Goals:
- Allow for locations to spawn monsters
- Allow for configuration of the spawn mechanics
The idea is to repurpose the red sphere tile in the Paths tilesheet as a "spawner" tile When this tile is placed on Paths, ALL will try and read attributes on it to handle the actual spawning
spawner_type
- What type of spawner this is
- Single, monsters are spawned only on a new game
- Daily, monsters are spawned once a day
- Visit, monsters are spawned on each visit
- Timer, monsters are spawned on a timer while the Farmer is visting
spawner_monster
- what monster the spawner spawns
- Monster names todo
spawner_limit
- how much of the monster spawned by this spawner can be on the map at once
- Only affects Timer typed spawners
- Once Limit is reached for a certain monster, the spawner will not spawn more
spawner_cooldown
- how long before the spawner will spawn again
- Only affects Timer typed spawners
- Time in seconds between spawns
- Can be 2 different numbers with a
~
between them to get semi-random cooldown (example:2~5
for a cooldown between 2 and 5 seconds)