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| https://puzzlescriptnext.polyomino.com/editor.html |
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| #!/bin/bash | |
| if [[ $# -eq 0 ]] | |
| then | |
| echo Usage: download financial_report.csv, then run $0 year month | |
| exit | |
| fi | |
| # Before running this you need a token. | |
| # A token lasts six months, but I regenerate it every time, so I can just forget about it. |
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| // Taken from https://discussions.unity.com/t/defining-localization-language-for-an-ios-app/779425/6 | |
| // Not personally tested. | |
| // The list of supported languages is hard-coded into the CFBundleLocalizations function. | |
| #if UNITY_IOS | |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditor.Callbacks; | |
| using UnityEditor.iOS.Xcode; |
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| #!/usr/bin/env python3 | |
| import os | |
| import sys | |
| import time | |
| import zipfile | |
| startingdir = os.getcwd() | |
| if (len(sys.argv) == 1): | |
| print("Usage: " + os.path.basename(sys.argv[0]) + " path/to/application.app [path/to/output.zip]") |
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