint32 MapID = 0;
};
class UserClientCommentatorEnterInstance
{
uint64 InstanceID = 0;
uint32 MapID = 0;
int32 DifficultyID = 0;
ServerSpec WorldServer;
};
class UserClientRequestPartyJoinUpdates
{
uint8 PartyIndex = 0;
};
class UserClientLoadingScreenNotify
{
int32 MapID = 0;
bool Showing = false;
};
class CliStructMailAttachment
{
ObjectGuid ItemGUID;
uint8 AttachPosition = 0;
};
class CliStructSendMail
{
ObjectGuid Mailbox;
std::string Target;
std::string Subject;
std::string Body;
int32 StationeryID = 0;
int32 PackageID = 0;
std::vector<CliStructMailAttachment> Attachments;
uint64 SendMoney = 0;
uint64 Cod = 0;
};
class UserClientSendMail
{
CliStructSendMail Info;
};
class UserClientGuildResetChallenge
{
int32 ChallengeType = 0;
};
class UserClientGMSSHijackCheat
{
ObjectGuid Player;
};
class UserClientSetMoneyCheat
{
std::string Target;
uint64 Amount = 0;
};
class UserClientPartyInvite
{
ObjectGuid TargetGuid;
uint32 ProposedRoles = 0;
std::string TargetName;
uint8 PartyIndex = 0;
std::string TargetRealm;
uint32 TargetCfgRealmID = 0;
};
class UserClientPartyInviteResponse
{
uint8 PartyIndex = 0;
bool Accept = false;
Optional<uint32> RolesDesired;
};
class UserClientSetCurrencyCheat
{
ObjectGuid TargetGUID;
int32 Type = 0;
int32 Quantity = 0;
int8 IsDelta = 0;
int8 Column = 0;
};
class UserClientSimulateTickets
{
uint32 Seed = 0;
uint32 Count = 0;
uint32 RideType = 0;
};
class UserClientGuildInviteByName
{
std::string Name;
};
class UserClientDFProposalResponse
{
uint32 ProposalID = 0;
CliRideTicket Ticket;
bool Accepted = false;
uint64 InstanceID = 0;
};
class UserClientDFJoin
{
bool QueueAsGroup = false;
uint32 Roles = 0;
uint8 PartyIndex = 0;
std::string Comment;
std::vector<uint32> Slots;
uint32 Needs[3] = { };
};
class UserClientLFGListJoin
{
LFGListJoinRequest Info;
};
class UserClientLFGListUpdateRequest
{
LFGListJoinRequest Info;
CliRideTicket Ticket;
};
class UserClientLFGListLeave
{
CliRideTicket Ticket;
};
class UserClientDFLeave
{
CliRideTicket Ticket;
};
class UserClientDFSearchJoin
{
uint32 Slot = 0;
};
class UserClientDFSearchLeave
{
uint32 Slot = 0;
};
class UserClientDFGetSystemInfo
{
uint8 PartyIndex = 0;
bool Player = false;
};
class UserClientDFSetComment
{
CliRideTicket Ticket;
std::string Comment;
};
class UserClientDFSetRoles
{
uint32 RolesDesired = 0;
uint8 PartyIndex = 0;
};
class UserClientDFSetNeeds
{
bool Delta = false;
CliRideTicket Ticket;
uint32 Needs[3] = { };
};
class UserClientDFBootPlayerVote
{
bool Vote = false;
};
class UserClientDFTeleport
{
bool TeleportOut = false;
};
class UserClientSetEveryoneIsAssistant
{
uint8 PartyIndex = 0;
bool EveryoneIsAssistant = false;
};
class UserClientBFMgrAdvanceState
{
int32 QueueID = 0;
};
class UserClientBattlefieldSetNextTransitionTime
{
int32 SecondsUntilTransition = 0;
int32 QueueID = 0;
};
class UserClientGuildFlush
{
ObjectGuid GuildGUID;
};
class UserClientLFGuildAddRecruit
{
ObjectGuid GuildGUID;
int32 Availability = 0;
int32 ClassRoles = 0;
int32 PlayStyle = 0;
std::string Comment;
};
class UserClientLFGuildSetGuildPost
{
std::string Comment;
int32 Availability = 0;
bool Active = false;
int32 PlayStyle = 0;
int32 ClassRoles = 0;
int32 LevelRange = 0;
};
class UserClientLFGuildBrowse
{
int32 CharacterLevel = 0;
int32 Availability = 0;
int32 ClassRoles = 0;
int32 PlayStyle = 0;
};
class UserClientSetDFFastLaunch
{
bool Set = false;
};
class UserClientSetTimeWalkerDungeon
{
int32 LfgDungeonID = 0;
};
class UserClientSendSoRRequestViaAddress
{
std::string Text;
std::string Email;
};
class UserClientSendSoRRequestViaBnetAccountID
{
std::string Text;
uint32 BnetAccountID = 0;
};
class UserClientBattlePetDeletePet
{
ObjectGuid BattlePetGUID;
};
class UserClientBattlePetDeletePetCheat
{
ObjectGuid BattlePetGUID;
};
class UserClientBattlePetModifyName
{
std::string Name;
Optional<DeclinedBattlePetNames> DeclinedNames;
ObjectGuid BattlePetGUID;
};
class UserClientBattlePetSummon
{
ObjectGuid BattlePetGUID;
};
class UserClientBattlePetSetLevel
{
std::vector<ObjectGuid> BattlePetGUIDs;
uint16 Level = 0;
};
class UserClientRestoreBattlePetsHealth
{
int8 HealthPct = 0;
};
class UserClientBattlePetSetBattleSlot
{
ObjectGuid BattlePetGUID;
uint8 SlotIndex = 0;
};
class UserClientBattlePetSetCollar
{
int32 CollarItemID = 0;
uint8 SlotIndex = 0;
};
class UserClientAddBattlePet
{
bool AllSpecies = false;
int32 SpeciesID = 0;
int32 CreatureID = 0;
bool IgnoreMaxPetRestriction = false;
};
class UserClientBattlePetSetFlags
{
ObjectGuid BattlePetGUID;
uint32 Flags = 0;
clibattlepetsetflagcontroltype ControlType;
};
class UserClientCheatBattlePetSetQuality
{
uint16 BreedQuality = 0;
ObjectGuid BattlePetGUID;
bool AllPetsInJournal = false;
};
class UserClientMountSetFavorite
