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Simple dynamic biz system for SAMP
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// ===========================================================================================================================================================================================
// Dynamic Biz System - Dayrion - v1
// ===========================================================================================================================================================================================
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#define FILTERSCRIPT
#include <a_samp>
#include <izcmd>
#include <sscanf2>
#include <foreach>
#include <YSI\y_ini>
#include <easyDialog>
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#if defined FILTERSCRIPT
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#define RED 0xFF0000FF
#define WHITE 0xFFFFFFFF
#define BLUE 0x99CCFFFF
#define LBLUE 0x99D6FFFF
#define GREEN 0x008000FF
#define BROWN 0x9E3E3EFF
#define RED_U "{FF0000}"
#define WHITE_U "{FFFFFF}"
#define BLUE_U "{66A3FF}"
#define LBLUE_U "{99D6FF}"
#define GREEN_U "{39AC39}"
#define BROWN_U "{9E3E3E}"
#define ORANGE_U "{ffc34d}"
#define X11_CORNSILK_2 0xEEE8CDFF
#define X11_PEACH_PUFF_2 0xEECBADFF
#define X11_NAVAJO_WHITE_1 0xFFDEADFF
#define X11_NAVAJO_WHITE_2 0xEECFA1FF
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#define MAX_BIZ 100 // Number of biz
#define MAX_BALANCE 1000000 // Max amount of money in a biz
#define MAX_BIZ_NAME 24 // The max lengh of a biz's name
#define INVALID_BIZ_ID (MAX_BIZ+10)*2 // Don't change this
/*Recommanded pickup ID :
» 19523 - 19524 - 1275 - 1247 - 1318 */
#define ICON_BIZ_LOCKED 19522
#define ICON_BIZ_OPEN 1273
#define ICON_BIZ_PENDING 1272
#define ICON_BIZ_INTERIOR 1239
#define DIALOG(%0) Dialog:%0(playerid, response, listitem, inputtext[])
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//Please, don't remove/change this.
#if MAX_BIZ_NAME < 12
#error "MAX_BIZ_NAME is too short. [Min 12]"
#endif
#if MAX_BALANCE < 1
#error "MAX_BALANCE need to be higher than 1$"
#endif
#if MAX_BIZ < 1
#error "MAX_BIZ need to be higher than 0"
#endif
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// ===========================================================================================================================================================================================
// Variables
// ===========================================================================================================================================================================================
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
enum bizInfos
{
bID,
bPickupID,
bPickupEnter,
bType,
bInterior,
bLevel,
bPrice,
Float:bX,
Float:bY,
Float:bZ,
Float:beX,
Float:beY,
Float:beZ,
bool:bBuy,
bOwner[24],
bool:bCreated,
bSafe,
bool:bOpen,
bEnterPrice,
bName[MAX_BIZ_NAME],
bVW,
bool:bInvestor
};
enum investor
{
iID,
iName[24],
bool:iInves,
bool:iSafe,
bool:iLock,
bool:iEnterPrice,
bool:iRename,
bool:iDeposit,
bool:iWithdraw
};
enum BizType
{
Float:X,
Float:Y,
Float:Z,
Interior,
Name[50]
};
new Gym[][BizType] =
{
{772.111999,-3.898649,1000.728820, 5, "LS Gym"},
{774.213989,-48.924297,1000.585937, 6, "SF Gym"},
{773.579956,-77.096694,1000.655029, 7, "LV Gym"}
};
new Int247[][BizType] =
{
{-25.884498,-185.868988,1003.546875, 17, "24/7 1 - (Need mapping)"},
{6.091179,-29.271898,1003.549438, 10, "24/7 2 - (Need mapping)"},
{-30.946699,-89.609596,1003.546875, 18, "24/7 3 - (Need mapping)"},
{-25.132598,-139.066986,1003.546875, 16, "24/7 4"},
{-27.312299,-29.277599,1003.557250, 4, "24/7 5 - (Need a bit of mapping)"},
{-26.691598,-55.714897,1003.546875, 6, "24/7 6"}
};
new Ammunation[][BizType] =
{
{286.148986,-40.644397,1001.515625, 1, "Ammunation 1"},
{286.800994,-82.547599,1001.515625, 4, "Ammunation 2"},
{296.6996,-110.8405,1001.5156, 6, "Ammunation 3"},
{316.524993,-167.706985,999.593750, 6, "Ammunation 4"}
};
new Shop[][BizType] =
{
{-100.4078,-24.5987,1000.7188, 3, "Sex Shop"},
{963.418762,2108.292480,1011.030273, 1, "Meat Factory"},
{-2240.468505,137.060440,1035.414062, 6, "Zero's RC Shop"}
};
new Clothes[][BizType] =
{
{207.737991,-109.019996,1005.132812, 15, "Binco"},
{204.332992,-166.694992,1000.523437, 14, "Didier Sachs"},
{207.054992,-138.804992,1003.507812, 3, "Prolaps"},
{203.777999,-48.492397,1001.804687, 1, "Suburban"},
{226.293991,-7.431529,1002.210937, 5, "Victim"},
{161.391006,-93.159156,1001.804687, 18, "Zip"}
};
new Food[][BizType] =
{
{501.980987,-69.150199,998.757812, 11, "Bar"},
{-227.027999,1401.229980,27.765625, 18, "Lil' probe inn"},
{457.304748,-88.428497,999.554687, 4, "Jay's diner"},
{363.4929,-74.7067,1001.5078, 10, "Burger Shot"},
{364.9168,-11.0500,1001.8516, 9, "Clukin' Bell"},
{372.3154,-132.9696,1001.4922, 5, "Well Stacked pizza"},
{377.3160,-192.9741,1000.6401, 17, "Rusty Browns donuts"}
};
new InteriorName[][] =
{
"Unknown",
"24/7",
"Ammunation",
"Store",
"Clothes Shop",
"Food Chain",
"Sport"
};
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
new BizCreating[MAX_PLAYERS] = -1,
BizInfo[MAX_BIZ][bizInfos],
BizInv[MAX_BIZ][investor],
CurrentMaxbizid = -1,
Text3D:BizLabelID[MAX_BIZ],
Text3D:BizLabelEnterID[MAX_BIZ],
LastBizVisited[MAX_PLAYERS] = INVALID_BIZ_ID,
BizVW = 214799999;
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// ===========================================================================================================================================================================================
// Callback
// ===========================================================================================================================================================================================
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
forward LoadBiz_data(bizid,name[],value[]);
public LoadBiz_data(bizid,name[],value[])
{
INI_Int("ID",BizInfo[bizid][bID]);
INI_Int("PickupID",BizInfo[bizid][bPickupID]);
INI_Int("PickupEnter",BizInfo[bizid][bPickupEnter]);
INI_Int("Type",BizInfo[bizid][bType]);
INI_Int("Interior",BizInfo[bizid][bInterior]);
INI_Int("Level",BizInfo[bizid][bLevel]);
INI_Int("Price",BizInfo[bizid][bPrice]);
INI_Float("X",BizInfo[bizid][bX]);
INI_Float("Y",BizInfo[bizid][bY]);
INI_Float("Z",BizInfo[bizid][bZ]);
INI_Float("eX",BizInfo[bizid][beX]);
INI_Float("eY",BizInfo[bizid][beY]);
INI_Float("eZ",BizInfo[bizid][beZ]);
INI_Bool("Bought",BizInfo[bizid][bBuy]);
INI_String("Owner",BizInfo[bizid][bOwner], MAX_PLAYER_NAME);
INI_Bool("Existing",BizInfo[bizid][bCreated]);
INI_Int("Safe",BizInfo[bizid][bSafe]);
INI_Bool("Open",BizInfo[bizid][bOpen]);
INI_Int("EnterPrice",BizInfo[bizid][bEnterPrice]);
INI_String("Name",BizInfo[bizid][bName], MAX_BIZ_NAME);
INI_Int("VirtualWorld",BizInfo[bizid][bVW]);
INI_Bool("Investor",BizInfo[bizid][bInvestor]);
return 1;
}
BizPath(bizid)
{
static str[90];
format(str,sizeof(str), "/BizData/Biz/%i.ini", bizid);
return str;
}
InvestorPath(bizid)
{
static str[90];
format(str, sizeof(str), "/BizData/Investor/%i.ini", bizid);
return str;
}
forward LoadBizInv_data(bizid, name[], value[]);
public LoadBizInv_data(bizid, name[], value[])
{
INI_Int("ID",BizInv[bizid][iID]);
INI_String("Name",BizInv[bizid][iName], MAX_PLAYER_NAME);
INI_Bool("Inves",BizInv[bizid][iInves]);
INI_Bool("Safe",BizInv[bizid][iSafe]);
INI_Bool("Lock",BizInv[bizid][iLock]);
INI_Bool("EnterPrice",BizInv[bizid][iEnterPrice]);
INI_Bool("Rename",BizInv[bizid][iRename]);
INI_Bool("Deposit",BizInv[bizid][iDeposit]);
INI_Bool("Withdraw",BizInv[bizid][iWithdraw]);
