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AoE4 Generated Map Function: Draw number of tiles in a ring that are positioned randomly
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--extends the GetAllSquaresOfTypeInRingAroundSquare() function in that you can choose the number of tiles to draw which are randomly placed in a ring | |
--rowCoord and colCoord is the square position for the ring centre | |
--numberOfTilesToDraw is the number of tiles you want to draw which are randomly positioned in the ring | |
--chosenTerrain is the terrain to draw | |
--ringRadius is the distance in squares from the center | |
--ringWidth is the thickness of the ring inwards towards the center | |
--terrainTypes is a list of terrain types that can be selcted in the ring. If a potential ring square does not match one of the types it won't be selected | |
--terrainLayoutResult is the coarse grid layout | |
function drawNumberOfTilesInRingRandom(rowCoord, colCoord, numberOfTilesToDraw, chosenTerrain, ringRadius, ringWidth, terrainTypes, terrainLayoutResult) | |
count = 0 | |
neighbors = GetAllSquaresOfTypeInRingAroundSquare(rowCoord, colCoord, ringRadius, ringWidth, terrainTypes, terrainLayoutResult) | |
print('placeRandomNumberOfTilesInRing: '..#neighbors..' neighbors found') | |
if (#neighbors < 1) then | |
print('placeRandomNumberOfTilesInRing: No neighbor tiles found. Check selected terrainTypes') | |
return | |
end | |
if (numberOfTilesToDraw > #neighbors) then | |
print('placeRandomNumberOfTilesInRing: number of tiles to draw is less than found neighbors. Setting numberOfTilesToDraw to '..#neighbors) | |
numberOfTilesToDraw = #neighbors | |
end | |
::tryAgain:: | |
print('placeRandomNumberOfTilesInRing: making pass to place random terrain') | |
for k, v in ipairs(neighbors) do | |
chosenIndex = GetRandomIndex(neighbors) | |
if (count < numberOfTilesToDraw and terrainLayoutResult[neighbors[chosenIndex][1]][neighbors[chosenIndex][2]].terrainType ~= chosenTerrain) then | |
terrainLayoutResult[neighbors[chosenIndex][1]][neighbors[chosenIndex][2]].terrainType = chosenTerrain | |
table.remove(neighbors, chosenIndex) | |
count = count + 1 | |
end | |
end | |
if (count < numberOfTilesToDraw) then | |
goto tryAgain | |
end | |
end | |
--run the function! | |
numberOfTilesToDraw = 8 | |
drawNumberOfTilesInRingRandom(mapHalfSize, mapHalfSize, numberOfTilesToDraw, tt_impasse_trees_plains_forest, 3, 1, { tt_none, tt_plains }, terrainLayoutResult) |
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