{
int32 MountSpellID = 0;
bool IsFavorite = false;
};
class UserClientDoReadyCheck
{
uint8 PartyIndex = 0;
};
class UserClientReadyCheckResponse
{
uint8 PartyIndex = 0;
ObjectGuid PartyGUID;
bool IsReady = false;
};
class UserClientSetActionButton
{
uint64 Action = 0;
uint8 Index = 0;
};
class UserClientClearQuest
{
std::string Target;
uint32 QuestID = 0;
};
class UserClientClearQuestLog
{
std::string Target;
uint32 QuestID = 0;
};
class UserClientFlagQuest
{
std::string Target;
uint32 QuestID = 0;
};
class UserClientFinishQuest
{
uint32 QuestID = 0;
std::string Target;
};
class UserClientAdvanceQuest
{
std::string Target;
uint32 QuestID = 0;
};
class UserClientTaxiEnable
{
std::string Target;
uint32 NodeID = 0;
};
class UserClientTaxiClear
{
uint32 NodeID = 0;
std::string Target;
};
class UserClientClearExplore
{
std::string Target;
uint32 AreaID = 0;
};
class UserClientPetBattleInputFirstPet
{
int8 FrontPet = 0;
};
class UserClientPetBattleInput
{
PetBattleInput MsgData;
};
class UserClientPetBattleReplaceFrontPet
{
int8 FrontPet = 0;
};
class UserClientPetBeastMasterCheat
{
int32 Action = 0;
std::string Name;
};
class UserClientCreateCharacter
{
uint8 FacialHairStyleID = 0;
uint8 FaceID = 0;
uint8 SexID = 0;
uint8 HairStyleID = 0;
uint8 SkinID = 0;
uint8 RaceID = 0;
uint8 ClassID = 0;
uint8 OutfitID = 0;
uint8 HairColorID = 0;
Optional<int32> TemplateSetID;
std::string Name;
};
class CliSupportTicketMailInfo
{
int32 MailID = 0;
std::string MailBody;
std::string MailSubject;
};
class CliSupportTicketCalendarEventInfo
{
uint64 EventID = 0;
uint64 InviteID = 0;
std::string EventTitle;
};
class CliSupportTicketPetInfo
{
ObjectGuid PetID;
std::string PetName;
};
class CliSupportTicketGuildInfo
{
std::string GuildName;
ObjectGuid GuildID;
};
class UserClientSupportTicketSubmitComplaint
{
CliSupportTicketChatLog ChatLog;
std::string Note;
Optional<CliSupportTicketGuildInfo> GuildInfo;
Optional<CliSupportTicketMailInfo> MailInfo;
ObjectGuid TargetCharacterGUID;
Optional<CliSupportTicketPetInfo> PetInfo;
Optional<CliSupportTicketCalendarEventInfo> CalendarInfo;
CliComplaintType ComplaintType;
CliSupportTicketHeader Header;
};
class UserClientSupportTicketSubmitBug
{
std::string Note;
CliSupportTicketHeader Header;
};
class UserClientSupportTicketSubmitSuggestion
{
CliSupportTicketHeader Header;
std::string Note;
};
class UserClientPartyUninvite
{
std::string Reason;
uint8 PartyIndex = 0;
ObjectGuid TargetGuid;
};
class UserClientSetLootMethod
{
ObjectGuid Master;
int32 Threshold = 0;
uint8 Method = 0;
uint8 PartyIndex = 0;
};
class UserClientLeaveGroup
{
uint8 PartyIndex = 0;
};
class UserClientSetPartyLeader
{
ObjectGuid Target;
uint8 PartyIndex = 0;
};
class UserClientMinimapPing
{
Vector2 Position;
uint8 PartyIndex = 0;
};
class UserClientChangeSubGroup
{
ObjectGuid Target;
uint8 Subgroup = 0;
uint8 PartyIndex = 0;
};
class UserClientSwapSubGroups
{
ObjectGuid Target1;
ObjectGuid Target2;
uint8 PartyIndex = 0;
};
class UserClientConvertRaid
{
bool Raid = false;
};
class UserClientSetAssistantLeader
{
bool Set = false;
uint8 PartyIndex = 0;
ObjectGuid Target;
};
class UserClientUpdateRaidTarget
{
ObjectGuid Target;
uint8 PartyIndex = 0;
uint8 Symbol = 0;
};
class UserClientSetPartyAssignment
{
uint8 PartyIndex = 0;
ObjectGuid Target;
uint8 Assignment = 0;
bool Set = false;
};
class UserClientSilencePartyTalker
{
bool Silence = false;
ObjectGuid Target;
uint8 PartyIndex = 0;
};
class UserClientRequestPartyMemberStats
{
ObjectGuid Target;
uint8 PartyIndex = 0;
};
class UserClientRandomRoll
{
int32 Min = 0;
int32 Max = 0;
uint8 PartyIndex = 0;
};
class UserClientSetActiveVoiceChannel
{
uint8 ChannelType = 0;
std::string ChannelName;
};
class UserClientVoiceAddIgnore
{
std::string OffenderName;
};
class UserClientVoiceDelIgnore
{
QualifiedGUID Player;
};
class UserClientMailReturnToSender
{
ObjectGuid SenderGUID;
int32 MailID = 0;
};
class UserClientQueryScenarioPOI
{
std::vector<int32> MissingScenarioPOITreeIDs;
};
class UserClientGMRequestPlayerInfo
{
std::string PlayerName;
};
class UserClientGMSummon
{
std::string PlayerName;
};
class UserClientGhost
{
bool Enable = false;
std::string PlayerName;
};
class UserClientAddBattlenetFriend
{
uint32 RoleID = 0;
bool VerifyOnly = false;
ObjectGuid TargetGUID;
uint64 ClientToken = 0;
uint32 TargetVirtualRealmAddress = 0;
std::string InvitationMsg;
};
class UserClientMoveCharacter
{
ObjectGuid CharacterGUID;
int32 MapID = 0;
Vector3 Position;
float Facing = 0.0f;
};
class UserClientClearPaidService
{
ObjectGuid CharacterGUID;
};
class UserClientSetPromotionRequest
{
int32 PromotionID = 0;
};
class UserClientQueryCorpseTransport
{
ObjectGuid Transport;
};
class UserClientCanDuel
{
ObjectGuid TargetGUID;
};
class UserClientSetImmigrantHostSearchLog
{
bool Report = false;
};
class UserClientTeleportToUnit
{
std::string UnitName;
};
class UserClientSetRealmSelector
{
std::string RealmName;
};
class UserClientUpdateClientSettings
{
CliClientSettings Settings;
};
class UserClientSendRealmBroadcastMessage
{
std::string Text;
};
class UserClientSendWorldBroadcastMessage
{
std::string Text;
};
class UserClientGMUpdateTicketStatus
{
ObjectGuid TargetGUID;
int32 TicketID = 0;
int32 StatusInt = 0;
};
class UserClientGMCreateTicketResponse
{
ObjectGuid TargetGUID;
std::string Arguments;
};
class UserClientSummonResponse
{
bool Accept = false;
ObjectGuid SummonerGUID;
};
class UserClientGMChangePVPRating
{
int32 Season = 0;
int32 Bracket = 0;
int32 Rating = 0;
};
class UserClientComplaint
{
UserClientComplaintOffender Offender;
uint8 ComplaintType = 0;
ObjectGuid EventGuid;
ObjectGuid InviteGuid;
uint32 MailID = 0;
UserClientComplaintChat Chat;
};
class UserClientGMShowComplaints
{
std::string Name;
};
class UserClientGMUnsquelch
{
std::string Name;
};
class UserClientCalendarGetEvent
{
uint64 EventID = 0;
};
class UserClientCalendarGuildFilter
{
uint8 MinLevel = 0;
uint8 MaxLevel = 0;
uint8 MaxRankOrder = 0;
};
class UserClientCalendarEventInvite
{
uint64 ModeratorID = 0;
bool IsSignUp = false;
bool Creating = false;
uint64 EventID = 0;
std::string Name;
};
class UserClientCalendarRemoveInvite
{
uint64 ModeratorID = 0;
ObjectGuid Guid;
uint64 EventID = 0;
uint64 InviteID = 0;
};
class UserClientCalendarEventRSVP
{
uint64 InviteID = 0;
uint64 EventID = 0;
uint8 Status = 0;
};
class UserClientCalendarEventStatus
{
uint64 ModeratorID = 0;
uint64 EventID = 0;
uint64 InviteID = 0;
ObjectGuid Guid;
uint8 Status = 0;
};
class UserClientCalendarEventModeratorStatus
{
uint64 InviteID = 0;
uint64 EventID = 0;
ObjectGuid Guid;
uint64 ModeratorID = 0;
uint8 Status = 0;
};
class UserClientCalendarRemoveEvent
{
uint64 ModeratorID = 0;
uint64 EventID = 0;
uint32 Flags = 0;
};
class UserClientCalendarCopyEvent
{
uint64 ModeratorID = 0;
uint64 EventID = 0;
uint32 Date = 0;
};
class UserClientCalendarComplain
{
uint64 InviteID = 0;
uint64 EventID = 0;
ObjectGuid InvitedByGUID;
};
class UserClientCalendarEventSignUp
{
bool Tentative = false;
uint64 EventID = 0;
};
class UserClientCalendarEventInviteNotes
{
uint64 EventID = 0;
ObjectGuid Guid;
uint64 InviteID = 0;
uint64 ModeratorID = 0;
std::string Notes;
};
class UserClientCalendarAddEvent
{
uint32 MaxSize = 0;
ClientCalendarAddEventInfo EventInfo;
};
class ClientCalendarUpdateEventInfo
{
uint64 EventID = 0;
uint64 ModeratorID = 0;
std::string Title;
std::string Description;
uint8 EventType = 0;
int32 TextureID = 0;
uint32 Time = 0;
uint32 Flags = 0;
};
class UserClientCalendarUpdateEvent
{
uint32 MaxSize = 0;
ClientCalendarUpdateEventInfo EventInfo;
};
class UserClientWhoIs
{
std::string CharName;
};
class UserClientWho
{
WhoRequest Request;
std::vector<int32> Areas;
};
class UserClientSetDungeonDifficulty
{
uint32 DifficultyID = 0;
};
class ClientGMSurveyQuestion
{
int32 QuestionID = 0;
uint8 Answer = 0;
std::string AnswerComment;
};
class UserClientGMSurveySubmit
{
std::vector<ClientGMSurveyQuestion> SurveyQuestion;
int32 SurveyID = 0;
std::string Comment;
};
class UserClientVoiceSessionEnable
{
bool EnableVoiceChat = false;
bool EnableMicrophone = false;
};
class UserClientResurrectResponse
{
ObjectGuid Resurrecter;
uint32 Response = 0;
};
class UserClientPetRename
{
PetRenameData RenameData;
};
class UserClientBugReport
{
ReportType Type;
std::string Text;
std::string DiagInfo;
};
class UserClientReferAFriendCheat
{
std::string Name;
};
class UserClientSetSavedInstanceExtend
{
int32 MapID = 0;
bool Extend = false;
uint32 DifficultyID = 0;
};
class UserClientSetPlayerDeclinedNames
{
ObjectGuid Player;
std::string DeclinedName[5] = { };
};
class UserClientQueryPlayerName
{
ObjectGuid Player;
PlayerGuidLookupHint Hint = 0;
};
class UserClientQueryRealmName
{
uint32 VirtualRealmAddress = 0;
};
class UserClientQueryGuildInfo
{
ObjectGuid PlayerGuid;
ObjectGuid GuildGuid;
};
class UserClientCharCustomize
{
uint8 HairStyleID = 0;
uint8 FaceID = 0;
ObjectGuid CharGUID;
uint8 SexID = 0;
std::string CharName;
uint8 HairColorID = 0;
uint8 FacialHairStyleID = 0;
uint8 SkinID = 0;
};
class UserClientServerInfoQuery
{
std::string Category;
};
class UserClientGMTicketCreate
{
Vector3 Pos;
int32 MapID = 0;
uint8 Flags = 0;
bool NeedMoreHelp = false;
bool NeedResponse = false;
std::string Description;
Data ChatHistoryData;
};
class UserClientGMTicketUpdateText
{
std::string Description;
};
class UserClientGMTicketAcknowledgeSurvey
{
int32 CaseID = 0;
};
class UserClientGMLagReport
{
int32 MapID = 0;
int32 LagKind = 0;
Vector3 Loc;
};
class UserClientGMDestroyCorpse
{
std::string Name;
};
class UserClientCharRaceOrFactionChange
{
Optional<uint8> HairColorID;
uint8 RaceID = 0;
uint8 SexID = 0;
Optional<uint8> SkinID;
Optional<uint8> FacialHairStyleID;
ObjectGuid Guid;
bool FactionChange = false;
std::string Name;
Optional<uint8> FaceID;
Optional<uint8> HairStyleID;
};
class UserClientRequestAccountData
{
uint8 DataType = 0;
};
class UserClientUpdateAccountData
{
time_t Time = time_t(0);
uint32 Size = 0;
uint8 DataType = 0;
Data CompressedData;
};
class UserClientSetPVPWeeklyGames
{
uint32 NumPlayed = 0;
int32 Season = 0;
uint32 NumWon = 0;
uint8 Bracket = 0;
};
class UserClientSetPVPSeasonGames
{
uint32 NumWon = 0;
int32 Season = 0;
uint32 NumPlayed = 0;
uint8 Bracket = 0;
};
class UserClientGMNukeCharacter
{
ObjectGuid Target;
};
class UserClientCharDelete
{
ObjectGuid Guid;
};
class UserClientCharForceDelete
{
ObjectGuid Guid;
};
class UserClientGMAccountOnline
{
uint32 AccountID = 0;
};
class UserClientGMGuildSave
{
std::string Name;
};
class UserClientLowLevelRaid
{
bool Enable = false;
};
class UserClientInspectPVP
{
ObjectGuid InspectTarget;
uint32 InspectRealmAddress = 0;
};
class UserClientUnclaimLicense
{
int32 License = 0;
};
class UserClientGmSilence
{
int32 Action = 0;
std::string Name;
};
class UserClientGmRevealTo
{
uint32 Type = 0;
std::string Name;
};
class UserClientGmResurrect
{
std::string Name;
};
class UserClientCheatPlayerLookup
{
std::string Name;
};
class UserClientGmFreeze
{
std::string Name;
};
class UserClientGmCharacterRestore
{
std::vector<uint8> Data;
uint32 Locale = 0;
uint32 ClientToken = 0;
uint32 ToAccount = 0;
bool Compressed = false;
};
class UserClientGmCharacterSave
{
std::string CharacterName;
uint32 Flags = 0;
};
class UserClientGMNukeAccount
{
uint32 AccountID = 0;
};
class UserClientBeastmaster
{
int32 Op = 0;
std::string TargetName;
};
class UserClientProfileDataRequest
{
bool Run = false;
};
class UserClientOfferPetition
{
ObjectGuid TargetPlayer;
ObjectGuid ItemGUID;
};
class UserClientQuestPOIQuery
{
int32 MissingQuestCount = 0;
int32 MissingQuestPOIs[50] = { };
};
class UserClientGMInvis
{
int32 Action = 0;
std::string PlayerName;
};
class UserClientGMBindOther
{
std::string PlayerName;
};
class UserClientGMShowLabel
{
int32 Op = 0;
std::string TargetName;
};
class UserClientGmSetSecurityGroup
{
std::string Name;
uint32 Group = 0;
};
class UserClientGmNuke
{
std::string Name;
};
class UserClientDanceStudioAddMove
{
uint64 ImageBase = 0;
std::string PseudoFilename;
uint64 Caller = 0;
std::string Code;
};
class UserClientGetAccountCharacterList
{
uint32 Token = 0;
};
class UserClientLiveRegionGetAccountCharacterList
{
std::string DevRealmOverride;
uint32 Token = 0;
std::string DevCharOverride;
Optional<uint8> RegionID;
};
class UserClientLiveRegionCharacterCopy
{
ObjectGuid Guid;
uint32 VirtualRealmAddress = 0;
uint32 Token = 0;
};
class UserClientLiveRegionAccountRestore
{
uint32 Token = 0;
std::string DevRealmOverride;
Optional<uint8> RegionID;
std::string DevCharOverride;
};
class UserClientServerCommand
{
std::string Line;
ObjectGuid Target;
};
class UserClientCharacterRenameRequest
{
std::string NewName;
ObjectGuid Guid;
};
class UserClientShowTradeSkill
{
ObjectGuid PlayerGUID;
int32 SkillLineID = 0;
int32 SpellID = 0;
};
class UserClientBattlePayDistributionAssignToTarget
{
ObjectGuid TargetCharacter;
uint64 DistributionID = 0;
uint32 ProductChoice = 0;
uint32 ClientToken = 0;
};
class UserClientBattlePayDistributionSelectChoice
{
uint64 DistributionID = 0;
ObjectGuid TargetCharacter;
uint32 ProductChoice = 0;
uint32 ClientToken = 0;
};
class UserClientGuildSetGuildMaster
{
std::string NewMasterName;
};
class UserClientPetitionRenameGuild
{
ObjectGuid PetitionGuid;
std::string NewGuildName;
};
class UserClientBattlePayStartPurchase
{
ObjectGuid TargetCharacter;
uint32 ProductID = 0;
uint32 ClientToken = 0;
};
class UserClientBattlePayConfirmPurchaseResponse
{
uint64 ClientCurrentPriceFixedPoint = 0;
bool ConfirmPurchase = false;
uint32 ServerToken = 0;
};
class UserClientBattlePayAckFailedResponse
{
uint32 ServerToken = 0;
};
class UserClientRecruitAFriend
{
std::string Email;
std::string Text;
std::string Name;
};
class UserClientAddAccountLicense
{
long BpayLicenseGroupID;
};
class UserClientSwitchCharacter
{
std::string CharacterName;
};
class UserClientSendContactList
{
uint32 Flags = 0;
};
class UserClientAddFriend
{
std::string Notes;
std::string Name;
};
class UserClientDelFriend
{
QualifiedGUID Player;
};
class UserClientSetContactNotes
{
QualifiedGUID Player;
std::string Notes;
};
class UserClientBattlenetChallengeResponse
{
BattlenetChallengeResult Result;
