Skip to content

Instantly share code, notes, and snippets.

@Darkvapour

Darkvapour/TDU-Commands.txt Secret

Last active Mar 10, 2021
Embed
What would you like to do?
Test Drive Unlimited 1 .ini commands
Note: Some of these require you to have an internal debug/beta build of Test Drive Unlimited and thus will not work. ( - OR - They need to be located in another .ini file, if only we could load GamePC.ini)
Note: Stuff up top here, use default values from an internal beta/debug version of Test Drive Unlimited.
// Set Game Version
SetVersion = ""
// Set Network Protocol Version
SetProtocolVersion = ""
// Set Freeride Version (?)
SetFreerideVersion = ""
// Set Game Resource Path.
SetResPath = "EuroZ/BNK/"
// Set Xbox 360 DVD Location?
SetDVDPath = "DVDEURO/"
// Search in game exe location first before checking DVD?
SearchInBootFirst = TRUE
// Set current gamemode to load after loading the game.
SetCurGameMode = 0 // GAME_MODE_BOOTMENU = 0
// GAME_MODE_FREERIDE = 1
// GAME_MODE_MAP = 2
// GAME_MODE_HOME = 3
// GAME_MODE_SHOP = 4
// GAME_MODE_MISSION = 5
// GAME_MODE_EDITOR = 6
// GAME_MODE_CARSHOWCASE = 7
// GAME_MODE_INSTANTCHALLENGE = 8
// GAME_MODE_TESTCAR = 9
// GAME_MODE_GARAGE = 10
// GAME_MODE_LIVING = 11
// GAME_MODE_SANDBOX = 12
// GAME_MODE_GOODIES = 13
// GAME_MODE_AVARTARSHOWCASE = 14
// GAME_MODE_DRIVEIN = 15
// GAME_MODE_DRESSING = 16
// GAME_MODE_AFTMARKT = 17
// GAME_MODE_VIDEOBUMPER = 18
// GAME_MODE_AITRAINER = 19
// GAME_MODE_CINVIEWER = 20
// GAME_MODE_ESTATES = 21
// GAME_MODE_CLUB = 22
// GAME_MODE_LOBBY = 23
// GAME_MODE_LOGIN = 24
// GAME_MODE_ONLINEREPLAY = 25
// GAME_MODE_INTRO = 26
// GAME_MODE_OUTRO_DEMO = 27
// GAME_MODE_BOATTOUR = 28
// GAME_MODE_JAIL = 29
// GAME_MODE_INTRO_DEMO = 30
// Set Which Language is the default one displayed.
//SetDefaultLanguage gb // "ge","sp","it","fr","gb"
// See all car shops.
//MYNAMEISHUGUESOICANSEEALLCARS
// Skip boot menu and go straight into a new game, requires an internal debug/beta build of Test Drive Unlimited.
//BOOTMENU = 0
// Unlock all roads (except ones that unlock with your progression) - requires an internal debug/beta build of Test Drive Unlimited.
UnlockAllRoads FALSE
// Load custom levels. Some debug ones have been listed here.
//AddLevel = "Hawai_Route" // Level Choose
AddLevel = "Hawai" // Level Choose
//AddLevel = "Hawai_GoPlay" // Level Choose
// Disable TUTORIAL messages(?) requires an internal debug/beta build of Test Drive Unlimited(?)
TUTORIAL = ON
// Disable the intro tutorial(?) requires an internal debug/beta build of Test Drive Unlimited(?)
SCENARIOTUTORIAL = OFF
// Load a custom race from file.