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
public OnFilterScriptInit()
{
print("\n---------------------------");
print("»»» Biz FS [Version 1.1] «««");
print("---------------------------\n");
for (new i; i < MAX_BIZ; i++)
{
if(!fexist(InvestorPath(i)))
{
new INI:File = INI_Open(InvestorPath(i));
INI_SetTag(File, "Stats");
INI_WriteInt(File,"ID",i);
INI_WriteString(File,"Name", "Nobody");
INI_WriteBool(File,"Inves",BizInv[i][iInves]);
INI_WriteBool(File,"Safe",BizInv[i][iLock]);
INI_WriteBool(File,"Safe",BizInv[i][iSafe]);
INI_WriteBool(File,"EnterPrice",BizInv[i][iEnterPrice]);
INI_WriteBool(File,"Rename",BizInv[i][iRename]);
INI_WriteBool(File,"Deposit",BizInv[i][iDeposit]);
INI_WriteBool(File,"Withdraw",BizInv[i][iWithdraw]);
INI_Close(File);
INI_ParseFile(InvestorPath(i), "LoadBizInv_data", .bExtra = true, .extra = i);
printf("Loading... | Investor Biz ID %i | Created", i);
}
else
{
INI_ParseFile(InvestorPath(i), "LoadBizInv_data", .bExtra = true, .extra = i);
//printf("Loading... | Investor Biz ID %i | Loaded", i);
}
}
for (new i; i<MAX_BIZ; i++)
{
if(!fexist(BizPath(i)))
{
BizInfo[i][bInterior] = -1;
BizInfo[i][bPickupID] = -1;
BizInfo[i][bPickupEnter] = -1;
new INI:File = INI_Open(BizPath(i));
INI_SetTag(File, "Stats");
INI_WriteInt(File,"ID",i);
INI_WriteInt(File,"PickupID",BizInfo[i][bPickupID]);
INI_WriteInt(File,"PickupEnter",BizInfo[i][bPickupEnter]);
INI_WriteInt(File,"Type",BizInfo[i][bType]);
INI_WriteInt(File,"Interior",BizInfo[i][bInterior]);
INI_WriteInt(File,"Level",BizInfo[i][bLevel]);
INI_WriteInt(File,"Price",BizInfo[i][bPrice]);
INI_WriteFloat(File,"X",BizInfo[i][bX]);
INI_WriteFloat(File,"Y",BizInfo[i][bY]);
INI_WriteFloat(File,"Z",BizInfo[i][bZ]);
INI_WriteFloat(File,"eX",BizInfo[i][beX]);
INI_WriteFloat(File,"eY",BizInfo[i][beY]);
INI_WriteFloat(File,"eZ",BizInfo[i][beZ]);
INI_WriteBool(File,"Bought",false);
INI_WriteString(File,"Owner","None");
INI_WriteBool(File,"Existing",false);
INI_WriteInt(File,"Safe",BizInfo[i][bSafe]);
INI_WriteBool(File,"Open",true);
INI_WriteInt(File,"EnterPrice",BizInfo[i][bEnterPrice]);
INI_WriteString(File,"Name","None");
INI_WriteInt(File,"VirtualWorld",BizInfo[i][bVW]);
INI_WriteBool(File,"Investor",false);
INI_Close(File);
INI_ParseFile(BizPath(i), "LoadBiz_data", .bExtra = true, .extra = i);
printf("Loading... | Biz %i | Created", i);
}
else
{
INI_ParseFile(BizPath(i), "LoadBiz_data", .bExtra = true, .extra = i);
if(!BizInfo[i][bCreated]) continue;
SetBizInfos(i);
printf("Loading... | Biz %i | Loaded", i);
if(BizInfo[i][bEnterPrice] != 0 && !BizInfo[i][bBuy]) BizInfo[i][bEnterPrice] = 0, printf("Loading... | Biz %i | Price enter resetted");
}
}
print("Filterscript sucessfuly loaded");
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
public OnFilterScriptExit()
{
for (new i; i<MAX_BIZ; i++)
{
if(BizInfo[i][bCreated]) printf("Unloading | Biz ID: '%i'", i);
DestroyPickup(BizInfo[i][bPickupID]);
DestroyPickup(BizInfo[i][bPickupEnter]);
Delete3DTextLabel(BizLabelID[i]);
Delete3DTextLabel(BizLabelEnterID[i]);
BizInfo[i][bPickupID] = -1;
BizInfo[i][bPickupEnter] = -1;
SaveBizData(i);
SaveInvestorData(i);
}
foreach(new i : Player)
{
if(LastBizVisited[i] != INVALID_BIZ_ID)
{
SetPlayerPos(i, BizInfo[LastBizVisited[i]][bX], BizInfo[LastBizVisited[i]][bY], BizInfo[LastBizVisited[i]][bZ]);
SetPlayerInterior(i, 0);
SetPlayerVirtualWorld(i, 0);
SCM(i, RED, "Error: An administrator has unloaded the filterscript, you have been teleported out of the biz.");
printf("Unloading ... | Player ID: %i | Teleported out of a biz (ID:%i)", i, LastBizVisited[i]);
}
}
print("Filterscript sucessfuly unloaded");
return 1;
}
#endif
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 0;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
if(LastBizVisited[playerid] != INVALID_BIZ_ID && newinteriorid == 0)
{
SetTimerEx("TeleChecking", 1000, false, "i", playerid);
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new bizid = GetNearestBiz(playerid);
if((newkeys == KEY_SECONDARY_ATTACK) && (oldkeys == 0) && IsNearABiz(playerid))
{
if(!BizInfo[bizid][bOpen] && strcmp(GetName(playerid), BizInfo[bizid][bOwner]) && BizInfo[bizid][bBuy]) return SCM(playerid, RED, "This biz is closed.");
if(BizInfo[bizid][bEnterPrice] > GetPlayerMoney(playerid)) return SCM(playerid, RED, "You don't have enough money to enter in this biz.");
EnterInABiz(playerid, bizid);
if(!BizInfo[bizid][bBuy] || GetPlayerBiz(playerid) == bizid || BizInfo[bizid][bEnterPrice] == 0) return 1;
SetMoneyGameText(playerid, true, BizInfo[bizid][bEnterPrice]);
GivePlayerMoney(playerid, -BizInfo[bizid][bEnterPrice]);
BizInfo[bizid][bSafe] += BizInfo[bizid][bEnterPrice];
}
if((newkeys == KEY_SECONDARY_ATTACK) && (oldkeys == 0) && LastBizVisited[playerid] != INVALID_BIZ_ID && GetPlayerInterior(playerid) >= 1)
{
if(!IsPlayerInRangeOfPoint(playerid, 3, BizInfo[LastBizVisited[playerid]][beX], BizInfo[LastBizVisited[playerid]][beY], BizInfo[LastBizVisited[playerid]][beZ])) return 1;
ExitABiz(playerid, LastBizVisited[playerid]);
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// ===========================================================================================================================================================================================
// Commands
// ===========================================================================================================================================================================================
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:createbiz(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
new price,
level,
interior,
Float:x,
Float:y,
Float:z,
str[120],
pickid;
if(sscanf(params,"iii", interior, level, price))
{
new str1[500];
SCM(playerid, LBLUE, "[USE] /createbiz [type] [level] [price]");
format(str1, sizeof(str1), RED_U"[USE] "LBLUE_U"/createbiz [type] [level] [price]\n\
"RED_U"type: "LBLUE_U"Which type of buisness it will be\n\
"RED_U"level: "LBLUE_U"Level (score) required to buy this biz\n\
"RED_U"price: "LBLUE_U"Money required to buy this biz.\n\n"WHITE_U"Sort of type (biz):");
for(new i=1; i<sizeof(InteriorName); i++)
{
format(str, sizeof(str), RED_U"\nType %i : "WHITE_U"%s", i, InteriorName[i][0]);
strcat(str1, str);
}
Dialog_Show(playerid, createbizhelp, DIALOG_STYLE_MSGBOX, "Help for /createbiz", str1, "Ok", "");
return 1;
}
if(GetNearestBiz(playerid) != INVALID_BIZ_ID) return SCMF(playerid, RED, "Error: The biz is too close to another. (Nearest Biz -> ID:%i)", GetNearestBiz(playerid));
if(6 < interior || interior < 1) return SCMF(playerid, RED, "Error: Wrong interior ID (%i). [only 1-6]", interior);
if(price < 10) return SCMF(playerid, RED, "Error: The price need to be at least 10$.");
if(level < 1) return SCMF(playerid, RED, "Error: The level need to be at least 1.");
GetPlayerPos(playerid, x, y, z);
CurrentMaxbizid = GetFreeBizID();
pickid = CreatePickup(ICON_BIZ_PENDING, 1, x, y, z, 0);
BizVW++;
BizInfo[CurrentMaxbizid][bX] = x;
BizInfo[CurrentMaxbizid][bY] = y;
BizInfo[CurrentMaxbizid][bZ] = z;
BizInfo[CurrentMaxbizid][bCreated] = true;
BizInfo[CurrentMaxbizid][bPrice] = price;
BizInfo[CurrentMaxbizid][bID] = CurrentMaxbizid;
BizInfo[CurrentMaxbizid][bPickupID] = pickid;
BizInfo[CurrentMaxbizid][bType] = interior;
BizInfo[CurrentMaxbizid][bLevel] = level;
BizInfo[CurrentMaxbizid][bVW] = BizVW;
format(BizInfo[CurrentMaxbizid][bName], MAX_BIZ_NAME, "%s", InteriorName[bType]);
BizCreating[playerid] = CurrentMaxbizid;
SaveBizData(CurrentMaxbizid);
