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Dylan Falconer Falconerd

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@Falconerd
Falconerd / Armor Types
Created February 8, 2015 07:04
with PerMa active
Elven Shield of Eminent Blocking | LIGHT
Elven Shield of Major Blocking | LIGHT
Elven Shield of Blocking | LIGHT
<NO TEXT> | CLOTHING
Steel Shield of Dwindling Magic | HEAVY
Steel Shield of Waning Magic | HEAVY
Steel Shield of Resist Magic | HEAVY
Orcish Shield of Magic Abatement | HEAVY
Orcish Shield of Magic Suppression | HEAVY
Orcish Shield of Dwindling Magic | HEAVY
@Falconerd
Falconerd / Weapon Types
Created February 8, 2015 07:14
with PerMa activated
Dart Trap Weapon | Projectile
Dart Trap Weapon | Projectile
Dart Trap Weapon | Projectile
Dart Trap Weapon | Projectile
Dart Trap Weapon | Projectile
Dart Trap Weapon | Projectile
Herebane's Courage | OneHSword
Spider Control Rod | Staff
Froki's Bow | Bow
Queen Freydis's Sword | OneHSword
@Falconerd
Falconerd / JumpingUsesStaminaMCM
Created February 10, 2015 01:10
Source code for Skyrim mod Jumpnig Uses Stamina
Scriptname JumpingUsesStaminaMCM extends SKI_ConfigBase
bool modEnabled = true
int costFixed = 30
bool percent = false
int costPercent = 20
bool jumping = false
event OnConfigInit()
@Falconerd
Falconerd / gist:1fd5e14a3eb46bcc58b4
Created July 5, 2015 00:06
List of SkyProc snippets for retrieving and checking certain information

Armour things

for (ARMO armour : merger.getArmors())
{
    BodyTemplate bodyTemplate = armour.getBodyTemplate();
    
    // Is gear heavy, light or clothing?
    ArmorType type = bodyTemplate.getArmorType(BodyTemplate.BodyTemplateType.Biped);

// Is gear of slot type?

Instructions

  1. Download the ATLauncher
  2. Search for Resonante Rise
  3. Install Resonant Rise Mainline and use this pack code vyPhK5Jf
  4. Do the shit below

Mods to add

@Falconerd
Falconerd / .vimrc
Last active September 23, 2015 02:53
execute pathogen#infect()
filetype plugin indent on
set colorcolumn=80
set cursorcolumn
set ruler
set tabstop=4
set shiftwidth=4
set softtabstop=4
set smarttab
set expandtab
@Falconerd
Falconerd / partitions.js
Last active January 15, 2016 14:07
Find N partitions of number M with min and max partition size
// Currently, there's a bug when numbers which are too large are used...
function getRandomPartitionsFromNumber(number, parts, min, max) {
var result = [];
for (var i = 0; i < parts; i++) {
var part = randomIntFromInterval(min, max);
result.push(part);
}

Submitting Apps to the App Store and Google Play

App Store (iOS)

Preparation

Review Human Interface and Store Guidelines

iOS Human Interface Guidelines

I'm just gonna list a bunch of features that I think we should incorporate into this game and we can to through them in-depth at a later time. Most of these ideas are ripped from other games so I will list them under game headings.

There will be a lot of crossover, so it's not THAT important which game it came from. For example: Throwable objects comes form Owlboy and Zelda but I have it listed under Zelda for the sake of brevity

Zelda BotW

  • Climb Anything
  • Set Fire to anything Flamable
  • Shops with physical items in-game
  • Pick up and throw objects
@Falconerd
Falconerd / stuff.js
Created October 29, 2016 06:14
webpack 2, react, redux
$ npm i -S react redux react-redux react-dom webpack@2* webpack-dev-server@2*
$ npm i -D babel-core babel-loader babel-preset-es2015 babel-preset-react
// webpack.config.js
module.exports = {
context: __dirname + '/src',
entry: {
app: './index.js'
},