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@daegalus
Last active November 9, 2016 03:08
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Save daegalus/85f513a4d39ce29881edb396229b9644 to your computer and use it in GitHub Desktop.
Feral Druid Display for TMW - Latest version is 1.7
^1^T^SVersion^N82008 ^SNumGroups^N10 ^SCodeSnippets^T ^N1^T ^SName^SFeralBuffState ^SCode^SabilityState~`=~`{}~J currentBuffs~`=~`{}~J currentTargetGUID~`=~`nil~J ~J function~`hasBuff(ability,~`buff)~J ~`~`~`~`return~`currentTargetGUID~`and~`abilityState[currentTargetGUID]~`and~`abilityState[currentTargetGUID][ability]~`and~`abilityState[currentTargetGUID][ability][buff]~J end~J ~J function~`setBuffs(ability)~J ~`~`~`~`if~`currentTargetGUID~`==~`nil~`then~J ~`~`~`~`~`~`~`~`return~J ~`~`~`~`end~J ~`~`~`~`~J ~`~`~`~`if~`not~`abilityState[currentTargetGUID]~`then~J ~`~`~`~`~`~`~`~`abilityState[currentTargetGUID]~`=~`{}~J ~`~`~`~`end~J ~`~`~`~`~J ~`~`~`~`abilityState[currentTargetGUID][ability]~`=~`{}~J ~`~`~`~`~J ~`~`~`~`for~`buff,exists~`in~`pairs(currentBuffs)~`do~J ~`~`~`~`~`~`~`~`abilityState[currentTargetGUID][ability][buff]~`=~`exists~J ~`~`~`~`end~J ~`~`~`~`~J end~J ~J function~`setBuffActiveness(buff,~`active)~J ~`~`~`~`currentBuffs[buff]~`=~`active~J end~J ~J ~J function~`clearBuffsForAbility(ability)~J ~`~`~`~`if~`currentTargetGUID~`==~`nil~`or~`abilityState[currentTargetGUID]~`==~`nil~`then~J ~`~`~`~`~`~`~`~`return~J ~`~`~`~`end~J ~`~`~`~`abilityState[currentTargetGUID][ability]~`=~`{}~J end~J ~J function~`clearBuffActivity()~J ~`~`~`~`currentBuffs~`=~`{}~J end~J ~J function~`isSameTarget()~J ~`~`~`~`if~`UnitGUID('target')~`==~`currentTargetGUID~`then~J ~`~`~`~`~`~`~`~`return~`true~J ~`~`~`~`end~J ~`~`~`~`currentTargetGUID~`=~`UnitGUID('target')~J ~`~`~`~`return~`false~J end~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ~J ^t^Sn^N1 ^t^SGroups^T ^N1^T ^SScale^N1.415 ^SRole^N1 ^SLocked^B ^SShrinkGroup^B ^SEnabledSpecs^T ^N104^b ^N102^b ^N105^b ^t^SOnlyInCombat^B ^SPoint^T ^Sy^N-124.5 ^Sx^F6185025925445874 ^f-66^t ^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^SBleeds ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SSort^N-1 ^SType^Sbuff ^SName^S1079 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SAnimColor^Sd700ff0d ^SType^SAnimations ^SLocation^SGeneral ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Starget ^SLevel^N4.7 ^SName^S1079 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S1079 ^t^Sn^N2 ^t^t^N2^T ^SType^SLua ^SLua^S--~`<Clear~`Buffs>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J clearBuffsForAbility('rip')~J ~J ~J ~J ^SEvent^SOnFinish ^SLocation^SGeneral ^t^N3^T ^SType^SLua ^SLua^S--~`<Set~`Buffs>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J setBuffs('rip')~J ~J ~J ~J ^SEvent^SOnCondition ^SLocation^SGeneral ^SOnConditionConditions^T ^N1^T ^SType^SLASTCAST ^SName^S1079 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SSort^N-1 ^SType^Sbuff ^SName^S155722 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SAnimColor^Sd700ff0d ^SType^SAnimations ^SLocation^SGeneral ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Starget ^SLevel^N3 ^SName^S155722 ^t^N2^T ^SType^SDEBUFFDUR ^SOperator^S> ^SUnit^Starget ^SName^S155722 ^t^Sn^N2 ^t^t^N2^T ^SType^SLua ^SLua^S--~`<Clear~`Buffs>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J clearBuffsForAbility('rake') ^SEvent^SOnFinish ^SLocation^SGeneral ^t^N3^T ^SType^SLua ^SLua^S--~`<Set~`Buffs>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J setBuffs('rake') ^SEvent^SOnCondition ^SLocation^SGeneral ^SOnConditionConditions^T ^N1^T ^SType^SLASTCAST ^SAndOr^SOR ^SName^S1822 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SSort^N-1 ^SType^Sbuff ^SName^S52610 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21702 ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEvents^T ^N1^T ^SAnimColor^Sd700ff0d ^SType^SAnimations ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S52610 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S< ^SLevel^N7.2 ^SName^S52610 ^t^Sn^N2 ^t^t^N2^T ^SType^SLua ^SLua^S--~`<Set~`buff~`active>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J setBuffActiveness('savage_roar',~`true)~J ~J ~J ~J ~J ~J ^SEvent^SOnStart ^t^N3^T ^SType^SLua ^SLua^S--~`<Set~`buff~`inactive>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J setBuffActiveness('savage_roar',~`false)~J ~`~`~`~`~J ~`~`~`~`~J ~`~`~`~`~J ~`~`~`~`~J ~J ^SEvent^SOnFinish ^t^Sn^N3 ^t^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SSort^N-1 ^SType^Sbuff ^SName^S155625 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SLunar~`Inspiration ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEvents^T ^N1^T ^SAnimColor^Sff00ff00 ^SType^SAnimations ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Starget ^SLevel^N4.2 ^SName^S155625 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S155625 ^t^Sn^N2 ^t^t^N2^T ^SType^SLua ^SLua^S--~`<Clear~`Buffs>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J clearBuffsForAbility('moonfire') ^SEvent^SOnFinish ^t^N3^T ^SType^SLua ^SLua^S--~`<Set~`Buffs>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J setBuffs('moonfire') ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SLASTCAST ^SName^S155625 ^t^Sn^N1 ^t^t^Sn^N3 ^t^t^t^SGUID^STMW:group:1NfgjS0O993j ^t^N2^T ^SPoint^T ^Sy^N-185 ^t^SScale^F6214949747556337 ^f-52^SRole ^N1^SShrinkGroup ^B^SLocked ^B^SEnabledSpecs ^T^N104^b ^N102^b ^N105^b ^t^SOnlyInCombat^B ^SGUID^STMW:group:1NfhBCR9AjBS ^SColumns^N5 ^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^SFeral~`Procs ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S145152 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStackSort^N-1 ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SLua ^SLua^S--~`<Set~`Active>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J setBuffActiveness('bloodtalons',~`true)~J ~J ~J ~J ~J ^SEvent^SOnStart ^t^N2^T ^SType^SLua ^SLua^S--~`<Set~`Inactive>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J setBuffActiveness('bloodtalons',~`false)~J ~J ~J ~J ^SEvent^SOnFinish ^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SSort^N-1 ^SType^Sbuff ^SShowTimerText^B ^SName^S69369 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SCustomTex^S8936 ^SStates^T ^N1^T ^STexture^S8936 ^t^N2^T ^SAlpha^N0.3 ^STexture^S8936 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S5217 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SName^S102543 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21705 ^t^Sn^N1 ^t^SGUID^STMW:icon:1NhgiF95Bu6c ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SName^S106951 