Created
June 1, 2014 08:19
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Build Rules
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. | |
namespace UnrealBuildTool.Rules | |
{ | |
public class SNIP : ModuleRules | |
{ | |
public SNIP(TargetInfo Target) | |
{ | |
PublicIncludePaths.AddRange( | |
new string[] { | |
// ... add public include paths required here ... | |
} | |
); | |
PrivateIncludePaths.AddRange( | |
new string[] { | |
"SNIP/Private", | |
// ... add other private include paths required here ... | |
} | |
); | |
PublicDependencyModuleNames.AddRange( | |
new string[] | |
{ | |
"Core", | |
"CoreUObject", | |
// ... add other public dependencies that you statically link with here ... | |
} | |
); | |
PrivateDependencyModuleNames.AddRange( | |
new string[] | |
{ | |
"Engine", | |
// ... add private dependencies that you statically link with here ... | |
} | |
); | |
DynamicallyLoadedModuleNames.AddRange( | |
new string[] | |
{ | |
// ... add any modules that your module loads dynamically here ... | |
} | |
); | |
} | |
} | |
} |
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