SCMF(playerid, -1, "You have creeated a biz ! Biz ID: "RED_U"%i "WHITE_U"- Price : "RED_U"%i$ "WHITE_U"- Level required"RED_U" %i", CurrentMaxbizid, price, level);
switch(interior)
{
case 1:
{
new str1[400];
for(new i; i<sizeof(Int247); i++)
{
format(str, sizeof(str), "\n%i - %s", i+1, Int247[i][Name]);
strcat(str1, str);
}
format(str, sizeof(str), "Choose an interior for %s", InteriorName[interior]);
Dialog_Show(playerid, DIALOG_CREATEBIZ, DIALOG_STYLE_LIST, str, str1, "Choose", "Cancel");
}
case 2:
{
new str1[400];
for(new i; i<sizeof(Ammunation); i++)
{
format(str, sizeof(str), "\n%i - %s", i+1, Ammunation[i][Name]);
strcat(str1, str);
}
format(str, sizeof(str), "Choose an interior for %s", InteriorName[interior]);
Dialog_Show(playerid, DIALOG_CREATEBIZ, DIALOG_STYLE_LIST, str, str1, "Choose", "Cancel");
}
case 3:
{
new str1[400];
for(new i; i<sizeof(Shop); i++)
{
format(str, sizeof(str), "\n%i - %s", i+1, Shop[i][Name]);
strcat(str1, str);
}
format(str, sizeof(str), "Choose an interior for %s", InteriorName[interior]);
Dialog_Show(playerid, DIALOG_CREATEBIZ, DIALOG_STYLE_LIST, str, str1, "Choose", "Cancel");
}
case 4:
{
new str1[400];
for(new i; i<sizeof(Clothes); i++)
{
format(str, sizeof(str), "\n%i - %s", i+1, Clothes[i][Name]);
strcat(str1, str);
}
format(str, sizeof(str), "Choose an interior for %s", InteriorName[interior]);
Dialog_Show(playerid, DIALOG_CREATEBIZ, DIALOG_STYLE_LIST, str, str1, "Choose", "Cancel");
}
case 5:
{
new str1[400];
for(new i; i<sizeof(Food); i++)
{
format(str, sizeof(str), "\n%i - %s", i+1, Food[i][Name]);
strcat(str1, str);
}
format(str, sizeof(str), "Choose an interior for %s", InteriorName[interior]);
Dialog_Show(playerid, DIALOG_CREATEBIZ, DIALOG_STYLE_LIST, str, str1, "Choose", "Cancel");
}
case 6:
{
new str1[400];
for(new i; i<sizeof(Gym); i++)
{
format(str, sizeof(str), "\n%i - %s", i+1, Gym[i][Name]);
strcat(str1, str);
}
format(str, sizeof(str), "Choose an interior for %s", InteriorName[interior]);
Dialog_Show(playerid, DIALOG_CREATEBIZ, DIALOG_STYLE_LIST, str, str1, "Choose", "Cancel");
}
default:
{
Dialog_Show(playerid, ERROR, DIALOG_STYLE_MSGBOX, "Unknown", WHITE_U"An error occured. Take a screenshoot [F8] and inform Dayrion.\nError ID: 01", "Ok", "");
DestroyPickup(BizInfo[BizCreating[playerid]][bPickupID]);
DestroyPickup(BizInfo[BizCreating[playerid]][bPickupEnter]);
Delete3DTextLabel(BizLabelID[BizCreating[playerid]]);
Delete3DTextLabel(BizLabelEnterID[BizCreating[playerid]]);
ResetBizData(BizCreating[playerid]);
}
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:destroybiz(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
new bizid;
if(sscanf(params, "i", bizid)) return SCM(playerid, LBLUE, "[USE] /destroybiz [bizid] [-1: ALL]");
if(bizid > MAX_BIZ || bizid < -1) return SCM(playerid, RED, "Error: Wrong biz ID.");
if(bizid != -1)
{
if(!BizInfo[bizid][bCreated]) return SCM(playerid, RED, "Error: This biz is not created.");
DestroyPickup(BizInfo[bizid][bPickupID]);
DestroyPickup(BizInfo[bizid][bPickupEnter]);
Delete3DTextLabel(BizLabelID[bizid]);
Delete3DTextLabel(BizLabelEnterID[bizid]);
foreach(new i : Player)
{
if(LastBizVisited[i] == bizid)
{
SetPlayerPos(i, BizInfo[LastBizVisited[i]][bX], BizInfo[LastBizVisited[i]][bY], BizInfo[LastBizVisited[i]][bZ]);
SetPlayerInterior(i, 0);
SetPlayerVirtualWorld(i, 0);
SCM(i, RED, "Error: An administrator has destroyed the biz, you have been teleported out of the biz.");
printf("[FS] Admin | Player: %s | Teleported out of a biz (ID:%i)", GetNameEx(i), LastBizVisited[i]);
}
}
ResetBizData(bizid);
SCMF(playerid, RED, "[Admin] "WHITE_U"You have destroyed the biz ID "RED_U"%i", bizid);
}
else
{
for(new i; i<MAX_BIZ; i++)
{
if(!BizInfo[i][bCreated]) continue;
DestroyPickup(BizInfo[i][bPickupID]);
DestroyPickup(BizInfo[i][bPickupEnter]);
Delete3DTextLabel(BizLabelID[i]);
Delete3DTextLabel(BizLabelEnterID[i]);
foreach(new j : Player)
{
if(LastBizVisited[j] == i)
{
SetPlayerPos(j, BizInfo[LastBizVisited[j]][bX], BizInfo[LastBizVisited[j]][bY], BizInfo[LastBizVisited[j]][bZ]);
SetPlayerInterior(j, 0);
SetPlayerVirtualWorld(j, 0);
SCM(j, RED, "Error: An administrator has destroyed the biz, you have been teleported out of the biz.");
printf("[FS] Admin | Player: %s | Teleported out of a biz (ID:%i)", GetNameEx(j), LastBizVisited[j]);
}
}
ResetBizData(i);
SCMF(playerid, RED, "[Admin] "WHITE_U"You have destroyed the biz ID "RED_U"%i", i);
}
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:buybiz(playerid, params[])
{
if(PlayerHasABiz(playerid)) return SCM(playerid, RED, "You have already a biz.");
new bizid = GetNearestBiz(playerid);
if(bizid == INVALID_BIZ_ID) return SCM(playerid, RED, "You need to be near the biz to buy it.");
if(BizInfo[bizid][bBuy]) return SCM(playerid, RED, "This biz have a owner.");
if(GetPlayerMoney(playerid) < BizInfo[bizid][bPrice]) return SCMF(playerid, RED, "Error: "WHITE_U"You need "RED_U"%i"WHITE_U"$ for buy this biz (Missing money: %i$)", BizInfo[bizid][bPrice], BizInfo[bizid][bPrice]-GetPlayerMoney(playerid));
if(GetPlayerScore(playerid) < BizInfo[bizid][bLevel]) return SCMF(playerid, RED, "Error: "WHITE_U"You need to be at least level "RED_U"%i", BizInfo[bizid][bLevel]);
format(BizInfo[bizid][bOwner], 24, "%s", GetName(playerid));
format(BizInfo[bizid][bName], MAX_BIZ_NAME, "%s", InteriorName[bType]);
BizInfo[bizid][bBuy] = true;
DestroyPickup(BizInfo[bizid][bPickupID]);
DestroyPickup(BizInfo[bizid][bPickupEnter]);
Delete3DTextLabel(BizLabelID[bizid]);
Delete3DTextLabel(BizLabelEnterID[bizid]);
SetBizInfos(bizid);
GivePlayerMoney(playerid, -BizInfo[bizid][bPrice]);
SCMF(playerid, WHITE, "You have bought this biz! Price : "RED_U"%i$ - "WHITE_U"Type : "RED_U"%s", BizInfo[bizid][bPrice], InteriorName[BizInfo[bizid][bType]]);
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:biz(playerid, params[])
{
if(!PlayerHasABiz(playerid)) return SCM(playerid, RED, "Error: You have not a biz.");
new bizid = GetPlayerBiz(playerid);
Dialog_Show(playerid, DIALOG_INFO_BIZ, DIALOG_STYLE_TABLIST, "Info", "View informations of your biz\nChange the enter price \t\t%i$\nOpen/Lock your biz\t\t%s\nDeposit money\nWithdraw money\nRename your biz", "Choose", "Cancel", BizInfo[bizid][bEnterPrice], OpenFormatBiz(bizid));
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:closestbiz(playerid)
{
if(!IsPlayerAdmin(playerid)) return 0;
new a = GetNearestBiz(playerid);
return a == INVALID_BIZ_ID ? SCM(playerid, RED, "Error: You are not near a biz!") : SCMF(playerid, RED, "[Admin] "WHITE_U"The closest biz is ID %i - Name : '%s'", a, BizInfo[a][bName]);
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:sellbiz(playerid)
{
if(!PlayerHasABiz(playerid)) return SCM(playerid, RED, "Error: You have not a biz.");
if(GetNearestBiz(playerid) != GetPlayerBiz(playerid)) return SCM(playerid, RED, "You need to be near your biz to do that.");
new i = GetNearestBiz(playerid);
BizInfo[i][bBuy] = false;
format(BizInfo[i][bOwner], 24, "None");
format(BizInfo[i][bName], MAX_BIZ_NAME, "%s", InteriorName[BizInfo[i][bType]]);
BizInfo[i][bSafe] = 0;
BizInfo[i][bOpen] = false;
BizInfo[i][bEnterPrice] = 0;
GivePlayerMoney(playerid, BizInfo[i][bPrice]/2);
DestroyPickup(BizInfo[i][bPickupID]);
Delete3DTextLabel(BizLabelID[i]);
Delete3DTextLabel(BizLabelEnterID[i]);
SaveBizData(i);
SetBizInfos(i);
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:modifybiz(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
new bizid;
if(sscanf(params, "i", bizid)) return SCM(playerid, LBLUE, "/modifybiz [bizid]");
if(!BizInfo[bizid][bCreated]) return SCM(playerid, RED, "Error: This biz is not created.");
