//
//  ResourcesManagerStretched.h
//
//  Created by Elena Vielva on 31/04/12.
//  Copyright (c) 2012 Elena Vielva. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

@interface ResourcesManagerStretched : NSObject {
    float scaleX;
    float scaleY;
    CGSize size;
    CCSpriteFrameCache *frameCache;
}

@property (readonly) float scaleX;
@property (readonly) float scaleY;
@property (readonly) CGSize size;

+ (ResourcesManagerStretched *) sharedResourcesManager;

- (CCSprite *) addBackground:(NSString*)bg To:(CCLayer*)layer;
- (CCSprite *) addSpriteWithName:(NSString*)name Position:(CGPoint)pos Layer:(int)z To:(CCNode*)layer Tag:(int) tag;
- (CCAnimate*) generateAnimationWithName:(NSString*)name NumberOfImages:(int)n Delay:(float) delay Repeticion:(BOOL) rep Restore:(BOOL)restore;

@end