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@jboner
jboner / latency.txt
Last active April 19, 2025 21:29
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@raysan5
raysan5 / raylib_vs_sdl.md
Last active April 19, 2025 05:22
raylib vs SDL - A libraries comparison

raylib_vs_sdl

In the last years I've been asked multiple times about the comparison between raylib and SDL libraries. Unfortunately, my experience with SDL was quite limited so I couldn't provide a good comparison. In the last two years I've learned about SDL and used it to teach at University so I feel that now I can provide a good comparison between both.

Hope it helps future users to better understand this two libraries internals and functionality.

Table of Content

@staltz
staltz / introrx.md
Last active April 19, 2025 05:15
The introduction to Reactive Programming you've been missing
@nemotoo
nemotoo / .gitattributes
Last active April 17, 2025 05:35
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@chitchcock
chitchcock / 20111011_SteveYeggeGooglePlatformRant.md
Created October 12, 2011 15:53
Stevey's Google Platforms Rant

Stevey's Google Platforms Rant

I was at Amazon for about six and a half years, and now I've been at Google for that long. One thing that struck me immediately about the two companies -- an impression that has been reinforced almost daily -- is that Amazon does everything wrong, and Google does everything right. Sure, it's a sweeping generalization, but a surprisingly accurate one. It's pretty crazy. There are probably a hundred or even two hundred different ways you can compare the two companies, and Google is superior in all but three of them, if I recall correctly. I actually did a spreadsheet at one point but Legal wouldn't let me show it to anyone, even though recruiting loved it.

I mean, just to give you a very brief taste: Amazon's recruiting process is fundamentally flawed by having teams hire for themselves, so their hiring bar is incredibly inconsistent across teams, despite various efforts they've made to level it out. And their operations are a mess; they don't real

@idbrii
idbrii / botw-cedec2017.md
Last active January 29, 2025 23:58
An inline image version of Matt Walker's translation of CEDEC 2017 talks by Nintendo
@Horusiath
Horusiath / Fibers.cs
Created November 24, 2019 22:09
Minimal example of working async method builder
using System;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Threading;
namespace Fibers
{
public struct AsyncFiberMethodBuilder<T>
{
private Fiber<T>? fiber;
@aras-p
aras-p / SceneViewShowMips.shader
Last active January 8, 2025 03:03
Unity editor scene view "show mips" shader (as it is in 5.6 alpha)
/* C# code that sets up the mip colors texture:
s_MipColorsTexture = new Texture2D (32, 32, TextureFormat.RGBA32, true);
s_MipColorsTexture.hideFlags = HideFlags.HideAndDontSave;
Color[] colors = new Color[6];
colors[0] = new Color (0.0f, 0.0f, 1.0f, 0.8f);
colors[1] = new Color (0.0f, 0.5f, 1.0f, 0.4f);
colors[2] = new Color (1.0f, 1.0f, 1.0f, 0.0f); // optimal level
colors[3] = new Color (1.0f, 0.7f, 0.0f, 0.2f);
colors[4] = new Color (1.0f, 0.3f, 0.0f, 0.6f);
colors[5] = new Color (1.0f, 0.0f, 0.0f, 0.8f);