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_INFO_BIZ_ADMIN, DIALOG_STYLE_TABLIST, "Info biz", "View informations of the biz\nChange the enter price \t%i\nOpen/Lock the biz\t%s\nChange the balance\nRename the biz\nSell the biz", "Choose", "Cancel", bizid, BizInfo[bizid][bEnterPrice], OpenFormatBiz(bizid));
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:makeinvestor(playerid, params[])
{
if(!PlayerHasABiz(playerid)) return SCM(playerid, RED, "Error: You don't have a biz!");
new target, bizid = GetPlayerBiz(playerid);
if(sscanf(params, "u", target)) return SCM(playerid, LBLUE, "/makeinvestor [playerid/name] [-1 : Cancel investor]");
if(!IsPlayerConnected(target) && target != INVALID_PLAYER_ID) return SCM(playerid, RED, "Error: This player isn't connected or be more accurate in the name.");
if(target == playerid) return SCM(playerid, RED, "Error: You can't make yourself as an investor.");
if(target == INVALID_PLAYER_ID)
{
if(IsPlayerConnectedByName(GetName(BizInv[bizid][iName])))
SCMF(GetIDByName(BizInv[bizid][iName]), WHITE, "You are no longer an investor of the "RED_U"%s's"WHITE_U" biz ("RED_U"%s"WHITE_U")", GetName(playerid), BizInfo[bizid][bName]);
SCMF(playerid, RED, "%s "WHITE_U"has been removed of your investor.", GetName(target), BizInfo[bizid][bName]);
ResetInvestorData(bizid);
DestroyPickup(BizInfo[bizid][bPickupID]);
DestroyPickup(BizInfo[bizid][bPickupEnter]);
Delete3DTextLabel(BizLabelID[bizid]);
Delete3DTextLabel(BizLabelEnterID[bizid]);
SetBizInfos(bizid);
return 1;
}
if(BizInv[bizid][iInves]) return SCMF(playerid, RED, "Error: You have already an investor : %s", BizInv[bizid][iName]);
format(BizInv[bizid][iName], 24, "%s", GetName(target));
BizInv[bizid][iInves] = true;
BizInv[bizid][iSafe] = true;
SCMF(playerid, RED, "%s "WHITE_U"is now the new investor in your biz ("RED_U"%s"WHITE_U")", GetName(target), BizInfo[bizid][bName]);
SCMF(target, RED, "%s "WHITE_U"made you the new investor in his/her biz ("RED_U"%s"WHITE_U")", GetName(target), BizInfo[bizid][bName]);
DestroyPickup(BizInfo[bizid][bPickupID]);
DestroyPickup(BizInfo[bizid][bPickupEnter]);
Delete3DTextLabel(BizLabelID[bizid]);
Delete3DTextLabel(BizLabelEnterID[bizid]);
SetBizInfos(bizid);
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:modifinvestor(playerid)
{
if(!PlayerHasABiz(playerid)) return SCM(playerid, RED, "Error: You don't have a biz!");
if(!BizInv[GetPlayerBiz(playerid)][iInves]) return SCM(playerid, RED, "Error: You don't have investor.");
ShowDialogInvPerm(playerid, GetPlayerBiz(playerid));
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:amodifinvestor(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 0;
new bizid;
if(sscanf(params, "i", bizid)) return SCM(playerid, LBLUE, "[USE] /amodifinvestor [bizid]");
if(!BizInv[bizid][iInves]) return SCM(playerid, RED, "Error: This biz doesn't have an investor.");
ShowDialogInvPerm(playerid, bizid);
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CMD:ibiz(playerid)
{
new bizid = GetInvestorBizID(playerid);
if(bizid == INVALID_BIZ_ID) return SCM(playerid, RED, "Error: You are not an investor of a biz.");
ShowDialogInvestor(playerid, bizid);
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// ===========================================================================================================================================================================================
// Dialogs
// ===========================================================================================================================================================================================
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_INVESTOR)
{
if(!response) return 1;
new bizid = GetInvestorBizID(playerid);
if(bizid == INVALID_BIZ_ID) return Dialog_Show(playerid, ERROR, DIALOG_STYLE_MSGBOX, "Unknown", WHITE_U"An error occured. Take a screenshoot [F8] and inform Dayrion.\nError ID: 09", "Ok", "");
switch(listitem)
{
case 0:
{
if(!BizInv[bizid][iSafe]) return ShowDialogInvestor(playerid, bizid), SCM(playerid, RED, "Error: You are not allowed to do that.");
new str[250];
format(str, sizeof(str),
RED_U"- Biz ID: "WHITE_U"%i\n\
"RED_U"- Owner : "WHITE_U"%s\n\
"RED_U"- Door : "WHITE_U"%s\n\
"RED_U"- Resale price : "WHITE_U"%i$\n\
"RED_U"- Safe : "WHITE_U"%i$\n\
"RED_U"- Investor : "WHITE_U"%s", BizInfo[bizid][bID], BizInfo[bizid][bOwner], OpenFormatBiz(bizid), floatround(BizInfo[bizid][bPrice]/2, floatround_round), BizInfo[bizid][bSafe], BizInv[bizid][iName]);
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_INFO, DIALOG_STYLE_MSGBOX, "Info biz", str, "Ok", "Back");
}
case 2:
{
if(!BizInv[bizid][iEnterPrice]) return ShowDialogInvestor(playerid, bizid), SCM(playerid, RED, "Error: You are not allowed to do that.");
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_PRICECHANGER, DIALOG_STYLE_INPUT, "Change the price enter", "Change the enter price", "Confirm", "Cancel");
}
case 1:
{
if(!BizInv[bizid][iLock]) return ShowDialogInvestor(playerid, bizid), SCM(playerid, RED, "Error: You are not allowed to do that.");
if(GetNearestBiz(playerid) != bizid && LastBizVisited[playerid] != bizid) return SCM(playerid, RED, "Error: You are too far away from the biz.");
if(BizInfo[bizid][bOpen])
{
BizInfo[bizid][bOpen] = false;
DestroyPickup(BizInfo[bizid][bPickupID]);
SCM(playerid, RED, "You have locked the biz.");
BizInfo[bizid][bPickupID] = CreatePickup(ICON_BIZ_LOCKED, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
}
else
{
BizInfo[bizid][bOpen] = true;
DestroyPickup(BizInfo[bizid][bPickupID]);
SCM(playerid, GREEN, "You have opened the biz.");
BizInfo[bizid][bPickupID] = CreatePickup(ICON_BIZ_OPEN, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
}
}
case 4:
{
if(!BizInv[bizid][iDeposit]) return ShowDialogInvestor(playerid, bizid), SCM(playerid, RED, "Error: You are not allowed to do that.");
if(LastBizVisited[playerid] != bizid) return SCM(playerid, RED, "Error: You need to be inside in the biz to do that.");
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_DEPOSIT, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to deposit it.", "Confirm", "Cancel");
}
case 5:
{
if(!BizInv[bizid][iWithdraw]) return ShowDialogInvestor(playerid, bizid), SCM(playerid, RED, "Error: You are not allowed to do that.");
if(LastBizVisited[playerid] != bizid) return SCM(playerid, RED, "Error: You need to be inside in the biz to do that.");
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_WITHDRAW, DIALOG_STYLE_INPUT, "Withdraw money", "Set the amount of money to withdraw it.", "Confirm", "Cancel");
}
case 3:
{
if(!BizInv[bizid][iRename]) return ShowDialogInvestor(playerid, bizid), SCM(playerid, RED, "Error: You are not allowed to do that.");
if(LastBizVisited[playerid] != bizid && GetNearestBiz(playerid) != bizid) return SCM(playerid, RED, "Error: You have to far away from the biz.");
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_NAME, DIALOG_STYLE_INPUT, "Name your biz", "Enter a name for your biz.", "Confirm", "Cancel");
}
default : Dialog_Show(playerid, ERROR, DIALOG_STYLE_MSGBOX, "Unknown", WHITE_U"An error occured. Take a screenshoot [F8] and inform Dayrion.\nError ID: 10", "Ok", "");
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_MODIFY_INVESTOR)
{
if(!response) return 1;
new bizid = BizCreating[playerid];
if(BizCreating[playerid] == -1) return Dialog_Show(playerid, ERROR, DIALOG_STYLE_MSGBOX, "Unknown", WHITE_U"An error occured. Take a screenshoot [F8] and inform Dayrion.\nError ID: 08", "Ok", "");
switch(listitem)
{
case 0:
{
if(!BizInv[bizid][iSafe])
{
BizInv[bizid][iSafe] = true;