//LoadIGE = "KOMO MAI" // load ige from file (created by gme)
// Cinematics to play after loading a game and perhaps setting gamemode to cinematic viewer. Requires an internal debug/beta build of Test Drive Unlimited
//DEFAULTCINEMATIC "Level/Hawai/Spots/ERE_A" "C_INTRO_E"
//DEFAULTCINEMATIC "Interior/Realtor/IRE_A" "C_INTERIOR_L"
//DEFAULTCINEMATIC "Level/Hawai/Spots/ECD_10A" "C_INTRO_E_1"
// Default Start Postions when starting a new game when set to FREERIDE. Requires an internal debug/beta build of Test Drive Unlimited
//DEFAULTSTARTPOSITION 22520 255 32552
//DEFAULTSTARTPOSITION 47673 3 52078 // Start temporaire E3D
//DEFAULTSTARTPOSITION 47528 1 52063 // Tests Lobbying
//DEFAULTSTARTPOSITION 61620 4 44740 // Sud-Est
//DEFAULTSTARTPOSITION 46710 110 46740 // Tantalus Drive
//DEFAULTSTARTPOSITION 22066 8 9324 // Nord
//DEFAULTSTARTPOSITION 37626 3 13100 // Nord-Est
//DEFAULTSTARTPOSITION 48780 33 52600 // Home
//DEFAULTSTARTPOSITION 18320 359 27086 // Centre-Ouest (Kokekole Pass sur Trimble Road)
//DEFAULTSTARTPOSITION 3725 6 20668 // Nord-Ouest
//DEFAULTSTARTPOSITION 11123 820 23709 // Toit du monde
//DEFAULTSTARTPOSITION 60229 43 50545 // Hanauma Bay0
//DEFAULTSTARTPOSITION 45984 150 45766 // la foret a pépé
//DEFAULTSTARTPOSITION 54172 36 48421 // la mini ville a pépé
//DEFAULTSTARTPOSITION 24164 167 35746 // Test ambiance
//FPPD
//DEFAULTSTARTPOSITION 64975 157 46580 // Maison FPPD (Makapuu Head)
//DEFAULTSTARTPOSITION 63579 1 48587 // Départ Instant Challenge
//DEFAULTSTARTPOSITION 60441 3 48670 // Arrivée Instant Challenge
//DEFAULTSTARTPOSITION 47232 1 50842 // Emplacement bookmark
//DEFAULTSTARTPOSITION 47744 1 50700 // Entrée concessionnaire MERCEDES
//DEFAULTSTARTPOSITION 43311 1 47531 // Ville Générée
//DEFAULTSTARTPOSITION 59979 32 50404 // Tests changement de zone
//DEFAULTSTARTPOSITION 35064 2 45510 // Monza
//DEFAULTSTARTPOSITION 45288 14 47156 // UV Road shismé
//DEFAULTSTARTPOSITION 58271 11 43056 // Car Paint
DEFAULTSTARTPOSITION 58999 32 51896 // Demo Position
// Remove some default challenges from the map.
REMOVESPOTFROMMAP "ECH_C"
REMOVESPOTFROMMAP "ECW_A_F"
REMOVESPOTFROMMAP "ECH_C_N"
REMOVESPOTFROMMAP "EDI_A_N"
// Enable/disable Woosh sound effect
WooshEnabled = 1
// Enable/disable PostFXs
PostFXEnabled = 1
// Enable/disable the Ocean
OceanEnabled = 1
// Enable/disable Grass.
GrassEnabled = 1
// Enable/disabled Weather
WeatherEnabled = 1
// Enable the SUN?
SUNENABLED = 1
// Set Default Weather Decription
SetDefaultWeatherDesc = "DEFAULT"
// Set Weather Descriptions
// GameMode WeatherDescName
SetWeatherDesc = 1 "FREERIDE" // GAME_MODE_FREERIDE
SetWeatherDesc = 2 "FREERIDE" // GAME_MODE_MAP
SetWeatherDesc = 3 "HOME" // GAME_MODE_HOME
SetWeatherDesc = 5 "FREERIDE" // GAME_MODE_MISSION
SetWeatherDesc = 6 "FREERIDE" // GAME_MODE_EDITOR
SetWeatherDesc = 7 "CARSHOWCASE" // GAME_MODE_CARSHOWCASE
SetWeatherDesc = 8 "FREERIDE" // GAME_MODE_INSTANTCHALLENGE
SetWeatherDesc = 9 "FREERIDE" // GAME_MODE_TESTCAR
SetWeatherDesc = 12 "FREERIDE" // GAME_MODE_SANDBOX
SetWeatherDesc = 16 "DRESSING" // GAME_MODE_DRESSING
SetWeatherDesc = 17 "FREERIDE" // GAME_MODE_AFTMARKT
SetWeatherDesc = 21 "FREERIDE" // GAME_MODE_ESTATES
SetWeatherDesc = 23 "FREERIDE" // GAME_MODE_LOBBY
// Set Flash GUI Frontend locations.
