Created
May 14, 2025 02:54
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<canvas id="canvas" width="800" height="600"></canvas> | |
<script> | |
// Basic 3D Vector class | |
class Vector3 { | |
constructor(x = 0, y = 0, z = 0) { | |
this.x = x; this.y = y; this.z = z; | |
} | |
add(v) { return new Vector3(this.x + v.x, this.y + v.y, this.z + v.z); } | |
subtract(v) { return new Vector3(this.x - v.x, this.y - v.y, this.z - v.z); } | |
rotateY(angle) { | |
const cos = Math.cos(angle), sin = Math.sin(angle); | |
return new Vector3(this.x * cos - this.z * sin, this.y, this.x * sin + this.z * cos); | |
} | |
} | |
// Simple Camera | |
class Camera { | |
constructor(pos, rotY = 0) { | |
this.pos = pos; | |
this.rotY = rotY; | |
} | |
move(forward, strafe) { | |
const dx = Math.cos(this.rotY) * forward - Math.sin(this.rotY) * strafe; | |
const dz = Math.sin(this.rotY) * forward + Math.cos(this.rotY) * strafe; | |
this.pos.x += dx; | |
this.pos.z += dz; | |
} | |
project(v, w, h, fov = 100, depth = 5) { | |
const dir = v.subtract(this.pos).rotateY(-this.rotY); | |
const z = dir.z + depth; | |
const factor = fov / z; | |
return { | |
x: dir.x * factor + w / 2, | |
y: -dir.y * factor + h / 2, | |
depth: z | |
}; | |
} | |
} | |
// Box Mesh Generator | |
function createBox(size = 1, center = new Vector3(), color = '#ccc') { | |
const s = size / 2; | |
const v = [ | |
new Vector3(-s, -s, -s), new Vector3(s, -s, -s), | |
new Vector3(s, s, -s), new Vector3(-s, s, -s), | |
new Vector3(-s, -s, s), new Vector3(s, -s, s), | |
new Vector3(s, s, s), new Vector3(-s, s, s), | |
].map(p => p.add(center)); | |
const faces = [ | |
[0,1,2,3], [4,5,6,7], | |
[0,1,5,4], [2,3,7,6], | |
[0,3,7,4], [1,2,6,5], | |
]; | |
return { vertices: v, faces, color }; | |
} | |
// Setup | |
const canvas = document.getElementById('canvas'); | |
const ctx = canvas.getContext('2d'); | |
const camera = new Camera(new Vector3(0, 1, -5)); | |
const scene = []; | |
// Room: floor, ceiling, walls (shaded gray) | |
scene.push(createBox(20, new Vector3(0, -5.5, 0), '#555')); // Floor | |
scene.push(createBox(20, new Vector3(0, 5.5, 0), '#666')); // Ceiling | |
scene.push(createBox(20, new Vector3(0, 0, -10.5), '#777')); // Back wall | |
scene.push(createBox(20, new Vector3(0, 0, 10.5), '#888')); // Front wall | |
scene.push(createBox(20, new Vector3(-10.5, 0, 0), '#999')); // Left wall | |
scene.push(createBox(20, new Vector3(10.5, 0, 0), '#aaa')); // Right wall | |
// Add boxes on the floor | |
for (let x = -3; x <= 3; x += 2) { | |
for (let z = -3; z <= 3; z += 2) { | |
scene.push(createBox(1, new Vector3(x, -4.5, z), '#0ff')); | |
} | |
} | |
// Controls | |
const keys = {}; | |
window.addEventListener('keydown', e => keys[e.key.toLowerCase()] = true); | |
window.addEventListener('keyup', e => keys[e.key.toLowerCase()] = false); | |
// Renderer | |
function render() { | |
if (keys['w']) camera.move(0.1, 0); | |
if (keys['s']) camera.move(-0.1, 0); | |
if (keys['a']) camera.move(0, 0.1); | |
if (keys['d']) camera.move(0, -0.1); | |
if (keys['arrowleft']) camera.rotY -= 0.03; | |
if (keys['arrowright']) camera.rotY += 0.03; | |
ctx.fillStyle = '#111'; | |
ctx.fillRect(0, 0, canvas.width, canvas.height); | |
for (const mesh of scene) { | |
const projected = mesh.vertices.map(v => camera.project(v, canvas.width, canvas.height)); | |
for (const face of mesh.faces) { | |
const faceVerts = face.map(i => projected[i]); | |
if (faceVerts.every(p => p.depth > 0)) { | |
ctx.beginPath(); | |
ctx.moveTo(faceVerts[0].x, faceVerts[0].y); | |
for (let i = 1; i < faceVerts.length; i++) { | |
ctx.lineTo(faceVerts[i].x, faceVerts[i].y); | |
} | |
ctx.closePath(); | |
ctx.fillStyle = mesh.color; | |
ctx.fill(); | |
ctx.strokeStyle = '#000'; | |
ctx.stroke(); | |
} | |
} | |
} | |
requestAnimationFrame(render); | |
} | |
render(); | |
</script> |
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