SCMF(playerid, GREEN, "%s can now access to the biz's informations.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
else
{
BizInv[bizid][iSafe] = false;
SCMF(playerid, RED, "%s can not anymore access to the biz's informations.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
}
case 1:
{
if(!BizInv[bizid][iLock])
{
BizInv[bizid][iLock] = true;
SCMF(playerid, GREEN, "%s can lock your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
else
{
BizInv[bizid][iLock] = false;
SCMF(playerid, RED, "%s can not lock your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
}
case 2:
{
if(!BizInv[bizid][iEnterPrice])
{
BizInv[bizid][iEnterPrice] = true;
SCMF(playerid, GREEN, "%s can modify the enter price of your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
else
{
BizInv[bizid][iEnterPrice] = false;
SCMF(playerid, RED, "%s can not anymore modify the enter price of your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
}
case 3:
{
if(!BizInv[bizid][iRename])
{
BizInv[bizid][iRename] = true;
SCMF(playerid, GREEN, "%s can now rename your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
else
{
BizInv[bizid][iRename] = false;
SCMF(playerid, RED, "%s can not anymore rename your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
}
case 4:
{
if(!BizInv[bizid][iDeposit])
{
BizInv[bizid][iDeposit] = true;
SCMF(playerid, GREEN, "%s can deposit in your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
else
{
BizInv[bizid][iDeposit] = false;
SCMF(playerid, RED, "%s can not anymore deposit in your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
}
case 5:
{
if(!BizInv[bizid][iWithdraw])
{
BizInv[bizid][iWithdraw] = true;
SCMF(playerid, GREEN, "%s can withdraw in your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
else
{
BizInv[bizid][iWithdraw] = false;
SCMF(playerid, RED, "%s can not anymore withdraw in your biz.", BizInv[bizid][iName]);
ShowDialogInvPerm(playerid, bizid);
}
}
default : return Dialog_Show(playerid, ERROR, DIALOG_STYLE_MSGBOX, "Unknown", WHITE_U"An error occured. Take a screenshoot [F8] and inform Dayrion.\nError ID: 07", "Ok", "");
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_CREATEBIZ)
{
if(response)
{
BizInfo[BizCreating[playerid]][bInterior] = listitem;
new IntA = BizInfo[BizCreating[playerid]][bInterior];
switch(BizInfo[BizCreating[playerid]][bType])
{
case 1:
{
BizInfo[BizCreating[playerid]][beX] = Int247[IntA][X];
BizInfo[BizCreating[playerid]][beY] = Int247[IntA][Y];
BizInfo[BizCreating[playerid]][beZ] = Int247[IntA][Z];
}
case 2:
{
BizInfo[BizCreating[playerid]][beX] = Ammunation[IntA][X];
BizInfo[BizCreating[playerid]][beY] = Ammunation[IntA][Y];
BizInfo[BizCreating[playerid]][beZ] = Ammunation[IntA][Z];
}
case 3:
{
BizInfo[BizCreating[playerid]][beX] = Shop[IntA][X];
BizInfo[BizCreating[playerid]][beY] = Shop[IntA][Y];
BizInfo[BizCreating[playerid]][beZ] = Shop[IntA][Z];
}
case 4:
{
BizInfo[BizCreating[playerid]][beX] = Clothes[IntA][X];
BizInfo[BizCreating[playerid]][beY] = Clothes[IntA][Y];
BizInfo[BizCreating[playerid]][beZ] = Clothes[IntA][Z];
}
case 5:
{
BizInfo[BizCreating[playerid]][beX] = Food[IntA][X];
BizInfo[BizCreating[playerid]][beY] = Food[IntA][Y];
BizInfo[BizCreating[playerid]][beZ] = Food[IntA][Z];
}
case 6:
{
BizInfo[BizCreating[playerid]][beX] = Gym[IntA][X];
BizInfo[BizCreating[playerid]][beY] = Gym[IntA][Y];
BizInfo[BizCreating[playerid]][beZ] = Gym[IntA][Z];
}
default : printf("ERROR | Biz ID %i - (BizInfo[bizid][bType]) : %i | Cannot create enter pickup.", BizCreating[playerid], BizInfo[IntA][bType]);
}
DestroyPickup(BizInfo[BizCreating[playerid]][bPickupID]);
SetBizInfos(BizCreating[playerid]);
SaveBizData(BizCreating[playerid]);
EnterInABiz(playerid, BizCreating[playerid]);
BizCreating[playerid] = -1;
}
else
{
DestroyPickup(BizInfo[BizCreating[playerid]][bPickupID]);
Delete3DTextLabel(BizLabelID[BizCreating[playerid]]);
Delete3DTextLabel(BizLabelEnterID[BizCreating[playerid]]);
ResetBizData(BizCreating[playerid]);
BizCreating[playerid] = -1;
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_INFO_BIZ)
{
if(response)
{
new bizid = GetPlayerBiz(playerid);
if(bizid == INVALID_BIZ_ID) return Dialog_Show(playerid, ERROR, DIALOG_STYLE_MSGBOX, "Unknown", WHITE_U"An error occured. Take a screenshoot [F8] and inform Dayrion.\nError ID: 03", "Ok", "");
switch(listitem)
{
case 0:
{
new str[200];
format(str, sizeof(str),
RED_U"- Biz ID: "WHITE_U"%i\n\
"RED_U"- Owner : "WHITE_U"%s\n\
"RED_U"- Door : "WHITE_U"%s\n\
"RED_U"- Resale price : "WHITE_U"%i$\n\
"RED_U"- Safe : "WHITE_U"%i$", BizInfo[bizid][bID], BizInfo[bizid][bOwner], OpenFormatBiz(bizid), floatround(BizInfo[bizid][bPrice]/2, floatround_round), BizInfo[bizid][bSafe]);
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_INFO, DIALOG_STYLE_MSGBOX, "Info biz", str, "Ok", "Back");
}
case 1:
{
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_PRICECHANGER, DIALOG_STYLE_INPUT, "Change the price enter", "Change the enter price", "Confirm", "Cancel");
}
case 2:
{
if(GetNearestBiz(playerid) != GetPlayerBiz(playerid) && LastBizVisited[playerid] != GetPlayerBiz(playerid)) return SCM(playerid, RED, "Error: You are too far away from your biz.");
if(BizInfo[bizid][bOpen])
{
BizInfo[bizid][bOpen] = false;
DestroyPickup(BizInfo[bizid][bPickupID]);
SCM(playerid, RED, "You have locked your biz.");
BizInfo[bizid][bPickupID] = CreatePickup(ICON_BIZ_LOCKED, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
}
else
{
BizInfo[bizid][bOpen] = true;
DestroyPickup(BizInfo[bizid][bPickupID]);
SCM(playerid, GREEN, "You have opened your biz.");
BizInfo[bizid][bPickupID] = CreatePickup(ICON_BIZ_OPEN, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
}
}
case 3:
{
if(LastBizVisited[playerid] != GetPlayerBiz(playerid)) return SCM(playerid, RED, "Error: You need to be inside your biz to do that.");
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_DEPOSIT, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to deposit it.", "Confirm", "Cancel");
}
case 4:
{
if(LastBizVisited[playerid] != GetPlayerBiz(playerid)) return SCM(playerid, RED, "Error: You need to be inside your biz to do that.");
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_WITHDRAW, DIALOG_STYLE_INPUT, "Withdraw money", "Set the amount of money to withdraw it.", "Confirm", "Cancel");
}
case 5:
{
if(LastBizVisited[playerid] != GetPlayerBiz(playerid) && GetNearestBiz(playerid) != GetPlayerBiz(playerid)) return SCM(playerid, RED, "Error: You have to far away from your biz.");
BizCreating[playerid] = bizid;
Dialog_Show(playerid, DIALOG_NAME, DIALOG_STYLE_INPUT, "Name your biz", "Enter a name for your biz.", "Confirm", "Cancel");
}
default : Dialog_Show(playerid, ERROR, DIALOG_STYLE_MSGBOX, "Unknown", WHITE_U"An error occured. Take a screenshoot [F8] and inform Dayrion.\nError ID: 04", "Ok", "");
}
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_INFO)
{
if(response)
{
BizCreating[playerid] = -1;
}
else
{
if(!strcmp(BizInv[BizCreating[playerid]][iName], GetName(playerid)) && BizCreating[playerid] != -1) cmd_ibiz(playerid);
else cmd_biz(playerid,"");
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_PRICECHANGER)
{
if(response)
{
if(strval(inputtext) == 0) return Dialog_Show(playerid, DIALOG_PRICECHANGER, DIALOG_STYLE_INPUT, "Change the price enter", "Change the enter price\n"RED_U"Please use only numeric values.", "Confirm", "Cancel");
if(!BizInfo[BizCreating[playerid]][bBuy]) return SCM(playerid, RED, "Error: Nobody have buy this biz, you can't change this price changer.");
if(strval(inputtext) > 50000000 || strval(inputtext) < 0) return Dialog_Show(playerid, DIALOG_PRICECHANGER, DIALOG_STYLE_INPUT, "Change the price enter", "Change the enter price\n"RED_U"The value should be between 0 & 50000000", "Confirm", "Cancel");
SCMF(playerid, X11_NAVAJO_WHITE_2, "You have changed the enter price : %i$ -> %i$", BizInfo[BizCreating[playerid]][bEnterPrice], strval(inputtext));
BizInfo[BizCreating[playerid]][bEnterPrice] = strval(inputtext);
Delete3DTextLabel(BizLabelID[BizCreating[playerid]]);
DestroyPickup(BizInfo[BizCreating[playerid]][bPickupID]);
DestroyPickup(BizInfo[BizCreating[playerid]][bPickupEnter]);
Delete3DTextLabel(BizLabelEnterID[BizCreating[playerid]]);
SetBizInfos(BizCreating[playerid]);
BizCreating[playerid] = -1;
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_DEPOSIT)
{
if(response)
{
if(strval(inputtext) == 0) return Dialog_Show(playerid, DIALOG_DEPOSIT, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to deposit it.\n"RED_U"Please use only numeric values.", "Confirm", "Cancel");
if(strval(inputtext) > GetPlayerMoney(playerid)) return Dialog_Show(playerid, DIALOG_DEPOSIT, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to deposit it.\n"RED_U"You don't have this amount of money.", "Confirm", "Cancel");
if(strval(inputtext) < 0) return Dialog_Show(playerid, DIALOG_DEPOSIT, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to deposit it.\n"RED_U"Please use only positive values.", "Confirm", "Cancel");
if(strval(inputtext) + BizInfo[BizCreating[playerid]][bSafe] > MAX_BALANCE) return Dialog_Show(playerid, DIALOG_DEPOSIT, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to deposit it.\n"RED_U"This amount exceed the limit.", "Confirm", "Cancel");
BizInfo[BizCreating[playerid]][bSafe] += strval(inputtext);
SCMF(playerid, X11_CORNSILK_2, "You deposit %i$. (Balance : %i$)", strval(inputtext), BizInfo[BizCreating[playerid]][bSafe]);
GivePlayerMoney(playerid, -strval(inputtext));
BizCreating[playerid] = -1;
if(BizInv[BizCreating[playerid]][iInves])
{
if(!IsPlayerConnectedByName(BizInv[BizCreating[playerid]][iName]) || !IsPlayerConnectedByName(BizInfo[BizCreating[playerid]][bOwner]))
{
BizCreating[playerid] = -1;
return 1;
}
else
{
GivePlayerMoney(GetIDByName(BizInv[BizCreating[playerid]][iName]), floatround(strval(inputtext)*0.1));
if(IsPlayerConnectedByName(BizInfo[BizCreating[playerid]][bOwner])) SCMF(GetIDByName(BizInfo[BizCreating[playerid]][bOwner]), RED, "%s won %i$.", BizInv[BizCreating[playerid]][iName], floatround(strval(inputtext)*0.1), strval(inputtext));
SetMoneyGameText(playerid, false, strval(inputtext));
BizCreating[playerid] = -1;
return 1;
}
}
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_WITHDRAW)
{
if(response)
{
if(strval(inputtext) == 0) return Dialog_Show(playerid, DIALOG_WITHDRAW, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to withdraw it.\n"RED_U"Please use only numeric values.", "Confirm", "Cancel");
if(strval(inputtext) > BizInfo[BizCreating[playerid]][bSafe]) return Dialog_Show(playerid, DIALOG_WITHDRAW, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to withdraw it.\n"RED_U"You don't have this amount of money in your biz.", "Confirm", "Cancel");
if(strval(inputtext) < 0) return Dialog_Show(playerid, DIALOG_WITHDRAW, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to withdraw it.\n"RED_U"Please use only positive values.", "Confirm", "Cancel");
if(BizInfo[BizCreating[playerid]][bSafe] - strval(inputtext) < 0) return Dialog_Show(playerid, DIALOG_WITHDRAW, DIALOG_STYLE_INPUT, "Deposit money", "Set the amount of money to withdraw it.\n"RED_U"You don't have this money on your biz.", "Confirm", "Cancel");
BizInfo[BizCreating[playerid]][bSafe] -= strval(inputtext);
SetMoneyGameText(playerid, false, strval(inputtext));
SCMF(playerid, X11_CORNSILK_2, "You withdraw %i$. (Balance : %i$)", strval(inputtext), BizInfo[BizCreating[playerid]][bSafe]);
GivePlayerMoney(playerid, strval(inputtext));
BizCreating[playerid] = -1;
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_NAME)
{
if(response)
{
if(strlen(inputtext) > MAX_BIZ_NAME && IsPlayerAdmin(playerid)) return Dialog_Show(playerid, DIALOG_NAME, DIALOG_STYLE_INPUT, "Name your biz", "Enter a name for the biz ID:%i (Actually: '%s').\n"RED_U"The name is too long.", "Confirm", "Cancel", BizCreating[playerid], BizInfo[BizCreating[playerid]][bName]);
else if(strlen(inputtext) > MAX_BIZ_NAME && !IsPlayerAdmin(playerid)) return Dialog_Show(playerid, DIALOG_NAME, DIALOG_STYLE_INPUT, "Name your biz", "Enter a name for your biz.\n"RED_U"The name is too long.", "Confirm", "Cancel");
SCMF(playerid, X11_PEACH_PUFF_2, "You renamed your biz : '%s' -> '%s'", BizInfo[BizCreating[playerid]][bName], inputtext);
format(BizInfo[BizCreating[playerid]][bName], MAX_BIZ_NAME, inputtext);
Delete3DTextLabel(BizLabelID[BizCreating[playerid]]);
Delete3DTextLabel(BizLabelEnterID[BizCreating[playerid]]);
DestroyPickup(BizInfo[BizCreating[playerid]][bPickupID]);
DestroyPickup(BizInfo[BizCreating[playerid]][bPickupEnter]);
SetBizInfos(BizCreating[playerid]);
BizCreating[playerid] = -1;
}
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_INFO_BIZ_ADMIN)
{
if(!IsPlayerAdmin(playerid)) return Dialog_Show(playerid, ERROR, DIALOG_STYLE_MSGBOX, "Unknown", WHITE_U"An error occured. Take a screenshoot [F8] and inform Dayrion.\nError ID: 05", "Ok", "");
new bizid = BizCreating[playerid];
if(response)
{
switch(listitem)
{
case 0:
{
new str[200];
format(str, sizeof(str),
RED_U"- Biz ID: "WHITE_U"%i\n\
"RED_U"- Owner : "WHITE_U"%s\n\
"RED_U"- Door : "WHITE_U"%s\n\
"RED_U"- Resale price : "WHITE_U"%i$\n\
"RED_U"- Safe : "WHITE_U"%i$\n\
"RED_U"- Name : "WHITE_U"%s", BizInfo[bizid][bID], BizInfo[bizid][bOwner], OpenFormatBiz(bizid), floatround(BizInfo[bizid][bPrice]/2, floatround_round), BizInfo[bizid][bSafe], BizInfo[bizid][bName]);
Dialog_Show(playerid, DIALOG_INFO, DIALOG_STYLE_MSGBOX, "Info biz", str, "Ok", "Back");
}
case 1:
{
Dialog_Show(playerid, DIALOG_PRICECHANGER, DIALOG_STYLE_INPUT, "Change the price enter", "Change the enter price.\nActually : %i$", "Confirm", "Cancel", BizInfo[bizid][bEnterPrice]);
}
case 2:
{
if(BizInfo[bizid][bOpen])
{
BizInfo[bizid][bOpen] = false;
DestroyPickup(BizInfo[bizid][bPickupID]);
SCM(playerid, RED, "You have closed this biz.");
BizInfo[bizid][bPickupID] = CreatePickup(ICON_BIZ_LOCKED, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
}
else
{
BizInfo[bizid][bOpen] = true;
DestroyPickup(BizInfo[bizid][bPickupID]);
SCM(playerid, GREEN, "You have opened this biz.");
BizInfo[bizid][bPickupID] = CreatePickup(ICON_BIZ_OPEN, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
}
}
case 3:
{
Dialog_Show(playerid, DIALOG_BALANCE, DIALOG_STYLE_INPUT, "Modify balance", "Modify the current balance.\nActually : %i$", "Confirm", "Cancel", BizInfo[bizid][bEnterPrice]);
}
case 4:
{
Dialog_Show(playerid, DIALOG_NAME, DIALOG_STYLE_INPUT, "Name your biz", "Enter a name for the biz ID:%i (Actually : '%s')", "Confirm", "Cancel", bizid, BizInfo[bizid][bName]);
}
case 5:
{
if(!BizInfo[bizid][bBuy]) return SCM(playerid, RED, "Error: This biz is free and can't be sell right now.");
BizInfo[bizid][bBuy] = false;
format(BizInfo[bizid][bOwner], 24, "None");
format(BizInfo[bizid][bName], MAX_BIZ_NAME, "None");
BizInfo[bizid][bSafe] = 0;
GivePlayerMoney(playerid, BizInfo[bizid][bPrice]/2);
DestroyPickup(BizInfo[bizid][bPickupID]);
DestroyPickup(BizInfo[bizid][bPickupEnter]);
Delete3DTextLabel(BizLabelID[bizid]);
Delete3DTextLabel(BizLabelEnterID[bizid]);
SaveBizData(bizid);
SetBizInfos(bizid);
SCMF(playerid, RED, "[Admin]"WHITE_U" You have corretly sold biz ID:"RED_U"%i", bizid);