SetFlashCommonPath "FRONTEND"
SetFlashRootPath "FRONTEND"
// Flash Frontend Stuff.
// This is the list of possible boot image, be careful of max param number (MAX_BOOT_MENU)
BootMenuList "BOOT_01"
// #GM: -1 for a resource installed once for all the game
// 0..n for a gamemode identifier (see SetCurGameMode above)
//
// file name #GM MaxVars strips vrx
AddFlashMovie "GENERAL" -1 2048 700 7000
//AddFlashMovie "BOOT" 0 2048 200 5000
AddFlashMovie "HOME" 3 2048 800 15000
AddFlashMovie "HOME" 11 2048 800 15000
AddFlashMovie "HOME" 16 2048 800 15000
AddFlashMovie "HOME" 10 2048 800 15000
AddFlashMovie "MAP" 2 2048 400 13000
AddFlashMovie "HUD" 1 2048 1000 8000
AddFlashMovie "GAUGES" 1 512 200 1000
AddFlashMovie "CHALLENG" 23 2048 500 11000
AddFlashMovie "HUD_CHA" 5 2048 500 7000
AddFlashMovie "GAUGES" 5 2048 200 1000
AddFlashMovie "GMEDITOR" 6 2048 400 6900
AddFlashMovie "SHOPS" 4 2048 700 13000
AddFlashMovie "CAR_SHOW" 7 2048 2000 50000
AddFlashMovie "ICE" 8 2048 5000 50000
AddFlashMovie "HUD_CHA" 9 2048 500 7000
AddFlashMovie "GAUGES" 9 2048 200 1000
AddFlashMovie "SANDBOX" 12 2048 200 5000
AddFlashMovie "SHOPS" 13 2048 600 30000
AddFlashMovie "AVATAR" 14 2048 200 10000
AddFlashMovie "DRIVE_IN" 15 2048 1100 33000
AddFlashMovie "SHOPS" 17 2048 600 30000
AddFlashMovie "VIEWER" 20 2048 600 15000
AddFlashMovie "SHOPS" 21 2048 1000 40000
AddFlashMovie "CLUB" 22 2048 600 15000
AddFlashMovie "LOG_IN" 24 2048 2000 30000
AddFlashMovie "LOG_IN" 0 2048 2000 30000
AddFlashMovie "INTRO" 26 2048 2000 10000
AddFlashMovie "DEMO_END" 27 2048 2000 10000
AddFlashMovie "DEMO_END" 30 2048 2000 10000
// Set how long the line on the GPS is.
SetTraceSize = 500 // default is 500
// Enable Automatic bookmark when driving around
SetAutoSaveBookMarkLength = -1 // in meters, -1 to disable
// ???
EnableMinimapDensity = TRUE
// Enable AI Traffic in the GPS.
EnableMinimapIA = FALSE
// Enable other players in the GPS.
EnableMinimapNetPlayer = TRUE
// AI Traffic Stuff.