uint32 Token = 0;
std::string BattlenetError;
};
class UserClientAddIgnore
{
std::string Name;
};
class UserClientDelIgnore
{
QualifiedGUID Player;
};
class UserClientGMSetVeteranTrial
{
bool VeteranTrial = false;
};
class UserClientGMGrantAchievement
{
int32 AchievementID = 0;
ObjectGuid Guid;
std::string Target;
};
class UserClientGMRemoveAchievement
{
ObjectGuid Guid;
std::string Target;
int32 AchievementID = 0;
};
class UserClientGMSetCriteria
{
int32 CriteriaID = 0;
std::string Target;
int32 Quantity = 0;
ObjectGuid Guid;
};
class UserClientGMCreateItemTarget
{
ItemContext CreationContext;
int32 ItemID = 0;
std::string Target;
ObjectGuid Guid;
};
class UserClientPaidServiceCheat
{
ObjectGuid Guid;
int32 ServiceID = 0;
};
class UserClientSetRaidDifficulty
{
int32 DifficultyID = 0;
};
class UserClientTutorial
{
TutorialAction Action;
uint32 TutorialBit = 0;
};
class UserClientUndeleteCharacter
{
ObjectGuid CharacterGuid;
int32 ClientToken = 0;
};
class UserClientSetLuckFactor
{
float LuckFactor = 0.0f;
};
class UserRouterClientSuspendCommsAck
{
uint32 Serial = 0;
uint32 Timestamp = 0;
};
class UserRouterClientAuthSession
{
uint32 SiteID = 0;
int8 LoginServerType = 0;
int8 BuildType = 0;
uint32 RealmID = 0;
uint16 Build = 0;
uint32 LocalChallenge = 0;
int32 LoginServerID = 0;
uint32 RegionID = 0;
uint64 DosResponse = 0;
uint8 Digest[20] = { };
std::string Account;
bool UseIPv6 = false;
Data AddonInfo;
};
class UserRouterClientAuthContinuedSession
{
uint64 Key = 0;
uint64 DosResponse = 0;
uint8 Digest[20] = { };
};
class UserRouterClientPing
{
uint32 Serial = 0;
uint32 Latency = 0;
};
class UserRouterClientLogDisconnect
{
uint32 Reason = 0;
};
class UserRouterClientSuspendTokenResponse
{
uint32 Sequence = 0;
};
class UserRouterClientQueuedMessagesEnd
{
uint32 Timestamp = 0;
};
class UserRouterClientLogStreamingError
{
std::string Error;
};
class JSONBnetChallengeFormInput
{
std::string Input_id;
std::string Type;
std::string Label;
uint32 Max_length = 0;
std::vector<Dynamicstd::string> Errors;
};
class JSONBnetChallengeForm
{
std::string Type;
Dynamicstd::string Prompt;
std::vector<Dynamicstd::string> Errors;
std::vector<JSONBnetChallengeFormInput> Inputs;
};
class JSONBnetChallengeResponse
{
std::string Error_code;
std::string Challenge_id;
JSONBnetChallengeForm Challenge;
bool Done = false;
};
class JSONBnetChallengeSubmissionInput
{
std::string Input_id;
Dynamicstd::string Value;
};
class JSONBnetChallengeSubmission
{
std::vector<JSONBnetChallengeSubmissionInput> Inputs;
};
class JSONBnetCreateChallengeResponse
{
std::string Challenge_id;
std::string Challenge_url;
};
class ServerBuckDataEntry
{
uint64 Arg = 0;
std::string Argname;
uint64 Count = 0;
uint64 Accum = 0;
uint64 Sqaccum = 0;
uint64 Maximum = 0;
uint64 Minimum = 0;
};
class ServerBuckDataList
{
uint32 MpID = 0;
std::vector<ServerBuckDataEntry> Entries;
};
class PhaseShiftDataPhase
{
uint16 PhaseFlags = 0;
uint16 Id = 0;
};
class PhaseShiftData
{
uint32 PhaseShiftFlags = 0;
std::vector<PhaseShiftDataPhase> Phases;
ObjectGuid PersonalGUID;
};
class SpawnTrackerData
{
std::vector<int32> QuestID;
};
class DumpObjectInfo
{
ObjectGuid Guid;
float VisibleRange = 0.0f;
Vector3 Position;
uint32 DisplayID = 0;
bool Granted = false;
};
class CliPetitionInfo
{
int32 PetitionID = 0;
ObjectGuid Petitioner;
std::string Title;
std::string BodyText;
int32 MinSignatures = 0;
int32 MaxSignatures = 0;
int32 DeadLine = 0;
int32 IssueDate = 0;
int32 AllowedGuildID = 0;
int32 AllowedClasses = 0;
int32 AllowedRaces = 0;
int16 AllowedGender = 0;
int32 AllowedMinLevel = 0;
int32 AllowedMaxLevel = 0;
int32 NumChoices = 0;
int32 StaticType = 0;
uint32 Muid = 0;
std::string Choicetext[1] = { };
};
class BattlepayDisplayInfo
{
Optional<uint32> CreatureDisplayInfoID;
Optional<uint32> FileDataID;
std::string Name1;
std::string Name2;
std::string Name3;
Optional<uint32> Flags;
};
class BattlepayProductItem
{
uint32 ID = 0;
uint32 ItemID = 0;
uint32 Quantity = 0;
Optional<BattlepayDisplayInfo> DisplayInfo;
bool HasPet = false;
Optional<BATTLEPETRESULT> PetResult;
bool HasMount = false;
};
class BattlePayProduct
{
uint32 ProductID = 0;
uint64 NormalPriceFixedPoint = 0;
uint64 CurrentPriceFixedPoint = 0;
std::vector<BattlepayProductItem> Items;
uint8 Type = 0;
uint8 ChoiceType = 0;
uint32 Flags = 0;
Optional<BattlepayDisplayInfo> DisplayInfo;
};
class BattlePayProductGroup
{
uint32 GroupID = 0;
std::string Name;
int32 IconFileDataID = 0;
uint8 DisplayType = 0;
int32 Ordering = 0;
};
class BattlePayShopEntry
{
uint32 EntryID = 0;
uint32 GroupID = 0;
uint32 ProductID = 0;
int32 Ordering = 0;
uint32 Flags = 0;
uint8 BannerType = 0;
Optional<BattlepayDisplayInfo> DisplayInfo;
};
class BattlePayPurchase
{
uint64 PurchaseID = 0;
uint32 Status = 0;
uint32 ResultCode = 0;
uint32 ProductID = 0;
std::string WalletName;
};
class BattlePayDistributionObject
{
uint64 DistributionID = 0;
uint32 Status = 0;
uint32 ProductID = 0;
ObjectGuid TargetPlayer;
uint32 TargetVirtualRealm = 0;
uint32 TargetNativeRealm = 0;
uint64 PurchaseID = 0;
Optional<BattlePayProduct> Product;
bool Revoked = false;
};
class PlayerGuidLookupData
{
bool IsDeleted = false;
uint32 AccountID = 0;
ObjectGuid BnetAccountID;
ObjectGuid GuidActual;
std::string Name;
uint32 VirtualRealmAddress = 0;
uint8 Race = 0;
uint8 Sex = 0;
uint8 ClassID = 0;
uint8 Level = 0;
std::string DeclinedNames[5] = { };
};
class WhoWord
{
std::string Word;
};
class WhoRequestServerInfo
{
int32 FactionGroup = 0;
int32 Locale = 0;
uint32 RequesterVirtualRealmAddress = 0;
};
class WhoRequest
{
int32 MinLevel = 0;
int32 MaxLevel = 0;
std::string Name;
std::string VirtualRealmName;
std::string Guild;
std::string GuildVirtualRealmName;
int32 RaceFilter = 0;
int32 ClassFilter = 0;
std::vector<WhoWord> Words;
bool ShowEnemies = false;
bool ShowArenaPlayers = false;
bool ExactName = false;
Optional<WhoRequestServerInfo> ServerInfo;
};
class WhoEntry
{
PlayerGuidLookupData PlayerData;
ObjectGuid GuildGUID;
uint32 GuildVirtualRealmAddress = 0;
std::string GuildName;
int32 AreaID = 0;
bool IsGM = false;
};
class WhoResponse
{
std::vector<WhoEntry> Entries;
};
class QualifiedGUID
{
ObjectGuid Guid;
uint32 VirtualRealmAddress = 0;
};
class GarrisonFollower
{
uint64 DbID = 0;
int32 GarrFollowerID = 0;
int32 CreatureID = 0;
int32 GarrGivenNameID = 0;
int32 GarrFamilyNameID = 0;
int32 Gender = 0;
int32 Spec = 0;
int32 Race = 0;
int32 Quality = 0;
int32 FollowerLevel = 0;
int32 ItemLevelWeapon = 0;
int32 ItemLevelArmor = 0;
int32 Xp = 0;
int32 CurrentBuildingID = 0;
int32 CurrentMissionID = 0;
std::vector<int32> AbilityID;
};
class GarrisonMission
{
uint64 DbID = 0;
int32 MissionRecID = 0;
time_t OfferTime = time_t(0);
time_t OfferDuration = time_t(0);
time_t StartTime = time_t(0);
time_t TravelDuration = time_t(0);
time_t MissionDuration = time_t(0);
int32 MissionState = 0;
};
class CliMovementTransport
{
ObjectGuid Guid;
Vector3 Position;
float Facing = 0.0f;
uint8 VehicleSeatIndex = 0;
uint32 MoveTime = 0;
Optional<uint32> PrevMoveTime;
Optional<int32> VehicleRecID;
};
class CliMovementFallVelocity
{
Vector2 Direction;
float Speed = 0.0f;
};
class CliMovementFallOrLand
{
uint32 Time = 0;
float JumpVelocity = 0.0f;
Optional<CliMovementFallVelocity> Velocity;
};
class CliMovementStatus
{
ObjectGuid MoverGUID;
uint32 MoveFlags0 = 0;
uint32 MoveFlags1 = 0;
uint32 MoveTime = 0;
Vector3 Position;
float Facing = 0.0f;
Optional<CliMovementTransport> Transport;
float Pitch = 0.0f;
Optional<CliMovementFallOrLand> Fall;
float StepUpStartElevation = 0.0f;
bool HasSpline = false;
bool HeightChangeFailed = false;
std::vector<uint32> RemoveForcesIDs;
uint32 MoveIndex = 0;
bool RemoteTimeValid = false;
};
class CliSplineFilterKey
{
float In = 0.0f;
float Out = 0.0f;
};
class CliSplineFilter
{
std::vector<CliSplineFilterKey> FilterKeys;
uint16 FilterFlags = 0;
};
class CliMovementSplineMove
{
uint32 Flags = 0;
uint8 Face = 0;
int32 Elapsed = 0;
uint32 Duration = 0;
float DurationModifier = 0.0f;
float NextDurationModifier = 0.0f;
Optional<float> JumpGravity;
Optional<uint32> SpecialTime;
std::vector<Vector3> Points;
uint8 Mode = 0;
Optional<CliSplineFilter> SplineFilter;
float FaceDirection = 0.0f;
ObjectGuid FaceGUID;
Vector3 FaceSpot;
};
class CliMovementSpline
{
uint32 ID = 0;
Vector3 Destination;
Optional<CliMovementSplineMove> Move;
};
class MonsterSplineFilterKey
{
int16 Idx = 0;
uint16 Speed = 0;
};
class MonsterSplineFilter
{
std::vector<MonsterSplineFilterKey> FilterKeys;
uint16 FilterFlags = 0;
float BaseSpeed = 0.0f;
int16 StartOffset = 0;
float DistToPrevFilterKey = 0.0f;
int16 AddedToStart = 0;
};
class MovementSpline
{
uint32 Flags = 0;
uint8 Face = 0;
uint8 AnimTier = 0;
uint32 TierTransStartTime = 0;
int32 Elapsed = 0;
uint32 MoveTime = 0;
float JumpGravity = 0.0f;
uint32 SpecialTime = 0;
std::vector<Vector3> Points;
uint8 Mode = 0;
uint8 VehicleExitVoluntary = 0;
ObjectGuid TransportGUID;
int8 VehicleSeat = 0;
std::vector<uint32> PackedDeltas;
Optional<MonsterSplineFilter> SplineFilter;
float FaceDirection = 0.0f;
ObjectGuid FaceGUID;
Vector3 FaceSpot;
};
class MovementMonsterSpline
{
uint32 ID = 0;
Vector3 Destination;
bool CrzTeleport = false;
MovementSpline Move;
};
class CliMovementForce
{
uint32 ID = 0;
Vector3 Direction;
uint32 TransportID = 0;
float Magnitude = 0.0f;
uint8 Type = 0;
};
class CliMovementUpdate
{
CliMovementStatus Status;
float WalkSpeed = 0.0f;
float RunSpeed = 0.0f;