}
default : Dialog_Show(playerid, ERROR, DIALOG_STYLE_MSGBOX, "Unknown", WHITE_U"An error occured. Take a screenshoot [F8] and inform Dayrion.\nError ID: 06", "Ok", "");
}
if(!BizInfo[bizid][bBuy]) SCM(playerid, RED, "[Admin] Be careful, nobody bought this biz!");
}
else BizCreating[playerid] = -1;
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DIALOG(DIALOG_BALANCE)
{
if(response)
{
if(strval(inputtext) == 0) return Dialog_Show(playerid, DIALOG_BALANCE, DIALOG_STYLE_INPUT, "Modify balance", "Modify the current balance.\nActually : %i$\n"RED_U"Please use only numeric values.", "Confirm", "Cancel", BizInfo[BizCreating[playerid]][bEnterPrice]);
if(strval(inputtext) < 0) return Dialog_Show(playerid, DIALOG_BALANCE, DIALOG_STYLE_INPUT, "Deposit money", "Modify the current balance.\nActually : %i$\n"RED_U"Please use only positive values.", "Confirm", "Cancel");
SCMF(playerid, RED, "[Admin] "WHITE_U"You have changed the current balance of the biz ID:%i "RED_U"» %i$ -> %i$", BizCreating[playerid], BizInfo[BizCreating[playerid]][bSafe], strval(inputtext));
BizInfo[BizCreating[playerid]][bSafe] = strval(inputtext);
BizCreating[playerid] = -1;
return 1;
}
else BizCreating[playerid] = -1;
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// ===========================================================================================================================================================================================
// Functions
// ===========================================================================================================================================================================================
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SaveBizData(bizid)
{
new INI:File = INI_Open(BizPath(bizid));
INI_SetTag(File, "Stats");
INI_WriteInt(File,"ID",BizInfo[bizid][bID]);
INI_WriteInt(File,"Interior",BizInfo[bizid][bInterior]);
INI_WriteInt(File,"PickupID",BizInfo[bizid][bPickupID]);
INI_WriteInt(File,"PickupEnter",BizInfo[bizid][bPickupEnter]);
INI_WriteInt(File,"Type",BizInfo[bizid][bType]);
INI_WriteInt(File,"Level",BizInfo[bizid][bLevel]);
INI_WriteInt(File,"Price",BizInfo[bizid][bPrice]);
INI_WriteFloat(File,"X",BizInfo[bizid][bX]);
INI_WriteFloat(File,"Y",BizInfo[bizid][bY]);
INI_WriteFloat(File,"Z",BizInfo[bizid][bZ]);
INI_WriteFloat(File,"eX",BizInfo[bizid][beX]);
INI_WriteFloat(File,"eY",BizInfo[bizid][beY]);
INI_WriteFloat(File,"eZ",BizInfo[bizid][beZ]);
INI_WriteBool(File,"Bought",BizInfo[bizid][bBuy]);
INI_WriteString(File,"Owner",BizInfo[bizid][bOwner]);
INI_WriteBool(File,"Existing",BizInfo[bizid][bCreated]);
INI_WriteInt(File,"Safe",BizInfo[bizid][bSafe]);
INI_WriteInt(File,"EnterPrice",BizInfo[bizid][bEnterPrice]);
INI_WriteString(File,"Name",BizInfo[bizid][bName]);
INI_WriteBool(File,"Open",BizInfo[bizid][bOpen]);
INI_WriteInt(File,"VirtualWorld",BizInfo[bizid][bVW]);
INI_WriteBool(File,"Investor",BizInfo[bizid][bInvestor]);
INI_Close(File);
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ResetBizData(bizid)
{
BizInfo[bizid][bX] = 0.0;
BizInfo[bizid][bY] = 0.0;
BizInfo[bizid][bZ] = 0.0;
BizInfo[bizid][beX] = 0.0;
BizInfo[bizid][beY] = 0.0;
BizInfo[bizid][beZ] = 0.0;
BizInfo[bizid][bInterior] = -1;
BizInfo[bizid][bCreated] = false;
BizInfo[bizid][bPrice] = 0;
BizInfo[bizid][bID] = bizid;
BizInfo[bizid][bPickupID] = -1;
BizInfo[bizid][bPickupEnter]= -1;
BizInfo[bizid][bBuy] = false;
BizInfo[bizid][bType] = 0;
BizInfo[bizid][bLevel] = 0;
BizInfo[bizid][bSafe] = 0;
BizInfo[bizid][bOpen] = true;
BizInfo[bizid][bEnterPrice] = 0;
BizInfo[bizid][bVW] = 0;
BizInfo[bizid][bInvestor] = false;
format(BizInfo[bizid][bOwner], 24, "None");
format(BizInfo[bizid][bName], MAX_BIZ_NAME, "None");
SaveBizData(bizid);
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GetFreeBizID()
{
new lastid;
for(new i; i<MAX_BIZ; i++)
{
if(BizInfo[i][bCreated]) continue;
lastid = i;
break;
}
return lastid;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PlayerHasABiz(playerid)
{
new playeri = -1;
for(new i; i<MAX_BIZ; i++)
{
if(!BizInfo[i][bCreated]) continue;
if(strcmp(GetName(playerid), BizInfo[i][bOwner])) continue;
playeri = i;
break;
}
return playeri > -1 ? true : false;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GetName(const playerid)
{
static gName[MAX_PLAYER_NAME];
GetPlayerName(playerid, gName, sizeof(gName));
return gName;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SCMF(playerid, couleur, const msg[], va_args<>)
{
static
string[145];
va_format(string, sizeof(string), msg, va_start<3>);
return SendClientMessage(playerid, couleur, string);
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SCM(playerid, color, const msg[]) return SendClientMessage(playerid, color, msg);
stock SCMTA(color, const msg[]) return SendClientMessageToAll(color, msg);
stock SCMFTA(color, const msg[], va_args<>)
{
static str[145];
va_format(str, sizeof(str), msg, va_start<2>);
return SCMTA(color, str);
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GetNameEx(const playerid)
{
static geName[MAX_PLAYER_NAME], geString[50];
GetPlayerName(playerid, geName, sizeof(geName));
format(geString, sizeof(geString), "%s (ID: %i)", geName, playerid);
return geString;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SetBizInfos(bizid)
{
if(!BizInfo[bizid][bCreated]) return printf("An error occured during setting infos of the biz ID: %i | Error ID: 07", bizid);
static str[120];
if(!BizInfo[bizid][bBuy])
{
format(str, sizeof(str), "~ FOR SALE ~\n"LBLUE_U"%s\nLevel : "WHITE_U"%i\n"LBLUE_U"Price : "WHITE_U"%i$", BizInfo[bizid][bName], BizInfo[bizid][bLevel], BizInfo[bizid][bPrice]);
BizLabelID[bizid] = Create3DTextLabel(str, LBLUE, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 20.0, 0, 0);
BizInfo[bizid][bPickupID] = CreatePickup(ICON_BIZ_PENDING, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
BizInfo[bizid][bPickupEnter] = CreatePickup(ICON_BIZ_INTERIOR, 1, BizInfo[bizid][beX], BizInfo[bizid][beY], BizInfo[bizid][beZ], BizInfo[bizid][bVW]);
BizLabelEnterID[bizid] = Create3DTextLabel("~ Press F to exit ~", WHITE, BizInfo[bizid][beX], BizInfo[bizid][beY], BizInfo[bizid][beZ], 20.0, BizInfo[bizid][bVW], 0);
}
else
{
format(str, sizeof(str), "%s\nOwner : "WHITE_U"%s\n"LBLUE_U"Enter price : "WHITE_U"%i$\n"LBLUE_U"Investor : "WHITE_U"%s", BizInfo[bizid][bName], BizInfo[bizid][bOwner], BizInfo[bizid][bEnterPrice], BizInv[bizid][iName]);
BizLabelID[bizid] = Create3DTextLabel(str, LBLUE, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 20.0, 0, 0);
if(BizInfo[bizid][bOpen]) BizInfo[bizid][bPickupID] = CreatePickup(ICON_BIZ_OPEN, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
else BizInfo[bizid][bPickupID] = CreatePickup(ICON_BIZ_LOCKED, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
BizInfo[bizid][bPickupEnter] = CreatePickup(ICON_BIZ_INTERIOR, 1, BizInfo[bizid][beX], BizInfo[bizid][beY], BizInfo[bizid][beZ], BizInfo[bizid][bVW]);
BizLabelEnterID[bizid] = Create3DTextLabel("~ Press F to exit ~", WHITE, BizInfo[bizid][beX], BizInfo[bizid][beY], BizInfo[bizid][beZ], 20.0, BizInfo[bizid][bVW], 0);
}
SaveBizData(bizid);
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GetNearestBiz(playerid)
{
new near = INVALID_BIZ_ID;
for(new i; i<MAX_BIZ; i++)
{
if(!BizInfo[i][bCreated]) continue;
if(!IsPlayerInRangeOfPoint(playerid, 3.0, BizInfo[i][bX], BizInfo[i][bY], BizInfo[i][bZ])) continue;
near = i;
}
return near;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
IsNearABiz(playerid) return GetNearestBiz(playerid) == INVALID_BIZ_ID ? false : true;
