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What would you like to do?

I'm investigating the way to draw bezier curves / nurbs etc. with shaders, here is a list a links and information I found that can improve render times with OF. Any way I must admit I'm new to openGL & shaders so maybe someone can take this to implement maybe an add-on or maybe to added to the core.

Resolution Independent Curve Rendering using Programmable Graphics Hardware

Resolution independent GPU accelerated Curve & Font rendering GPU based Resolution Independent Font & Curve Rendering – initial Release

Curvy blues

Vector drawing: OpenGL shaders and cairo & vector hardware tessellation

ShivaVG & Random Access Rendering of Animated Vector Graphics


NV Path Rendering Videos (seams only with nvidia)

Vector drawing: OpenGL polygon tessellation

© microbians

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