float RunBackSpeed = 0.0f;
float SwimSpeed = 0.0f;
float SwimBackSpeed = 0.0f;
float FlightSpeed = 0.0f;
float FlightBackSpeed = 0.0f;
float TurnRate = 0.0f;
float PitchRate = 0.0f;
Optional<CliMovementSpline> Spline;
std::vector<CliMovementForce> MovementForces;
};
class CliPosition
{
Vector3 Position;
float Facing = 0.0f;
};
class CliVehicleCreate
{
int32 RecID = 0;
float InitialRawFacing = 0.0f;
};
class CliAnimKitCreate
{
uint16 AiID = 0;
uint16 MovementID = 0;
uint16 MeleeID = 0;
};
class CliAreaTriggerSphere
{
float Radius = 0.0f;
float RadiusTarget = 0.0f;
};
class CliAreaTriggerCylinder
{
float Radius = 0.0f;
float RadiusTarget = 0.0f;
float Height = 0.0f;
float HeightTarget = 0.0f;
};
class CliAreaTriggerBox
{
Vector3 Extents;
Vector3 ExtentsTarget;
};
class CliAreaTriggerPolygon
{
std::vector<Vector2> Vertices;
std::vector<Vector2> VerticesTarget;
float Height = 0.0f;
float HeightTarget = 0.0f;
};
class CliAreaTriggerSpline
{
uint32 TimeToTarget = 0;
uint32 ElapsedTimeForMovement = 0;
std::vector<Vector3> Points;
};
class CliAreaTrigger
{
uint32 ElapsedMs = 0;
bool AbsoluteOrientation = false;
bool DynamicShape = false;
bool Attached = false;
bool FaceMovementDir = false;
bool FollowsTerrain = false;
Vector3 RollPitchYaw;
Optional<Vector3> TargetRollPitchYaw;
Optional<uint32> ScaleCurveID;
Optional<uint32> MorphCurveID;
Optional<uint32> FacingCurveID;
Optional<uint32> MoveCurveID;
Optional<CliAreaTriggerSphere> AreaTriggerSphere;
Optional<CliAreaTriggerBox> AreaTriggerBox;
Optional<CliAreaTriggerPolygon> AreaTriggerPolygon;
Optional<CliAreaTriggerCylinder> AreaTriggerCylinder;
Optional<CliAreaTriggerSpline> AreaTriggerSpline;
};
class CliGameObject
{
uint32 WorldEffectID = 0;
};
class CliSceneLocalScriptData
{
std::string Data;
};
class CliPlayerSceneInstances
{
std::vector<uint32> SceneInstanceIDs;
};
class VignetteInstanceIDList
{
std::vector<ObjectGuid> IDs;
};
class VignetteClientData
{
ObjectGuid ObjGUID;
Vector3 Position;
int32 VignetteID = 0;
};
class VignetteClientDataSet
{
VignetteInstanceIDList IdList;
std::vector<VignetteClientData> Data;
};
class CliSceneObjCreate
{
Optional<CliSceneLocalScriptData> LocalScriptData;
Optional<PetBattleFullUpdate> PetBattleFullUpdate;
};
class CliObjCreate
{
bool NoBirthAnim = false;
bool EnablePortals = false;
bool PlayHoverAnim = false;
bool IsSuppressingGreetings = false;
Optional<CliMovementUpdate> Move;
Optional<CliMovementTransport> Passenger;
Optional<CliPosition> Stationary;
Optional<ObjectGuid> CombatVictim;
Optional<uint32> ServerTime;
Optional<CliVehicleCreate> Vehicle;
Optional<CliAnimKitCreate> AnimKit;
Optional<long> Rotation;
Optional<CliAreaTrigger> AreaTrigger;
Optional<CliGameObject> GameObject;
bool ThisIsYou = false;
bool ReplaceActive = false;
Optional<CliSceneObjCreate> SceneObjCreate;
Optional<CliPlayerSceneInstances> ScenePendingInstances;
std::vector<uint32> PauseTimes;
};
class PetBattleInput
{
uint8 MoveType = 0;
int8 NewFrontPet = 0;
uint8 DebugFlags = 0;
uint8 BattleInterrupted = 0;
bool IgnoreAbandonPenalty = false;
int32 AbilityID = 0;
int32 Round = 0;
};
class PetBattleLocations
{
int32 LocationResult = 0;
Vector3 BattleOrigin;
float BattleFacing = 0.0f;
Vector3 PlayerPositions[2] = { };
};
class PetBattleActiveAbility
{
int32 AbilityID = 0;
int16 CooldownRemaining = 0;
int16 LockdownRemaining = 0;
int8 AbilityIndex = 0;
uint8 Pboid = 0;
};
class PetBattleActiveAura
{
int32 AbilityID = 0;
uint32 InstanceID = 0;
int32 RoundsRemaining = 0;
int32 CurrentRound = 0;
uint8 CasterPBOID = 0;
};
class PetBattleActiveState
{
uint32 StateID = 0;
int32 StateValue = 0;
};
class PetBattlePetUpdate
{
ObjectGuid BattlePetGUID;
int32 SpeciesID = 0;
int32 DisplayID = 0;
int32 CollarID = 0;
int16 Level = 0;
int16 Xp = 0;
int32 CurHealth = 0;
int32 MaxHealth = 0;
int32 Power = 0;
int32 Speed = 0;
int32 NpcTeamMemberID = 0;
uint16 BreedQuality = 0;
uint16 StatusFlags = 0;
int8 Slot = 0;
std::string CustomName;
std::vector<PetBattleActiveAbility> Abilities;
std::vector<PetBattleActiveAura> Auras;
std::vector<PetBattleActiveState> States;
};
class PetBattlePlayerUpdate
{
ObjectGuid CharacterID;
int32 TrapAbilityID = 0;
int32 TrapStatus = 0;
uint16 RoundTimeSecs = 0;
std::vector<PetBattlePetUpdate> Pets;
int8 FrontPet = 0;
uint8 InputFlags = 0;
};
class PetBattleEnviroUpdate
{
std::vector<PetBattleActiveAura> Auras;
std::vector<PetBattleActiveState> States;
};
class PetBattleFullUpdate
{
uint16 WaitingForFrontPetsMaxSecs = 0;
uint16 PvpMaxRoundTime = 0;
int32 CurRound = 0;
uint32 NpcCreatureID = 0;
uint32 NpcDisplayID = 0;
int8 CurPetBattleState = 0;
uint8 ForfeitPenalty = 0;
ObjectGuid InitialWildPetGUID;
bool IsPVP = false;
bool CanAwardXP = false;
PetBattlePlayerUpdate Players[2] = { };
PetBattleEnviroUpdate Enviros[3] = { };
};
class PetBattleEffectTarget
{
PetBattleEffectTargetEx Type;
uint8 Petx = 0;
uint32 AuraInstanceID = 0;
uint32 AuraAbilityID = 0;
int32 RoundsRemaining = 0;
int32 CurrentRound = 0;
uint32 StateID = 0;
int32 StateValue = 0;
int32 Health = 0;
int32 NewStatValue = 0;
int32 TriggerAbilityID = 0;
int32 ChangedAbilityID = 0;
int32 CooldownRemaining = 0;
int32 LockdownRemaining = 0;
int32 BroadcastTextID = 0;
};
class PetBattleEffect
{
uint32 AbilityEffectID = 0;
uint16 Flags = 0;
uint16 SourceAuraInstanceID = 0;
uint16 TurnInstanceID = 0;
int8 PetBattleEffectType = 0;
uint8 CasterPBOID = 0;
uint8 StackDepth = 0;
std::vector<PetBattleEffectTarget> Targets;
};
class PetBattleRoundResult
{
int32 CurRound = 0;
int8 NextPetBattleState = 0;
std::vector<PetBattleEffect> Effects;
std::vector<int8> PetXDied;
std::vector<PetBattleActiveAbility> Cooldowns;
uint8 NextInputFlags[2] = { };
int8 NextTrapStatus[2] = { };
uint16 RoundTimeSecs[2] = { };
};
class PetBattleFinalPet
{
bool Captured = false;
bool Caged = false;
bool AwardedXP = false;
bool SeenAction = false;
uint16 Level = 0;
uint16 Xp = 0;
int32 Health = 0;
int32 MaxHealth = 0;
uint16 InitialLevel = 0;
uint8 Pboid = 0;
};
class PetBattleFinalRound
{
bool Abandoned = false;
bool PvpBattle = false;
std::vector<PetBattleFinalPet> Pets;
bool Winners[2] = { };
int32 NpcCreatureID[2] = { };
};
class PetBattleMaxGameLengthWarning
{
time_t TimeRemaining = time_t(0);
int32 RoundsRemaining = 0;
};
class Location
{
ObjectGuid Transport;
Vector3 Location;
};
class SpellPowerData
{
int32 Cost = 0;
int8 Type = 0;
};
class RuneData
{
uint8 Start = 0;
uint8 Count = 0;
std::vector<uint8> Cooldowns;
};
class SpellMissStatus
{
uint8 Reason = 0;
uint8 ReflectStatus = 0;
};
class MissileTrajectoryResult
{
uint32 TravelTime = 0;
float Pitch = 0.0f;
};
class SpellAmmo
{
int32 DisplayID = 0;
int8 InventoryType = 0;
};
class SpellHealPrediction
{
ObjectGuid BeaconGUID;
int32 Points = 0;
uint8 Type = 0;
};
class CreatureImmunities
{
int32 School = 0;
int32 Value = 0;
};
class ProjectileVisual
{
int32 Id[2] = { };
};
class SpellTargetData
{
uint32 Flags = 0;
ObjectGuid Unit;
ObjectGuid Item;
Optional<Location> SrcLocation;
Optional<Location> DstLocation;
std::string Name;
};
class SpellCastData
{
ObjectGuid CasterGUID;
ObjectGuid CasterUnit;
uint8 CastID = 0;
int32 SpellID = 0;
uint32 CastFlags = 0;
uint32 CastFlagsEx = 0;
uint32 CastTime = 0;
std::vector<ObjectGuid> HitTargets;
std::vector<ObjectGuid> MissTargets;
std::vector<SpellMissStatus> MissStatus;
SpellTargetData Target;
std::vector<SpellPowerData> RemainingPower;
Optional<RuneData> RemainingRunes;
MissileTrajectoryResult MissileTrajectory;
SpellAmmo Ammo;
Optional<ProjectileVisual> ProjectileVisual;
uint8 DestLocSpellCastIndex = 0;
std::vector<Location> TargetPoints;
CreatureImmunities Immunities;
SpellHealPrediction Predict;
};
class SpellLogPowerData
{
int32 PowerType = 0;
int32 Amount = 0;
};
class SpellCastLogData
{
int32 Health = 0;
int32 AttackPower = 0;
int32 SpellPower = 0;
std::vector<SpellLogPowerData> PowerData;
};
class PeriodicAuraLogEffectDebugInfo
{
float CritRollMade = 0.0f;
float CritRollNeeded = 0.0f;
};
class PeriodicAuraLogEffect
{
int32 Effect = 0;
int32 Amount = 0;
int32 OverHealOrKill = 0;
int32 SchoolMaskOrPower = 0;
int32 AbsorbedOrAmplitude = 0;
int32 Resisted = 0;
bool Crit = false;
bool Multistrike = false;
Optional<PeriodicAuraLogEffectDebugInfo> DebugInfo;
};
class SpellProcsPerMinuteCalc
{
int32 Type = 0;
int32 Param = 0;
float Coeff = 0.0f;
float Input = 0.0f;
float NewValue = 0.0f;
};
class SpellProcsPerMinuteLogData
{
bool Proc = false;
int32 SpellID = 0;
float BaseProcRate = 0.0f;
uint32 Now = 0;
uint32 LastChanceTimestamp = 0;
uint32 LastProcTimestamp = 0;
uint32 LastChanceTime = 0;
uint32 LastProcTime = 0;
bool NormalizeAuraTime = false;
uint32 AuraTime = 0;
float int32ervalsSinceLastProc = 0.0f;
float UnluckyStreakDef = 0.0f;
float UnluckyMultiplier = 0.0f;
int32 ReallyUnluckyDef = 0;
float ProcChance = 0.0f;
float ProcRate = 0.0f;
float Roll = 0.0f;
std::vector<SpellProcsPerMinuteCalc> CalcHistory;
};
class PetSpellCooldown
{
int32 SpellID = 0;
int32 Duration = 0;
int32 CategoryDuration = 0;
uint16 Category = 0;
};
class PetSpellHistory
{
int32 CategoryID = 0;
int32 RecoveryTime = 0;
int8 ConsumedCharges = 0;
};
class ClientPetSpells
{
ObjectGuid PetGUID;
uint16 CreatureFamily = 0;
uint16 Specialization = 0;
uint32 TimeLimit = 0;
uint32 PetModeAndOrders = 0;
std::vector<uint32> Actions;
std::vector<PetSpellCooldown> Cooldowns;
std::vector<PetSpellHistory> SpellHistory;
uint32 ActionButtons[10] = { };
};
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