I hereby claim:
- I am edskamor on github.
- I am skamor (https://keybase.io/skamor) on keybase.
- I have a public key whose fingerprint is E6BE B483 3CBB 8AD6 45C7 E2E3 BF77 2CFA 487A C8D9
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MyFirstScriptD3 : MonoBehaviour { | |
private int nameOneInt; | |
private float nameTwoFloat; | |
private string nameThreeString; | |
private bool nameFourBool; |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class AllNumbersFrom0To1000Equas3 : MonoBehaviour { | |
public int Suma = 0; | |
public int iloscPodzielnych; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityStandardAssets.CrossPlatformInput; | |
public class MySecondScript : MonoBehaviour | |
{ |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CubeController : MonoBehaviour { | |
//private float m_maxSpeed = 10; | |
private Transform m_thisTransform; | |
[SerializeField] float m_maxSpeed = 10; |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CubeControll : MonoBehaviour { | |
private float m_vert; | |
private float m_horz; | |
// Use this for initialization |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CubeControll : MonoBehaviour { | |
private float m_vert; | |
private float m_horz; | |
private float m_rotat; | |
private float mouseX; |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityStandardAssets.CrossPlatformInput; | |
public class What3 : MonoBehaviour | |
{ | |
public float m_maxSpeed = 10f; | |
public float m_rotSpeed = 5f; | |
private Transform m_transform = null; |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityStandardAssets.CrossPlatformInput; | |
public class TestCursor : MonoBehaviour | |
{ | |
public float m_maxSpeed = 10f; | |
public float m_rotSpeed = 5f; | |
private Transform m_transform = null; |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityStandardAssets.CrossPlatformInput; | |
public class chaCon : MonoBehaviour { | |
private Rigidbody m_rb; | |
[SerializeField] float m_speed = 10f; |