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SLevel^N1 ^SName^S21705 ^t^Sn^N1 ^t^SGUID^STMW:icon:1NhfHC97pirP ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^t^t^t^N3^T ^SGUID^STMW:group:1NhfZtbLKWe3 ^SPoint^T ^Sy^F-7684846927225597 ^f-45^Sx ^F7509824773321479^f-68 ^t^SScale^N0.95001882314682 ^STimerBar_CompleteColor^S7f333333 ^SRole^N1 ^STimerBar_EnableColors^B ^SLocked^B ^SEnabledSpecs^T ^N104^b ^N102^b ^N105^b ^t^SView^Sbar ^SColumns^N5 ^SName^SCombo~`Point~`Bar ^SSettingsPerView^T ^Sbar^T ^SSpacingX^N1 ^SBorderBar^N2.5 ^SSizeX^F4947918718605723 ^f-47^STextLayout ^Sicon2^SBorderColor ^Sff101010^SIcon ^b^t ^t^SIcons^T ^N1^T ^SType^Sconditionicon ^SPowerType^N4 ^SEvents^T ^N1^T ^SAnimColor^S7fffca00 ^SFade^b ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N1 ^t^Sn^N1 ^t^SPeriod^N0 ^t^Sn^N1 ^t^SCustomTex^SNONE ^SStates^T ^N1^T ^SColor^Sffffca00 ^t^N2^T ^SColor^Sffffca00 ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^STimerBar_CompleteColor^S7f333333 ^SEnabled^B ^t^N2^T ^SType^Sconditionicon ^SPowerType^N4 ^SEvents^T ^N1^T ^SAnimColor^S7fffca00 ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N2 ^t^Sn^N1 ^t^SPeriod^N0 ^t^Sn^N1 ^t^SCustomTex^SNONE ^SStates^T ^N1^T ^SColor^Sffffca00 ^t^N2^T ^SColor^Sff333333 ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SType^Sconditionicon ^SPowerType^N4 ^SEvents^T ^N1^T ^SAnimColor^S7fffca00 ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N3 ^t^Sn^N1 ^t^SPeriod^N0 ^t^Sn^N1 ^t^SCustomTex^SNONE ^SStates^T ^N1^T ^SColor^Sffffca00 ^t^N2^T ^SColor^Sff333333 ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SType^Sconditionicon ^SPowerType^N4 ^SEvents^T ^N1^T ^SAnimColor^S7fffca00 ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N4 ^t^Sn^N1 ^t^SPeriod^N0 ^t^Sn^N1 ^t^SCustomTex^SNONE ^SStates^T ^N1^T ^SColor^Sffffca00 ^t^N2^T ^SColor^Sff333333 ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SPowerType^N4 ^SEvents^T ^N1^T ^SAnimColor^S7fffca00 ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N5 ^t^Sn^N1 ^t^SPeriod^N0 ^t^Sn^N1 ^t^SCustomTex^SNONE ^SStates^T ^N1^T ^SColor^Sffffca00 ^t^N2^T ^SColor^Sff333333 ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S> ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^Sn^N2 ^t^t^N4^T ^SGUID^STMW:group:1NhrejY94yjy ^SPoint^T ^Sy^N-303 ^Sx^F5013933463132624 ^f-65^t ^SScale^N0.741 ^STimerBar_CompleteColor^Sffffca00 ^SRole^N1 ^STimerBar_EnableColors^B ^STimerBar_StartColor^Sffffca00 ^SLocked^B ^SEnabledSpecs^T ^N104^b ^N102^b ^N105^b ^t^SOnlyInCombat^B ^STimerBar_MiddleColor^Sffffca00 ^SColumns^N1 ^SName^SEnergy~`Bar ^SSettingsPerView^T ^Sbar^T ^SSpacingX^N-2 ^SBorderBar^N1 ^SSizeX^F8068896003194876 ^f-45^STextLayout ^STMW:textlayout:1NhrkcAv6yvL^SBorderColor ^Sff101010^SIcon ^b^t ^t^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N3 ^SBarDisplay_ClassColor^B ^STimerBar_StartColor^Sffffca00 ^STimerBar_EnableColors^B ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[Value] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^SColor^Sffffca00 ^t^N2^T ^SColor^Sffffca00 ^t^N3^T ^t^N4^T ^t^t^STimerBar_MiddleColor^Sffffca00 ^STimerBar_CompleteColor^Sffffca00 ^SEnabled^B ^t^t^SView^Sbar ^t^N5^T ^SScale^N0.4 ^SRole^N1 ^SShrinkGroup^B ^SLocked^B ^SEnabledSpecs^T ^N104^b ^N102^b ^N105^b ^t^SOnlyInCombat^B ^SPoint^T ^Sy^F6897592320095832 ^f-68^SrelativeTo ^STellMeWhen_Group1_Icon2^Spoint ^SBOTTOM^SrelativePoint ^STOP^Sx ^F-7105670897636524^f-68 ^t^SColumns^N3 ^SName^SRake~`Snapshotting ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SLUA ^SName^ShasBuff('rake',~`'savage_roar') ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S155722 ^t^Sn^N2 ^t^SName^SSavage~`Roar ^SShowTimerTextnoOCC^B ^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SCustomTex^S52610 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SBuffOrDebuff^SHARMFUL ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SLUA ^SName^ShasBuff('rake',~`'bloodtalons') ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S155722 ^t^Sn^N2 ^t^SName^SSavage~`Roar ^SShowTimerTextnoOCC^B ^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SCustomTex^S155672 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SSort^N-1 ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SLUA ^SName^ShasBuff('rake',~`'tigers_fury') ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S155722 ^t^Sn^N2 ^t^SName^STiger's~`Fury ^SOnlyMine^B ^SCustomTex^S5217 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SGUID^STMW:group:1NiAgGJxm7RP ^t^N6^T ^SScale^N0.4 ^SRole^N1 ^SShrinkGroup^B ^SLocked^B ^SEnabledSpecs^T ^N104^b ^N102^b ^N105^b ^t^SOnlyInCombat^B ^SPoint^T ^Sy^F6897592320095832 ^f-68^SrelativeTo ^STellMeWhen_Group1_Icon1^Spoint ^SBOTTOM^SrelativePoint ^STOP^Sx ^F-7695472234113257^f-67 ^t^SColumns^N3 ^SName^SRip~`Snapshotting ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SLUA ^SName^ShasBuff('rip',~`'savage_roar') ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S1079 ^t^Sn^N2 ^t^SName^SSavage~`Roar ^SShowTimerTextnoOCC^B ^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SCustomTex^S52610 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SBuffOrDebuff^SHARMFUL ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SLUA ^SName^ShasBuff('rip',~`'bloodtalons') ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S1079 ^t^Sn^N2 ^t^SName^SSavage~`Roar ^SShowTimerTextnoOCC^B ^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SCustomTex^S155672 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SSort^N-1 ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SLUA ^SName^ShasBuff('rip',~`'tigers_fury') ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^S1079 ^t^Sn^N2 ^t^SName^STiger's~`Fury ^SOnlyMine^B ^SCustomTex^S5217 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SGUID^STMW:group:1NiE0BLaIQHF ^t^N7^T ^SScale^F5404319767592961 ^f-53^SRows ^N3^SRole ^N1^SPoint ^T^Sy^F-4724103574083138 ^f-44^Sx ^F5926238461886096^f-45 ^t^SLocked^B ^SEnabledSpecs^T ^N104^b ^N102^b ^N105^b ^t^SGUID^STMW:group:1NiE8wHKO_MZ ^SColumns^N1 ^SName^SHidden ^SIcons^T ^N1^T ^SShowTimer^B ^SSort^N-1 ^SType^Sbuff ^SShowTimerText^B ^SName^S5217 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SLua ^SLua^S--~`<Set~`Active>~J ~J local~`icon~`=~`...~J ~J --Your~`code~`goes~`here:~J ~J 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@jlopezgu
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jlopezgu commented Nov 9, 2016

Hey man, I'm trying to import it from an encoded string, right?
Is it not working for me. Could you update it or give me a hand?

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