// // ResourcesManagerStretched.h // // Created by Elena Vielva on 31/04/12. // Copyright (c) 2012 Elena Vielva. All rights reserved. // #import <Foundation/Foundation.h> #import "cocos2d.h" @interface ResourcesManagerStretched : NSObject { float scaleX; float scaleY; CGSize size; CCSpriteFrameCache *frameCache; } @property (readonly) float scaleX; @property (readonly) float scaleY; @property (readonly) CGSize size; + (ResourcesManagerStretched *) sharedResourcesManager; - (CCSprite *) addBackground:(NSString*)bg To:(CCLayer*)layer; - (CCSprite *) addSpriteWithName:(NSString*)name Position:(CGPoint)pos Layer:(int)z To:(CCNode*)layer Tag:(int) tag; - (CCAnimate*) generateAnimationWithName:(NSString*)name NumberOfImages:(int)n Delay:(float) delay Repeticion:(BOOL) rep Restore:(BOOL)restore; @end