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@ilnuribat
ilnuribat / DatePicker.qml
Last active April 12, 2024 14:04
Pure QML DatePicker, like android material design datePicker. QtQuick 2.7, QtQuick.Controls 2.0, Qt.labs.calendar 1.0. PS: dimensions in millimeters, so no depends on screen pixel density.
import QtQuick 2.7
import QtQuick.Window 2.2
import QtQuick.Controls 2.0
import Qt.labs.calendar 1.0
Rectangle {
id: mainForm
height: cellSize * 12
width: cellSize * 8
property double mm: Screen.pixelDensity
@zsup
zsup / ddd.md
Last active April 17, 2024 14:35
Documentation-Driven Development (DDD)

Documentation-Driven Development

The philosophy behind Documentation-Driven Development is a simple: from the perspective of a user, if a feature is not documented, then it doesn't exist, and if a feature is documented incorrectly, then it's broken.

  • Document the feature first. Figure out how you're going to describe the feature to users; if it's not documented, it doesn't exist. Documentation is the best way to define a feature in a user's eyes.
  • Whenever possible, documentation should be reviewed by users (community or Spark Elite) before any development begins.
  • Once documentation has been written, development should commence, and test-driven development is preferred.
  • Unit tests should be written that test the features as described by the documentation. If the functionality ever comes out of alignment with the documentation, tests should fail.
  • When a feature is being modified, it should be modified documentation-first.
  • When documentation is modified, so should be the tests.
@aparrish
aparrish / understanding-word-vectors.ipynb
Last active April 20, 2024 01:36
Understanding word vectors: A tutorial for "Reading and Writing Electronic Text," a class I teach at ITP. (Python 2.7) Code examples released under CC0 https://creativecommons.org/choose/zero/, other text released under CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
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@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active April 23, 2024 02:53
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S