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
EnterInABiz(playerid, bizid)
{
new IntA = BizInfo[bizid][bInterior];
if(IntA == -1) return SCMF(playerid, -1," Debug: IntA: %i | bizid : %i | Interior: %i", IntA, bizid, BizInfo[bizid][bInterior]);
switch(BizInfo[bizid][bType])
{
case 1:
{
SetPlayerPos(playerid, Int247[IntA][X], Int247[IntA][Y], Int247[IntA][Z]);
SetPlayerInterior(playerid, Int247[IntA][Interior]);
}
case 2:
{
SetPlayerPos(playerid, Ammunation[IntA][X], Ammunation[IntA][Y], Ammunation[IntA][Z]);
SetPlayerInterior(playerid, Ammunation[IntA][Interior]);
}
case 3:
{
SetPlayerPos(playerid, Shop[IntA][X], Shop[IntA][Y], Shop[IntA][Z]);
SetPlayerInterior(playerid, Shop[IntA][Interior]);
}
case 4:
{
SetPlayerPos(playerid, Clothes[IntA][X], Clothes[IntA][Y], Clothes[IntA][Z]);
SetPlayerInterior(playerid, Clothes[IntA][Interior]);
}
case 5:
{
SetPlayerPos(playerid, Food[IntA][X], Food[IntA][Y], Food[IntA][Z]);
SetPlayerInterior(playerid, Food[IntA][Interior]);
}
case 6:
{
SetPlayerPos(playerid, Gym[IntA][X], Gym[IntA][Y], Gym[IntA][Z]);
SetPlayerInterior(playerid, Gym[IntA][Interior]);
}
default : SCMF(playerid, -1," Debug: IntA: %i | bizid : %i | Interior: %i", IntA, bizid, BizInfo[bizid][bInterior]);
}
SetPlayerVirtualWorld(playerid, BizInfo[bizid][bVW]);
LastBizVisited[playerid] = bizid;
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ExitABiz(playerid, bizid)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ]);
LastBizVisited[playerid] = INVALID_BIZ_ID;
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GetPlayerBiz(playerid)
{
static biz = INVALID_BIZ_ID;
for(new i; i<MAX_BIZ; i++)
{
if(!BizInfo[i][bCreated]) continue;
if(!strcmp(BizInfo[i][bOwner], GetName(playerid))) biz = i;
else continue;
}
return biz;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
OpenFormatBiz(bizid)
{
static open[40];
if(BizInfo[bizid][bOpen]) format(open, sizeof(open), "Open");
else format(open, sizeof(open), "Closed");
return open;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
forward TeleChecking(playerid);
public TeleChecking(playerid)
{
if(GetPlayerInterior(playerid) > 0 && GetPlayerVirtualWorld(playerid) > 214799999) return 1;
SCMF(playerid, RED, "An error occured. You left a biz by teleportation.");
printf("[FS] Admin | %s left a biz by teleportation | LastBizVisited ID:%i", GetNameEx(playerid), LastBizVisited[playerid]);
LastBizVisited[playerid] = INVALID_BIZ_ID;
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SaveInvestorData(bizid)
{
new INI:File = INI_Open(InvestorPath(bizid));
INI_SetTag(File, "Stats");
INI_WriteInt(File,"ID",BizInv[bizid][iID]);
INI_WriteString(File,"Name", BizInv[bizid][iName]);
INI_WriteBool(File,"Inves",BizInv[bizid][iInves]);
INI_WriteBool(File,"Safe",BizInv[bizid][iLock]);
INI_WriteBool(File,"Safe",BizInv[bizid][iSafe]);
INI_WriteBool(File,"EnterPrice",BizInv[bizid][iEnterPrice]);
INI_WriteBool(File,"Rename",BizInv[bizid][iRename]);
INI_WriteBool(File,"Deposit",BizInv[bizid][iDeposit]);
INI_WriteBool(File,"Withdraw",BizInv[bizid][iWithdraw]);
INI_Close(File);
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
IsPlayerConnectedByName(const name[])
{
foreach(new i : Player)
{
if(strcmp(name, GetName(i))) continue;
return true;
}
return false;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GetIDByName(const name[])
{
foreach(new i : Player)
{
if(!strcmp(GetName(i), name)) return i;
}
printf("[FS] Error : No player found for the name '%s'.", name);
return -1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ShowDialogInvPerm(playerid, bizid)
{
new final[1000], str[150];
if(BizInv[bizid][iSafe]) format(str, sizeof(str), WHITE_U "Access to biz's informations : "GREEN_U"Authorized"), strcat(final, str);
else format(str, sizeof(str), WHITE_U "Access to biz's informations : "RED_U"Unauthorized"), strcat(final, str);
if(BizInv[bizid][iLock]) format(str, sizeof(str), "\n"LBLUE_U"Can lock the biz : "GREEN_U"Authorized"), strcat(final, str);
else format(str, sizeof(str), LBLUE_U "\nCan lock the biz : "RED_U"Unauthorized"), strcat(final, str);
if(BizInv[bizid][iEnterPrice]) format(str, sizeof(str), LBLUE_U "\nModfiy the enter price : "GREEN_U"Authorized"), strcat(final, str);
else format(str, sizeof(str), LBLUE_U "\nModfiy the enter price : "RED_U"Unauthorized"), strcat(final, str);
if(BizInv[bizid][iRename]) format(str, sizeof(str), LBLUE_U "\nRename the biz : "GREEN_U"Authorized"), strcat(final, str);
else format(str, sizeof(str), LBLUE_U "\nRename the biz : "RED_U"Unauthorized"), strcat(final, str);
if(BizInv[bizid][iDeposit]) format(str, sizeof(str), LBLUE_U "\nCan deposit : "GREEN_U"Authorized"), strcat(final, str);
else format(str, sizeof(str), LBLUE_U "\nCan deposit : "RED_U"Unauthorized"), strcat(final, str);
if(BizInv[bizid][iWithdraw]) format(str, sizeof(str), LBLUE_U "\nCan withdraw : "GREEN_U"Authorized"), strcat(final, str);
else format(str, sizeof(str), LBLUE_U "\nCan withdraw : "RED_U"Unauthorized"), strcat(final, str);
format(str, sizeof(str), WHITE_U "Modify investor's rights of %s", BizInv[bizid][iName]);
Dialog_Show(playerid, DIALOG_MODIFY_INVESTOR, DIALOG_STYLE_LIST, str, final, "Choose", "Cancel");
BizCreating[playerid] = -1;
BizCreating[playerid] = bizid;
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ShowDialogInvestor(playerid, bizid)
{
new final[1000], str[150];
if(BizInv[bizid][iSafe]) format(str, sizeof(str), GREEN_U "Access to biz's informations\n"), strcat(final, str);
else format(str, sizeof(str), WHITE_U RED_U"Access to biz's informations\n"), strcat(final, str);
if(BizInv[bizid][iLock]) format(str, sizeof(str), GREEN_U"Unlock the biz\n"), strcat(final, str);
else format(str, sizeof(str), RED_U "Lock the biz\n"), strcat(final, str);
if(BizInv[bizid][iEnterPrice]) format(str, sizeof(str), GREEN_U "Modfiy the enter price\n"), strcat(final, str);
else format(str, sizeof(str), RED_U "Modfiy the enter price\n"), strcat(final, str);
if(BizInv[bizid][iRename]) format(str, sizeof(str), GREEN_U "Rename the biz\n"), strcat(final, str);
else format(str, sizeof(str), RED_U "Rename the biz\n"), strcat(final, str);
if(BizInv[bizid][iDeposit]) format(str, sizeof(str), GREEN_U "Deposit\n"), strcat(final, str);
else format(str, sizeof(str), RED_U "Deposit\n"), strcat(final, str);
if(BizInv[bizid][iWithdraw]) format(str, sizeof(str), GREEN_U "Withdraw"), strcat(final, str);
else format(str, sizeof(str), RED_U "Withdraw"), strcat(final, str);
format(str, sizeof(str), WHITE_U "Info the %s's biz.", BizInfo[bizid][bOwner]);
Dialog_Show(playerid, DIALOG_INVESTOR, DIALOG_STYLE_LIST, str, final, "Choose", "Cancel");
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ResetInvestorData(bizid)
{
format(BizInv[bizid][iName], 24, "Nobody");
BizInv[bizid][iInves] = false;
BizInv[bizid][iSafe] = false;
BizInv[bizid][iLock] = false;
BizInv[bizid][iRename] = false;
BizInv[bizid][iWithdraw] = false;
BizInv[bizid][iDeposit] = false;
SaveInvestorData(bizid);
return 1;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GetInvestorBizID(playerid)
{
for(new i; i < MAX_BIZ; i++)
{
if(!BizInv[i][iInves]) continue;
if(strcmp(GetName(playerid), BizInv[i][iName])) continue;
return i;
}
return INVALID_BIZ_ID;
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SetMoneyGameText(playerid, bool:negative, amount)
{
if(negative)
{
new str[50];
format(str, sizeof(str), "~r~-%i$", amount);
GameTextForPlayer(playerid, str, 500, 1);
}
else
{
new str[50];
format(str, sizeof(str), "~g~%i$", amount);
GameTextForPlayer(playerid, str, 500, 1);
}
return 1;
}
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