Created
May 19, 2019 17:10
-
-
Save EdKaval/fcd64b0ba317b10a1f7a46dd5af71e5c to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//This program draws fractal using SDL2 library binding for GOLANG | |
package main | |
import ( | |
"fmt" | |
"github.com/veandco/go-sdl2/sdl" | |
) | |
var winTitle string = "SDL2 GFX" | |
var winWidth, winHeight int32 = 1280, 800 | |
func NormClear(renderer *sdl.Renderer) error { | |
r, g, b, a, _ := renderer.GetDrawColor() | |
renderer.SetDrawColor(0, 0, 0, 255) | |
err := renderer.Clear() | |
renderer.SetDrawColor(r, g, b, a) | |
renderer.Present() | |
return err | |
} | |
func DrawTriangle(renderer *sdl.Renderer, x1, y1, x2, y2 int32) { | |
x3 := x1+(x2-x1)/2 | |
y3 := y1+(x2-x1) | |
renderer.DrawLine(x1, y1, x2, y2) | |
renderer.DrawLine(x1, y1, x3, y3) | |
renderer.DrawLine(x2, y2, x3, y3) | |
} | |
func Fractal(renderer *sdl.Renderer, len, x, y int32) { | |
if (len > 5) { | |
Fractal(renderer, len/2, x, y) | |
Fractal(renderer, len/2, x + len/2, y) | |
Fractal(renderer, len/2, x + len/4 + 1, y + len/2) | |
} else { | |
DrawTriangle(renderer, x, y, x+len, y) | |
} | |
} | |
func main() { | |
//--------------------INITIALIZATION---------------------------------------- | |
err := sdl.Init(sdl.INIT_EVERYTHING) | |
if err != nil { | |
fmt.Printf("Failed to initialize SDL: %s\n", err) | |
return | |
} | |
defer sdl.Quit() | |
var window *sdl.Window | |
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN) | |
if err != nil { | |
fmt.Printf("Failed to create window: %s\n", err) | |
return | |
} | |
defer window.Destroy() | |
var renderer *sdl.Renderer | |
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED); | |
if err != nil { | |
fmt.Printf("Failed to create renderer: %s\n", err) | |
return | |
} | |
defer renderer.Destroy() | |
//-----------------------CODE----------------------------------------------- | |
renderer.SetDrawColor(255, 255, 255, 255) | |
sdl.Delay(20) | |
NormClear(renderer) | |
Fractal(renderer, 800, 0, 0) | |
renderer.Present() | |
sdl.Delay(30000) | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment