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hardMode()
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void hardMode(Player *p_player, World** p_p_worldArr) | |
//zamykamy jedno losowe przejscie w kazdym pokoju, z wylaczeniem pokojow zewnetrznych | |
//taki sposob losowania i ustawiania parametrow, pozwala na to, ze sporo drzwi bedzie nie do przejscia tylko w jedna strone. | |
{ | |
for (int i = 1; i < (p_player->get_sizeX() - 1); i++) | |
for (int j = 1; j < (p_player->get_sizeY() - 1); j++) | |
{ | |
int tmp = (rand() % 4); //wartosc tymczasowa, wykorzystywana w nastepnej linijce do okreslenia ktore drzwi zamknac | |
p_p_worldArr[i][j].set_exitCell(tmp, false); | |
} | |
} |
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