// VehicleMaxCount is the hard limit of simultaneous AI vehicles
// But you can set TrafficMaxCount+ParkedMaxCount > VehicleMaxCount
// Example: vehicle=16 traffic=16 parked=8
// -> you can spawn up to 16 traffic if no parked vehicles on the area,
// but only spawn up to 8 traffic if 8 parked are here
// and 0 parked cars if 16 traffic cars are already spawned
//
VehicleMaxCount = 8
TrafficMaxCount = 8
ParkedMaxCount = 2
// Maximum count of Traffic AI that will be physics enabled at the same time
PhysicsMaxCount = 4
// AI Bots stuff
// opponent
OpponentDifficulty = 1.0 // Between 0.0f & 1.0f
IAReplacePlayer = 0 // 0 , 1 (boolean) // During race, An Opponent Ai replace the player
SameCarThanPlayer = 0 // 0 , 1 (boolean) // During race, First Opponent Ai has same car than player
ForceNbOpponents = -1 // Negative means disable, force this amount of bots in races and instant challenges.
OppSharpTurnLimit = 0.1 // If Ai steer more than OppSharpTurnLimit value,
OppSharpTurnMaxSpeed = 10.0 // and if its speed is less than OppSharpTurnMaxSpeed,
OppSharpTurnClampValue = 0.7 // its accel value is clamped at OppSharpTurnClampValue
// Police Stuff.
// police
PoliceMaxCount = 3 // Between 0 & 15
// NB : TrafficMaxCount must be <= 15 if PoliceMaxCount > 0
PoliceForceChase = 0 // 0 , 1 (boolean) if true : cop automatically chase player no matter of infringement
PoliceForceDensity = 0 // 0 , 1 (boolean) if true : the wanted cop density is always respected else it is a max density
//Bots
// Enable/Disable Freeride bots.
EnableBots = 1
// Enable/Disable Jail.
EnableJail = 1
// Physics Stuff for AI.
// 1st radius: Traffic cars inside this radius will switch to physics (for a max. of PhysicsMaxCount cars)
// 2nd radius: Removable cars outside this radius will be uninstaciated
// fov dist.: Visibility coef is ponderated by [1..0] when dist to camera is [0..fov_dist]
// fov magnitude: not used, apart for debug tests
//
// 1st radius 2nd radius fov dist. fov magnitude
CullingConfig 100 500 1000 45
// Ratio Visible MinTimeInterval MaxTimeInterval
SpawnConfig 0.6 0.2 0.4
// Traffic cars will appear all around the player car, on a circle which radius will be:
// radius = speed * reaction_time
// radius clamped such as: min_spawn_dist < radius < max_spawn_dist
//
// Reaction Time Min Spawn Dist Max Spawn Dist
SpawnDistances 4 200 400
// If you want to see only a certain list of traffic car models, uncomment and modify this:
// (you can have several ForceCarModel at the same time)
//ForceCarModel "SUV2" // this is the file name, without the extension
//ForceCarModel "COMPACT1"
//ForceCarModel "BUS1"
// Physics Debugging.
RemoteDebugger = 0
PhysicsDebugInfo = 0
IgnitionFadeTime = 0.8
GrassAsTarmac = 0
PhysicsThread = NORMAL 90 // OFF, NORMAL, REALTIME + FREQUENCY
// Default Configuration to have when starting a new game in FREERIDE. Requires an internal debug/beta build of Test Drive Unlimited
// IDs of cars to install in garage (offline only)
DefaultGarageConfig 1030 221 213 1501 205 1012 117 202
// House to search (offline only)
DefaultHouse "EPH_L1A_5554"
// Default money (offline only)
DefaultMoney 100000000
// Do we want to have all available houses filled with cars ?
