/Config portablecraftbench Secret
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January 28, 2023 23:24
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| Config = {} | |
| Config.inventory = 'qb-inventory/html/images/' --Path of your inventory images | |
| Config.waitcardeletetime = 2 --Time before it gets deleted when a car is nearby | |
| Config.benches = { | |
| ['workbench1'] = { | |
| benchitem = 'workbench1', --itemname of the item in items.lua | |
| model = 'bkr_prop_weed_table_01b',--Model of the bench | |
| text3dYoffset = 0.5,--If the 3d text is inside the bench add some hight to display it nicer | |
| benchrepairtime = 10, -- Seconds to repair | |
| benchbreakchance = 100, -- Chance of the bench to break | |
| benchbreakpercent = 100, -- How much the bench health goes down | |
| repaircost = { -- Amount times benchlevel = repairkost (for example level7 bench times 1 iron) | |
| [1] = { | |
| item = "iron",--Itemname | |
| amount = 1,--Amount needed | |
| }, | |
| [2] = { | |
| item = "steel",--Itemname | |
| amount = 1,--Amount needed | |
| }, | |
| }, | |
| crafting = { | |
| [1] = { | |
| label = 'Default craftingbench',--label in craftbench | |
| itemname = 'workbench2',--name of what we craft | |
| itemtype = 'bench',--Can be item or bench | |
| materials = { | |
| [1] = { | |
| item = "iron",--Itemname | |
| amount = 1,--Amount needed | |
| }, | |
| [2] = { | |
| item = "steel",--Itemname | |
| amount = 1,--Amount needed | |
| }, | |
| }, | |
| crafttime = 1, --Time to craft in seconds | |
| minbenchlevel = 0, --min benchlevel to craft this | |
| gainxp = 1, --level it gains per craft | |
| }, | |
| } | |
| }, | |
| ['workbench2'] = { | |
| benchitem = 'workbench2', | |
| model = 'prop_rub_table_02', | |
| text3dYoffset = 0.0, | |
| benchrepairtime = 10, | |
| benchbreakchance = 50, | |
| benchbreakpercent = math.random(1, 8), | |
| repaircost = { | |
| [1] = { | |
| item = "iron", | |
| amount = 1, | |
| }, | |
| [2] = { | |
| item = "steel", | |
| amount = 1, | |
| }, | |
| }, | |
| crafting = { | |
| [1] = { | |
| label = 'Radio', | |
| itemname = 'radio', | |
| itemtype = 'item', | |
| materials = { | |
| [1] = { | |
| item = "iron", | |
| amount = 1, | |
| }, | |
| [2] = { | |
| item = "steel", | |
| amount = 1, | |
| }, | |
| }, | |
| crafttime = 1, | |
| minbenchlevel = 0, | |
| gainxp = 1, | |
| }, | |
| [2] = { | |
| label = 'advancedlockpick', | |
| itemname = 'advancedlockpick', | |
| itemtype = 'item', | |
| materials = { | |
| [1] = { | |
| item = "iron", | |
| amount = 1, | |
| }, | |
| [2] = { | |
| item = "steel", | |
| amount = 1, | |
| }, | |
| }, | |
| crafttime = 1, | |
| minbenchlevel = 5, | |
| gainxp = 2, | |
| } | |
| } | |
| }, | |
| } |
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