Created
February 21, 2018 23:44
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diff --git a/Game.rpgproject b/Game.rpgproject | |
index 0ad457a..df7c111 100644 | |
--- a/Game.rpgproject | |
+++ b/Game.rpgproject | |
@@ -1 +1 @@ | |
-RPGMV 1.5.1 | |
\ No newline at end of file | |
+RPGMV 1.6.0 | |
\ No newline at end of file | |
diff --git a/js/rpg_core.js b/js/rpg_core.js | |
index 63d2d66..1b660ea 100644 | |
--- a/js/rpg_core.js | |
+++ b/js/rpg_core.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rpg_core.js v1.5.1 | |
+// rpg_core.js v1.6.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
@@ -180,7 +180,7 @@ Utils.RPGMAKER_NAME = 'MV'; | |
* @type String | |
* @final | |
*/ | |
-Utils.RPGMAKER_VERSION = "1.5.1"; | |
+Utils.RPGMAKER_VERSION = "1.6.0"; | |
/** | |
* Checks whether the option is in the query string. | |
@@ -191,7 +191,9 @@ Utils.RPGMAKER_VERSION = "1.5.1"; | |
* @return {Boolean} True if the option is in the query string | |
*/ | |
Utils.isOptionValid = function(name) { | |
- return location.search.slice(1).split('&').contains(name); | |
+ if (location.search.slice(1).split('&').contains(name)) {return 1;}; | |
+ if (typeof nw !== "undefined" && nw.App.argv.length > 0 && nw.App.argv[0].split('&').contains(name)) {return 1;}; | |
+ return 0; | |
}; | |
/** | |
@@ -1715,7 +1717,7 @@ function Graphics() { | |
throw new Error('This is a static class'); | |
} | |
-Graphics._cssFontLoading = document.fonts && document.fonts.ready; | |
+Graphics._cssFontLoading = document.fonts && document.fonts.ready && document.fonts.ready.then; | |
Graphics._fontLoaded = null; | |
Graphics._videoVolume = 1; | |
@@ -2364,6 +2366,8 @@ Graphics._updateRealScale = function() { | |
if (this._stretchEnabled) { | |
var h = window.innerWidth / this._width; | |
var v = window.innerHeight / this._height; | |
+ if (h >= 1 && h - 0.01 <= 1) h = 1; | |
+ if (v >= 1 && v - 0.01 <= 1) v = 1; | |
this._realScale = Math.min(h, v); | |
} else { | |
this._realScale = this._scale; | |
diff --git a/js/rpg_managers.js b/js/rpg_managers.js | |
index 51f45eb..3ff064f 100644 | |
--- a/js/rpg_managers.js | |
+++ b/js/rpg_managers.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rpg_managers.js v1.5.1 | |
+// rpg_managers.js v1.6.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
@@ -1939,6 +1939,11 @@ SceneManager.onKeyDown = function(event) { | |
require('nw.gui').Window.get().showDevTools(); | |
} | |
break; | |
+ case 123: //F12 | |
+ if (Utils.isNwjs()) { | |
+ event.preventDefault(); | |
+ } | |
+ break; | |
} | |
} | |
}; | |
@@ -2274,7 +2279,7 @@ BattleManager.updateEvent = function() { | |
return this.updateEventMain(); | |
} | |
} | |
- return this.checkAbort2(); | |
+ return this.checkAbort(); | |
}; | |
BattleManager.updateEventMain = function() { | |
@@ -2623,14 +2628,6 @@ BattleManager.checkBattleEnd = function() { | |
BattleManager.checkAbort = function() { | |
if ($gameParty.isEmpty() || this.isAborting()) { | |
- this.processAbort(); | |
- return true; | |
- } | |
- return false; | |
-}; | |
- | |
-BattleManager.checkAbort2 = function() { | |
- if ($gameParty.isEmpty() || this.isAborting()) { | |
SoundManager.playEscape(); | |
this._escaped = true; | |
this.processAbort(); | |
diff --git a/js/rpg_objects.js b/js/rpg_objects.js | |
index a6a09a9..1c192d3 100644 | |
--- a/js/rpg_objects.js | |
+++ b/js/rpg_objects.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rpg_objects.js v1.5.1 | |
+// rpg_objects.js v1.6.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
@@ -9339,12 +9339,20 @@ Game_Interpreter.prototype.command413 = function() { | |
}; | |
// Break Loop | |
-Game_Interpreter.prototype.command113 = function() { | |
+Game_Interpreter.prototype.command113 = function () { | |
+ var depth = 0; | |
while (this._index < this._list.length - 1) { | |
this._index++; | |
var command = this.currentCommand(); | |
+ | |
+ if (command.code === 112) | |
+ depth++; | |
+ | |
if (command.code === 413 && command.indent < this._indent) { | |
- break; | |
+ if (depth > 0) | |
+ depth--; | |
+ else | |
+ break; | |
} | |
} | |
return true; | |
diff --git a/js/rpg_scenes.js b/js/rpg_scenes.js | |
index 1468534..53a3713 100644 | |
--- a/js/rpg_scenes.js | |
+++ b/js/rpg_scenes.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rpg_scenes.js v1.5.1 | |
+// rpg_scenes.js v1.6.0 | |
//============================================================================= | |
//============================================================================= | |
@@ -1292,6 +1292,13 @@ Scene_Item.prototype.useItem = function() { | |
this._itemWindow.redrawCurrentItem(); | |
}; | |
+Scene_Item.prototype.update = function() { | |
+ Scene_ItemBase.prototype.update.call(this); | |
+ if (this._categoryWindow.active !== true && this._itemWindow.active !== true && this._actorWindow.active !== true) { | |
+ this._categoryWindow.activate(); | |
+ } | |
+}; | |
+ | |
//----------------------------------------------------------------------------- | |
// Scene_Skill | |
// | |
diff --git a/js/rpg_sprites.js b/js/rpg_sprites.js | |
index 2f44cc7..82514fe 100644 | |
--- a/js/rpg_sprites.js | |
+++ b/js/rpg_sprites.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rpg_sprites.js v1.5.1 | |
+// rpg_sprites.js v1.6.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
@@ -2535,6 +2535,7 @@ Spriteset_Battle.prototype.battleback2Name = function() { | |
}; | |
Spriteset_Battle.prototype.overworldBattleback1Name = function() { | |
+ if ($gameMap.battleback1Name() === '') return ''; | |
if ($gamePlayer.isInVehicle()) { | |
return this.shipBattleback1Name(); | |
} else { | |
@@ -2543,6 +2544,7 @@ Spriteset_Battle.prototype.overworldBattleback1Name = function() { | |
}; | |
Spriteset_Battle.prototype.overworldBattleback2Name = function() { | |
+ if ($gameMap.battleback2Name() === '') return ''; | |
if ($gamePlayer.isInVehicle()) { | |
return this.shipBattleback2Name(); | |
} else { | |
diff --git a/js/rpg_windows.js b/js/rpg_windows.js | |
index 35efde9..a108b43 100644 | |
--- a/js/rpg_windows.js | |
+++ b/js/rpg_windows.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rpg_windows.js v1.5.1 | |
+// rpg_windows.js v1.6.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
diff --git a/package.json b/package.json | |
new file mode 100644 | |
index 0000000..8268cd5 | |
--- /dev/null | |
+++ b/package.json | |
@@ -0,0 +1,12 @@ | |
+{ | |
+ "name": "", | |
+ "main": "index.html", | |
+ "js-flags": "--expose-gc", | |
+ "window": { | |
+ "title": "", | |
+ "toolbar": false, | |
+ "width": 816, | |
+ "height": 624, | |
+ "icon": "icon/icon.png" | |
+ } | |
+} |
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