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Eric-Guo / main.rb
Created June 3, 2021 09:39
short effect
https://twitter.com/_mdymkowski/status/1371476003789361153
def tick a
B=a.outputs[:r].solids<<[A=0,0,1e2,1e4,F=255,F,F]
a.solids<<[0,0,2e3,1e3,0,0,0]
a.sprites<<http://960.map{[638,360,w=($i+=3).sin*F*1.5,h=$i.sin*F,:r,A+=3,5,F*w,-F*(w+h),-F*h]};
$i+=1;
end
@Eric-Guo
Eric-Guo / ext.c
Created May 31, 2021 23:37 — forked from oeloeloel/ext.c
DragonRuby Pixel Arrays with C Extensions. Quick and Dirty example.
/*
DragonRuby C Extension Pixel Array
Written by @Akzidenz-Grotesk (with help from @AlexDenisov & @Kenneth | CANICVS)
Demonstrates some quick and pretty dirty image filters
Loads image files into Pixel Array
Performs image manipulation every tick
Returns a modified 100x100 pixel image to DragonRuby
*/
#ifndef NULL
@Eric-Guo
Eric-Guo / main.rb
Created May 30, 2021 08:50 — forked from sprite-guard/main.rb
Moving bezier curves with gaps
# The text from the gist has been loaded.
# Click the Run game! button to execute the code.
# http://fiddle.dragonruby.org?share=https://gist.github.com/amirrajan/2f63f4d2fc97a81b087e6b4e6bd5bd92
def tick args
xa = 100 + ((args.state.tick_count) % 300)
xb = 550 + ((args.state.tick_count/2) % 357)
xc = 440 + ((args.state.tick_count) % 413)
xd = 1000 - ((args.state.tick_count / 3) % 988)
@Eric-Guo
Eric-Guo / RAYS.rb
Created May 30, 2021 08:49
RAYS and detections.
RAYS = 128
SPLIT = 8
RAYSPERPASS = 4
CLEAR = 60
DRAW_RAYS = true
MAX = 500
ACCURACY = 2 # Accepts numbers 1 or 2. For some reason 3 or greater crashes? Lower is more accurate, but slower
DEGREES_TO_RADIANS = Math::PI / 180
@Eric-Guo
Eric-Guo / basicgorillas.rb
Created May 28, 2021 13:19 — forked from icculus/basicgorillas.rb
DragonRuby Basic Gorillas
# This is the complete source code to Basic Gorillas:
# https://dragonruby.itch.io/basicgorillas
#
# You can tinker with this by getting a copy of DragonRuby Game Toolkit:
# https://dragonruby.org/
#
# Amir Rajan wrote this game, catch him at https://twitter.com/amirrajan !
class YouSoBasicGorillas
attr_accessor :outputs, :grid, :game, :inputs
# self editor
$gtk.reset
$mapfile = '/app/main.rb'
$file_source = $gtk.read_file($mapfile).each_line.to_a
$reload_tick = 0
def tick(args)
if args.state.tick_count == 0
args.state.cursor.row = 0
args.state.cursor.col = 0
@Eric-Guo
Eric-Guo / main.rb
Last active May 23, 2021 00:47 — forked from jschoolcraft/main.rb
Coin Toss
$gtk.reset
class Button
attr_accessor :label
def initialize(x, y, h, w, label)
@x = x
@y = y
@h = h
@w = w
@label = label
@Eric-Guo
Eric-Guo / webpacker_rails.md
Created December 11, 2020 16:11 — forked from maxivak/webpacker_rails.md
Webpack, Yarn, Npm in Rails
@Eric-Guo
Eric-Guo / webpacker_rails.md
Created December 11, 2020 16:11 — forked from maxivak/webpacker_rails.md
Webpack, Yarn, Npm in Rails
@Eric-Guo
Eric-Guo / generate_translated_name.rb
Created June 7, 2020 06:26
Translate the Chinese name (char) into English last_name and first_name
require 'active_support/all'
require 'chinese_pinyin'
require 'csv'
CSV.open('name_t.csv', 'w') do |csv|
csv << %w[chinese_name last_name first_name]
file = File.new('/Users/guochunzhong/Downloads/name_list.txt')
file.each do |line|
values = []
name = line.strip