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@EdSkamor
Created September 15, 2017 08:38
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
public class GizmosScript : MonoBehaviour
{
[SerialField] float rotSpeed = 90f
[Range(0f, 10f)]
public float Range = 2f;
private Transform m_thisTransform = null;
void Start()
{
m_thisTransform = GetComponent<m_thisTransform>();
}
void Update()
{
m_thisTransform.rotation = Quaternion.AngleAxis(rotSpeed * Time.deltaTime, Vector3.up);
}
void OnDrawGizmos()
{
Gizmos.color = Color.blue;
Gizmos.DrawLine(transform.position, transform.position + transform.forward * Range);
}
}
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