AllHousesWithDefCars FALSE
/// Manufacturer Model Version
//DefaultCarConfig "Alfa Romeo" "GT" "V6"
//DefaultCarConfig "Aston Martin" "AMV8"
//DefaultCarConfig "Aston Martin" "DB4"
//DefaultCarConfig "Aston Martin" "DB9"
//DefaultCarConfig "Camarro" "Z23"
//DefaultCarConfig "Caterham" "Superlight" "R500"
//DefaultCarConfig "Dodge" "Viper" "SRT 10"
//DefaultCarConfig "Ducati" "Monster" "S4R"
//DefaultCarConfig "Ferrari" "Enzo"
//DefaultCarConfig "Ferrari" "250 GTO"
//DefaultCarConfig "Ferrari" "575M"
//DefaultCarConfig "Ford" "Cobra"
//DefaultCarConfig "Ford" "GT"
//DefaultCarConfig "Ford" "Mustang" "coupe"
//DefaultCarConfig "Ford" "Shelby" "Cobra concept 2004"
//DefaultCarConfig "Jaguar" "XKR" "Convertible"
//DefaultCarConfig "Koenigsegg" "CC" "R"
//DefaultCarConfig "Lamborghini" "Murciellago" "roadster"
//DefaultCarConfig "Lamborghini" "Murciellago" "coupe"
//DefaultCarConfig "Lamborghini" "Gallardo" "coupe"
//DefaultCarConfig "Lotus" "Elise" "111R"
//DefaultCarConfig "Lotus" "Exige" "240r"
//DefaultCarConfig "Mercedes-Benz" "SLK" "55 AMG"
//DefaultCarConfig "Mercedes-Benz" "SLR"
//DefaultCarConfig "Mercedes-Benz" "SL 300" "Gullwing"
//DefaultCarConfig "Mercedes-Benz" "CLK" "55 AMG"
//DefaultCarConfig "Nissan" "350 Z" "coupe"
//DefaultCarConfig "Nissan" "Skyline" "GTR34"
//DefaultCarConfig "Noble" "M12" "GTO-3R"
//DefaultCarConfig "Pagani" "Zonda" "C12S"
//DefaultCarConfig "Pagani" "Zonda" "C12S Roadster"
//DefaultCarConfig "Pontiac" "transam"
//DefaultCarConfig "Ruf" "Rt12"
//DefaultCarConfig "Saleen" "S7" "Twin-Turbo"
//DefaultCarConfig "Shelby" "Daytona" "coupe"
//DefaultCarConfig "Volkswagen" "W12" "coupe"
//DefaultCarConfig "Volkswagen" "W12" "roadster"
// Online Configuration
// Database server to connect to, seems to stop project paradise connecting when changed.
//server "none" none
// Database Login Database Pass
DefaultLogin "none" "edenpwd"
// Server address , none = LAN discovery
// INTERNET / LAN
// ORB Server SERVER PORT
ORB "192.168.0.165" 9000
Lobbying "none" 8890
GPSTracker "none"
// Database Server SERVER PORT
server "192.168.0.87" 4501
// Nickname (LogName if none)
MultiplayerDetails "none"
// Use the SECURE/UNSECURE version of the Xenon Network Layer, XBOX 360 Only.
XBLModeSecure = FALSE
//To disable effects of the timeout ON/OFF
//This only affects others in the same P2P session as you, not the connection to the master server.
// Disable P2P Player Timeout. Stops players from being removed from your session if the connection drops.
// WARNING: THIS AFFECTS EVERYONE IN THE SAME SESSION AS YOU.
// WARNING: IF ANOTHER PLAYER CONNECTION DROPS AND YOU ARE IN THE SAME SESSION
// WARNING: THEY WILL NOT BE REMOVED FROM THE SESSION LEAVING LINGERING CONNECTIONLESS/PLAYERLESS CARS.
// WARNING: THEY WILL ALSO STILL TAKE A PLAYER SLOT (8 Max Players in 1 P2P SESSiON.)
KeepAlive ON
//Address for the dbgcom
ComDebug "127.0.0.1"
// Timeout in sec before launching demo
// < 0 means inactive
DEMO_MODE_TIMER = 60
// Automatically connects when launching the FreeRide Mode
AUTO_CONNECT_FREERIDE = ON
// Let's you start online races by yourself.
//CANSTARTONLINERACEALONE
//NETWORK_TIMINGS
LAN_QOSRETIME = 1690
LAN_QOSGAMEOBJECTS = 8000
LAN_CORRECTION_ACTIVE = 3
LAN_CORRECTION_DT = 0.300
LAN_RETIME_DT = 50
LAN_DRIVING_LOOPBACK_ACTIVE = FALSE
LAN_DRIVING_LOOPBACK_SIZE = 3
NET512_QOSRETIME = 1690
NET512_QOSGAMEOBJECTS = 8000
NET512_CORRECTION_ACTIVE = 3
NET512_CORRECTION_DT = 0.300
NET512_RETIME_DT = 50
NET512_DRIVING_LOOPBACK_ACTIVE = FALSE
NET512_DRIVING_LOOPBACK_SIZE = 3
NET_CORRECTION_DISTRIBUTION "CCCCCCCCCC"
// END will stop the game from reading the .ini file any further.
END
=====================================================================================================================================
// !!! Other findings, not listed in typical .ini file.!!! !!! DEFAULT VALUES MAY NOT BE KNOWN !!!
=====================================================================================================================================
//FullVisibilityTest = 1
// Replays...only LOADREPLAY works but you'll need a valid replay.
// SAVEREPLAY burp
// LOADREPLAY burp
// Turn off intro Movies, project paradise skips these? Seems to work on Xbox 360 Beta Build.
SETMOVIE = OFF
//SetMemCheck = TRUE // Some Xbox 360 thing. Causes crashes on Xbox 360 Beta Build? (OOM?)
//SetProfile = FALSE // Enables Profiling. Internal Beta Builds Only.
// Enable High-Res Screenshots?
//HIGHRESSCREENENABLED = TRUE
//Increase by this amount...
//SIZEINCREASE = 5
// IDK.
//NBSAMPLEPERPIXEL = 100
// Max Flash Movies.
//SETMAXFLASHMOVIES = 0
// Enable Cubemap Shooting.
//CUBEMAPSHOOTING = TRUE
//Replace Challenge Editor with Instant Challenge with a bot? (may take parameters?) (!!!crazy stake warning!!!)
//If you use ForceNbOpponents you can set more random bots in your instant challenge.
//ICESOLO = TRUE
// Forces Multiplayer Lobbies to become Single-Player Lobbies, forces some bots to race. (Breaks Test-Drive feature for MP races in Full Editor!!!)
// ALLCHALLENGESSOLO = TRUE
// Replace Challenge Editor with Full In Game Editor (that the devs used) that saves in the game files (does not load them by itself though!!!)
//GMEDESIGNER = TRUE
/// ?????
//FIXROADSINIGE
//FIXROADSINIGE = TRUE
//FIXROADSINIGE = 1
// It seems it's meant to unlock the roads that you unlock with save progression, but it does not seem to work.
//DELOCKCHALLENGESROADS
//DELOCKCHALLENGESROADS = 1
//DELOCKCHALLENGESROADS = TRUE
// ??
//BOOTMENULIST = TRUE
//BOOTMENULIST TRUE
//BOOTMENULIST = 1
//BOOTMENULIST "1"
//BOOTMENULIST 1
// Unsure.
//INTROSTATE = FALSE
// Network Bandwidth Settings...unsure if this really works.
PUB_BANDWIDTH 150000
// Max distance before you get disconnected from other players in freeride, without locking. Default Value from TDU2.
// Setting to 1 seemed to keep me connected to others for 20+ Miles. The default value from TDU2 is probably quite far too.
// Just commenting it out restores it back to default. You could also set to 999 for a very long distance.
PUB_VISIBILITY_MAX 075
// Max players on a console. Can be changed on Xbox 360 but nothing really happens, on PC it crashes.
//NBMAXPLAYERS = 8
// Disable Bot's Pathfinding. Causes them to drive in straight lines and in circles. This effects races too.
//DISABLEPATHOPT = TRUE
// ???
//MAPSCREENSHOTSMNGENABLED
//MAPSCREENSHOTSMNGENABLED 1
//MAPSCREENSHOTSMNGENABLED = 1
//MAPSCREENSHOTSMNGENABLED = TRUE
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment